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[x.x][Request][Weapons]Bronie bij?ce z fire, ice itp...

Monter08

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Pomocy widzia?em gdzie skrypt (nie pami?tam jak to si? nazywa ale dzia?anie to) zmienia np. Spike Sword na Spike sword zamro?ony i bij?cy z lodu
Z g?ry dzi?ki
Je?li wszystko zadzia?a dam reputa:cool:
 
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Monter08

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Odp: Bronie bij?ce z fire, ice itp...

Odp: Bronie bij?ce z fire, ice itp...

Zamiast frytek mo?esz da? reputka :p
Ja mi chodzi o skrypt kt?ry zmieni spike sword na spike swrod z ?ywio?em
I ?eby te bronie bi?y z daleka z nie jak sie podejdzie
 
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Eziu

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Odp: Bronie bij?ce z fire, ice itp...

Odp: Bronie bij?ce z fire, ice itp...

Prosz? bardzo

flame weapons.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

earth weapons.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, -1.0, 0, -1.5, 0)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.3, 0, -0.7, 0)

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

ice weapons.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

energy weapons.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

Wszystkie wymagaj? nowego global.lua (fragment)
Code:
COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_POISONDAMAGE = 4 
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
COMBAT_DROWNDAMAGE = 256
COMBAT_ICEDAMAGE = 512
COMBAT_HOLYDAMAGE = 1024
COMBAT_DEATHDAMAGE = 2048
 
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Monter08

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Odp: Bronie bij?ce z fire, ice itp...

Odp: Bronie bij?ce z fire, ice itp...

COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_EARTHDAMAGE = 4
COMBAT_POISONDAMAGE = 4
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
COMBAT_DROWNDAMAGE = 256
COMBAT_ICEDAMAGE = 512
COMBAT_HOLYDAMAGE = 1024
COMBAT_DEATHDAMAGE = 2048

Tak wygl?da moje global
czy aby na pewno nie ma by? EARTHDAMAGE ?

Ale ja prosi?em o skrytp ?eby te bronie bi?y z daleka a nie z odleg?o?ci 1 kratki
 
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