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skrypt juggernaut ?

Vemor

Active User
Joined
Jun 26, 2008
Messages
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Witam mam mianowicie problem z juggernautem bo hita po 10k !!
tutaj zamieszam skrypt juggernauta i prosze o poprawe hitow do maximum 1,5k
HTML:
?xml version="1.0" encoding="UTF-8"?>
<monster name="Juggernaut" nameDescription="a juggernaut" race="blood" experience="8700" speed="340" manacost="0">
  <health now="20000" max="20000"/>
  <look type="244" corpse="6336"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
		<attack name="melee" interval="2000" min="-0" max="-1480"/>
    <attack name="physical" interval="2000" chance="18" range="7" min="-0" max="-780">
      <attribute key="shootEffect" value="largerock"/>
    </attack>
  </attacks>
  <defenses armor="70" defense="70">
    <defense name="speed" interval="2000" chance="12" speedchange="480" duration="4000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="50"/>
		<element earthPercent="30"/>
		<element firePercent="30"/>
		<element icePercent="10"/>
		<element holyPercent="-15"/>
		<element energyPercent="-10"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="WAHHHH!"/>
    <voice sentence="RAAARRR!"/>
    <voice sentence="GRRRRRR!"/>
  </voices>
  <loot>
<item id="2148" chance="95000" countmax="100" /> -- Gold Coin
<item id="2148" chance="90000" countmax="100" /> -- Gold Coin
<item id="2148" chance="80000" countmax="100" /> -- Gold Coin
<item id="2152" chance="80000" countmax="5" /> -- Platinum Coin
<item id="2666" chance="20000" countmax="8" /> -- Meat
<item id="2672" chance="10000" countmax="3" /> -- Dragon Ham
<item id="2220" chance="10000" /> -- Broken pottery
<item id="2228" chance="5000" /> -- dirty fur
<item id="2136" chance="1555"/> -- Demonbone amulet
<item id="2452" chance="650" /> -- Heavy Mace
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
<item id="6500" chance="6000" countmax="1" /> --Demonic Essence
<item id="1987" chance="100000" >
<inside>
<item id="2148" chance="80000" countmax="100" /> -- Gold Coin
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
	<item id="2514" chance="1300"/> -- Mastermind Shield
	<item id="7590" chance="2900"/> -- Great Mana Potion
	<item id="7591" chance="3400"/> -- Great Health Potion	
	<item id="7452" chance="1900"/> -- Spiked Squelcher
	<item id="7404" chance="900"/> -- Assassin Dagger
	<item id="9971" chance="2900" countmax="1" /> --gold ingot
	<item id="5944" chance="2300" countmax="1" /> Soul Orb
	<item id="2434" chance="2000" /> -- Dragon Hammer
	<item id="2466" chance="1777" /> -- Golden Armor
	<item id="2470" chance="1500" /> -- Golden Legs
	<item id="8889" chance="700" /> -- Skullcracker Armor
</inside>
</item>
 </loot>
</monster>
 

Sones

Advanced User
Joined
Apr 6, 2008
Messages
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Odp: skrypt juggernaut ?

spr?buj teraz

Code:
?xml version="1.0" encoding="UTF-8"?>
<monster name="Juggernaut" nameDescription="a juggernaut" race="blood" experience="8700" speed="340" manacost="0">
  <health now="20000" max="20000"/>
  <look type="244" corpse="6336"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
		<attack name="melee" interval="2000" min="-500" max="-1500"/>
    <attack name="physical" interval="1000" chance="18" range="7" min="-100"max="-780">
      <attribute key="shootEffect" value="largerock"/>
    </attack>
  </attacks>
  <defenses armor="70" defense="70">
    <defense name="speed" interval="1000" chance="12" speedchange="480" duration="4000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="50"/>
		<element earthPercent="30"/>
		<element firePercent="30"/>
		<element icePercent="10"/>
		<element holyPercent="-15"/>
		<element energyPercent="-10"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="WAHHHH!"/>
    <voice sentence="RAAARRR!"/>
    <voice sentence="GRRRRRR!"/>
  </voices>
  <loot>
<item id="2148" chance="95000" countmax="100" /> -- Gold Coin
<item id="2148" chance="90000" countmax="100" /> -- Gold Coin
<item id="2148" chance="80000" countmax="100" /> -- Gold Coin
<item id="2152" chance="80000" countmax="5" /> -- Platinum Coin
<item id="2666" chance="20000" countmax="8" /> -- Meat
<item id="2672" chance="10000" countmax="3" /> -- Dragon Ham
<item id="2220" chance="10000" /> -- Broken pottery
<item id="2228" chance="5000" /> -- dirty fur
<item id="2136" chance="1555"/> -- Demonbone amulet
<item id="2452" chance="650" /> -- Heavy Mace
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
<item id="6500" chance="6000" countmax="1" /> --Demonic Essence
<item id="1987" chance="100000" >
<inside>
<item id="2148" chance="80000" countmax="100" /> -- Gold Coin
<item id="6558" chance="2500" /> -- Concentrated Demonic Blood
	<item id="2514" chance="1300"/> -- Mastermind Shield
	<item id="7590" chance="2900"/> -- Great Mana Potion
	<item id="7591" chance="3400"/> -- Great Health Potion	
	<item id="7452" chance="1900"/> -- Spiked Squelcher
	<item id="7404" chance="900"/> -- Assassin Dagger
	<item id="9971" chance="2900" countmax="1" /> --gold ingot
	<item id="5944" chance="2300" countmax="1" /> Soul Orb
	<item id="2434" chance="2000" /> -- Dragon Hammer
	<item id="2466" chance="1777" /> -- Golden Armor
	<item id="2470" chance="1500" /> -- Golden Legs
	<item id="8889" chance="700" /> -- Skullcracker Armor
</inside>
</item>
 </loot>
</monster>
 

Vemor

Active User
Joined
Jun 26, 2008
Messages
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Odp: skrypt juggernaut ?

niestety niedzia?a :(
prosze o jaki? inny skrypt
 

Tollak

Advanced User
Joined
Jan 21, 2009
Messages
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Odp: skrypt juggernaut ?

Trzymaj spr?buj teraz :)
<?xml version="1.0" encoding="UTF-8"?>
<monster name="juggernaut" nameDescription="a juggernaut" race="blood" experience="6500" speed="280" manacost="0">
<health now="20000" max="20000"/>
<look type="244" corpse="6336"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="3000" min="-200" max="-1423"/>
<attack name="physical" interval="4000" chance="15" range="7" min="-280" max="-620">
<attribute key="shootEffect" value="largerock"/>
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="speed" interval="1000" chance="12" speedchange="480" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="40"/>
<element firePercent="30"/>
<element icePercent="30"/>
<element earthPercent="30"/>
<element energyPercent="-20"/>
<element holyPercent="-15"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="WAHHHH!"/>
<voice sentence="RAAARRR!"/>
<voice sentence="GRRRRRR!"/>
</voices>
<loot>
<item id="2148" chance="100000" countmax="1"/>
<item id="2152" chance="100000" countmax="1"/>
<item id="2666" chance="20000" countmax="8"/>
<item id="2672" chance="10000" countmax="3"/>
<item id="2220" chance="10000"/>
<item id="2228" chance="5000"/>
<item id="2452" chance="444"/>
<item id="6558" chance="2500"/>
<item id="6558" chance="2500"/>
<item id="6500" chance="1429" countmax="1"/>
<item id="1987" chance="100000">
<inside>
<item id="5944" chance="1333" countmax="1"/>
<item id="2434" chance="1667"/>
<item id="2466" chance="333"/>
<item id="2470" chance="400"/>
<item id="7452" chance="600"/>
</inside>
</item>
</loot>
</monster>
 

arabek3929

Advanced User
Joined
Sep 20, 2008
Messages
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Odp: skrypt juggernaut ?

Witam mam mianowicie problem z juggernautem bo hita po 10k !!

Mog?y tak bi? poniewa? te 2 hity si? sumowa?y (2 sec)

<attacks>
<attack name="melee" interval="2000" min="-0" max="-1480"/>
<attack name="physical" interval="2000" chance="18" range="7" min="-0" max="-780">
<attribute key="shootEffect" value="largerock"/>
</attack>
 
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