login989
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- Dec 4, 2010
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Dzie? dobry czy moglby mi ktos naporawic czar pod tibie 8.1 bo nie zabardzo dziala ;///
To ten czar:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -20000, -1.6, -30000)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FLAMTDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT,39)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -20000, -1.6, -50000)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT,39)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -20000, -1.6, -30000)
arr1 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
arr2 = {
{1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1},
{0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1},
{1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1},
{0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
arr3 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3,}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
end
Dzi?ki z g?ry
To ten czar:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -20000, -1.6, -30000)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FLAMTDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT,39)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -20000, -1.6, -50000)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT,39)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -20000, -1.6, -30000)
arr1 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
arr2 = {
{1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1},
{0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1},
{1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1},
{0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
arr3 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3,}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
end
Dzi?ki z g?ry