Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[EK][110] Port Hope Forbidden Land Giant Spiders
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<exura-ico>
<HealRange>40 to 75 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-ico>
<mana-potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 50 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</mana-potion>
<ghp>
<HealRange>0 to 39 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Great Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</ghp>
<utura>
<HealRange>40 to 85 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Intense Recovery</HealMethod>
<ExtraCondition>If not strengthened</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</utura>
<paralyze>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</paralyze>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<Print-Dead>
<Script>local printscreen = true
if hppc == 0 then
if (printscreen == true) then
screenshot()
end
printscreen = false
else
printscreen = true
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Print-Dead>
<Anti-Trap>
<Script>if maround(7) > 0 and pzone == false and ((maround(1) == 0 and target.id > 0 and standtime >= 5000) or standtime >= 60000) then
local rand = math.random(1,8)
if (rand == 1) then move('w')
elseif (rand == 2) then move('e')
elseif (rand == 3) then move('n')
elseif (rand == 4) then move('s')
elseif (rand == 5) then move('nw')
elseif (rand == 6) then move('ne')
elseif (rand == 7) then move('sw')
elseif (rand == 8) then move('se')
end
wait(1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Anti-Trap>
<vial-drop>
<Script>--Minimum count of vials to check:
local countDropVial = 10
if ((maround(7) == 0) and (lootbodies == false) and ((itemcount(285) + itemcount(284) + itemcount(283)) >= countDropVial))
then
dropitems(285)
wait(700, 900)
dropitems(284)
wait(700, 900)
dropitems(283)
wait(700, 900)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</vial-drop>
<Kill-trap>
<Script>--Server type:
serverType = "OPT-PVP"
if (serverType == "PVP")
then
if (paround(10) == 0)
then
if (maround(1, "Spider", "Bat", "Tarantula", "Cobra", "Snake", "Kongra", "Centipede", "Tiger", "Carniphila", "Behemoth", "Massive Earth Elemental", "Elephant", "Slime", "Scorpion") >= 3)
then
cast("exori")
wait(600, 1800)
end
end
elseif (serverType == "OPT-PVP")
then
if (maround(1, "Spider", "Bat", "Tarantula", "Cobra", "Snake", "Kongra", "Centipede", "Tiger", "Carniphila", "Behemoth", "Massive Earth Elemental", "Elephant", "Slime", "Scorpion") >= 3)
then
cast("exori")
wait(600, 1800)
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Kill-trap>
<gsexori>
<Script>--Server type:
serverType = "OPT-PVP"
if (serverType == "PVP")
then
if (paround(10) == 0)
then
if (maround(1, "Giant Spider") >= 3)
then
cast("exori")
wait(600, 1800)
end
end
elseif (serverType == "OPT-PVP")
then
if (maround(1, "Giant Spider") >= 3)
then
cast("exori")
wait(600, 1800)
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</gsexori>
<soft>
<Script>--Name of boots to use apart from soft:
local idBootsToUse = ("Boots of Haste")
--Unequip soft boots at % health:
local hpPctUnequipSb = 99
--Unequip soft boots at % mana:
local mpPctUnequipSb = 99
--Equip soft boots at % health or less:
local hpPctEquipSb = 98
--Equip soft boots at % mana or less:
local mpPctEquipSb = 98
--Soft Boots name:
local idSoftBoots = ("Soft Boots")
--Soft Boots in use ID:
local idUseSoftBoots = 3549
--Worn Soft Boots name:
local idWornSoftBoots = ("Worn Soft Boots")
if (pzone == true)
then
moveitems(idBootsToUse, mainBp, "boots", 1)
wait(1000)
elseif (pzone == false)
then
if ((hppc <= hpPctEquipSb) and (mppc <= mpPctEquipSb) and (boots ~= idUseSoftBoots))
then
moveitems(idSoftBoots, mainBp, "boots", 1)
wait(1000)
elseif ((hppc >= hpPctUnequipSb) and (mppc >= mpPctUnequipSb) and (boots == idUseSoftBoots))
then
moveitems(idBootsToUse, mainBp, "boots", 1)
wait(1000)
end
end
if (boots == itemid(idWornSoftBoots))
then
moveitems(idBootsToUse, mainBp, "boots", 1)
wait(1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</soft>
<safe-bank>
<Script>-- NPC name
local npcname = 'Ferks'
local index = 0
local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not enough gold on your account.') then
setcavebot('off')
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</safe-bank>
</List>
<Setup>-- Script By Shinare
-- Setup:
-- Backpack Setup:
mainbp = "Moon Backpack" -- Primary BP.
lootbp = "blue Backpack" -- Loot BP.
goldbp = "Jewelled Backpack" -- Gold BP
maindpbp = "Orange Backpack" -- Primary Depot BP.
stackdpbp = "camouflage Backpack" -- Depot BP for loot stacks.
lootdpbp= "camouflage Backpack" -- Depot BP for loot items.
-- Potions Setup:
MPname = "mana potion" -- Name of Mana Pot
MPprice = 50 -- Price of Mana Pot
MPtobuy = 600 -- How many Mana Pots to buy
MPtoback = 100 -- How many Mana pots to leave
HPname = "great health potion" -- Name of Health Pot
HPprice = 190 -- Price of Health Pot
HPtobuy = 50 -- How many Health Pots to buy
HPtoback = 20 -- How many Health pots to leave
--Minimun amount of Worn Soft Boots to go repair:
minWornSbCount = 1
-- Hunt:
Captoback = 100 -- How much cap left to go refill</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<START>Stand 32632 32750 7</START>
<w113>Action 32632 32750 7 wait(500, 1000);setsettings("Settings\\Targeting\\Enabled", "no");wait(500, 1000)</w113>
<w148>Action 32632 32750 7 wait(500, 1000);setsettings("Settings\\Looting\\Enabled", "no");wait(500, 1000)</w148>
<buymanas>Stand 32629 32750 7</buymanas>
<w073>Walk 32629 32749 7</w073>
<w074>Stand 32632 32738 6</w074>
<w075>Action 32632 32738 6 -- Bank Depositer ;closewindows() ;wait(500, 1000) ;openitem(mainbp, 'back') ;wait(500, 1000) ;resizewindows() ;wait(500, 1000) ;openitem(potionbp, mainbp, true) ;wait(500, 1000) ;resizewindows() ;;local mana = positive(MPtobuy - itemcount(MPname)) * MPprice ;local health = positive(HPtobuy - itemcount(HPname)) * HPprice ;local Total = mana + health ;;depositall() ;wait(500,900) ;say('hi') ;;if Total > 0 then ; npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ;end</w075>
<w076>Stand 32630 32742 6</w076>
<w077>Ladder 32630 32742 6</w077>
<w078>Stand 32624 32740 5</w078>
<w079>Action 32624 32740 5 -- Potions;closewindows() ;wait(500, 1000) ;openitem(mainbp, 'back') ;wait(500, 1000) ;resizewindows() ;wait(500, 1000) ;openitem(potionbp, mainbp, true) ;wait(500, 1000) ;resizewindows();wait(500,900) ;;sellflasks() ;wait(500,900) ;;opentrade() ;wait(500, 1000) ;if itemcount(HPname) < HPtobuy then ;buyitemsupto(HPname, HPtobuy) ;end ;wait(500,1000) ;buyitemsupto(MPname, MPtobuy) ;npcsay('Bye') ;wait(500,1000);;moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500);moveitems("mana potion", mainbp, potionbp, 100);wait(400,500)</w079>
<w080>Stand 32626 32741 5</w080>
<w081>Walk 32626 32742 5</w081>
<w082>Stand 32625 32748 6</w082>
<w083>Walk 32625 32749 6</w083>
<w084>Stand 32627 32751 7</w084>
<bpopen>Action 32627 32751 7 closewindows() ;wait(500, 1000) ;openitem(mainbp, 'back') ;wait(500, 1000) ;resizewindows() ;wait(500, 1000) ;openitem(potionbp, mainbp, true) ;wait(500, 1000) ;resizewindows() ;wait(500, 1000) ;openitem(lootbp, mainbp, true) ;wait(500, 1000) ;resizewindows();wait(500, 1000) ;openitem(goldbp, mainbp, true) ;wait(500, 1000) ;resizewindows();;if itemcount(MPname) < MPtobuy and itemcount(HPname) < HPtobuy then ;gotolabel("buymanas") else;gotolabel("cave");end</bpopen>
<w146>Action 32631 32750 7 if windowcount() < 3 then; gotolabel("bpopen");end</w146>
<softcheck>Stand 32628 32751 7</softcheck>
<w152>Action 32628 32751 7 -- // Do not edit anything below:;;;--Worn Soft Boots Name:;local wornSbName = ("worn soft boots");;if (itemcount(wornSbName) >= minWornSbCount) ;then; gotolabel("repairsoft");elseif (itemcount(wornSbName) < minWornSbCount);then; gotolabel("ignorerepairsoft");end;</w152>
<repairsoft>Stand 32628 32751 7</repairsoft>
<w161>Stand 32629 32750 7</w161>
<w162>Walk 32629 32749 7</w162>
<w163>Stand 32629 32748 6</w163>
<w164>Stand 32632 32738 6</w164>
<w168>Action 32632 32738 6 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("repairsoft");end</w168>
<w165>Action 32632 32738 6 -- // Do not edit anything below:;;local Total = (minWornSbCount) * 10000 + 1000;;depositall() ;wait(500,900) ;say('hi') ;;if Total > 0 then ; npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ;end</w165>
<w166>Stand 32629 32748 6</w166>
<check1>Walk 32629 32749 6</check1>
<w153>Stand 32598 32763 7</w153>
<w154>Stand 32578 32766 7</w154>
<w155>Ladder 32578 32766 7</w155>
<w156>Stand 32578 32767 6</w156>
<w157>Stand 32557 32773 6</w157>
<w158>Stand 32542 32787 6</w158>
<w159>Stand 32530 32784 6</w159>
<w160>Action 32530 32784 6 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("check1");end;</w160>
<w167>Action 32530 32784 6 -- // Do not edith anything below:;;reachcreature("Charles");wait(2000);say("hi");wait(2000);npcsay("venore");wait(1000);npcsay("yes");wait(1000)</w167>
<check2>Stand 32954 32023 6</check2>
<w170>Stand 32954 32072 6</w170>
<w171>Stand 32950 32106 6</w171>
<w172>Stand 32953 32108 6</w172>
<w173>Action 32953 32108 6 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("check2");end</w173>
<w169>Action 32953 32108 6 -- // Do not edit anything below:; ; ;--Name of soft boots:;local wornSbName = ("worn soft boots"); ;say("hi");wait(1000);;while (itemcount(wornSbName) >= 1);do; npcsay("repair"); wait(1000); npcsay("yes"); wait(1000);end</w169>
<check3>Stand 32953 32108 6</check3>
<w175>Stand 32954 32067 6</w175>
<w176>Stand 32954 32023 6</w176>
<w177>Action 32954 32023 6 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("check3");end</w177>
<w174>Action 32954 32023 6 -- // Do not edith anything below:;;reachcreature("Captain Fearless");wait(2000);say("hi");wait(2000);npcsay("port hope");wait(1000);npcsay("yes");wait(1000)</w174>
<check4>Stand 32530 32784 6</check4>
<w179>Stand 32545 32788 6</w179>
<w180>Stand 32565 32766 6</w180>
<w181>Stand 32567 32766 6</w181>
<w182>Walk 32568 32766 6</w182>
<w183>Stand 32568 32766 7</w183>
<w184>Stand 32608 32763 7</w184>
<w185>Stand 32628 32751 7</w185>
<w186>Stand 32629 32750 7</w186>
<w187>Walk 32629 32749 7</w187>
<w188>Stand 32629 32748 6</w188>
<w189>Stand 32632 32738 6</w189>
<w178>Action 32632 32738 6 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("check4");end</w178>
<w190>Action 32632 32738 6 -- // Do not edith anything below:;;say("hi");wait(2000);npcsay("deposit all");wait(1000);npcsay("yes");wait(1000)</w190>
<w191>Stand 32629 32748 6</w191>
<w192>Walk 32629 32749 6</w192>
<w193>Stand 32629 32751 7</w193>
<ignorerepairsoft>Stand 32628 32751 7</ignorerepairsoft>
<cave>Node 32628 32752 7</cave>
<w147>Action 32628 32752 7 wait(500, 1000);setsettings("Settings\\Targeting\\Enabled", "no");wait(500, 1000)</w147>
<w149>Action 32628 32752 7 wait(500, 1000);setsettings("Settings\\Looting\\Enabled", "no");wait(500, 1000)</w149>
<w086>Node 32685 32737 7</w086>
<w087>Node 32723 32701 7</w087>
<w088>Node 32750 32673 7</w088>
<w089>Node 32776 32650 7</w089>
<w090>Node 32790 32618 7</w090>
<w091>Node 32821 32610 7</w091>
<w092>Node 32873 32610 7</w092>
<w093>Node 32918 32628 7</w093>
<w094>Node 32947 32608 7</w094>
<w095>Node 32948 32616 7</w095>
<w096>Node 32951 32622 7</w096>
<w097>Node 32972 32614 7</w097>
<w098>Node 33000 32605 7</w098>
<w099>Node 33022 32605 7</w099>
<w101>Action 33022 32605 7 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("cave");end</w101>
<NPC>Stand 33022 32604 7</NPC>
<w100>Action 33022 32605 7 npcsay("hi");wait(1500,2500);npcsay("transport");wait(1500,2500);npcsay("yes");wait (1500, 2500)</w100>
<w102>Stand 33021 32580 6</w102>
<w103>Walk 33020 32580 6</w103>
<w104>Node 33002 32575 7</w104>
<w105>Node 32989 32571 7</w105>
<w106>Node 32967 32556 7</w106>
<w107>Node 32961 32545 7</w107>
<w108>Stand 32961 32545 7</w108>
<w109>Walk 32961 32545 7</w109>
<w111>Stand 32955 32546 8</w111>
<w000>Action 32955 32546 8 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("NPC");end</w000>
<w112>Action 32955 32546 8 wait(500, 1000);setsettings("Settings\\Targeting\\Enabled", "yes");wait(500, 1000)</w112>
<w150>Action 32955 32546 8 wait(500, 1000);setsettings("Settings\\Looting\\Enabled", "yes");wait(500, 1000)</w150>
<HUNT>Stand 32956 32545 8</HUNT>
<w001>Stand 32939 32536 8</w001>
<w002>Stand 32937 32536 8</w002>
<w003>Action 32937 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w003>
<w057>Action 32937 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w057>
<w004>Stand 32933 32536 8</w004>
<w005>Stand 32935 32536 8</w005>
<w006>Action 32935 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w006>
<w058>Action 32935 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w058>
<w007>Stand 32947 32517 8</w007>
<w008>Stand 32923 32527 8</w008>
<w009>Stand 32920 32525 8</w009>
<w010>Action 32920 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w010>
<w059>Action 32920 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w059>
<w011>Stand 32916 32525 8</w011>
<w012>Stand 32918 32525 8</w012>
<w013>Action 32918 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w013>
<w060>Action 32918 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w060>
<w014>Stand 32922 32538 8</w014>
<w015>Stand 32920 32538 8</w015>
<w016>Action 32920 32538 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w016>
<w061>Action 32920 32538 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w061>
<w017>Stand 32917 32538 8</w017>
<w018>Stand 32918 32538 8</w018>
<w019>Action 32918 32538 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w019>
<w062>Action 32918 32538 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w062>
<w020>Stand 32926 32550 8</w020>
<w021>Stand 32922 32551 8</w021>
<w022>Action 32922 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w022>
<w063>Action 32922 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w063>
<w023>Stand 32919 32551 8</w023>
<w024>Stand 32920 32551 8</w024>
<w025>Action 32920 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w025>
<w064>Action 32920 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w064>
<w026>Stand 32942 32555 8</w026>
<w027>Stand 32970 32551 8</w027>
<w028>Stand 32957 32534 8</w028>
<w125>Action 32958 32534 8 local countDropVial = 10;;if ((maround(7) == 0) and (lootbodies == false) and ((itemcount(285) + itemcount(284) + itemcount(283)) >= countDropVial)) ;then; dropitems(285); wait(700, 900); dropitems(284); wait(700, 900); dropitems(283); wait(700, 900);end</w125>
<w029>Stand 32965 32558 8</w029>
<w030>Stand 32933 32552 8</w030>
<w031>Stand 32925 32551 8</w031>
<w032>Stand 32922 32551 8</w032>
<w033>Action 32922 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w033>
<w065>Action 32922 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w065>
<w034>Stand 32919 32551 8</w034>
<w035>Stand 32920 32551 8</w035>
<w036>Action 32920 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w036>
<w066>Action 32920 32551 8 if (toptileitem(32921, 32551, 8) == 183);then; useitemon("machete", 32921, 32551, 8);end</w066>
<w037>Stand 32922 32537 8</w037>
<w038>Stand 32920 32537 8</w038>
<w039>Action 32920 32537 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w039>
<w067>Action 32920 32537 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w067>
<w040>Stand 32917 32538 8</w040>
<w041>Action 32918 32538 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w041>
<w068>Action 32918 32538 8 if (toptileitem(32919, 32538, 8) == 183);then; useitemon("machete", 32919, 32538, 8);end</w068>
<w042>Stand 32923 32526 8</w042>
<w043>Stand 32920 32525 8</w043>
<w044>Action 32920 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w044>
<w069>Action 32920 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w069>
<w045>Stand 32917 32525 8</w045>
<w046>Stand 32918 32525 8</w046>
<w047>Action 32918 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w047>
<w070>Action 32918 32525 8 if (toptileitem(32919, 32525, 8) == 183);then; useitemon("machete", 32919, 32525, 8);end</w070>
<w048>Stand 32929 32521 8</w048>
<w049>Stand 32939 32536 8</w049>
<w050>Stand 32937 32536 8</w050>
<w051>Action 32937 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w051>
<w071>Action 32937 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w071>
<w052>Stand 32934 32536 8</w052>
<w053>Stand 32935 32536 8</w053>
<w054>Action 32935 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w054>
<w072>Action 32935 32536 8 if (toptileitem(32936, 32536, 8) == 183);then; useitemon("machete", 32936, 32536, 8);end</w072>
<w055>Stand 32942 32542 8</w055>
<w056>Stand 32956 32545 8</w056>
<w126>Action 32956 32545 8 local countDropVial = 10;;if ((maround(7) == 0) and (lootbodies == false) and ((itemcount(285) + itemcount(284) + itemcount(283)) >= countDropVial)) ;then; dropitems(285); wait(700, 900); dropitems(284); wait(700, 900); dropitems(283); wait(700, 900);end</w126>
<w110>Action 32946 32546 8 if itemcount(MPname) < MPtoback or itemcount(HPname) < HPtoback or cap < Captoback then;gotolabel('REFILL') else;gotolabel('HUNT');end</w110>
<REFILL>Stand 32959 32546 8</REFILL>
<w116>Action 32959 32546 8 wait(500, 1000);setsettings("Settings\\Targeting\\Enabled", "no");wait(500, 1000)</w116>
<w151>Action 32959 32546 8 wait(500, 1000);setsettings("Settings\\Looting\\Enabled", "no");wait(500, 1000)</w151>
<w114>Stand 32961 32545 8</w114>
<w115>Rope 32961 32545 8</w115>
<w117>Stand 32961 32546 7</w117>
<w118>Node 32975 32561 7</w118>
<w119>Node 32995 32573 7</w119>
<w120>Node 33018 32580 7</w120>
<w121>Stand 33019 32580 7</w121>
<w122>Walk 33020 32580 7</w122>
<w123>Stand 33026 32580 6</w123>
<w124>Walk 33027 32580 6</w124>
<w127>Node 33006 32607 7</w127>
<w128>Node 32965 32617 7</w128>
<w129>Node 32948 32618 7</w129>
<w130>Node 32946 32607 7</w130>
<w131>Node 32896 32599 7</w131>
<w132>Node 32859 32588 7</w132>
<w133>Node 32811 32620 7</w133>
<w134>Node 32787 32657 7</w134>
<w135>Node 32772 32689 7</w135>
<w136>Node 32749 32717 7</w136>
<w137>Node 32717 32733 7</w137>
<w138>Node 32674 32745 7</w138>
<w139>Node 32632 32749 7</w139>
<w140>Stand 32631 32739 7</w140>
<w141>Stand 32629 32739 7</w141>
<w085>Action 32629 32739 7 -- // Do not edit anything below:;;;if not islocation();then; gotolabel("REFILL");end</w085>
<w142>Action 32629 32739 7 -- Dp Depositer. ;closewindows() ;wait(500, 1000) ;openitem(mainbp, 'back') ;wait(1000, 2000) ;resizewindows() ;wait(1000, 2000) ;openitem(potionbp, mainbp, true) ;wait(1000, 2000) ;resizewindows() ;wait(1000, 2000) ;openitem(lootbp, mainbp, true) ;wait(1000, 2000) ;resizewindows() ;reachgrounditem("depot") ;wait(1000,2000) ;openitem("depot") ;wait(700,900) ;openitem("depot chest", "locker");wait(700,900) ;openitem(maindpbp, "depot chest") ;wait(700,900) ;depotdeposit(stackdpbp,"Spider Silk","Strong Health Potion", "Tarantula Egg") ;wait(700,900) ;depotdeposit(lootdpbp,"Knight Legs","Knight Armor","Platinum Amulet","Lightning Headband","Time Ring")</w142>
<w143>Stand 32631 32739 7</w143>
<w144>Stand 32631 32749 7</w144>
<w145>Action 32631 32749 7 gotolabel('START');end</w145>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>yes</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>yes</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Gold-Coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
<Knight-Legs>
<Id>3371</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Knight-Legs>
<Spider-Silk>
<Id>5879</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Spider-Silk>
<Knight-Armor>
<Id>3370</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Knight-Armor>
<Lightning-Headband>
<Id>828</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Lightning-Headband>
<Platinum-Amulet>
<Id>3055</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Platinum-Amulet>
<Strong-Health-Potion>
<Id>236</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Strong-Health-Potion>
<Tarantula-Egg>
<Id>10281</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Tarantula-Egg>
<Time-Ring>
<Id>3053</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Time-Ring>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<Range>10</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<Mutated-bat>
<Categories>-</Categories>
<Danger>5</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mutated-bat>
<Giant-Spider>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>1</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell1>Brutal Strike</Spell1>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
<Setting1>
<Count>2+</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Whirlwind Throw</Spell0>
<Spell1>Brutal Strike</Spell1>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Giant-Spider>
<Tarantula>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Tarantula>
</Monsters>
<Settings>
<ListOrder>6</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>yes</MustBeShootable>
</Settings>
<Enabled>no</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>-- [[ General Info HUD by RevoltZ v0.3 ]]
-- [[ Settings ]]
local RaphaelLibrary = false
-- [[ General and Botting Status by PV! ]]
local showGeneral = false
local showBotting = true
-- [[ Position ]]
local showPosition = false
-- [[ Supplies Counter ]]
local showSupplies = false
local item1 = {name = "Strong Mana Potion", buy = 1200, min = 100}
local showItem2 = true
local item2 = {name = "Onyx Arrow", buy = 1400, min = 100}
local showItem3 = true
local item3 = {name = "Assassin Star", buy = 50, min = 0}
local items = {item1, item2, item3}
-- [[ Supplies Wasted ]]
local showSuppliesWasted = true
local suppliesitems = {'Mana Potion', 'Ultimate Health Potion', 'Great Health Potion'}
local suppsvalue = {50, 310, 190}
-- [[ Items looted ]]
local showLoots = true
local lootitems = {"Gold Coin", "Knight Legs", "Spider Silk", "Knight Armor", "Lightning Headband", "Platinum Amulet", "Tarantula Egg", "Time Ring"}
local lootsvalue = {1, 5000, 6000, 5000, 2500, 2500, 80, 200}
local myname = true -- DO NOT DISABLE, make your char stop healing :P
local fontsize = 10
local fontspacing = fontsize+2
-- [[ ENGINE ]] -- do not change it below
local cont = 0
local x = 5
local y = 0
local z = 0
local totals = 0
local totall = 0
local total = 0
local sub = 17
-- [[ General ]]
if clientwin.x == nil or clientwin.y == nil then
setposition(clientwin.x+5, clientwin.y+20)
else
setposition(5, 20)
end
setfontstyle("Tahoma", fontsize, "white")
if showGeneral then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ General ]', 5, y)
setfontcolor("white")
y = y + 10
addtext('-----------------------------------------', 0, y)
setfontcolor("white")
y = y + 10
addtext('Level', x, y)
addtext('- '..level, 120, 30)
y = y + 15
addtext('Experience', x, y)
addtext('- '..exp, 120, y)
y = y + 15
addtext('Health', x, y)
if hppc < 25 then
setfontcolor("red")
else if hppc < 50 then
setfontcolor("yellow")
else
setfontcolor("white")
end
end
addtext('- '..hp..' ('..hppc..'%)', 120, y)
y = y + 15
setfontcolor("white")
addtext('Mana', x, y)
if mppc < 25 then
setfontcolor("red")
else if mppc < 50 then
setfontcolor("yellow")
else
setfontcolor("white")
end
end
addtext('- '..mp..' ('..mppc..'%)', 120, y)
y = y + 15
setfontcolor("white")
addtext('Magic Level', x, y)
addtext('- '..mlevel..' ('..100-mlevelpc.. '%)', 120, y)
y = y + 10
end
-- [[ Botting ]]
if showBotting then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Botting ]', 15, y)
setfontcolor("white")
y = y + 10
addtext('-----------------------------------------', 0, y)
setfontcolor("white")
y = y + 10
addtext('Exp Per Hour', x, y)
addtext('- ' .. exphour, 120, y)
y = y + 15
addtext('Exp Left', x, y)
addtext('- ' .. exptolevel(), 120, y)
y = y + 15
addtext('Exp Gained', x, y)
addtext('- ' .. expgained, 120, y)
y = y + 15
addtext('Time To Next Level', x, y)
addtext('- ' .. timetolevel, 120, y)
y = y + 15
addtext('Stamina', x, y)
addtext('- ', 120, y)
if stamina >= 2400 then
setfontcolor("green")
else if stamina < 2400 and (stamina > 840) then
setfontcolor("orange")
else if stamina <= 840 then
setfontcolor("red")
end
end
end
if RaphaelLibrary then
addtext(time(stamina), 130, y)
else
addtext(stamina, 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Time Played', x, y)
addtext('- ' .. timehunt, 120, y)
y = y + 15
addtext('Cavebot', x, y)
addtext('- ', 120, y)
if cavebot then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('- ', 120, y)
addtext('Targeting', x, y)
if targeting then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Looting', x, y)
addtext('- ', 120, y)
if looting then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Walk Through', x, y)
addtext('- ', 120, y)
if getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'yes' then
setfontcolor("green")
addtext('ON', 130, y)
elseif getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'no' then
setfontcolor("red")
addtext('OFF', 130, y)
else
setfontcolor("yellow")
addtext('???', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Balance', x, y)
addtext('- ', 120, y)
if balance == -1 then
addtext('?', 130, y)
else
addtext(balance, 130, y)
end
y = y + 10
end
-- [[ Position ]]
if showPosition then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Position ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("white")
y = y + 10
addtext("Position X ", x, y)
addtext("- "..posx, 120, y)
y = y + 15
addtext("Position Y ", x, y)
addtext("- "..posy, 120, y)
y = y + 15
addtext("Position Z ", x, y)
addtext("- "..posz, 120, y)
y = y + 15
addtext("Cursor ID", x, y)
addtext('- '..cursorinfo().id, 120, y)
y = y + 10
end
-- [[ Supplies ]]
if showSupplies then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Supplies ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("white")
y = y + 10
for i, j in pairs(items) do
if itemid(items[i].name) == ammo then
cont = itemcount(items[i].name) + ammoamount
elseif itemid(items[i].name) == weapon then
cont = itemcount(items[i].name) + weaponamount
else
cont = itemcount(items[i].name)
end
addtext(items[i].name, x, y)
addtext('-', 120, y)
if cont <= items[i].min then
setfontcolor("red")
elseif cont <= (items[i].buy/2) then
setfontcolor("yellow")
elseif cont < items[i].buy then
setfontcolor("white")
else
setfontcolor("green")
end
if itemid(items[i].name) == ammo then
addtext(cont, 130, y)
elseif itemid(items[i].name) == weapon then
addtext(cont, 130, y)
else
addtext(cont, 130, y)
end
setfontcolor("white")
y = y + 15
end
y = y - 5
end
-- [[ Supplies Wasted ]]
if showSuppliesWasted then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Supplies wasted ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("white")
y = y + 10
local supps = getitems(unpack(suppliesitems))
local qtds = supps.count-1
for i=0,qtds do
if string.len(supps[i].name) > 17 then
addtext(string.sub((supps[i].name), 1, sub).."...", x, y)
else
addtext(supps[i].name, x, y)
end
addtext("- "..supps[i].usage.." ("..(math.floor(supps[i].usage*suppsvalue[i+1] / 100)/10).."k)", 120, y)
totals = totals + supps[i].usage*suppsvalue[i+1]
y = y + 15
end
addtext("Total", x, y)
addtext("-", 120, y)
addtext(totals.." GPs", 130, y)
y = y + 10
end
-- [[ Loots ]]
if showLoots then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Items looted ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("white")
y = y + 10
local loots = getitems(unpack(lootitems))
local qtdl = loots.count-1
for i=0,qtdl do
if loots[i].loot > 0 then
if string.len(loots[i].name) > 17 then
addtext(string.sub((loots[i].name), 1, sub).."...", x, y)
else
addtext(loots[i].name, x, y)
end
addtext("- "..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", 120, y)
totall = totall + loots[i].loot*lootsvalue[i+1]
y = y + 15
end
end
addtext("Total", x, y)
addtext("-", 120, y)
addtext(totall.." GPs", 130, y)
y = y + 10
end
if showSuppliesWasted and showLoots then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
total = totall - totals
if totall-totals > 0 then
setfontcolor("green")
addtext("PROFIT:", x, y)
else
setfontcolor("red")
addtext("WASTE:", x, y)
end
setfontcolor("white")
addtext(total.." GPs ("..(math.floor((total/(tosec(timehunt)/3600))/100)/10).."k/h)", x + 50, y)
y = y + 10
end
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
if myname then
setfontcolor("yellow")
y = y + 10
addtext(' [ HUD by RevoltZ ]', 5, y)
setfontcolor("white")
y = y + 10
addtext('-----------------------------------------', 0, y)
end</Script>
<RefreshRate>200</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>