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Skrypty & Kody Fluidy podl?d ile doda?y many/hp

Pucek1993

Active User
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Feb 4, 2016
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Cze?? mam pro?b?, pom?g?by mi kto? przerobi? skrypt aby pokazywa? ile potion w danym momencie doda? many/hp?

PHP:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)

local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)

local fluidMessage = {
	[3] = 'Aah...',
	[4] = 'Urgh!',
	[5] = 'Mmmh.',
	[7] = 'Aaaah...',
	[8] = 'Aaaah...',
	[10] = 'Aaaah...',
	[11] = 'Urgh!',
	[13] = 'Urgh!',
	[15] = 'Aah...',
	[19] = 'Urgh!',
	[43] = 'Aaaah...'
}

local function graveStoneTeleport(cid, fromPosition, toPosition)
	local player = Player(cid)
	if not player then
		return true
	end

	player:teleportTo(toPosition)
	player:say('Muahahahaha..', TALKTYPE_MONSTER_SAY, false, player)
	fromPosition:sendMagicEffect(CONST_ME_DRAWBLOOD)
	toPosition:sendMagicEffect(CONST_ME_MORTAREA)
end

function onUse(player, item, fromPosition, target, toPosition)
	local targetType = ItemType(target.itemid)
	if targetType:isFluidContainer() then
		if target.type == 0 and item.type ~= 0 then
			target:transform(target.itemid, item.type)
			item:transform(item.itemid, 0)
			return true
		elseif target.type ~= 0 and item.type == 0 then
			target:transform(target.itemid, 0)
			item:transform(item.itemid, target.type)
			return true
		end
	end

	if target.itemid == 1 then
		if item.type == 0 then
			player:sendTextMessage(MESSAGE_STATUS_SMALL, 'It is empty.')

		elseif target.uid == player.uid then
			if isInArray({3, 43}, item.type) then
				player:addCondition(drunk)

			elseif item.type == 4 then
				player:addCondition(poison)

			elseif item.type == 7 then
				player:addMana(math.random(50, 150))
				fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
				
			elseif item.type == 15 then
				player:addMana(math.random(250, 450))
				fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)

			elseif item.type == 10 then
				player:addHealth(60)
				fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
			end

			player:say(fluidMessage[item.type] or 'Gulp.', TALKTYPE_MONSTER_SAY)
			item:transform(item.itemid, 0)
		else
			local pool = Game.createItem(2016, item.type, toPosition)
			if pool then
				pool:decay()
			end
			item:transform(item.itemid, 0)
		end

	else

		local fluidSource = targetType:getFluidSource()
		if fluidSource ~= 0 then
			item:transform(item.itemid, fluidSource)

		elseif item.type == 0 then
			player:sendTextMessage(MESSAGE_STATUS_SMALL, 'It is empty.')

		else
			if item.type == 2 and target.actionid == 2023 then
				toPosition.y = toPosition.y + 1
				local creatures, destination = Tile(toPosition):getCreatures(), Position(32791, 32332, 10)
				if #creatures == 0 then
					graveStoneTeleport(player.uid, fromPosition, destination)
				else
					local creature
					for i = 1, #creatures do
						creature = creatures[i]
						if creature and creature:isPlayer() then
							graveStoneTeleport(creature.uid, toPosition, destination)
						end
					end
				end

			else
				if toPosition.x == CONTAINER_POSITION then
					toPosition = player:getPosition()
				end

				local pool = Game.createItem(2016, item.type, toPosition)
				if pool then
					pool:decay()
				end
			end
			item:transform(item.itemid, 0)
		end
	end

	return true
end
 

TenTypSwir

NNSTORY.EU Developer
Joined
Jun 8, 2010
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Odp: Fluidy podl?d ile doda?y many/hp

W config.lua ustaw showHealing.... na true
 

Pucek1993

Active User
Joined
Feb 4, 2016
Messages
71
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Odp: Fluidy podl?d ile doda?y many/hp

U?ywam OTX servera 3 i nie mam takiej opcji. Dodam ?e silnik jest skompilowany pod tibi? 7.60
 

Candy Boy

Active User
Joined
Jun 27, 2014
Messages
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Odp: Fluidy podl?d ile doda?y many/hp

Jak masz:
Code:
elseif item.type == 7 then
				player:addMana(math.random(50, 150))
				fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
Wrzu? sobie math.random(50, 150) na zmienn? i p??niej player:addMana(zmienna) oraz player:say('+'..zmienna..'mp', TALKTYPE_MONSTER_SAY)
 
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