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Knight [PACC] [180] Yalahar Nightmares and Bog Raiders

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Xinum

Never Give Up!
Joined
Dec 23, 2009
Messages
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[EK][180] Yalahar Nightmares and Bog Raiders

Code:
<Settings>
  <Alerts>
    <Player>
      <OnScreen>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </OnScreen>
      <Attacking>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </Attacking>
    </Player>
    <Creature />
    <Item />
    <Message>
      <PrivateMessage>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </PrivateMessage>
      <Advanced>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Screenshot>no</Screenshot>
      </Advanced>
      <Raid>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Warnings>All</Warnings>
      </Raid>
    </Message>
    <Capacity>
      <Value>100</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </Capacity>
    <StandTime>
      <Value>30000</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </StandTime>
    <Disconnect>
      <PlaySound>yes</PlaySound>
      <FlashClient>yes</FlashClient>
      <PauseBot>no</PauseBot>
    </Disconnect>
    <Enabled>no</Enabled>
  </Alerts>
  <Healer>
    <Rules>
      <Exura-Gran-Ico>
        <HealRange>0 to 36 %</HealRange>
        <ManaRange>200 to all</ManaRange>
        <HealMethod>Intense Wound Cleansing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>100 to 200</SpamRate>
        <Enabled>yes</Enabled>
      </Exura-Gran-Ico>
      <UHP>
        <HealRange>0 to 35 %</HealRange>
        <ManaRange>0 to 100 %</ManaRange>
        <HealMethod>Ultimate Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>100 to 200</SpamRate>
        <Enabled>yes</Enabled>
      </UHP>
      <SHP>
        <HealRange>89 to 94 %</HealRange>
        <ManaRange>0 to 100 %</ManaRange>
        <HealMethod>Strong Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>1200 to 1400</SpamRate>
        <Enabled>yes</Enabled>
      </SHP>
      <Mana>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 85 %</ManaRange>
        <HealMethod>Mana Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Mana>
      <Heal-Paralyze>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>40 to all</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>If paralyzed</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Heal-Paralyze>
      <Exura-Ico>
        <HealRange>36 to 88 %</HealRange>
        <ManaRange>20 to 100 %</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>300 to 500</SpamRate>
        <Enabled>yes</Enabled>
      </Exura-Ico>
      <Utura-Gran>
        <HealRange>0 to 95 %</HealRange>
        <ManaRange>0 to 100 %</ManaRange>
        <HealMethod>Intense Recovery</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Utura-Gran>
    </Rules>
    <PingCompensation>10</PingCompensation>
    <Enabled>yes</Enabled>
  </Healer>
  <FriendHealer>
    <Rules />
    <Enabled>no</Enabled>
  </FriendHealer>
  <Refiller>
    <Rules>
      <BoH>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 100 %</ManaRange>
        <ItemRefiller>3079</ItemRefiller>
        <AmmoCount>0 to 0</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>500 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </BoH>
    </Rules>
    <Enabled>yes</Enabled>
  </Refiller>
  <HotKeys>
    <List>
      <ShowBot>
        <Script>showbot()</Script>
        <MainKey>66</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowBot>
      <PauseBot>
        <Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")

if cavebot == 'no' or targeting == 'no' then
   setcavebot('on')
   settargeting('on')
   setlooting('on')
else
   setcavebot('off')
   settargeting('off')
   setlooting('off')
end
wait(500)</Script>
        <MainKey>19</MainKey>
        <ComboKey>None</ComboKey>
        <Enabled>yes</Enabled>
      </PauseBot>
      <ShowClient>
        <Script>focusclient()</Script>
        <MainKey>84</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowClient>
      <ShowSettings>
        <Script>showsettings()</Script>
        <MainKey>83</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowSettings>
    </List>
    <Condition>Client focus required</Condition>
    <Enabled>yes</Enabled>
  </HotKeys>
  <Actions>
    <List>
      <AntiTrap>
        <Script>local creaturesToHit = {"Vampire","Demon Skeleton","Ghoul","Mummy"} 
local minimumAround = 3

if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround))
then
    cast("exori")
    wait(1000)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </AntiTrap>
      <MovePotions>
        <Script>wait(100,200)
moveitems(HPname,PotionsBP)
wait(100,200)
moveitems(MPname,PotionsBP)</Script>
        <SpamRate>100 to 200</SpamRate>
        <Enabled>yes</Enabled>
      </MovePotions>
      <CheckSofts>
        <Script>if boots == 6530 then 
setsettings("Settings\\Refiller\\Rules\\BoH\\Enabled", "yes") 
else 
setsettings("Settings\\Refiller\\Rules\\BoH\\Enabled", "no") 
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </CheckSofts>
      <SafeBank>
        <Script>-- NPC name
local npcname = 'Ebenizer'

local index = 0 
local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
   if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not enough gold on your account.') then
      setcavebot('off')
      wait(5000,10000)
      closetibia()
   end
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </SafeBank>
      <SafeExoriPvP>
        <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'} 
local minimumAround = 3

if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround))
then
    cast("exori")
    wait(1000)
end


local creaturesToHit = {"Destroyer"} 
local minimumAround = 2

if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround))
then
    cast("exori")
    wait(1000)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </SafeExoriPvP>
      <SafeExoriGranPvP>
        <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'}
local minimumAround = 4

if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround))
then
    cast("exori")
    wait(1000)
    cast("exori gran")
    wait(1000)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </SafeExoriGranPvP>
      <SafeExoriNPvP>
        <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'}
local minimumAround = 3

if ((maround(1, unpack(creaturesToHit)) >= minimumAround))
then
    cast("exori")
    wait(1000)
end

local creaturesToHit = {"Destroyer"}
local minimumAround = 2

if ((maround(1, unpack(creaturesToHit)) >= minimumAround))
then
    cast("exori")
    wait(1000)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </SafeExoriNPvP>
      <SafeExoriGranNPvP>
        <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'}
local minimumAround = 4

if ((maround(1, unpack(creaturesToHit)) >= minimumAround))
then
    cast("exori")
    wait(1000)
    cast("exori gran")
    wait(1000)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </SafeExoriGranNPvP>
      <CheckServer>
        <Script>if  PvP == true then
setsettings("Settings\\Actions\\List\\SafeExoriPvP\\Enabled", "yes")
setsettings("Settings\\Actions\\List\\SafeExoriGranPvP\\Enabled", "yes")
setsettings("Settings\\Actions\\List\\SafeExoriNPvP\\Enabled", "no")
setsettings("Settings\\Actions\\List\\SafeExoriGranNPvP\\Enabled", "no")
elseif NoNPvP == true then
setsettings("Settings\\Actions\\List\\SafeExoriPvP\\Enabled", "no")
setsettings("Settings\\Actions\\List\\SafeExoriGranPvP\\Enabled", "no")
setsettings("Settings\\Actions\\List\\SafeExoriNPvP\\Enabled", "yes")
setsettings("Settings\\Actions\\List\\SafeExoriGranNPvP\\Enabled", "yes")
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </CheckServer>
      <AutoMount>
        <Script>if AutoMount then setsettings("Settings\\Cavebot\\Settings\\AutoMount","yes") else setsettings("Settings\\Cavebot\\Settings\\AutoMount","no") end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </AutoMount>
      <CheckZone>
        <Script>if pzone == true then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes") else setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no") end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </CheckZone>
      <SoftBoots>
        <Script>local iBoots = { soft = "soft boots", normal = "boots of haste"}
local ManaToSoft = 98 --%

if mppc <= ManaToSoft and pzone == false and boots ~= 3549 and itemcount(iBoots.soft) >= 1 then
  setlooting("no")
    pausewalking(1500)
      moveitems(iBoots.soft, "all", "boots", 1) wait(800)
    pausewalking(0)
  setlooting("yes")

elseif mppc > ManaToSoft and boots ~= itemid(iBoots.normal) then
  setlooting("no")
    pausewalking(1500)
      moveitems(iBoots.normal, "all", "boots", 1) wait(800)
    pausewalking(0)
  setlooting("yes")

elseif pzone == true and boots ~= itemid(iBoots.normal) then
  pausewalking(1500)
    moveitems(iBoots.normal, "all", "boots", 1) wait(800)
  pausewalking(0)

elseif boots == itemid("worn soft boots") then
  setlooting("no")
    pausewalking(1500)
      moveitems(iBoots.normal, "all", "boots", 1) wait(800)
    pausewalking(0)
  setlooting("yes")
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </SoftBoots>
      <ConcBlood>
        <Script>if itemcount("concentrated demonic blood",MainBP) > 0 then pausewalking(2000) useitem("Concentrated Demonic Blood", MainBP) end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </ConcBlood>
    </List>
    <Setup>-- Backpack Setup:

MainBP = "Backpack of Holding" -- Main Backpack Name
LootBP = "Jewelled Backpack" --Loot Backpack Name
PotionsBP = "Dragon Backpack" -- Potion Backpack Name
GoldBP = "Brocade Backpack" -- Gold Backpack Name

--ServerType--
PvP = true
NoNPvP = false

--Caves--

NorthEast = true
East = true
South = true
SouthWest = true
NorthWest = true
Destroyers = false -- Do you want to kill destroyers ? Recommend LvL 250+

CanUseMechanism = true
AutoMount = false
RefilSofts = true
CapCheck = 200
AlertPlayer = false

-- Backpack Depot Setup:

MainDPBP = "Red Backpack" -- Main Backpack in Depo
StackableDPBP = "Blue Backpack" --Backpack for Stackable items
LootDPBP = "Red Backpack" -- Backpack for rare loot in Depot

-- Potions Setup:

MPname = "Mana Potion" -- Name of mana potion.
MPprice = 50 -- Price of mana potion to buy.
MPtobuy = 1000 -- How many mana potions to buy?
MPtoback = 250 -- How many potions to back reffil?

HPname = "Ultimate Health Potion" -- Name of mana potion.
HPprice = 310 -- Price of mana potion to buy.
HPtobuy = 100 -- How many mana potions to buy?
HPtoback = 40 -- How many potions to back reffil?</Setup>
    <Library>Standard</Library>
    <Enabled>yes</Enabled>
  </Actions>
  <CaveBot>
    <Waypoints>
      <w001>Action 32791 31250 7 --showas Find Where Are You;if posz == 6 then gotolabel("dpplus");elseif;posz == 7 then gotolabel("OpenBp");end;</w001>
      <OpenBp>Action 32791 31250 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</OpenBp>
      <CheckBpStart>Action 32791 31250 7 if windowcount() < 4 then gotolabel("OpenBp") end</CheckBpStart>
      <start>Stand 32688 31128 7</start>
      <w028>Action 32688 31125 7 if AlertPlayer then;setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound","yes");else;setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound","no");end</w028>
      <w005>Node 32693 31129 7</w005>
      <way1>Action 32693 31129 7 if NorthEast then gotolabel('northeast') else gotolabel('northeastleave') end</way1>
      <northeast>Stand 32694 31129 7</northeast>
      <w008>Stand 32695 31128 7</w008>
      <w009>Node 32692 31131 8</w009>
      <w010>Stand 32690 31132 8</w010>
      <w011>Node 32692 31126 9 3 3</w011>
      <w012>Stand 32691 31125 9</w012>
      <w013>Node 32690 31128 10 3 2</w013>
      <w014>Stand 32690 31133 10</w014>
      <w015>Stand 32690 31134 11</w015>
      <w016>Action 32690 31134 11 if not islocation() then gotolabel('northeast') end</w016>
      <northeastbottom>Node 32692 31130 11</northeastbottom>
      <w018>Node 32690 31125 11 3 3</w018>
      <w019>Node 32692 31131 11</w019>
      <w020>Stand 32690 31133 11</w020>
      <w021>Node 32691 31128 10 1 3</w021>
      <w022>Stand 32691 31125 10</w022>
      <w023>Node 32691 31126 9 2 4</w023>
      <w024>Stand 32690 31132 9</w024>
      <w025>Node 32690 31127 8 2 2</w025>
      <w026>Stand 32693 31128 8</w026>
      <w027>Action 32693 31128 8 if not islocation() then gotolabel('northeastbottom') end</w027>
      <northeastleave>Stand 32695 31128 8</northeastleave>
      <w029>Stand 32694 31131 7</w029>
      <w030>Action 32694 31131 7 if not islocation() then gotolabel('northeastleave') end</w030>
      <w031>Node 32694 31136 7</w031>
      <way2>Action 32694 31136 7 if East then gotolabel('east') else gotolabel('eastleave') end</way2>
      <east>Stand 32695 31137 7</east>
      <w034>Stand 32696 31138 7</w034>
      <w035>Node 32694 31139 8 2 3</w035>
      <w036>Stand 32695 31145 8</w036>
      <eastbottom>Stand 32697 31147 9</eastbottom>
      <w038>Action 32697 31147 9 if not islocation() then gotolabel('east') end</w038>
      <w039>Node 32701 31148 9</w039>
      <w040>Node 32707 31153 9 3 3</w040>
      <easthardcore>Stand 32710 31148 11</easthardcore>
      <w042>Stand 32704 31156 10</w042>
      <w043>Node 32701 31148 9</w043>
      <w044>Stand 32697 31147 9</w044>
      <w045>Action 32697 31147 9 if not islocation() then gotolabel('easthardcore') end</w045>
      <eastbottom2>Stand 32695 31145 9</eastbottom2>
      <w047>Node 32694 31140 8 2 2</w047>
      <w048>Stand 32695 31139 8</w048>
      <w049>Action 32695 31139 8 if not islocation() then gotolabel('eastbottom2') end</w049>
      <eastleave>Stand 32696 31138 8</eastleave>
      <w051>Stand 32694 31140 7</w051>
      <w052>Action 32694 31140 7 if not islocation() then gotolabel('east leave') end</w052>
      <w053>Node 32688 31142 7</w053>
      <way3>Action 32688 31142 7 if South then gotolabel('south') else gotolabel('southleave') end</way3>
      <south>Stand 32687 31143 7</south>
      <w056>Stand 32686 31144 7</w056>
      <w057>Node 32685 31146 8 2 3</w057>
      <w058>Stand 32684 31150 8</w058>
      <w059>Stand 32683 31153 9</w059>
      <w060>Action 32683 31153 9 if not islocation() then gotolabel('south') end</w060>
      <southbottom>Stand 32683 31155 9</southbottom>
      <southhardcore>Stand 32684 31150 11</southhardcore>
      <w064>Stand 32684 31161 10</w064>
      <w065>Stand 32684 31153 9</w065>
      <w066>Action 32684 31153 9 if not islocation() then gotolabel('southhardcore') else end</w066>
      <southbottom2>Stand 32684 31152 9</southbottom2>
      <w068>Stand 32684 31150 9</w068>
      <w069>Node 32685 31146 8 2 3</w069>
      <w070>Stand 32686 31145 8</w070>
      <southleave>Stand 32686 31144 8</southleave>
      <w072>Stand 32686 31143 7</w072>
      <w073>Action 32686 31143 7 if not islocation() then gotolabel('southleave') end</w073>
      <w074>Node 32681 31144 7</w074>
      <w075>Node 32678 31143 7</w075>
      <way4>Action 32678 31143 7 if SouthWest then gotolabel('southwest') else gotolabel('southwestleave') end</way4>
      <southwest>Stand 32676 31143 7</southwest>
      <w078>Stand 32675 31144 7</w078>
      <w079>Node 32673 31142 8 2 2</w079>
      <w080>Stand 32672 31141 8</w080>
      <w081>Stand 32672 31142 9</w081>
      <w082>Action 32672 31142 9 if not islocation() then gotolabel('southwest') end</w082>
      <southwestbottom>Stand 32670 31145 9</southwestbottom>
      <w084>Node 32661 31148 9 2 2</w084>
      <w085>Node 32663 31153 9 2 2</w085>
      <southwesthardcore>Stand 32661 31147 11</southwesthardcore>
      <w087>Stand 32662 31156 10</w087>
      <w088>Node 32664 31150 9 2 2</w088>
      <w089>Stand 32671 31144 9</w089>
      <w090>Action 32671 31144 9 if not islocation() then gotolabel('southwesthardcore') end</w090>
      <southwestbottom2>Stand 32671 31143 9</southwestbottom2>
      <w092>Stand 32672 31141 9</w092>
      <w093>Node 32673 31142 8 2 2</w093>
      <southwestleave>Stand 32675 31144 8</southwestleave>
      <w095>Stand 32676 31140 7</w095>
      <w096>Action 32676 31140 7 if not islocation() then gotolabel('southwestleave') end</w096>
      <w097>Node 32679 31134 7</w097>
      <w098>Node 32681 31133 7</w098>
      <way5>Action 32681 31133 7 if NorthWest then gotolabel('northwest') else gotolabel('northwestleave') end</way5>
      <northwest>Stand 32682 31133 7</northwest>
      <w101>Stand 32683 31134 7</w101>
      <w102>Node 32681 31126 8 2 2</w102>
      <w103>Node 32678 31130 8 2 2</w103>
      <w104>Stand 32677 31132 8</w104>
      <w105>Node 32674 31127 9 3 3</w105>
      <w106>Action 32674 31127 9 if Destroyers then gotolabel('destroyers') else gotolabel('destroyersleave') end</w106>
      <destroyers>Stand 32678 31125 9</destroyers>
      <w108>Node 32675 31127 10 3 3</w108>
      <w109>Stand 32674 31132 10</w109>
      <w110>Node 32677 31127 11 3 3</w110>
      <w111>Stand 32674 31132 11</w111>
      <w112>Node 32675 31128 10 2 3</w112>
      <destroyersleave>Stand 32678 31125 10</destroyersleave>
      <w114>Node 32675 31127 9 2 3</w114>
      <w115>Stand 32677 31132 9</w115>
      <w116>Node 32680 31131 8 3 3</w116>
      <northwestleave>Stand 32683 31134 8</northwestleave>
      <w118>Node 32686 31131 7 2 2</w118>
      <w119>Stand 32688 31124 6</w119>
      <w120>Action 32686 31131 7 if itemcount(MPname) < MPtoback or itemcount(HPname) < HPtoback or cap < CapCheck then gotolabel("Depositer") else gotolabel("CheckBpStart") end</w120>
      <Depositer>Stand 32688 31125 7</Depositer>
      <w122>Stand 32688 31124 7</w122>
      <w123>Stand 32688 31123 6</w123>
      <w124>Action 32688 31123 6 if not islocation() then gotolabel('Depositer') end;setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound","no")</w124>
      <w125>Stand 32701 31128 6</w125>
      <w126>Stand 32708 31144 6</w126>
      <w127>Stand 32710 31156 6</w127>
      <w128>Stand 32709 31168 6</w128>
      <back1>Stand 32711 31175 6</back1>
      <w130>Stand 32711 31176 7</w130>
      <w131>Action 32711 31176 7 if not islocation() then gotolabel('back1') end</w131>
      <w132>Stand 32725 31169 7</w132>
      <w133>Stand 32740 31160 7</w133>
      <w134>Action 32740 31160 7 if CanUseMechanism then gotolabel("back2") else gotolabel('around2') end</w134>
      <back2>Stand 32741 31160 7</back2>
      <w136>Stand 32742 31160 6</w136>
      <w137>Action 32742 31160 6 if not islocation() then gotolabel('back2') end</w137>
      <back3>Stand 32743 31160 6</back3>
      <w139>Stand 32744 31160 5</w139>
      <w140>Action 32744 31160 5 if not islocation() then gotolabel('back3') end</w140>
      <back4>Stand 32744 31161 5</back4>
      <w142>Action 32744 31161 5 wait(500)</w142>
      <w143>Use 32743 31161 5</w143>
      <w144>Action 32744 31161 5 wait(500)</w144>
      <w145>Stand 32747 31168 5</w145>
      <w146>Action 32747 31168 5 if not islocation() then gotolabel('back4') end</w146>
      <back5>Stand 32748 31168 5</back5>
      <w148>Stand 32749 31168 6</w148>
      <w149>Action 32749 31168 6 if not islocation() then gotolabel('back5') end</w149>
      <back6>Stand 32750 31170 6</back6>
      <w151>Stand 32750 31171 7</w151>
      <w152>Action 32750 31171 7 if not islocation() then gotolabel('back6') end</w152>
      <around2back>Stand 32745 31207 7</around2back>
      <w154>Stand 32744 31209 7</w154>
      <dpplus>Stand 32759 31238 7</dpplus>
      <w156>Stand 32777 31246 7</w156>
      <w003>Stand 32786 31248 7</w003>
      <w006>Stand 32780 31249 6</w006>
      <OpenBPLoot>Action 32787 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","no");;closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows()</OpenBPLoot>
      <w160>Action 32787 31244 6 if windowcount() < 2 then gotolabel("OpenBPLoot") end</w160>
      <depo>Action 32787 31244 7 reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(1000,2000);openitem(3502, "locker");wait(1000,2000);openitem(MainDPBP, "depot chest")wait(500,2000)</depo>
      <checkbpdeop>Action 32781 31251 6 if windowcount(MainDPBP) == 0 then gotolabel('depo') end</checkbpdeop>
      <w000>Action 32793 31247 7 while itemcount("Demonic Essence") ~= 0 do;depotdeposit(StackableDPBP, "Demonic Essence");wait(100,200);end;while itemcount("Essence of a Bad Dream") ~= 0 do;depotdeposit(StackableDPBP, "Essence of a Bad Dream");wait(100,200);end;while itemcount("Scythe Leg") ~= 0 do;depotdeposit(StackableDPBP, "Scythe Leg");wait(100,200);end;while itemcount("Boggy Dreads") ~= 0 do;depotdeposit(StackableDPBP, "Boggy Dreads");wait(100,200);end;while itemcount("Metal Spike") ~= 0 do;depotdeposit(StackableDPBP, "Metal Spike");wait(100,200);end;while itemcount("Small Amethyst") ~= 0 do;depotdeposit(StackableDPBP, "Small Amethyst");wait(100,200);end;while itemcount("Great Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Health Potion");wait(100,200);end;while itemcount("Great Spirit Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Spirit Potion");wait(100,200);end;while itemcount("Strong Mana Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Mana Potion");wait(100,200);end;while itemcount("Strong Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Health Potion");wait(100,200);end;while itemcount("Striped Fur") ~= 0 do;depotdeposit(StackableDPBP, "Striped Fur");wait(100,200);end;while itemcount("Sabretooth") ~= 0 do;depotdeposit(StackableDPBP, "Sabretooth");wait(100,200);end;while itemcount("Mind Stone") ~= 0 do;depotdeposit(StackableDPBP, "Mind Stone");wait(100,200);end;while itemcount("Soul Orb") ~= 0 do;depotdeposit(StackableDPBP, "Soul Orb");wait(100,200);end;;while itemcount("Skull Helmet") ~= 0 do;depotdeposit(LootDPBP, "Skull Helmet");wait(100,200);end;while itemcount("Boots of Haste") ~= 0 do;depotdeposit(LootDPBP, "Boots of Haste");wait(100,200);end;while itemcount("Steel Boots") ~= 0 do;depotdeposit(LootDPBP, "Steel Boots");wait(100,200);end;while itemcount("Giant Sword") ~= 0 do;depotdeposit(LootDPBP, "Giant Sword");wait(100,200);end;while itemcount("Dreaded Cleaver") ~= 0 do;depotdeposit(LootDPBP, "Dreaded Cleaver");wait(100,200);end;while itemcount("Paladin Armor") ~= 0 do;depotdeposit(LootDPBP, "Paladin Armor");wait(100,200);end;while itemcount("Shadow Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Shadow Sceptre");wait(100,200);end;while itemcount("Diamond Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Diamond Sceptre");wait(100,200);end;while itemcount("Chaos Mace") ~= 0 do;depotdeposit(LootDPBP, "Chaos Mace");wait(100,200);end;while itemcount("War Axe") ~= 0 do;depotdeposit(LootDPBP, "War Axe");wait(100,200);end;while itemcount("Focus Cape") ~= 0 do;depotdeposit(LootDPBP, "Focus Cape");wait(100,200);end;while itemcount("Angelic Axe") ~= 0 do;depotdeposit(LootDPBP, "Angelic Axe");wait(100,200);end;while itemcount("Knight Legs") ~= 0 do;depotdeposit(LootDPBP, "Knight Legs");wait(100,200);end;while itemcount("Mysterious Voodoo Skull") ~= 0 do;depotdeposit(LootDPBP, "Mysterious Voodoo Skull");wait(100,200);end;while itemcount("Springsprout Rod") ~= 0 do;depotdeposit(LootDPBP, "Springsprout Rod");wait(100,200);end;while itemcount("Glorious Axe") ~= 0 do;depotdeposit(LootDPBP, "Glorious Axe");wait(100,200);end;while itemcount("Crown Helmet") ~= 0 do;depotdeposit(LootDPBP, "Crown Helmet");wait(100,200);end;while itemcount("Guardian Shield") ~= 0 do;depotdeposit(LootDPBP, "Guardian Shield");wait(100,200);end;while itemcount("Bar of Chocolate") ~= 0 do;depotdeposit(LootDPBP, "Bar of Chocolate");wait(100,200);end;while itemcount("Crystal of Focus") ~= 0 do;depotdeposit(LootDPBP, "Crystal of Focus");wait(100,200);end;while itemcount("Belted Cape") ~= 0 do;depotdeposit(LootDPBP, "Belted Cape");wait(100,200);end;while itemcount("Death Ring") ~= 0 do;depotdeposit(LootDPBP, "Death Ring");wait(100,200);end;while itemcount("Crystal Necklace") ~= 0 do;depotdeposit(LootDPBP, "Crystal Necklace");wait(100,200);end;while itemcount("Ancient Shield") ~= 0 do;depotdeposit(LootDPBP, "Ancient Shield");wait(100,200);end;while itemcount("Life Ring") ~= 0 do;depotdeposit(LootDPBP, "Life Ring");wait(100,200);end;;openitem(LootBP, LootBP);wait(5000);;while itemcount("Demonic Essence") ~= 0 do;depotdeposit(StackableDPBP, "Demonic Essence");wait(100,200);end;while itemcount("Essence of a Bad Dream") ~= 0 do;depotdeposit(StackableDPBP, "Essence of a Bad Dream");wait(100,200);end;while itemcount("Scythe Leg") ~= 0 do;depotdeposit(StackableDPBP, "Scythe Leg");wait(100,200);end;while itemcount("Boggy Dreads") ~= 0 do;depotdeposit(StackableDPBP, "Boggy Dreads");wait(100,200);end;while itemcount("Metal Spike") ~= 0 do;depotdeposit(StackableDPBP, "Metal Spike");wait(100,200);end;while itemcount("Small Amethyst") ~= 0 do;depotdeposit(StackableDPBP, "Small Amethyst");wait(100,200);end;while itemcount("Great Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Health Potion");wait(100,200);end;while itemcount("Great Spirit Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Spirit Potion");wait(100,200);end;while itemcount("Strong Mana Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Mana Potion");wait(100,200);end;while itemcount("Strong Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Health Potion");wait(100,200);end;while itemcount("Striped Fur") ~= 0 do;depotdeposit(StackableDPBP, "Striped Fur");wait(100,200);end;while itemcount("Sabretooth") ~= 0 do;depotdeposit(StackableDPBP, "Sabretooth");wait(100,200);end;while itemcount("Mind Stone") ~= 0 do;depotdeposit(StackableDPBP, "Mind Stone");wait(100,200);end;while itemcount("Soul Orb") ~= 0 do;depotdeposit(StackableDPBP, "Soul Orb");wait(100,200);end;;while itemcount("Skull Helmet") ~= 0 do;depotdeposit(LootDPBP, "Skull Helmet");wait(100,200);end;while itemcount("Boots of Haste") ~= 0 do;depotdeposit(LootDPBP, "Boots of Haste");wait(100,200);end;while itemcount("Steel Boots") ~= 0 do;depotdeposit(LootDPBP, "Steel Boots");wait(100,200);end;while itemcount("Giant Sword") ~= 0 do;depotdeposit(LootDPBP, "Giant Sword");wait(100,200);end;while itemcount("Dreaded Cleaver") ~= 0 do;depotdeposit(LootDPBP, "Dreaded Cleaver");wait(100,200);end;while itemcount("Paladin Armor") ~= 0 do;depotdeposit(LootDPBP, "Paladin Armor");wait(100,200);end;while itemcount("Shadow Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Shadow Sceptre");wait(100,200);end;while itemcount("Diamond Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Diamond Sceptre");wait(100,200);end;while itemcount("Chaos Mace") ~= 0 do;depotdeposit(LootDPBP, "Chaos Mace");wait(100,200);end;while itemcount("War Axe") ~= 0 do;depotdeposit(LootDPBP, "War Axe");wait(100,200);end;while itemcount("Focus Cape") ~= 0 do;depotdeposit(LootDPBP, "Focus Cape");wait(100,200);end;while itemcount("Angelic Axe") ~= 0 do;depotdeposit(LootDPBP, "Angelic Axe");wait(100,200);end;while itemcount("Knight Legs") ~= 0 do;depotdeposit(LootDPBP, "Knight Legs");wait(100,200);end;while itemcount("Mysterious Voodoo Skull") ~= 0 do;depotdeposit(LootDPBP, "Mysterious Voodoo Skull");wait(100,200);end;while itemcount("Springsprout Rod") ~= 0 do;depotdeposit(LootDPBP, "Springsprout Rod");wait(100,200);end;while itemcount("Glorious Axe") ~= 0 do;depotdeposit(LootDPBP, "Glorious Axe");wait(100,200);end;while itemcount("Crown Helmet") ~= 0 do;depotdeposit(LootDPBP, "Crown Helmet");wait(100,200);end;while itemcount("Guardian Shield") ~= 0 do;depotdeposit(LootDPBP, "Guardian Shield");wait(100,200);end;while itemcount("Bar of Chocolate") ~= 0 do;depotdeposit(LootDPBP, "Bar of Chocolate");wait(100,200);end;while itemcount("Crystal of Focus") ~= 0 do;depotdeposit(LootDPBP, "Crystal of Focus");wait(100,200);end;while itemcount("Belted Cape") ~= 0 do;depotdeposit(LootDPBP, "Belted Cape");wait(100,200);end;while itemcount("Death Ring") ~= 0 do;depotdeposit(LootDPBP, "Death Ring");wait(100,200);end;while itemcount("Crystal Necklace") ~= 0 do;depotdeposit(LootDPBP, "Crystal Necklace");wait(100,200);end;while itemcount("Ancient Shield") ~= 0 do;depotdeposit(LootDPBP, "Ancient Shield");wait(100,200);end;while itemcount("Life Ring") ~= 0 do;depotdeposit(LootDPBP, "Life Ring");wait(100,200);end</w000>
      <w002>Action 32793 31247 7</w002>
      <w007>Stand 32786 31248 6</w007>
      <w162>Stand 32796 31248 7</w162>
      <w163>Action 32796 31248 7 --showas walking;setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","yes");setsettings("Settings\\Actions\\List\\MovePotions\\Enabled","yes")</w163>
      <w164>Stand 32802 31239 7</w164>
      <w165>Stand 32819 31234 7</w165>
      <bankback>Stand 32828 31249 7</bankback>
      <FixBpBank>Action 32828 31249 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</FixBpBank>
      <w004>Action 32828 31249 7 if windowcount() < 2 then gotolabel("FixBpBank") end</w004>
      <w172>Stand 32824 31250 7</w172>
      <w173>Stand 32824 31249 7</w173>
      <bank>Action 32824 31248 7 -- Bank Depositer;wait(500,900);depositall();;local mana = positive(MPtobuy - itemcount(MPname)) * MPprice;local health = positive(HPtobuy - itemcount(HPname)) * HPprice;local softs = positive(itemcount("worn soft boots")) * 12000;;local Total = mana + health + softs;;npcsay("withdraw "..Total);wait(200,300);npcsay("yes");wait(200,300)</bank>
      <w175>Stand 32828 31249 7</w175>
      <w176>Action 32828 31249 7</w176>
      <w177>Walk 32830 31241 7</w177>
      <w178>Walk 32805 31233 7</w178>
      <w179>Walk 32790 31238 7</w179>
      <back7>Stand 32790 31239 7</back7>
      <w181>Stand 32790 31238 6</w181>
      <w182>Action 32790 31238 6 if not islocation() then gotolabel('back7') end</w182>
      <w183>Walk 32789 31238 6</w183>
      <back8>Stand 32789 31239 6</back8>
      <w185>Stand 32789 31238 5</w185>
      <w186>Action 32789 31238 5 if not islocation() then gotolabel('back8') end</w186>
      <w187>Stand 32789 31238 5</w187>
      <buyer>Action 32789 31238 5 sellflasks();wait(500);;local CurrentManas = itemcount(MPname);local CurrentHealths = itemcount(HPname);;buyitemsupto(HPname,HPtobuy,CurrentHealths);wait(200,300);;amount = MPtobuy - CurrentManas ;while amount > 0 do ;buyitems(MPname, amount) ;wait(500,1000) ;moveitems(MPname,PotionsBP, 1000) ;wait(300,400) ;amount = amount-100;end</buyer>
      <back13>Stand 32789 31239 5</back13>
      <w192>Stand 32789 31240 6</w192>
      <w193>Action 32789 31240 6 if not islocation() then gotolabel('back13') end</w193>
      <w194>Walk 32790 31240 6</w194>
      <back14>Stand 32790 31239 6</back14>
      <w196>Stand 32790 31240 7</w196>
      <w197>Action 32790 31240 7 if not islocation() then gotolabel('back14') end</w197>
      <w198>Stand 32790 31233 7</w198>
      <softcheck2>Action 32790 31233 7 if RefilSofts == true and itemcount("Worn Soft Boots") > 0 then gotolabel("softs") else end</softcheck2>
      <bps>Action 32790 31233 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</bps>
      <bpcheck>Action 32790 31233 7 if windowcount() < 4 then gotolabel("bps") end</bpcheck>
      <w202>Action 32790 31233 7 if itemcount(MPname) < MPtobuy or itemcount(HPname) < HPtobuy then gotolabel("bankback") else end</w202>
      <fromdp>Stand 32774 31232 7</fromdp>
      <w204>Stand 32747 31221 7</w204>
      <w205>Stand 32744 31195 7</w205>
      <w206>Stand 32750 31174 7</w206>
      <w207>Action 32750 31174 7 if CanUseMechanism then gotolabel("back15") else gotolabel("around1") end</w207>
      <back15>Stand 32750 31170 7</back15>
      <w209>Stand 32750 31169 6</w209>
      <w210>Action 32750 31169 6 if not islocation() then gotolabel('back15') end</w210>
      <back16>Stand 32748 31167 6</back16>
      <w212>Stand 32747 31167 5</w212>
      <w213>Action 32747 31167 5 if not islocation() then gotolabel('back16') end</w213>
      <back17>Stand 32744 31164 5</back17>
      <w215>Action 32744 31164 5 wait(500)</w215>
      <w216>Use 32743 31164 5</w216>
      <w217>Action 32745 31161 5 wait(500)</w217>
      <w218>Stand 32744 31160 5</w218>
      <w219>Action 32744 31160 5 if not islocation() then gotolabel('back17') end</w219>
      <back18>Stand 32743 31160 5</back18>
      <w221>Stand 32742 31160 6</w221>
      <w222>Action 32742 31160 6 if not islocation() then gotolabel('back18') end</w222>
      <back19>Stand 32741 31160 6</back19>
      <w224>Stand 32740 31160 7</w224>
      <w225>Action 32740 31160 7 if not islocation() then gotolabel('back19') end</w225>
      <around1back>Stand 32725 31168 7</around1back>
      <w227>Stand 32711 31176 7</w227>
      <back20>Stand 32711 31175 7</back20>
      <w229>Stand 32711 31174 6</w229>
      <w230>Action 32711 31174 6 if not islocation() then gotolabel('back20') end</w230>
      <w231>Stand 32707 31164 6</w231>
      <w232>Stand 32710 31145 6</w232>
      <w233>Stand 32703 31131 6</w233>
      <w234>Stand 32689 31123 6</w234>
      <back111>Stand 32688 31123 6</back111>
      <w236>Stand 32688 31124 6</w236>
      <w237>Stand 32688 31125 7</w237>
      <w238>Action 32688 31125 7 if not islocation() then gotolabel('back111') end</w238>
      <loop>Action 32711 31174 6 gotolabel("CheckBpStart")</loop>
      <around1>Stand 32756 31167 7</around1>
      <w241>Walk 32778 31155 7</w241>
      <w242>Walk 32806 31150 7</w242>
      <w243>Walk 32821 31155 7</w243>
      <back21>Stand 32833 31155 7</back21>
      <w245>Stand 32833 31154 6</w245>
      <w246>Action 32833 31154 6 if not islocation() then gotolabel('back21') end</w246>
      <back22>Stand 32833 31153 6</back22>
      <w248>Stand 32833 31152 5</w248>
      <w249>Action 32833 31152 5 if not islocation() then gotolabel('back22') end</w249>
      <back23>Stand 32834 31145 5</back23>
      <w251>Stand 32834 31144 6</w251>
      <w252>Action 32834 31144 6 if not islocation() then gotolabel('back23') end</w252>
      <back24>Stand 32834 31143 6</back24>
      <w254>Stand 32834 31142 7</w254>
      <w255>Action 32834 31142 7 if not islocation() then gotolabel('back24') end</w255>
      <w256>Walk 32843 31119 7</w256>
      <w257>Walk 32832 31107 7</w257>
      <w258>Walk 32814 31104 7</w258>
      <travel1>Stand 32804 31103 7</travel1>
      <w260>Stand 32804 31102 7</w260>
      <w261>Action 32804 31102 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("cemetery");wait(500,1000);npcsay("yes")</w261>
      <w262>Stand 32798 31102 7 if not islocation() then gotolabel('travel1') end</w262>
      <w263>Action 32798 31102 7 if not islocation() then gotolabel('travel1') end</w263>
      <w264>Walk 32791 31106 7</w264>
      <w265>Walk 32785 31108 7</w265>
      <w266>Walk 32767 31109 7</w266>
      <w267>Walk 32756 31113 7</w267>
      <travel2>Stand 32743 31112 7</travel2>
      <w269>Stand 32743 31114 7</w269>
      <w270>Action 32743 31112 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("alchemist");wait(500,1000);npcsay("yes")</w270>
      <w271>Stand 32737 31112 7</w271>
      <w272>Action 32737 31112 7 if not islocation() then gotolabel('travel2') end</w272>
      <w274>Walk 32734 31129 7</w274>
      <w275>Walk 32739 31144 7</w275>
      <w276>Walk 32737 31156 7</w276>
      <loop208>Action 32737 31156 7 gotolabel('around1back')</loop208>
      <around2>Stand 32739 31143 7</around2>
      <w279>Walk 32735 31123 7</w279>
      <travel3>Stand 32738 31114 7</travel3>
      <w281>Stand 32738 31113 7</w281>
      <w282>Action 32738 31113 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("cemetery");wait(500,1000);npcsay("yes")</w282>
      <w283>Stand 32745 31113 7</w283>
      <w284>Action 32745 31113 7 if not islocation() then gotolabel('travel3') end</w284>
      <w285>Walk 32761 31111 7</w285>
      <w286>Walk 32781 31106 7</w286>
      <w287>Walk 32793 31104 7</w287>
      <travel4>Stand 32799 31104 7</travel4>
      <w289>Stand 32799 31103 7</w289>
      <w290>Action 32799 31103 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("magician");wait(500,1000);npcsay("yes")</w290>
      <w291>Stand 32806 31103 7</w291>
      <w292>Action 32806 31103 7 if not islocation() then gotolabel('travel4') end</w292>
      <w293>Walk 32832 31105 7</w293>
      <w294>Walk 32843 31121 7</w294>
      <w295>Walk 32834 31139 7</w295>
      <back25>Stand 32834 31143 7</back25>
      <w297>Stand 32834 31144 6</w297>
      <w298>Action 32834 31144 6 if not islocation() then gotolabel('back25') end</w298>
      <back26>Stand 32834 31145 6</back26>
      <w300>Stand 32834 31146 5</w300>
      <w301>Action 32834 31146 5 if not islocation() then gotolabel('back26') end</w301>
      <back27>Stand 32833 31153 5</back27>
      <w303>Stand 32833 31154 6</w303>
      <w304>Action 32833 31154 6 if not islocation() then gotolabel('back27') end</w304>
      <back28>Stand 32833 31155 6</back28>
      <w306>Stand 32833 31156 7</w306>
      <w307>Action 32833 31156 7 if not islocation() then gotolabel('back28') end</w307>
      <w308>Walk 32821 31156 7</w308>
      <w309>Walk 32800 31151 7</w309>
      <w310>Walk 32768 31161 7</w310>
      <w311>Walk 32754 31170 7</w311>
      <loop236>Action 32754 31170 7 gotolabel('around2back')</loop236>
      <softs>Stand 32800 31234 7</softs>
      <w315>Walk 32809 31233 7</w315>
      <w316>Walk 32825 31233 7</w316>
      <w317>Walk 32830 31242 7</w317>
      <w318>Stand 32828 31249 7</w318>
      <w320>Stand 32824 31250 7</w320>
      <w321>Stand 32824 31249 7</w321>
      <bank245>Action 32824 31248 7 -- Bank Depositer;wait(500,900);depositall();;local softs = positive(itemcount("worn soft boots")) * 12000;;local Total = softs;;npcsay("withdraw "..Total);wait(200,300);npcsay("yes");wait(200,300)</bank245>
      <w323>Stand 32828 31249 7</w323>
      <aftersoftbank>Walk 32801 31250 7</aftersoftbank>
      <back29>Stand 32801 31255 7</back29>
      <w327>Stand 32801 31257 6</w327>
      <w328>Action 32801 31257 6 if not islocation() then gotolabel('back29') end</w328>
      <w329>Walk 32811 31262 6</w329>
      <w330>Walk 32812 31271 6</w330>
      <door1>Stand 32817 31274 6</door1>
      <w332>Action 32817 31274 6 if islocation(1) and toptileitem(32817,31275,6) == 4912 then;useitem(4912,32817,31275,6);end</w332>
      <w333>Stand 32817 31276 6</w333>
      <w334>Action 32817 31276 6 if not islocation() then gotolabel('door1') end</w334>
      <back30>Ladder 32815 31277 6</back30>
      <w336>Stand 32815 31278 5</w336>
      <w337>Action 32815 31278 5 if not islocation() then gotolabel('back30') end</w337>
      <yalaship1>Action 32815 31278 5 --showas Ship;reachcreature('Karith');wait(1000);say('hi');wait(2000,3000);npcsay('venore');npcsay('yes')</yalaship1>
      <w339>Stand 32954 32023 6</w339>
      <w340>Action 32954 32023 6 if not islocation() then gotolabel('yalaship1') end</w340>
      <w341>Walk 32954 32041 6</w341>
      <w342>Walk 32954 32067 6</w342>
      <w343>Walk 32954 32086 6</w343>
      <w344>Walk 32949 32101 6</w344>
      <w345>Stand 32952 32108 6</w345>
      <w346>Stand 32953 32108 6</w346>
      <w347>Action 32953 32108 6 --showas Softs;say('hi');wait(2000,3000);npcsay('soft boots');npcsay('yes');wait(500,1000)</w347>
      <w348>Walk 32950 32096 6</w348>
      <w349>Walk 32954 32075 6</w349>
      <w350>Walk 32954 32050 6</w350>
      <w351>Walk 32954 32033 6</w351>
      <w352>Stand 32955 32023 6</w352>
      <venoship>Action 32955 32023 6 --showas Ship;reachcreature('Captain Fearless');wait(1000);say('hi');wait(2000,3000);npcsay('yalahar');npcsay('yes')</venoship>
      <w354>Stand 32816 31272 6</w354>
      <w355>Action 32816 31272 6 if not islocation() then gotolabel('venoship') end</w355>
      <w356>Walk 32811 31267 6</w356>
      <w357>Walk 32809 31260 6</w357>
      <back31>Stand 32802 31256 6</back31>
      <w359>Stand 32802 31254 7</w359>
      <w360>Action 32802 31254 7 if not islocation() then gotolabel('back31') end</w360>
      <w361>Walk 32801 31243 7</w361>
      <w362>Stand 32796 31233 7</w362>
      <loop279>Action 32796 31233 7 gotolabel('softcheck2')</loop279>
      <w017>Stand 32687 31123 6</w017>
    </Waypoints>
    <Pathfinding>
      <SpecialAreas>
        <NewArea>
          <Coordinates>32685 31128 8</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea>
        <NewArea-2>
          <Coordinates>32689 31134 8</Coordinates>
          <Dimensions>4, 2</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-2>
        <NewArea-3>
          <Coordinates>32689 31122 9</Coordinates>
          <Dimensions>2, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-3>
        <NewArea-4>
          <Coordinates>32685 31132 10</Coordinates>
          <Dimensions>2, 3</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-4>
        <NewArea-5>
          <Coordinates>32685 31121 10</Coordinates>
          <Dimensions>3, 2</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-5>
        <NewArea-6>
          <Coordinates>32686 31122 11</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-6>
        <NewArea-7>
          <Coordinates>32695 31129 11</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-7>
        <NewArea-8>
          <Coordinates>32691 31140 8</Coordinates>
          <Dimensions>1, 7</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-8>
        <NewArea-9>
          <Coordinates>32696 31141 8</Coordinates>
          <Dimensions>1, 6</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-9>
        <NewArea-10>
          <Coordinates>32703 31155 9</Coordinates>
          <Dimensions>3, 3</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-10>
        <NewArea-11>
          <Coordinates>32687 31138 8</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-11>
        <NewArea-12>
          <Coordinates>32683 31160 9</Coordinates>
          <Dimensions>3, 4</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-12>
        <NewArea-13>
          <Coordinates>32675 31154 9</Coordinates>
          <Dimensions>2, 2</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-13>
        <NewArea-14>
          <Coordinates>32692 31159 9</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-14>
        <NewArea-15>
          <Coordinates>32691 31154 9</Coordinates>
          <Dimensions>2, 2</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-15>
        <NewArea-16>
          <Coordinates>32679 31140 8</Coordinates>
          <Dimensions>1, 9</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-16>
        <NewArea-17>
          <Coordinates>32678 31140 8</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-17>
        <NewArea-18>
          <Coordinates>32660 31146 9</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-18>
        <NewArea-19>
          <Coordinates>32655 31152 9</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-19>
        <NewArea-20>
          <Coordinates>32665 31155 9</Coordinates>
          <Dimensions>1, 5</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-20>
        <NewArea-21>
          <Coordinates>32661 31155 9</Coordinates>
          <Dimensions>3, 3</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-21>
        <NewArea-22>
          <Coordinates>32673 31135 8</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-22>
        <NewArea-23>
          <Coordinates>32679 31128 8</Coordinates>
          <Dimensions>1, 2</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-23>
        <NewArea-24>
          <Coordinates>32674 31124 11</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-24>
        <NewArea-25>
          <Coordinates>32673 31134 11</Coordinates>
          <Dimensions>10, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-25>
        <NewArea-26>
          <Coordinates>32672 31127 11</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-26>
        <NewArea-27>
          <Coordinates>32679 31121 10</Coordinates>
          <Dimensions>4, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-27>
        <NewArea-28>
          <Coordinates>32679 31129 7</Coordinates>
          <Dimensions>3, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-28>
        <NewArea-29>
          <Coordinates>32673 31136 7</Coordinates>
          <Dimensions>2, 3</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-29>
        <NewArea-30>
          <Coordinates>32677 31148 7</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-30>
        <NewArea-31>
          <Coordinates>32700 31133 7</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-31>
        <NewArea-32>
          <Coordinates>32694 31126 7</Coordinates>
          <Dimensions>3, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-32>
        <NewArea-33>
          <Coordinates>32671 31132 9</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-33>
        <NewArea-34>
          <Coordinates>32679 31121 9</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-34>
        <NewArea-35>
          <Coordinates>32683 31124 9</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-35>
        <NewArea-36>
          <Coordinates>32710 31176 7</Coordinates>
          <Dimensions>1, 8</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-36>
        <NewArea-37>
          <Coordinates>32703 31157 6</Coordinates>
          <Dimensions>4, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-37>
        <NewArea-38>
          <Coordinates>32701 31158 6</Coordinates>
          <Dimensions>1, 9</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-38>
        <NewArea-39>
          <Coordinates>32710 31156 6</Coordinates>
          <Dimensions>1, 3</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-39>
        <NewArea-40>
          <Coordinates>32714 31154 6</Coordinates>
          <Dimensions>1, 2</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-40>
        <NewArea-41>
          <Coordinates>32714 31145 6</Coordinates>
          <Dimensions>1, 6</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-41>
        <NewArea-42>
          <Coordinates>32701 31146 6</Coordinates>
          <Dimensions>3, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-42>
        <NewArea-43>
          <Coordinates>32702 31142 6</Coordinates>
          <Dimensions>1, 3</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-43>
        <NewArea-44>
          <Coordinates>32710 31131 6</Coordinates>
          <Dimensions>1, 6</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-44>
        <NewArea-45>
          <Coordinates>32709 31131 6</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-45>
        <NewArea-46>
          <Coordinates>32699 31131 6</Coordinates>
          <Dimensions>1, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-46>
        <NewArea-47>
          <Coordinates>32697 31121 6</Coordinates>
          <Dimensions>3, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-47>
        <NewArea-48>
          <Coordinates>32685 31116 6</Coordinates>
          <Dimensions>9, 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-48>
        <NewArea-49>
          <Coordinates>32684 31121 6</Coordinates>
          <Dimensions>1, 4</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-49>
        <NewArea-50>
          <Coordinates>32695 31119 6</Coordinates>
          <Dimensions>1, 2</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea-50>
      </SpecialAreas>
      <WalkThroughPlayers>no</WalkThroughPlayers>
      <WalkingMethod>Map Clicks</WalkingMethod>
      <MapWalkDistance>20 to 50</MapWalkDistance>
      <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
    </Pathfinding>
    <Settings>
      <Rope>3003</Rope>
      <Shovel>3457</Shovel>
      <Pick>3456</Pick>
      <Machete>3308</Machete>
      <NodeRange>4</NodeRange>
      <Priority>Target</Priority>
      <OpenNextBp>yes</OpenNextBp>
      <AutoMount>no</AutoMount>
      <Anti-idle>no</Anti-idle>
      <EatFood>yes</EatFood>
      <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
      <PauseOnDeath>yes</PauseOnDeath>
    </Settings>
    <Enabled>no</Enabled>
  </CaveBot>
  <Looting>
    <List>
      <Skull-Helmet>
        <Id>5741</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Skull-Helmet>
      <Boots-of-Haste>
        <Id>3079</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Boots-of-Haste>
      <Steel-Boots>
        <Id>3554</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Steel-Boots>
      <Giant-Sword>
        <Id>3281</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Giant-Sword>
      <Dreaded-Cleaver>
        <Id>7419</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Dreaded-Cleaver>
      <Paladin-Armor>
        <Id>8063</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Paladin-Armor>
      <Shadow-Sceptre>
        <Id>7451</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Shadow-Sceptre>
      <Diamond-Sceptre>
        <Id>7387</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Diamond-Sceptre>
      <Chaos-Mace>
        <Id>7427</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Chaos-Mace>
      <War-Axe>
        <Id>3342</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </War-Axe>
      <Focus-Cape>
        <Id>8043</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Focus-Cape>
      <Angelic-Axe>
        <Id>7436</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Angelic-Axe>
      <Knight-Legs>
        <Id>3371</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Knight-Legs>
      <Mysterious-Voodoo-Skull>
        <Id>5668</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Mysterious-Voodoo-Skull>
      <Springsprout-Rod>
        <Id>8084</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Springsprout-Rod>
      <Glorious-Axe>
        <Id>7454</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Glorious-Axe>
      <Crown-Helmet>
        <Id>3385</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Crown-Helmet>
      <Guardian-Shield>
        <Id>3415</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Guardian-Shield>
      <Bar-of-Chocolate>
        <Id>6574</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Bar-of-Chocolate>
      <Demonic-Essence>
        <Id>6499</Id>
        <Destination>01</Destination>
        <AlarmOn>Couldn't Loot</AlarmOn>
      </Demonic-Essence>
      <Crystal-of-Focus>
        <Id>9027</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Crystal-of-Focus>
      <Essence-of-a-Bad-Dream>
        <Id>10306</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Essence-of-a-Bad-Dream>
      <Belted-Cape>
        <Id>8044</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Belted-Cape>
      <Scythe-Leg>
        <Id>10312</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Scythe-Leg>
      <Boggy-Dreads>
        <Id>9667</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Boggy-Dreads>
      <Metal-Spike>
        <Id>10298</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Metal-Spike>
      <Death-Ring>
        <Id>6299</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Death-Ring>
      <Crystal-Necklace>
        <Id>3008</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Crystal-Necklace>
      <Ancient-Shield>
        <Id>3432</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Ancient-Shield>
      <Small-Amethyst>
        <Id>3033</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Amethyst>
      <Great-Health-Potion>
        <Id>239</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Great-Health-Potion>
      <Great-Spirit-Potion>
        <Id>7642</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Great-Spirit-Potion>
      <Ultimate-Health-Potion>
        <Id>7643</Id>
        <Destination>03</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Ultimate-Health-Potion>
      <Strong-Mana-Potion>
        <Id>237</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Strong-Mana-Potion>
      <Strong-Health-Potion>
        <Id>236</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Strong-Health-Potion>
      <Life-Ring>
        <Id>3052</Id>
        <Destination>00</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Life-Ring>
      <Platinum-Coin>
        <Id>3035</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Platinum-Coin>
      <Striped-Fur>
        <Id>10293</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Striped-Fur>
      <Sabretooth>
        <Id>10311</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Sabretooth>
      <Mind-Stone>
        <Id>3062</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Mind-Stone>
      <Soul-Orb>
        <Id>5944</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Soul-Orb>
      <Concentrated-Demonic-Blood>
        <Id>6558</Id>
        <Destination>00</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Concentrated-Demonic-Blood>
      <Gold-Coin>
        <Id>3031</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Gold-Coin>
    </List>
    <Condition>All corpses</Condition>
    <Style>After melee kill</Style>
    <Range>10</Range>
    <EatFood>yes</EatFood>
    <Enabled>yes</Enabled>
  </Looting>
  <Targeting>
    <Monsters>
      <Category-B>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 20 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Whirlwind Throw</Spell0>
              <Spell1>Brutal Strike</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Category-B>
      <Category-A>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>1</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Approach</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
              <Spell1>Whirlwind Throw</Spell1>
            </ListSpell>
            <SpellRate>300 to 700</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
          <Setting1>
            <Count>2</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Approach</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
              <Spell1>Whirlwind Throw</Spell1>
            </ListSpell>
            <SpellRate>300 to 700</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting1>
          <Setting2>
            <Count>3+</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
              <Spell1>Whirlwind Throw</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting2>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Category-A>
      <Mutated-Human>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Mutated-Human>
      <Mutated-Rat>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Mutated-Rat>
      <Slime>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Slime>
      <Marcury-Blob>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Marcury-Blob>
      <Acid-Blob>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Acid-Blob>
      <Destroyer>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Approach</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Whirlwind Throw</Spell0>
              <Spell1>Brutal Strike</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Destroyer>
      <Bog-Raider>
        <Categories>A</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>No Action</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Bog-Raider>
      <Nightmare>
        <Categories>A</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>No Action</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Nightmare>
      <Nightmare-Scion>
        <Categories>A</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>No Action</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Nightmare-Scion>
      <Mutated-Tiger>
        <Categories>A</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>No Action</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Mutated-Tiger>
      <Death-Blob>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Approach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Death-Blob>
      <Plaguesmith>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Whirlwind Throw</Spell0>
              <Spell1>Brutal Strike</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Plaguesmith>
      <Demon>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Whirlwind Throw</Spell0>
              <Spell1>Brutal Strike</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Demon>
      <Fire-Elemental>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Whirlwind Throw</Spell0>
              <Spell1>Brutal Strike</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Fire-Elemental>
    </Monsters>
    <Settings>
      <ListOrder>7</ListOrder>
      <Health>9</Health>
      <Proximity>3</Proximity>
      <Danger>5</Danger>
      <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
      <CooldownControl>yes</CooldownControl>
      <CheckItem>no</CheckItem>
      <MustBeReachable>yes</MustBeReachable>
      <MustBeShootable>no</MustBeShootable>
    </Settings>
    <Enabled>no</Enabled>
  </Targeting>
  <Hud>
    <List>
    </List>
    <Show>If focused</Show>
    <Enabled>yes</Enabled>
  </Hud>
  <Input>
    <Keyboard>
      <Mode>Simulate</Mode>
      <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
      <TypingStyle>Keyboard keys</TypingStyle>
      <PressWaitTime>45 to 65</PressWaitTime>
    </Keyboard>
    <Mouse>
      <Mode>Simulate</Mode>
      <Scroll>Use mouse wheel</Scroll>
      <MoveSpeed>Instantaneous</MoveSpeed>
      <ClickWaitTime>30 to 50</ClickWaitTime>
    </Mouse>
    <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
    <Enabled>yes</Enabled>
  </Input>
</Settings>
 
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