Oskar
Forum friend
- Joined
- Jan 24, 2009
- Messages
- 2,256
- Reaction score
- 331
Odp: Potwory na zam?wienie.
Code:
The Many.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Many" nameDescription="a many" race="blood" experience="4000" speed="350" manacost="0">
<health now="8000" max="8000"/>
<look type="121" corpse="6048"/>
<targetchange interval="5000" chance="6"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-200"/>
<attack name="earth" interval="3000" chance="12" length="8" min="-300" max="-550">
<attribute key="areaEffect" value="carniphila"/>
</attack>
<attack name="speed" interval="1000" chance="8" target="1" radius="5" range="7" speedchange="-460" duration="10000">
<attribute key="areaEffect" value="poison"/>
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="ice" interval="2000" chance="13" length="8" min="-200" max="-450">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="ice" interval="1000" chance="8" target="1" range="7" min="-60" max="-220">
<attribute key="areaEffect" value="iceattack"/>
<attribute key="shootEffect" value="ice"/>
</attack>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="293">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="-10"/>
<element icePercent="40"/>
<element energyPercent="-5"/>
</elements>
<immunities>
<immunity invisible="1"/>
<immunity earth="1"/>
</immunities>
<loot>
<item id="7589" chance="10000"/> --SMP
<item id="7589" chance="10000"/> --SMP
<item id="7589" chance="10000"/> --SMP
<item id="7589" chance="10000"/> --SMP
<item id="2475" chance="4000"/> --WH
<item id="2195" chance="700"/> --BoH
<item id="7589" chance="10000"/> --SMP
<item id="9971" countmax="3" chance="7000"/> --gold ignot
<item id="10523" chance="100000"/> --egg
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2197" chance="12000"/> --stone skin amulet
<item id="2536" chance="3000"/> --medusa shield
<item id="2498" chance="1000"/> --RH
<item id="2146" countmax="5" chance="8000"/> --Small sapphire
<item id="10219" chance="4200"/> --sacred tree amulet
</inside>
</item>
</loot>
</monster>
Code:
Demodras.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demodras" nameDescription="Demodras" race="fire" experience="6000" speed="300" manacost="0">
<health now="4500" max="4500"/>
<look type="204" head="20" body="30" legs="40" feet="50" corpse="5984"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-200"/>
<attack name="fire" interval="1000" chance="14" range="7" radius="4" target="1" min="-350" max="-400">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1000" chance="10" range="7" radius="6" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="1000" chance="11" length="8" spread="3" min="-300" max="-550">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="45" defense="45">
<defense name="healing" interval="1000" chance="20" min="150" max="300">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity fire="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="dragon" interval="1000" chance="25" max="2"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="I WILL SET THE WORLD IN FIRE!" yell="1"/>
<voice sentence="I WILL PROTECT MY BROOD!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="70000"/> --gold
<item id="2148" countmax="90" chance="60000"/> --gold
<item id="2152" countmax="10" chance="20000"/> --platinum coin
<item id="2672" countmax="10" chance1="20000"/> --dragon ham
<item id="2033" chance="2000"/> --golden mug
<item id="7590" chance="6000"/> --GMP
<item id="1976" chance="3500"/> --gemmed book
<item id="2413" chance="5000"/> --broad sword
<item id="2498" chance="900"/> --royal helmet
<item id="2509" chance="11000"/> --steel shield
<item id="2492" chance="700"/> --DSM
<item id="2398" chance="7000"/> --mace
<item id="2406" chance="9000"/> --short sword
<item id="2409" chance="3800"/> --serpent sword
<item id="2434" chance="4000"/> --dragon hammer
<item id="2457" chance="9500"/> --steel helmet
<item id="2191" chance="1500"/> --wand of dragonbreath
<item id="2547" countmax="5" chance="4500"/> --power bolt
<item id="7365" countmax="6" chance="10000"/> --onyx arrow
<item id="2546" countmax="10" chance="8500"/> --burst arrow
<item id="2796" countmax="4" chance="6000"/> --green mushroom
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2148" countmax="100" chance="60000"/> --gold
<item id="2392" chance="3500"/> --fire sword
<item id="2167" chance="2000"/> --energy ring
<item id="2479" chance="1500"/> --strange helmet
<item id="2387" chance="1000"/> --double axe
<item id="2397" chance="10000"/> --longsword
<item id="2647" chance="15000"/> --plate legs
<item id="5791" chance="1500"/> --stuffed dragon
<item id="2455" chance="12000"/> --crossbow
<item id="7591" chance="9000"/> --GHP
<item id="2516" chance="2000"/> --dragon shield
<item id="2187" chance="3200"/> --woi
<item id="2146" chance="4500"/> --small sapphire
<item id="2145" chance="3000"/> --small diamond
<item id="2528" chance="2000"/> --tower shield
<item id="2177" chance="1500"/> --life crystal
<item id="5948" chance="5000"/> --red dragon leather
<item id="5882" chance="5000"/> --red dragon scale
<item id="10020" chance="100000"/> --dragon claw
</inside>
</item>
</loot>
</monster>
Code:
The Halloween Hare.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Halloween Hare" nameDescription="The Halloween Hare" race="blood" experience="0" speed="180" manacost="0">
<health now="2000" max="2000"/>
<look type="74"/>
<targetchange interval="2000" chance="95"/>
<strategy attack="0" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="0"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="10"/>
<flag staticattack="10"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="0" attack="0"/>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="vampire" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="ghost" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="witch" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="skeleton" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="mummy" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="Phantasm" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="Pirate Skeleton" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="Dark Torturer" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="Blightwalker" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="spectre" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" monster="juggernaut" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="2000" radius="5" chance="3" item="2096" duration="86400000">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="0" defense="0"/>
<immunities>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity fire="1"/>
<immunity energy="1"/>
<immunity lifedrain="1"/>
<immunity death="1"/>
<immunity holy="1"/>
<immunity invisible="1"/>
<immunity drunk="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drown="1"/>
<immunity physical="1"/>
<immunity poison="1"/>
</immunities>
</monster>