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rateSpawn = 1.0

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Oskar

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Dobry,
Na jakiej zasadzie dzia?a ten rate? Daj?c x10 nic w spawnie si? nie zmienia, potwory pojawiaj? si? po takim samym czasie jak gdybym mia? dane x1 czy x100.
 

Rolan4414

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Odp: rateSpawn = 1.0

mam pytanie czy daj?c 10 dajesz zero po przecinku 0? chodzi mi o to czy wpisujesz 1.0 czy 10
 

Rolan4414

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Odp: rateSpawn = 1.0

@up to nie chodzi o expa wi?c raczej to nic nieda
@topic
chodzi tutaj o to ?e 1.0 to jest normalny resp i jak zabijesz moba to on si? respi po czasie takim jak w real im bedzie to mniejsze tym cz?sciej im wieksze tym p??niej czaisz? tylko nie przesadz z tym
 

Oskar

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Odp: rateSpawn = 1.0

Przeczytaj uwa?nie co napisa?em. Niewa?ne jak? liczb? wpisz? to potwory i tak respi? si? po oko?o 3 minutach (+- 30 sec). Daj?c 10000, 100 czy 0.0001 to i tak resp pozostaje sta?y.

#3x up
Daj? zero po przecinku. Np 10.0, 100.0

#down
Nie mam acc makera.
 
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Rolan4414

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Odp: rateSpawn = 1.0

mi si? zdaje ?e to 1.0 to jest mno?nik i maksymaly wynosi jakie? 2 wi?c spr?buj ustawic 1.1 albo 0.9 a jak chcesz dok?adniej ustaw w acc makerze
 
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Oskar

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Odp: rateSpawn = 1.0

Nie. Daj?c 2.0 nic si? nie zmieni?o, ci?gle 3 minuty +- 30 sekund. Da?em 0.01 i to samo. Sprawd?cie czy u was to dzia?a.

#up
Pomys?y gdzie mo?e tkwi? b??d?

Takie co? znalaz?em w sourcach:
PHP:
	spawnMonster(spawnId, sb.mType, sb.pos, sb.direction);
++spawnCount;
if(spawnCount >= (uint32_t)g_config.getNumber(ConfigManager::RATE_SPAWN))
	break;
 
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Rolan4414

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Odp: rateSpawn = 1.0

helper i oskar poka?cie swoje configi spr?bujemy por?wna? i wyjdzie nam w czym tkwi problem
 

Oskar

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Odp: rateSpawn = 1.0

Tutaj m?j:
PHP:
-- NaxedOt Config

	-- Account manager
	accountManager = true
	namelockManager = false
	newPlayerChooseVoc = false
	newPlayerSpawnPosX = 1060
	newPlayerSpawnPosY = 1057
	newPlayerSpawnPosZ = 7
	newPlayerTownId = 1
	newPlayerLevel = 1
	newPlayerMagicLevel = 0
	generateAccountNumber = false

	-- Unjustified kills
	-- NOTE: *Banishment and *BlackSkull variables are >summed up<
	-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
	-- *RedSkull equivalents.
	-- Auto banishing works only if useBlackSkull set to negative.
	-- advancedFragList is not advised if you use huge frags
	-- requirements.
	redSkullLength = 1 * 24 * 3600
	blackSkullLength = 3 * 24 * 3600
	dailyFragsToRedSkull = 3
	weeklyFragsToRedSkull = 5
	monthlyFragsToRedSkull = 10
	dailyFragsToBlackSkull = dailyFragsToRedSkull
	weeklyFragsToBlackSkull = weeklyFragsToRedSkull
	monthlyFragsToBlackSkull = monthlyFragsToRedSkull
	dailyFragsToBanishment = dailyFragsToRedSkull
	weeklyFragsToBanishment = weeklyFragsToRedSkull
	monthlyFragsToBanishment = monthlyFragsToRedSkull
	blackSkulledDeathHealth = 40
	blackSkulledDeathMana = 0
	useBlackSkull = false
	useFragHandler = true
	advancedFragList = false

	-- Banishments
	-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
	-- killsBanLength works only if useBlackSkull option is disabled.
	notationsToBan = 3
	warningsToFinalBan = 4
	warningsToDeletion = 5
	banLength = 1 * 24 * 3600
	killsBanLength = 1 * 24 * 3600
	finalBanLength = 7 * 24 * 3600
	ipBanishmentLength = 1 * 24 * 3600
	broadcastBanishments = true
	maxViolationCommentSize = 200
	violationNameReportActionType = 2
	autoBanishUnknownBytes = false

	-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp"
	protectionLevel = 30
	pvpTileIgnoreLevelAndVocationProtection = true
	pzLocked = 30 * 1000
	huntingDuration = 30 * 1000
	criticalHitChance = 4
	criticalHitMultiplier = 1.01
	displayCriticalHitNotify = false
	removeWeaponAmmunition = true
	removeWeaponCharges = true
	removeRuneCharges = true
	whiteSkullTime = 5 * 60 * 1000
	noDamageToSameLookfeet = false
	showHealingDamage = false
	showHealingDamageForMonsters = true
	fieldOwnershipDuration = 5 * 1000
	stopAttackingAtExit = true
	oldConditionAccuracy = false
	loginProtectionPeriod = 10 * 1000
	deathLostPercent = 10
	stairhopDelay = 2 * 1000
	pushCreatureDelay = 2 * 1000
	deathContainerId = 1987
	gainExperienceColor = 215
	addManaSpentInPvPZone = true
	squareColor = 0
	allowFightback = true

	-- Connection config
	worldId = 0
	ip = auto
	bindOnlyConfiguredIpAddress = false
	loginPort = 7171
	gamePort = 7172
	adminPort = 7171
	statusPort = 7171
	loginTries = 10
	retryTimeout = 5 * 1000
	loginTimeout = 60 * 1000
	maxPlayers = 100
	motd = "Witaj na serwerze - Rangers Apprentice RPG! Zyczymy udanej zabawy."
	displayOnOrOffAtCharlist = false
	onePlayerOnlinePerAccount = true
	allowClones = false
	serverName = "Rangers Apprentice RPG"
	loginMessage = "Witaj na serwerze - Rangers Apprentice RPG! Zyczymy udanej zabawy."
	statusTimeout = 5 * 60 * 1000
	replaceKickOnLogin = true
	forceSlowConnectionsToDisconnect = false
	loginOnlyWithLoginServer = false
	premiumPlayerSkipWaitList = false

	
	-- Deathlist
	deathListEnabled = true
	deathListRequiredTime = 1 * 60 * 1000
	deathAssistCount = 19
	maxDeathRecords = 5

	-- Guilds
	ingameGuildManagement = true
	levelToFormGuild = 20
	premiumDaysToFormGuild = 0
	guildNameMinLength = 2
	guildNameMaxLength = 20

	-- Highscores
	highscoreDisplayPlayers = 15
	updateHighscoresAfterMinutes = 60

	-- Houses
	buyableAndSellableHouses = true
	houseNeedPremium = false
	bedsRequirePremium = false
	levelToBuyHouse = 50
	housesPerAccount = 1
	houseRentAsPrice = true
	housePriceAsRent = true
	housePriceEachSquare = 1000
	houseRentPeriod = "daily"
	houseCleanOld = 0
	guildHalls = true

	-- Item usage
	timeBetweenActions = 200
	timeBetweenExActions = 1000
	checkCorpseOwner = true
	hotkeyAimbotEnabled = true

	-- Map
	-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
	mapName = "NaxedMap"
	mapAuthor = "Oskar"
	randomizeTiles = true
	useHouseDataStorage = false
	storeTrash = true
	cleanProtectedZones = true
	mailboxDisabledTowns = "-1"

	-- Startup
	-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
	-- coresUsed are seperated by comma cores ids used by server process,
	-- default is -1, so it stays untouched (automaticaly assigned by OS).
	defaultPriority = "high"
	niceLevel = 5
	coresUsed = "-1"
	optimizeDatabaseAtStartup = true
	removePremiumOnInit = true
	confirmOutdatedVersion = false

	-- Muted buffer
	maxMessageBuffer = 100
	bufferMutedOnSpellFailure = false

	-- Miscellaneous
	-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
	-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
	-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
	dataDirectory = "data/"
	allowChangeOutfit = true
	allowChangeColors = true
	allowChangeAddons = true
	disableOutfitsForPrivilegedPlayers = false
	bankSystem = true
	saveGlobalStorage = true
	displaySkillLevelOnAdvance = true
	spellNameInsteadOfWords = true
	emoteSpells = true
	promptExceptionTracerErrorBox = true
	storePlayerDirection = false
	monsterLootMessage = 1
	monsterLootMessageType = 25
	separateViplistPerCharacter = false

	-- Ghost mode
	ghostModeInvisibleEffect = false
	ghostModeSpellEffects = true

	-- Limits
	idleWarningTime = 4 * 60 * 1000
	idleKickTime = 5 * 60 * 1000
	expireReportsAfterReads = 1
	playerQueryDeepness = 2
	maxItemsPerPZTile = 0
	maxItemsPerHouseTile = 0

	-- Premium-related
	freePremium = true
	premiumForPromotion = true

	-- Blessings
	-- NOTE: blessingReduction* regards items/containers loss.
	-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
	blessingOnlyPremium = true
	blessingReductionBase = 30
	blessingReductionDecreament = 5
	eachBlessReduction = 8

	-- Rates
	-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
	-- rateExperienceFromPlayers 0 to disable.
	experienceStages = false
	rateExperience = 1.0
	rateExperienceFromPlayers = 0
	rateSkill = 1.0
	rateMagic = 1.0
	rateLoot = 1.0
	rateSpawn = 0.01

	-- Monster rates
	rateMonsterHealth = 1
	rateMonsterMana = 1
	rateMonsterAttack = 1
	rateMonsterDefense = 1

	-- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1

	-- Stamina
	-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
	-- rateStaminaHits multiplies every hit done a creature, which are later
	-- multiplied by player attack speed.
	-- rateStaminaGain is divider of every logged out second, eg:
	-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
	-- rateStaminaThresholdGain is divider for the premium stamina.
	-- staminaRatingLimit* is in minutes.
	rateStaminaLoss = 1
	rateStaminaGain = 3
	rateStaminaThresholdGain = 12
	staminaRatingLimitTop = 41 * 60
	staminaRatingLimitBottom = 14 * 60
	rateStaminaAboveNormal = 1.0
	rateStaminaUnderNormal = 0.5
	staminaThresholdOnlyPremium = true

	-- Party
	-- NOTE: experienceShareLevelDifference is float number.
	-- experienceShareLevelDifference is highestLevel * value
	experienceShareRadiusX = 30
	experienceShareRadiusY = 30
	experienceShareRadiusZ = 1
	experienceShareLevelDifference = 2 / 3
	extraPartyExperienceLimit = 20
	extraPartyExperiencePercent = 10
	experienceShareActivity = 1 * 60 * 1000

	-- Global save
	-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
	-- if you want such a system please check out data/globalevents/globalevents.xml.
	globalSaveEnabled = false
	globalSaveHour = 8
	shutdownAtGlobalSave = true
	cleanMapAtGlobalSave = false

	-- Spawns
	deSpawnRange = 2
	deSpawnRadius = 50

	-- Summons
	maxPlayerSummons = 2
	teleportAllSummons = true
	teleportPlayerSummons = false

	-- Status
	ownerName = "Oskar"
	ownerEmail = "oskar1121@gmail.com"
	url = "oskar121.no-ip.org"
	location = "Europe"
	displayGamemastersWithOnlineCommand = false

	-- Logs
	-- NOTE: This kind of logging does not work in GUI version.
	-- For such, please compile the software with __GUI_LOGS__ flag.
	adminLogsEnabled = false
	displayPlayersLogging = true
	prefixChannelLogs = ""
	runFile = ""
	outLogName = ""
	errorLogName = ""
	truncateLogsOnStartup = false

Wrzuci?em Tw?j config do mojego i ci?gle to samo.
 
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Grabek980

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Odp: rateSpawn = 1.0

Podmieniaj ka?dy folder i plik po kolei i po ka?dej podmieni? sprawdzaj czy to co? da?o, innego wyj?cia chyba nie masz.
 

Oskar

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Odp: rateSpawn = 1.0

Nic nie da?o. Od?wie?am.
 
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