mlvl rate [8.10] [problem z lua]

 
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mlvl rate [8.10] [problem z lua]

Dyskusja dotycząca tematu mlvl rate [8.10] [problem z lua], który znajduje się w kategorii Skrypty Lua & XML (Znajdują się tutaj potwory, NPC, itd. Publikacja tylko GOTOWYCH skryptów!), na forum Inne (). Treść: Moje Config Lua Wygląda tak: Kod: -------- config.lua -------- -- Evolution 8.1 By Deans Team. -- Config file for OTServ -- ...



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20-09-2008, 19:29  
Bywalec
 
Użytkownik Malowany na Tibia.net.pl

mlvl rate [8.10] [problem z lua]


Moje Config Lua Wygląda tak:

Kod:
-------- config.lua --------
-- Evolution 8.1 By Deans Team.
-- Config file for OTServ --
----------------------------
-- data directory location
datadir = "data/"
-- map location
map = "data/world/Evolutions.otbm"
-- mapkind
-- options: OTBM for binary map, XML for OTX map
mapkind = "OTBM"
-- map store location (for XML only)
mapstore = "data/world/Evolutions-mapstore.xml"
-- house store location (for XML only)
housestore = "data/world/Evolutions-housestore.xml"
-- bans storage (for XML only)
banIdentifier = "data/bans.xml"
-- server name
servername = "RASTA OTS"
-- server location
location = "Polska"
-- server ip (the ip that server listens on)
ip = "auto"
-- server port (the port that server listens on)
port = "7171"
-- server url
url = "rasta.no-ip.org"
-- server owner name
ownername = "RASTA OTS"
-- server owner email
owneremail = ""
-- world type
-- options: pvp, no-pvp, pvp-enforced
worldtype = "pvp"
-- exhausted time in ms (1000 = 1 second)
exhausted = 700
-- exhausted time in ms for non-aggressive spells (1000 = 1 second)
exhaustedheal = 1000
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 200
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
pzlocked = 6*500
-- house rent period
-- options: daily, weekly, monthly
houserentperiod = "weekly"
-- motd (the message box that you sometimes get before you choose characters)
motd = "WITAM NA RASTA OTS!"
motdnum = "1"
-- login message
loginmsg = "Witaj na RASTA OTS"
-- how many logins attempts until ip is temporary disabled 
-- set to 0 to disable
logintries = 0
-- how long the retry timeout until a new login can be made (without disabling the ip)
retrytimeout = 60*1000
-- how long the player need to wait until the ip is allowed again
logintimeout = 0
-- allow clones (multiple logins of the same char)
-- options: 0 (no), 1 (yes)
allowclones = 0
-- max number of players allowed
maxplayers = "40"
-- SQL type
-- options: mysql, sqlite
sql_type = "mysql"
--- MySQL part (ignore if you are using SQLite)
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db   = "otserv"
--- SQLite part (ignore if you are using MySQL)
sqlite_db = "db.s3db"
-------------------------------------------------------------------------------------------------
---------------------------- Evolutions Basic Configuration ----------------------------
-------------------------------------------------------------------------------------------------
-- world name (shows in the character list)
worldname = "RASTA OTS"
-- time to save the server (default = 5)
autosave = 2
-- do you want to enable cap system? (yes/no)
capsystem = "no"
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15
-- how many summons player can have
maxsummons = 2
-- maximum items in depot
maxdepotitems = 1000
-- learn spells (yes/no)
learnspells = "no"
-- do you want everyone to have premium
freepremium = "no"
-- remove ammunation? (bolts/arrows)
removeammunation = "no"
-- remove rune charges? (sd/hmm/gfb)
removerunecharges = "no"
-- use item hotkeys? (yes/no)
itemhotkeys = "yes"
-- shoot trough battle window on players? (yes/no)
battlewindowplayers = "yes"
-- use account manager? (yes/no)
accountmanager = "yes"
-- summon follows master everywhere
summonsfollow = "no"
-- allow outfit change
outfitchange = "yes"
-- damage to players with the same feet
feetdamage = "yes"
-- guild system type (SQL only)(ingame/online)
-- online guild system requires the latest Swelia AAC
guildsystem = "ingame"
-------------------------------------------------------------------------------------
----------------------------------- Multipliers -----------------------------------
-------------------------------------------------------------------------------------
-- experience multiplier (how much faster you got exp from monsters)
expmul = 100
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 25
-- monster lootrating (how much faster you get items from monsters)
lootmul = 4
-- skill multiplier (another multiplier in data/vocations.xml)
skillmul = 80
-- manaspent multiplier  (another multiplier in data/vocations.xml)
manamul = 40
-- how many monsters spawn at a time in 1 spawn
spawnmul = 2
-- Price for each SQM when buying a house
houseprice = 2000
-- level to buy a house
houselevel = 50
-- maximum death entries per player
maxdeathentries = 10
-- max message buffer (default = 4)
-- how fast you get muted
messagebuffer = 10
-- minimum action interval (default = 200)
minactioninterval = 200
-- protection for those under this level
protectionlimit = 50
-- critical damage and chance {chance, extra damage percent}
criticaldamage = {"0", "0"}
---------------------------------------------------------------------------------------
-------------------------- Skull System configuration -------------------------
---------------------------------------------------------------------------------------
-- time to lose a white skull (1 = 1 minute)
whitetime = 3
-- time to lose one frag (1 = 1 minute)
fragtime = 1*1440
-- ban unjust, how many frags you need to get banned (1 = 1 frag)
banunjust = 5
-- red skull unjust, how many frags you need to get a red skull (1 = 1 frag)
redunjust = 3
-- bantime, for how long the player is banned (1 = 1 hour)
bantime = 24*1
--------------------------------------------------------------------------------------
------------------------------- GM access rights --------------------------------
--------------------------------------------------------------------------------------
-- access to walk into houses and open house doors
accesshouse = 3
-- access to login without waiting in the queue or when server is closed
accessenter = 1
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1
-- access to move distant items from/to distant locations
accessremote = 3
-- access to see id and position of the item you are looking at
accesslook = 2
I co do tego mam pytanie: jak ustawić mag. lvl. rate żeby wolniej leciał bo jak zmniejszę skils to nic nie daje.... :/ i mam taki problem że wszyscy druidzi i sorkowie mają zajebiste m lvl w 2 minuty np 10 lvl i 108 mlvl :/ tak zapierdala że szok.
 


20-09-2008, 20:08  
Fanatyk
 
Użytkownik GM Praga na Tibia.net.pl

Odp: [8.10] [problem z lua] mlvl rate


Witam chyba już rozumiem twój problem więc tak:
wchodzisz w ots/data/vocations.xml i powinieneś mieć takie coś:
Kod:
<?xml version="1.0"?>
<vocations>
<vocation id="0" name="None" description="a rookie" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="10" gainsoulticks="120" gainsoulamount="1" maxsoul="100" manamultiplier="4.0" attackspeed="120" prevoc="0" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.5"/>
	<skill id="1" multiplier="2.0"/>
	<skill id="2" multiplier="2.0"/>
	<skill id="3" multiplier="2.0"/>
	<skill id="4" multiplier="2.0"/>
	<skill id="5" multiplier="1.5"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="1" name="Sorcerer" description="a sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="1" gainmanaticks="3" gainmanaamount="10" gainsoulticks="120" gainsoulamount="1" maxsoul="100" manamultiplier="1.1" attackspeed="120" prevoc="1" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.5"/>
	<skill id="1" multiplier="2.0"/>
	<skill id="2" multiplier="2.0"/>
	<skill id="3" multiplier="2.0"/>
	<skill id="4" multiplier="2.0"/>
	<skill id="5" multiplier="1.5"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="2" name="Druid" description="a druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="1" gainmanaticks="3" gainmanaamount="10" gainsoulticks="120" gainsoulamount="1" maxsoul="100" manamultiplier="1.1" attackspeed="120" prevoc="2" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.5"/>
	<skill id="1" multiplier="1.8"/>
	<skill id="2" multiplier="1.8"/>
	<skill id="3" multiplier="1.8"/>
	<skill id="4" multiplier="1.8"/>
	<skill id="5" multiplier="1.5"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="3" name="Paladin" description="a paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="4" gainhpamount="1" gainmanaticks="4" gainmanaamount="10" gainsoulticks="120" gainsoulamount="1" maxsoul="100" manamultiplier="1.4" attackspeed="120" prevoc="3" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.2"/>
	<skill id="1" multiplier="1.2"/>
	<skill id="2" multiplier="1.2"/>
	<skill id="3" multiplier="1.2"/>
	<skill id="4" multiplier="1.1"/>
	<skill id="5" multiplier="1.1"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="4" name="Knight" description="a knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="10" gainmanaticks="6" gainmanaamount="10" gainsoulticks="120" gainsoulamount="1" maxsoul="100" manamultiplier="3.0" attackspeed="120" prevoc="4" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.1"/>
	<skill id="1" multiplier="1.1"/>
	<skill id="2" multiplier="1.1"/>
	<skill id="3" multiplier="1.1"/>
	<skill id="4" multiplier="1.4"/>
	<skill id="5" multiplier="1.1"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="5" name="Master Sorcerer" description="a master sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="10" gainmanaticks="2" gainmanaamount="10" gainsoulticks="15" gainsoulamount="1" maxsoul="200" manamultiplier="1.1" attackspeed="120" prevoc="1" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.5"/>
	<skill id="1" multiplier="2.0"/>
	<skill id="2" multiplier="2.0"/>
	<skill id="3" multiplier="2.0"/>
	<skill id="4" multiplier="2.0"/>
	<skill id="5" multiplier="1.5"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="6" name="Elder Druid" description="an elder druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="10" gainmanaticks="2" gainmanaamount="10" gainsoulticks="15" gainsoulamount="1" maxsoul="200" manamultiplier="1.1" attackspeed="120" prevoc="2" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.5"/>
	<skill id="1" multiplier="1.8"/>
	<skill id="2" multiplier="1.8"/>
	<skill id="3" multiplier="1.8"/>
	<skill id="4" multiplier="1.8"/>
	<skill id="5" multiplier="1.5"/>
	<skill id="6" multiplier="1.1"/>
	</vocation>
<vocation id="7" name="Royal Paladin" description="a royal paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="3" gainhpamount="10" gainmanaticks="3" gainmanaamount="10" gainsoulticks="15" gainsoulamount="1" maxsoul="200" manamultiplier="1.4" attackspeed="120" prevoc="3" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.2"/>
	<skill id="1" multiplier="1.2"/>
	<skill id="2" multiplier="1.2"/>
	<skill id="3" multiplier="1.2"/>
	<skill id="4" multiplier="1.1"/>
	<skill id="5" multiplier="1.1"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="8" name="Elite Knight" description="an elite knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="10" gainmanaticks="4" gainmanaamount="10" gainsoulticks="15" gainsoulamount="1" manamultiplier="3.0" attackspeed="120" prevoc="4" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.1"/>
	<skill id="1" multiplier="1.1"/>
	<skill id="2" multiplier="1.1"/>
	<skill id="3" multiplier="1.1"/>
	<skill id="4" multiplier="1.4"/>
	<skill id="5" multiplier="1.1"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
</vocations>
Na przykład chcesz zmienić lub zwiększyć sorkowi mlvl to robisz tak masz to:
Kod:
<vocation id="1" name="Sorcerer" description="a sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="1" gainmanaticks="3" gainmanaamount="10" gainsoulticks="120" gainsoulamount="1" maxsoul="100" manamultiplier="1.1" attackspeed="120" prevoc="1" basespeed="220">
	<diepercent experience="7" magic="7" skill="7" equipment="7" container="100"/>
	<formula damage="1.2" defense="1.1" armor="1.1"/>
	<skill id="0" multiplier="1.5"/>
	<skill id="1" multiplier="2.0"/>
	<skill id="2" multiplier="2.0"/>
	<skill id="3" multiplier="2.0"/>
	<skill id="4" multiplier="2.0"/>
	<skill id="5" multiplier="1.5"/>
	<skill id="6" multiplier="1.1"/>
</vocation>
To co na czerwono powinieneś zmienić na tyle ile chcesz i tyle
Jak byś jeszcze czegoś nie rozumiał pisz Pozdrawiam
 
20-09-2008, 21:09  
Bywalec
 
Użytkownik Malowany na Tibia.net.pl

Odp: [8.10] [problem z lua] mlvl rate


W innym silniku mam taki sam config.lua i jak to :
Kod:
-- skill multiplier (another multiplier in data/vocations.xml)
skillmul = 80
Jest na 80 to skile knightowi i pallowi rosną x80 i mlvl sorcowi i drutowi też x80.
A w tym to jest na 80 knightowi i pallowi skile rosną x80 a drut i sorc maja mlvl rate tak jak by było z x250+...
Nie chce Zmieniac silnika ponieważ jest stabilny i spędziłem ok. 4 godz. na edytowanie mapy i robienie skryptów....
Więc proszę o pomoc.
 
10-10-2008, 14:20  
Początkujący

Odp: [8.10] [problem z lua] mlvl rate


Tak jak powiedział GM Praga próbowałeś? To może być rozwiązanie
 
10-10-2008, 15:58  
Gaduła
 
Użytkownik luki02006 na Tibia.net.pl

Odp: [8.10] [problem z lua] mlvl rate


W twoim konfigu znalazlem taka linijkie
Kod:
-- manaspent multiplier  (another multiplier in data/vocations.xml)
manamul = 40
To jest najpewniej to - To jest napweno to !!!!
jak dasz 1 Bendzie tak jak na rl
 


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