Wyro v2 runy

Thular

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Kwiecień 14, 2009
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czesc mam problem z silnikiem Wyro v2 o toz nie chce zeby Super Mr sie konczyla podaje w code

Kod:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

function onCastSpell(cid, var)
	doPlayerAddMana(cid, 300)
	return doCombat(cid, combat, var)
end
 
Odp: Wyro v2 runy

Cze?? jak by? m?g?/a to by? da?/a mi silnik sprawny By wyro v2 dzi?ki dostaniesz +
 
Odp: Wyro v2 runy

?ap ten skrypt:
Kod:
function onUse(cid, item, frompos, item2, topos)
if item.itemid == XXX and item.type > 1 then -- wpisz w miejsce XX id runy.
doPlayerAddMana(cid,300)
doChangeTypeItem(item.uid,item.type-1)
doSendMagicEffect(topos,12)
doPlayerSay(cid,"Przyplyw many...",1)
else

end

return 1
end
Pozdro
 
Odp: Wyro v2 runy

Ogarnij mi ktos skrypta na super sd super uh i super explo ;)
 
Odp: Wyro v2 runy

czesc mam problem z silnikiem Wyro v2 o toz nie chce zeby Super Mr sie konczyla podaje w code
Kod:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
function onCastSpell(cid, var)
	doPlayerAddMana(cid, 300)
	return doCombat(cid, combat, var)
end
Zmieniasz w config.lua:
PHP:
-- remove rune charges? (sd/hmm/gfb)
removerunecharges = "NO"
Je?eli MR masz w Action, to zastosuj si? do skryptu Vvexa.
Ogarnij mi ktos skrypta na super sd super uh i super explo ;)
data/spells/scripts:
Robisz pliki: ssd.lua, sse.lua, suh.lua.
W Super SD i Super Explo zwi?kszasz obra?enia;
SSD:
PHP:
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.6, -60, -2.4, 0)
SSE:
PHP:
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -60, -2.2, 0)
a tu masz Super UH:
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 2.6, -60, 2.4, 0)
function onGetFormulaValues(cid, level, maglevel)
	min = (level * 4 + maglevel * 6) * 4.6 - 50
	max = (level * 4 + maglevel * 6) * 4.6
	if min < 500 then
		min = 500
	end
	return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
Mam nadziej?, ?e pomog?em, - Jastro. :)
 
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