Yondaime
Advanced User
- Dołączył
- Kwiecień 5, 2008
- Posty
- 311
- Liczba reakcji
- 21
Witajcie mam dla was bro? kt?ra jest u?ywana na moim ots 
oto on:
weapons.xml :
<melee id="2354" range="8" enabled="1" exhaustion="0" hitchance="90" script="ankh.lua">
</melee>
items.xml znajdujemy tan linijke ?eczy o id 2354 i zamiast niej wklejamy to:
<item id="2354" article="an" name="Holy ankh">
<attribute key="weight" value="3500"/>
<attribute key="defense" value="12"/>
<attribute key="attack" value="14"/>
<attribute key="weaponType" value="sword"/>
<attribute key="extradef" value="1"/>
</item>
teraz plik ankh.lua
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, -50)
local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } )
setCombatArea(combat, area)
local condition = createConditionObject(CONDITION_DAZZLED)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 1, 2000, -7)
addDamageCondition(condition, 1, 2000, -3)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Pozdrawia Yondaime!

oto on:
weapons.xml :
<melee id="2354" range="8" enabled="1" exhaustion="0" hitchance="90" script="ankh.lua">
</melee>
items.xml znajdujemy tan linijke ?eczy o id 2354 i zamiast niej wklejamy to:
<item id="2354" article="an" name="Holy ankh">
<attribute key="weight" value="3500"/>
<attribute key="defense" value="12"/>
<attribute key="attack" value="14"/>
<attribute key="weaponType" value="sword"/>
<attribute key="extradef" value="1"/>
</item>
teraz plik ankh.lua
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, -50)
local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } )
setCombatArea(combat, area)
local condition = createConditionObject(CONDITION_DAZZLED)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 1, 2000, -7)
addDamageCondition(condition, 1, 2000, -3)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Pozdrawia Yondaime!