- Dołączył
- Grudzień 3, 2008
- Posty
- 385
- Liczba reakcji
- 30
Ot?? mam tutaj do zaprezentowania ma?y bajer dla tych, kt?rych nadmierny spam poff?w zawsze denerwowa?, tak?e gdy inni wykorzystywali go do crashu servera poprzez mage bomb?.
Szukamy linijki 587 w spells.cpp
Zamieniamy j? na
Teraz linijka 596
Zamieniamy j? na
603
Na
610
Na
617
Na
624
Na
631
Na
640
Na
658
Na
675
Na
681
Na
697
Na
704
Na
711
Na
Kompilujemy i dzi?ki temu nasze czary nie maj? poff?w. Powodzenia.
__________________

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Szukamy linijki 587 w spells.cpp
Kod:
player->sendCancelMessage(RET_YOUAREEXHAUSTED);
if(isInstant())
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_YOUAREEXHAUSTED);
Kod:
player->sendCancelMessage(RET_YOUNEEDPREMIUMACCOUNT);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_YOUNEEDPREMIUMACCOUNT);
Kod:
player->sendCancelMessage(RET_NOTENOUGHLEVEL);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_NOTENOUGHLEVEL);
Kod:
player->sendCancelMessage(RET_NOTENOUGHMAGICLEVEL);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_NOTENOUGHMAGICLEVEL);
Kod:
player->sendCancelMessage(RET_NOTENOUGHMANA);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_NOTENOUGHMANA);
Kod:
player->sendCancelMessage(RET_NOTENOUGHSOUL);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_NOTENOUGHSOUL);
Kod:
player->sendCancelMessage(RET_YOUNEEDTOLEARNTHISSPELL);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_YOUNEEDTOLEARNTHISSPELL);
Kod:
player->sendCancelMessage(RET_YOURVOCATIONCANNOTUSETHISSPELL);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_YOURVOCATIONCANNOTUSETHISSPELL);
Kod:
player->sendCancelMessage(RET_YOUNEEDAWEAPONTOUSETHISSPELL);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_YOUNEEDAWEAPONTOUSETHISSPELL);
Kod:
player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);
Kod:
player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);
Kod:
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(ret);
Kod:
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_NOTENOUGHROOM);
Kod:
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
Kod:
player->sendCancelMessage(RET_NOTENOUGHROOM);
__________________
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Nadal jest dymek gdy u?ywam exani tera,exani hur "up/down,tylko to " exori hur " zosta?o poprawione nic po za tym.Jakie? sugestie...? :huh:
masz.