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2 nowe potworki pod tibi? 8.4 :)

2 nowe potworki pod tibi? 8.4 :)

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    Votes: 28 37.3%
  • a:2:{i:5852;a:5:{s:12:"polloptionid";i:5852;s:6:"nodeid";s:7:"2442039";s:5:"title";s:6:"Tak :)";s:5:

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Patricxxx

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Odp: 2 nowe potworki pod tibi? 8.4 :)

U mnie nie mozna doda? tych stwor?w poniewa? mam tylko dokument creatures, a nie monsters. Co mam zrobic ?ebym m?g? dada? te stwory?
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

@up
Po prostu zmie? nazw? z creatures na monsters powinno pom?c.

Po kilku dniowej przerwie zrobi?em nowego potworka i mam nadziej? ?e b?d? mia? czas ?eby dorobi? nowe.

A wi?c tworzymy plik w folderze ots/data/monsters/8.4 monsters i wklejamy to :

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Toxic Spider" nameDescription="a toxic spider" race="blood" experience="5350" speed="410" manacost="0">
<health now="6400" max="6400"/>
<look type="321" corpse="9919"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="350"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="165"/>
<attack name="earth" interval="1000" chance="12" range="7" target="1" radius="4" min="-0" max="-380">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="death" interval="2000" chance="20" range="2" target="1" min="-90" max="-125">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="stalagmite" interval="1000" chance="8" target="0" radius="6" min="-40" max="-100">
<attribute key="areaEffect" value="whitenote"/>
</attack>
<attack name="stone shower" interval="1000" chance="8" target="0" radius="8" min="-240" max="-400">
<attribute key="areaEffect" value="whitenote"/>
</attack>
<attack name="terra strike" interval="1000" chance="8" target="0" radius="7" min="-70" max="-180">
<attribute key="areaEffect" value="whitenote"/>
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="speed" interval="1000" chance="24" speedchange="600" duration="9000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="1000" chance="14" min="150" max="230">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element holyPercent="-25"/>
<element firePercent="45"/>
<element energyPercent="20"/>
<element icePercent="15"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity death="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="4500" chance="200">
<voice sentence="Weeeheeheee!"/>
</voices>
<loot>
<item id="2148" countmax="70" chance1="100000"/> -- gold coin
<item id="2148" countmax="70" chance1="100000"/> --Gold Coin
<item id="2152" chance1="2500" countmax="3" /> -- platinum coin
<item id="2666" chance1="2000" countmax="4" /> -- meat
<item id="6300" chance="1300" /> -- death ring
<item id="8871" chance="1000" /> -- focus cape
<item id="2671" chance1="3000" countmax="2" /> -- ham
<item id="2476" chance="1700" /> -- knight armor
<item id="6500" chance1="2500" countmax="4" /> -- demonic essence
<item id="1987" chance="100000" > -- bag
<inside>
<item id="2148" countmax="70" chance1="100000"/> -- gold coin
<item id="2152" countmax="6" chance1="10000"/> --platinum
<item id="2645" chance="1400" /> -- steel boots
<item id="2497" chance="1300" /> -- crusader Helmet
<item id="9941" chance="1400" /> -- Crystal of focus
<item id="6574" chance="1300" /> -- bar of chocolate
<item id="7451" chance="1500" /> -- Shadow Sceptre
<item id="2488" chance="900" /> -- crown legs
<item id="2536" chance="1100" /> -- medusa shield
<item id="2444" chance="800" /> -- hammer of warth
<item id="2189" chance="1100" /> -- wand of cosmic energy
</inside>
</item>
</loot>
</monster>

A teraz wchodzimy w plik monsters i wklejamy t? linijk? :
<monster name="Toxic Spider" file="8.4 Monsters/toxic spider.xml"/>

I jego wygl?d:
Nightmare_Scion.gif
 

Patryksw

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Super potworki 10/10:up:
Dor?b jeszcze jakie?:up:;)
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Nowe potworki dodam jak poprawie wszystkie oceny i nie b?d? zagro?ony z niczego :~
 

YoS

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Odp: 2 nowe potworki pod tibi? 8.4 :)

oj widze potworki oplacone zagrozeniami XD heheh nie zle

ok to tak chciales komenta to bede szczery

nie ktore nazwy sie mi nie podobaja ale coz to juz kwestia indywidualna
potworki fajne i nazwa dobrana do wygladu a nie jak juz to kiedys widzialem "orc master" a wygladal jak rotworm..
Bardzo ladnie. postarales sie

10/10;)

mam nadzieje ze podciagniesz sie z nauka i dorobisz kilka moobkow;)
powodzenia!
 
Joined
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Odp: 2 nowe potworki pod tibi? 8.4 :)

fajne 10/10 ^^
Szkoda tylko, ?e nie mam 8.4 bo bym se na pewno je da?
 

marek677

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Fajne ... ciekawe z kad takie fajne looktypy wybierasz... 10/10
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

@up
Te looktype s? chya w ka?dym ots 8.4 a mo?na je sprawdzi? w prosty spos?b czyli wpisujesz Godem /newtype 308 <--- ka?dy wygl?d ma inn? cyfr? na 8.4 ots s? od 0-326 :)
 

matrie

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Odp: 2 nowe potworki pod tibi? 8.4 :)

potworki fajne daje 10/10
 

Maximuss

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Bardzo ?adne i ?wietne ...
Ale te monsters pod may Exp xD..;)
 

ziomus

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Potworki sa Extra 9,5/10
Wstawie je na mojego OTS
:D :D :D :D :D :D :D :D
 

Samma

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Potworki Spoko , ale czy aby one s? twojej roboty ? : ]
Wolf Raider . znam tego potworka , ale nie wiem z k?t : ]
og?lnie spoko : ]
Szacunek Ziomu? ! :p
 

Absolut

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Reput! Bardzo ?adnie, daje na OTS!
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Potworki Spoko , ale czy aby one s? twojej roboty ? : ]
Wolf Raider . znam tego potworka , ale nie wiem z k?t : ]
og?lnie spoko : ]
Szacunek Ziomu? ! :p

Te potworki s? moje mo?e kto? te? mia? kiedy? tak? nazw? albo ma mojego potworka na swoim ots. A dla os?b kt?re nie mog? si? doczeka? nowych potwork?w to dodam je jutro:D
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Dzi? dodam tylko jednego potworka ale na pewno jutro ujrzycie jeszcze nowszego ;D

Na pocz?tek tworzymy plik o nazwie Dead Person i wklejamy w niego to:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dead Person" nameDescription="an dead person" race="blood" experience="1150" species="earth" speed="220" manacost="0">
<health now="3240" max="3240"/>
<look type="323" corpse="5527"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="65"/>
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-220">
<attribute key="shootEffect" value="largerock"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="10" length="5" spread="0" min="-330" max="-360">
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="8" radius="2" target="0" min="-10" max="-120">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="terra wave" interval="1000" chance="6" radius="2" target="0" min="-310" max="-650">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="stone shower" interval="1000" chance="8" radius="2" target="0" min="-50" max="-260">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="stalagmite" interval="1000" chance="10" length="5" spread="0" min="-130" max="-160">
<attribute key="areaEffect" value="smallplants"/>
</attack>
</attacks>
<defenses armor="17" defense="18"/>
<elements>
<element deathPercent="-20"/>
<element icePercent="-20"/>
<element physicalPercent="-20"/>
<element holyPercent="-20"/>
<element firePercent="25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity energy="1"/>
</immunities>
<voices interval="2000" chance="5">
</voices>
<loot>
<item id="2148" countmax="70" chance1="100000"/> -- gold coin
<item id="2148" countmax="70" chance1="100000"/> --Gold Coin
<item id="2152" chance1="2500" countmax="4" /> -- platinum coin
<item id="9971" chance1="1000" countmax="2" /> -- gold ingot
<item id="8305" chance="800" /> -- mother soil
<item id="7453" chance="200" /> -- executioner
<item id="9970" chance1="2000" countmax="2" /> -- small topaz
<item id="7407" chance="700" /> -- haunded blade
<item id="6500" chance1="2500" countmax="4" /> -- demonic essence
<item id="1987" chance="100000" > -- bag
<inside>
<item id="2148" countmax="70" chance1="100000"/> -- gold coin
<item id="2152" countmax="6" chance1="10000"/> --platinum
<item id="8869" chance="700" /> -- greenwood coat
<item id="8903" chance="800" /> -- spellbook of lost souls
<item id="9941" chance="1100" /> -- Crystal of focus
<item id="8912" chance="1300" /> -- springsprout rod
<item id="7451" chance="1500" /> -- Shadow Sceptre
<item id="9808" chance="1500" /> -- rusty armor
<item id="2418" chance="1100" /> -- golden sickle
<item id="2444" chance="800" /> -- hammer of warth
<item id="2521" chance="1500" /> -- dark shield
</inside>
</item>
</loot>
</monster>
i nast?pnie w pliku monsters wklejamy t? linijk?:
<monster name="Dead Person" file="8.4 Monsters/dead person.xml"/

A potworek wygl?da tak:
Mutated_Human.gif
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Mia?em doda? wczoraj nowego potworka ale nie mia?em czasu wi?c dodaje go dzi?.

Robimy plik o nazwie Legendary Knight w data/monsters/8.4 monsters i wklejamy w niego to :
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Legendary Knight" nameDescription="a legendary knight" race="blood" experience="2970" speed="311" manacost="420">
<health now="4295" max="4295"/>
<look type="134" body="38" feet="97" head="59" legs="38" addons="3" corpse="3058"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="65"/>
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-220">
<attribute key="shootEffect" value="largerock"/>
</attack>
<attack name="death" interval="2000" chance="8" range="7" min="-0" max="-150">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="berserk" interval="1000" chance="8" radius="2" target="0" min="-110" max="-220">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="death strike" interval="1000" chance="6" radius="2" target="0" min="-110" max="-150">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="groundshaker" interval="1000" chance="8" radius="2" target="0" min="-250" max="-360">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="fierce berserk" interval="1000" chance="10" length="5" spread="0" min="-430" max="-560">
<attribute key="areaEffect" value="smallplants"/>
</attack>
</attacks>
<defenses armor="17" defense="18"/>
<elements>
<element deathPercent="-20"/>
<element icePercent="-20"/>
<element physicalPercent="-20"/>
<element holyPercent="-20"/>
<element firePercent="25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
</voices>
<loot>
<item id="2148" countmax="23" chance1="6500" chancemax="0"/> --Gold
<item id="2393" chance="1400"/> --giant sword
<item id="2666" countmax="2" chance1="3333"/> --MEat
<item id="2396" chance="1500"/> --ice rapier
<item id="2528" chance="1700"/> --tower shield
<item id="6391" chance="500"/> --nightmare shield
<item id="7426" chance="1500"/> --amber staff
<item id="2198" chance="1700"/> --elven amulet
<item id="1987" chance="100000">
<inside>
<item id="8881" chance="400"/> --fireborn giant armor
<item id="2689" countmax="2" chance1="20000" chancemax="0"/> --Bread
<item id="8602" chance="1500"/> --jagged sword
<item id="7959" chance="1300"/> --fireflanz
<item id="7877" chance="1100"/> --headchooper
<item id="7391" chance="600"/> --thian sword
<item id="2466" chance="1400"/> --golden armor
<item id="2641" chance="1600"/> --traper boots
<item id="2475" chance="1500"/> --warrior helmet
<item id="2488" chance="1500"/> --crown legs
</inside>
</item>
</loot>
</monster>

po zrobieniu tego wklejamy t? linijk? w monsters.lua :
<monster name="Legendary Knight" file="8.4 Monsters/legendary knight.xml"/>
a potworek wygl?da tak :
Outfit_Warrior_Male_Addon_2.gif
(normalnie jest inny kolor)
 

olgierd555

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Odp: 2 nowe potworki pod tibi? 8.4 :)

no cuz, troche zmian widze, ale nie zbyt duzo, najgorsze jest wymyslenie nazwy, bo spelle, itemy latwo wymyslic.
no w sumie zawsze cos, bo zmieniles czary, nie sa takie same jak u warlocka.
ocena: 4/10
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Z nud?w specjalnie dla was zrobi?em potworka o nazwie Fast Hand.

A wi?c robimy plik o nazwie Fast Hand (data/monsters/Monsters 8.4) i wklejamy to:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fast Hand" nameDescription="a Fast Hand" race="undead" experience="3300" speed="430" manacost="0">
<health now="3400" max="3400"/>
<look type="230" corpse="6312"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="1500"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="85" attack="95"/>
<attack name="manadrain" interval="2000" chance="22" range="7" min="-350" max="-600">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="lifedrain" interval="2000" chance="20" range="7" min="-150" max="-840">
<attribute key="areaEffect" value="blueshimmer"/>

</attack>
<attack name="divine missile" interval="2000" chance="100" range="7" min="-250" max="-320">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="2000" chance="15" target="0" radius="4" min="-100" max="-350">
<attribute key="areaEffect" value="smallclouds"/>

</attack>
<attack name="ice" interval="1000" chance="12" target="0" radius="5" min="-110" max="-140">
<attribute key="areaEffect" value="icearea"/>
</attack>
</attacks>
<defenses armor="25" defense="35">
<defense name="healing" interval="2000" chance="10" min="150" max="555">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="2000" chance="25" speedchange="700" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="3000" chance="20" duration="4000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-15"/>
<element holyPercent="-15"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity death="1"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10"/>
<loot>
<item id="2148" countmax="36" chance1="10000" chancemax="0"/> --Gold Coin
<item id="1982" chance="2100"/> --purple tome
<item id="2152" countmax="7" chance1="4000" chancemax="0"/> --Platinum Coin
<item id="2189" chance="3200" /> -- wand of Cosmic Energy
<item id="8974" chance="2300" /> -- Oracle figurine
<item id="2463" chance="3100"/> -- Skull Staff
<item id="2198" chance="6000"/> -- elven amulet
<item id="2216" chance="5200"/> -- ring of healing
<item id="2396" chance="4600"/> -- ice rapier
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2487" chance="4500"/> --Crown armor
<item id="2662" chance="3900"/> --magician hat
<item id="2148" countmax="65" chance1="100000" chancemax="0"/> --Gold Coin
<item id="6500" countmax="1" chance1="13500" chancemax="0"/> --Concentrated Demonic Blood
<item id="2153" chance="2000"/> --Violet Gem
<item id="2454" chance="2700"/> -- war axe
<item id="7760" countmax="3" chance1="7400" chancemax="0"/> --small enchanted rubys
<item id="7414" chance="1000"/> --Abyss Hammer
<item id="2466" chance="2600"/> -- golden armor
<item id="2477" chance="4100"/> -- knight legs
<item id="2546" countmax="11" chance1="8000" chancemax="0"/> --burst arrow
</inside>
</item>
</loot>
</monster>

I na koniec wchodzimy w plik monsters.lua i dodajemy t? linijk?:
<monster name="Fast Hand" file="Monsters 8.4/Fast Hand.xml"/>

A potworek wygl?da tak :
Hand_of_Cursed_Fate.gif
 

Milywzg2

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Odp: 2 nowe potworki pod tibi? 8.4 :)

Je?eli chcecie jeszcze jakie? potworki to piszcie bo nie chc? ich robi? na marne je?eli nikt ich nie u?ywa. Jak macie swoje pomys?y na nowe stworki to napiszcie a pewnie je zrobi?
 
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