What's new

Update silnika z 8.50 na 8.62 i debugi klienta.

Status
Not open for further replies.

FILONEK

Active User
Joined
Aug 18, 2008
Messages
110
Reaction score
6
Age
31
Witam!
Zrobi?em update silnika z 8.50 na 8.62. Wchodz? na serwer, zadowolony i debug jak probuje uzyc potka, zje?? food. Domysli?em si? ?e 8.62 potki sie ??cz? wi?c wstawi?em NOWY skrypt "potions" do actions.xml, itd.(oczywiscie stary usuna??m, w acitions.xml tez) W konsoli nie ma b??d?w, ale mog? pi? potka i dopiero wtedy debuguje. Po nast?pnym zalogowaniu, jest pusty vial, i wi?cej many. Nie wiem gdzie mo?e lezecz przyczyne tego b??du. W skrypcie? nowy skrypt:
local ultimateHealthPot = 8473
local greatHealthPot = 7591
local greatManaPot = 7590
local greatSpiritPot = 8472
local strongHealthPot = 7588
local strongManaPot = 7589
local healthPot = 7618
local manaPot = 7620
local smallHealthPot = 8704
local antidotePot = 8474
local greatEmptyPot = 7635
local strongEmptyPot = 7634
local emptyPot = 7636

local antidote = createCombatObject()
setCombatParam(antidote, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(antidote, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(antidote, COMBAT_PARAM_TARGETCASTERORTOPMOST, TRUE)
setCombatParam(antidote, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(antidote, COMBAT_PARAM_DISPEL, CONDITION_POISON)

local exhaust = createConditionObject(CONDITION_EXHAUST_HEAL)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.

function onUse(cid, item, fromPosition, itemEx, toPosition)
if(itemEx.uid ~= cid or itemEx.itemid ~= 1) then
return TRUE
end

if(getCreatureCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end

if(item.itemid == antidotePot) then
if(doCombat(cid, antidote, numberToVariant(cid)) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, emptyPot, 1)
elseif(item.itemid == smallHealthPot) then
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 50, 100, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, emptyPot, 1)
elseif(item.itemid == healthPot) then
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 100, 200, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, emptyPot, 1)
elseif(item.itemid == manaPot) then
if(doTargetCombatMana(0, cid, 70, 130, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, emptyPot, 1)
elseif(item.itemid == strongHealthPot) then
if(not(isKnight(cid) or isPaladin(cid)) or (getPlayerLevel(cid) < 50)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by paladins and knights of level 50 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 200, 400, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, strongEmptyPot, 1)
elseif(item.itemid == strongManaPot) then
if(not(isSorcerer(cid) or isDruid(cid) or isPaladin(cid)) or (getPlayerLevel(cid) < 50)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by sorcerers, druids and paladins of level 50 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end

if(doTargetCombatMana(0, cid, 110, 190, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, strongEmptyPot, 1)
elseif(item.itemid == greatSpiritPot) then
if(not(isPaladin(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by paladins of level 80 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 200, 400, CONST_ME_MAGIC_BLUE) == LUA_ERROR or doTargetCombatMana(0, cid, 110, 190, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, greatEmptyPot, 1)
elseif(item.itemid == greatHealthPot) then
if(not(isKnight(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by knights of level 80 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 500, 700, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, greatEmptyPot, 1)
elseif(item.itemid == greatManaPot) then
if(not(isSorcerer(cid) or isDruid(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by sorcerers and druids of level 80 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end

if(doTargetCombatMana(0, cid, 200, 300, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, greatEmptyPot, 1)
elseif(item.itemid == ultimateHealthPot) then
if(not(isKnight(cid)) or (getPlayerLevel(cid) < 130)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by knights of level 130 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 800, 1000, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doAddCondition(cid, exhaust)
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, greatEmptyPot, 1)
end
return TRUE
end

a tutaj linijka w actions.xml:

<action itemid="7588" script="other/potions.lua"/>
<action itemid="7589" script="other/potions.lua"/>
<action itemid="7590" script="other/potions.lua"/>
<action itemid="7591" script="other/potions.lua"/>
<action itemid="7618" script="other/potions.lua"/>
<action itemid="7620" script="other/potions.lua"/>
<action itemid="8472" script="other/potions.lua"/>
<action itemid="8473" script="other/potions.lua"/>
<action itemid="8474" script="other/potions.lua"/>
<action itemid="8704" script="other/potions.lua"/>
 

Acetone

Active User
Joined
Nov 22, 2010
Messages
108
Reaction score
35
Odp: Update silnika z 8.50 na 8.62 i debugi klienta.

PHP:
local config = {
removeOnUse = "yes",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "yes", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end

if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end

doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end

if(hasCondition(cid, CONDITION_EXHAUST)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end

local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end

local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end

doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
doRemoveItem(item.uid)
return true
end

doTransformItem(item.uid, potion.empty)
return true
end
Kompilowa?e? silnik?

Regards,
Acetone
 

FILONEK

Active User
Joined
Aug 18, 2008
Messages
110
Reaction score
6
Age
31
Odp: Update silnika z 8.50 na 8.62 i debugi klienta.

Tak, z otlandu ?ci?gn??em source code. W?a?nie za??czam silniki za sekund? dam zna?. :d

Dupa :( Nie dzia?a. Zastanawia mnie czy ??czenie potionk?w jest zawarte w samym silniku tzn. w kodzie c++, czy jako skrypt xml, kt?ry dodajemy dosilnika? Bo je?eli w c++ to b?d? musia? kompilowa? :/
 
Last edited:

FILONEK

Active User
Joined
Aug 18, 2008
Messages
110
Reaction score
6
Age
31
Odp: Update silnika z 8.50 na 8.62 i debugi klienta.

Refresh, powy?ej skrypt te? nie pom?g? :/
 
Status
Not open for further replies.
Top