- Dołączył
- Czerwiec 16, 2009
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- 371
- Liczba reakcji
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dam wam mojego monstera pod male expy jak co? nie pa?i to pisa? postaram sie to naprawi?
robimy plik .xml o nazwie Guard i wklejamy to do data/monsters/The ruthless seven minions te The ruthless seven minions jest koneczne
a to wklejamy do data/monsters/monsters.xml i szukamy linijki z The ruthless seven minions i poni?ej wklejamy to:
ocenia?! ;p

robimy plik .xml o nazwie Guard i wklejamy to do data/monsters/The ruthless seven minions te The ruthless seven minions jest koneczne
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Guard" nameDescription="Guard" race="blood" experience="200000" speed="400" manacost="0">
<health now="300000" max="300000"/>
<look type="12" head="1" body="77" legs="0" feet="82" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-700"/>
<attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-2500" max="-8190">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-2600" max="-5000">
<attribute key="areaEffect" value="stun"/>
</attack>
<attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-2000" max="-7200">
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="2000" max="-5200">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="11" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="10"/>
<element earthPercent="10"/>
<element icePercent="10"/>
<element holyPercent="10"/>
<element deathPercent="10"/>
<element firePercent="10"/>
<element physicalPercent="10"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity death="0"/>
</immunities>
<loot>
<item id="7403" chance="100" countmax="1" />
<item id="8906" chance="100000" countmax="2" />
<item id="2493" chance="100000" countmax="1" /> --
<item id="2471" chance="180" countmax="1"/> --
<item id="2494" chance="1200" /> --
<item id="2472" chance="120000"/> --
<item id="2469" chance="600" /> --
<item id="9932" chance="1000" > --
<inside>
<item id="2365" chance="500000" /> --
<item id="2160" chance="60000" countmax"5"/> --
<item id="2520" chance="300" /> --
<item id="2195" chance="300" /> --
<item id="2514" chance="300" /> --
<item id="8918" chance="300" /> --
</inside>
</item>
</loot>
</monster>
a to wklejamy do data/monsters/monsters.xml i szukamy linijki z The ruthless seven minions i poni?ej wklejamy to:
Kod:
<monster name="Guard" file="The ruthless seven minions/Guard.xml"/>
bo tam nie zrobisz czegos tak pogietego-.-