Pracuje razem z kolega nad nowymi potworami i za bardzo nam nie wychodzi,wiec może wy pochwalicie sie swoimi !
Każdy skrypt ma być w znacznikach [code]! Nie chcę widzieć żadnych komentarzy tylko skrypty! Temat przyklejam. Ma być SS!
//Kelo
Zapodam wam potworki nie mojej roboty.Robil je Zangestu:
w data/monster tworzymy plik Quara Constrictor Scout.xml a w nim:
Kod:
<?xml version="1.0"?>
<monster name="Quara Constrictor Scout" level="20" maglevel="0" experience="200" pushable="0" armor="15" defense="20" canpushitems="1" staticattack="50" speed="180">
<health now="450" max="450"/>
<look type="46" corpse="6065" race="3"/>
<combat targetdistance="1" runonhealth="0"/>
<targetchange speed="2000" chance="5"/>
<attacks>
<attack name="melee" speed="2000" min="-0" max="-130" chance="90"/>
<attack name="berserk" speed="6000" min="-0" max="-75" chance="90"/>
</attacks>
<immunities>
<immunity name="fire"/>
</immunities>
<voices speed="5000" chance="5">
<voice sentence="Tssss!"/>
<voice sentence="Gaaahhh!"/>
<voice sentence="Boohaa!"/>
</voices>
<loot>
<item id="2148" countmax="40" chance1="100000" chancemax="0"/> --Gold
<item id="2397" chance="15000"/> --Longsword
<item id="2460" chance="13000"/> --Brass helmet
<item id="2465" chance="12000" /> --Brass armor
<item id="2463" chance="6000" /> --Plate armor
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2150" countmax="1" chance1="5500" chancemax="0"/> --Small amethyst
<item id="5895" chance="6500"/>
</inside>
</item>
</loot>
</monster>
(potwór jest na 7.92 do 8.1) w ...data/monster tworzymy Songo.xml a w nim:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Songo" nameDescription="Songo Super Sayan" race="blood" experience="9000" speed="320" manacost="450">
<health now="5000" max="5000"/>
<look type="134" head="80" body="94" legs="94" feet="94" addons="0" corpse="3128"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="100"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-20" max="-800"/>
<attack name="flame strike" speed="3000" chance="70" min="-10" max="-300"/>
</attacks>
<defenses>
<defense name="Ultimate Healing" speed="4000" chance="5" min="40" max="200"/>
<defense name="strong haste" interval="5000" chance="50" duration="4000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="5000" chance="50">
<voice sentence="KA... ME... HA... ME... HA!"/>
<voice sentence="Nigdy mnie nie pokonasz!"/>
<voice sentence="Kaikonen!"/>
</voices>
<loot>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/> --CC
</loot>
</monster>
Potem dodajemy tą linijkę w ...data/monster/monsters.xml :
Kod:
<monster name="Songo" file="Songo.xml" />
A to ss: