local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -1500, -1.6, -1500)
arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0...