--------------------------- OTServ configuration ------------------------------
-- datadir
datadir = "data/" ---Nie Rusza?!
-- sets what map to load
map = "data/world/Test.otbm" ---Mo?esz zmieni? gdzy chcesz ?eby Twoja mapa mia?a inn? nazwe
-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "OTBM" ----Nie Rusza? chya, ?e masz zamiar u?ywa? mapy w innym formacie.
-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "XML" ---Nie Rusza?!
-- the message the player gets when he logs in
loginmsg = "Nazwa Twojego Ots'a." --- Tutaj wpisz nazw? swojego Ots'a
-- the port otserv listens on
port = "7171" ---Port Twojego Ots'a domy?lnie 7171
-- name of our server
servername = "Nazwa Servera" ---Tutaj wpisz nazw? swojego serva
-- name of the owner of our server
ownername = "Twoj? Imi?" ---Tutaj wpisz imi?/pseudo w?a?ciciela Ots'a
-- email of the owner of our server
owneremail = "" ---Tw?j e-mail(mo?na nie wpisywa?)
-- the url for more server info
url = "" ---Link do Twojego Acc Makera(mo?na nie wpisywa?)
-- the location of the server
location = "Poland" ---Tw?j Kraj
-- the ip the server should redirect too
ip = "Twoje Ip" ---Tutaj wpisz swoje Ip
-- The messagebox you sometimes get before you choose characters
motd = "Wiadomo?? powitalna" ---Tutaj wpisz jak? maj? dostawa? informacj? gracze, kt?rzy si? zaloguj?
motdnum="0"
-- use md5 passwords for accounts, yes/no
md5passwords = "no" ---Nie Rusza?!
-- world type. options: pvp, no-pvp, pvp-enforced
worldtype = "no-pvp" ---Typ Twojego Ots'a(pvp,no-pvp lub pvp-enforced)
-- max number of players allowed
maxplayers = "50" ---Maxymalna ilo?? graczy OnLine na serverze
-- exhausted time in ms (1000 = 1sec)
exhausted = 0 ---Tutaj ile ma trawa? exhausted 0-wog?le nie b?dzie exhausted
-- exhaustion time for healing spells (1000 = 1sec)
exhaustedheal = 0 ---j.w tylko z czarami lecz?cymi
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1sec) ---Zostawi?
exhaustedadd = 0
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1sec) ---Zostawi?
pzlocked = 10*1000 ---Zostawi?
-- allow multiple logins of the same char
allowclones = 1 ---Czy mo?e wej?? wi?cej ni? 1 osoba na ten sam char? 0-Nie 1-Tak
-- vocation names
vocations = {"a sorcerer", "a druid", "a paladin", "a knight"} ---Nazwy profesji
promoted_vocations = {"a master sorcerer", "an elder druid", "a royal paladin", "an elite knight"} ---Nazwy profesji z promocj?
--- SQL part
sql_host = "localhost" ---Zostawi?
sql_user = "root" ---Zostawi?
sql_pass = "" ---Zostawi?
sql_db = "otserv" ---Zostawi?
--- SQL MAP part
sqlmap = "test_map" ---Zostawi?
map_host = "localhost" ---Zostawi?
map_user = "root" ---Zostawi?
map_pass = "" ---Zostawi?
map_db = "" ---Zostawi?
------------------------- YurOTS basic configuration ---------------------------
-- name of your world (seen on the character list when logging in)
worldname = "Nazwa Serva" ---Nazwa Twojego Serva
-- how often do server saves it's state (0 = off, 5 = 5min, 60 = hour)
autosave = 10 ---Co ile minut ma by? automatyczny save Serva
-- do you want to enable cap system? (yes/no)
capsystem = "no" --- Czy ma by? Cap System
-- do you want players to learn spells before they can use them? (yes/no)
learnspells = "no" ---Czy gracze musz? si? uczy? spells
-- do you want to give premium account to all players? (yes/no)
freepremmy = "no" ---Czy gracze maj? PACC'a od pocz?tku gry
-- do you want premium players to wait in queue as others? (yes/no)
queuepremmy = "no" ---Czy gracze maj? Premium od poczatku gry
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"8", "8", "8", "8", "100"} ---Ile % Expa,many,skilli,eq i bp si? traci przy ?mierci
-- how many summons player can have
maxsummons = 2 ---Ile maxymalnie summon?w mo?e zrobic 1 gracz
-- do you want to give summons for all vocations? (yes/no)
summonsallvoc = "no" ---Czy wszystki profesje mog? summonowac potwory
-- chance of losing a spear when shot (0 - none lost, 100000 - all lost)
spearlosechance = 0 ---Czy Spear maj? si? ?ama?
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15 ---Jak d?ugo player musi stac w mijscu ?eby dosta? kicka
-- maximum number of items player can keep in his/her depot
maxdepotitems = 1000 ---Ile max item?w gracz mo?e trzyma? w Dp
-- maximum number of items on a house tile (including those in containers)
maxhousetileitems = 1000 ----Ile max przedmiot?w mo?e trzymac gracz w jednej skrzyni w domku
-- mana consumend by {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodmana = {"2", "3", "5", "8", "13"} ---Po ile many zabieraj? snakebite,moonlight, volcanic, quagmire,tempest rod'y
-- mana consumed by wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandmana = {"2", "3", "5", "8", "13"} ---j.w tylko ?e to wszystkie wandy
-- shooting range of {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodrange = {"4", "3", "2", "1", "3"} ---Na ile kratek mog? strzela? dane ruszczki
-- shooting range of wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandrange = {"4", "3", "2", "1", "3"} ---j.w tylko wandy
-- damage of burst arrows blast
-- default is from (1*lvl+5*mlvl)*0.24 to (1*lvl+5*mlvl)*0.55 ---Lepiej Zostawi?
burstarrowdmg = {"1.0", "5.0", "0.24", "0.55"} ---Lepiej Zostawi?
--------------------------- Multipliers and gains ------------------------------
-- experience multiplier (how much faster you got exp from monsters)
expmul = 15 ---Exp razy ile ma by? na Ots'ie
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 2 ---Exp razy ile ma by? za ludzi na pvp-enforced
-- skill multipliers: 1 - rl tibia, 10 - ten times faster etc. {no-voc, sorcerer, druid, paladin, knight}
weaponmul = {"1", "3", "3", "3", "6"} ---Ile razy szybciej rosn? skille w broni
distmul = {"1", "3", "3", "6", "3"} ---Ile razy szybciej rosn? skille w distansie
shieldmul = {"1", "3", "3", "6", "6"} ---Ile razy szybciej rosn? rosn? skille w shieldzie
manamul = {"1", "3", "3", "2", "2"} ----Ile razy szybciej ro?nie magic lvl
-- how much points of life,mana,cap do you get when advancing {no-voc, sorcerer, druid, paladin, knight}
capgain = {"10", "10", "10", "20", "25"} ---Po ile wzrasta Cap'a po advansie na lvl
managain = {"5", "30", "30", "15", "5"} ---Po ile wzrasta many po advansie na lvl
hpgain = {"5", "5", "5", "10", "15"} ---Po ile wzrasta ?ycia o advansie na lvl
-- how much faster do you recovery life,mana after eating food (1 - rl tibia)
healthtickmul = 30 ---Po ile wzrasta ?ycia po zjedzeniu Food'a
manatickmul = 30 ---Po ile wzrasta mana po zjedzeniu Food'a
-------------------------------- Skull system ----------------------------------
-- how many unjustified kills to get a red skull
redunjust = 7 ---Ile zabitych do red skulla
-- how many unjustified kills to get banned
banunjust = 20 ---Ile zabitych do bana
-- how long do you have white skull after attacking player (1 = 1min)
hittime = 1 ---Jak d?ugo ma si? white skulla po ataku na cz?owieka
-- how long do you have white skull after killing player (1 = 1min)
whitetime = 5 ---Jak d?ugo ma si? white skulla po zabiciu cz?owieka
-- how long do you have red skull (1 = 1min)
redtime = 6*60 ---Lepiej Zostawi?
-- how long do you have to wait to lose 1 unjustified kill (1 = 1min)
fragtime = 12*60 ---Lepiej Zostawi?
------------------------------ GM access rights --------------------------------
-- access to walk into houses and open house doors
accesshouse = 3 ---Zostawi?
-- access to login without waiting in the queue or when server is closed
accessenter = 3 ---Zostawi?
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3 ---Zostawi?
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1---Zostawi?
-- access to move distant items from/to distant locations
accessremote = 3 ---Zostawi?
-- access to see id and position of the item you are looking at
accesslook = 3 ---Zostawi?
-------------W?a?nie skonfigurowa?e? plik Confing.lua!!!-----------------