Witam, potrzebuje scryptu na teleportowanie si? gracza do gracza
Zrobilem nowe spelle, ale nie mam pojecia jak zrobi? ?w taki scrypt
8.6 Tfs 0.4
wykona?em taki skrypt jednak sprawdzalem inne i sa inaczej napisane.
Jakby to uj?c bardziej profesjonalnie, ze lvl * mlvl etc. wiec wykonalem ze czar zdaje od tylu do tylu dmg stale
Nie wiem jak to zrobic profesjonalnie
[LUA]-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat1_Brush,createCombatArea({{0, 1, 0},
{1, 3, 1},
{1, 1, 1},
{0, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
addEvent(RunPart,100,combat1_Brush,cid,var)
addEvent(RunPart,200,combat2_Brush,cid,var)
addEvent(RunPart,400,combat4_Brush,cid,var)
return true
end[/LUA]
[MENTION=66597]Edy[/MENTION]towalem i zrobilem takie cos
[LUA]local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 40.6, 50.6, 70.6, 40.6)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
[/LUA]
wyglada chyba znacznie lepiej
Potrzebuje liste effectow ktorej szukalem na necie jednak z marnym skutkiem. Jezeli bylby ktos tak mily to bardzo mi pomoze
Potrzebuje takze wyjasnienia formuly skill
co dokladnie co oznacza
Czyli np :
COMBAT_FORMULA_SKILL, 40.6, 50.6, 70.6, 40.6)
40.6 - od czego etc. Poniewaz robie na oslep
I jezeli ktos bylby wstanie dac mi ten skrypt na tp, od gracza do gracza. Bylbym w niebo wziety
Zrobilem nowe spelle, ale nie mam pojecia jak zrobi? ?w taki scrypt
8.6 Tfs 0.4
wykona?em taki skrypt jednak sprawdzalem inne i sa inaczej napisane.
Jakby to uj?c bardziej profesjonalnie, ze lvl * mlvl etc. wiec wykonalem ze czar zdaje od tylu do tylu dmg stale
Nie wiem jak to zrobic profesjonalnie
[LUA]-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat1_Brush,createCombatArea({{0, 1, 0},
{1, 3, 1},
{1, 1, 1},
{0, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (7500)*-1,(11250)*-1
end
setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
addEvent(RunPart,100,combat1_Brush,cid,var)
addEvent(RunPart,200,combat2_Brush,cid,var)
addEvent(RunPart,400,combat4_Brush,cid,var)
return true
end[/LUA]
[MENTION=66597]Edy[/MENTION]towalem i zrobilem takie cos
[LUA]local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 40.6, 50.6, 70.6, 40.6)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
[/LUA]
wyglada chyba znacznie lepiej
Potrzebuje liste effectow ktorej szukalem na necie jednak z marnym skutkiem. Jezeli bylby ktos tak mily to bardzo mi pomoze
Potrzebuje takze wyjasnienia formuly skill
co dokladnie co oznacza
Czyli np :
COMBAT_FORMULA_SKILL, 40.6, 50.6, 70.6, 40.6)
40.6 - od czego etc. Poniewaz robie na oslep
I jezeli ktos bylby wstanie dac mi ten skrypt na tp, od gracza do gracza. Bylbym w niebo wziety