Vergil93
Advanced User
- Joined
- Jun 19, 2010
- Messages
- 263
- Reaction score
- 6
Nie jest to zwyczajny boss. Na pierwszy rzut oka zachowuje si? normalnie, ale to tylko pozory.
Polecam postawi? go w okolicy bagien, nie tyle polecam co zalecam.
Przejd?my do szczeg???w.
Najpierw idziemy do folderu monsters i tworzymy tam plik o nazwie Du Vea.xml po czym wklejamy do niego:
Tworzymy jeszcze jeden plik o nazwie swampy bilith.xml i wklejamy:
Do monsters.xml doklejamy:
Polecam postawi? go w okolicy bagien, nie tyle polecam co zalecam.
Przejd?my do szczeg???w.
Najpierw idziemy do folderu monsters i tworzymy tam plik o nazwie Du Vea.xml po czym wklejamy do niego:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Du Vea" nameDescription="Du Vea" race="venom" experience="1055" speed="210" manacost="0">
<health now="1700" max="1700"/>
<look type="210" corpse="6037"/>
<targetchange interval="2000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag attackable="1"/>
<flag hostile="1"/>
<flag convinceable="1"/>
<flag canpushitems="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<script>
<event name="Du Vea"/>
</script>
<attacks>
<attack name="melee" interval="2000" skill="75" attack="35" poison="-100"/>
<attack name="energy" interval="964" chance="11" target="1" min="-87" max="-143">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="death" interval="986" chance="12" target="1" min="-142" max="-184">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="earth" interval="975" chance="11" target="1" min="-105" max="-132">
<attribute key="shootEffect" value="earth"/>
<attribute key="areaEffect" value="carniphila"/>
</attack>
<attack name="speed" interval="1003" chance="13" range="7" target="1" speedchange="-321" duration="10000">
<attribute key="areaEffect" value="bats"/>
</attack>
<attack name="poison" interval="1064" chance="12" length="6" spread="2" min="-179" max="-241">
<attribute key="areaEffect" value="greenbubble"/>
</attack>
<attack name="lifedrain" interval="1105" chance="13" length="4" spread="2" min="-142" max="-197">
<attribute key="areaEffect" value="yellowbubble"/>
</attack>
<attack name="manadrain" interval="997" chance="13" target="1" min="-75" max="-99">
<attribute key="areaEffect" value="teleport"/>
</attack>
</attacks>
<defenses armor="15" defense="20">
<defense name="healing" interval="897" chance="11" min="85" max="128">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element holyPercent="-5"/>
<element firePercent="-10"/>
<element energyPercent="50"/>
<element deathPercent="25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity earth="1"/>
<immunity invisible="1"/>
<immunity lifedrain="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="653768764!"/>
<voice sentence="Inferior creatures, bow before my power!"/>
</voices>
<loot>
<item id="2148" countmax="56" chance="33960"/> --gold
<item id="2148" countmax="86" chance="33960"/> --gold
<item id="2397" chance="13540"/> --longsword
<item id="2175" chance="11560"/> --spellbook
<item id="7884" chance="4320"/> --terra mantle
<item id="2181" chance="9300"/> --terra rod
<item id="5898" chance="100000"/> --beho eye
<item id="7590" countmax="2" chance="7540"/> --GMP
<item id="2149" countmax="4" chance="4320"/> --small emerald
<item id="2509" chance="9890"/> --steel shield
<item id="3972" chance="2310"/> --beho helmet
<item id="2377" chance="6540"/> --two handed sword
<item id="2518" chance="1040"/> --beho shield
<item id="2394" chance="6540"/> --morning star
<item id="2512" chance="21050"/> --wooden shield
</loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="swampy bilith" nameDescription="a swampy bilith" race="venom" experience="0" speed="0" manacost="0">
<health now="100" max="100"/>
<look type="109"/>
<strategy attack="0" defense="100"/>
<flags>
<flag hostile="1"/>
<flag convinceable="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<defenses armor="0" defense="0">
<defense name="healing" interval="2000" chance="100" min="-100" max="-100">
<attribute key="areaEffect" value="greenbubble"/>
</defense>
</defenses>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity earth="1"/>
<immunity holy="1"/>
<immunity death="1"/>
<immunity ice="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity drown="1"/>
<immunity invisible="1"/>
</immunities>
</monster>
PHP:
<monster name="Du Vea" file="Du Vea.xml"/>
<monster name="Swampy Bilith" file="swampy bilith.xml"/>