A wi?c zaczynamy :
Data/Spells/Scripts ---> Robimy plik o nazwie "shoter.lua"
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.6, -50, -1.1...