[8.2-8.21] [Monsters] by Hiperkarma

 
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[8.2-8.21] [Monsters] by Hiperkarma

Dyskusja dotycząca tematu [8.2-8.21] [Monsters] by Hiperkarma, który znajduje się w kategorii Skrypty Lua & XML (Znajdują się tutaj potwory, NPC, itd. Publikacja tylko GOTOWYCH skryptów!), na forum Monsters (). Treść: Jak dotąd dostępne nowe "monsters" z letniego upadate 2008. Post będzie automatycznie uzupełniany, ponieważ jeszcze nie wszystkie potworki są gotowe. Cockroach.xml ...


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30-07-2008, 00:50  
Gaduła
 
Użytkownik kolekrks na Tibia.net.pl

[8.2-8.21] [Monsters] by Hiperkarma


Jak dotąd dostępne nowe "monsters" z letniego upadate 2008.
Post będzie automatycznie uzupełniany, ponieważ jeszcze nie wszystkie potworki są gotowe.

Cockroach.xml
XML:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="100" manacost="0">
    <health now="1" max="1"/>
    <look type="284" corpse="8497"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="0" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="0"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="1"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="5"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
    </attacks>
    <defenses armor="0" defense="0"/>
</defenses>
    <immunities>
      <immunity poison="1"/>
    </immunities>
    <loot>
    <item id="8616" chance="99999"/>
    </loot>
  </monster>
Grim Reaper.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0">
  <health now="4100" max="4100"/>
  <look type="300" corpse="8861"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
  	<attack name="melee" interval="2000" skill="130" attack="135"/>
	<attack name="death" interval="1000" chance="9" range="7" min="0" max="-350">
		<attribute key="shootEffect" value="suddendeath"/>
      		<attribute key="areaEffect" value="mortarea"/>
    	</attack>
	<attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600">
		<attribute key="areaEffect" value="redspark"/>
	</attack>
	<attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395">
		<attribute key="shootEffect" value="fire"/>
      		<attribute key="areaEffect" value="redspark"/>
   	</attack>
	<attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
  </attacks>
  <defenses armor="50" defense="50">
    <defense name="healing" interval="1000" chance="25" min="100" max="195">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="-20"/>
		<element icePercent="-10"/>
		<element holyPercent="10"/>
		<element deathPercent="-20"/>
		<element firePercent="10"/>
	</elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
 <loot>
    <item id="2148" countmax="98" chance="40000"/>	-- gold coin
    <item id="2148" countmax="100" chance="40000"/>	-- gold coin
    <item id="2152" countmax="4" chance="20000"/>	-- Platinum Coin
    <item id="2150" countmax="3" chance="10000"/>	-- small amethyst
    <item id="6558" chance="7500"/>				-- concentrated demonic blood
    <item id="6500" countmax="1" chance="7500"/>	-- demonic essence
    <item id="6300" chance="7500"/>				-- death ring
    <item id="5909" countmax="1" chance="12500"/>	-- white piece of cloth
    <item id="2521" chance="25000"/>			-- dark shield
	<item id="1987" chance="100000">
    		<inside>
    <item id="5022" countmax="4" chance="40000"/>	-- orichalcum pearl
    <item id="8795" chance="1500"/>			-- skullcracker armor
    <item id="7418" chance="3000"/>			-- nightmare blade
    <item id="7589" chance="5000"/>			-- strong mana potion
    <item id="8816" chance="3333"/>			-- underworld rod
    <item id="7591" chance="3333"/>			-- ultimate health potion
		</inside>
    	</item>
 </loot>
</monster>
Wisp.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0">
    <health now="115" max="115"/>
    <look type="294" corpse="6324"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="1"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="30"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-0" max="-60"/>
      <attack name="life drain" interval="2000" min="-20" max="-40">
	<attribute key="areaEffect" value="redshimmer"/>
    </attacks>
    <defenses armor="10" defense="15"/>
    <defense name="haste" interval="10000" chance="40">
	<attribute key="areaEffect" value="greenshimmer"/>
    <defense name="healing" interval="5000" chance="60" min="25" max="75">
	<attribute key="areaEffect" value="blueshimmer"/>
    <defense name="Invisible" interval="4000" chance="0">
	<attribute key="areaEffect" value="blueshimmer"/>
</defenses>
	<elements>
		<element energyPercent="-30"/>
		<element earthPercent="-80"/>
		<element deathPercent="-65"/>
	</elements>
    <immunities>
      <immunity physical="1"/>
      <immunity paralyze="1"/>
      <immunity drunk="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Crackle!"/>
      <voice sentence="Tsshh"/>
    </voices>
  </monster>
Rotworm Queen.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0">
    <health now="85" max="85"/>
    <look type="295" corpse="8853"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-5" max="-80"/>
    </attacks>
    <defenses armor="10" defense="15"/>
</defenses>
    <loot>
      <item id="2148" countmax="47" chance1="100000" chancemax="0"/>
      <item id="8877" chance="3333"/> 
      <item id="3976" countmax="45" chance1="20000" chancemax="0"/>
        </inside>
      </item>
    </loot>
  </monster>
Bog Raider.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
    <health now="800" max="800"/>
    <look type="299" corpse="8857"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-20" max="-145" poison="40"/>
      <attack name="life drain" interval="2000" min="-90" max="-140" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
      <attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
             <attribute key="areaEffect" value="smallearth"/>
      <attack name="paralyze" interval="3000" chance="40" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
    </attacks>
<defenses armor="10" defense="15"/>
    <defense name="haste" interval="10000" chance="40"/>
             <attribute key="areaEffect" value="greenshimmer"/>
    <defense name="healing" interval="5000" chance="60" min="50" max="80"/>
             <attribute key="areaEffect" value="blueshimmer"/>
</defenses>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="-25"/>
		<element icePercent="10"/>
		<element holyPercent="10"/>
		<element deathPercent="-20"/>
		<element firePercent="-80"/>
	</elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Tchhh!"/>
      <voice sentence="Slurp!"/>
    </voices>
  <loot>
    <item id="2148" countmax="121" chance1="100000" chancemax="0"/>
    <item id="2647" chance="5000"/>
    <item id="8778" chance="20000"/>
    <item id="8818" chance="5000"/>
    <item id="8376" chance="5000"/>
    <item id="8377" chance="30000"/>
    <item id="8779" chance="25000"/>
    <item id="8797" chance="28000"/>
  </loot>
  </monster>
Skeleton warrior.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skeleton warrior" nameDescription="a skeleton warrior" race="undead" experience="65" speed="180" manacost="350">
  <health now="45" max="45"/>
  <look type="298" corpse="5972"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
      <attack name="melee" interval="2000" min="-10" max="-40"/>
      <attack name="life drain" interval="2000" min="-5" max="-10">
             <attribute key="areaEffect" value="redshimmer"/>
  </attacks>
  <defenses armor="2" defense="9"/>
</defenses>
	<elements>
		<element holyPercent="10"/>
	</elements>
  <immunities>
    <immunity death="1"/>
  </immunities>
  <loot>
    <item id="2148" countmax="15" chance1="90000" chancemax="0"/>
    <item id="2230" chance="3333"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2398" chance="10000"/>
        <item id="2511" chance="5000"/>
        <item id="2787" countmax="3" chance1="90000" chancemax="0"/>
        <item id="2230" chance="2789"/>
      </inside>
    </item>
  </loot>
</monster>
 


30-07-2008, 00:59  
Gaduła
 
Użytkownik kolekrks na Tibia.net.pl

Goblin Assassin.xml
XML:

Kod:
<?xml version="1.0"?>
<monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360">
	<health now="75" max="75"/>
	<look type="296" corpse="6002"/>
	<targetchange interval="10000" chance="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="1"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="15"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" max="-15"/>
		<attack name="drunk" interval="5000" chance="15" duration="10000">
			<attribute key="effect" value="poison"/>
			<attriubte key="shootEffect" value="poison"/>
		</attack>
		<attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25">
			<attribute key="shootEffect" value="throwingknife"/>
		</attack>
	</attacks>
	<defenses armor="1">
		<defense name="invisible" interval="7500" chance="10" duration="5000">
			<attribute key="effect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="-10"/>
		<element holyPercent="5"/>
		<element deathPercent="-15"/>
	</elements>
	<voices interval="5000" chance="10">
		<voice sentence="Goblin Powahhh!"/>
	</voices>
	<loot>
		<item id="2148" countmax="9" chance1="100000" chancemax="0"/>
		<item id="2667" countmax="1" chance1="20000" chancemax="0"/>
		<item id="2235" chance="10000"/>
		<item id="2461" chance="10000"/>
		<item id="2230" chance="10000"/>
		<item id="1987" chance="100000">
                          <inside>
                   		<item id="1294" countmax="3" chance1="20000" chancemax="0"/>
			<item id="2449" chance="10000"/>
			<item id="2406" chance="10000"/>
			<item id="2559" chance="10000"/>
			<item id="2379" chance="10000"/>
	</loot>
</monster>
Blazing Fire Elemental.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0">
	<health now="650" max="650"/>
	<look type="49" corpse="8870"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="75"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-100"/>
		<attack name="Great Fireball" interval="7000" chance="80" min="-110" max="-150"/>
		<attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/>
	</attacks>
	<defenses armor="15" defense="15"/>
            </defenses>
	<elements>
		<element energyPercent="-20"/>
		<element icePercent="20"/>
		<element deathPercent="-20"/>
	</elements>
	<immunities>
		<immunity fire="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="40" chance="40000"/>	-- gold coin
		<item id="7840" countmax="4" chance="30000"/>	-- flaming arrow
		<item id="4362" chance="7500"/>			-- glimmering soil
	</loot>
</monster>
Sea Serpent.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390">
	<health now="3200" max="3200"/>
	<look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/>
	<targetchange interval="2000" chance="50"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="0"/>
		<flag runonhealth="300"/>
	</flags>
	<attacks>
	<attack name="melee" interval="2000" skill="75" attack="70"/>
	<attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-60" max="-275">
		<attribute key="areaEffect" value="bigplants"/>
	</attack>
	<attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-120" max="-300">
		<attribute key="areaEffect" value="icearea"/>
	</attack>
	<attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-15" max="-20">
		<attribute key="areaEffect" value="bluebubble"/>
	</attack>
	</attacks>
  <defenses armor="16" defense="25">
    <defense name="healing" interval="1000" chance="25" min="50" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
	</defense>
	</defenses>
	<immunities>
		<immunity ice="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="200">
		<voice sentence="CHHHRRRR"/>
		<voice sentence="HISSSS"/>
	</voices>
	<elements>
		<element firePercent="20"/>
		<element energyPercent="-15"/>
		<element physicalPercent="-15"/>
		<element deathPercent="-15"/>
	</elements>
  <loot>
    <item id="2148" countmax="71" chance="40000"/>	-- gold coin
    <item id="2146" countmax="2" chance="10000"/>	-- small saphire
    <item id="2666" countmax="4" chance="20000"/>	-- meat
    <item id="2214" chance="10000"/>			-- ring of healing
    <item id="7888" chance="10000"/>			-- glacier amulet
    <item id="1987" chance="100000">
    <inside>
      <item id="2672" countmax="5" chance="20000"/>	-- dragon ham
      <item id="2148" countmax="80" chance="40000"/>	-- gold coin
      <item id="8772" chance="2500"/>			-- serpent coat
      <item id="2158" chance="5000"/>			-- blue gem
      <item id="5741" chance="7000"/>			-- skull helmet
    </inside>
    </item>
</loot>
</monster>
Wyrm.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?> 
  <monster name="Wyrm" nameDescription="a wyrm" race="blood" species="fire" experience="1450" speed="300" manacost="0"> 
    <health now="1825" max="1825"/> 
    <look type="291" corpse="8847"/> 
    <targetchange interval="60000" chance="0"/> 
    <strategy attack="100" defense="0"/> 
    <flags> 
      <flag summonable="0"/> 
      <flag attackable="1"/> 
      <flag hostile="1"/> 
      <flag illusionable="0"/> 
      <flag convinceable="0"/> 
      <flag pushable="0"/> 
      <flag canpushitems="1"/> 
      <flag staticattack="50"/> 
      <flag lightlevel="0"/> 
      <flag lightcolor="0"/> 
      <flag targetdistance="1"/> 
      <flag runonhealth="1"/> 
    </flags> 
 <attacks> 
    <attack name="melee" interval="2000" min="-0" max="-214"/> 
    <attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-70" max="-170"> 
      <attribute key="shootEffect" value="energy"/> 
      <attribute key="areaEffect" value="blackspark"/> 
    </attack> 
    <attack name="energycondition" interval="2000" chance="36" radius="3" target="0" min="-100" max="-220"> 
        <attribute key="areaEffect" value="energy"/> 
    </attack> 
    <attack name="physical" interval="3000" chance="50" length="7" spread="3" min="-10" max="-144"> 
        <attribute key="areaEffect" value="poff"/> 
    </attack> 
 </attacks> 
    <defenses armor="30" defense="31"> 
      <defense name="healing" interval="6000" chance="65" min="25" max="75"/> 
      <attribute key="areaEffect" value="blueshimmer"/> 
    </defenses> 
    <immunities> 
      <immunity energy="1"/> 
      <immunity paralyze="1"/> 
      <immunity invisible="1"/> 
    </immunities> 
    <voices interval="2000" chance="5"> 
      <voice sentence="GRRR!"/> 
      <voice sentence="GROOOOAAAAAAAAR!"/> 
    </voices> 
    <loot> 
      <item id="2672" countmax="3" chance1="9000" chancemax="0"/> 
      <item id="2148" countmax="200" chance1="6000" chancemax="0"/> 
      <item id="2647" chance="1222"/> 
      <item id="8777" chance="1990"/> 
      <item id="2546" countmax="10" chance1="6000" chancemax="0"/> 
      <item id="1987" chance="10000"> 
        <inside> 
          <item id="2148" countmax="200" chance1="100000" chancemax="0"/> 
          <item id="7430" chance="1554"/> 
          <item id="7588" chance="5332"/> 
          <item id="8827" chance="3999"/> 
        </inside> 
      </item> 
    </loot> 
  </monster>
Earth Elemental.xml
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0">
    <health now="650" max="650"/>
    <look type="285" corpse="8839"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
         	<attack name="melee" interval="2000" skill="70" attack="65"/>
	<attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165">
		<attribute key="shootEffect" value="largerock"/>
			</attack>
	<attack name="poisoncoditiion" interval="1000" chance="10" length="5" spread="0" min="0" max="-30">
		<attribute key="areaEffect" value="smallplants"/>
			</attack>
	<attack name="poisoncondition" interval="1000" chance="8" radius="2" target="0" min="0" max="-20">
      		<attribute key="areaEffect" value="bigplants"/>
  		 	</attack>
	<attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
		<attribute key="areaEffect" value="redshimmer"/>
    </attacks>
    <defenses armor="17" defense="18"/>
    <elements>
     <element deathPercent="-20"/>
     <element icePercent="-20"/>
     <element physicalPercent="-20"/>
     <element holyPercent="-20"/>
     <element firePercent="25"/>
    </elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
      <immunity earth="1"/>
      <immunity energy="1"/>
    </immunities>
    <loot>
      <item id="2148" countmax="44" chance1="100000" chancemax="0"/>
      <item id="7850" countmax="3" chance1="6000" chancemax="0"/>
      <item id="1294" countmax="9" chance1="9000" chancemax="0"/>
      <item id="7732" countmax="2" chance1="1000" chancemax="0"/>
    </loot>
  </monster>
Jak zrobić nowego potwora?
1. OTS\data\monster
2. Tworzysz tam plik XML i dodajesz zawartość pliku z mojego postu np. Wyrm.xml
3. Zapisujesz, jako nazwa danego potwora.
4. Dodajesz odpowiednią linijkę do data\monster\monsters.xml np.
Cytat:
<monster name="Wyrm" file="Wyrm.xml"/>
* Te skrypty nie są mojego autorstwa!
* Oficjalny temat:
 
30-07-2008, 12:21  
Gaduła
 
Użytkownik kolekrks na Tibia.net.pl

8.21 Demon Bosses

Golgordan:
XML:

Kod:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="380" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" skill="120" attack="110"/>
	<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
		<attribute key="areaEffect" value="mortarea"/>
			</attack>
	<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-350">
		<attribute key="areaEffect" value="poison"/>
			</attack>
	<attack name="physical" interval="1000" chance="13" radius="6" target ="0" min="-50" max="-755">
		<attribute key="areaEffect" value="groundshaker"/>
			</attack>
	<attack name="fire" interval="1000" chance="12" radius="7" target="1" min="-50" max="-300">
		<attribute key="areaEffect" value="firearea"/>
			</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="700">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
	<element icePercent="20"/>
	<element holyPercent="-10"/>
	<element deathPercent="-20"/>
	<element firePercent="20"/>
</elements>
<immunities>
<immunity death="1"
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
<voice sentence="FLAWLESS VICTORY!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
Ushuriel:
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="2250" speed="380" manacost="0">
<health now="30000" max="30000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" skill="130" attack="150"/>
	<attack name="death" interval="1000" chance="10" length="8" spread="0" min="-250" max="-500">
		<attribute key="areaEffect" value="mortarea"/>
			</attack>
	<attack name="physical" interval="1000" chance="8" radius="4" target="1" min="-250" max="-760">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="shootEffect" value="death"/>
			</attack>
	<attack name="poison" interval="1000" chance="9" length="8" spread="3" min="-200" max="-585">
		<attribute key="areaEffect" value="poison"/>
			</attack>
	<attack name="ice" interval="1000" chance="14" radius="7" target ="0" min="-50" max="-430">
		<attribute key="areaEffect" value="icetornado"/>
			</attack>
	<attack name="drunk" interval="1000" chance="11" radius="8" target="0">
		<attribute key="areaEffect" value="purplenote"/>
			</attack>
	<attack name="energycondition" interval="1000" chance="6" radius="4" target="0">
		<attribute key="areaEffect" value="energyarea"/>
			</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1000" chance="12" min="400" max="600">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="" yell="1"/>
<voice sentence="" yell="1"/>
<voice sentence="FLAWLESS VICTORY!" yell="1"/>
</voices>
<loot>
</loot>
</monster>

Grim Reaper:
XML:

Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0">
  <health now="4100" max="4100"/>
  <look type="300" corpse="8861"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
  	<attack name="melee" interval="2000" skill="130" attack="135"/>
	<attack name="death" interval="1000" chance="9" range="7" min="0" max="-350">
		<attribute key="shootEffect" value="suddendeath"/>
      		<attribute key="areaEffect" value="mortarea"/>
    	</attack>
	<attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600">
		<attribute key="areaEffect" value="redspark"/>
	</attack>
	<attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395">
		<attribute key="shootEffect" value="fire"/>
      		<attribute key="areaEffect" value="redspark"/>
   	</attack>
	<attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
  </attacks>
  <defenses armor="50" defense="50">
    <defense name="healing" interval="1000" chance="25" min="100" max="195">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="-20"/>
		<element icePercent="-10"/>
		<element holyPercent="10"/>
		<element deathPercent="-20"/>
		<element firePercent="10"/>
	</elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
 <loot>
    <item id="2148" countmax="98" chance="40000"/>	-- gold coin
    <item id="2148" countmax="100" chance="40000"/>	-- gold coin
    <item id="2152" countmax="4" chance="20000"/>	-- Platinum Coin
    <item id="2150" countmax="3" chance="10000"/>	-- small amethyst
    <item id="6558" chance="7500"/>				-- concentrated demonic blood
    <item id="6500" countmax="1" chance="7500"/>	-- demonic essence
    <item id="6300" chance="7500"/>				-- death ring
    <item id="5909" countmax="1" chance="12500"/>	-- white piece of cloth
    <item id="2521" chance="25000"/>			-- dark shield
	<item id="1987" chance="100000">
    		<inside>
    <item id="5022" countmax="4" chance="40000"/>	-- orichalcum pearl
    <item id="8795" chance="1500"/>			-- skullcracker armor
    <item id="7418" chance="3000"/>			-- nightmare blade
    <item id="7589" chance="5000"/>			-- strong mana potion
    <item id="8816" chance="3333"/>			-- underworld rod
    <item id="7591" chance="3333"/>			-- ultimate health potion
		</inside>
    	</item>
 </loot>
</monster>
*Credits: Manx
*Oficjalny temat :
 
30-07-2008, 12:56  
Nowicjusz

Oczywiście wszystko fajne dobrze, że wklejone i zrobione już jest! Ale mam pytanie: Czy to działa tylko pod otsy 8.2 czy też pod 8.1 tylko, że wzięte z 8.2?

Czytanie ze zrozumieniem się kłania. Napisane jest 8.2-8.21. //Gudio.
 
01-08-2008, 11:47  
Fanatyk
 
Użytkownik Budziol na Tibia.net.pl

Fajne potworki jak na 3 double posty ^^.Ale takie coś to w 30 min by każdy kto się na tym zna,to by wykonał.
 
01-08-2008, 23:12  
Bywalec

dzieki!
@up - powinines dziekowac ze ktos kto poswiecil 30 min udostepnia to na forum... poza tym nie kazdy wie o co lotto
 
02-08-2008, 02:29  
Fanatyk

;P


Nie Bo Ja nieumiem robic monsters ;D
 
03-08-2008, 16:07  
Fanatyk
 
Użytkownik Henio444 na Tibia.net.pl

Nie wiem czemu ale zrobiłem jak napisałeś włożyłem brakujące potowrki do Devlanda 8.21 SQL i wszystko działa ale nie działają Earth Elemental i Blazing Fire elemental jakiś error wyskakuje w silniku i ich niema :/
 
04-08-2008, 08:58  
Any doubts?
 
Użytkownik Ivellios na Tibia.net.pl

A dokladnie moglbys przedstawic ten error? Bo moze wystarczy cos zmienic i powinne dzialac
 
04-08-2008, 10:52  
Bywalec
 
Użytkownik dragono0o na Tibia.net.pl

Nie dziala mi demon boses w silkniku wyskakuje Data/monster/demon boses/golgordan.xml:51: parser error : atrybution parsing atribut


I 3 tego podobne bledy :/
 
04-08-2008, 11:30  
Początkujący

Mi wszystko działa bez problemu!
Wielkie thx ! Leci reput bo tego szukałem
 
05-08-2008, 19:27  
Fanatyk
 
Użytkownik GM Praga na Tibia.net.pl

Świetne potworki tego szukałem potworów z letniego update napewno użyje na moim
Otsie wielkie gratzy dla ciebie daje 10/10 mam nadzieje że dasz więcej skryptów nie tylko dotyczących potworów ;]
Pozdrawiam
 
05-08-2008, 22:59  
Bywalec

Gz za to że ci się chciało :P
Fajnie że to wstawiłeś, wystarczy przekopiować :P
Poboda mi się....
Szukałem tego i wstawim na OTS :P
10/10
 
14-08-2008, 19:50  
Początkujący

swietnie tylko brakuje tych :

The Count
Jagged Earth Elemental
Roaring Water Elemental
Overcharded Energy Elemental
Young Sea Serpent
Massive Fire Elemental
Massive Energy Elemental
Energy Elemental
Slick Water Elemental
Water Elemental
Dryad
Poacher
Skeleton Warrior
Goblin Scavenger

chyba;p ze gdzies sa ale ja nie wiem:} ale wielkie dzieki za tamte
 
26-08-2008, 11:03  
Nowicjusz

Odp: [8.2-8.21] [Monsters] by Hiperkarma


ZAGOR
poacher byl w tibii 8.1 <lol>?
a poza tym jak masz mapeitora albbo cos to mozesz ze sprawdzic jaki potwur ma jaki Id i se go sam zrobc...
na cos sie przydasz.
 


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Tibia.net.pl: Monsters ()
Temat: [8.2-8.21] [Monsters] by Hiperkarma Jak dotąd dostępne nowe "monsters" z letniego upadate 2008. Post [...]


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