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Potwory na zam?wienie.

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Oskar

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Wracam do tworzenia monster?w na zam?wienie. Robi? je pod tibi? 8.1 i wy?ej.
Zasady:
1. Jeden potw?r na osob? (dop?ki nie dostarcz? gotowego projektu nie b?d? rozpatrywa? nast?pnych zlece? danego u?ytkownika).
2. Zam?wienie powinno wygl?da? w ten spos?b:
* Nazwa potwora
* Wygl?d potwora
* Ilo?? HP i expa
* Szybko??
* Czy monster ma skupia? si? na ataku czy obronie (podawa? ilo?? w procentach, mo?na ustawi? by skupia? si? na obronie w 50% oraz 50% na ataku)
* Szansa na zmian? celu (w procentach) oraz cz?stotliwo?? (w sekundach)
* Specjalne (czy mo?e przesuwa? skrzynki, itemy, czy mo?na go przywo?ywa? za pomoc? czaru, czy mo?na przejmowa? run?, ma utrzymywa? dystans od gracza czy te? nie, przy ilu HP ma ucieka?, czy HP ma by? widoczne, ma si? rusza? czy sta? w miejscu)
* Ataki (jestem w stanie stworzy? ka?dy rodzaj ataku) oraz obra?enia przez nie otrzymywane
* Obrona (czy ma si? leczy?, u?ywa? haste, stawa? si? niewidzialny, zmienia? outfit)
* Odporno?ci (na co ma by? odporny, wra?liwy)
* Ilo?? defa i arma (ma to zwi?zek z obra?eniami jakie b?dziemy mu zadawa?)
* Loot oraz cz?stotliwo?? wypadania
* Odg?osy
3. Nie robi? potwor?w na exp typu x999.
4. Zam?wienie wykonuj? w czasie kilkunastu minut, je?li jestem dost?pny, je?li nie to najp??niej w ci?gu 48 godzin za??cz? wykonanie pracy.
5#. Dodatkowo mog? stworzy? czary na specjalne zam?wienie w folderze spells, kt?rymi b?d? si? pos?ugiwa? monstery przeze mnie stworzone.
6#. Tworz? r?wnie? itemy z pliku items.xml, kt?re potem mog? doda? do lootu waszego monstera.
7#. Mog? r?wnie? sprawi? by potw?r ?wieci? w ciemno?ciach na dany kolor z dan? intensywno?ci? padania ?w ?wiat?a.
8#. Od dnia dzisiejszego mog? r?wnie? tworzy? czary, kt?re zmniejszaj? skilla graczowi o dan? ilo?? b?d? procent.
9#. Nie robi? potwor?w z RL Tibii, chyba ?e wyra?? na to zgod?.
10#. Robi? teraz specjalne umiej?tno?ci, kt?re potw?r mo?e posiada? (na przyk?ad teleportowanie si? do gracza etc).
# Nowy punkt
Zapraszam r?wnie? do mojego poradnika o tworzeniu monster?w:
Poradnik By Oskar.

Notka moderatorska:
Jako, ?e autor poprosi? mnie o otwarcie tematu na nowo, a potwory tworzone przez niego s? niczego sobie - przyklejam.
 

wezyk122p

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Odp: Potwory na zam?wienie.

* Nazwa potwora - Elite Squirrel
* Wygl?d potwora - Squirrel
* Ilo?? HP i expa - exp 500kk, hp 1kk
* Szybko?? - ma?a
* Szansa na zmian? celu (w procentach) - 10%
* Specjalne -brak
* Ataki - co? w stylu ataku apo
* Obrona - brak
* Odporno?ci- brak
* Ilo?? defa i arma - 100, 100
* Loot oraz cz?stotliwo?? wypadania - cc cz?sto.
* Odg?osy- Muhahaha, Gin bocie!, A teraz uciekaj...
 

Oskar

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Odp: Potwory na zam?wienie.

Jako i? nudzi mi si? to zrobi? Ci tego monstera, mimo i? ?amie on m?j regulamin:

W monsters/scripts stw?rz plik o nazwie "Elite Squirrel" i wklej do niego:
Code:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Elite Squirrel" nameDescription="an elite squirrel" race="blood" experience="500000000" speed="120" manacost="0">
    <health now="1000000" max="1000000"/>
    <look type="74" head="20" body="30" legs="40" feet="50" corpse="3119"/>
    <targetchange interval="10000" chance="10"/>
    <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="230" attack="210"/>
    <attack name="death" interval="1000" chance="8" radius="9" target="0" min="-800" max="-1900">
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-850" duration="60000">
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="strength" interval="1000" chance="10" radius="5" target="0" min="-600" max="-1450">
      <attribute key="areaEffect" value="blackspark"/>
    </attack>
    <attack name="fire" interval="1000" chance="13" range="7" radius="7" target="1" min="-800" max="-1400">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="manadrain" interval="1000" chance="8" radius="10" target="0" min="-900" max="-1200">
      <attribute key="areaEffect" value="energyarea"/>
    </attack>
    <attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-400" max="-1600">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    <attack name="poisoncondition" interval="1000" chance="18" length="0" spread="0" min="-800" max="-1000">
      <attribute key="areaEffect" value="greenspark"/>
    </attack>
    <attack name="lifedrain" interval="1000" chance="6" radius="14" target="0" min="-600" max="-1200">
      <attribute key="areaEffect" value="greenshimmer"/>
    </attack>
  </attacks>
    <defenses armor="100" defense="100"/>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="0"/>
      <immunity fire="0"/>
      <immunity poison="0"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="0"/>
      <immunity outfit="0"/>
      <immunity drunk="0"/>
      <immunity invisible="0"/>
    </immunities>
    <voices interval="6000" chance="10">
    <voice sentence="Muhahaha"/>
	<voice sentence="Gin bocie!"/>
	<voice sentence="A teraz uciekaj..."/>
    </voices>
    <loot>
      <item id="2160" countmax="100" chance="70000"/>

    </loot>
  </monster>

W monsters.xml wpisz:
Code:
<monster name="Elite Squirrel" file="Elite Squirrel.xml"/>
 

kakashininja

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Odp: Potwory na zam?wienie.

* Nazwa potwora--->Baglorg
* Wygl?d potwora--->demon
* Ilo?? HP i expa--> 10000, 1000
* Szybko??----> 180
* Szansa na zmian? celu (w procentach)----> 10%
* Specjalne (czy mo?e przesuwa? skrzynki, itemy, czy mo?na go przywo?ywa? za pomoc? czaru, czy mo?na przejmowa? run?, ma utrzymywa? dystans od gracza czy te? nie, przy ilu HP ma ucieka?) ---> mo?e przesuwa?, itemki te?, mo?na go przywo?a?, nie mo?na przejmowa? run?, ma by? obok gracza, nie mo?e ucieka?.
* Ataki (jestem w stanie stworzy? ka?dy rodzaj ataku) oraz obra?enia przez nie otrzymywane --> ogniste ale w kontakcie(melee)
* Obrona (czy ma si? leczy?, u?ywa? haste)---> nie i nie
* Odporno?ci--> ca?kowita na ogie? i ?mier?
* Ilo?? defa i arma (ma to zwi?zek z obra?eniami jakie b?dziemy mu zadawa?)---> nie znam si? ale tak jak demoy tylko troche wi?cej
* Loot ---> 1-3cc(80%), demon armor(35%), demon shield(40%)
Tyle za wykonanego mobka serdecznie dzi?kuj?.
* Odg?osy ---> Die!!
 

Oskar

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Odp: Potwory na zam?wienie.

W monsters tworzysz plik o nazwie "Baglorg" i wklejasz:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Baglorg" nameDescription="a baglorg" race="fire" experience="1000" speed="180" manacost="10000">
  <health now="10000" max="10000"/>
  <look type="35" corpse="5995"/>
  <targetchange interval="3000" chance="10"/>
  <strategy attack="90" defense="10"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="100" attack="110"/>
    <attack name="physical" interval="2000" chance="30" range="1" radius="7" target="1" min="-150" max="-250">
		<attribute key="shootEffect" value="fire"/>
		<attribute key="areaEffect" value="firearea"/>
	</attack>
    <attack name="physical" interval="2000" chance="12" range="1" radius="1" target="1">
		<attribute key="shootEffect" value="fire"/>
	</attack>
    <attack name="physical" interval="1000" chance="12" length="8" spread="6" min="-300" max="-467">
		<attribute key="areaEffect" value="firearea"/>
	</attack>
	<attack name="physical" interval="2000" chance="15" target="1" min="-100" mx="-146">
		<attribute key="shootEffect" value="rednote"/>
	</attack>
	<attack name="physical" interval="3000" chance="10" range="1" target="1" min="-210" max="-300">
		<attribute key="areaEffect" value="fire"/>
	</attack>
  </attacks>
  <defenses armor="75" defense="75"/>
  <immunities>
    <immunity fire="1"/>
    <immunity drown="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
	<immunity death="1"/>
  </immunities>
  <summons maxSummons="1">
    <summon name="fire elemental" interval="1000" chance="12"/>
  </summons>
  <voices interval="3000" chance="10">
    <voice sentence="Die!" yell="1"/>
  </voices>
  <loot>
 	<item id="2160" countmax="3" chance="80000"/>
 	<item id="2494" chance="35000"/> 
	<item id="2520" chance="40000"/>
</loot>
</monster>
Nast?pnie w monsters.xml:
Code:
<monster name="Baglorg" file="Baglorg.xml"/>
Nie zrozumia?em do ko?ca o co Ci chodzi?o z tymi atakami, ale wszystkie bij? z fizyka, ale efekty maj? ogniste, tzn. wali z ognia, ale bije z fizyka ;p

PS. Na przysz?o?? m?w jakie obra?enia ma zadawa?.
 

kakashininja

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Odp: Potwory na zam?wienie.

* Nazwa potwora--->Sauron
* Wygl?d potwora--->dowolny gdy? do przerobienia;)
* Ilo?? HP i expa--> 100000 (boss:p)[jak za du?o/za ma?o to daj tak stosownie do bossa]
* Szybko??----> 250
* Szansa na zmian? celu ----> 5%
* Specjalne ---> mo?e przesuwa?, itemki te?, nie mo?na przywo?a?, nie mo?na przejmowa? run?, ma by? obok gracza, nie mo?e ucieka?, ma si? leczy?.
* Ataki --> ogniste efekty ale obra?enia fizyczne do?? du?e(tak ?eby mag sam nie m?g? go ubi? tylko raidem/grup? go bi?)
* Obrona (czy ma si? leczy?, u?ywa? haste)---> tak i nie
* Odporno?ci--> ca?kowita na ogie? i ?mier? cz??ciowa na obra?enia fizyczne, podatno?? na l?d i ?wi?to??
* Ilo?? defa i arma ---> r?wnie? jak boss:p spooro wi?cej ni? jaki? tam potworek silny
* Loot ---> 20-50cc(80%), Magic Longsword(60%), Magic Plate Armor(45%)
* Odg?osy ---> Here I comes!!, It's your DEATH!!![dok?adna wielko?? liter;)]
 

Oskar

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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie "Sauor.xml" i wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sauron" nameDescription="a sauron" race="fire" experience="26000" speed="250" manacost="0">
  <health now="48200" max="48200"/>
  <look type="35" corpse="5995"/>
  <targetchange interval="5000" chance="5"/>
  <strategy attack="90" defense="10"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-400" max="-2200"/>
		<attack name="manadrain" interval="1000" chance="13" radius="5" target="0" min="-332" max="-896">
			<attribute key="areaEffect" value="watersplash"/>
		</attack>
    <attack name="physical" interval="2000" chance="30" range="7" radius="7" target="1" min="-750" max="-1550">
		<attribute key="shootEffect" value="fire"/>
		<attribute key="areaEffect" value="firearea"/>
	</attack>
		<attack name="lifedrain" interval="2800" chance="17" radius="3" target="0" min="-550" max="-1100">
		<attribute key="areaEffect" value="firearea"/>
</attack>
    <attack name="lifedrain" interval="1000" chance="12" length="8" spread="2" min="-800" max="-1467">
		<attribute key="areaEffect" value="firearea"/>
	</attack>
	<attack name="physical" interval="2000" chance="30" range="1" target="1" min="-310" max="-500">
		<attribute key="areaEffect" value="fire"/>
	</attack>
  </attacks>
  <defenses armor="94" defense="97">
    <defense name="healing" interval="2000" chance="15" min="430" max="840">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element physicalPercent="30"/>
		<element icePercent="-15"/>
		<element holyPercent="-15"/>
	</elements>
  <immunities>
    <immunity death="1"/>
    <immunity fire="1"/>
    <immunity drown="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Here I comes!!" yell="1"/>
    <voice sentence="It's your DEATH!!!" yell="1"/>
  </voices>
  <loot>
<item id="2160" countmax="15" chance="80000"/>
<item id="2160" countmax="35" chance="80000"/>
<item id="2390" chance="60000"/>
<item id="2472" chance="24000"/>
</loot>
</monster>
W monsters.xml wpisz:
Code:
<monster name="Sauron" file="Sauron.xml"/>

Wydaje mi si?, ?e bez knighta z lvlem 300+ nie da rady go pokona?.
 
Last edited:

lisex dwa

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Odp: Potwory na zam?wienie.

* Nazwa potwora---->Pro Hydra
* Wygl?d potwora---> Hydra
* Ilo?? HP i expa--->hp:200000 exp---->500000
* Szybko??--->100
* Szansa na zmian? celu (w procentach)-->0
* Specjalne-->mo?e przesuwa? skrzynki
* Ataki-->nie zanm sie na tym ale zeby byly takie same jak hydra ma
* Obrona --> ma sie leczyc
* Odporno?ci-->brak
* Ilo?? defa i arma--> nie znam sie na tym zrob jak ty uwazasz
* Loot--> brak
* Odg?osy---> kici kici!!
 

Oskar

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Odp: Potwory na zam?wienie.

W monsters stw?rz plik o nazwie "Pro Hydra.xml" i wpisz:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Pro Hydra" nameDescription="a pro hydra" race="undead" experience="500000" speed="420" manacost="0">
<health now="200000" max="200000"/>
<look type="121" head="20" body="30" legs="40" feet="50" corpse="6048"/>
<targetchange interval="5000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="250"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-1990" max="-2400"/>
	<attack name="ice" interval="1000" chance="12" target="1" min="-2260" max="-3520">
		<attribute key="areaEffect" value="icetornado"/>
		<attribute key="shootEffect" value="ice"/>
	</attack>
	<attack name="earth" interval="1000" chance="12" target="1" min="-1260" max="-3520">
		<attribute key="areaEffect" value="smallplants"/>
		<attribute key="shootEffect" value="earth"/>
	</attack>
    <attack name="earth" interval="3000" chance="32" length="8" spread="3" min="-1360" max="-1520">
      <attribute key="areaEffect" value="plantattack"/>
    </attack>
<attack name="Terra Strike" interval="4500" chance="30" min="-1150" max="-2252"/>
<attack name="paralyze" interval="3500" chance="25"/>
</attacks>
<defenses armor="122" defense="135">
<defense name="healing" interval="1000" chance="25" min="1157" max="1293">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
  <elements>
  <element firePercent="-30"/>
    <element earthPercent="100"/>
	  <element energyPercent="50"/>
	    <element deathPercent="0"/>
		  <element holyPercent="-5"/>
		    <element icePercent="40"/>
			<element psychicalPercent="25"/>
	</elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
	<immunity drunk="1"/>
  </immunities>
<voices interval="5000" chance="10">
<voice sentence="Kici kici!!!" yell="1"/>
</voices>
</monster>

W monsters.xml wpisz:
Code:
<monster name="Pro Hydra" file="Pro Hydra.xml"/>
 

kakashininja

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Odp: Potwory na zam?wienie.

* Nazwa potwora--->Smaug
* Wygl?d potwora--->Dragon lord
* Ilo?? HP i expa--> (boss:p)[daj tyle ?eby by? potrzebny tank 200lvl+]
* Szybko??----> 190
* Szansa na zmian? celu ----> 15%
* Specjalne ---> mo?e przesuwa?, itemki te?, nie mo?na przywo?a?, nie mo?na przejmowa? run?, ma by? obok gracza, nie mo?e ucieka?, ma si? leczy?, mo?e zia? ogniem, mo?e od czasu do czasu si? teleportowa?.
* Ataki --> ogniste efekty i dmg(w duu?y obszar[wi?kszy ni? dragon], uderzenie ogonem(w ty?), uderzenia pazurami(w tanka) do?? du?e(tak ?eby mag sam nie m?g? go ubi? tylko raidem/grup? go bi?)
* Obrona (czy ma si? leczy?, u?ywa? haste)---> tak i nie
* Odporno?ci--> ca?kowita na ogie?, podatno?? na l?d, cz??ciowa odporno?? na ?mier?
* Ilo?? defa i arma ---> r?wnie? jak boss:p spooro wi?cej ni? jaki? tam potworek silny
* Loot ---> 10-13cc(80%), Dragon Shield(60%), Fire Axe(45%), kamyki z enchantem na fire(jak sie nie da z enchantem to tylko kamyki;).
* Odg?osy --->How dare you come here!!!
 

Oskar

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Odp: Potwory na zam?wienie.

W monsters tworzysz plik o nazwie "smaug" i wklejasz:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="smaug" nameDescription="a smaug" race="blood" experience="12100" speed="310" manacost="0">
  <health now="19000" max="19000"/>
  <look type="39" head="20" body="30" legs="40" feet="50" corpse="5984"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="80"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-267" max="-1639"/>
    <attack name="fire" interval="2200" chance="22" range="7" radius="6" target="1" min="-423" max="-984">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="fire" interval="1000" chance="18" length="8" spread="1" target="0" min="-642" max="-1146">
      <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="2400" chance="15" length="8" spread="3" min="-750" max="-1560">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
	    <attack name="fire" interval="2600" chance="21" radius="4" min="-876" max="-1350">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
	    <attack name="fire" interval="1800" chance="21" length="8" spread="3" min="-750" max="-1560">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
	    <attack name="fire" interval="1600" chance="57" range="8" target="1" min="-367" max="-1267">
		<attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="112" defense="135">
    <defense name="healing" interval="1000" chance="25" min="757" max="1693">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element deathPercent="20"/>
	<element icePercent="-15"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="How dare you come here!!!" yell="1"/>
  </voices>
  <loot>
    <item id="2160" countmax="8" chance="80000"/>
    <item id="2160" countmax="7" chance="80000"/>
    <item id="2516" chance="60000"/>
    <item id="2432" chance="45000"/>

    <item id="1987" chance="100000">
      <inside>
        <item id="7760" countmax="15" chance="35000"/>
      </inside>
    </item>
  </loot>
</monster>
Nast?pnie w monsters.xml wpisz:
Code:
<monster name="smaug" file="smaug.xml"/>
 

jedrek1231

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Odp: Potwory na zam?wienie.

Nazwa potwora: Colourful Demon
Wygl?d: Wyglad jak Morgaroth Jego wygl?d ma sie zmienia? np. raz jest caly zielony, raz zolty, raz taki niebieski (bardziej lodowy), czerwony, czarny. Zeby zmienia? si? co np. 5 sek
Ilo?? HP: 400 000 EXP: 10 000
Szybko??: szybki
Szanse na zmiane celu: 30%
Ataki: zeby bylo kolorowo (zeby walil z obszarowych, po 2k) co 10 sek. -lodowe, energia, ogien, ziemia, smierc, z lapy niech wali po 1k, niech przywoluje od 0-5 Demon?w
Odpornosc: na smierc100%, na ogien w 70%, fizyczne (80%)
Specjalne: przesuwa skrzynki, itemy, nie mozna go przywolywac, nie mozna przyciagac za pomoca runy, zmieniajacy sie wyglad, atak w zwarciu (ma byc blisko gracza), przy niskim HP ma sie szybciej uleczac, ma sie ogolnie uleczac (srednio szybko), upija (mocno) i paralizuje lekko,
Leczenie: haste (jak ma malo hp) bardzo szybkie przy black hp, leczenie sie jak ma malo hp
Loot: 10-15 cc (90%), Spellbook of Mind Control (60%), Serpent Coat (30%), Velvet Mantle (30%), Golden Helmet (5%) Golden Boots (5%), Magic Plate Armor (70%),
Odg?osy: "Zacznijmy zabawe" "Wi?c chodz pomaluj moj swiat, na zolto i na niebiesko" "Chcesz sie zabawic?"
 
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Oskar

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Odp: Potwory na zam?wienie.

Stw?rz w folderze monsters nowy folder, nazwij go "pomoc" i stw?rz w nim trzy pliki o nazwach:
Code:
zielony.xml, czarny.xml, czerwony.xml, zolty.xml, niebieski.xml, Colourful Demon.xml
Teraz po kolei:
Code:
Zielony:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="zielony" nameDescription="zielony" race="UNDEAD" experience="15000" speed="400" manacost="0">
  <health now="55000" max="55000"/>
  <look type="12" head="100" body="120" legs="82" feet="94"/>
  <targetchange interval="1000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="2500"/>
  </flags>
  <defenses armor="55" defense="65"/>
</monster>
Code:
zolty:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="zolty" nameDescription="zolty" race="UNDEAD" experience="15000" speed="400" manacost="0">
  <health now="55000" max="55000"/>
  <look type="12" head="79" body="79" legs="98" feet="94"/>
  <targetchange interval="1000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="2500"/>
  </flags>
  <defenses armor="55" defense="65"/>
</monster>
Code:
niebieski:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="niebieski" nameDescription="niebieski" race="UNDEAD" experience="15000" speed="400" manacost="0">
  <health now="55000" max="55000"/>
<look type="12" head="106" body="88" legs="126" feet="94"/>
  <targetchange interval="1000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="2500"/>
  </flags>
  <defenses armor="0" defense="0"/>
</monster>
Code:
czerwony:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="czerwony" nameDescription="czerwony" race="UNDEAD" experience="15000" speed="400" manacost="0">
  <health now="55000" max="55000"/>
  <look type="12" head="94" body="132" legs="94" feet="0"/>
  <targetchange interval="1000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="2500"/>
  </flags>
 <defenses armor="0" defense="0"/>
</monster>
Code:
czarny:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="czarny" nameDescription="czarny" race="UNDEAD" experience="15000" speed="400" manacost="0">
  <health now="55000" max="55000"/>
  <look type="12" head="38" body="114" legs="0" feet="94"/>
  <targetchange interval="1000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="2500"/>
  </flags>

  <defenses armor="0" defense="0"/>
</monster>
I na ko?cu
Code:
Colourful Demon
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Colourful Demon" nameDescription="colourful demon" race="fire" experience="10000" speed="620" manacost="0">
  <health now="400000" max="400000"/>
  <look type="12" head="0" body="94" legs="79" feet="79" corpse="6068"/>
  <targetchange interval="2000" chance="30"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-259" max="-1249"/>
    <attack name="death" interval="3000" chance="25" range="7" radius="4" target="1" min="-964" max="-1643">
		<attribute key="shootEffect" value="suddendeath"/>
		<attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="fire" interval="2100" chance="26" length="7" spread="4" target="1" min="-478" max="-2521">
		<attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="energy" interval="3000" chance="31" range="7" radius="4" target="1" min="-964" max="-1643">
		<attribute key="areaEffect" value="bigclouds"/>
    </attack>	
    <attack name="manadrain" interval="2500" chance="18" range="7" radius="6" target="0" min="-464" max="-843">
		<attribute key="shootEffect" value="ice"/>
		<attribute key="areaEffect" value="watersplash"/>
    </attack>	
	    <attack name="holy" interval="2500" chance="58" range="7" target="1" min="-242" max="-622">
		<attribute key="shootEffect" value="holy"/>
		<attribute key="areaEffect" value="holyarea"/>
    </attack>	
		    <attack name="death" interval="2400" chance="58" range="7" target="1" min="-242" max="-622">
		<attribute key="shootEffect" value="suddendeath"/>
		<attribute key="areaEffect" value="mortarea"/>
    </attack>	
			    <attack name="ice" interval="2300" chance="58" range="7" target="1" min="-242" max="-622">
		<attribute key="shootEffect" value="ice"/>
		<attribute key="areaEffect" value="icetornado"/>
    </attack>
			    <attack name="fire" interval="2200" chance="58" range="7" target="1" min="-242" max="-622">
		<attribute key="shootEffect" value="fire"/>
		<attribute key="areaEffect" value="firearea"/>
    </attack>
			    <attack name="energy" interval="2500" chance="58" range="7" target="1" min="-242" max="-622">
		<attribute key="shootEffect" value="energy"/>
		<attribute key="areaEffect" value="bigclouds"/>
    </attack>
			    <attack name="melee" interval="2500" chance="26" radius="3" target="0" min="-839" max="-1431">
		<attribute key="areaEffect" value="blackspark"/>
    </attack>
				    <attack name="death" interval="2500" chance="16" length="7" spread="5" target="0" min="-242" max="-622">
		<attribute key="areaEffect" value="smallclouds"/>
    </attack>
					    <attack name="physical" interval="2500" chance="19" length="5" spread="3" target="0" min="-242" max="-622">
		<attribute key="areaEffect" value="redspark"/>
    </attack>
	
				    <attack name="firecondition" interval="1700" chance="36" radius="7" target="0" duration="300000">
		<attribute key="areaEffect" value="rednote"/>
    </attack>
					    <attack name="cursecondition" interval="1800" chance="36" radius="7" target="0" min="-6000" max="-9000">
		<attribute key="areaEffect" value="smallclouds"/>
    </attack>
					    <attack name="poisoncondition" interval="1900" chance="36" radius="7" target="0" min="-600" max="-900">
		<attribute key="areaEffect" value="poison"/>
    </attack>	
					    <attack name="energycondition" interval="1600" chance="36" radius="7" target="0" duration="300000">
		<attribute key="areaEffect" value="yellowenergy"/>
    </attack>		
	
						    <attack name="energycondition" interval="1600" chance="36" length="7" spread="3" target="0" min="632" max="-1542">
		<attribute key="areaEffect" value="holyarea"/>
    </attack>
	
	
	
		<attack name="drunk" interval="2000" chance="24" radius="6" target="0" duration="60000">
		<attribute key="areaEffect" value="stun"/>
	</attack>
	<attack name="speed" interval="1000" chance="17" radius="6" target="0" speedchange="-400" duration="15000">
		<attribute key="areaEffect" value="rednote"/>
	</attack>
  </attacks>
  
  
  <defenses armor="118" defense="125">
    <defense name="healing" interval="1000" chance="45" min="854" max="2153">
		<attribute key="areaEffect" value="blueshimmer"/>
    </defense>
		<defense name="outfit" interval="5000" chance="50" monster="niebieski" duration="5000">
			<attribute key="areaEffect" value="blueshimmer"/> 
	 	</defense>
		<defense name="outfit" interval="5000" chance="50" monster="zolty" duration="5000">
			<attribute key="areaEffect" value="stun"/> 
		</defense>
		<defense name="outfit" interval="5000"  chance="50" monster="zielony" duration="5000">
			<attribute key="areaEffect" value="greenshimmer"/> 
	 	</defense>		
		<defense name="outfit" interval="5000" chance="50" monster="czarny" duration="5000">
			<attribute key="areaEffect" value="redspark"/> 
	 	</defense>
		<defense name="outfit" interval="5000" chance="50" monster="czerwony" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/> 
		</defense>
		
			    <defense name="speed" interval="1000" chance="15" speedchange="290" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  
  
  <elements>
	<element firePercent="70"/>
	<element deathPercent="100"/>
	<element physicalPercent="80"/>
	<element earthPercent="-10"/>
  </elements>
  <immunities>
  <immunity drunk="1"/>
  <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="5">
    <summon name="demon" interval="3000" chance="33" max="5"/>
  </summons>
  <voices interval="5000" chance="30">
    <voice sentence="Zacznijmy zabawe" yell="1"/>
    <voice sentence="Wiec chodz pomaluj moj swiat, na zolto i na niebiesko" yell="1"/>
    <voice sentence="Chcesz sie zabawic?" yell="1"/>
  </voices>
  <loot>
	<item id="2160" chance="90000" countmax="6"/>
	<item id="2160" chance="90000" countmax="2"/>
	<item id="2160" chance="90000" countmax="7"/>
	<item id="8902" chance="60000"/>
	<item id="8866" chance="30000"/>
	<item id="8868" chance="30000"/>
	<item id="2471" chance="5000"/>
	<item id="2646" chance="5000"/>

	<item id="2472" chance="70000"/>

  </loot>
</monster>

Do monsters.xml wklej:
Code:
<monster name="niebieski" file="pomoc/niebieski.xml"/>
<monster name="zielony" file="pomoc/zielony.xml"/>
<monster name="czarny" file="pomoc/czarny.xml"/>
<monster name="czerwony" file="pomoc/czerwony.xml"/>
<monster name="zolty" file="pomoc/zolty.xml"/>
<monster name="Colourful Demon" file="pomoc/Colourful Demon.xml"/>
 

jedrek1231

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Odp: Potwory na zam?wienie.

Nazwa potwora: Death Angel
Wygl?d: jak Azerus
HP/EXP: 60 000/30 000
Szybkosc: jak 400 lvl
Szansa na zmiane celu: 50%
Specjalne: przesuwa skrzynie, nie mozna przywolywac, nie mozna przejmowac run?, atak w zwarciu, ma uciekac przy 5000 hp, paralizuje (lekko), upija dosc mocno, leczy sie jak banshee na rl (dosyc szybko), summonuje od 0-8 grim reaperow, czesto znika, a wtedy (jesli jest mozliwe) zmienia ofiare (jakis teleport do innego gracza, czy cos)
Ataki: atakuje tylko z zywiolu swietosci, UE (exevo mas san) ktore by walilo po 2,5k, ataki z exori san (okolo 500) runa sd (okolo 500), paraliz, upijanie, nie atakuje z lapy (ale chodzic przy graczu musi), uzywa bardzo szybkiego haste (jak 1000 lvl)
Odporno??: na ?wi?to?? (100%), smierc (100%), wrazliwy na fizyczne, czesciowo odporny (50%) na ziemie, ogien, lod, energie
Ilosc arma i defa -zrob jak uwazasz
Loot: na rl tibii cialo Azerusa zamienia sie w tp, dlatego neich po smierci zamienia sie w zwykle ludzkie cialo, z ktorego bedzie mozna wyciagnac: 0-10 cc (80%), divine plate (30%), voltage armor (40%), dwarven legs (10%), dwarven armor (60%), spellbook of lost soul (70%), Spellbook of Enlightenment (40%), spellbook of mind control (20%), spellbook of dark mysteries (30%), tempest shield (10%), Hailstorm Rod (90%), underworld rod (95%), brocade backpack (100%) a w srodku yalahari armor (30%), yalahar leg piece (20%), yalahari mask (30%)
Odg?osy: "I want your blood!" "Blood blood blood" "You are noob, u know it?!" "I'm waiting for you" "Dzizas Lowz As"
 
Last edited:

Oskar

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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Code:
Death Angel.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Death Angel" nameDescription="a death angel" race="blood" experience="30000" speed="820" manacost="0">
<health now="60000" max="60000"/>
<look type="309" head="20" body="30" legs="40" feet="50" corpse="6080"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="80"/>
<flag runonhealth="5000"/>
</flags>
<attacks>
<attack name="holy" interval="2000" chance="21" radius="6" target="0" min="-2430" max="-2864">
		<attribute key="areaEffect" value="holyarea"/>
</attack>
<attack name="holy" interval="2400" chance="23" range="7" target="1" min="-437" max="-537">
		<attribute key="shootEffect" value="holy"/>
		<attribute key="areaEffect" value="holydamage"/>
</attack>
<attack name="death" interval="2200" chance="23" range="7" target="1" min="-483" max="-585">
		<attribute key="shootEffect" value="suddendeath"/>
		<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="holy" interval="2300" chance="23" radius="12" target="0" min="-783" max="-1585">
		<attribute key="areaEffect" value="holyarea"/>
</attack>
<attack name="speed" interval="2000" chance="30" radius="4" target="0" speedchange="-260">
		<attribute key="areaEffect" value="mortarea"/>
</attack>

<attack name="drunk" interval="3500" radius="6" chance="25" duration="10000">
		<attribute key="areaEffect" value="stun"/>
		</attack>
</attacks>
<defenses armor="97" defense="126">
    <defense name="healing" interval="1000" chance="42" min="455" max="835">
      <attribute key="areaEffect" value="holyarea"/>
    </defense>
	    <defense name="speed" interval="1000" chance="15" speedchange="490" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
<elements>
<element energyPercent="50"/>
<element earthPercent="50"/>
<element firePercent="50"/>
<element physicalPercent="-15"/>
<element icePercent="50"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity holy="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I want your blood!" yell="1"/>
<voice sentence="Blood blood blood"/>
<voice sentence="You are noob, u know about it!?"/>
<voice sentence="I'm waiting for you"/>
<voice sentence="Dzizas Lowz As"/>
</voices>
  <summons maxSummons="8">
    <summon name="Grim Reaper" interval="2000" chance="22" max="8"/>
  </summons>
<loot>
<item id="2160" countmax="8" chance="80000"/>
<item id="2160" countmax="3" chance="80000"/>
<item id="8885" chance="30000"/>
<item id="8879" chance="40000"/>
<item id="2504" chance="10000"/>
<item id="2503" chance="60000"/>
<item id="8903" chance="70000"/>
<item id="8900" chance="40000"/>
<item id="8902" chance="20000"/>
<item id="8918" chance="30000"/>
<item id="2183" chance="90000"/>
<item id="2542" chance="10000"/>
<item id="8910" chance="95000"/>
<item id="9774" chance="100000">
<inside>
<item id="9776" chance="30000"/>
<item id="9777" chance="20000"/>
<item id="9778" chance="30000"/>
</inside>
</item>
</loot>
</monster>
W monsters.xml dopisz:
Code:
<monster name="death angel" file="death angel.xml"/>
 
Last edited:

jedrek1231

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Odp: Potwory na zam?wienie.

Nazwa potwora: Lady Gaga
Wygl?d: jej wygl?d zmienia?by si? szybko. Wygl?da?a by jak cz?owiek z full outfitami jej kolory to, bia?e w?osy, ale reszta kostiumu bia?o-czerwona. Jej wygl? zmienia?by si? bardzo szybko, , za pomoc? dymka, a nie ja kw przypadkuiu Colourful Demon, za pomoc? plamy krwi.
HP EXP: 30 000 / 10 000
Szybko??: jak 300 lvl
Szansa na zmiane celu: 50%
Specjalne: przesuwa itemy, nie mozna sie w ni? przemienia?, nie mozna przejmowac za pomoc? runy, znika, nie paralizuje, nie upija, ucieka jak ma 5000 HP, bardzo cz?sto znika, a przy tym zmienia ofiar? (tp czy cos), atak w zwarciu, summonuje 0-4 Fury.
Ataki: atakuje przewaznie z ognia i lodu, (przede wszystkim UE) exevo gran mas frigo/flam + exori frigo/flam. exevo frigo/flam hur
Odporno??: wra?liwa na ?wi?to?? i ziemie, ?mier? (60%), fizyczne (50%), odporna na l?d, ogie? (100%), energia (30%)
Ilo?? arma i defa: wg ciebie (nie znam sie na tym)
Loot: crystal coin 0-2 (90%),gold 0-77 (95%), red gem (90%), demon backpack (80%) a w nim dragon robe (40%), rainbow shield (60%)
Odg?osy: "Show me your poker face!" "I want your bad romance" "Po po po poker face" "Where is my paparazzi?!"
 

Oskar

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Odp: Potwory na zam?wienie.

Plik o nazwie:
Code:
Lady Gaga.xml
Wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lady Gaga" nameDescription="a lady gaga" race="fire" experience="10000" speed="620" manacost="0">
  <health now="30000" max="30000"/>
  <look type="140" head="0" body="94" legs="0" feet="94" addons="3" corpse="6080"/>
  <targetchange interval="2000" chance="50"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="5000"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-259" max="-351"/>
    <attack name="fire" interval="2500" chance="19" radius="6" target="0" min="-1964" max="-2643">
		<attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="ice" interval="2400" chance="21" radius="6" target="0" min="-1478" max="-2521">
		<attribute key="areaEffect" value="icetornado"/>
    </attack>
	    <attack name="ice" interval="2400" chance="21" range="7" target="1" min="-478" max="-521">
		<attribute key="areaEffect" value="icetornado"/>
		<attribute key="shootEffect" value="ice"/>
    </attack>
	    <attack name="fire" interval="2400" chance="21" range="7" target="1" min="-452" max="-561">
		<attribute key="areaEffect" value="firearea"/>
		<attribute key="shootEffect" value="fire"/>
    </attack>
		    <attack name="fire" interval="2400" chance="21" length="5" spread="3" min="-252" max="-361">
		<attribute key="areaEffect" value="firearea"/>
		<attribute key="shootEffect" value="fire"/>
    </attack>
		    <attack name="ice" interval="2400" chance="21" length="5" spread="3" min="-278" max="-321">
		<attribute key="areaEffect" value="icearea"/>
		<attribute key="shootEffect" value="ice"/>
    </attack>
  </attacks>
  
  
  <defenses armor="89" defense="93">
		<defense name="outfit" interval="2000" chance="15" type="136" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
	 	</defense>
		<defense name="outfit" interval="2000" chance="15" type="137" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
		<defense name="outfit" interval="2000" chance="15" type="138" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
		<defense name="outfit" interval="2000" chance="15" type="139" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
				<defense name="outfit" interval="2000" chance="15" type="141" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
				<defense name="outfit" interval="2000" chance="15" type="142" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="288" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
							<defense name="outfit" interval="2000" chance="15" type="269" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
							<defense name="outfit" interval="2000" chance="15" type="331" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
							<defense name="outfit" interval="2000" chance="15" type="279" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
							<defense name="outfit" interval="2000" chance="15" type="329" head="0" body="94" legs="0" feet="94" addons="0" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
							<defense name="outfit" interval="2000" chance="15" type="324" head="0" body="94" legs="0" feet="94" addons="1" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="324" head="0" body="94" legs="0" feet="94" addons="2" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="147" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="148" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="149" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="150" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="270" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="252" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="154" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="155" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="156" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="157" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
					<defense name="outfit" interval="2000" chance="15" type="158" head="0" body="94" legs="0" feet="94" addons="3" duration="2000">
			<attribute key="areaEffect" value="poff"/> 
		</defense>
	  </defenses>
  <elements>
	<element deathPercent="60"/>
	<element physicalPercent="50"/>
	<element energyPercent="30"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
	<immunity ice="1"/>
    <immunity drunk="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="4">
    <summon name="fury" interval="3000" chance="33" max="4"/>
  </summons>
  <voices interval="5000" chance="30">
    <voice sentence="Show me your poker face!" yell="1"/>
    <voice sentence="I want your bad romance" yell="1"/>
    <voice sentence="Po po po poker face" yell="1"/>
	<voice sentence="Where is my paparazzi?!" yell="1"/>
  </voices>
  <loot>
	<item id="2160" chance="90000" countmax="2"/>
	<item id="2148" chance="90000" countmax="7"/>
	<item id="2156" chance="90000"/>	
	<item id="10518" chance="100000">
	<inside>
	<item id="8905" chance="60000"/>
	<item id="8867" chance="40000"/>
	</inside>
	</item>
  </loot>
  
</monster>
W monsters.xml:
Code:
<monster name="lady gaga" file="lady gaga.xml"/>
 

jedrek1231

Active User
Joined
Jan 29, 2010
Messages
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Odp: Potwory na zam?wienie.

Nazwa: Frozen Morgaroth
Wygl?d: niebieski morgaroth (zeby wygladal jak lodowy)
Ilosc hp/exp: 50 000 / 10 000
Szybko??: 500 lvl
Szansa na zmiane celu: 50%
Ataki: lodowe ue (mas frigo) gdzies po 3k, exori frigo (po 1k), exevo frigo hur (po 300), lodowa linia (po 500)
Odporno??: l?d (100%) smierc (100%), wrazliwy na ogien i swietosc, fizyczne (70%), ziemia (50%),
Specjalne: przesuwa skrzynki, itemy, nie mozna summonowac ani zamieniac sie, nie znika, paralizuje lekko, nie upija, wysysa mane (do 500), summonuje 0-1 deathsliccer, super haste (na 800 lvl), leczy sie (wolno, ale leczy)
ilosc arma i defa: wg ciebie
odglosy: "You will die!" "Buuuuuum" "MUHAHAHAHA" "If u want to fight with me, you have to be strong!"
Loot: taki jak morga
 

Oskar

Forum friend
Joined
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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Code:
Frozen Morgaroth
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Frozen Morgaroth" nameDescription="a frozen Morgaroth" race="UNDEAD" experience="10000" speed="920" manacost="0">
  <health now="50000" max="50000"/>
  <look type="12" head="0" body="86" legs="86" feet="0" corpse="6068"/>
  <targetchange interval="2000" chance="50"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-2975"/>
	<attack name="ice" interval="2100" chance="30" radius="7" target="0" min="-2855" max="-3195">
			<attribute key="areaEffect" value="icetornado"/>
		</attack>
    <attack name="ice" interval="2300" chance="22" range="7" target="1" min="-863" max="-1141">
      <attribute key="shootEffect" value="ice"/>
      <attribute key="areaEffect" value="icetornado"/>
    </attack>
     <attack name="ice" interval="2000" chance="25" length="5" spread="3" target="0" min="-242" max="-365">
      <attribute key="areaEffect" value="icearea"/>
    </attack>
	    <attack name="ice" interval="2200" chance="31" length="7" spread="0" target="0" min="-436" max="-578">
      <attribute key="areaEffect" value="watersplash"/>
    </attack>
		    <attack name="speed" interval="2500" chance="24" speedchange="-270" radius="5" target="0">
      <attribute key="areaEffect" value="stun"/>
    </attack>
		    <attack name="manadrain" interval="2400" chance="24" radius="6" target="0" min="-436" max="-578">
      <attribute key="areaEffect" value="watersplash"/>
    </attack>
  </attacks>
  <defenses armor="125" defense="145">
    <defense name="healing" interval="3000" chance="15" min="800" max="1500">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element earthPercent="50"/>
	<element holyPercent="-20"/>
	<element firePercent="-15"/>
	<element physicalPercent="70"/>
  </elements>
  <immunities>
  <immunity ice="1"/>
  <immunity death="1"/>
  <immunity drunk="1"/>
  <immunity paralyze="1"/>
  <immunity invisible="1"/>
  <immunity lifedrain="1"/>
  </immunities>

  <summons maxSummons="1">
    <summon name="deathslicer" interval="2000" max="1" chance="20"/>
  </summons>
  <voices interval="5000" chance="30">
    <voice sentence="You will die!"/>
    <voice sentence="Buuuuuum" yell="1"/>
    <voice sentence="MUHAHAHAHA" yell="1"/>
    <voice sentence="If u want to fight with me, you have to be strong!" yell="1"/>
  </voices>
<loot>
	<item id="2148" chance="70000" countmax="100"/>
	<item id="2148" chance="50000" countmax="90"/>
	<item id="2148" chance="13000" countmax="100"/>
	<item id="2151" chance="10000" countmax="79"/>
	<item id="6500" chance="1000" countmax="5"/>
	<item id="2149" chance="6000" countmax="7"/>
	<item id="2145" chance="6000" countmax="5"/>
	<item id="7431" chance="800"/>
	<item id="2462" chance="9000"/>
	<item id="2387" chance="8000"/>
	<item id="2167" chance="700"/>
	<item id="2162" chance="8000"/>
	<item id="2472" chance="700"/>
	<item id="7899" chance="600"/>
	<item id="2514" chance="800"/>
	<item id="2164" chance="7000"/>
	<item id="2178" chance="800"/>
	<item id="2171" chance="1000"/>
	<item id="1982" chance="8000"/>
	<item id="2214" chance="1000"/>
	<item id="2123" chance="8000"/>
	<item id="2170" chance="8000"/>
	<item id="2402" chance="700"/>
	<item id="2436" chance="6000"/>
	<item id="2165" chance="600"/>
	<item id="2197" chance="600"/>
	<item id="2174" chance="6000"/>
	<item id="2377" chance="160"/>
	<item id="8473" chance="9000"/>
	<item id="8850" chance="810"/>
	<item id="8865" chance="7000"/>
	<item id="8881" chance="900"/>
	<item id="2522" chance="9000"/>
	<item id="8886" chance="7000"/>
	<item id="5943" chance="600"/>
	<item id="8928" chance="600"/>
	<item id="1987" chance="100000">
		<inside>
	<item id="2432" chance="6000"/>
	<item id="2393" chance="8000"/>
	<item id="2033" chance="5000"/>
	<item id="2470" chance="7000"/>
	<item id="7591" chance="6000"/>
	<item id="7590" chance="6000"/>
	<item id="8472" chance="7000"/>
	<item id="2155" chance="900"/>
	<item id="2396" chance="700"/>
	<item id="2177" chance="900"/>
	<item id="2143" chance="9000" countmax="11"/>
	<item id="2146" chance="9000" countmax="9"/>
	<item id="2144" chance="900" countmax="13"/>
	<item id="9971" chance="9000" countmax="2"/>
	<item id="5954" chance="7000" countmax="2"/>
	<item id="6529" chance="6000" countmax="100"/>
	<item id="2142" chance="700"/>
	<item id="2158" chance="7000"/>
	<item id="2195" chance="9000"/>
	<item id="2192" chance="8000"/>
	<item id="2124" chance="7000"/>
	<item id="6300" chance="6000"/>
	<item id="2520" chance="9000"/>
	<item id="2185" chance="8000"/>
	<item id="2186" chance="700"/>
	<item id="7421" chance="8000"/>
	<item id="2176" chance="5000"/>
	<item id="8851" chance="5000"/>
	<item id="2112" chance="3000"/>
	<item id="8852" chance="200"/>
	<item id="8853" chance="5000"/>
	<item id="8929" chance="200"/>
	<item id="2421" chance="3000"/>
		</inside>
	</item>
  </loot>
</monster>
W monsters.xml dopisz:
Code:
<monster name="Frozen Morgaroth" file="Frozen Morgaroth.xml"/>


#edit
Zrobi? potworka ni?ej dopiero jutro, dzi? ju? nie mam si?y...
 
Last edited:

jedrek1231

Active User
Joined
Jan 29, 2010
Messages
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Odp: Potwory na zam?wienie.

Nazwa: Electric Glimmer
Wyglad: Charged Energy Elemental
Ilo?? hp/exp: 200 000/100 000
Szybko??: jak 500 lvl
Specjalne: wysysa mane obszarowo do 1,5k, przesuwa skrzynki, nie mozna summonowac, nie mozna sie w niego zamieniac, nie mozna przejmowa? za pomoc? runy, znika cz?sto, nie upija, pralizuje lekko, summonuje od 0-4 -massive eregy elemental
Szansa na zmian? celu: 80%
Ataki: obszarowe ataki (takie jak exevo vis hur, tylko obszarowe) po 2k, exori vis (po 2k), te ataki maj? by? bardzo cz?ste
Odporno??: energia (100%) smier? (50%), wrazliwy na swietosc i fizyczne, reszta normalnie
Ilo?? arma i defa: wg ciebie
Odg?osy: brak
Loot: zero
 
Last edited:
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