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Potwory na zam?wienie.

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Oskar

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Odp: Potwory na zam?wienie.

Code:
The Many.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Many" nameDescription="a many" race="blood" experience="4000" speed="350" manacost="0">
<health now="8000" max="8000"/>
<look type="121" corpse="6048"/>
<targetchange interval="5000" chance="6"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-200"/>
	<attack name="earth" interval="3000" chance="12" length="8" min="-300" max="-550">
		<attribute key="areaEffect" value="carniphila"/>
	</attack>
	<attack name="speed" interval="1000" chance="8" target="1" radius="5" range="7" speedchange="-460" duration="10000">
		<attribute key="areaEffect" value="poison"/>
		<attribute key="shootEffect" value="poison"/>
	</attack>
	<attack name="ice" interval="2000" chance="13" length="8" min="-200" max="-450">
		<attribute key="areaEffect" value="bluebubble"/>
	</attack>
	<attack name="ice" interval="1000" chance="8" target="1" range="7" min="-60" max="-220">
		<attribute key="areaEffect" value="iceattack"/>
		<attribute key="shootEffect" value="ice"/>
	</attack>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="293">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
  <elements>
	<element firePercent="-10"/>
	<element icePercent="40"/>
	<element energyPercent="-5"/>
	</elements>
  <immunities>
    <immunity invisible="1"/>
	<immunity earth="1"/>
  </immunities>
<loot>
<item id="7589" chance="10000"/> --SMP
<item id="7589" chance="10000"/> --SMP
<item id="7589" chance="10000"/> --SMP
<item id="7589" chance="10000"/> --SMP
<item id="2475" chance="4000"/> --WH
<item id="2195" chance="700"/> --BoH
<item id="7589" chance="10000"/> --SMP
<item id="9971" countmax="3" chance="7000"/> --gold ignot
<item id="10523" chance="100000"/> --egg
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2197" chance="12000"/> --stone skin amulet
<item id="2536" chance="3000"/> --medusa shield
<item id="2498" chance="1000"/> --RH
<item id="2146" countmax="5" chance="8000"/> --Small sapphire
<item id="10219" chance="4200"/> --sacred tree amulet
</inside>
</item>
</loot>
</monster>
Code:
Demodras.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demodras" nameDescription="Demodras" race="fire" experience="6000" speed="300" manacost="0">
  <health now="4500" max="4500"/>
  <look type="204" head="20" body="30" legs="40" feet="50" corpse="5984"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-200"/>
    <attack name="fire" interval="1000" chance="14" range="7" radius="4" target="1" min="-350" max="-400">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="1000" chance="10" range="7" radius="6" target="1">
      <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="1000" chance="11" length="8" spread="3" min="-300" max="-550">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="45" defense="45">
    <defense name="healing" interval="1000" chance="20" min="150" max="300">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="dragon" interval="1000" chance="25" max="2"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="I WILL SET THE WORLD IN FIRE!" yell="1"/>
    <voice sentence="I WILL PROTECT MY BROOD!" yell="1"/>
  </voices>
  <loot>
    <item id="2148" countmax="100" chance="70000"/> --gold
	<item id="2148" countmax="90" chance="60000"/> --gold
	<item id="2152" countmax="10" chance="20000"/> --platinum coin
    <item id="2672" countmax="10" chance1="20000"/> --dragon ham
    <item id="2033" chance="2000"/> --golden mug
	<item id="7590" chance="6000"/> --GMP
    <item id="1976" chance="3500"/> --gemmed book
    <item id="2413" chance="5000"/> --broad sword
    <item id="2498" chance="900"/> --royal helmet
	<item id="2509" chance="11000"/> --steel shield
    <item id="2492" chance="700"/> --DSM
	<item id="2398" chance="7000"/> --mace
	<item id="2406" chance="9000"/> --short sword
	<item id="2409" chance="3800"/> --serpent sword
	<item id="2434" chance="4000"/> --dragon hammer
	<item id="2457" chance="9500"/> --steel helmet
	<item id="2191" chance="1500"/> --wand of dragonbreath
    <item id="2547" countmax="5" chance="4500"/> --power bolt
	<item id="7365" countmax="6" chance="10000"/> --onyx arrow
    <item id="2546" countmax="10" chance="8500"/> --burst arrow
    <item id="2796" countmax="4" chance="6000"/> --green mushroom
    <item id="3976" countmax="10" chance1="50000" chancemax="0"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2148" countmax="100" chance="60000"/> --gold
        <item id="2392" chance="3500"/> --fire sword
		<item id="2167" chance="2000"/> --energy ring
		<item id="2479" chance="1500"/> --strange helmet
		<item id="2387" chance="1000"/> --double axe
		<item id="2397" chance="10000"/> --longsword
		<item id="2647" chance="15000"/> --plate legs
		<item id="5791" chance="1500"/> --stuffed dragon
		<item id="2455" chance="12000"/> --crossbow
		<item id="7591" chance="9000"/> --GHP
		<item id="2516" chance="2000"/> --dragon shield
		<item id="2187" chance="3200"/> --woi
        <item id="2146" chance="4500"/> --small sapphire
		<item id="2145" chance="3000"/> --small diamond
        <item id="2528" chance="2000"/> --tower shield
		<item id="2177" chance="1500"/> --life crystal
        <item id="5948" chance="5000"/> --red dragon leather
        <item id="5882" chance="5000"/> --red dragon scale
        <item id="10020" chance="100000"/> --dragon claw
      </inside>
    </item>
  </loot>
</monster>
Code:
The Halloween Hare.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Halloween Hare" nameDescription="The Halloween Hare" race="blood" experience="0" speed="180" manacost="0">
	<health now="2000" max="2000"/>
	<look type="74"/>
	<targetchange interval="2000" chance="95"/>
	<strategy attack="0" defense="0"/>
	<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="0"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="0"/>
	<flag targetdistance="10"/>
	<flag staticattack="10"/>
	<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="0" attack="0"/>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="vampire" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="ghost" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="witch" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="skeleton" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="mummy" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="Phantasm" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="Pirate Skeleton" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="Dark Torturer" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="Blightwalker" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="spectre" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" monster="juggernaut" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="outfit" interval="2000" radius="5" chance="3" item="2096" duration="86400000">
			<attribute key="areaEffect" value="poff"/>
		</attack>
	</attacks>
	<defenses armor="0" defense="0"/>
	<immunities>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity fire="1"/>
<immunity energy="1"/>
<immunity lifedrain="1"/>
<immunity death="1"/>
<immunity holy="1"/>
<immunity invisible="1"/>
<immunity drunk="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drown="1"/>
<immunity physical="1"/>
<immunity poison="1"/>
</immunities>
</monster>
 

Oskar

Forum friend
Joined
Jan 24, 2009
Messages
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Reaction score
331
Odp: Potwory na zam?wienie.

Code:
The Mutated Pumpkin.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Mutated Pumpkin" nameDescription="a mutated pumpkin" race="venom" experience="35000" speed="360" manacost="0">
<health now="550000" max="550000"/>
<look type="292" corpse="8960"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-288"/>
<attack name="drunk" interval="2500" chance="17" target="0" radius="11" duration="20000">
<attribute key="areaEffect" value="stun"/>
</attack>
<attack name="speed" interval="4000" chance="14" length="6" spread="3" speedchange="480" duration="10000">
<attribute key="areaEffect" value="giftwraps"/>
</attack>
<attack name="death" interval="3000" chance="12" length="8" spread="2" min="-15" max="-15">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="outfit" interval="3500" chance="13" range="7" type="292" duration="10000"/>
<attack name="manadrain" interval="3000" chance="12" length="8" min="0" max="-12">
<attribute key="areaEffect" value="bluefirework"/>
</attack>
<attack name="speed" interval="2000" chance="11" length="6" spread="2" speedchange="0" duration="0">
<attribute key="areaEffect" value="rednote"/>
</attack>
</attacks>
<defenses armor="45" defense="45">
<defense name="outfit" interval="6000" chance="15" type="144" head="115" body="97" legs="116" feet="116" addons="1" duration="6000">
	<attribute key="areaEffect" value="sleep"/>
</defense>
<defense name="invisible" interval="2000" chance="12" duration="10000">
	<attribute key="areaEffect" value="poff"/>
</defense>
<defense name="healing" interval="2000" chance="28" min="100" max="500">
	<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I had the Halloween Hare for breakfast!" yell="1"/>
<voice sentence="Your soul will be mine...wait, wrong line" yell="1"/>
<voice sentence="Trick or treat? I saw death!" yell="1"/>
<voice sentence="No wait! Don't kill me! It's me, your friend!" yell="1"/>
<voice sentence="Bunnies, bah! I'm the real thing!" yell="1"/>
<voice sentence="Muahahahaha!" yell="1"/>
<voice sentence="I've come to avenge all those mutilated pumpkins!" yell="1"/>
<voice sentence="Wait until I get you!" yell="1"/>
<voice sentence="Fear the spirit of Halloween!" yell="1"/>
</voices>
<loot>
<item id="8860" chance="21000"/> --spiderwebs
<item id="9006" chance="20000"/> --toy spider
<item id="9005" countmax="40" chance="25000"/> --yummy gummy worms
<item id="1987" chance="100000">
<inside>
<item id="6492" chance="23000"/> --bat decoration
<item id="6526" chance="23000"/> --skeleton decoration
</inside>
</item>
</loot>
</monster>
Undead Jestery dziel? si? na trzy monstery, gdy robisz najazd to pomieszaj wszystkie trzy rodzaje z sob?:
Code:
Undead Jester.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Jester" nameDescription="an undead jester" race="UNDEAD" experience="5" speed="265" manacost="0">
  <health now="355" max="355"/>
  <look type="273" head="114" body="0" legs="114" feet="0" addons="3" corpse="3058"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-3"/>
    <attack name="drunk" interval="1000" chance="40" range="7" duration="20000">
		<attribute key="areaEffect" value="cake"/>
		<attribute key="shootEffect" value="cake"/>
    </attack>
    <attack name="speed" interval="1000" chance="10" range="7" speedchange="-600" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="5" defense="5">
<defense name="healing" interval="2000" chance="11" min="60" max="120">
	<attribute key="areaEffect" value="giftwraps"/>
</defense>
<defense name="invisible" interval="2000" chance="14" duration="7000">
	<attribute key="areaEffect" value="mortarea"/>
</defense>
<defense name="healing" interval="2000" chance="39" radius="5" min="0" max="0">
	<attribute key="areaEffect" value="rednote"/>
</defense>
</defenses>
  <elements>
		<element energyPercent="10"/>
		<element icePercent="30"/>
		<element holyPercent="-20"/>
		<element firePercent="20"/>
	</elements>
  <immunities>
    <immunity death="1"/>
    <immunity earth="1"/>
	<immunity lifedrain="1"/>
    <immunity paralyze="1"/>
  </immunities>
  <summons maxSummons="4">
    <summon name="Cave Rat" interval="2000" chance="50" max="4"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Who's bad?"/>
    <voice sentence="I have a cunning plan!"/>
    <voice sentence="Resistance is futile! You will be amused!"/>
    <voice sentence="Pull my finger!"/>
    <voice sentence="Why did the chicken cross the road? TO KILL YOU!!!"/>
	<voice sentence="I will teach you all to mock me!"/>
	<voice sentence="He who laughs last, Laughs best!"/>
	<voice sentence="Th-Th-Th-That's all, folks!"/>
    <voice sentence="A zathroth priest, a druid and a paladin walk into a bar ..."/>
	<voice sentence="Ha Ha!"/>
	<voice sentence="Doh!"/>
	<voice sentence="Zathroth made me do it!"/>
	<voice sentence="And now for something completely different!"/>
    <voice sentence="Did i do that?"/>
    <voice sentence="You think this is funny now?"/>
    <voice sentence="Are we having fun yet?"/>
  </voices>
  <loot>
	<item id="2667" chance="15000"/> --fish
	<item id="6574" chance="12000"/> --bar of chockolade
	<item id="7735" chance="8000"/> --spellwand
	<item id="8072" chance="12000"/> --pillow
	<item id="9108" chance="10000"/> --surprise bag
	<item id="5909" chance="18000"/> --white poc
	<item id="5910" chance="18000"/> --green poc
	<item id="5911" chance="18000"/> --red poc
	<item id="5912" chance="18000"/> --blue poc
	<item id="5913" chance="18000"/> --brown poc
	<item id="5914" chance="18000"/> --yellow poc
	<item id="2114" chance="20000"/> --piggy bank
	<item id="7487" chance="8000"/> --toy mouse
	<item id="7159" chance="12000"/> --green perch
	<item id="7158" chance="14000"/> --rainbow trout
	<item id="7963" chance="6000"/> --marlin
	<item id="7377" chance="8000"/> --ice cream
	<item id="9699" chance="6000"/> --right leg
	<item id="9695" chance="7000"/> --torso
  </loot>
</monster>
Code:
Undead Jester 1.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Jester" nameDescription="an undead jester" race="UNDEAD" experience="5" speed="265" manacost="0">
  <health now="355" max="355"/>
  <look type="273" head="114" body="0" legs="114" feet="0" addons="3" corpse="3058"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-3"/>
    <attack name="drunk" interval="1000" chance="40" range="7" duration="20000">
		<attribute key="areaEffect" value="cake"/>
		<attribute key="shootEffect" value="cake"/>
    </attack>
    <attack name="speed" interval="1000" chance="10" range="7" speedchange="-600" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="5" defense="5">
<defense name="healing" interval="2000" chance="11" min="60" max="120">
	<attribute key="areaEffect" value="giftwraps"/>
</defense>
<defense name="invisible" interval="2000" chance="14" duration="7000">
	<attribute key="areaEffect" value="mortarea"/>
</defense>
<defense name="healing" interval="2000" chance="39" radius="5" min="0" max="0">
	<attribute key="areaEffect" value="rednote"/>
</defense>
</defenses>
  <elements>
		<element energyPercent="10"/>
		<element icePercent="30"/>
		<element holyPercent="-20"/>
		<element firePercent="20"/>
	</elements>
  <immunities>
    <immunity death="1"/>
    <immunity earth="1"/>
	<immunity lifedrain="1"/>
    <immunity paralyze="1"/>
  </immunities>
  <summons maxSummons="4">
    <summon name="Cave Rat" interval="2000" chance="50" max="4"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Who's bad?"/>
    <voice sentence="I have a cunning plan!"/>
    <voice sentence="Resistance is futile! You will be amused!"/>
    <voice sentence="Pull my finger!"/>
    <voice sentence="Why did the chicken cross the road? TO KILL YOU!!!"/>
	<voice sentence="I will teach you all to mock me!"/>
	<voice sentence="He who laughs last, Laughs best!"/>
	<voice sentence="Th-Th-Th-That's all, folks!"/>
    <voice sentence="A zathroth priest, a druid and a paladin walk into a bar ..."/>
	<voice sentence="Ha Ha!"/>
	<voice sentence="Doh!"/>
	<voice sentence="Zathroth made me do it!"/>
	<voice sentence="And now for something completely different!"/>
    <voice sentence="Did i do that?"/>
    <voice sentence="You think this is funny now?"/>
    <voice sentence="Are we having fun yet?"/>
  </voices>
  <loot>
	<item id="2667" chance="15000"/> --fish
	<item id="6574" chance="12000"/> --bar of chockolade
	<item id="7735" chance="8000"/> --spellwand
	<item id="8072" chance="12000"/> --pillow
	<item id="9108" chance="10000"/> --surprise bag
	<item id="5909" chance="18000"/> --white poc
	<item id="5910" chance="18000"/> --green poc
	<item id="5911" chance="18000"/> --red poc
	<item id="5912" chance="18000"/> --blue poc
	<item id="5913" chance="18000"/> --brown poc
	<item id="5914" chance="18000"/> --yellow poc
	<item id="2114" chance="20000"/> --piggy bank
	<item id="7487" chance="8000"/> --toy mouse
	<item id="7159" chance="12000"/> --green perch
	<item id="7158" chance="14000"/> --rainbow trout
	<item id="7963" chance="6000"/> --marlin
	<item id="7377" chance="8000"/> --ice cream
	<item id="9698" chance="6000"/> --left leg
	<item id="9696" chance="7000"/> --left arm
  </loot>
</monster>
Code:
Undead Jester 2.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Jester" nameDescription="an undead jester" race="UNDEAD" experience="5" speed="265" manacost="0">
  <health now="355" max="355"/>
  <look type="273" head="114" body="0" legs="114" feet="0" addons="3" corpse="3058"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-3"/>
    <attack name="drunk" interval="1000" chance="40" range="7" duration="20000">
		<attribute key="areaEffect" value="cake"/>
		<attribute key="shootEffect" value="cake"/>
    </attack>
    <attack name="speed" interval="1000" chance="10" range="7" speedchange="-600" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="5" defense="5">
<defense name="healing" interval="2000" chance="11" min="60" max="120">
	<attribute key="areaEffect" value="giftwraps"/>
</defense>
<defense name="invisible" interval="2000" chance="14" duration="7000">
	<attribute key="areaEffect" value="mortarea"/>
</defense>
<defense name="healing" interval="2000" chance="39" radius="5" min="0" max="0">
	<attribute key="areaEffect" value="rednote"/>
</defense>
</defenses>
  <elements>
		<element energyPercent="10"/>
		<element icePercent="30"/>
		<element holyPercent="-20"/>
		<element firePercent="20"/>
	</elements>
  <immunities>
    <immunity death="1"/>
    <immunity earth="1"/>
	<immunity lifedrain="1"/>
    <immunity paralyze="1"/>
  </immunities>
  <summons maxSummons="4">
    <summon name="Cave Rat" interval="2000" chance="50" max="4"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Who's bad?"/>
    <voice sentence="I have a cunning plan!"/>
    <voice sentence="Resistance is futile! You will be amused!"/>
    <voice sentence="Pull my finger!"/>
    <voice sentence="Why did the chicken cross the road? TO KILL YOU!!!"/>
	<voice sentence="I will teach you all to mock me!"/>
	<voice sentence="He who laughs last, Laughs best!"/>
	<voice sentence="Th-Th-Th-That's all, folks!"/>
    <voice sentence="A zathroth priest, a druid and a paladin walk into a bar ..."/>
	<voice sentence="Ha Ha!"/>
	<voice sentence="Doh!"/>
	<voice sentence="Zathroth made me do it!"/>
	<voice sentence="And now for something completely different!"/>
    <voice sentence="Did i do that?"/>
    <voice sentence="You think this is funny now?"/>
    <voice sentence="Are we having fun yet?"/>
  </voices>
  <loot>
	<item id="2667" chance="15000"/> --fish
	<item id="6574" chance="12000"/> --bar of chockolade
	<item id="7735" chance="8000"/> --spellwand
	<item id="8072" chance="12000"/> --pillow
	<item id="9108" chance="10000"/> --surprise bag
	<item id="5909" chance="18000"/> --white poc
	<item id="5910" chance="18000"/> --green poc
	<item id="5911" chance="18000"/> --red poc
	<item id="5912" chance="18000"/> --blue poc
	<item id="5913" chance="18000"/> --brown poc
	<item id="5914" chance="18000"/> --yellow poc
	<item id="2114" chance="20000"/> --piggy bank
	<item id="7487" chance="8000"/> --toy mouse
	<item id="7159" chance="12000"/> --green perch
	<item id="7158" chance="14000"/> --rainbow trout
	<item id="7963" chance="6000"/> --marlin
	<item id="7377" chance="8000"/> --ice cream
	<item id="9697" chance="6000"/> --right arm
	<item id="9694" chance="7000"/> --head
  </loot>
</monster>
Wpisy do monsters.xml zr?b sam, ja ju? czasu nie mam.
 

Seminari Master Kaga

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Odp: Potwory na zam?wienie.

Spoko, wszystkie s? pierwsza klasa :D
To bym z?o?y? pro?b? o next potworki:

Jak na rlu:

1. Yakchal
2. Zarabustor
3. The Horned Fox
4. Grorlam

Oraz z ma?ymi modyfikacjami:
Yaga the Crone

hp: 7500
exp : 4280

odporno?ci:

80% od ?mierci
100% od energii
95% od ziemi
30% od lodu

Wra?liwo??:

20% od ognia


Inne:
Wysysa man? (40% many gracza) Parali?uje, Staje si? niewidzialna, Przywo?uje do 5 Witchow i do 2 Toad, Rzuca czary obszarowe: Fire Field Explosion, Widzi Niewidzialnych, Nie mo?na jej sparali?owa?, parali?uje, leczy si? cz?sto lub mocno (czyli cz?sto po 100-400 a co jaki? czas po 2k).

Ucieka na 500 hp
Szansa na zmian? gracza 30% co 2 sekundy

Zmienia skille gracza do 0 na czas 4 sekund, szansa na to wynosi 40% co 6 sekund.

Zamienia gracza w ?ab? (na okres 24h)

Rzuca kl?tw?, kt?ra zabiera nam 100 hp co tur?.


Odg?osy:
"Where did I park my hut?", "You will taste so sweet!", "Hexipooh, bewitched are you!"


Loot: Necrotic Rod (100%), Spellbook of Mind Control (70%), Skullcracker Armor (20%), Spellweaver's Robe (15%), Witchhunter's Coat (56%), Rusty Armor (Rare) (tzn tu chodzi o to rusty arm najlepsze, szansa na wylootowanie tego jest 75%).
 

Oskar

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Odp: Potwory na zam?wienie.

Code:
Yakchal.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Yakchal" nameDescription="the wizard yakchal" race="undead" experience="4400" speed="290" manacost="0">
  <health now="5000" max="5000"/>
  <look type="149" head="0" body="47" legs="105" feet="105" addons="3" corpse="6081"/>
  <targetchange interval="2000" chance="5"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="4"/>
    <flag runonhealth="400"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-389"/>
    <attack name="ice" interval="2000" chance="18" length="8" spread="3" min="-0" max="-430">
      <attribute key="areaEffect" value="icetornado"/>
    </attack>
    <attack name="ice" interval="1000" chance="44" range="7" target="1" min="-200" max="-300">
      <attribute key="shootEffect" value="snowball"/>
	  <attribute key="areaEffect" value="iceattack"/>
    </attack>
	<attack name="outfit" interval="3000" chance="10" range="7" item="7172" duration="8000">
       <attribute key="areaEffect" value="blueshimmer"/>
     </attack>
  </attacks>
  <defenses armor="65" defense="50">
    <defense name="healing" interval="1000" chance="25" min="50" max="230">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element energyPercent="-5"/>
	<element holyPercent="50"/>
  </elements>
  <immunities>
    <immunity ice="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="1000" chance="8">
    <voice sentence="YOU BETTER DIE TO MY MINIONS BECAUSE YOU'LL WHISH YOU DID IF I COME FOR YOU!" yell="1"/>
    <voice sentence="You are mine!"/>
    <voice sentence="I will make you all pay!"/>
	<voice sentence="No one will stop my plans!"/>
	<voice sentence="You are responsible for this!"/>
  </voices>
  <summons maxSummons="4">
	<summon name="ice golem" interval="2000" chance="25"/>
  </summons>
  <loot>
    <item id="2148" countmax="88" chance="70000"/> --Gold Coins
    <item id="7290" chance="100000"/> --Shard  
	<item id="9971" chance="1500"/> --gold ignot  
	<item id="2168" chance="10000"/> --life ring  
	<item id="7443" chance="6000"/> --bullseye potion
	<item id="5912" chance="18000"/> -Blue piece of cloth
	<item id="7439" chance="5000"/> --berserker potion
    <item id="1987" chance="100000"> --Bag
      <inside>
        <item id="7896" chance="15000"/> --Glacier Kilt
		<item id="7897" chance="1000"/> --Glacier robe
        <item id="2195" chance="1200"/> --Boots of haste
        <item id="7459" chance="6000"/> --Earmuffs 
		<item id="2445" chance="600"/> --crystal mace
		<item id="2436" chance="1500"/> --skull staff  
		<item id="7440" chance="7000"/> --mastermind potion
		<item id="7449" chance="13000"/> --crystal sword
		<item id="7410" chance="1500"/> --Queen Sceptre
		<item id="2201" chance="10000"/> --dragon necklacke
      </inside>
    </item>
  </loot>
</monster>
Code:
Zarabustor.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zarabustor" nameDescription="zarabustor" race="blood" experience="8000" speed="265" manacost="0">
  <health now="5100" max="5100"/>
  <look type="130" head="0" body="77" legs="91" feet="115" addons="1" corpse="6080"/>
  <targetchange interval="5000" chance="30"/>
  <strategy attack="90" defense="10"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-130"/>
	<attack name="physical" interval="1000" chance="12" range="7" target="1" min="0" max="-250">
	  <attribute key="shootEffect" value="energyball"/>
	  <attribute key="areaEffect" value="energy"/>
	  </attack>
    <attack name="manadrain" interval="2000" chance="16" range="7" min="" max="-250">
	<attribute key="shootEffect" value="ice"/>
	</attack>
    <attack name="speed" interval="4000" chance="18" range="7" speedchange="-750" duration="40000">
	  <attribute key="shootEffect" value="smallice"/>
      <attribute key="areaEffect" value="blueshimmer"/>
    </attack>
    <attack name="fire" interval="3000" chance="23" range="7" radius="3" target="1" min="0" max="-250">
      <attribute key="shootEffect" value="burstarrow"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="2000" chance="14" range="7" radius="2" target="1">
      <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="energy" interval="3000" chance="15" length="8" spread="0" min="-130" max="-350">
      <attribute key="areaEffect" value="bigclouds"/>
    </attack>
  </attacks>
  <defenses armor="45" defense="40">
    <defense name="healing" interval="1000" chance="15" min="200" max="400">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="invisible" interval="2000" chance="10" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element physicalPercent="-1"/>
	<element holyPercent="-1"/>
	<element earthPercent="90"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity ice="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="5">
    <summon name="warlock" interval="3000" chance="15" max="2"/>
	<summon name="green djinn" interval="2000" chance="15" max="3"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Killing is a splendid diversion for my studies."/>
	<voice sentence="Time to test my newest spells!"/>
  </voices>
  <loot>
    <item id="2148" countmax="80" chance="80000"/> --gold
	<item id="2148" countmax="70" chance="70000"/> --gold
    <item id="7368" chance="20000"/> --assassin star
	<item id="7895" chance="6000"/> --lightning legs
	<item id="2164" chance="8000"/> --might ring
    <item id="2146" countmax="2" chance="12000"/> --small sapphire 
	<item id="1987" chance="100000"> --bag
		<inside>
			<item id="2656" chance="12000"/> --Blue Robe
			<item id="2466" chance="8000"/> --Golden Armor
			<item id="2411" chance="16000"/> --poison dagger
			<item id="2436" chance="6500"/> --Skull staff
			<item id="8902" chance="8000"/> --SB of mind control
			<item id="2123" chance="5000"/> --ring of the sky
		</inside>
	</item>
  </loot>
</monster>
Code:
The Horned Fox.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Horned Fox" nameDescription="the Horned Fox" race="blood" experience="300" speed="230" manacost="0">
  <health now="265" max="265"/>
  <look type="202" corpse="5983"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="90" defense="10"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-100"/>
    <attack name="physical" interval="1000" chance="25" range="7" min="0" max="-20">
      <attribute key="shootEffect" value="bolt"/>
    </attack>
    <attack name="poisoncondition" interval="1000" chance="17" range="7" min="-100" max="-200">
      <attribute key="shootEffect" value="bolt"/>
    </attack>
  </attacks>
  <defenses armor="15" defense="15">
    <defense name="healing" interval="1000" chance="15" min="25" max="75">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="invisible" interval="1000" chance="10" duration="2000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element deathPercent="-1"/>
	<element icePercent="-1"/>
  </elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="6">
    <summon name="minotaur archer" interval="1000" chance="13" max="2"/>
    <summon name="minotaur guard" interval="1000" chance="13" max="2"/>
	<summon name="minotaur mage" interval="1000" chance="13" max="2"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="I'll be back!"/>
    <voice sentence="Catch me, if you can!"/>
  </voices>
  <loot>
    <item id="2148" countmax="74" chance="70000"/> --gold
	<item id="2666" chance="32000" /> --meat
	<item id="2543" chance="5000" /> --bolt
	<item id="2398" chance="12000" /> --mace
	<item id="2172" chance="6000" /> --bronze amulet
	<item id="2464" chance="4000" /> --chain armor
	<item id="2481" chance="3000" /> --soldier helmet
	<item id="2580" chance="5000" /> --fishing rod
	<item id="2050" chance="12000" /> --torch
	<item id="2684" chance="6000" /> --carrot
	<item id="2458" chance="2000" /> --chain helmet
	<item id="2649" chance="20000" /> --leather legs
	<item id="2386" chance="12000" /> --axe
	<item id="5804" chance="100000" /> --nose ring
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2189" chance="2000" /> -- wand of cosmic energy
		<item id="7363" countmax="14" chance="1000" /> --piercing bolts
		<item id="7588" chance="7000" /> --SHP
		<item id="2554" chance="5000" /> --shovel
		<item id="2387" chance="4000" /> --double axe
		<item id="2460" chance="18000" /> --brass helmet
		<item id="2465" chance="6000" /> --brass armor
		<item id="2455" chance="8000" /> --crossbow
		<item id="2376" chance="15000" /> --sword
		<item id="2648" chance="3000" /> --chain legs
		<item id="2502" chance="800" /> --dwarven helmet
		<item id="2483" chance="5000" /> --scale armor
		<item id="2404" chance="4000" /> --combat knife
		<item id="2817" chance="2000" /> --dead snake
		<item id="2513" chance="3000" /> --battle shield
		<item id="2388" chance="8000" /> --hatchet
		<item id="2510" chance="22000" /> --plate shield
      </inside>
    </item>
  </loot>
</monster>
 

Oskar

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Odp: Potwory na zam?wienie.

Code:
Grorlam.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="grorlam" nameDescription="Grorlam" race="undead" experience="2400" speed="280" manacost="0">
  <health now="3000" max="3000"/>
  <look type="205" corpse="6005"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-300"/>
    <attack name="physical" interval="1000" chance="13" range="7" min="0" max="-200">
      <attribute key="shootEffect" value="largerock"/>
    </attack>
  </attacks>
  <defenses armor="35" defense="40">
    <defense name="healing" interval="1000" chance="35" min="200" max="350">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="1000" chance="6" speedchange="720" duration="5000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity earth="1"/>
    <immunity poison="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <elements>
	<element physicalPercent="30"/>
	<element holyPercent="20"/>
	<element energy="20"/>
	<element firePercent="-10"/>
	<element deathPercent="-1"/>  
  </elements>
  <loot>
    <item id="2148" countmax="14" chance="70000"/> --gold
    <item id="2483" chance="10000"/> --scale armor
	<item id="5880" chance="7000"/> --iron ore
	<item id="2156" chance="5000"/> --red gem
	<item id="2509" chance="12000"/> --steel shield
	<item id="2050" chance="8000"/> --torch
    <item id="1987" chance="100000"> --bag
      <inside>
      <item id="1294" countmax="20" chance="15000"/> --small stones
	  <item id="2645" chance="600"/> --steel boots
	  <item id="2553" chance="15000"/> --pick
	  <item id="2124" chance="8000"/> --crystal ring
	  <item id="11221" chance="4000"/> --shiny stone
	  <item id="2150" countmax="2" chance="2000"/> --small amethyst
	  <item id="2395" chance="6000"/> --carlin sword
	  <item id="2166" chance="10000"/> --power ring
      </inside>
    </item>
  </loot>
</monster>
Code:
Yaga The Crone.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Yaga The Crone" nameDescription="an yaga the crone" race="blood" experience="4280" speed="180" manacost="0">
  <health now="7500" max="7500"/>
  <look type="54" corpse="6081"/>
  <targetchange interval="2000" chance="30"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="500"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-130"/>
    <attack name="manadrain" interval="1000" chance="10" range="7" min="-125" max="-455">
      <attribute key="shootEffect" value="energyball"/>
	  <attribute key="areaEffect" value="watersplash"/>
    </attack>
    <attack name="speed" interval="1000" chance="13" range="7" speedchange="-520" duration="20000">
      <attribute key="shootEffect" value="explosion"/>
    </attack>
	<attack name="outfit" interval="4000" chance="17" range="7" monster="toad" duration="86400000">
      <attribute key="shootEffect" value="smallholy"/>
	  <attribute key="areaEffect" value="poff"/>
    </attack>
	<attack name="cursecondition" interval="2500" chance="13" range="7" min="-400" max="-600">
      <attribute key="shootEffect" value="suddendeath"/>
	  <attribute key="areaEffect" value="smallclouds"/>
    </attack>
	<attack name="firefield" interval="2000" chance="13" range="7" radius="2">
      <attribute key="shootEffect" value="fire"/>
    </attack>
  </attacks>
  <defenses armor="25" defense="20">
    <defense name="healing" interval="1000" chance="35" min="100" max="400">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="healing" interval="4000" chance="7" min="1800" max="2200">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
  <element deathPercent="80"/>
  <element earthPercent="95"/>
  <element icePercent="30"/>
  <element firePercent="-20"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity invisible="1"/>
	<immunity paralyze="1"/>
  </immunities>
  <summons maxSummons="7">
    <summon name="witch" interval="3000" chance="25" max="5"/>
	<summon name="toad" interval="2000" chance="25" max="2"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Where did I park my hut?"/>
    <voice sentence="You will taste so sweet!"/>
    <voice sentence="Hexipooh, bewitched are you!"/>
  </voices>
  <loot>
    <item id="2148" countmax="20" chance1="100000" chancemax="0"/>
    <item id="2185" chance="100000" /> --necro rod
	<item id="8821" chance="56000"/> --witchhunter coat
	<item id="11349" chance="15000"/> --spellweaver robe
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="8902" chance="70000"/> --SB mind control
		<item id="8889" chance="20000"/> --skullcraker armor
		<item id="9810" chance="75000"/> --rusty armor -rare-
      </inside>
    </item>
  </loot>
</monster>
Czaru na zmniejszanie skilli nie jestem w stanie zrobi? bez tworzenia osobnego skryptu we folderze spells, a takowego nie potrafi? zrobi?.
Nie mam tak?e poj?cia jak zrobi? by zabiera?a 40% many gracza bez tworzenia nowego czaru w spells.
Kl?twa dzia?a jak trucizna, od xxx HP w d??, nie jestem w stanie zrobi? by zabiera?a po 100 HP.
Uwa?am, ?e w loocie zrobi?e? za du?? szans? na wypadni?cie. Praktycznie z ka?dego witcha b?dzie lecie? ten witchhunter coat czy spellbook, ale to tylko moje zdanie.
Wpisy do monsters.xml zr?b sam, zreszt? powinny ju? by? w silniku wpisane, wystarczy podmieni? pliki z bossami.
 

Seminari Master Kaga

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Jun 16, 2009
Messages
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Odp: Potwory na zam?wienie.

No jak zawsze zajebiste :D

Z tym lootem to w?a?nie chcia?em by cz?sto lecia?o gdy? tego bossa Witch?w umie?ci? bym tylko na naje?dzie na Venore czy inne miasto.

Hmm to zr?b, z kl?tw?, ?eby zabiera?a od 350 w d??, co do many to zrobi? potem czar.

Aha i jednak zmieni? nazw? z Yaga The Crone na jak?? inn?, tylko nie wiem jeszcze jak?, jakby? mia? pomys? na nazw? dla bossa Witch?w to napisz tu.

Aha i next zam?wienie (du?o teraz, bo i tak p??niej bym poprosi?, wi?c od razu all naraz by niepotrzebnie nie nabija? post?w.):

1. Yaga the Crone (jak na rlu, bo tamtej wcze?niejszej zmienie nazw? :D)
2. Tiquandas Revenge
3. The Old Widow
4. Thul
5. The Evil Eye
6. Orshabaal
7. Fernfang
8. Dharalion

Oraz przy okazji m?g?by? poda? swoje gg na prv? Bo bym p??niej ewentualnie poprosi? o monstery kt?rych nie ma na innych ots (z event?w), potrzebne by by?y na m?j ots, kt?ry mam nadzieje, ?e wystaruje 26 czerwca... Zbieram w?a?nie support... (Wi?cej info bym poda? na prv lub gg).
 

Oskar

Forum friend
Joined
Jan 24, 2009
Messages
2,256
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331
Odp: Potwory na zam?wienie.

Code:
Yaga The Crone.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Yaga The Crone" nameDescription="an yaga the crone" race="blood" experience="375" speed="240" manacost="0">
  <health now="620" max="620"/>
  <look type="54" corpse="6081"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-90"/>
    <attack name="fire" interval="2500" chance="50" range="7" min="-30" max="-50">
      <attribute key="shootEffect" value="fire"/>
	  <attribute key="areaEffect" value="fire"/>
    </attack>
	<attack name="poisoncondition" interval="3000" chance="13" range="7" min="-200" max="-300">
      <attribute key="shootEffect" value="poison"/>
    </attack>
	<attack name="firefield" interval="2000" chance="13" range="7">
      <attribute key="shootEffect" value="fire"/>
    </attack>
  </attacks>
  <defenses armor="15" defense="20">
    <defense name="invisible" interval="1000" chance="9" duration="3000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
    <defense name="outfit" interval="4000" chance="9" monster="green frog" duration="4000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
  <element deathPercent="-5"/>
  <element earthPercent="1"/>
  <element physicalPercent="-1"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Where did I park my hut?"/>
    <voice sentence="You will taste so sweet!"/>
    <voice sentence="Hexipooh, bewitched are you!"/>
  </voices>
  <loot>
    <item id="2687" countmax="8" chance="30000"/> --cookies
    <item id="2185" chance="2500"/> --necro rod
	<item id="2651" chance="25000"/> --coat
	<item id="2324" chance="15000"/> --broom
	<item id="2654" chance="15000"/> --cape
	<item id="2129" chance="10000"/> --wolf tooth chain
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="8902" chance="2000"/> --SB mind control
		<item id="2800" chance="20000"/> --star herb
		<item id="2199" chance="8000"/> --garlic necklace
      </inside>
    </item>
  </loot>
</monster>
Code:
Tiquandas Revenge.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Tiquandas Revenge" nameDescription="a tiquandas revenge" race="VENOM" experience="2635" speed="230" manacost="0">
  <health now="2400" max="2400"/>
  <look type="120" head="20" body="30" legs="40" feet="50" corpse="6047"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-220" poison="-90"/>
    <attack name="earth" interval="3000" chance="13" range="7" min="0" max="-440">
      <attribute key="shootEffect" value="earth"/>
	  <attribute key="areaEffect" value="greenbubble"/>
    </attack>
    <attack name="speed" interval="1000" chance="20" range="7" speedchange="-900" duration="30000">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="greenspark"/>
    </attack>
    <attack name="earth" interval="1000" chance="12" radius="3" target="0" min="0" max="-250">
      <attribute key="areaEffect" value="poison"/>
    </attack>
  </attacks>
	<defenses armor="30" defense="45">
		<defense name="healing" interval="1000" chance="25" min="200" max="400">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="3000" chance="17" sppedchange="280" duration="10000"/>
	</defenses>
	<elements>
		<element firePercent="-1"/>
		<element deathPercent="1"/>
		<element icePercent="1"/>
		<element physicalPercent="1"/>
	</elements>
  <immunities>
    <immunity earth="1"/>
    <immunity invisible="1"/>
  </immunities>
  <loot>
	<item id="2666" countmax="50" chance="60000"/> --meat
	<item id="2148" countmax="80" chance="70000"/> --gold
	<item id="2148" countmax="30" chance="60000"/> --gold
    <item id="2792" countmax="6" chance="9000"/> --dark mushroom
    <item id="2671" countmax="8" chance="8000"/> --ham
	<item id="5015" chance="100000"/> --mandrake
    <item id="7732" countmax="3" chance="100000"/> --seeds
  </loot>
</monster>
Code:
The Old Widow.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Old Widow" nameDescription="the Old Widow" race="venom" experience="4200" speed="340" manacost="0">
  <health now="3200" max="3200"/>
  <look type="208" corpse="5977"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-700"/>
    <attack name="poison" interval="3000" chance="18" range="7" min="-200" max="-350">
      <attribute key="shootEffect" value="earth"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="speed" interval="2000" chance="15" range="7" speedchange="-850" duration="25000">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="poisonfield" interval="1000" chance="10" range="7" radius="4" target="1">
      <attribute key="shootEffect" value="poison"/>
    </attack>
    <attack name="earth" interval="2000" chance="12" radius="4" target="0" min="-300" max="-350">
      <attribute key="shootEffect" value="poison"/>
    </attack>
  </attacks>
  <defenses armor="30" defense="33">
    <defense name="healing" interval="1000" chance="17" min="225" max="275">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="1000" chance="8" speedchange="345" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
		<element firePercent="20"/>
		<element energyPercent="20"/>
		<element physicalPercent="20"/>
	</elements>
  <immunities>
    <immunity earth="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="giant spider" interval="1000" chance="13" max="2"/>
  </summons>
  <loot>
    <item id="2148" countmax="100" chance="70000"/> --gold
	<item id="2148" countmax="80" chance="60000"/> --gold
	<item id="2152" countmax="3" chance="30000"/> --platinum coin
    <item id="2463" chance="20000"/> --plate armor
    <item id="2171" chance="4000"/> --platinum amulet
	<item id="2167" chance="5000"/> --energy ring
    <item id="5879" chance="100000"/> --GSS
	<item id="7591" chance="5000"/> --GHP
	<item id="7591" chance="4000"/> --GHP
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2457" chance="8000"/> --steel helmet
        <item id="2148" countmax="51" chance="10000"/> --gold
        <item id="2476" chance="8000"/> --knight armor
		<item id="7591" chance="6000"/> --GHP
		<item id="2165" chance="4000"/> --stealth ring
        <item id="2477" chance="5000"/> --knight legs
        <item id="2478" chance="10000"/> --brass legs
        <item id="2169" chance="8000"/> --time ring
      </inside>
    </item>
  </loot>
</monster>
Code:
Thul.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Thul" nameDescription="Thul" race="undead" experience="2700" speed="180" manacost="0">
	<health now="2950" max="2950"/>
	<look type="46" corpse="6065"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="80"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-285"/>
		<attack name="physical" interval="1000" chance="19" target="0" radius="3" min="0" max="-170">
		<attribute key="areaEffect" value="blackspark"/>
		</attack>
		<attack name="ice" interval="1000" chance="12" target="0" radius="5" min="-108" max="-137">
		<attribute key="areaEffect" value="icearea"/>
		</attack>
		<attack name="speed" interval="1000" chance="12" range="7" changespeed="-520" duration="20000">
		<attribute key="shootEffect" value="snowball"/>
		</attack>
		<attack name="poisonfield" interval="2000" chance="12" target="0" radius="3"/>
	</attacks>
	<defenses armor="35" defense="40"/>
	<elements>
	<element energyPercent="-1"/>
	</elements>
	<immunities>
		<immunity lifedrain="0"/>
		<immunity ice="1"/>
		<immunity earth="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Gaaahhh!"/>
	</voices>
	<summons maxSummons="2">
		<summon name="massive water elemental" interval="1000" chance="8"/>
	</summons>
	<loot>
		<item id="2148" countmax="80" chance="70000"/> --Gold Coin
		<item id="2148" countmax="70" chance="60000"/> -- Gold Coin
		<item id="2670" countmax="7" chance="20000"/> -- shrimp
		<item id="5895" chance="100000"/> -- Fish Fin
		<item id="2460" chance="13000"/> --brass helmet
		<item id="2387" chance="8000"/> --double axe
		<item id="2143" chance="9000"/> --white pearl
		<item id="5741" chance="3000"/> -- Skull Helmet
		<item id="1987" chance="100000"> --bag
		<inside>
		<item id="7383" chance="1200"/> -- Relic Sword
		<item id="2144" chance="11000"/> --black pearl
		<item id="2189" chance="7000"/> --woce
		<item id="2381" chance="9000"/> --halberd
		<item id="2150" chance="15000"/> --small amethyst
		</inside>
		</item>
	</loot>
</monster>
 

Oskar

Forum friend
Joined
Jan 24, 2009
Messages
2,256
Reaction score
331
Odp: Potwory na zam?wienie.

Code:
The Evil Eye.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Evil Eye" nameDescription="the Evil Eye" race="blood" experience="750" speed="240" manacost="0">
  <health now="1200" max="1200"/>
  <look type="210" head="20" body="30" legs="40" feet="50" corpse="6037"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-139"/>
    <attack name="energy" interval="1000" chance="15" range="7" min="0" max="-120">
      <attribute key="shootEffect" value="energy"/>
	  <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="fire" interval="1000" chance="13" range="7" min="0" max="-120">
      <attribute key="shootEffect" value="fire"/>
	  <attribute key="areaEffect" value="fire"/>
    </attack>
    <attack name="death" interval="1000" chance="12" range="7" min="0" max="-120">
      <attribute key="shootEffect" value="suddendeath"/>
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
	<attack name="earth" interval="1000" chance="14" range="7" min="0" max="-120">
      <attribute key="shootEffect" value="earth"/>
      <attribute key="areaEffect" value="carniphila"/>
    </attack>
	<attack name="speed" interval="3000" chance="17" range="7" speedchange="-720" duration="20000">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    <attack name="poison" interval="1000" chance="8" length="8" min="0" max="-250">
      <attribute key="areaEffect" value="greenbubble"/>
    </attack>
    <attack name="lifedrain" interval="3000" chance="10" length="8" min="0" max="-200">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    <attack name="manadrain" interval="2000" chance="15" length="8" min="0" max="-239">
      <attribute key="areaEffect" value="bluebubble"/>
    </attack>
  </attacks>
  <defenses armor="19" defense="23">
    <defense name="healing" interval="1000" chance="9" min="80" max="219">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element holyPercent="-1"/>
	</elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity earth="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="6">
    <summon name="demon skeleton" interval="1000" chance="13" max="5"/>
    <summon name="ghost" interval="1000" chance="12" max="4"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="653768764!"/>
    <voice sentence="Let me take a look at you!"/>
    <voice sentence="Inferior creatures, bow before my power!"/>
    <voice sentence="659978 54764!"/>
  </voices>
  <loot>
    <item id="2148" countmax="56" chance="70000"/> --gold
    <item id="2397" chance="16000"/> --longsword
	<item id="2175" chance="7000"/> --spellbook
	<item id="7884" chance="3000"/> --terra mantle
	<item id="2181" chance="8000"/> --terra rod
    <item id="5898" chance="100000"/> --beho eye
	<item id="2509" chance="11000"/> --steel shield
    <item id="1987" chance="100000"> --bag
      <inside>
		<item id="3972" chance="4000"/> --beho helmet
		<item id="2377" chance="12000"/> --two handed sword
		<item id="2518" chance="5000"/> --beho shield
		<item id="2394" chance="8000"/> --morning star
		<item id="2512" chance="25000"/> --wooden shield
      </inside>
    </item>
  </loot>
</monster>
Code:
Fernfang.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fernfang" nameDescription="Fernfang" race="blood" experience="600" speed="240" manacost="0">
  <health now="400" max="400"/>
  <look type="206" corpse="6080"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="80"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-50"/>
    <attack name="manadrain" interval="1000" chance="25" range="7" min="-20" max="-45">
      <attribute key="areaEffect" value="redshimmer"/>
  </attack>
    <attack name="holy" interval="1000" chance="23" range="7" min="-65" max="-180">
      <attribute key="shootEffect" value="holy"/>
      <attribute key="areaEffect" value="holydamage"/>
    </attack>
  </attacks>
  <defenses armor="15" defense="10">
    <defense name="healing" interval="1000" chance="35" min="10" max="200">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="2000" chance="12" speedchange="310" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
    <defense name="outfit" interval="1000" chance="5" monster="war wolf" duration="6000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element icePercent="70"/>
	<element earthPercent="50"/>
	</elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="3">
    <summon name="war wolf" interval="1000" chance="13" max="3"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="You desecrated this place!"/>
    <voice sentence="I will cleanse this isle!"/>
    <voice sentence="Grrrrrrr"/>
    <voice sentence="Yoooohhuuuu!" yell="1"/>
  </voices>
  <loot>
    <item id="2148" countmax="26" chance="70000"/> --gold
    <item id="1949" chance="10000"/> --scroll
	<item id="2015" chance="10000"/> --bottle
	<item id="2032" chance="7000"/> --bowl
	<item id="2652" chance="5000"/> --green tunic
	<item id="2193" chance="6000"/> --ankh
	<item id="2260" chance="5000"/> --blank rune
	<item id="2800" chance="8000"/> --star herb
	<item id="2129" chance="4500"/> --wolf tooth chain
    <item id="2642" chance="7000"/> --sandals
	<item id="5786" chance="1200"/> --wooden whistle
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2044" chance="7000"/> --lamp
		<item id="2035" chance="6000"/> --plate
		<item id="2177" chance="2500"/> --life crystal
		<item id="2802" chance="15000"/> --sling herb
        <item id="2689" chance="20000"/> --bread
        <item id="2401" chance="5000"/> --staff
		<item id="2220" chance="19000"/> --dirty fur
		<item id="2401" chance="4000"/> --staff
		<item id="10562" chance="800"/> --book of prayers
        <item id="2166" chance="2000"/> --power ring
		<item id="2747" chance="5000"/> --grave flower
      </inside>
    </item>
  </loot>
</monster>
Code:
Dharalion.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dharalion" nameDescription="Dharalion" race="blood" experience="380" speed="240" manacost="0">
  <health now="380" max="380"/>
  <look type="203" head="20" body="30" legs="40" feet="50" corpse="6011"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-98"/>
    <attack name="manadrain" interval="1000" chance="15" range="7" min="-30" max="-60"/>
    <attack name="death" interval="2000" chance="23" range="7" min="-80" max="-151">
      <attribute key="shootEffect" value="suddendeath"/>
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="physical" interval="1000" chance="19" range="7" min="0" max="-150">
      <attribute key="shootEffect" value="arrow"/>
    </attack>
    <attack name="poison" interval="1500" chance="13" range="7" min="-40" max="-100">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>
  </attacks>
  <defenses armor="15" defense="25">
    <defense name="healing" interval="1000" chance="20" min="90" max="120">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="2000" chance="12" speedchange="320" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="demon skeleton" interval="1000" chance="6" max="2"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Feel my wrath!"/>
    <voice sentence="Noone will stop my ascension!"/>
    <voice sentence="My powers are divine!"/>
    <voice sentence="You desecrated this temple!"/>
  </voices>
  <loot>
    <item id="2148" countmax="80" chance="70000"/> --gold
    <item id="1949" chance="10000"/> --scroll
	<item id="7378" chance="6000"/> --royal spear
    <item id="2260" chance="4000"/> --blank rune
    <item id="2401" chance="3000"/> --staff
    <item id="2642" chance="20000"/> --sandals
    <item id="2682" chance="7000"/> --melon
	<item id="2511" chance="5000"/> --brass shield
    <item id="2802" chance="10000"/> --sling herb
    <item id="2600" chance="35000"/> --inkwell
	<item id="2643" chance="24000"/> --leather boots
    <item id="2177" chance="2500"/> --life crystal
	<item id="2031" chance="5500"/> --waterskin
	<item id="2545" countmax="10" chance="14000"/> --poison arrows
    <item id="2689" countmax="3" chance="20000"/> --bread
	<item id="2189" chance="2000"/> --woce
	<item id="2761" chance="2000"/> --holy orchid --JEST TAK?E HOLY ORCHID O ID = 5922, NIE WIEM KT?RY JEST POPRAWNY--
	<item id="2369" chance="1000"/> --cornucopia
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2652" chance="5000"/> --green tunic
		<item id="2198" chance="3000"/> --elven amulet
		<item id="2397" chance="8000"/> --longsword
		<item id="2484" chance="8000"/> --studded armor
        <item id="2456" chance="10000"/> --bow
		<item id="7590" chance="4000"/> --GMP
		<item id="2047" chance="8000"/> --candle
		<item id="5805" chance="1400"/> --golden goblet
		<item id="2674" countmax="4" chance="15000"/> --apples
        <item id="2032" chance="4000"/> --bowl
		<item id="2482" chance="11000"/> --studded helmet
		<item id="2681" chance="25000"/> --grapes
		<item id="1948" chance="6000"/> --parchment
        <item id="2154" chance="1500"/> --yellow gem
      </inside>
    </item>
  </loot>
</monster>

Wpisy do monsters.xml powinny ju? by?.
Orshabaala nie mam, poniewa? jak zobaczy?em jaki loot pozostawia to si? prze?egna?em i po?egna?em ; p
Ale p??niej zrobi?, nie martw si?, zrobi?.
Ach... Wybacz, ?e tak d?ugo trwa?o, ale wczoraj wieczorem zacz??em dopiero.
 

Pause

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Odp: Potwory na zam?wienie.

Witaj. Prosi? bym cie o Hellfire Fighter'a chcia?bym by by? podobny do tego z rl.
Pozdrawiam Pause.
 

Oskar

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Odp: Potwory na zam?wienie.

Po prostu podmie? z orygina?em:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellfire Fighter" nameDescription="a hellfire fighter" race="fire" experience="3900" speed="245" manacost="0">
  <health now="3800" max="3800"/>
  <look type="243" corpse="6324"/>
  <targetchange interval="2000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
	<attack name="melee" interval="2000" skill="100" attack="60"/>
	<attack name="firefield" interval="2156" chance="15" radius="5" target="0"/>
	<attack name="fire" interval="1285" chance="8" length="7" spread="0" min="-392" max="1500"/>
	<attack name="fire" interval="2106" chance="13" radius="3" target="0" min="-60" max="-330">
	  <attribute key="areaEffect" value="firearea"/>
	</attack>
	<attack name="firecondition" interval="2632" chance="15" radius="11" target="0" duration="360000"/>
  </attacks>
  <defenses armor="45" defense="40">
  </defenses>
  <elements>
	<element physicalPercent="50"/>
	<element energyPercent="20"/>
	<element icePercent="-25"/>
	<element deathPercent="20"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
	<loot>
		<item id="2148" countmax="90" chance="70000"/> --Gold Coin
		<item id="2148" countmax="80" chance="60000"/> --Gold Coin
		<item id="2148" countmax="73" chance="50000"/> --Gold Coin
		<item id="5944" chance="11020"/> --Soul Orb
		<item id="10580" chance="5030"/> --piece of hellfire armor
		<item id="2136" chance="200"/> --Demonbone Amulet
		<item id="6500" chance="15690"/> --demonic essence
		<item id="10552" chance="10890"/>
		<item id="2127" chance="2120"/> --emerald bangle
		<item id="1987" chance="100000"> --Bag
			<inside>
				<item id="2239" chance="49360"/> --Burnt Scroll				
				<item id="2152" countmax="1" chance="980"/>	--platinum coin	
				<item id="2187" chance="9610" /> -- wand of Inferno				
				<item id="2260" chance="45110"/> --Blank Rune
				<item id="2432" chance="490"/> --Fire Axe
				<item id="7899" chance="520"/> --Magma Coat
				<item id="7894" chance="720"/> --Magma Legs
				<item id="2145" chance="1730"/> --Small Diamond
				<item id="6500" chance="15690"/> --demonic essence
				<item id="2392" chance="3110"/> --Fire Sword
			</inside>
		</item>
	</loot>
</monster>
Cz?stotliwo?? loota jest taka jak na RL wi?c nic nie zmieniaj.​
 

GmHeder

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Odp: Potwory na zam?wienie.

* Nazwa potwora--->Kamienny Zolw
* Wygl?d potwora--->Ciemno Zielony Zolw (wyszedl w 8.42)
* Ilo?? HP i expa--> 100000, 1000000 ( TO MA BYC BOSS )
* Szybko??----> szybki
* Szansa na zmian? celu (w procentach)----> 25%
* Specjalne

mo?e przesuwa?, itemki te?, ma by? obok gracza, nie mo?e ucieka?.
* Ataki (jestem w stanie stworzy? ka?dy rodzaj ataku) oraz obra?enia przez nie otrzymywane --> ?wieto?c (exori san) (melee (duzo critickow))
* Obrona (czy ma si? leczy?, u?ywa? haste)---> nie i nie
* Odporno?ci--> ca?kowita na ogie? i ?mier?
* Ilo?? defa i arma (ma to zwi?zek z obra?eniami jakie b?dziemy mu zadawa?)---> niewiem o co chodzi ale by byl odporny na melle 25%
* Loot ---> 1-50cc(80%), Szkatowla Skamienialego Zolwia (id.2137 ( u mnie inny wyglad)(100%), id 6570(85%)
Tyle za wykonanego mobka serdecznie dzi?kuj?.
* Odg?osy ---> (BRAK)
 

Oskar

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Odp: Potwory na zam?wienie.

Tworzymy plik o nazwie:
PHP:
Kamienny Zolw.xml
I wklajemy:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Kamienny Zolw" nameDescription="a kamienny zolw" race="blood" experience="1000000" speed="420" manacost="0">
	<health now="100000" max="100000"/>
	<look type="303" corpse="9780"/>
	<targetchange interval="2000" chance="25"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag lightlevel="5"/>
        <flag lightcolor="30"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="80"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
	<attack name="melee" interval="2000" skill="100" attack="100"/>
	<attack name="melee" interval="1271" chance="13" range="2" skill="100" attack="200">
		<attribute key="shootEffect" value="whirlwindsword"/>
	</attack>
	<attack name="holy" interval="2197" chance="14" range="7" target="1" min="-429" max="-962">
		<attribute key="areaEffect" value="holydamage"/>
		<attribute key="shootEffect" value="holy"/>
	</attack>
	</attacks>
	<defenses armor="80" defense="95"/>
	<elements>
		<element physicalPercent="25"/>
	</elements>
	<immunities>
		<immunity death="1"/>
		<immunity fire="1"/>
		<immunity invisible="1"/>
	</immunities>
<loot>
	<item id="2160" chance="80000" countmax="26"/> --cc
	<item id="2160" chance="80000" countmax="24"/> --cc
	<item id="2137" chance="100000"/> --?? twoj item
	<item id="6570" chance="85000"/> to drugie
  </loot>
</monster>
Do monsters.xml wklej:
PHP:
<monster name="Kamienny Zolw" file="Kamienny Zolw.xml"/>
Przejd? teraz do pliku items.xml i wklej co? takiego:
PHP:
<item id="9780" article="a" name="dead mutated tortoise">
		<attribute key="containerSize" value="10"/>
		<attribute key="decayTo" value="9781"/>
		<attribute key="duration" value="10"/>
		<attribute key="corpseType" value="blood"/>
	</item>
	<item id="9781" article="a" name="dead mutated tortoise">
		<attribute key="containerSize" value="10"/>
		<attribute key="decayTo" value="9782"/>
		<attribute key="duration" value="600"/>
		<attribute key="corpseType" value="blood"/>
	</item>
	<item id="9782" article="a" name="dead mutated tortoise">
		<attribute key="containerSize" value="10"/>
		<attribute key="decayTo" value="9783"/>
		<attribute key="duration" value="600"/>
		<attribute key="corpseType" value="blood"/>
	</item>
	<item id="9783" article="a" name="dead mutated tortoise">
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="600"/>
		<attribute key="corpseType" value="blood"/>
	</item>
~~NOTKA~~
Na przysz?o?? podawaj obra?enia jakie ma zadawa? Tw?j monster, gdy? ja ich wymy?la? nie b?d?.​
 

9danielos5

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Odp: Potwory na zam?wienie.

* Jack the Ripper
* Cos jak demonhunter ma byc caly czarny, ma wygladac podobnie do tego kolesia:
* Hp ma miec okolo kilku miliard?w jesli to mozliwe ;)
* Ma by? bardzo szybki, nie moze odstepywac przeciwnika na krok.
# Ma skupia? sie tylko na ataku.
* Szansa na zmiane celu okolo 10%
* Ma przesuwac wszystko,
* Atakowac ma tylko fizycznie, z jakiegos noza tak jakby, bez zadnych czarow.
* Ma sie uleczac uzywac haste.
* Ma byc odporny na ataki fizyczne (bronie) ma byc wrazliwy na magie.
* Ilosc defa to moze byc cos typu ferumbras, (nie wiem dokladnie ile ma)
* Ma z niego wypadac n?? i 1-100cc
* Ma nic nie mowic :p
 

Unis

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Odp: Potwory na zam?wienie.

*nazwa potwora-Unis
*wygl?d potwora-ma raz zmienia? si? w demon huntera z pe?nymi addonami a raz w Dragon Lorda zmiana ma wygl?da? zmienia? ma si? dymkiem co 10 sekund
*ilo?? hp i expa-500hp 100exp
*szybko??-100
*szansa na zmian? celu-30%
*specjalne-ma znika? i pojawia? si? za ka?dym razem jak b?dzie mia? ma?o hp
*ataki-exori i melee
*obrona-mo?e zmienia? si? w najbli?sz? rzecz ko?o niego i si? nie rusza?
*odporno??-na exori i ogie?
*ilo?? defa i arma-50,50
*loot oraz cz?stotliwo?? wypadania-sword cz?sto,dagger cz?sto,1cc rzadko
*odg?osy-Hahaha...,You are dead...,Im ghost...
*ma ?wieci? w ciemno?ciach jak torch
 

Oskar

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Odp: Potwory na zam?wienie.

#9danielos5
Stw?rz plik o nazwie:
PHP:
Jack the Ripper.xml
I wklej do niego:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Jack the Ripper" nameDescription="Jack the Ripper" race="blood" experience="1" speed="920" manacost="0">
	<health now="100000" max="100000"/>
	<look type="289" head="0" body="114" legs="76" feet="95" addons="3" corpse="6080"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="80"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
	<attack name="melee" interval="2000" chance="100" range="7" skill="100" attack="200">
		<attribute key="shootEffect" value="throwingknife"/>
	</attack>
	</attacks>
	<defenses armor="80" defense="95">
	<defense name="healing" interval="1582" chance="25" min="1" max="2"/>
	<defense name="speed" interval="2061" chance="15" speedchange="420" duration="10000"> 
		<attribute key="areaEffect" value="redshimmer"/> 
	</defense>
    </defenses>
	<elements>
		<element icePercent="-10"/>
		<element firePercent="-10"/>
		<element energyPercent="-10"/>
		<element holyPercent="-10"/>
		<element deathPercent="-10"/>
		<element earthPercent="-10"/>
	</elements>
	<immunities>
		<immunity physical="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
<loot>
	<item id="2160" chance="80000" countmax="56"/> --cc
	<item id="2160" chance="70000" countmax="44"/> --cc
	<item id="2403" chance="50000"/> --knife ?
  </loot>
</monster>
Do monsters.xml wklej:
PHP:
<monster name="Jack the Ripper" file="Jack the Ripper.xml"/>
~~NOTKA~~
Obra?enia! Macie mi je podawa?, gdy? sam nie b?d? ich dostosowywa? do waszego potworka...
HP. Nie robi? monster?w pod high exp, wi?c sam ustaw sobie ilo?? HP.
O tutaj:
PHP:
<health now="100000" max="100000"/>
Obra?enia za? tutaj:
PHP:
skill="100" attack="200"
Je?li nie wiesz jak dzia?aj? te skille to mo?esz da? w taki spos?b:
PHP:
min="-xxx" max="-xxx"

#Unis
Stw?rz plik o nazwie:
PHP:
Unis.xml
I wklej do niego:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Unis" nameDescription="Unis" race="blood" experience="100" speed="220" manacost="0">
	<health now="500" max="500"/>
	<look type="289" head="0" body="114" legs="94" feet="0" addons="3" corpse="6080"/>
	<targetchange interval="2500" chance="30"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag lightcolor="198"/>
		<flag lightlevel="9"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="80"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
	<attack name="melee" interval="2000" skill="40" attack="40">
	<attack name="melee" interval="1752" chance="12" radius="3" target="0" skill="70" attack="40">
		<attribute key="areaEffect" value="blackspark"/>
	</attack>
	</attacks>
	<defenses armor="50" defense="50">
	<defense name="invisible" interval="1582" chance="15" duration="5000"/>
	<defense name="outfit" interval="20000" chance="100" type="39" duration="10000"> 
		<attribute key="areaEffect" value="poff"/> 
	</defense>
    </defenses>
	<immunities>
		<immunity fire="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="5"> 
      <voice sentence="Hahaha..."/> 
      <voice sentence="You are dead..."/> 
	  <voice sentence="Im a ghost..."/> 
    </voices> 
<loot>
	<item id="2160" chance="1000"/> --cc
	<item id="2376" chance="25000"/> --sword
	<item id="2379" chance="20000"/> --dagger
  </loot>
</monster>
Do monsters.xml wklej:
PHP:
<monster name="Unis" file="Unis.xml"/>
~~NOTKA~~
unis said:
mo?e zmienia? si? w najbli?sz? rzecz ko?o niego i si? nie rusza?
Przykro mi, niemo?liwe, znaczy si? mo?liwe, ale nie jestem od tworzenia takich rzeczy.
unis said:
odporno??-na exori
Niestety, czar "exori" zadaje obra?enia z fizyka, gdybym dal takow? odporno?? to mo?na by go zabi? tylko za pomoc? czar?w, za? zwyk?e bronie nie zrobi? mu krzywdy.
unis said:
specjalne-ma znika? i pojawia? si? za ka?dym razem jak b?dzie mia? ma?o hp
Niestety, ale tego tak?e nie mog? zrobi?, gdy? w tym celu trzeba by napisa? nowy czar, kt?ry przy okre?lonej ilo?ci HP "zak?ada" na nas niewidk?.​
 

Pause

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Odp: Potwory na zam?wienie.

* Lord Of The Elements
* Outfit jak Apo , Ghaz itp. ???to-bia?y (W zasadzie mo?esz jaki? inny ale ?eby by? ?adny)
* Boss , ma to by? boss tych twoich potwork?w typu ice, holy , fire itp
* 900 , jak za szybki to zmie?
* Niech si? skupia na Ataku
* Szansa na zmian? celu 30% , cz?stotliwo?? co 60 sek
* Specjalne : mo?ne przesuwa? itemy , widzi nie widzialnych , nie da si? upi? , sparali?owa? , ?wieci si? na niebiesko , zmiana kolor?w( nie za cz?sto) na takie jak u?y?e? w potworkach ice , death itp.
*Ataki: NIech wali ca?kiem sporo :Melle + po 2 ataku z ka?dego ?ywio?u
*Obrona :Ma si? leczy? , zr?b tak jak na tamtych potworkach , niech na nim b?d? grafiki typu fire , ice , energy , death itp+ . zr?b tak ze by?o ich tyle ile ?ywio??w i ka?dy niech leczy po 100-300 , niech bedzie tak ze 1 leczenie na 10 sek
* Odporno?ci : ?ywio?y po 30% , Wra?liwy na Physical
* Ilo?? defa i arma : wed?ug uznania
* Loot oraz cz?stotliwo?? wypadania : Rare items , mam loot x3 , i niech nie b?dzie tak ze sie nie pomie?ci
* Odg?osy : wed?ug uznania



No to tak , nie musisz patrze? na to co jest wy?ej , mo?esz zrobi? tak jak ty by? to widzia?.
 
Last edited:

GmHeder

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Odp: Potwory na zam?wienie.

Potworek Na Zamuwienie
* Nazwa potwora--->Riper
* Wygl?d potwora--->Jakis Ciemny Demon
* Ilo?? HP i expa--> 100000, 1000000 ( TO MA BYC BOSS )
* Szybko??----> szybki
* Szansa na zmian? celu (w procentach)----> 5%
* Specjalne

mo?e przesuwa?, itemki te?, ma by? obok gracza, nie mo?e ucieka?.
* Ataki (jestem w stanie stworzy? ka?dy rodzaj ataku) oraz obra?enia przez nie otrzymywane --> Ogien (fire Ball (atak 250-2500 )(melee (duzo critickow))
* Obrona (czy ma si? leczy?, u?ywa? haste)---> leczenie tak po 200 i nie
* Odporno?ci--> ca?kowita na ogie? i ?mier?
* Ilo?? defa i arma (ma to zwi?zek z obra?eniami jakie b?dziemy mu zadawa?)---> niewiem o co chodzi ale by byl odporny na melle 25%
* Loot ---> 1-50cc(80%), Szkatowla Krola Demonow (id.6104 ( u mnie inny wyglad)(100%), id 6570(85%)
Tyle za wykonanego mobka serdecznie dzi?kuj?.
* Odg?osy ---> (BRAK)
 
Last edited:

Oskar

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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
PHP:
Lord Of The Elements.xml
I wklej:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lord Of The Elements" nameDescription="Lord Of The Elements" race="fire" experience="45000" speed="290" manacost="0">
	<health now="150000" max="150000"/>
	<look type="12" head="59" body="32" legs="97" feet="91" corpse="6068"/>
	<targetchange interval="60000" chance="20"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag lightcolor="5"/>
		<flag lightlevel="7"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="80"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
	<attack name="melee" interval="2000" skill="130" attack="130">
	<attack name="fire" interval="1752" chance="12" radius="4" target="1" min="-362" max="-487">
		<attribute key="areaEffect" value="firearea"/>
		<attribute key="shootEffect" value="fire"/>
	</attack>
	<attack name="fire" interval="1029" chance="17" target="1" min="-199" max="-321">
		<attribute key="areaEffect" value="fire"/>
		<attribute key="shootEffect" value="fire"/>
	</attack>
	<attack name="death" interval="2108" chance="10" radius="3" target="0" min="-462" max="-687">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
	<attack name="ice" interval="4961" chance="10" radius="11" target="0" min="-410" max="-614">
		<attribute key="areaEffect" value="giantice"/>
	</attack>
	<attack name="earth" interval="3510" chance="15" radius="5" target="0" min="-241" max="-347">
		<attribute key="areaEffect" value="carniphila"/>
	</attack>
	<attack name="earth" interval="1173" chance="14" target="1" min="-298" max="-512">
		<attribute key="areaEffect" value="smallpants"/>
		<attribute key="shootEffect" value="earth"/>
	</attack>
	<attack name="ice" interval="2493" chance="12" length="7" spread="3" min="-562" max="-687">
		<attribute key="areaEffect" value="iceattack"/>
	</attack>
	<attack name="energy" interval="3961" chance="16" radius="2" target="0" min="-269" max="-610">
		<attribute key="areaEffect" value="teleport"/>
	</attack>
	<attack name="energy" interval="1752" chance="12" length="8" spread="0" min="-473" max="-482">
		<attribute key="areaEffect" value="purplenergy"/>
	</attack>
	</attacks>
	<defenses armor="60" defense="75">
	<defense name="healing" interval="3105" chance="15" min="100" max="300"> 
		<attribute key="areaEffect" value="fire"/> 
	</defense>
	<defense name="healing" interval="2692" chance="15" min="100" max="300"> 
		<attribute key="areaEffect" value="energy"/> 
	</defense>
	<defense name="healing" interval="3051" chance="15" min="100" max="300"> 
		<attribute key="areaEffect" value="carniphila"/> 
	</defense>
	<defense name="healing" interval="3396" chance="15" min="100" max="300"> 
		<attribute key="areaEffect" value="iceattack"/> 
	</defense>
	<defense name="healing" interval="2282" chance="15" min="100" max="300"> 
		<attribute key="areaEffect" value="mortarea"/> 
	</defense>
	<defense name="outfit" interval="3719" chance="30" type="12" head="0" body="82" legs="113" feet="94" duration="2000"> 
		<attribute key="areaEffect" value="poff"/> 
	</defense>
	<defense name="outfit" interval="3826" chance="30" type="12" head="40" body="94" legs="78" feet="85" duration="2000"> 
		<attribute key="areaEffect" value="poff"/> 
	</defense>
	<defense name="outfit" interval="3617" chance="30" type="12" head="33" body="88" legs="72" feet="94" duration="2000"> 
		<attribute key="areaEffect" value="poff"/> 
	</defense>
    </defenses>
	<elements>
		<element firePercent="30"/>
		<element earthPercent="30"/>
		<element icePercent="30"/>
		<element deathPercent="30"/>
		<element energyPercent="30"/>
		<element holyPercent="30"/>
		<element physicalPercent="-15"/>
    </elements>
	<immunities>
		<immunity drunk="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="5"> 
      <voice sentence="I am feel in one's element..."/> 
      <voice sentence="I have a command of the four elements!"/> 
	  <voice sentence="To feel free, to feel at ease."/> 
    </voices> 
	<loot> 
      <item id="2148" countmax="63" chance="10000"/> --gold
      <item id="2148" countmax="81" chance="15000"/> --gold
      <item id="2493" chance="100"/> --DH
	  <item id="7435" chance="300"/> --impaler
	  <item id="7382" chance="1000"/> --demonrage sword
	  <item id="2488" chance="3000"/> --crown legs
      <item id="2656" chance="2000"/> --blue robe
	  <item id="8877" chance="200"/> --lavos armor
	  <item id="7902" chance="1500"/> --glacier mask
	  <item id="8910" chance="2000"/> --underworld rod
      <item id="2546" countmax="12" chance="6000"/> -- Burst Arrow
	  <item id="2470" chance="1500"/> --golden legs
	  <item id="2520" chance="1500"/> --demon shield
	  <item id="8883" chance="100"/> --windborn colossus armor
	  <item id="2415" chance="100"/> --great axe
      <item id="1987" chance="100000">  -- bag
        <inside> 
			<item id="2152" countmax="6" chance="12000"/> --plat coin
          <item id="2145" countmax="8" chance="8000"/> --small diamond
          <item id="2463" chance="4000"/> --plate armor
		  <item id="7590" chance="5000"/> --GMP
		  <item id="2154" chance="4000"/> --yellow gem
		  <item id="7414" chance="400"/> --abyss hammer
		  <item id="8905" chance="100"/> --sb of dark mysteries
		  <item id="7591" chance="5000"/> --GHP
		  <item id="8871" chance="2000"/> --focus cape
		  <item id="8851" chance="250"/> --royal crossbow
		  <item id="8891" chance="2000"/> --paladin armor
          <item id="2466" chance="800"/>  --golden armor
		  <item id="2522" chance="250"/> --great shield
		  <item id="10521" chance="750"/> --moon backpack
		  <item id="7903" chance="2000"/> --terra hood
		  <item id="8866" chance="400"/> --serpent coat
		  <item id="8879" chance="300"/> --voltage armor
		  <item id="7884" chance="750"/> --terra mantle
		  <item id="2646" chance="100"/> --golden boots
		  <item id="7419" chance="400"/> --dreaded cleaver
		  <item id="2158" chance="2500"/> --blue gem
        </inside> 
      </item> 
    </loot> 
  </monster>
Do monsters.xml wklej:
PHP:
<monster name="Lord Of The Elements" file="Lord Of The Elements.xml"/>

~~NOTKA~~
Twoja szybko??, kt?r? poda?e? by?a za wysoka, zmniejszy?em j?.
Ilo?? HP to 150000 za? expa to 45000.
Atak?w ma po dwa ka?dego ?ywio?u, jak chcia?e?.
Zmienia kolory na niebieski, zielony oraz czerwony.
D?wi?ki:
PHP:
<voices interval="3000" chance="5"> 
<voice sentence="I am feel in one's element..."/> 
<voice sentence="I have a command of the four elements!"/> 
<voice sentence="To feel free, to feel at ease."/> 
</voices>
Loot opisany i dostosowany do exp rate x3. Je?li si? nie podoba - powiedz. Zmieni? to i owo.

#GmHeder
Stw?rz plik o nazwie:
PHP:
Riper.xml
I wklejamy:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Riper" nameDescription="Riper" race="FIRE" experience="1000000" speed="620" manacost="0">
	<health now="100000" max="100000"/>
	<look type="12" head="97" body="50" legs="18" feet="85" corpse="6068"/>
	<targetchange interval="1000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
<attack name="melee" interval="2000" skill="130" attack="130"/>
<attack name="melee" interval="2000" chance="16" min="-420" max="-839"/>
<attack name="fire" interval="1371" chance="21" radius="4" min="-268" max="-2484">
	<attribute key="areaEffect" value="firearea"/>
	<attribute key="shootEffect" value="fire"/>
</attack>
	</attacks>
	<defenses armor="60" defense="75">
		<defense name="healing" interval="1062" chance="16" min="183" max="218">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
</defenses>
<elements>
<element physicalPercent="25"/>
</elements>
<immunities>
		<immunity death="1"/>
		<immunity fire="1"/>
		<immunity paralyze="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
<loot>
	<item id="2160" chance="80000" countmax="17"/> --cc
	<item id="2160" chance="80000" countmax="33"/> --cc
	<item id="6104" chance="100000"/> --cos tam demona
	<item id="6570" chance="85000"/> --to drugie demona
  </loot>
</monster>
Do monsters.xml wklej:
PHP:
<monster name="Riper" file="Riper.xml"/>
 
Last edited:

GmHeder

Advanced User
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Odp: Potwory na zam?wienie.

ok to nastepny boss :D

* Nazwa potwora--->Krolowa Pajakow
* Wygl?d potwora--->ten nowy pajak z 8.54 waing window (cos takiego)
* Ilo?? HP i expa--> 100000, 1000000 ( TO MA BYC BOSS )
* Szybko??----> szybki
* Szansa na zmian? celu (w procentach)----> 5%
* Specjalne

mo?e przesuwa?, itemki te?, ma by? obok gracza, nie mo?e ucieka?.
* Ataki (jestem w stanie stworzy? ka?dy rodzaj ataku) oraz obra?enia przez nie otrzymywane --> Ziemia (exori tera (atak 250-2500 )(melee (duzo critickow))
* Obrona (czy ma si? leczy?, u?ywa? haste)---> leczenie tak po 200 i nie
* Odporno?ci--> ca?kowita na ziemie, trucizne i ?mier?
* Ilo?? defa i arma (ma to zwi?zek z obra?eniami jakie b?dziemy mu zadawa?)---> niewiem o co chodzi ale by byl odporny na melle 25%
* Loot ---> 1-50cc(80%), Szkatowla Krolowej pajakow (id.8261 ( u mnie inny wyglad)(100%), id 6570(85%)
Tyle za wykonanego mobka serdecznie dzi?kuj?.
* Odg?osy ---> (BRAK)
 
Last edited:

Oskar

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Joined
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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
PHP:
Krolowa Pajakow.xml
I wklej:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Krolowa Pajakow" nameDescription="Krolowa Pajakow" race="venom" experience="1000000" speed="620" manacost="0">
	<health now="100000" max="100000"/>
	<look type="347" corpse="11305"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="80"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
	<attack name="melee" interval="2000" min="-742" max="-1287" poison="840"/>
	<attack name="melee" interval="2000" chance="17" min="-831" max="-934"/>
	<attack name="melee" interval="2000" chance="13" min="-1119" max="-1327"/>
	<attack name="earth" interval="1302" chance="17" target="1" range="7" min="-218" max="-2571">
		<attribute key="shootEffect" value="earth"/>
		<attribute key="areaEffect" value="carniphila"/>
	</attack>
	</attacks>
	<defenses armor="55" defense="65">
	<defense name="healing" interval="1082" chance="20" min="-179" max="-217">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
	</defenses>
	<elements>
		<element physicalPercent="25"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
		<immunity death="1"/>
		<immunity earth="1"/>
		<immunity drunk="1"/>
		<immunity poison="1"/>
	</immunities>
	<loot>
		<item id="2160" countmax="32" chance="80000"/> --cc
		<item id="2160" countmax="18" chance="80000"/> --cc
		<item id="8261" chance="100000"/> --Twoj item
		<item id="6570" chance="85000"/> --drugi item
	</loot>
</monster>

Do monsters.xml wklejamy:
PHP:
<monster name="Krolowa Pajakow" file="Krolowa Pajakow.xml"/>

~~NOTKA~~
Piszesz do mnie dziwnym j?zykiem, zak?adam i? potrafisz czyta?, gdy? zacytowa?e? moje s?owa "oraz obra?enia przez nie otrzymywane", ale nie podajesz mi tych obra?e?. Co ma oznacza? "(duzo critickow)"? Critic mo?e by? r?wny 100HP, a mo?e r?wnie? znaczy? 10000HP. Precyzuj swoje zam?wienia, tzn. czy widzi niewidzianych, czy mo?na go sparali?owa? etc.
 
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