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tfs 0.4 Potionowanie na odleglosc

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Daniel13

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Witam ;)

Mam taki problem :

Na moim serwerze da rade potionowa? na odleg?o?? lecz jak zablokuje potionowanie na odleglosc to nie da rady potionowac ludzi nawet z 1 sqm ;/ wie ktos jak to zrobic

Aby dalo rade tylko potionowac kogos z 1 kratki !
 

Asta

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Odp: tfs 0.4 Potionowanie na odleglosc

Do??czam si? do pro?by. HELP HELP :)
 

Yoxino

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Odp: tfs 0.4 Potionowanie na odleglosc

Podmie?:
.../Ots/Data/Actions/Scripts/Liquids/potions.lua
na:
PHP:
-- Edit by Yoxino
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if fromPosition.x == toPosition.x + 1 or fromPosition.x == toPosition.x - 1 or fromPosition.y == toPosition.y + 1 or fromPosition.y == toPosition.y - 1 then
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid)
		return true
	end

	doTransformItem(item.uid, potion.empty)
	return true
	else
	doPlayerSendCancel(cid, "Nie mozesz uzywac potion?w na odleglosc")
	end
end
Jednak nie dzia?a to na wszystkich OTS. Je?li potion przybierze lokalizacj? gracza to zadzia?a, j?sli przybierze lokalizacj? X="65565" nie zadzia?a...

Pozdrawiam!
Yoxino
 

Daniel13

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Odp: tfs 0.4 Potionowanie na odleglosc

nie dzia?a ;s

nie da rady potionowac nawet siebie :D
 

ZooL 1

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Odp: tfs 0.4 Potionowanie na odleglosc

@up daj twoje potion.lua
 

Daniel13

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Odp: tfs 0.4 Potionowanie na odleglosc

Code:
local config = {
	removeOnUse = "yes",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {230, 320}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
	[8472] = {empty = 7635, splash = 3, health = {300, 400}, mana = {220, 260}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end
		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end
		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end
	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end
	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end
	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end
	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid, 1)
		return true
	end
	doRemoveItem(item.uid, 1)
     doPlayerAddItem(cid, potion.empty, 1)
	return true
end
 

Daniel13

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Odp: tfs 0.4 Potionowanie na odleglosc

od?wie?am ! Help :/
 
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