Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[EK][40] Port Hope Banuta Apes
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<Exori-Ico>
<HealRange>0 to 75 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Exori-Ico>
<HP-Potion>
<HealRange>0 to 40 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Great Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</HP-Potion>
<MP-Potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 50 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>yes</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</MP-Potion>
<Paralyze>
<HealRange>0 to 100 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Paralyze>
<Mana-Burn>
<HealRange>0 to 100 %</HealRange>
<ManaRange>95 to 100 %</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Mana-Burn>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>no</Enabled>
</HotKeys>
<Actions>
<List>
<WTP-changer>
<Script>----<< CODE, DONT EDIT >>----
if ((pzone) or (isPvp == 2)) then
setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers", "yes")
else
setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers", "no")
end</Script>
<SpamRate>100 to 200</SpamRate>
<Enabled>no</Enabled>
</WTP-changer>
<Auto-Mount>
<Script>----<< CODE, DONT EDIT >>----
if autoMount then
setsettings("Settings\\Cavebot\\Settings\\AutoMount", "yes")
else
setsettings("Settings\\Cavebot\\Settings\\AutoMount", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Mount>
<Loot-Small-Stones>
<Script>----<< CODE, DONT EDIT >>----
if lootSmallStone then
setsettings("Settings\\Looting\\List\\small stone\\Id", "1781")
else
setsettings("Settings\\Looting\\List\\small stone\\Id", "0")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Loot-Small-Stones>
<Auto-Haste>
<Script>----<< CODE, DONT EDIT >>----
if ((not hasted) and (not pzone)) then
cast("utani hur")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Auto-Haste>
<Drop-Vials>
<Script>--[[
Action Name: Soft Boots Changer
Author: Y4rR0 from IMBAscripts
Version: 1.0
]]--
----<< CODE, DONT EDIT >>----
local flaskCount = (itemcount(285)+itemcount(284)+itemcount(283))
local vials = {283, 284, 285}
if ((flaskCount >= flasksToDrop) and dropFlask) then
for i=1, 3 do
dropitems(vials[i])
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Drop-Vials>
<Player-On-Resp-Alarm>
<Script>----< Player on Resp Alarm >----
----<< CODE, DONT EDIT >>----
if playerOnRespAlarm then
setsettings("Settings\\Alerts\\Enabled", "yes")
setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound", "yes")
setsettings("Settings\\Alerts\\Player\\OnScreen\\FlashClient", "yes")
else
setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound", "no")
setsettings("Settings\\Alerts\\Player\\OnScreen\\FlashClient", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Player-On-Resp-Alarm>
<Player-Attack-alarm>
<Script>----< Player Attack Alarm >----
----<< CODE, DONT EDIT >>----
if playerAttackAlarm then
setsettings("Settings\\Alerts\\Enabled", "yes")
setsettings("Settings\\Alerts\\Player\\Attacking\\PlaySound", "yes")
setsettings("Settings\\Alerts\\Player\\Attacking\\FlashClient", "yes")
else
setsettings("Settings\\Alerts\\Player\\Attacking\\PlaySound", "no")
setsettings("Settings\\Alerts\\Player\\Attacking\\FlashClient", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Player-Attack-alarm>
<Loot-changer>
<Script>----< Loot Destination Changer >----
----<< CODE, DONT EDIT >>----
local itemList1 = {"carrot on a stick", "banana staff", "wand of decay", "feather headdress", "ape fur", "honeycomb", "small amethyst", "seeds", "colourful feather", "kongras shoulderpad", "terrorbird beak", "banana sash", "carniphila seeds", "spider fangs", "small stone", "striped fur"}
local itemList2 = {"health potion", "mana potion"}
for i=1, 16 do
setsettings("Settings\\Looting\\List\\"..itemList1[i].."\\Destination", lootBp:lower())
end
for i=1, 2 do
setsettings("Settings\\Looting\\List\\"..itemList2[i].."\\Destination", mainBp:lower())
end
setsettings("Settings\\Looting\\List\\gold coin\\Destination", goldBp:lower())</Script>
<SpamRate>10000 to 20000</SpamRate>
<Enabled>yes</Enabled>
</Loot-changer>
<Targeting-PK>
<Script>----<< CODE, DONT EDIT >>----
local monsters = {"Kongra", "Merlkin", "Sibang", "Carniphila", "Terror Bird", "Tiger", "Bat", "Wasp"}
if (underattack("p")) then
for i=1, 8 do
setsettings("Settings\\Targeting\\Monsters\\"..monsters[i].."\\OnlyIfTrapped", "yes")
end
else
for i=1, 8 do
setsettings("Settings\\Targeting\\Monsters\\"..monsters[i].."\\OnlyIfTrapped", "no")
end
end</Script>
<SpamRate>8000 to 10000</SpamRate>
<Enabled>yes</Enabled>
</Targeting-PK>
<SS-on-low-HP>
<Script>--[[
Action Name: Screenshoot on Low Hp
Author: Y4rR0 from IMBAscripts
Version: 1.0
]]--
----<< CODE, DONT EDIT >>----
if ((hppc <= 15) and connected) then
screenshot(""..name.."'s hp lower than 15percentage at "..tosec(time()))
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</SS-on-low-HP>
<Soft-Boots-Changer>
<Script>--[[
Action Name: Soft Boots Changer
Author: Y4rR0 from IMBAscripts
Version: 1.0
]]--
local minReqVal = {61, 70}
local maxReqVal = {95, 98}
local softInUseId = 3549
local softId = 6529
local softWornId = 6530
local otherBootsId = itemid(otherBoots)
local otherBootsCount = itemcount(otherBootsId)
local minRandom = math.random(minReqVal[1], minReqVal[2])
local maxRandom = math.random(maxReqVal[1], maxReqVal[2])
----<< CODE, DONT EDIT >>----
if ((mppc <= minRandom) and (not pzone) and (boots ~= softInUseId) and (itemcount(softId) > 0)) then
moveitems(softId, "all", "boots", 1)
wait(1000, 1100)
elseif ((mppc >= maxRandom) or (pzone) or (boots == softWornId)) then
if ((otherBootsCount > 0) and ((boots == softInUseId) or (boots == softWornId))) then
moveitems(otherBootsId, "all", "boots", 1)
wait(1000, 1100)
elseif ((otherBootsCount == 0) and (boots == softInUseId)) then
moveitems(softInUseId, "boots", mainBp, 1)
wait(1000, 1100)
elseif ((otherBootsCount == 0) and (boots == softWornId)) then
moveitems(softWornId, "boots", mainBp, 1)
wait(1000, 1100)
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Soft-Boots-Changer>
<Potions-Changer>
<Script>--[[
Action Name: Potions Changer
Author: Y4rR0 from IMBAscripts
Version: 1.0
]]--
----<< CODE, DONT EDIT >>----
if (hpName:lower() == "health potion") then
setsettings("Settings\\Healer\\Rules\\HP Potion\\HealMethod", "Health Potion")
elseif (hpName:lower() == "strong health potion") then
setsettings("Settings\\Healer\\Rules\\HP Potion\\HealMethod", "Strong Health Potion")
elseif (hpName:lower() == "great health potion") then
setsettings("Settings\\Healer\\Rules\\HP Potion\\HealMethod", "Great Health Potion")
elseif (hpName:lower() == "ultimate health potion") then
setsettings("Settings\\Healer\\Rules\\HP Potion\\HealMethod", "Ultimate Health Potion")
end
if (mpName:lower() == "mana potion") then
setsettings("Settings\\Healer\\Rules\\MP Potion\\HealMethod", "Mana Potion")
elseif (mpName:lower() == "strong mana potion") then
setsettings("Settings\\Healer\\Rules\\MP Potion\\HealMethod", "Strong Mana Potion")
elseif (mpName:lower() == "great mana potion") then
setsettings("Settings\\Healer\\Rules\\MP Potion\\HealMethod", "Great Mana Potion")
end</Script>
<SpamRate>8000 to 10000</SpamRate>
<Enabled>yes</Enabled>
</Potions-Changer>
<HUD-borders>
<Script>--[[ CODE, DONT EDIT ]]--
if (IMBAhudBorders) then
setsettings("Settings\\Hud\\List\\IMBA HUD Borders\\Enabled", "yes")
else
setsettings("Settings\\Hud\\List\\IMBA HUD Borders\\Enabled", "no")
end</Script>
<SpamRate>8000 to 10000</SpamRate>
<Enabled>yes</Enabled>
</HUD-borders>
<Safe-Exori>
<Script>--[[
Action Name: Safe Exori
Author: Y4rR0
Version: 1.0
]]--
local exoriMonsters = {"Kongra"}
local monstersCount = 4
local exoriSpell = "exori"
--[[ CODE, DONT EDIT ]]--
if ((useExori) and (maround(1, unpack(exoriMonsters)) >= monstersCount) and (cancast(exoriSpell)) and (((lasttimeplayeronscreen > 3000) and (paround() == 0) and (paround(3,true) == 0)) or (isPvp == 2))) then
cast(exoriSpell)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Safe-Exori>
<Standtime-Error>
<Script>--[[
Action Name: Standtime Error
Author: Y4rR0
Version: 1.0
]]--
--[[ CODE, DONT EDIT ]]--
if ((standtime > 30000) and (System.isCaveBotEnabled()) and ((System.HuntingTime() > 30000) and (not pzone))) then
print("Standing on "..posx..", "..posy..", "..posz..". Waypoint ID: "..wpt.id..". Script version: "..scriptVersion..".")
screenshot("Standing Error"..tosec(time()))
setsettings("Settings\\Actions\\List\\Standtime Error\\Enabled", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Standtime-Error>
</List>
<Setup>--[[
Script Name: IMBA Banuta Apes
Author: Y4rR0 from IMBAscripts
]]--
scriptVersion = 1.1 -- DONT CHANGE
----< Backpacks Settings >----
-- Main backpack on yourself
mainBp = "expedition Backpack"
-- Loot backpack on yourself
lootBp = "dragon Backpack"
-- Gold backpack on yourself
goldBp = "blue Backpack"
-- Main backpack in depot
mainDpBp = "Backpack"
-- Stackables backpack in depot main backpack
stackableBp = "yellow Backpack"
-- Nonstackables backpack in depot main backpack
nonStackableBp = "fur Backpack"
-- Potions backpack in depot ((if potionsFromDepot = true))
potionDpBp = "camouflage Backpack"
---< Potions Settings >----
-- Name of mana potion
mpName = "mana potion"
-- Name of health potion
hpName = "great health potion"
-- How many mana potions to buy
mpBuy = 100
-- How many health potions to buy
hpBuy = 30
-- Minimum mana potions to refill
mpMin = 50
-- Minimum health potions to refill
hpMin = 20
-- Minimum cap to refill
capMin = 100
-- Take potions from potionBp?
potionsFromDepot = true
-- Take health potions from potionBp?
hpPotionsFromDp = true
-- Take mana potions from potionBp?
mpPotionsFromDp = true
----< Spawn Settings >----
-- Use shortcut? ((10+ task points))
isShortcut = false
-- Hunt surface?
huntSurface = true
-- Hunt towers? (( only with huntSurface = true))
huntTowers = false
-- Hunt -1?
huntBasement1 = false
-- Hunt -2?
huntBasement2 = false
----< Script Settings >----
-- Pvp or Opt-Pvp ((Pvp = 1, Opt-Pvp = 2))
isPvp = 1
-- Use exori? ((Settings in Actions/List/Safe Exori))
useExori = true
-- Name of your boots
otherBoots = "boots of haste"
-- Auto mount?
autoMount = true
-- Auto haste on the way to spawn?
autoHaste = true
-- Loot Small Stones?
lootSmallStone = false
-- Drop Vials?
dropFlask = false
-- How many vials to drop
flasksToDrop = 5
-- Player on resp Alarm?
playerOnRespAlarm = false
-- Player attack Alarm?
playerAttackAlarm = true
-- IMBA HUD borders? ((bigger CPU usage))
IMBAhudBorders = false</Setup>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<whereIam>Action 32621 32750 7 setsettings("Settings\\CaveBot\\Pathfinding\\WalkingMethod", "Map Clicks");setsettings("Settings\\Actions\\List\\Standtime Error\\Enabled", "yes");if (posz == 7) then; if pzone and (posy >= 32737) and (posy <= 32748) then; if (posx >= 32620) and (posx <= 32625) then; gotolabel('depo1'); elseif (posx >= 32629) and (posx <= 32634) then; gotolabel('depo2'); end; elseif not pzone and (posx >= 32568) and (posy >= 32733) and (posy <= 32777) then; gotolabel("dp"..random(1,3)); elseif (posx >= 32697) and (posy <= 32727) then; gotolabel("whereToGo"); else; print("Go to north side of Port Hope"); logout(); end;elseif (posz == 8) then; gotolabel("keepBasement1");elseif (posz == 9) then; gotolabel("keepBasement2");end</whereIam>
<depo1>Stand 32622 32742 7</depo1>
<w002>Action 32632 32742 7 if (stamina <= 850) then; while(battlesigned) do; wait(60000, 61000); end; logout(); print("Logged out due to low stamina"); System.CaveBotEnabled(false);else; gotolabel("Depositing");end</w002>
<depo2>Stand 32632 32742 7</depo2>
<w004>Action 32632 32742 7 if (stamina <= 850) then; while(battlesigned) do; wait(60000, 61000); end; logout(); print("Logged out due to low stamina"); System.CaveBotEnabled(false);else; gotolabel("Depositing");end</w004>
<Depositing>Action 32623 32742 7 ----< Depositer >----;;setsettings("Settings\\Actions\\List\\WTP changer\\Enabled", "no");setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers", "no");setsettings("Settings\\CaveBot\\Pathfinding\\WalkingMethod", 'Map Clicks');setsettings("Settings\\Actions\\List\\keep haste\\Enabled", 'no');setsettings("Settings\\Alerts\\Player\\OnScreen\\FlashClient", "no");setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound", "no");setsettings("Settings\\Cavebot\\Settings\\OpenNextBp", "no");;----< Opening Backpacks >----;while (windowcount(mainBp) ~= 1) or (windowcount(lootBp) ~= 1) or (windowcount(lootBp) ~= 1) or (windowcount() ~= 2) do; closewindows(); wait(400, 600); openitem(mainBp, 'back'); wait(400, 600); resizewindow(mainBp, 0); wait(400, 600); openitem(lootBp, mainBp, true); wait(400, 600); resizewindow(lootBp, 0); wait(400, 600);end;;----< Reaching Depot >----;reachgrounditem("depot");wait(500, 900);openitem("depot");wait(600, 1100);openitem(3502, "locker");wait(600, 1100);openitem(mainDpBp, 'Depot Chest');wait(600, 1100);;----< Depositing >----;local CONFIG = {; LOOT_BACKPACK = lootBp,; ; STACKABLE_BACKPACK = stackableBp,; STACKABLE_BACKPACK_AMOUNT = 4,; ; NOT_STACKABLE_BACKPACK = nonStackableBp,; NOT_STACKABLE_BACKPACK_AMOUNT = 16,; ; DEPOSIT_ITEMS = {"carrot on a stick", "wand of decay", "banana staff", "feather headdress", "ape fur", "small amethyst", "honeycomb", "seeds", "colourful feather", "kongra's shoulderpad", "terrorbird beak", "banana sash", "carniphila seeds", "spider fangs", "small stone", "striped fur"},;};;local NOT_STACKABLE_LAST_ON_TO, ITEM_INDEX = 0, 1;;while (#CONFIG.DEPOSIT_ITEMS >= ITEM_INDEX) do; if (type(CONFIG.DEPOSIT_ITEMS[ITEM_INDEX]) == "string") then; local ITEM_ID = itemid(CONFIG.DEPOSIT_ITEMS[ITEM_INDEX]); ; if (ITEM_ID > 0) then; CONFIG.DEPOSIT_ITEMS[ITEM_INDEX], ITEM_INDEX = ITEM_ID, ITEM_INDEX + 1; else; table.remove(CONFIG.DEPOSIT_ITEMS, ITEM_INDEX); end; elseif (type(CONFIG.DEPOSIT_ITEMS[ITEM_INDEX]) == "number") then; if (CONFIG.DEPOSIT_ITEMS[ITEM_INDEX] > 0) then; ITEM_INDEX = ITEM_INDEX + 1; else; table.remove(CONFIG.DEPOSIT_ITEMS, ITEM_INDEX); end; else; table.remove(CONFIG.DEPOSIT_ITEMS, ITEM_INDEX); end;end;;while (true) do; for _, DEPOSIT_ITEM in ipairs(CONFIG.DEPOSIT_ITEMS) do; if (itemcount(DEPOSIT_ITEM, CONFIG.LOOT_BACKPACK) > 0) then; if (itemproperty(DEPOSIT_ITEM).isCumulative) then; local STACKABLE_LAST_ON_TO = 0; ; while (CONFIG.STACKABLE_BACKPACK_AMOUNT > STACKABLE_LAST_ON_TO) do; local ITEM_COUNT_BEFORE = itemcount(DEPOSIT_ITEM, CONFIG.LOOT_BACKPACK); ; moveitemsonto(DEPOSIT_ITEM, "all", CONFIG.STACKABLE_BACKPACK, 100, STACKABLE_LAST_ON_TO) wait(500, 1000); ; local ITEM_COUNT_AFTER = itemcount(DEPOSIT_ITEM, CONFIG.LOOT_BACKPACK); ; if (ITEM_COUNT_BEFORE == ITEM_COUNT_AFTER and ITEM_COUNT_AFTER > 0) then; STACKABLE_LAST_ON_TO = STACKABLE_LAST_ON_TO + 1; elseif (ITEM_COUNT_AFTER == 0) then; break; end; end; else; while (CONFIG.NOT_STACKABLE_BACKPACK_AMOUNT > NOT_STACKABLE_LAST_ON_TO) do; local ITEM_COUNT_BEFORE = itemcount(DEPOSIT_ITEM, CONFIG.LOOT_BACKPACK); ; moveitemsonto(DEPOSIT_ITEM, "all", CONFIG.NOT_STACKABLE_BACKPACK, 100, NOT_STACKABLE_LAST_ON_TO) wait(500, 1000); ; local ITEM_COUNT_AFTER = itemcount(DEPOSIT_ITEM, CONFIG.LOOT_BACKPACK); ; if (ITEM_COUNT_BEFORE == ITEM_COUNT_AFTER and ITEM_COUNT_AFTER > 0) then; NOT_STACKABLE_LAST_ON_TO = NOT_STACKABLE_LAST_ON_TO + 1; elseif (ITEM_COUNT_AFTER == 0) then; break; end; end; end; end; end; ; if (itemcount(CONFIG.LOOT_BACKPACK, CONFIG.LOOT_BACKPACK) > 0) then; openitem(CONFIG.LOOT_BACKPACK, CONFIG.LOOT_BACKPACK, false) wait(2000, 3000); else; break; end; ; wait(100);end;setsettings("Settings\\Cavebot\\Settings\\OpenNextBp", "yes");setsettings("Settings\\Actions\\List\\WTP changer\\Enabled", "yes")</Depositing>
<Withdraw_Potions>Action 32623 32743 7 if potionsFromDepot then; setsettings("Settings\\Cavebot\\Settings\\OpenNextBp", "no"); ;----< Opening Backpacks >----; while (windowcount(mainBp) ~= 1) or (windowcount() ~= 1) do; closewindows(); wait(400, 600); openitem(mainBp, 'back'); wait(400, 600); resizewindow(mainBp, 0); end;----< Reaching Depot >----; openitem("depot"); wait(600, 1100); openitem(3502, "locker"); wait(600, 1100); openitem(potionDpBp, 'Depot Chest'); wait(600, 1100);;----< Withdrawing Potions >----; if hpPotionsFromDp then; Self.MoveItemsUpTo(hpName, hpBuy, mainBp, potionDpBp); end; if mpPotionsFromDp then; Self.MoveItemsUpTo(mpName, mpBuy, mainBp, potionDpBp); end; setsettings("Settings\\Cavebot\\Settings\\OpenNextBp", "yes");end</Withdraw_Potions>
<w005>Action 32632 32747 7 if (posx >= 32620) and (posx <= 32625) then; gotolabel('aDepo1');elseif (posx >= 32629) and (posx <= 32634) then; gotolabel('aDepo2');end;</w005>
<aDepo1>Stand 32623 32746 7</aDepo1>
<w012>Action 32623 32748 7 gotolabel("checkerTown1")</w012>
<aDepo2>Stand 32631 32746 7</aDepo2>
<checkerTown1>Action 32623 32745 7 ----< Checker >----;local flaskCount = (itemcount(285)+itemcount(284)+itemcount(283));if ((itemcount(mpName) < mpBuy) or (itemcount(hpName) < hpBuy) or (itemcount("worn soft boots") ~= 0) or (flaskCount ~=0)) then; gotolabel("toBank");else; gotolabel("autoHaste1");end</checkerTown1>
<toBank>Stand 32629 32749 7</toBank>
<inBank>Stand 32632 32739 6</inBank>
<Banking>Action 32632 32739 6 if islocation() then;local flaskCount = (itemcount(285)+itemcount(284)+itemcount(283));local mpMoney = positive(mpBuy - itemcount(mpName)) * itemcost(mpName);local hpMoney = positive(hpBuy - itemcount(hpName)) * itemcost(hpName);local softMoney = (itemcount("worn soft boots") * 11000);local totalMoney = (mpMoney + hpMoney + softMoney) - (flaskCount*5);----< Opening Backpacks >----;while (windowcount(mainBp) ~= 1) or (windowcount() ~= 1) do; closewindows(); wait(400, 600); openitem(mainBp, 'back'); wait(400, 600); resizewindow(mainBp, 0);end;----< Talks >----;depositall();wait(100, 200);if (totalMoney > 0) then; npcsay('withdraw '..totalMoney); wait(100, 200); npcsay('yes'); wait(100, 200);end;npcsay('balance');wait(100, 200);else; gotolabel("toBank");end</Banking>
<checkerTown2>Action 32632 32739 6 ----< Checker >----;local flaskCount = (itemcount(285)+itemcount(284)+itemcount(283));if ((itemcount(mpName) < mpBuy) or (itemcount(hpName) < hpBuy) or (flaskCount ~=0)) then; gotolabel("upToMagic");else; gotolabel("downToSurface");end</checkerTown2>
<upToMagic>Ladder 32626 32742 6</upToMagic>
<inMagic>Stand 32624 32741 5</inMagic>
<magicShopping>Action 32624 32741 5 ----< Mana Shop >----;local flaskCount = (itemcount(285)+itemcount(284)+itemcount(283));----< Checking Pos >----;if not islocation() then; gotolabel('upToMagic');end;----< Opening Backpacks >----;while (windowcount(mainBp) ~= 1) or (windowcount() ~= 1) do; closewindows(); wait(400, 600); openitem(mainBp, 'back'); wait(400, 600); resizewindow(mainBp, 0);end;----< Talks >----;say("hi");wait(1000, 1100);if flaskCount > 0 then; npcsay('flasks'); wait(50, 100); for i=1, math.floor(flaskCount/100)+1 do; npcsay('yes'); wait(50, 100); end;end;npcsay("trade");wait(1000, 1100);buyitemsupto(hpName, hpBuy);wait(50,100);buyitemsupto(mpName, mpBuy)</magicShopping>
<w003>Stand 32626 32742 5</w003>
<downToSurface>Stand 32625 32749 6</downToSurface>
<checkerTown3>Action 32625 32750 7 ----< Checker >----;if (itemcount(mpName) < mpBuy) or (itemcount(hpName) < hpBuy) then; gotolabel("toBank");elseif (itemcount("worn soft boots") ~= 0) then; gotolabel("goFood");else; gotolabel("autoHaste1");end;</checkerTown3>
<goFood>Walk 32611 32761 7</goFood>
<w006>Stand 32578 32760 7</w006>
<foodOrSofts>Action 32578 32760 7 ----< Go to label >----;gotolabel("toPhBoat")</foodOrSofts>
<inFood>Stand 32575 32754 7</inFood>
<foodShopping>Action 32575 32754 7 --[[ ;TODO;food shopping for other scripts;]]--</foodShopping>
<toPhBoat>Ladder 32568 32766 7</toPhBoat>
<w008>Walk 32556 32772 6</w008>
<w009>Walk 32545 32786 6</w009>
<onPhBoat>Stand 32530 32784 6</onPhBoat>
<goToVenore>Action 32529 32784 6 ----< Travel to Venore >----;local npcName = "Charles";reachcreature(npcName);----< Talks >----;say('hi');wait(1000, 1100);npcsay('venore');wait(50, 100);npcsay('yes')</goToVenore>
<isloc1>Action 32954 32023 6 if not islocation() then;gotolabel("onPhBoat");end</isloc1>
<w007>Walk 32953 32038 6</w007>
<w010>Walk 32953 32052 6</w010>
<w011>Walk 32949 32096 6</w011>
<randomSoft>Action 32951 32106 6 ----< Go to random soft waypoint >----;gotolabel("soft"..random(1,4))</randomSoft>
<soft1>Stand 32952 32108 6</soft1>
<goTo>Action 32954 32108 6 gotolabel("softRefilling")</goTo>
<soft2>Stand 32953 32108 6</soft2>
<goTo>Action 32954 32108 6 gotolabel("softRefilling")</goTo>
<soft3>Stand 32954 32108 6</soft3>
<softRefilling>Action 32954 32108 6 ----< Soft refilling >----;local npcDist = getcreature("Aldo").dist;local wornSofts = itemcount("worn soft boots");if ((posx >= 32952) and (posx <= 32954)) then;----< Talks >----; say('hi'); wait(1000, 1100); if ((wornSofts ~= 0) and (gold() >= (wornSofts*10000))) then; for i=1, wornSofts do; npcsay('repair'); wait(50, 100); npcsay('yes'); wait(50, 100); end; end;else; gotolabel("soft2");end</softRefilling>
<softCheck>Action 32952 32107 6 ----< Soft checker >----;local wornSofts = itemcount("worn soft boots");if ((wornSofts > 0) and (gold() >= (wornSofts*10000))) then; gotolabel("randomSoft");end</softCheck>
<toVenoBoat>Walk 32954 32090 6</toVenoBoat>
<w014>Walk 32954 32067 6</w014>
<w015>Walk 32954 32050 6</w015>
<w016>Walk 32954 32035 6</w016>
<onVenoBoat>Stand 32954 32023 6</onVenoBoat>
<goToPh>Action 32954 32023 6 ----< Travel to Port Hope >----;local npcName = "Captain Fearless";reachcreature(npcName);----< Talks >----;say('hi');wait(1000, 1100);npcsay('port hope');wait(50, 100);npcsay('yes')</goToPh>
<isloc2>Action 32530 32784 6 if not islocation() then;gotolabel("onVenoBoat");end</isloc2>
<w013>Walk 32555 32784 6</w013>
<w017>Walk 32558 32767 6</w017>
<w018>Stand 32568 32766 6</w018>
<w019>Walk 32586 32762 7</w019>
<w020>Walk 32610 32761 7</w020>
<w021>Stand 32629 32761 7</w021>
<autoHaste1>Action 32787 32575 7 ----< Auto haste >----;if autoHaste then; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "yes");else; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "no");end</autoHaste1>
<isShortcut>Action 32629 32761 7 ----< Choosing way >----;if isShortcut then; gotolabel("goShortcut");else; gotolabel("noShortcut");end</isShortcut>
<goShortcut>Stand 32629 32771 7</goShortcut>
<goToEastPh>Action 32629 32771 7 local npcName = "Old Adall";if islocation() then; reachcreature(npcName);----< Talks >----; say('hi'); wait(1000, 1100); npcsay('east'); wait(50, 100); npcsay('yes');else; gotolabel("goShortcut");end</goToEastPh>
<goToBanutaShortcut>Action 32679 32777 7 local npcName = "Lorek";if islocation() then; reachcreature("npcName");----< Talks >----; say('hi'); wait(1000, 1100); npcsay('banuta'); wait(50, 100); npcsay('yes'); gotolabel("doneShortcut");else; gotolabel("goShortcut");end</goToBanutaShortcut>
<noShortcut>Stand 32632 32753 7</noShortcut>
<Opening_bps_czeking__sup>Action 32632 32752 7 ----< Opening Backpacks >----;while (windowcount(mainBp) ~= 1) or (windowcount(lootBp) ~= 1) or (windowcount(goldBp) ~= 1) or (windowcount() ~= 3) do; closewindows(); wait(400, 600); openitem(mainBp, 'back'); wait(400, 600); resizewindow(mainBp, 0); wait(400, 600); openitem(lootBp, mainBp, true); wait(400, 600); resizewindow(lootBp, 0); wait(400, 600); openitem(goldBp, mainBp, true); wait(400, 600); resizewindow(goldBp, 0);end</Opening_bps_czeking__sup>
<w023>Walk 32664 32745 7</w023>
<w024>Node 32695 32714 7</w024>
<w025>Node 32705 32704 7</w025>
<w026>Node 32717 32688 7</w026>
<w027>Node 32722 32672 7</w027>
<w028>Node 32730 32654 7</w028>
<w029>Node 32741 32642 7</w029>
<w030>Node 32750 32626 7</w030>
<w031>Node 32774 32593 7</w031>
<w032>Node 32785 32583 7</w032>
<w001>Action 32623 32745 7 if (playerOnRespAlarm) then; setsettings("Settings\\Actions\\List\\Player On Resp Alarm\\Enabled", "yes");else; setsettings("Settings\\Actions\\List\\Player On Resp Alarm\\Enabled", "no");end</w001>
<whereToGo>Action 32787 32581 7 setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "no");setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");----< Spawn chooser >----;if huntSurface then; gotolabel("huntSurface");elseif huntBasement1 or huntBasement2 then; setsettings("Settings\\Targeting\\Monsters\\Kongra\\OnlyIfTrapped", "yes"); setsettings("Settings\\Targeting\\Monsters\\Merlkin\\OnlyIfTrapped", "yes"); setsettings("Settings\\Targeting\\Monsters\\Sibang\\OnlyIfTrapped", "yes"); gotolabel("withoutSurface");end</whereToGo>
<huntSurface>Stand 32787 32575 7</huntSurface>
<w034>Action 32775 32574 7 if (huntTowers) then; gotolabel("t1");else; gotolabel("at1");end</w034>
<t1>Stand 32775 32572 7</t1>
<w036>Node 32773 32566 6</w036>
<w037>Stand 32775 32569 6</w037>
<w038>Stand 32775 32569 5</w038>
<w039>Stand 32770 32572 6</w039>
<w033>Action 32826 32631 7 if (posz ~= wpt.z) then; gotolabel("t1");end</w033>
<at1>Node 32772 32563 7</at1>
<w040>Node 32773 32539 7</w040>
<w041>Action 32773 32539 7 if (huntTowers) then; gotolabel("t2");else; gotolabel("at2");end;</w041>
<t2>Stand 32773 32537 7</t2>
<w043>Stand 32773 32533 6</w043>
<w035>Action 32826 32631 7 if (posz ~= wpt.z) then; gotolabel("t2");end</w035>
<at2>Stand 32778 32528 7</at2>
<w044>Action 32778 32528 7 if (huntTowers) then; gotolabel("t3");else; gotolabel("at3");end;</w044>
<t3>Stand 32779 32526 7</t3>
<w046>Stand 32781 32519 6</w046>
<w047>Stand 32781 32519 5</w047>
<w048>Stand 32782 32526 6</w048>
<w042>Action 32826 32631 7 if (posz ~= wpt.z) then; gotolabel("t3");end</w042>
<at3>Node 32785 32519 7</at3>
<w050>Node 32802 32524 7</w050>
<w051>Action 32802 32524 7 if (huntTowers) then; gotolabel("t4");else; gotolabel("at4");end;</w051>
<t4>Stand 32800 32528 7</t4>
<w052>Stand 32804 32528 6</w052>
<w045>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t4");end</w045>
<at4>Node 32816 32517 7</at4>
<w053>Node 32815 32511 7</w053>
<w054>Action 32815 32511 7 if (huntTowers) then; gotolabel("t5");else; gotolabel("at5");end;</w054>
<t5>Stand 32815 32509 7</t5>
<w056>Stand 32816 32509 6</w056>
<w049>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t5");end</w049>
<at5>Stand 32836 32509 7</at5>
<w057>Action 32836 32510 7 if (huntTowers) then; gotolabel("t6");else; gotolabel("at6");end;</w057>
<t6>Stand 32835 32513 7</t6>
<w059>Stand 32835 32513 6</w059>
<w055>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t6");end</w055>
<at6>Stand 32842 32528 7</at6>
<w173>Stand 32840 32535 7</w173>
<w060>Action 32845 32534 7 if (huntTowers) then; gotolabel("t7");else; gotolabel("at7");end;</w060>
<t7>Stand 32840 32533 7</t7>
<w062>Node 32841 32527 6</w062>
<w063>Stand 32843 32531 6</w063>
<w064>Stand 32843 32529 5</w064>
<w065>Stand 32843 32529 4</w065>
<w066>Stand 32843 32531 5</w066>
<w067>Stand 32843 32533 6</w067>
<w058>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t7");end</w058>
<at7>Node 32860 32538 7</at7>
<w068>Action 32860 32548 7 if (huntTowers) then; gotolabel("t8");else; gotolabel("at8");end;</w068>
<t8>Stand 32858 32547 7</t8>
<w070>Stand 32858 32547 6</w070>
<w061>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t8");end</w061>
<at8>Node 32839 32547 7</at8>
<w071>Action 32837 32547 7 if (huntTowers) then; gotolabel("t9");else; gotolabel("at9");end;</w071>
<t9>Stand 32839 32551 7</t9>
<w073>Stand 32838 32549 6</w073>
<w074>Stand 32836 32549 5</w074>
<w075>Stand 32835 32551 6</w075>
<w069>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t9");end</w069>
<at9>Node 32823 32535 7</at9>
<w076>Node 32811 32537 7</w076>
<w077>Node 32812 32557 7</w077>
<w078>Action 32812 32557 7 if (huntTowers) then; gotolabel("t10");else; gotolabel("at10");end;</w078>
<t10>Stand 32811 32556 7</t10>
<w080>Node 32813 32547 6</w080>
<w081>Stand 32814 32553 6</w081>
<w082>Node 32815 32550 5</w082>
<w083>Stand 32814 32551 5</w083>
<w084>Stand 32814 32551 4</w084>
<w085>Stand 32815 32553 5</w085>
<w086>Stand 32816 32556 6</w086>
<w072>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t10");end</w072>
<at10>Node 32823 32559 7</at10>
<w087>Node 32847 32568 7</w087>
<w088>Action 32847 32568 7 if (huntTowers) then; gotolabel("t11");else; gotolabel("at11");end;</w088>
<t11>Stand 32846 32572 7</t11>
<w090>Stand 32846 32569 6</w090>
<w091>Stand 32849 32569 5</w091>
<w092>Stand 32849 32572 6</w092>
<w079>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t11");end</w079>
<at11>Node 32849 32582 7</at11>
<w093>Action 32848 32582 7 if (huntTowers) then; gotolabel("t12");else; gotolabel("at12");end;;</w093>
<t12>Stand 32847 32586 7</t12>
<w095>Stand 32847 32586 6</w095>
<w089>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t12");end</w089>
<at12>Stand 32837 32596 7</at12>
<w097>Action 32837 32596 7 if (huntTowers) then; gotolabel("t13");else; gotolabel("at13");end;;</w097>
<t13>Stand 32833 32595 7</t13>
<w098>Stand 32831 32597 6</w098>
<w099>Stand 32831 32597 5</w099>
<w100>Stand 32833 32595 6</w100>
<w094>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t13");end</w094>
<at13>Node 32830 32584 7</at13>
<w101>Action 32830 32584 7 if (huntTowers) then; gotolabel("t14");else; gotolabel("at14");end;;</w101>
<t14>Stand 32829 32579 7</t14>
<w103>Stand 32828 32577 6</w103>
<w104>Stand 32828 32577 5</w104>
<w105>Stand 32828 32579 6</w105>
<w096>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t14");end</w096>
<at14>Stand 32828 32580 7</at14>
<surfaceOrBasement>Action 32828 32580 7 if (huntBasement1 or huntBasement2) then; gotolabel("goBasement1");else; gotolabel("keepSurface");end</surfaceOrBasement>
<goBasement1>Stand 32827 32575 7</goBasement1>
<w022>Action 32827 32576 8 if (posz ~= wpt.z) then; gotolabel("goBasement1");else; setsettings("Settings\\Targeting\\Monsters\\Kongra\\OnlyIfTrapped", "no"); setsettings("Settings\\Targeting\\Monsters\\Merlkin\\OnlyIfTrapped", "no"); setsettings("Settings\\Targeting\\Monsters\\Sibang\\OnlyIfTrapped", "no");end</w022>
<isOnlyBasement2>Action 32828 32575 8 if (huntBasement2 and not huntBasement1) then; gotolabel("goOnlyBasement2");elseif (huntBasement1) then; gotolabel("contBasement1");end</isOnlyBasement2>
<contBasement1>Node 32817 32575 8</contBasement1>
<w109>Node 32789 32570 8</w109>
<w110>Node 32772 32568 8</w110>
<checkBasement11>Action 32772 32568 8 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");local mpHave = itemcount(mpName);local hpHave = itemcount(hpName);if ((mpHave <= mpMin) or (hpHave <= hpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or underattack("p") or (stamina <= 850)) then; gotolabel("exit1");end</checkBasement11>
<w111>Node 32769 32551 8</w111>
<w112>Node 32756 32568 8</w112>
<w113>Node 32778 32535 8</w113>
<w114>Node 32788 32549 8</w114>
<w115>Node 32779 32521 8</w115>
<checkBasement12>Action 32780 32521 8 local mpHave = itemcount(mpName);local hpHave = itemcount(hpName);if ((hpHave <= hpMin) or (mpHave <= mpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or underattack("p") or (stamina <= 850)) then; gotolabel("exit1");end</checkBasement12>
<w116>Node 32759 32518 8</w116>
<w117>Node 32792 32517 8</w117>
<w118>Node 32787 32496 8</w118>
<w119>Node 32805 32519 8</w119>
<w120>Node 32820 32511 8</w120>
<w121>Stand 32816 32546 8</w121>
<Basement1or2>Action 32816 32546 8 if huntBasement2 then; gotolabel("goBasement2");else; gotolabel("keepBasement1");end</Basement1or2>
<keepBasement1>Stand 32835 32545 8</keepBasement1>
<w124>Node 32847 32533 8</w124>
<w125>Stand 32842 32525 8</w125>
<checkBasement13>Action 32842 32525 8 local hpHave = itemcount(hpName);local mpHave = itemcount(mpName);if ((hpHave <= hpMin) or (mpHave <= mpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or underattack("p") or (stamina <= 850)) then; gotolabel("exit3");end</checkBasement13>
<w126>Stand 32845 32510 8</w126>
<w127>Node 32848 32538 8</w127>
<w128>Stand 32848 32547 8</w128>
<w129>Node 32845 32569 8</w129>
<w130>Stand 32828 32574 8</w130>
<basementOrSurface>Action 32828 32574 8 local hpHave = itemcount(hpName);local mpHave = itemcount(mpName);if ((hpHave <= hpMin) or (mpHave <= mpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or underattack("p") or huntSurface or (stamina <= 850)) then; gotolabel("upToSurface");else; gotolabel("contBasement1");end</basementOrSurface>
<upToSurface>Stand 32827 32575 8</upToSurface>
<w133>Action 32827 32574 7 gotolabel("keepSurface")</w133>
<goOnlyBasement2>Node 32826 32565 8</goOnlyBasement2>
<w107>Node 32817 32556 8</w107>
<goBasement2>Stand 32808 32546 8</goBasement2>
<w108>Stand 32802 32546 8</w108>
<w134>Action 32769 32499 9 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");setsettings("CaveBot\\Settings\\NodeRange", 10)</w134>
<keepBasement2>Stand 32768 32497 9</keepBasement2>
<w136>Node 32778 32517 9</w136>
<w137>Node 32781 32537 9</w137>
<w138>Node 32752 32534 9</w138>
<w139>Node 32776 32541 9</w139>
<w131>Node 32791 32547 9</w131>
<w132>Node 32775 32516 9</w132>
<w140>Node 32785 32562 9</w140>
<w141>Node 32774 32569 9</w141>
<w142>Node 32751 32564 9</w142>
<w143>Node 32751 32578 9</w143>
<w144>Node 32785 32570 9</w144>
<w167>Stand 32799 32550 9</w167>
<w168>Action 32799 32550 9 local hpHave = itemcount(hpName);local mpHave = itemcount(mpName);if ((hpHave <= hpMin) or (mpHave <= mpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or underattack("p") or (stamina <= 850)) then; gotolabel("upToBasement1");end</w168>
<w145>Node 32803 32554 9</w145>
<w146>Node 32809 32587 9</w146>
<w147>Node 32802 32578 9</w147>
<w148>Node 32817 32550 9</w148>
<w150>Node 32827 32569 9</w150>
<w149>Node 32850 32575 9</w149>
<w151>Stand 32844 32567 9</w151>
<w152>Node 32822 32555 9</w152>
<w153>Node 32823 32532 9</w153>
<w154>Stand 32842 32539 9</w154>
<w155>Node 32838 32529 9</w155>
<w156>Node 32821 32516 9</w156>
<w157>Node 32837 32504 9</w157>
<w158>Stand 32855 32508 9</w158>
<w159>Node 32850 32497 9</w159>
<w160>Node 32819 32508 9</w160>
<w161>Node 32803 32504 9</w161>
<w162>Node 32806 32492 9</w162>
<w163>Node 32802 32519 9</w163>
<w164>Node 32817 32543 9</w164>
<w165>Stand 32803 32547 9</w165>
<w166>Action 32803 32547 9 local hpHave = itemcount(hpName);local mpHave = itemcount(mpName);if ((hpHave <= hpMin) or (mpHave <= mpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or underattack("p") or huntBasement1 or huntSurface or (stamina <= 850)) then; gotolabel("upToBasement1");else; gotolabel("keepBasement2");end</w166>
<upToBasement1>Stand 32802 32546 9</upToBasement1>
<w122>Action 32803 32546 8 setsettings("CaveBot\\Settings\\NodeRange", 4);local hpHave = itemcount(hpName);local mpHave = itemcount(mpName);if ((hpHave <= hpMin) or (mpHave <= mpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or underattack("p") or (huntSurface and not huntBasement1) or (stamina <= 850)) then; gotolabel("upToSurface");else; gotolabel("keepBasement1");end</w122>
<w123>Stand 32816 32555 8</w123>
<w135>Node 32823 32565 8</w135>
<w169>Stand 32827 32575 8</w169>
<w170>Action 32827 32574 7 gotolabel("keepSurface");</w170>
<keepSurface>Node 32820 32580 7</keepSurface>
<w172>Action 32820 32580 7 if (huntTowers) then; gotolabel("t15");else; gotolabel("at15");end;;;</w172>
<t15>Stand 32816 32581 7</t15>
<w174>Node 32811 32583 6</w174>
<w175>Stand 32812 32582 6</w175>
<w176>Stand 32812 32585 5</w176>
<w177>Stand 32816 32586 6</w177>
<w102>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t15");end</w102>
<at15>Stand 32805 32584 7</at15>
<w178>Action 32799 32585 7 if (huntTowers) then; gotolabel("t16");else; gotolabel("at16");end;;;</w178>
<w179>Stand 32793 32585 7</w179>
<w180>Stand 32790 32581 6</w180>
<w181>Stand 32790 32585 5</w181>
<w182>Stand 32793 32585 6</w182>
<w171>Action 32826 32632 7 if (posz ~= wpt.z) then; gotolabel("t16");end</w171>
<at16>Stand 32785 32582 7</at16>
<lastCheck>Action 32785 32582 7 local hpHave = itemcount(hpName);local mpHave = itemcount(mpName);if ((hpHave <= hpMin) or (mpHave <= mpMin) or (cap <= capMin) or (itemcount("worn soft boots") ~= 0) or (stamina <= 850))then; setsettings("Settings\\Actions\\List\\Player On Resp Alarm\\Enabled", "no");----< Auto haste >----; if autoHaste then; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "yes"); else; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "no"); end; gotolabel("goTown");elseif underattack("p") then; setsettings("Settings\\Actions\\List\\Player On Resp Alarm\\Enabled", "no");----< Auto haste >----; if autoHaste then; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "yes"); else; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "no"); end; gotolabel("goPz");else; gotolabel("huntSurface");end</lastCheck>
<withoutSurface>Stand 32788 32583 7</withoutSurface>
<w184>Node 32812 32582 7</w184>
<w185>Action 32826 32580 7 gotolabel("goBasement1")</w185>
<doneShortcut>Action 32825 32631 7 if not islocation(3) then; gotolabel("goToBanutaShortcut");end</doneShortcut>
<openbps>Action 32825 32631 7 ----< Opening Backpacks >----;while (windowcount(mainBp) ~= 1) or (windowcount(lootBp) ~= 1) or (windowcount(goldBp) ~= 1) or (windowcount() ~= 3) do; closewindows(); wait(400, 600); openitem(mainBp, 'back'); wait(400, 600); resizewindow(mainBp, 0); wait(400, 600); openitem(lootBp, mainBp, true); wait(400, 600); resizewindow(lootBp, 0); wait(400, 600); openitem(goldBp, mainBp, true); wait(400, 600); resizewindow(goldBp, 0);end</openbps>
<w186>Stand 32829 32610 7</w186>
<w187>Stand 32829 32593 7</w187>
<w188>Action 32829 32588 7 gotolabel("surfaceOrBasement")</w188>
<goTown>Stand 32765 32588 7</goTown>
<w106>Walk 32756 32602 7</w106>
<w189>Walk 32748 32620 7</w189>
<w190>Walk 32731 32633 7</w190>
<w191>Walk 32718 32648 7</w191>
<w192>Walk 32710 32668 7</w192>
<w193>Walk 32699 32691 7</w193>
<w194>Walk 32686 32713 7</w194>
<w195>Walk 32661 32720 7</w195>
<w196>Stand 32651 32733 7</w196>
<w197>Stand 32638 32739 7</w197>
<again>Action 32631 32751 7 setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "no");gotolabel("whereIam")</again>
<exit1>Stand 32772 32565 8</exit1>
<w000>Action 32772 32562 8 gotolabel("lastCheck")</w000>
<exit2>Stand 32780 32519 8</exit2>
<w183>Stand 32772 32544 7</w183>
<w198>Action 32772 32544 7 gotolabel("lastCheck")</w198>
<exit3>Stand 32841 32526 8</exit3>
<w199>Stand 32836 32547 7</w199>
<w200>Stand 32830 32566 7</w200>
<w203>Stand 32783 32581 7</w203>
<w201>Stand 32806 32576 7</w201>
<w202>Stand 32784 32582 7</w202>
<w204>Action 32784 32582 7 gotolabel("lastCheck")</w204>
<goPz>Walk 32780 32593 7</goPz>
<autoHaste3>Action 32809 32518 9 ----< Auto haste >----;if autoHaste then; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "yes");else; setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "no");end</autoHaste3>
<w206>Walk 32789 32611 7</w206>
<w207>Walk 32795 32625 7</w207>
<w208>Walk 32803 32633 7</w208>
<w209>Walk 32818 32633 7</w209>
<w210>Stand 32825 32632 7</w210>
<w211>Action 32825 32632 7 setsettings("Settings\\Actions\\List\\Auto Haste\\Enabled", "no");if pzone then; closetibia(); print("Logged out due to pk attack");end</w211>
</Waypoints>
<Pathfinding>
<SpecialAreas>
<NewArea0>
<Coordinates>32851 32572 6</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>All</ConsideredBy>
</NewArea0>
</SpecialAreas>
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>no</OpenNextBp>
<AutoMount>yes</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<carrot-on-a-stick>
<Id>12311</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</carrot-on-a-stick>
<banana-staff>
<Id>3348</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</banana-staff>
<wand-of-decay>
<Id>3072</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</wand-of-decay>
<feather-headdress>
<Id>3406</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</feather-headdress>
<ape-fur>
<Id>5883</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ape-fur>
<honeycomb>
<Id>5902</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</honeycomb>
<small-amethyst>
<Id>3033</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-amethyst>
<seeds>
<Id>647</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</seeds>
<colourful-feather>
<Id>11514</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</colourful-feather>
<kongras-shoulderpad>
<Id>11471</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</kongras-shoulderpad>
<terrorbird-beak>
<Id>10273</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</terrorbird-beak>
<banana-sash>
<Id>11511</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</banana-sash>
<mana-potion>
<Id>268</Id>
<Destination>expedition backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mana-potion>
<carniphila-seeds>
<Id>10300</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</carniphila-seeds>
<health-potion>
<Id>266</Id>
<Destination>expedition backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</health-potion>
<spider-fangs>
<Id>8031</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spider-fangs>
<gold-coin>
<Id>3031</Id>
<Destination>blue backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<small-stone>
<Id>0</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-stone>
<striped-fur>
<Id>10293</Id>
<Destination>dragon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</striped-fur>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>40</OpenBodyTime>
<Range>20</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<Kongra>
<Categories>-</Categories>
<Danger>3</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Kongra>
<Merlkin>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Merlkin>
<Sibang>
<Categories>-</Categories>
<Danger>3</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Sibang>
<Carniphila>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Carniphila>
<Terror-Bird>
<Categories>-</Categories>
<Danger>2</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Terror-Bird>
<Tiger>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Tiger>
<Bat>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bat>
<Wasp>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Wasp>
<Tarantula>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Tarantula>
<Centipede>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Centipede>
</Monsters>
<Settings>
<ListOrder>0</ListOrder>
<Health>6</Health>
<Proximity>8</Proximity>
<Danger>9</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>no</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>local a = getsettings("Settings/Cavebot/Pathfinding/WalkThroughPlayers")
local b = getsettings("Settings\Healer\Healer\Enabled")
local c = itemid("concentrated demonic blood")
setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)
addtext("Cursor ID", 10, 90)
addtext('- '..cursorinfo().id, 65, 90)
addtext("WalkThroughPlayers", 10, 105)
if System.isWalkThroughPlayersEnabled() then
setfontcolor(rgbcolor(124,252,0))
addtext("Enabled", 130, 105)
else
setfontcolor("red")
addtext("Disabled", 130, 105)
end
addtext('Boots ID : '..c, 10, 120)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>no</Enabled>
</GeneralInfo>
<MMH>
<Script>-- [[ INIT START ]] --
--
-- 88
-- "" ,d
-- 88
-- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
-- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
-- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
-- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
-- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
--
-- Monitor My Hunting!
--
-- Version: 1.0
-- Created: 7.09.2012
-- Last update: 18.09.2012
--
MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
SCRIPT_NAME = "Monitor My Hunting",
SCRIPT_VERSION = "1.0",
CLEARED_STATS = false,
INITIALIZED = false,
}
MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
MONITOR_MY_HUNTING.ITEMS_LIST = {
{NAME = "carrot on a stick", VALUE = 50000},
{NAME = "banana staff", VALUE = 2000},
{NAME = "wand of decay", VALUE = 2000},
{NAME = "feather headdress", VALUE = 850},
{NAME = "ape fur", VALUE = 120},
{NAME = "honeycomb", VALUE = 40},
{NAME = "small amethyst", VALUE = 200},
{NAME = "seeds", VALUE = 150},
{NAME = "colourful feather", VALUE = 110},
{NAME = "kongra's shoulderpad", VALUE = 100},
{NAME = "terrorbird beak", VALUE = 95},
{NAME = "banana sash", VALUE = 55},
{NAME = "carniphila seeds", VALUE = 50},
{NAME = "spider fangs", VALUE = 10},
{NAME = "striped fur", VALUE = 50},
{NAME = "gold coin", VALUE = 1},
{NAME = "mana potion", VALUE = 0},
{NAME = "health potion", VALUE = 0},
}
MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
MONITOR_MY_HUNTING.SUPPLIES_LIST = {
{NAME = "mana potion", PRICE = 50},
{NAME = "health potion", PRICE = 45},
{NAME = "strong health potion", PRICE = 100},
{NAME = "great health potion", PRICE = 190},
}
-- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
BLACK = rgbcolor(1, 1, 1),
ORANGE = rgbcolor(255, 165, 0),
BLUE = rgbcolor(30, 144, 255),
CORNSILK = rgbcolor(205, 200, 177),
WHITE = rgbcolor(255, 255, 255),
GREEN = rgbcolor(107, 142, 35),
RED = rgbcolor(178, 34, 34),
}
local function CreateMessageObject(MESSAGE_DATA)
if (type(MESSAGE_DATA) ~= "userdata") then
return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
else
return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
end
end
local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
setfontcolor(FONT_COLOR)
addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
end
-- [[ INIT END ]] --
if (not Stats.Update()) then
local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
if (#LOOT_INFO.NAME > 0) then
Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
else
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
end
end
end
end
end
end
local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
Stats.Clear(CLEAR_STATS_ALL)
Stats.Update()
MONITOR_MY_HUNTING.CLEARED_STATS = true
end
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
end
for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
end
MONITOR_MY_HUNTING.INITIALIZED = true
end
setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)
local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</MMH>
<IMBA-HUD>
<Script>--[[
HUD Name: IMBAhud
Author: Y4rR0 from IMBAscripts
Version: 1.0
]]--
-- X Position of text
local textX = 11
-- Y Position of text
----<< CODE, DONT EDIT >>----
local textY = worldwin.top+50
local blue1 = rgbcolor(42, 187, 255)
local blue2 = rgbcolor(2, 79, 135)
local blue3 = rgbcolor(1, 14, 33)
local blue4 = rgbcolor(128, 201, 255)
local red1 = rgbcolor(255, 65, 48)
local orange1 = rgbcolor(255, 139, 50)
local green1 = rgbcolor(111, 255, 22)
local gap = 15
setfontcolor(blue4)
addtext(Self.Name(), textX, textY)
addtext("Level: "..Self.Level(), textX, textY+1*gap)
addtext("Exp Gained: "..Misc.FormatNumber(System.ExperienceGained()), textX, textY+2*gap)
addtext("Exp to Level: "..Misc.FormatNumber(exptolevel()), textX, textY+3*gap)
addtext("Exp per Hour: "..Misc.FormatNumber(System.ExperiencePerHour()), textX, textY+4*gap)
addtext("Time to Level: "..timetolevel, textX, textY+5*gap)
addtext("Time hunting: "..Misc.FormatTime(System.HuntingTime()/1000), textX, textY+6*gap)
addtext("Stamina: ",11, textY+7*gap)
addtext("Bank Balance: "..Misc.FormatNumber(balance).." gps", textX, textY+8*gap)
addtext("Healer: ", textX, textY+9*gap)
addtext("Cavebot: ", textX, textY+10*gap)
addtext("Looting: ", textX, textY+11*gap)
addtext("Targeting: ", textX, textY+12*gap)
addtext("Cursor ID: "..cursorinfo().id, textX, textY+13*gap)
----< Healer ON/OFF >----
if (System.isHealerEnabled()) then
setfontcolor(green1)
addtext("ON", textX+42, textY+9*gap)
else
setfontcolor(red1)
addtext("OFF", textX+42, textY+9*gap)
end
----< CaveBot ON/OFF >----
if (System.isCaveBotEnabled()) then
setfontcolor(green1)
addtext("ON", textX+52, textY+10*gap)
else
setfontcolor(red1)
addtext("OFF", textX+52, textY+10*gap)
end
----< Looting ON/OFF >----
if (System.isLootingEnabled()) then
setfontcolor(green1)
addtext("ON", textX+47, textY+11*gap)
else
setfontcolor(red1)
addtext("OFF", textX+47, textY+11*gap)
end
----< Targeting ON/OFF >----
if (System.isTargetingEnabled()) then
setfontcolor(green1)
addtext("ON", textX+60, textY+12*gap)
else
setfontcolor(red1)
addtext("OFF", textX+60, textY+12*gap)
end
----< Stamina colours >----
if stamina >= 2400 then
setfontcolor(green1)
elseif stamina < 2400 and (stamina > 840) then
setfontcolor(orange1)
elseif stamina <= 840 then
setfontcolor(red1)
end
addtext(Misc.FormatTime(Self.Stamina()), textX+53, textY+7*gap)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</IMBA-HUD>
<IMBA-HUD-Borders>
<Script>--[[
HUD Name: Borders to IMBAhud
Author: Y4rR0 from IMBAscripts
Version: 1.0
]]--
-- X Position of border
local horX = 3
-- Y Position of border
local horY = worldwin.top + 34
----<< CODE, DONT EDIT >>----
local blue1 = rgbcolor(42, 187, 255)
local blue2 = rgbcolor(2, 79, 135)
local blue3 = rgbcolor(1, 14, 33)
local blue4 = rgbcolor(128, 201, 255)
local function addhorizontalborder(Xpos, Ypos, fontColor)
setfontcolor(fontColor)
addtext("_________________________", Xpos, Ypos)
addtext("_________________________", Xpos, Ypos+1)
addtext("_________________________", Xpos, Ypos+2)
end
local function addverticalborder(Xpos, Ypos, fontColor)
setfontcolor(fontColor)
addtext("|", Xpos, Ypos)
addtext("|", Xpos+1, Ypos)
addtext("|", Xpos+2, Ypos)
end
local verLX = horX-2
local verRX = horX+169
local verY = horY+(13)
local verBlockLength = 11
local verBorderLength = 18
--kolejna pozioma horY+(verBlockLength+1)*11+3
--[[=======================================]]--
addhorizontalborder(horX, horY, blue3)
for i=0, verBorderLength do
addverticalborder(verLX, verY+(i*verBlockLength), blue3)
end
for i=0, verBorderLength do
addverticalborder(verRX, verY+(i*verBlockLength), blue3)
end
addhorizontalborder(3, horY+(verBorderLength+1)*verBlockLength+3
, blue3)</Script>
<RefreshRate>10000</RefreshRate>
<Enabled>no</Enabled>
</IMBA-HUD-Borders>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>