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Wypadanie itemk?w

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Infernal97

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Cze?? jak zrobi? by nie wypada?y itemki gdy kto? zginie???? Daje m?j config.lua

Code:
-------- config.lua --------
-- Config file for OTServ --
----------------------------

-- data directory location
datadir = "data/"

-- map location
map = "data/world/evolutions.otbm"

-- mapkind
-- options: OTBM for binary map, XML for OTX map
mapkind = "OTBM"

-- map store location (for XML only)
mapstore = "data/world/evolutions-mapstore.xml"

-- house store location (for XML only)
housestore = "data/world/evolutions-housestore.xml"

-- bans storage (for XML only)
banIdentifier = "data/bans.xml"

-- server name
servername = "Engine Furious 7.92 RPG"

-- server location
location = "Poland"

-- server ip (the ip that server listens on)
ip = "11.111.11.11"

-- server port (the port that server listens on)
port = "7171"

-- server url
url = "http://loozik.no-ip.info"

-- server owner name
ownername = ""

-- server owner email
owneremail = ""

-- world type
-- options: pvp, no-pvp, pvp-enforced
worldtype = "pvp"

-- exhausted time in ms (1000 = 1 second)
exhausted = 1000

-- exhausted time in ms for non-aggressive spells (1000 = 1 second)
exhaustedheal = 1000

-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 250

-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
pzlocked = 60*1000

-- house rent period
-- options: daily, weekly, monthly
houserentperiod = "daily"

-- motd (the message box that you sometimes get before you choose characters)
motd = "Welcome to EngineFurious 7.92 RPG. Please choose your character."
motdnum = "1"

-- login message
loginmsg = "Welcome to EngineFurious 7.92 RPG"

-- how many logins attempts until ip is temporary disabled 
-- set to 0 to disable
logintries = 4

-- how long the retry timeout until a new login can be made (without disabling the ip)
retrytimeout = 60*1000

-- how long the player need to wait until the ip is allowed again
logintimeout = 5

-- allow clones (multiple logins of the same char)
-- options: 0 (no), 1 (yes)
allowclones = 0

-- max number of players allowed
maxplayers = "30"

-- SQL type
-- options: mysql, sqlite
sql_type = "mysql"

--- MySQL part (ignore if you are using SQLite)
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db   = "otserv"

--- SQLite part (ignore if you are using MySQL)
sqlite_db = "db.s3db"

-------------------------------------------------------------------------------------------------
---------------------------- Evolutions Basic Configuration ----------------------------
-------------------------------------------------------------------------------------------------

-- world name (shows in the character list)
worldname = "EngineFurious 7.92 RPG"

-- time to save the server (default = 5)
autosave = 30

-- do you want to enable cap system? (yes/no)
capsystem = "yes"

-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15

-- how many summons player can have
maxsummons = 2

-- maximum items in depot
maxdepotitems = 750

-- learn spells (yes/no)
learnspells = "no"

-- do you want everyone to have premium
freepremium = "no"

-- remove ammunation? (bolts/arrows)
removeammunation = "no"

-- remove rune charges? (sd/hmm/gfb)
removerunecharges = "yes"

-- use item hotkeys? (yes/no)
itemhotkeys = "yes"

-- shoot trough battle window on players? (yes/no)
battlewindowplayers = "yes"

-- use account manager? (yes/no)
accountmanager = "no"

-- summon follows master everywhere
summonsfollow = "yes"

-- allow outfit change
outfitchange = "yes"

-- damage to players with the same feet
feetdamage = "yes"

-- guild system type (SQL only)(ingame/online)
-- online guild system requires the latest Swelia AAC
guildsystem = "ingame"

-------------------------------------------------------------------------------------
----------------------------------- Multipliers -----------------------------------
-------------------------------------------------------------------------------------

-- experience multiplier (how much faster you got exp from monsters)
expmul = 5

-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 1

-- monster lootrating (how much faster you get items from monsters)
lootmul = 2

-- skill multiplier (another multiplier in data/vocations.xml)
skillmul = 30

-- manaspent multiplier  (another multiplier in data/vocations.xml)
manamul = 10

-- how many monsters spawn at a time in 1 spawn
spawnmul = 2

-- Price for each SQM when buying a house
houseprice = 1000

-- level to buy a house
houselevel = 30

-- maximum death entries per player
maxdeathentries = 5

-- max message buffer (default = 4)
-- how fast you get muted
messagebuffer = 6

-- minimum action interval (default = 200)
minactioninterval = 200

-- protection for those under this level
protectionlimit = 30

-- critical damage and chance {chance, extra damage percent}
criticaldamage = {"10", "50"}

---------------------------------------------------------------------------------------
-------------------------- Skull System configuration -------------------------
---------------------------------------------------------------------------------------

-- time to lose a white skull (1 = 1 minute)
whitetime = 15

-- time to lose one frag (1 = 1 minute)
fragtime = 1*60

-- ban unjust, how many frags you need to get banned (1 = 1 frag)
banunjust = 8

-- red skull unjust, how many frags you need to get a red skull (1 = 1 frag)
redunjust = 6

-- bantime, for how long the player is banned (1 = 1 hour)
bantime = 24*1

--------------------------------------------------------------------------------------
------------------------------- GM access rights --------------------------------
--------------------------------------------------------------------------------------

-- access to walk into houses and open house doors
accesshouse = 3

-- access to login without waiting in the queue or when server is closed
accessenter = 1

-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3

-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1

-- access to move distant items from/to distant locations
accessremote = 3

-- access to see id and position of the item you are looking at
accesslook = 2
 

Azakelis

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Odp: Wypadanie itemk?w

Code:
-- monster lootrating (how much faster you get items from monsters)
lootmul = 0
Powinno dzia?a?, ale nie mam 100% pewno?ci.
 

Infernal97

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Odp: Wypadanie itemk?w

Chodzi mi o to gdy kto? zginie dalem edita bo zle sformuowalem wypowiedz;]
 

Azakelis

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Odp: Wypadanie itemk?w

W twoim silniku nie ma tej funkcji (Lub nie ma jej w config'u)
Spr?buj na ko?cu dopisa?:
Code:
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"4", "4", "4", "[COLOR="Lime"]5[/COLOR]", "[COLOR="RoyalBlue"]100[/COLOR]"}
Tracenie eq podczas dead'a (Ustaw na 0 je?li nie ma wypada?.)
Tracenie bp podczas dead'a(Ustaw na 0 je?li nie ma wypada?.)
[Uwaga mo?e nie dzia?a?!]
 

Infernal97

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Odp: Wypadanie itemk?w

W?a?nie o tym akurat wiedzia?em i mi nie dzia?a to;/
 
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