function onUse(cid, item, frompos, item2, topos)
if item.uid == 8000 then
if item.itemid == 1946 then
player1pos = {x=967, y=850, z=7, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=966, y=850, z=7, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=965, y=850, z=7, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=964, y=850, z=7, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100 -- lvl questa
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,6026)
queststatus2 = getPlayerStorageValue(player2.uid,6026)
queststatus3 = getPlayerStorageValue(player3.uid,6026)
queststatus4 = getPlayerStorageValue(player4.uid,6026)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
demon1pos = {x=983, y=848, z=7}
demon2pos = {x=981, y=848, z=7}
demon3pos = {x=982, y=852, z=7}
demon4pos = {x=984, y=852, z=7}
demon5pos = {x=985, y=850, z=7}
demon6pos = {x=986, y=850, z=7}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=984, y=850, z=7}
nplayer2pos = {x=983, y=850, z=7}
nplayer3pos = {x=982, y=850, z=7}
nplayer4pos = {x=981, y=850, z=7}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Potrzebni sa 4 gracze.")
end
else
doPlayerSendCancel(cid,"Potrzebni sa 4 gracze.")
end
else
doPlayerSendCancel(cid,"Potrzebni sa 4 gracze.")
end
elseif item.itemid == 1945 then
if getPlayerAccess(cid) == 3 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Potrzebni sa 4 gracze.")
end
end
----LOOTS
elseif item.uid == 9000 then
queststatus = getPlayerStorageValue(cid,6080)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You got a Demon Armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,6080,1)
else
doPlayerSendTextMessage(cid,22,"You can get only one item.")
end
elseif item.uid == 9001 then
queststatus = getPlayerStorageValue(cid,6080)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You got a Magic Sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,6080,1)
else
doPlayerSendTextMessage(cid,22,"You can get only one item.")
end
elseif item.uid == 9002 then
queststatus = getPlayerStorageValue(cid,6080)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You got a Stonecutter Axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,6080,1)
else
doPlayerSendTextMessage(cid,22,"You can get only one item.")
end
end
return 1
end