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paral robi pzta

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orzelbot

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chcesz zeby moj paral robiles pzta, zeby nie mozna bylo wchodzic do dp jak sie tego uzywaje
moj paral:
Code:
local combat = createCombatObject() 
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) 

local condition = createConditionObject(CONDITION_PARALYZE) 
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) 
setConditionFormula(condition, -1, 40, -1, 40) 
setCombatCondition(combat, condition) 

function onCastSpell(cid, var) 
local paradelay = getConfigInfo('paralyzeDelay') 
    if isPlayer(variantToNumber(var)) == TRUE then 
        return doCombat(cid, combat, var), exhaustion.set(variantToNumber(var), 30030, paradelay/1000), doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN) 
    else 
        return doCombat(cid, combat, var), doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN) 
    end 
end

chcesz zeby tak samo bylo z f bomb, wie ktos jak to zrobic ?
za pomoc rep
 

orzelbot

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Odp: paral robi pzta

```odswie?am ```

chce tez zeby fbomb tez robil
 

orzelbot

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Odp: paral robi pzta

```odswie?am ```

chce tez zeby fbomb tez robil
 

Oskar

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Odp: paral robi pzta

PHP:
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, true)
 

orzelbot

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Odp: paral robi pzta

sprobowalem zrobic to na fire bombie:
Code:
local combat = createCombatObject()
[B]setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, true) [/B]
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1492)

local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end

i w grze /reload spell
zalogowalem na jakiegos hara uzylem jej i nie dziala ; /
prosze o pomoc
 
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