attackType = ATTACK_NONE
animationEffect = NM_ANI_NONE
hitEffect = NM_ME_NONE
damageEffect = NM_ME_MAGIC_ENERGIE
animationColor = RED
offensive = false
drawblood = false
MagicShieldObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
speed = getSpeed(cid)
time = 62 -- 2:00 minutes
addspeed = (speed*1.3)-24
changeSpeed(cid, addspeed, time)
setPlayerLightLevel(cid,12)
ret = doTargetMagic(cid, centerpos, MagicShieldObject:ordered())
if (ret) then
changeOutfit(cid, 420, time)
cursedseal(cid, time)
end
return ret
end