Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[RP][50] Edron Wyverns
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>yes</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>80000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<exura>
<HealRange>78 to 92 %</HealRange>
<ManaRange>20 to 100 %</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura>
<exura-gran>
<HealRange>59 to 77 %</HealRange>
<ManaRange>20 to 100 %</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-gran>
<exura-san>
<HealRange>30 to 58 %</HealRange>
<ManaRange>22 to 100 %</ManaRange>
<HealMethod>Divine Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-san>
<shp>
<HealRange>0 to 30 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Strong Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</shp>
<smp>
<HealRange>30 to 100 %</HealRange>
<ManaRange>0 to 65 %</ManaRange>
<HealMethod>Strong Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</smp>
<poison>
<HealRange>60 to 100 %</HealRange>
<ManaRange>36 to 100 %</ManaRange>
<HealMethod>Cure Poison</HealMethod>
<ExtraCondition>If poisoned</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</poison>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<SafeBank>
<Script>local msgs = getnewmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd].text:find('There is not enough gold on your account.') then
setcavebot('off')
wait(5000,10000)
closetibia()
end
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</SafeBank>
<Drop-Flask>
<Script>local currentflask = itemcount(285) + itemcount(284) + itemcount(283)
if (maround(2) == 0) and (lootbodies == false) and (cap < 200) and (currentflask > 50)
then
moveitems(283,SupplyBPname,'ground',50)
moveitems(284,SupplyBPname,'ground',50)
moveitems(285,SupplyBPname,'ground',50)
wait(5000)
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Drop-Flask>
<FurnitureBreak>
<Script>while (standtime > 60000)do
antifurnituretrap()
wait(5000)
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</FurnitureBreak>
<Mount>
<Script>if UseMount then
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "yes")
wait(5000)
else
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "no")
wait(5000)
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Mount>
<AntiLure>
<Script>if AntiLure then
if (maround(5, "Wyvern") >= AntiLureWyvern) then
playsound("alert.wav")
wait(500)
setlooting("no")
setsettings("Settings\\Targeting\\Monsters\\Wyvern\\OnlyIfTrapped","yes")
gotolabel("Leavee")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</AntiLure>
<Stamina>
<Script>if ((pzone == true) and (stamina <= 925))
then
wait(1000, 1500)
closetibia()
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Stamina>
<DeadSS>
<Script>local printscreen = true
if hppc == 0 then
if (printscreen == true) then
focusclient()
screenshot()
end
printscreen = false
else
printscreen = true
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</DeadSS>
</List>
<Setup>-- [Royal Paladin -=- Wyvern Edron v1.3 -=- by Spens13]
-- Setup:
serverType = ("0") -- [[1 = PvP/PvPe]] [[0 = NonPvP]
SetAlarms = true
CapToLeave = 40
UseMount = false
WyvernWaitTime = 120
-- >>>>>>>>>> Anti Lure <<<<<<<<<<<<
AntiLure = true
AntiLureWyvern = 4 -- [[Amount of wyverns to leave.]]
-- >>>>>>>>>> Backpacks <<<<<<<<<<
MainBPname = "Dragon Backpack"
LootBPname = "Blue Backpack"
GoldBPname = "Golden Backpack"
SupplyBPname = "Green Backpack"
-- >>>>>>>>>> Depot <<<<<<<<<<
MainDepotname = "Brown Backpack"
LootDepotname = "Purple Backpack"
AddonDepotname = "Red Backpack"
-- >>>>>>>>>> Potions <<<<<<<<<<
mananame = "strong mana potion" -- Name of mana potion.
manaprice = 80 -- Price of mana potion to buy.
manatobuy = 50 -- How many mana potions to buy?
manatoback = 15 -- How many potions to back reffil?
healthname = "strong health potion" -- Name of health potion.
healthprice = 100 -- Price of health potion to buy
healthtobuy = 20 -- How many potions buy?
healthtoback = 10 -- How many potions to back reffil?
-- >>>>>>>>>> Spears <<<<<<<<<<
ammuname = "royal spear" -- Name of ammunition
ammuprice = 15 -- Price of amunition to buy
ammutobuy = 30 -- How many ammunition buy?
ammutoback = 6 -- How many ammunition to back reffil?</Setup>
<Enabled>no</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<EdronDp>Stand 33171 31815 7</EdronDp>
<w000>Stand 33169 31812 7</w000>
<w001>Stand 33171 31811 8</w001>
<w002>Stand 33171 31806 8</w002>
<w003>Stand 33169 31801 8</w003>
<w004>Action 33169 31800 8 --Setting up Backpack;if not islocation(7) then; gotolabel("BeginAtDp");end;;closewindows();setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","no");;while windowcount() < 2 do;closewindows();wait(1000,2000);openitem(MainBPname, "back", true);wait(1000,2000);resizewindows();wait(1000,2000);openitem(LootBPname, MainBPname, true);wait(1000,2000);end;;</w004>
<w005>Stand 33169 31799 8</w005>
<w006>Action 33169 31799 8 openitem(MainBPname, "back");reachgrounditem("depot");while (windowcount("Locker") ==0) do ; openitem("depot"); wait(700,900);end;;while (windowcount("Depot Chest") == 0) do; openitem(3502, "locker"); wait(800,1000);end;; openitem(MainDepotname, "Depot Chest", false); wait(800,1000);;for i=1,4 do;depotdeposit(AddonDepotname, "power bolt", "wyvern talisman", "emerald bangle", "small sapphire", "bat wing");wait(500,1000);depotdeposit(LootDepotname, "wand of inferno", "wyvern fang");wait(1000);openitem(LootBPname, LootBPname, false);end;;setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","no");</w006>
<w007>Stand 33169 31803 8</w007>
<w008>Stand 33165 31808 8</w008>
<w009>Stand 33167 31812 8</w009>
<w010>Stand 33168 31809 7</w010>
<w011>Action 33168 31808 7 setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","yes");closewindows();while windowcount() < 2 do;closewindows();wait(1000,2000);openitem(MainBPname, "back", true);wait(1000,2000);resizewindows();openitem(SupplyBPname, MainBPname, true);wait(500,1000);resizewindows();end;end;;</w011>
<w012>Stand 33170 31807 7</w012>
<Talk>Stand 33173 31803 7</Talk>
<w014>Action 33173 31803 7 closewindows();wait(500, 1000);openitem(MainBPname, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(SupplyBPname, MainBPname, true);wait(500, 1000);resizewindows() ;;local mana = positive(manatobuy - itemcount(mananame)) * manaprice;local health = positive(healthtobuy - itemcount(healthname)) * healthprice;local ammu = positive(ammutobuy - itemcount(ammuname)) * ammuprice;local Total = mana + health + ammu + 200;;wait(500,1000);say("hi");wait(1500,2000);npcsay("deposit all");wait(1000,1300);npcsay("yes");wait(1000,1300);npcsay("balance");wait(2000);npcsay("withdraw "..Total);wait(1000,1300);npcsay("yes");wait(1000,1300);;</w014>
<Amunition>Stand 33172 31807 7</Amunition>
<w015>Walk 33172 31811 7</w015>
<w016>Walk 33172 31816 7</w016>
<w017>Walk 33180 31819 7</w017>
<w018>Walk 33190 31819 7</w018>
<w019>Walk 33198 31819 7</w019>
<w020>Walk 33206 31819 7</w020>
<w021>Stand 33209 31818 7</w021>
<w022>Walk 33208 31812 6</w022>
<w023>Walk 33208 31803 6</w023>
<w024>Stand 33214 31796 6</w024>
<w025>Action 33214 31796 6 local speartobuy = ammutobuy - weaponamount;;opentrade();buyitemsupto(ammuname, speartobuy) wait(1000);pcsay("bye") wait(1000)</w025>
<w026>Walk 33208 31803 6</w026>
<w027>Walk 33208 31812 6</w027>
<w028>Stand 33209 31818 6</w028>
<w029>Stand 33200 31821 7</w029>
<ManaShoop>Stand 33191 31827 7</ManaShoop>
<w030>Walk 33195 31836 7</w030>
<w031>Walk 33202 31844 7</w031>
<w032>Walk 33212 31844 7</w032>
<w033>Walk 33222 31839 7</w033>
<w034>Walk 33236 31840 7</w034>
<w035>Stand 33247 31841 7</w035>
<w036>Stand 33255 31838 6</w036>
<w037>Stand 33255 31840 7</w037>
<w038>Action 33255 31840 7 if not islocation(1) then; gotolabel("ManaShoop");end ;;sellflasks();wait(500);;local CurrentManas = itemcount(mananame);local CurrentHealths = itemcount(healthname);;buyitemsupto(healthname,healthtobuy,CurrentHealths);wait(200,300);;amount = manatobuy - CurrentManas ;while amount > 0 do ;buyitems(mananame, amount) ;wait(500,1000) ;moveitems(mananame,SupplyBPname, 1000) ;wait(300,400) ;moveitems(healthname,SupplyBPname, 1000) ;wait(300,400) ;amount = amount-100;end;;</w038>
<w039>Stand 33255 31838 7</w039>
<w040>Stand 33247 31841 6</w040>
<w041>Walk 33240 31839 7</w041>
<w042>Walk 33238 31823 7</w042>
<w043>Walk 33243 31802 7</w043>
<w044>Walk 33250 31781 7</w044>
<w045>Stand 33241 31767 7</w045>
<w046>Action 33232 31768 6 setsettings("Settings\\Looting\\Enabled","yes");settargeting("yes");if SetAlarms then;setalarms("yes");end;;if serverType == 1 then ;setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","no");else;setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","yes");end;;setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes");;while windowcount() < 4 and maround(2) == 0 do;closewindows();wait(1000,2000);openitem(MainBPname, "back", true);wait(1000,2000);resizewindows();wait(1000,2000);openitem(SupplyBPname, MainBPname, true);wait(1000,2000);resizewindows();openitem(LootBPname, MainBPname, true);wait(1000,2000);resizewindows();openitem(GoldBPname, MainBPname, true);wait(1000,2000);resizewindows();end;;if (itemcount(mananame) < manatoback) or (itemcount(healthname) < healthtoback) or (cap < CapToLeave);then; gotolabel("Leave");end;</w046>
<w047>Walk 33218 31767 6</w047>
<w048>Stand 33209 31757 6</w048>
<Hunting>Stand 33207 31758 6</Hunting>
<w050>Node 33203 31758 5</w050>
<w051>Node 33194 31759 5</w051>
<w052>Node 33199 31762 5</w052>
<w053>Node 33206 31761 5</w053>
<w054>Node 33216 31764 5</w054>
<w055>Node 33216 31759 5</w055>
<w056>Node 33222 31765 5</w056>
<w057>Node 33227 31763 5</w057>
<w058>Node 33233 31769 5</w058>
<w059>Node 33226 31765 5</w059>
<w060>Node 33214 31763 5</w060>
<w061>Node 33207 31762 5</w061>
<Leavee>Stand 33207 31759 5</Leavee>
<w013>Action 33208 31758 6 setsettings("Settings\\Looting\\Enabled","yes");settargeting("yes");end</w013>
<w063>Action 33207 31753 6 if (itemcount(mananame) < manatoback) or (itemcount(healthname) < healthtoback) or (cap < CapToLeave) or (weaponamount < ammutoback) then;gotolabel("Leave");end;</w063>
<w064>Action 33207 31753 6 wait(500);turn('e');wait(WyvernWaitTime * 1000);gotolabel("Hunting")</w064>
<Leave>Walk 33211 31757 6</Leave>
<w065>Walk 33233 31769 6</w065>
<w066>Stand 33241 31767 6</w066>
<w067>Walk 33249 31772 7</w067>
<w068>Walk 33244 31798 7</w068>
<w069>Walk 33242 31822 7</w069>
<w070>Walk 33216 31844 7</w070>
<w071>Walk 33190 31828 7</w071>
<w072>Stand 33175 31817 7</w072>
</Waypoints>
<Pathfinding>
<SpecialAreas>
<NewArea0>
<Coordinates>33207 31760 5</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea0>
<NewArea1>
<Coordinates>33196 31759 5</Coordinates>
<Dimensions>9 3</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea1>
<NewArea2>
<Coordinates>33214 31759 5</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea2>
<NewArea3>
<Coordinates>33224 31762 5</Coordinates>
<Dimensions>1 10</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea3>
<NewArea4>
<Coordinates>33229 31764 5</Coordinates>
<Dimensions>2 10</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea4>
</SpecialAreas>
<WalkThroughPlayers>yes</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Gold-Coin>
<Id>3031</Id>
<Destination>03</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
<Power-Bolt>
<Id>3450</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Power-Bolt>
<Wyvern-Talisman>
<Id>9644</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Wyvern-Talisman>
<Wand-of-Inferno>
<Id>3071</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Wand-of-Inferno>
<Strong-Health-Potion>
<Id>236</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Strong-Health-Potion>
<Wyvern-Fang>
<Id>7408</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Wyvern-Fang>
<Emerald-Bangle>
<Id>3010</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Emerald-Bangle>
<Small-Sapphire>
<Id>3029</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Sapphire>
<Bat-Wing>
<Id>5894</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bat-Wing>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After all dead</Style>
<Range>10</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<Wyvern>
<Categories>-</Categories>
<Danger>7</Danger>
<ListSettings>
<HighHP>
<Count>Any</Count>
<HpRange>20 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>Wave</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</HighHP>
<LowHP>
<Count>Any</Count>
<HpRange>0 to 20 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>Wave</Avoid>
<Distance>2</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</LowHP>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Wyvern>
<All>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</All>
<Bat>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bat>
</Monsters>
<Settings>
<ListOrder>0</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>Always</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>yes</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>yes</MustBeShootable>
</Settings>
<Enabled>no</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>no</Enabled>
</GeneralInfo>
<BUgWT_HUD>
<Script>function addcommas(amount)
local formated = amount
while true do
formated, k = string.gsub(formated, "^(-?%d+)(%d%d%d)", '%1.%2')
if (k==0) then
break
end
end
return formated
end
function formatstaminaintotime(staminaAmount)
if staminaAmount == 0 then
return "00:00"
else
local nHours = string.format("%02.f", math.floor(staminaAmount/60))
local nMins = string.format("%02.f", math.floor(staminaAmount - (nHours*60)))
return nHours..":"..nMins
end
end
local walkthroughplayers = getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers")
setposition(clientwin.left+10, worldwin.top+22)
setfontcolor("white")
addtext('---------------------------------------------', 0, 15)
setfontcolor("dodgerblue")
addtext('-= Wyverns Edron by Spens13 =-', 15,25)
addtext('>> HUD by BUgWT <<', 40,40)
addtext('~*~ www.bugwt.com ~*~', 30,55)
setfontcolor("white")
addtext('---------------------------------------------', 0, 65)
setfontcolor("yellow")
addtext('Experience Per Hour', 5, 80)
addtext('Experience Left', 5, 95)
addtext('Experience Today', 5, 110)
addtext('Time to Next Level', 5, 125)
addtext('Stamina', 5, 140)
addtext('Played Time', 5, 155)
addtext('Cavebotting', 5, 170)
addtext('Targeting', 5, 185)
addtext('Looting', 5, 200)
addtext('Walk Through Players', 5, 215)
addtext('Bank Balance', 5, 230)
addtext('Floor Level', 5, 245)
setfontcolor("white")
addtext(': ' ..exphour, 140, 80)
addtext(': ' ..addcommas(exptolevel()), 140, 95)
addtext(': ' ..addcommas(expgained), 140, 110)
addtext(': ' ..timetolevel, 140, 125)
if stamina >= 2400 then
setfontcolor("green")
addtext(': ' ..formatstaminaintotime(stamina), 140, 140)
elseif stamina < 2400 and stamina >= 840 then
setfontcolor("orange")
addtext(': ' ..formatstaminaintotime(stamina), 140, 140)
elseif stamina <= 840 then
setfontcolor("red")
addtext(': ' ..formatstaminaintotime(stamina), 140, 140)
end
setfontcolor("white")
addtext(': ' ..timehunt, 140, 155)
if cavebot then
setfontcolor("green")
addtext(': ' ..'ON', 140, 170)
else
setfontcolor("red")
addtext(': ' ..'OFF', 140, 170)
end
if targeting then
setfontcolor("green")
addtext(': ' ..'ON', 140, 185)
else
setfontcolor("red")
addtext(': ' ..'OFF', 140, 185)
end
if looting then
setfontcolor("green")
addtext(': ' ..'ON', 140, 200)
else
setfontcolor("red")
addtext(': ' ..'OFF', 140, 200)
end
if walkthroughplayers == 'yes' then
setfontcolor("green")
addtext(': ' ..'ON', 140, 215)
elseif walkthroughplayers == 'no' then
setfontcolor("red")
addtext(': ' ..'OFF', 140, 215)
end
setfontcolor("white")
addtext(': ' ..addcommas(balance), 140, 230)
addtext(': ' ..posz, 140, 245)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</BUgWT_HUD>
<MyMonitorHunting>
<Script>-- [[ INIT START ]] --
--
-- 88
-- "" ,d
-- 88
-- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
-- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
-- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
-- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
-- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
--
-- Monitor My Hunting!
--
-- Version: 1.0
-- Created: 7.09.2012
-- Last update: 18.09.2012
--
MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
SCRIPT_NAME = "Monitor My Hunting",
SCRIPT_VERSION = "1.0",
CLEARED_STATS = false,
INITIALIZED = false,
}
MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
MONITOR_MY_HUNTING.ITEMS_LIST = {
{NAME = "gold coin", VALUE = 1},
{NAME = "Power Bolt", VALUE = 4},
{NAME = "Wyvern Talisman", VALUE = 265},
{NAME = "Wand of Inferno", VALUE = 3000},
{NAME = "Small Sapphire", VALUE = 250},
{NAME = "Wyvern Fang", VALUE = 1500},
{NAME = "Emerald Bangle", VALUE = 800},
{NAME = "Bat Wing", VALUE = 90},
}
MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
MONITOR_MY_HUNTING.SUPPLIES_LIST = {
{NAME = "royal spear", PRICE = 15},
{NAME = "strong mana potion", PRICE = 80},
{NAME = "strong health potion", PRICE = 100},
}
-- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
BLACK = rgbcolor(1, 1, 1),
ORANGE = rgbcolor(255, 165, 0),
BLUE = rgbcolor(30, 144, 255),
CORNSILK = rgbcolor(205, 200, 177),
WHITE = rgbcolor(255, 255, 255),
GREEN = rgbcolor(107, 142, 35),
RED = rgbcolor(178, 34, 34),
}
local function CreateMessageObject(MESSAGE_DATA)
if (type(MESSAGE_DATA) ~= "userdata") then
return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
else
return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
end
end
local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
setfontcolor(FONT_COLOR)
addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
end
-- [[ INIT END ]] --
if (not Stats.Update()) then
local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
if (#LOOT_INFO.NAME > 0) then
Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
else
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
end
end
end
end
end
end
local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
Stats.Clear(CLEAR_STATS_ALL)
Stats.Update()
MONITOR_MY_HUNTING.CLEARED_STATS = true
end
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
end
for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
end
MONITOR_MY_HUNTING.INITIALIZED = true
end
setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)
local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)</Script>
<RefreshRate>600</RefreshRate>
<Enabled>yes</Enabled>
</MyMonitorHunting>
<RecentLoot>
<Script>-- you can add more items here
local warnitems = {'Wand of Inferno', 'Wyvern Fang'}
-- max lines to display at once
local maxindex = 6
-- spacing between lines
local spacing = 12
local index = 0
local msgs = getnewmessages("Server Log")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd-i].type == 19 and msgs[qtd-i].text:find('Loot of ') then
local colorm = false
local l = 0
for l=1, table.getn(warnitems) do
if msgs[qtd-i].text:find(warnitems[l]) then
colorm = true
break
end
end
if colorm then
setfontcolor('red')
else
setfontcolor('white')
end
addtext(msgs[qtd-i].text, worldwin.left+10,worldwin.bottom-(maxindex*spacing)+30+(index*spacing))
index=index+1
if index == maxindex then
break
end
end
end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>no</Enabled>
</RecentLoot>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>