local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, -1.0, 0, -1.5, 0)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.3, 0, -0.7, 0)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end