Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[EK][200] Gray Island Hive East Tower
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
<GMOnScreen>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<Disconnect>no</Disconnect>
</GMOnScreen>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
<SafeBank>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</SafeBank>
<HealCreature>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
</HealCreature>
<YourAttack>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
<SafeList>null</SafeList>
</YourAttack>
<Unjust>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Unjust>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Stamina>
<Value>841</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Stamina>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<Exura-Gran-Ico>
<HealRange>0 to 20 %</HealRange>
<ManaRange>200 to all</ManaRange>
<HealMethod>Intense Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>1 to 1</SpamRate>
<Enabled>yes</Enabled>
</Exura-Gran-Ico>
<UHP>
<HealRange>0 to 40 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Ultimate Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>1 to 1</SpamRate>
<Enabled>yes</Enabled>
</UHP>
<GHP>
<HealRange>35 to 55 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Great Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>1 to 1</SpamRate>
<Enabled>yes</Enabled>
</GHP>
<Mana-Potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 80 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>1 to 1</SpamRate>
<Enabled>yes</Enabled>
</Mana-Potion>
<Anty-Paral>
<HealRange>0 to 100 %</HealRange>
<ManaRange>60 to all</ManaRange>
<HealMethod>Haste</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>1 to 1</SpamRate>
<Enabled>yes</Enabled>
</Anty-Paral>
<Exura-Ico>
<HealRange>0 to 92 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>1 to 1</SpamRate>
<Enabled>yes</Enabled>
</Exura-Ico>
<Utura-Gran>
<HealRange>80 to 98 %</HealRange>
<ManaRange>180 to all</ManaRange>
<HealMethod>Intense Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>1 to 1</SpamRate>
<Enabled>yes</Enabled>
</Utura-Gran>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<Targeting>
<Script> if paround(8,true) ~= 0 then
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell0",'Brutal Strike')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell1",'Whirlwind Throw')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell2",'No Action')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell3",'No Action')
elseif maround(1,false,'Waspoid','Crawler','Swarmer','Insectoid Worker','Spitter','Spidris') == 0 then
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell0",'Whirlwind Throw')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell1",'Brutal Strike')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell2",'No Action')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell3",'No Action')
elseif maround(1,false,'Waspoid','Crawler','Swarmer','Insectoid Worker','Spitter','Spidris') == 1 then
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell0",'Brutal Strike')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell1",'Whirlwind Throw')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell2",'No Action')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell3",'No Action')
elseif maround(1,false,'Waspoid','Crawler','Swarmer','Insectoid Worker','Spitter','Spidris') == 2 then
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell0",'Berserk')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell1",'Brutal Strike')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell2",'Whirlwind Throw')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell3",'No Action')
elseif maround(1,false,'Waspoid','Crawler','Swarmer','Insectoid Worker','Spitter','Spidris') == 3 then
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell0",'Fierce Berserk')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell1",'Berserk')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell2",'Brutal Strike')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell3",'Whirlwind Throw')
elseif maround(1,false,'Waspoid','Crawler','Swarmer','Insectoid Worker','Spitter','Spidris') >= 4 then
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell0",'Fierce Berserk')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell1",'Berserk')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell2",'Brutal Strike')
setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\ListSettings\\Setting0\\ListSpell\\Spell3",'Whirlwind Throw')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Targeting>
<CheckSofts>
<Script>if boots == 6530 then
setsettings("Settings\\Refiller\\Rules\\BoH\\Enabled", "yes")
else
setsettings("Settings\\Refiller\\Rules\\BoH\\Enabled", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</CheckSofts>
<SafeBank>
<Script>-- NPC name
local npcname = 'Ebenizer'
local index = 0
local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not enough gold on your account.') then
setcavebot('off')
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</SafeBank>
<AutoMount>
<Script>if AutoMount then setsettings("Settings\\Cavebot\\Settings\\AutoMount","yes") else setsettings("Settings\\Cavebot\\Settings\\AutoMount","no") end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</AutoMount>
<CheckZone>
<Script>if pzone == true then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes") else setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no") end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</CheckZone>
<SoftBoots>
<Script>local iBoots = { soft = "soft boots", normal = "boots of haste"}
local ManaToSoft = 98 --%
if mppc <= ManaToSoft and pzone == false and boots ~= 3549 and itemcount(iBoots.soft) >= 1 then
setlooting("no")
pausewalking(1500)
moveitems(iBoots.soft, "all", "boots", 1) wait(800)
pausewalking(0)
setlooting("yes")
elseif mppc > ManaToSoft and boots ~= itemid(iBoots.normal) then
setlooting("no")
pausewalking(1500)
moveitems(iBoots.normal, "all", "boots", 1) wait(800)
pausewalking(0)
setlooting("yes")
elseif pzone == true and boots ~= itemid(iBoots.normal) then
pausewalking(1500)
moveitems(iBoots.normal, "all", "boots", 1) wait(800)
pausewalking(0)
elseif boots == itemid("worn soft boots") then
setlooting("no")
pausewalking(1500)
moveitems(iBoots.normal, "all", "boots", 1) wait(800)
pausewalking(0)
setlooting("yes")
end </Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</SoftBoots>
</List>
<Setup>-- Backpack Setup:
MainBP = "Backpack of Holding" -- Main Backpack Name
LootBP = "Jewelled Backpack" --Loot Backpack Name
PotionsBP = "Dragon Backpack" -- Potion Backpack Name
GoldBP = "Brocade Backpack" -- Gold Backpack Name
--ServerType--
PvP = true
NoNPvP = false
AutoMount = true
LootSeller = true
RefilSofts = true
CapCheck = 200
-- Backpack Depot Setup:
MainDPBP = "Red Backpack" -- Main Backpack in Depo
StackableDPBP = "Blue Backpack" --Backpack for Stackable items
LootDPBP = "Red Backpack" -- Backpack for rare loot in Depot
-- Potions Setup:
MPname = "Mana Potion" -- Name of mana potion.
MPprice = 50 -- Price of mana potion to buy.
MPtobuy = 1100 -- How many mana potions to buy?
MPtoback = 250 -- How many potions to back reffil?
HPname = "Ultimate Health Potion" -- Name of mana potion.
HPprice = 310 -- Price of mana potion to buy.
HPtobuy = 100 -- How many mana potions to buy?
HPtoback = 30 -- How many potions to back reffil?</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<w000>Action 33535 31305 7</w000>
<OpenBpStart>Action 33535 31305 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</OpenBpStart>
<CheckBpBegin>Action 33535 31305 7 if windowcount() < 4 then gotolabel("OpenBpStart") end</CheckBpBegin>
<Start>Stand 33535 31305 7</Start>
<w004>Stand 33534 31334 7</w004>
<w005>Stand 33540 31347 7</w005>
<w006>Stand 33558 31330 7</w006>
<w007>Stand 33561 31318 7</w007>
<w008>Stand 33557 31318 7</w008>
<w009>Stand 33557 31313 6</w009>
<w010>Stand 33546 31316 6</w010>
<w011>Stand 33554 31315 6</w011>
<w012>Stand 33549 31318 5</w012>
<w013>Stand 33559 31313 5</w013>
<w014>Stand 33555 31311 5</w014>
<w015>Stand 33554 31312 4</w015>
<w016>Stand 33551 31318 4</w016>
<w017>Stand 33552 31316 4</w017>
<w018>Stand 33555 31318 3</w018>
<w019>Stand 33557 31317 3</w019>
<w020>Stand 33555 31318 2</w020>
<w021>Stand 33551 31317 2</w021>
<w022>Stand 33556 31315 1</w022>
<w023>Stand 33551 31317 1</w023>
<w024>Stand 33557 31317 2</w024>
<w025>Stand 33552 31316 3</w025>
<w026>Stand 33555 31311 4</w026>
<w027>Stand 33554 31315 5</w027>
<w028>Stand 33557 31318 6</w028>
<w029>Stand 33560 31322 7</w029>
<w030>Stand 33558 31331 7</w030>
<CheckSupplies>Action 33558 31331 7 dropitems(283,284,285);if itemcount(MPname) < MPtoback or itemcount(HPname) < HPtoback or cap < CapCheck then gotolabel("Depositer") else end</CheckSupplies>
<Tower2>Stand 33561 31331 7</Tower2>
<w033>Stand 33573 31310 7</w033>
<w034>Stand 33580 31296 7</w034>
<w035>Stand 33582 31286 7</w035>
<w036>Stand 33585 31284 7</w036>
<w037>Stand 33581 31280 8</w037>
<w038>Stand 33590 31281 8</w038>
<w039>Stand 33585 31284 8</w039>
<w040>Rope 33585 31284 8</w040>
<w041>Stand 33582 31284 7</w041>
<w042>Stand 33584 31282 6</w042>
<w043>Stand 33584 31284 5</w043>
<w044>Stand 33582 31284 5</w044>
<w045>Stand 33582 31284 4</w045>
<w046>Stand 33584 31282 5</w046>
<w047>Stand 33582 31284 6</w047>
<w048>Stand 33582 31292 7</w048>
<w049>Stand 33570 31296 7</w049>
<w050>Stand 33532 31298 7</w050>
<CheckBp2>Action 33532 31298 7 dropitems(283,284,285);if itemcount(MPname) < MPtoback or itemcount(HPname) < HPtoback or cap < CapCheck then gotolabel("Depositer") else gotolabel("CheckBpBegin") end</CheckBp2>
<Depositer>Action 33457 31298 6 setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Waspoid\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Crawler\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Swarmer\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Insectoid Worker\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Spitter\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Spidris\\OnlyIfTrapped","yes");setlooting("no");</Depositer>
<Depositer1>Stand 33530 31297 7</Depositer1>
<OnlyTrapped>Action 33530 31297 7 setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Waspoid\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Crawler\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Swarmer\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Insectoid Worker\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Spitter\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Spidris\\OnlyIfTrapped","yes");setlooting("no")</OnlyTrapped>
<w054>Stand 33516 31284 7</w054>
<w055>Stand 33489 31280 7</w055>
<w056>Stand 33465 31274 7</w056>
<w057>Stand 33459 31284 7</w057>
<w058>Stand 33457 31295 7</w058>
<w059>Stand 33457 31297 7</w059>
<w060>Stand 33457 31298 6</w060>
<w061>Action 33457 31298 6 if not islocation(1) then gotolabel("Depositer") else end</w061>
<w062>Stand 33460 31302 6</w062>
<SellLoot>Action 33460 31302 6 say('hi');wait(500,1000);npcsay("trade");wait(500,1000);npcsay('creature products');wait(800,1000);sellitemsupto("waspoid wing", 100);wait(800,1000);sellitemsupto("waspoid claw", 100);wait(800,1000);sellitemsupto("spitter nose", 100);wait(800,1000);sellitemsupto("dung ball", 100);wait(800,1000);sellitemsupto("crawler head plating", 100);wait(800,1000);sellitemsupto("compound eye", 100);wait(800,1000);sellitemsupto("compound eye", 100);wait(800,1000);sellitemsupto("swarmer antenna", 100);wait(800,1000)</SellLoot>
<w064>Stand 33460 31305 6</w064>
<w065>Stand 33460 31307 6</w065>
<w066>Stand 33457 31311 7</w066>
<w067>Stand 33447 31320 7</w067>
<w068>Stand 33442 31321 8</w068>
<FixBpLoot>Action 33442 31321 8 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","no");;closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows()</FixBpLoot>
<CheckBpLoot>Action 33442 31321 8 if windowcount() < 2 then gotolabel("FixBpLoot") end</CheckBpLoot>
<depo>Action 33442 31321 8 reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(1000,2000);openitem(3502, "locker");wait(1000,2000);openitem(MainDPBP, "depot chest");wait(500,2000);resizewindow("MainDPBP", 4)</depo>
<w072>Action 33440 31318 8 if windowcount(MainDPBP) == 0 then gotolabel('depo') end</w072>
<MoveItems>Action 33442 31321 8 while itemcount(14225) ~= 0 do;depotdeposit(StackableDPBP, 14225);wait(100,200);end;while itemcount("mastermind potion") ~= 0 do;depotdeposit(StackableDPBP, "mastermind potion");wait(100,200);end;while itemcount("giant shimmering pearl") ~= 0 do;depotdeposit(StackableDPBP, "giant shimmering pearl");wait(100,200);end;while itemcount("emerald bangle") ~= 0 do;depotdeposit(StackableDPBP, "emerald bangle");wait(100,200);end;while itemcount("spidris mandible") ~= 0 do;depotdeposit(StackableDPBP, "spidris mandible");wait(100,200);end;while itemcount("spitter nose") ~= 0 do;depotdeposit(StackableDPBP, "spitter nose");wait(100,200);end;while itemcount("waspoid claw") ~= 0 do;depotdeposit(StackableDPBP, "waspoid claw");wait(100,200);end;while itemcount("black pearl") ~= 0 do;depotdeposit(StackableDPBP, "black pearl");wait(100,200);end;while itemcount("small emerald") ~= 0 do;depotdeposit(StackableDPBP, "small emerald");wait(100,200);end;while itemcount("small topaz") ~= 0 do;depotdeposit(StackableDPBP, "small topaz");wait(100,200);end;while itemcount("crawler head plating") ~= 0 do;depotdeposit(StackableDPBP, "crawler head plating");wait(100,200);end;while itemcount("small amethyst") ~= 0 do;depotdeposit(StackableDPBP, "small amethyst");wait(100,200);end;while itemcount("great health potion") ~= 0 do;depotdeposit(StackableDPBP, "great health potion");wait(100,200);end;while itemcount("waspoid wing") ~= 0 do;depotdeposit(StackableDPBP, "waspoid wing");wait(100,200);end;while itemcount("compound eye") ~= 0 do;depotdeposit(StackableDPBP, "compound eye");wait(100,200);end;while itemcount("swarmer antenna") ~= 0 do;depotdeposit(StackableDPBP, "swarmer antenna");wait(100,200);end;while itemcount("great mana potion") ~= 0 do;depotdeposit(StackableDPBP, "great mana potion");wait(100,200);end;;while itemcount("hive scythe") ~= 0 do;depotdeposit(LootDPBP, "hive scythe");wait(100,200);end;while itemcount("carapace shield") ~= 0 do;depotdeposit(LootDPBP, "carapace shield");wait(100,200);end;while itemcount("calopteryx cape") ~= 0 do;depotdeposit(LootDPBP, "calopteryx cape");wait(100,200);end;while itemcount("grasshopper legs") ~= 0 do;depotdeposit(LootDPBP, "grasshopper legs");wait(100,200);end;while itemcount("violet gem") ~= 0 do;depotdeposit(LootDPBP, "violet gem");wait(100,200);end;while itemcount("epee") ~= 0 do;depotdeposit(LootDPBP, "epee");wait(100,200);end;while itemcount("crusader helmet") ~= 0 do;depotdeposit(LootDPBP, "crusader helmet");wait(100,200);end;while itemcount("green gem") ~= 0 do;depotdeposit(LootDPBP, "green gem");wait(100,200);end;while itemcount("titan axe") ~= 0 do;depotdeposit(LootDPBP, "titan axe");wait(100,200);end;while itemcount("springsprout rod") ~= 0 do;depotdeposit(LootDPBP, "springsprout rod");wait(100,200);end;while itemcount("platinum amulet") ~= 0 do;depotdeposit(LootDPBP, "platinum amulet");wait(100,200);end;while itemcount("war hammer") ~= 0 do;depotdeposit(LootDPBP, "war hammer");wait(100,200);end;while itemcount("death ring") ~= 0 do;depotdeposit(LootDPBP, "death ring");wait(100,200);end;while itemcount("yellow gem") ~= 0 do;depotdeposit(LootDPBP, "yellow gem");wait(100,200);end;while itemcount("crystal sword") ~= 0 do;depotdeposit(LootDPBP, "crystal sword");wait(100,200);end;while itemcount("time ring") ~= 0 do;depotdeposit(LootDPBP, "time ring");wait(100,200);end;;openitem(LootBP, LootBP);wait(5000);;;while itemcount(14225) ~= 0 do;depotdeposit(StackableDPBP, 14225);wait(100,200);end;while itemcount("mastermind potion") ~= 0 do;depotdeposit(StackableDPBP, "mastermind potion");wait(100,200);end;while itemcount("giant shimmering pearl") ~= 0 do;depotdeposit(StackableDPBP, "giant shimmering pearl");wait(100,200);end;while itemcount("emerald bangle") ~= 0 do;depotdeposit(StackableDPBP, "emerald bangle");wait(100,200);end;while itemcount("spidris mandible") ~= 0 do;depotdeposit(StackableDPBP, "spidris mandible");wait(100,200);end;while itemcount("spitter nose") ~= 0 do;depotdeposit(StackableDPBP, "spitter nose");wait(100,200);end;while itemcount("waspoid claw") ~= 0 do;depotdeposit(StackableDPBP, "waspoid claw");wait(100,200);end;while itemcount("black pearl") ~= 0 do;depotdeposit(StackableDPBP, "black pearl");wait(100,200);end;while itemcount("small emerald") ~= 0 do;depotdeposit(StackableDPBP, "small emerald");wait(100,200);end;while itemcount("small topaz") ~= 0 do;depotdeposit(StackableDPBP, "small topaz");wait(100,200);end;while itemcount("crawler head plating") ~= 0 do;depotdeposit(StackableDPBP, "crawler head plating");wait(100,200);end;while itemcount("small amethyst") ~= 0 do;depotdeposit(StackableDPBP, "small amethyst");wait(100,200);end;while itemcount("great health potion") ~= 0 do;depotdeposit(StackableDPBP, "great health potion");wait(100,200);end;while itemcount("waspoid wing") ~= 0 do;depotdeposit(StackableDPBP, "waspoid wing");wait(100,200);end;while itemcount("compound eye") ~= 0 do;depotdeposit(StackableDPBP, "compound eye");wait(100,200);end;while itemcount("swarmer antenna") ~= 0 do;depotdeposit(StackableDPBP, "swarmer antenna");wait(100,200);end;while itemcount("great mana potion") ~= 0 do;depotdeposit(StackableDPBP, "great mana potion");wait(100,200);end;;while itemcount("hive scythe") ~= 0 do;depotdeposit(LootDPBP, "hive scythe");wait(100,200);end;while itemcount("carapace shield") ~= 0 do;depotdeposit(LootDPBP, "carapace shield");wait(100,200);end;while itemcount("calopteryx cape") ~= 0 do;depotdeposit(LootDPBP, "calopteryx cape");wait(100,200);end;while itemcount("grasshopper legs") ~= 0 do;depotdeposit(LootDPBP, "grasshopper legs");wait(100,200);end;while itemcount("violet gem") ~= 0 do;depotdeposit(LootDPBP, "violet gem");wait(100,200);end;while itemcount("epee") ~= 0 do;depotdeposit(LootDPBP, "epee");wait(100,200);end;while itemcount("crusader helmet") ~= 0 do;depotdeposit(LootDPBP, "crusader helmet");wait(100,200);end;while itemcount("green gem") ~= 0 do;depotdeposit(LootDPBP, "green gem");wait(100,200);end;while itemcount("titan axe") ~= 0 do;depotdeposit(LootDPBP, "titan axe");wait(100,200);end;while itemcount("springsprout rod") ~= 0 do;depotdeposit(LootDPBP, "springsprout rod");wait(100,200);end;while itemcount("platinum amulet") ~= 0 do;depotdeposit(LootDPBP, "platinum amulet");wait(100,200);end;while itemcount("war hammer") ~= 0 do;depotdeposit(LootDPBP, "war hammer");wait(100,200);end;while itemcount("death ring") ~= 0 do;depotdeposit(LootDPBP, "death ring");wait(100,200);end;while itemcount("yellow gem") ~= 0 do;depotdeposit(LootDPBP, "yellow gem");wait(100,200);end;while itemcount("crystal sword") ~= 0 do;depotdeposit(LootDPBP, "crystal sword");wait(100,200);end;while itemcount("time ring") ~= 0 do;depotdeposit(LootDPBP, "time ring");wait(100,200);end</MoveItems>
<w074>Stand 33450 31314 8</w074>
<FixBpPots>Action 33450 31314 8 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</FixBpPots>
<CheckBpPots>Action 33440 31322 8 if windowcount() < 2 then gotolabel("FixBpPots") end</CheckBpPots>
<w077>Stand 33452 31309 8</w077>
<WithdrawCash>Action 33452 31309 8 -- Bank Depositer;wait(500,900);depositall();;local mana = positive(MPtobuy - itemcount(MPname)) * MPprice;local health = positive(HPtobuy - itemcount(HPname)) * HPprice;local softs = positive(itemcount("Worn Soft Boots")) * 11500;;local Total = mana + health + softs;;npcsay("withdraw "..Total);wait(200,300);npcsay("yes");wait(200,300);</WithdrawCash>
<w079>Stand 33447 31320 8</w079>
<CheckSofts>Action 33448 31321 7 if RefilSofts == true and itemcount("Worn Soft Boots") > 0 then gotolabel('Softs') else end</CheckSofts>
<w081>Stand 33457 31314 7</w081>
<w082>Stand 33460 31307 7</w082>
<w083>Stand 33459 31302 6</w083>
<BuySupplies>Action 33459 31302 6 say("hi");wait(500,1000);npcsay("trade");wait(500,1000);npcsay("magic stuff");wait(500,1000);sellflasks();wait(500,1000);;buyitemsupto(HPname, HPtobuy);moveitems(HPname,PotionsBP, 1000);moveitems(HPname,PotionsBP, 1000);;local CurrentAmmo = itemcount(MPname);;amount = MPtobuy - CurrentAmmo;while amount > 0 do ;buyitems(MPname, amount) ;wait(500,1000) ;moveitems(MPname,PotionsBP, 1000) ;wait(300,400) ;amount = amount-100;end;;npcsay("bye")</BuySupplies>
<CheckAfterBuy>Action 33459 31302 6 if itemcount(MPname) < MPtobuy or itemcount(HPname) < HPtobuy then gotolabel("w053") else end;;setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","no")</CheckAfterBuy>
<w086>Stand 33459 31299 6</w086>
<FixBpOver>Action 33459 31299 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","yes");closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</FixBpOver>
<w088>Action 33459 31299 6 if windowcount() < 4 then gotolabel("FixBpOver") end;setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Waspoid\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Crawler\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Swarmer\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Insectoid Worker\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Spitter\\OnlyIfTrapped","yes");setsettings("Settings\\Targeting\\Monsters\\Spidris\\OnlyIfTrapped","yes");;</w088>
<w089>Stand 33457 31297 6</w089>
<w090>Stand 33458 31288 7</w090>
<w091>Stand 33479 31268 7</w091>
<w092>Stand 33505 31278 7</w092>
<w093>Stand 33522 31285 7</w093>
<w094>Stand 33534 31305 7</w094>
<SwitchOffMonsters>Action 33534 31305 7 setsettings("Settings\\Targeting\\Monsters\\CATEGORY A\\OnlyIfTrapped","no");setsettings("Settings\\Targeting\\Monsters\\Waspoid\\OnlyIfTrapped","no");setsettings("Settings\\Targeting\\Monsters\\Crawler\\OnlyIfTrapped","no");setsettings("Settings\\Targeting\\Monsters\\Swarmer\\OnlyIfTrapped","no");setsettings("Settings\\Targeting\\Monsters\\Insectoid Worker\\OnlyIfTrapped","no");setsettings("Settings\\Targeting\\Monsters\\Spitter\\OnlyIfTrapped","no");setsettings("Settings\\Targeting\\Monsters\\Spidris\\OnlyIfTrapped","no");setlooting("yes");</SwitchOffMonsters>
<w096>Action 33534 31305 7 gotolabel("CheckBpBegin");wait(500,1000)</w096>
<Softs>Stand 33447 31324 7</Softs>
<w098>Stand 33453 31340 7</w098>
<w099>Stand 33453 31345 7</w099>
<w100>Stand 33455 31347 8</w100>
<w101>Stand 33457 31348 8</w101>
<w102>Stand 33196 31980 8</w102>
<w103>Stand 33188 31988 8</w103>
<w104>Rope 33188 31988 8</w104>
<w105>Stand 33189 31983 7</w105>
<w106>Action 33189 31983 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("venore");wait(500,1000)</w106>
<w107>Stand 32955 32024 6</w107>
<w108>Action 32955 32024 6 if not islocation(1) gotolabel("Softs") else end</w108>
<Softs2>Stand 32955 32025 6</Softs2>
<w110>Stand 32954 32052 6</w110>
<w111>Stand 32955 32076 6</w111>
<w112>Stand 32951 32096 6</w112>
<w113>Stand 32951 32108 6</w113>
<w114>Stand 32952 32108 6</w114>
<w115>Action 32952 32108 6 say("hi");wait(500,1000);npcsay("soft boots");wait(500,1000);npcsay("yes");wait(500,1000);</w115>
<w116>Stand 32949 32103 6</w116>
<w117>Stand 32954 32094 6</w117>
<w118>Stand 32955 32073 6</w118>
<w119>Stand 32954 32051 6</w119>
<w120>Stand 32955 32021 6</w120>
<w121>Action 32955 32021 6 reachcreature("Captain Fearless");wait(500,1500);say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("gray island");wait(500,1000);npcsay("yes");wait(500,1000)</w121>
<w122>Stand 33188 31987 7</w122>
<w123>Stand 33188 31988 7</w123>
<w124>Stand 33193 31985 8</w124>
<w125>Stand 33199 31978 8</w125>
<w126>Stand 33201 31977 8</w126>
<w127>Stand 33453 31345 8</w127>
<w128>Rope 33453 31345 8</w128>
<w129>Stand 33452 31340 7</w129>
<w130>Stand 33446 31323 7</w130>
<w131>Action 33446 31323 7 if not islocation(1) gotolabel("Softs2") else end</w131>
<w132>Action 33446 31323 7 gotolabel("CheckSofts")</w132>
</Waypoints>
<Pathfinding>
<SpecialAreas>
</SpecialAreas>
<WalkThroughPlayers>yes</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target and Looting</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>yes</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Dung-Ball>
<Id>14225</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dung-Ball>
<carapace-shield>
<Id>14088</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</carapace-shield>
<hive-scythe>
<Id>14089</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</hive-scythe>
<calopteryx-cape>
<Id>14086</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</calopteryx-cape>
<grasshopper-legs>
<Id>14087</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</grasshopper-legs>
<violet-gem>
<Id>3036</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</violet-gem>
<epee>
<Id>3326</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</epee>
<crusader-helmet>
<Id>3391</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</crusader-helmet>
<green-gem>
<Id>3038</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</green-gem>
<mastermind-potion>
<Id>7440</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mastermind-potion>
<titan-axe>
<Id>7413</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</titan-axe>
<springsprout-rod>
<Id>8084</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</springsprout-rod>
<giant-shimmering-pearl>
<Id>282</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</giant-shimmering-pearl>
<platinum-amulet>
<Id>3055</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</platinum-amulet>
<war-hammer>
<Id>3279</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</war-hammer>
<death-ring>
<Id>6299</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</death-ring>
<yellow-gem>
<Id>3037</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</yellow-gem>
<emerald-bangle>
<Id>3010</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</emerald-bangle>
<crystal-sword>
<Id>7449</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</crystal-sword>
<spidris-mandible>
<Id>14082</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spidris-mandible>
<spitter-nose>
<Id>14078</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spitter-nose>
<waspoid-claw>
<Id>14080</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</waspoid-claw>
<ultimate-health-potion>
<Id>7643</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ultimate-health-potion>
<black-pearl>
<Id>3027</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</black-pearl>
<small-emerald>
<Id>3032</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-emerald>
<small-topaz>
<Id>9057</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-topaz>
<crawler-head-plating>
<Id>14079</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</crawler-head-plating>
<small-amethyst>
<Id>3033</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-amethyst>
<great-health-potion>
<Id>239</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</great-health-potion>
<waspoid-wing>
<Id>14081</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</waspoid-wing>
<compound-eye>
<Id>14083</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</compound-eye>
<swarmer-antenna>
<Id>14076</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</swarmer-antenna>
<great-mana-potion>
<Id>238</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</great-mana-potion>
<time-ring>
<Id>3053</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</time-ring>
<platinum-coin>
<Id>3035</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</platinum-coin>
<gold-coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>300</OpenBodyTime>
<Range>10</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<CATEGORY-A>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Whirlwind Throw</Spell0>
<Spell1>Brutal Strike</Spell1>
<Spell2>No Action</Spell2>
<Spell3>No Action</Spell3>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</CATEGORY-A>
<Waspoid>
<Categories>A</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Waspoid>
<Crawler>
<Categories>A</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Crawler>
<Swarmer>
<Categories>A</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Swarmer>
<Insectoid-Worker>
<Categories>A</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Insectoid-Worker>
<Spitter>
<Categories>A</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Spitter>
<Spidris>
<Categories>A</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Spidris>
<All>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</All>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<Hudzior>
<Script>-- [[ INIT START ]] --
--
-- 88
-- "" ,d
-- 88
-- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
-- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
-- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
-- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
-- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
--
-- Monitor My Hunting!
--
-- Version: 1.0
-- Created: 7.09.2012
-- Last update: 18.09.2012
--
MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
SCRIPT_NAME = "Monitor My Hunting",
SCRIPT_VERSION = "1.0",
CLEARED_STATS = false,
INITIALIZED = false,
}
MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
MONITOR_MY_HUNTING.ITEMS_LIST = {
{NAME = "gold coin", VALUE = 1},
{NAME = "platinum coin", VALUE = 100},
{NAME = "mastermind potion", VALUE = 500},
{NAME = "spitter nose", VALUE = 340},
{NAME = "small amethyst", VALUE = 200},
{NAME = "dung ball", VALUE = 130},
{NAME = "emerald bangle", VALUE = 800},
{NAME = "waspoid claw", VALUE = 320},
{NAME = "black pearl", VALUE = 280},
{NAME = "small emerald", VALUE = 250},
{NAME = "small topaz", VALUE = 200},
{NAME = "crawler head plating", VALUE = 210},
{NAME = "great health potion", VALUE = 190},
{NAME = "waspoid wing", VALUE = 190},
{NAME = "compound eye", VALUE = 150},
{NAME = "swarmer antenna", VALUE = 130},
{NAME = "great mana potion", VALUE = 120},
{NAME = "carapace shield", VALUE = 32000},
{NAME = "hive scythe", VALUE = 17000},
{NAME = "grasshopper legs", VALUE = 30000},
{NAME = "epee", VALUE = 8000},
{NAME = "springsprout rod", VALUE = 3600},
{NAME = "war hammer", VALUE = 1200},
{NAME = "yellow gem", VALUE = 1000},
{NAME = "calopteryx cape", VALUE = 15000},
{NAME = "crusader helmet", VALUE = 8000},
{NAME = "platinum amulet", VALUE = 2500},
{NAME = "green gem", VALUE = 5000},
{NAME = "crystal sword", VALUE = 600},
{NAME = "time ring", VALUE = 1000},
}
MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
MONITOR_MY_HUNTING.SUPPLIES_LIST = {
{NAME = "mana potion", PRICE = 45},
{NAME = "great health potion", PRICE = 185},
{NAME = "ultimate health potion", PRICE = 305},
}
-- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
BLACK = rgbcolor(1, 1, 1),
ORANGE = rgbcolor(255, 165, 0),
BLUE = rgbcolor(30, 144, 255),
CORNSILK = rgbcolor(205, 200, 177),
WHITE = rgbcolor(255, 255, 255),
GREEN = rgbcolor(107, 142, 35),
RED = rgbcolor(178, 34, 34),
}
local function CreateMessageObject(MESSAGE_DATA)
if (type(MESSAGE_DATA) ~= "userdata") then
return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
else
return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
end
end
local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
setfontcolor(FONT_COLOR)
addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
end
-- [[ INIT END ]] --
if (not Stats.Update()) then
local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
if (#LOOT_INFO.NAME > 0) then
Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
else
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
end
end
end
end
end
end
local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
Stats.Clear(CLEAR_STATS_ALL)
Stats.Update()
MONITOR_MY_HUNTING.CLEARED_STATS = true
end
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
end
for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
end
MONITOR_MY_HUNTING.INITIALIZED = true
end
setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)
local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</Hudzior>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>