Dziki Johnson
Kafar
- Joined
- Jul 7, 2010
- Messages
- 2,061
- Reaction score
- 191
- Age
- 28
Profesja: Knight
Poziom: 50+
Typ: PACC
Informacje dodatkowe:
-Bota startujemy na respawnie Pirat?w na Nargor
Skrypt:
Poziom: 50+
Typ: PACC
Informacje dodatkowe:
-Bota startujemy na respawnie Pirat?w na Nargor
Skrypt:
PHP:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<Mana-potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 30 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Mana-potion>
<exura-ico>
<HealRange>0 to 60 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-ico>
<utura>
<HealRange>61 to 80 %</HealRange>
<ManaRange>75 to all</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</utura>
<mana-trainer>
<HealRange>85 to 100 %</HealRange>
<ManaRange>95 to 100 %</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</mana-trainer>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<exori-ico>
<Script>local creaturesToHit = {"pirate marauder", "pirate cutthroat", "pirate buccaneer", "Nightmare"}
local minimumAround = 3
if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround))
then
cast("exori ico")
wait(1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</exori-ico>
<exori-hur>
<Script>local creaturesToHit = {"pirate marauder", "pirate cutthroat", "pirate buccaneer", "Nightmare"}
local minimumAround = 3
if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround))
then
cast("exori hur")
wait(1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</exori-hur>
<Exori>
<Script>local creaturesToHit = {"pirate marauder", "pirate cutthroat", "pirate buccaneer", "Nightmare"}
local minimumAround = 5
if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround))
then
cast("exori")
wait(1000)
end </Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Exori>
<Flask>
<Script>local backpackName = MainBP
local amountToDrop = itemcount(283)+itemcount(284)+itemcount(285)
local capToDrop = 100
--DO NOT EDIT BELOW!
if (itemcount(283)+itemcount(284)+itemcount(285)) >= math.random(1, 100) and cap <= capToDrop and maround(4) == 0 and lootbodies == false then
pausewalking(4000)
for i = 283,285 do
if itemcount(i) > 0 then
moveitems(i, backpackName, 'ground', amountToDrop)
end
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Flask>
<Backpack>
<Script>-- then beep() end end
if windowcount() < 3 then
playsound("alert.wav")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Backpack>
</List>
<Setup>-- Backpack Settings --
MainBP = "Backpack"
LootBP = "Brocade Backpack"
GoldBP = "Golden Backpack"
MainDPBP = "Blue Backpack"
LootDPBP = "Beach Backpack"
StackDPBP = "Camouflage Backpack"
-- Potions Settings --
MPtype = "mana potion"
MPmax = 150
MPmin = 25
MPprice = 50
-- Food Setting --
FoodType = "Brown Mushroom"
FoodMax = 100
FoodMin = 30
FoodPrice = 10
-- Hunt Settings --
Capmin = 80</Setup>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<w103>Action 32334 32836 7 gotolabel("start")</w103>
<door1>Stand 31944 32858 6</door1>
<w000>Action 31944 32857 6 local doorx = 31944;local doory = 32857;local doorz = 6;local doorid = 5277;;if toptileitem(doorx, doory, doorz) == doorid then; while toptileitem(doorx, doory, doorz) == doorid do; useitem(doorid, doorx, doory, doorz); wait(300,450); end;end</w000>
<w001>Stand 31944 32856 6</w001>
<w002>Action 31944 32856 6 if not islocation(2) then; gotolabel("door1"); return;end</w002>
<w003>Node 31944 32851 6</w003>
<door2>Stand 31942 32845 6</door2>
<w005>Action 31942 32844 6 local doorx = 31942;local doory = 32844;local doorz = 6;local doorid = 5277;;if toptileitem(doorx, doory, doorz) == doorid then; while toptileitem(doorx, doory, doorz) == doorid do; useitem(doorid, doorx, doory, doorz); wait(300,450); end;end</w005>
<w006>Stand 31942 32843 6</w006>
<w007>Action 31942 32843 6 if not islocation(2) then; gotolabel("door2"); return;end</w007>
<w004>Node 31934 32841 6</w004>
<w008>Node 31938 32828 6</w008>
<w009>Node 31933 32819 6</w009>
<w010>Node 31943 32818 6</w010>
<w011>Node 31950 32813 6</w011>
<w012>Node 31954 32809 6</w012>
<w013>Node 31958 32802 6</w013>
<w014>Node 31978 32811 6</w014>
<w015>Action 31978 32811 6 --Check For Refill --;if itemcount(MPtype) <= MPmin or cap <= Capmin then;gotolabel("refill");else;gotolabel("hunt");end</w015>
<hunt>Node 31985 32812 6</hunt>
<w016>Node 31995 32814 6</w016>
<w017>Node 32000 32808 6</w017>
<w018>Node 32013 32798 6</w018>
<w019>Node 32005 32804 6</w019>
<w020>Node 31997 32816 6</w020>
<w021>Node 32001 32826 6</w021>
<w022>Node 32010 32830 6</w022>
<w023>Node 32012 32840 6</w023>
<w024>Node 32014 32846 6</w024>
<w025>Node 32023 32847 6</w025>
<w026>Node 32036 32849 6</w026>
<w027>Node 32054 32847 6</w027>
<w028>Node 32057 32837 6</w028>
<w029>Node 32058 32824 6</w029>
<w030>Node 32053 32828 6</w030>
<w031>Node 32056 32842 6</w031>
<w032>Node 32048 32847 6</w032>
<w033>Node 32035 32849 6</w033>
<w034>Node 32035 32860 6</w034>
<w035>Node 32025 32867 6</w035>
<w036>Node 32020 32869 6</w036>
<w037>Node 32017 32863 6</w037>
<w038>Node 32010 32860 6</w038>
<w039>Node 31998 32860 6</w039>
<w040>Node 31989 32860 6</w040>
<w041>Action 31989 32860 6 --Check For Refill 1 --;if itemcount(MPtype) <= MPmin or cap <= Capmin then;gotolabel("refill1");else;gotolabel("hunt1");end</w041>
<hunt1>Node 31990 32863 6</hunt1>
<w042>Node 31995 32872 6</w042>
<w043>Node 31996 32877 6</w043>
<w044>Node 31998 32881 6</w044>
<w045>Node 32008 32884 6</w045>
<w046>Node 31998 32881 6</w046>
<w047>Node 31996 32883 6</w047>
<w048>Node 31987 32883 6</w048>
<w049>Node 31977 32883 6</w049>
<w050>Node 31968 32884 6</w050>
<w051>Node 31963 32884 6</w051>
<w052>Node 31955 32884 6</w052>
<w053>Node 31950 32886 6</w053>
<w054>Node 31953 32893 6</w054>
<w055>Node 31944 32898 6</w055>
<w056>Node 31958 32903 6</w056>
<w057>Node 31951 32885 6</w057>
<w058>Node 31951 32876 6</w058>
<w059>Node 31954 32871 6</w059>
<w060>Node 31951 32866 6</w060>
<w061>Action 31951 32866 6 gotolabel("door1")</w061>
<refill1>Node 31987 32856 6</refill1>
<w062>Node 31974 32856 6</w062>
<w063>Node 31968 32858 6</w063>
<w064>Node 31958 32863 6</w064>
<w065>Node 31953 32867 6</w065>
<w066>Node 31948 32861 6</w066>
<w067>Node 31945 32860 6</w067>
<w068>Action 31945 32860 6 gotolabel("door1")</w068>
<refill>Node 31979 32813 6</refill>
<door3>Stand 31980 32817 6</door3>
<w070>Action 31980 32818 6 local doorx = 31980;local doory = 32818;local doorz = 6;local doorid = 5277;;if toptileitem(doorx, doory, doorz) == doorid then; while toptileitem(doorx, doory, doorz) == doorid do; useitem(doorid, doorx, doory, doorz); wait(300,450); end;end</w070>
<w071>Stand 31980 32819 6</w071>
<w072>Action 31980 32819 6 if not islocation(2) then; gotolabel("door3"); return;end</w072>
<w069>Node 31984 32823 6</w069>
<back1>Stand 31992 32827 6</back1>
<w074>Stand 31992 32827 7</w074>
<w075>Action 31992 32827 7 if not islocation(2) then; gotolabel("back1"); return;end</w075>
<w073>Node 31989 32830 7</w073>
<back2>Stand 31987 32832 7</back2>
<w077>Stand 31987 32832 8</w077>
<w078>Action 31987 32832 8 if not islocation(2) then; gotolabel("back2"); return;end</w078>
<none>Node 31984 32825 8</none>
<w079>Node 31990 32820 8</w079>
<w080>Node 32001 32822 8</w080>
<w081>Node 32009 32820 8</w081>
<w082>Node 32016 32817 8</w082>
<back3>Walk 32019 32814 8</back3>
<w084>Stand 32020 32814 7</w084>
<w085>Action 32020 32814 7 if not islocation(2) then; gotolabel("back3"); return;end</w085>
<golb1>Node 32026 32814 7</golb1>
<w086>Action 32026 32814 7 --Travel To Liberty Bay --;if findcreature('Sebastian') then;reachcreature('Sebastian');say('hi') wait(1000, 2000);npcsay('liberty bay') wait(1000, 2000);npcsay('yes') wait(500, 1000);else;gotolabel('golb1');end</w086>
<w076>Stand 32316 32702 7</w076>
<w083>Action 32316 32702 7 if not islocation(2) then; gotolabel("golb1"); return;end</w083>
<w087>Node 32315 32709 7</w087>
<w088>Node 32315 32723 7</w088>
<w089>Node 32315 32739 7</w089>
<w090>Node 32311 32756 7</w090>
<w091>Node 32310 32766 7</w091>
<w092>Node 32303 32777 7</w092>
<w093>Node 32300 32777 7</w093>
<w094>Node 32300 32784 7</w094>
<w095>Node 32300 32796 7</w095>
<w096>Node 32300 32806 7</w096>
<w097>Node 32312 32806 7</w097>
<w098>Node 32323 32807 7</w098>
<w099>Node 32324 32813 7</w099>
<w100>Node 32324 32821 7</w100>
<w101>Node 32324 32834 7</w101>
<w102>Node 32334 32836 7</w102>
<start>Stand 32334 32837 7</start>
<bp1>Action 32334 32836 7 --Start Script --;setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","no");setsettings("Settings\\Actions\\List\\Backpack\\Enabled","no");closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000)</bp1>
<w104>Action 32334 32836 7 -- Check open Bp;if windowcount() < 2 then;gotolabel("bp1");end</w104>
<dpup1>Stand 32336 32838 7</dpup1>
<w106>Stand 32336 32837 6</w106>
<w107>Action 32336 32837 6 if not islocation(2) then; gotolabel("dpup1"); return;end</w107>
<w105>Stand 32334 32836 6</w105>
<Depot>Action 32334 32836 6 -- Deposit Items --;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayer","no");setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","no") ;reachgrounditem("depot");wait(1000, 2000);openitem("depot");wait(1000, 2000);openitem(3502, 'locker');wait(1000, 2000);openitem(MainDPBP, 3502);wait(1000, 2000);;--stack items;depotdeposit(StackDPBP, "peg leg", "hook", "eye patch", "tarantula egg", "compass");;--non stack items;depotdeposit(LootDPBP, "deer trophy", "pirate shirt", "pirate knee breeches", "Light Shovel", "Pirate Backpack", "time ring", "pirate hat", "pirate boots");;;;--stack items;depotdeposit(StackDPBP, "peg leg", "hook", "eye patch", "tarantula egg", "compass");;--non stack items;depotdeposit(LootDPBP, "deer trophy", "pirate shirt", "pirate knee breeches", "Light Shovel", "Pirate Backpack", "time ring", "pirate hat", "pirate boots");;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayer","yes")</Depot>
<dpdown1>Stand 32336 32838 6</dpdown1>
<w109>Stand 32336 32839 7</w109>
<w110>Action 32336 32839 7 if not islocation(2) then; gotolabel("dpdown1"); return;end</w110>
<bank1>Stand 32339 32836 7</bank1>
<w108>Action 32339 32836 7 -- Withdraw Cash --;local ManaMoney = positive(MPmax - itemcount(MPtype)) * MPprice;local All = ManaMoney;;;depositall();npcsay("withdraw "..All) wait(1000);npcsay("yes") wait(1000);npcsay("balance") wait(1000);;local gp = ((itemcount(3043)*10000)+(itemcount(3035)*100)+(itemcount(3031)));;if gp < All then gotolabel("bank1") end;;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayer","no");setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","yes")</w108>
<refillpot>Node 32343 32835 7</refillpot>
<w111>Node 32340 32824 7</w111>
<w112>Node 32341 32815 7</w112>
<w113>Node 32346 32812 7</w113>
<w114>Node 32345 32810 7</w114>
<potshop>Use 32345 32809 7</potshop>
<w115>Action 32345 32810 7 --Buy Potions --;opentrade();wait(2000);sellflasks();wait(1000);sellflasks();wait(1000);npcsay("trade");wait(1000);if itemcount(MPtype) < MPmax then;buyitemsupto(MPtype, MPmax);wait(1000);end</w115>
<w116>Action 32345 32810 7 -- Check;if itemcount(MPtype) < MPmax then;gotolabel("potshop");end</w116>
<w117>Node 32345 32815 7</w117>
<w118>Node 32340 32816 7</w118>
<w119>Node 32340 32825 7</w119>
<w120>Node 32342 32829 7</w120>
<w121>Node 32339 32837 7</w121>
<w122>Stand 32339 32836 7</w122>
<w123>Action 32339 32836 7 ---Food Check --;if itemcount(FoodType) >= FoodMin then;gotolabel("bank2");end</w123>
<food1>Action 32338 32836 7 --Withdraw cash for food --;local FoodMoney = positive(FoodMax - itemcount(FoodType)) * FoodPrice;local All = FoodMoney + 500;;;depositall();npcsay("withdraw "..All) wait(1000);npcsay("yes") wait(1000);npcsay("balance") wait(1000);;local gp = ((itemcount(3043)*10000)+(itemcount(3035)*100)+(itemcount(3031)));;if gp < All then gotolabel("bank2") end;setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","yes")</food1>
<w124>Node 32328 32836 7</w124>
<w125>Node 32313 32839 7</w125>
<w126>Node 32310 32845 7</w126>
<w127>Node 32309 32860 7</w127>
<w128>Node 32306 32865 7</w128>
<food2>Use 32306 32868 7</food2>
<w130>Stand 32306 32869 6</w130>
<w131>Action 32306 32869 6 if not islocation(2) then; gotolabel("food2"); return;end</w131>
<w129>Node 32300 32872 6</w129>
<w132>Node 32283 32872 6</w132>
<w133>Node 32276 32873 6</w133>
<w134>Node 32276 32882 6</w134>
<w135>Node 32276 32893 6</w135>
<w136>Node 32284 32893 6</w136>
<food3>Stand 32285 32891 6</food3>
<w137>Action 32285 32891 6 -- Travel Edron -- Jack Fate;if findcreature('Jack Fate') then;reachcreature('Jack Fate');say('hi') wait(1000, 2000);npcsay('edron') wait(1000, 2000);npcsay('yes') wait(500, 1000);else;gotolabel('food3');end</w137>
<w138>Stand 33175 31764 6</w138>
<w139>Action 33175 31764 6 if not islocation(2) then; gotolabel("food3"); return;end</w139>
<w140>Node 33176 31769 6</w140>
<food4>Stand 33175 31775 6</food4>
<w141>Stand 33175 31775 7</w141>
<w142>Action 33175 31775 7 if not islocation(2) then; gotolabel("food4"); return;end</w142>
<w143>Node 33182 31777 7</w143>
<w144>Node 33190 31779 7</w144>
<w145>Node 33192 31784 7</w145>
<w146>Node 33192 31791 7</w146>
<w147>Node 33199 31791 7</w147>
<w148>Node 33203 31792 7</w148>
<w149>Node 33202 31808 7</w149>
<w150>Node 33200 31819 7</w150>
<w151>Node 33191 31822 7</w151>
<w152>Node 33191 31833 7</w152>
<w153>Node 33193 31838 7</w153>
<w154>Node 33194 31844 7</w154>
<w155>Node 33198 31846 7</w155>
<w156>Node 33208 31847 7</w156>
<w157>Node 33217 31846 7</w157>
<w158>Node 33220 31840 7</w158>
<w159>Node 33232 31841 7</w159>
<food5>Stand 33247 31841 7</food5>
<w161>Stand 33247 31840 6</w161>
<w162>Action 33247 31840 6 if not islocation(2) then; gotolabel("food5"); return;end</w162>
<w160>Node 33254 31840 6</w160>
<food6>Stand 33258 31840 6</food6>
<w164>Stand 33258 31839 5</w164>
<w165>Action 33258 31839 5 if not islocation(2) then; gotolabel("food6"); return;end</w165>
<foodshop>Use 33255 31840 5</foodshop>
<w166>Use 33255 31840 5</w166>
<w163>Action 33256 31840 5 -- Buy Food --;opentrade();wait(2000);npcsay("trade");wait(1000);if itemcount(FoodType) < FoodMax then;buyitemsupto(FoodType, FoodMax);wait(1000);end</w163>
<w167>Action 33256 31840 5 -- Check --;if itemcount(FoodType) < FoodMax then;gotolabel("foodshop");end</w167>
<food7>Stand 33258 31840 5</food7>
<w169>Stand 33258 31841 6</w169>
<w170>Action 33258 31841 6 if not islocation(2) then; gotolabel("food7"); return;end</w170>
<w168>Node 33251 31840 6</w168>
<food8>Stand 33247 31841 6</food8>
<w172>Stand 33247 31842 7</w172>
<w173>Action 33247 31842 7 if not islocation(2) then; gotolabel("food8"); return;end</w173>
<w171>Node 33240 31841 7</w171>
<w174>Node 33222 31841 7</w174>
<w175>Node 33214 31844 7</w175>
<w176>Node 33206 31845 7</w176>
<w177>Node 33193 31844 7</w177>
<w178>Node 33193 31838 7</w178>
<w179>Node 33190 31833 7</w179>
<w180>Node 33191 31822 7</w180>
<w181>Node 33200 31819 7</w181>
<w182>Node 33202 31811 7</w182>
<w183>Node 33202 31798 7</w183>
<w184>Node 33198 31791 7</w184>
<w185>Node 33191 31788 7</w185>
<w186>Node 33191 31781 7</w186>
<w187>Node 33187 31777 7</w187>
<w188>Node 33178 31776 7</w188>
<food9>Use 33175 31775 7</food9>
<w190>Stand 33175 31776 6</w190>
<w191>Action 33175 31776 6 if not islocation(2) then; gotolabel("food9"); return;end</w191>
<w189>Node 33176 31770 6</w189>
<food10>Stand 33175 31764 6</food10>
<w192>Action 33175 31764 6 -- Travel Liberty bay --Captain Seahorse;if findcreature('Captain Seahorse') then;reachcreature('Captain Seahorse');say('hi') wait(1000, 2000);npcsay('liberty bay') wait(1000, 2000);npcsay('yes') wait(500, 1000);else;gotolabel('food10');end</w192>
<w193>Stand 32283 32893 6</w193>
<w194>Action 32283 32893 6 if not islocation(2) then; gotolabel("food10"); return;end</w194>
<w195>Node 32276 32893 6</w195>
<w196>Node 32275 32886 6</w196>
<w197>Node 32276 32872 6</w197>
<w198>Node 32289 32872 6</w198>
<w199>Node 32304 32872 6</w199>
<food11>Stand 32306 32868 6</food11>
<w201>Stand 32306 32868 7</w201>
<w202>Action 32306 32868 7 if not islocation(2) then; gotolabel("food11"); return;end</w202>
<w200>Node 32307 32862 7</w200>
<w203>Node 32311 32853 7</w203>
<w204>Node 32311 32838 7</w204>
<w205>Node 32315 32834 7</w205>
<w206>Node 32322 32834 7</w206>
<w207>Node 32331 32835 7</w207>
<endfood>Node 32336 32836 7</endfood>
<w208>Stand 32339 32836 7</w208>
<bank2>Action 32336 32836 7 -- Withdraw Cash For Teavel --;;local All = 500;;;depositall();npcsay("withdraw "..All) wait(1000);npcsay("yes") wait(1000);npcsay("balance") wait(1000);;local gp = ((itemcount(3043)*10000)+(itemcount(3035)*100)+(itemcount(3031)));;if gp < All then gotolabel("bank2") end</bank2>
<gohunt1>Node 32341 32838 7</gohunt1>
<w209>Node 32343 32846 7</w209>
<w210>Node 32347 32856 7</w210>
<pegleg1>Use 32347 32857 7</pegleg1>
<w212>Action 32347 32857 7 --Travel Pegleg --Captain Waverider;if findcreature('Captain Waverider') then;reachcreature('Captain Waverider');say('hi') wait(1000, 2000);npcsay('pegleg') wait(1000, 2000);npcsay('yes') wait(500, 1000);else;gotolabel('pegleg1');end</w212>
<w211>Stand 32346 32625 7</w211>
<w213>Action 32346 32625 7 if not islocation(2) then; gotolabel("pegleg1"); return;end</w213>
<nargor1>Node 32349 32624 7</nargor1>
<w214>Action 32349 32624 7 --Travel Nargor -- Sebastian;if findcreature('Sebastian') then;reachcreature('Sebastian');say('hi') wait(1000, 2000);npcsay('nargor') wait(1000, 2000);npcsay('yes') wait(500, 1000);else;gotolabel('nargor1');end</w214>
<w215>Stand 32025 32812 7</w215>
<w216>Action 32025 32812 7 if not islocation(2) then; gotolabel("nargor1"); return;end</w216>
<openbpall>Action 32025 32812 7 -- Open Backpack --;closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","yes")</openbpall>
<w217>Action 32025 32812 7 --Check Backpack --;if windowcount() < 3 then;gotolabel("openbpall");end</w217>
<w218>Node 32021 32814 7</w218>
<nar2>Walk 32019 32814 7</nar2>
<w220>Stand 32018 32814 8</w220>
<w221>Action 32018 32814 8 if not islocation(2) then; gotolabel("nar2"); return;end</w221>
<w219>Node 32014 32817 8</w219>
<w222>Node 32008 32819 8</w222>
<w223>Node 32002 32822 8</w223>
<w224>Node 31992 32822 8</w224>
<w225>Node 31985 32823 8</w225>
<w226>Node 31985 32831 8</w226>
<nar3>Rope 31987 32832 8</nar3>
<w227>Stand 31987 32833 7</w227>
<w228>Action 31987 32833 7 if not islocation(2) then; gotolabel("nar3"); return;end</w228>
<w229>Node 31991 32830 7</w229>
<nar4>Rope 31992 32827 7</nar4>
<w231>Stand 31992 32828 6</w231>
<w232>Action 31992 32828 6 if not islocation(2) then; gotolabel("nar4"); return;end</w232>
<w230>Node 31984 32823 6</w230>
<maindoor>Stand 31980 32819 6</maindoor>
<w234>Action 31980 32818 6 local doorx = 31980;local doory = 32818;local doorz = 6;local doorid = 5277;;if toptileitem(doorx, doory, doorz) == doorid then; while toptileitem(doorx, doory, doorz) == doorid do; useitem(doorid, doorx, doory, doorz); wait(300,450); end;end</w234>
<w235>Stand 31980 32817 6</w235>
<w236>Action 31980 32817 6 if not islocation(2) then; gotolabel("maindoor"); return;end</w236>
<w233>Node 31979 32814 6</w233>
<w237>Action 31979 32814 6 --- Start Hunt ..;setsettings("Settings\\Actions\\List\\Backpack\\Enabled","yes");gotolabel("hunt")</w237>
</Waypoints>
<Pathfinding>
<SpecialAreas>
<NewArea0>
<Coordinates>32056 32838 6</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea0>
<NewArea1>
<Coordinates>31988 32862 6</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea1>
<NewArea2>
<Coordinates>32015 32860 5</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea2>
<NewArea3>
<Coordinates>32037 32845 5</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>None</ConsideredBy>
</NewArea3>
<ground>
<Coordinates>32024 32846 6</Coordinates>
<Dimensions>7 1</Dimensions>
<ConsideredBy>All</ConsideredBy>
</ground>
<ground2>
<Coordinates>31930 32838 6</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>All</ConsideredBy>
</ground2>
<pirate>
<Coordinates>31948 32875 6</Coordinates>
<Dimensions>2 3</Dimensions>
<ConsideredBy>All</ConsideredBy>
</pirate>
</SpecialAreas>
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>yes</Enabled>
</CaveBot>
<Looting>
<List>
<deer-trophy>
<Id>7397</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</deer-trophy>
<peg-leg>
<Id>6126</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</peg-leg>
<hook>
<Id>6097</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</hook>
<eye-patch>
<Id>6098</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</eye-patch>
<pirate-shirt>
<Id>6095</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</pirate-shirt>
<pirate-knee-breeches>
<Id>5918</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</pirate-knee-breeches>
<Pirate-Backpack>
<Id>5926</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Pirate-Backpack>
<time-ring>
<Id>3053</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</time-ring>
<tarantula-egg>
<Id>10281</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</tarantula-egg>
<compass>
<Id>10302</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</compass>
<gold-coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<pirate-hat>
<Id>6096</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</pirate-hat>
<pirate-boots>
<Id>5461</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</pirate-boots>
<Light-Shovel>
<Id>5710</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Light-Shovel>
<strong-health-potion>
<Id>236</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</strong-health-potion>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<Range>60</Range>
<EatFood>yes</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<slime>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</slime>
<tarantula>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</tarantula>
<Pirate-Corsair>
<Categories>-</Categories>
<Danger>90</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Whirlwind Throw</Spell0>
<Spell1>Brutal Strike</Spell1>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Pirate-Corsair>
<Pirate-Buccaneer>
<Categories>-</Categories>
<Danger>70</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Pirate-Buccaneer>
<Pirate-Cutthroat>
<Categories>-</Categories>
<Danger>50</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Pirate-Cutthroat>
<Pirate-Marauder>
<Categories>-</Categories>
<Danger>20</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Pirate-Marauder>
<Smuggler>
<Categories>-</Categories>
<Danger>3</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Smuggler>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>yes</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>no</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>
?r?d?o: Games-Bot.eu