Dziki Johnson
Kafar
- Joined
- Jul 7, 2010
- Messages
- 2,061
- Reaction score
- 191
- Age
- 28
Profesja: Knight
Poziom: 55+ przed pianinem / 65+ za pianinem
Typ: PACC
Informacje dodatkowe:
-Bota startujemy przed / za pianinem w zale?no?ci od wybranego skryptu
Skrypt przed Pianinem:
Skrypt za Pianinem:
Poziom: 55+ przed pianinem / 65+ za pianinem
Typ: PACC
Informacje dodatkowe:
-Bota startujemy przed / za pianinem w zale?no?ci od wybranego skryptu
Skrypt przed Pianinem:
PHP:
<Settings>
<Owner-And-Script-Information>
<Script-Maker> Acid Alchamy </Script-Maker>
<Owner-Information>
<Search>"Acid Alchamy" on iBot Forums!</Search>
<Profile>
<Script>((Right Click This))
My iBot Important Threads
-My iBot Profile
http://www.tibiaibot.com/forum/member.php?37935-AcidAlchamy
-My iBot Free Scripts
--Had to shorten link due to "Star" Charachters in link :)
http://bit.ly/N7oMKe
-My iBot Update Thread
http://www.tibiaibot.com/forum/showthread.php?7858-Acid-Alchamy</Script>
</Profile>
<Scripts-By-Acid-Alchamy>
<Script>((Right Click This))
To Check Out My Constantly Updating Scripts
Go here :::: http://bit.ly/N7oMKe
</Script>
</Scripts-By-Acid-Alchamy>
</Owner-Information>
<Script-Information>
<Script-Name> Liberty Bay - Cults NOT Passed Piano </Script-Name>
<Script-Purpose> Knight Leveling Script</Script-Purpose>
</Script-Information>
</Owner-And-Script-Information>
<Credits-To>
<Utility-Scripter> Soder on iBot </Utility-Scripter>
</Credits-To>
<Acid-Alchamy-Production />
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<Healing-Spell>
<HealRange>0 to 80 %</HealRange>
<ManaRange>25 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Healing-Spell>
<Health-Potion>
<HealRange>0 to 60 %</HealRange>
<ManaRange>0 to all %</ManaRange>
<HealMethod>Strong Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Health-Potion>
<Mana-Potion>
<HealRange>0 to all %</HealRange>
<ManaRange>0 to 70 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Mana-Potion>
<Anti-Paralize>
<HealRange>0 to 100 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Anti-Paralize>
<Recovery>
<HealRange>0 to 90 %</HealRange>
<ManaRange>200 to all</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Recovery>
<First-Mana-Burner>
<HealRange>0 to 95 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</First-Mana-Burner>
<Second-Mana-Burner>
<HealRange>0 to 100 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<HealMethod>Haste</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Second-Mana-Burner>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>no</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules>
<Soft-Boots>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 99 %</ManaRange>
<ItemRefiller>6529</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>no</Enabled>
</Soft-Boots>
<BoH>
<HealRange>100 to 100 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<ItemRefiller>3079</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>no</Enabled>
</BoH>
<Draken-Boots>
<HealRange>100 to 100 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<ItemRefiller>4033</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Draken-Boots>
<Onyx-Arrow>
<HealRange>0 to all</HealRange>
<ManaRange>0 to all</ManaRange>
<ItemRefiller>7365</ItemRefiller>
<AmmoCount>10 to 100</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>50 to 100</SpamRate>
<Enabled>yes</Enabled>
</Onyx-Arrow>
</Rules>
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>no</Enabled>
</HotKeys>
<Actions>
<List>
<Drop-Flasks>
<Script>if itemcount(285) > 10 then dropitems(285) end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Drop-Flasks>
<Backpack-Opener>
<Script>if windowcount() < 3 then
pausewalking(1500)
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","no")
closewindows()
wait(500, 1000)
openitem(MainBP, 'back')
wait(500, 1000)
openitem(LootBP, MainBP, true)
wait(500, 1000)
resizewindows()
openitem(GoldBP, MainBP, true)
wait(500, 1000)
resizewindows()
resizewindows()
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Backpack-Opener>
<Draken-Boots>
<Script>if boots == itemid("worn soft boots") then
moveitems("draken boots", "all", "boots", 1)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Draken-Boots>
<Boots-of-Haste>
<Script>if boots == itemid("worn soft boots") then
moveitems("boots of haste", "all", "boots", 1)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Boots-of-Haste>
<Steel-Boots>
<Script>if boots == itemid("worn soft boots") then
moveitems("guardian boots", "all", "boots", 1)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Steel-Boots>
<You-Might-Be-Stuck>
<Script>if standtime > 80000 then
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</You-Might-Be-Stuck>
<Anti-KS>
<Script>if paround() >= 1
then setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","yes") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","yes") else
setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","no") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","no")
end</Script>
<SpamRate>100 to 200</SpamRate>
<Enabled>yes</Enabled>
</Anti-KS>
<Pick-Up-Gold>
<Script>pickupitems("gold coin")
pickupitems("c" , "gold coin")
pickupitems("n" , "gold coin")
pickupitems("ne" , "gold coin")
pickupitems("nw" , "gold coin")
pickupitems("e" , "gold coin")
pickupitems("w" , "gold coin")
pickupitems("s" , "gold coin")
pickupitems("se" , "gold coin")
pickupitems("sw" , "gold coin")
</Script>
<SpamRate>80 to 100</SpamRate>
<Enabled>yes</Enabled>
</Pick-Up-Gold>
<Move-Gold-To-GoldBP>
<Script>moveitems("Gold Coin", GoldBP)</Script>
<SpamRate>80 to 100</SpamRate>
<Enabled>yes</Enabled>
</Move-Gold-To-GoldBP>
</List>
<Setup>--Acid Alchamy's Setup--
-- General Settings
Mount = true -- Change it to false if you don't have a mount
AntiParalize = true -- Will heal with "Exura Ico" when Paralized
-- Fill in your information and I will
-- Set the settings for you :)
ManaPotionType = "Mana Potion" --Mana Potion to use
HealthPotionType = "Strong Health Potion" --Health Potion to use
HealingSpellType = "Wound Cleansing" --Your healing spell
FirstManaBurnerSpell = "Recovery" --Mana Burner Spell
SecondManaBurnerSpell = "Haste" --Second Mana Burner Spell
RecoveryType = "Recovery" --What Recovery do you want to use.
-- Backpacks on Player
MainBP = "backpack of holding" -- Main backpack.
LootBP = "red backpack" -- lLoot backpack to put rares etc.
GoldBP = "yellow backpack" -- BP to put gold.
-- Backpacks in Depot
MainDPBP = "Backpack" -- Main backpack in depot.
StackableDPBP = "Purple backpack" -- Bp to deposit stackable items on dp.
LootDPBP = "Camouflage backpack" -- Bp to deposit loot at depot
-- Potions Setup:
MPname = "mana potion" -- Name of mana potion you use.
MPprice = 50 -- Price of mana potion to buy
MPtobuy = 150 -- How many mana potions to buy?
MPtoleave = 75 -- This many potions will make charachter refill Pots.
HPname = "strong health potion" -- Name of health potion you use.
HPprice = 100 -- Price of health potion
HPtobuy = 40 -- How many health potions yo buy?
HPtoleave = 20 -- This many potions will make charachter refill Pots.
minpots = 190 --Minimum pots to start hunt
-- Hunt:
minCap = 30 -- How much cap to back reffil?</Setup>
<Library>Standard</Library>
<Enabled>no</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Backpacks>Action 32332 32835 7 closewindows();wait(10000,10000)</Backpacks>
<CheckBps>Action 32332 32835 7 if windowcount() < 3 then;gotolabel("Backpacks") end</CheckBps>
<Adjustments>Action 32332 32835 7 --Part 1;----------;------------;--------------;-----------------;setsettings("Settings\\Healer\\Rules\\Mana Potion\\HealMethod", ManaPotionType);setsettings("Settings\\Healer\\Rules\\Health Potion\\HealMethod", HealthPotionType);setsettings("Settings\\Healer\\Rules\\Recovery\\HealMethod", RecoveryType);setsettings("Settings\\Healer\\Rules\\First Mana Burner\\HealMethod", FirstManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Second Mana Burner\\HealMethod", SecondManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Healing Spell\\HealMethod", HealingSpellType);wait(1000,1000)</Adjustments>
<Adjustmentss>Action 32332 32835 7 --Part 2;----------;------------;--------------;-----------------;if Mount then;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'yes');else ;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'no') ;end;wait(200,500);if AntiParalize then;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "yes");else;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "no");end;wait(200,500)</Adjustmentss>
<LetsBegin>Node 32326 32835 7</LetsBegin>
<StaminaCheck>Action 32338 32836 7 if stamina <= 900;then wait(60000,80000);logout();message('Under 15:00 Hours of Stamina');else return;end</StaminaCheck>
<DepositGold>Stand 32333 32836 7</DepositGold>
<ByBanker>Stand 32338 32836 7</ByBanker>
<BankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("ByBanker");end</BankerXYZ>
<BankingGold>Action 32338 32836 7 say("hi");wait(1200,1600);npcsay("deposite all");wait(1000,1200);npcsay("yes");wait(1000,1200);npcsay("balance")</BankingGold>
<NoMoreGold>Action 32338 32836 7 if itemcount(3031) > 0;then gotolabel("ByBanker");else return;end</NoMoreGold>
<CheckingSoftBoots>Action 32338 32836 7 if itemcount('worn soft boots') >= 1 then;gotolabel("RepairSoftBoots");else gotolabel("CheckingPots");end</CheckingSoftBoots>
<RepairSoftBoots>Action 32338 32836 7 local softboots = itemcount('worn soft boots') * 11000;local Total = softboots;if Total > 0 then ; npcsay("Hi"); wait(200,300); npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ; npcsay("balance") ; wait(200,300) ;end</RepairSoftBoots>
<CrystalCheck>Action 32338 32836 7 if itemcount('crystal coin') < 1;then gotolabel("RepairSoftBoots");else return;end</CrystalCheck>
<ToVenore>Stand 32336 32836 7</ToVenore>
<OutOfDepot>Stand 32326 32836 7</OutOfDepot>
<OutOfDepotXYZ>Action 32326 32836 7 if not islocation();then gotolabel("ToVenore");end</OutOfDepotXYZ>
<w000>Stand 32311 32841 7</w000>
<LadderUnderDock>Stand 32306 32868 7</LadderUnderDock>
<LadderUnderDockXYZ>Action 32306 32868 7 if not islocation();then gotolabel("ToVenore");end</LadderUnderDockXYZ>
<UpToDock>Ladder 32306 32868 7</UpToDock>
<OnDock>Stand 32306 32869 6</OnDock>
<OnDockXYZ>Action 32306 32869 6 if not islocation();then gotolabel("LadderUnderDock");end</OnDockXYZ>
<AlmostToLBBoat>Stand 32278 32874 6</AlmostToLBBoat>
<OnLBBoat>Stand 32285 32892 6</OnLBBoat>
<OnLBBoatXYZ>Action 32285 32892 6 if not islocation();then gotolabel("OnDock");end</OnLBBoatXYZ>
<SailToVenore>Action 32285 32892 6 wait(1000,2000);reachcreature('Jack Fate');reachcreature('Jack Fate');wait(1000,2000);say("hi");reachcreature('Jack Fate');wait(1000,2000);npcsay("venore");reachcreature('Jack Fate');wait(1000,2000);npcsay("yes");wait(1000,2000)</SailToVenore>
<VenoreCheck>Stand 32954 32023 6</VenoreCheck>
<VenoreCheckXYZ>Action 32954 32023 6 if not islocation();then gotolabel("OnLBBoat");end</VenoreCheckXYZ>
<UnderVenoreTemple>Stand 32955 32081 6</UnderVenoreTemple>
<UnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation() ;then gotolabel("VenoreCheck");end</UnderVenoreTempleXYZ>
<ByAldo>Stand 32953 32108 6</ByAldo>
<ByAldoXYZ>Action 32953 32108 6 if not islocation();then gotolabel("UnderVenoerTemple");end</ByAldoXYZ>
<RepairingBoots>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;reachcreature("Aldo");say('hi');wait(500,800);npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</RepairingBoots>
<MoreSoftBootsRepairs>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</MoreSoftBootsRepairs>
<MoreWornSoftBootsChecker>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;gotolabel("MoreSoftBootsRepairs");else;return;end</MoreWornSoftBootsChecker>
<BackUnderVenoreTemple>Stand 32955 32081 6</BackUnderVenoreTemple>
<BackUnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation();then gotolabel("ByAldo");end</BackUnderVenoreTempleXYZ>
<OnVenoreBoat>Stand 32955 32023 6</OnVenoreBoat>
<OnVenoreBoatXYZ>Action 32955 32023 6 if not islocation();then gotolabel("BackUnderVenoreTemple");end</OnVenoreBoatXYZ>
<BackToLB>Action 32955 32023 6 wait(1000,2000);reachcreature('Captain Fearless');wait(1000,2000);say("Hi");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Liberty Bay");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Yes");wait(1000,2000)</BackToLB>
<BackOnLBBoat>Stand 32283 32893 6</BackOnLBBoat>
<BackOnLBBoatXYZ>Action 32283 32893 6 if not islocation();then gotolabel("OnVenoreBoat");end</BackOnLBBoatXYZ>
<AlmostToTown>Stand 32278 32875 6</AlmostToTown>
<DownFromDock>Stand 32305 32868 6</DownFromDock>
<DownFromDockXYZ>Action 32305 32868 6 if not islocation();then gotolabel("AlmostToTown");end</DownFromDockXYZ>
<BackUnderDock>Stand 32306 32868 6</BackUnderDock>
<BackInLBTown>Stand 32306 32868 7</BackInLBTown>
<BackInLBTownXYZ>Action 32306 32868 7 if not islocation();then gotolabel("DownFromTheDock");end</BackInLBTownXYZ>
<AlmostBackInDepot>Stand 32311 32842 7</AlmostBackInDepot>
<ReEnteringDepot>Stand 32326 32835 7</ReEnteringDepot>
<ReEnteringDepotXYZ>Action 32326 32835 7 if not islocation();then gotolabel("ReEnteringDepot");end</ReEnteringDepotXYZ>
<BackByBanker>Stand 32335 32836 7</BackByBanker>
<BackInfrontOfBanker>Stand 32338 32836 7</BackInfrontOfBanker>
<BackInfrontOfBankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("BackInfrontOfBanker");end</BackInfrontOfBankerXYZ>
<CheckingPots>Stand 32338 32836 7</CheckingPots>
<PotChecker>Action 32338 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CalculatePotWithdraw");else;gotolabel("StartHunting");end</PotChecker>
<CalculatePotWithdraw>Action 32338 32836 7 local mana = positive(MPtobuy - itemcount(MPname)) * MPprice ;local Total = mana;;depositall() ;wait(500,900) ;say('hi') ;;if Total > 0 then ; npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ;end;;local health = positive(HPtobuy - itemcount(HPname)) * HPprice ;local Total = health;;if Total > 0 then ; npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ; npcsay("balance") ; wait(200,300) ;end</CalculatePotWithdraw>
<CheckLootedItems>Action 32338 32836 7 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('DepositingLoot');else gotolabel("CheckingPotss");end</CheckLootedItems>
<CheckingPotss>Action 32331 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</CheckingPotss>
<DepositingLoot>Stand 32338 32836 7</DepositingLoot>
<UpInDepot>Stand 32337 32838 7</UpInDepot>
<UpInDepotXYZ>Action 32337 32838 7 if not islocation();then gotolabel("DepositingLoot");end</UpInDepotXYZ>
<WentUpInDepot>Stand 32336 32838 7</WentUpInDepot>
<SecondFloorDepot>Stand 32336 32837 6</SecondFloorDepot>
<SecondFloorDepotXYZ>Action 32336 32837 6 if not islocation();then gotolabel("UpInDepot");end</SecondFloorDepotXYZ>
<Randomazation>Stand 32334 32835 6</Randomazation>
<RandomDepotBox>Action 32329 32835 6 local DepotBox = {'DepotBoxOne', 'DepotBoxTwo','DepotBoxThree','DepotBoxFour','DepotBoxFive','DepotBoxSix'};gotolabel(DepotBox[math.random(#DepotBox)])</RandomDepotBox>
<DepotBoxOne>Stand 32329 32832 6</DepotBoxOne>
<DepotBoxOneXYZ>Action 32329 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxOneXYZ>
<DepotBoxTwo>Stand 32327 32838 6</DepotBoxTwo>
<DepotBoxTwoXYZ>Action 32327 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxTwoXYZ>
<DepotBoxThree>Stand 32327 32832 6</DepotBoxThree>
<DepotBoxThreeXYZ>Action 32327 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxThreeXYZ>
<DepotBoxFour>Stand 32329 32838 6</DepotBoxFour>
<DepotBoxFourXYZ>Action 32329 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFourXYZ>
<DepotBoxFive>Stand 32331 32832 6</DepotBoxFive>
<DepotBoxFiveXYZ>Action 32331 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFiveXYZ>
<DepotBoxSix>Stand 32331 32838 6</DepotBoxSix>
<DepotBoxSixXYZ>Action 32331 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot")</DepotBoxSixXYZ>
<LootIntoDepot>Action 32333 32835 6 openitem("depot");wait(1700,1900);openitem(3502, "locker");wait(1700,1900);openitem(MainDPBP, "depot chest");wait(1700,1900);depotdeposit(StackableDPBP,"small amethyst","small diamond",'Small Emerald','Tarantula Egg','Giant Eye','Elder Bonelord Tentacle','Rope Belt','Cultish Robe','Book of Prayers','Star Herb','Safety Pin','Blood Preservation','Cultish Symbol','Small Flask of Eyedrops','Bonelord Eye','Broken Key Ring');wait(700,1900);depotdeposit(LootDPBP,'Stuffed Toad','Vampire Shield','Ice Rapier','Bonelord Shield','Bag of Apple Slices','Boneloard Helmet','Amber Staff','Lunar Staff','Life Ring','Time Ring','Steel Helmet','Witch hat','Terra Rod','Dragon necklace','Hailstorm Rod','Red Robe','Emerald Bangle','Necrotic Rod','Jewelled Backpack','Pirate Voodoo Doll','Ankh','Music Sheet','broken key ring',6070,6089,6088,6087,'Life Crystal')</LootIntoDepot>
<CloseWindows>Action 32333 32835 6 closewindows();wait(10000,10000)</CloseWindows>
<DoubleCheckLoot>Action 32333 32835 6 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('LootIntoDepot');else gotolabel("DoneDepositingLoot");end</DoubleCheckLoot>
<DoneDepositingLoot>Stand 32337 32835 6</DoneDepositingLoot>
<DownFromSecondFloor>Stand 32343 32833 6</DownFromSecondFloor>
<WentDownFromSecondFloor>Stand 32343 32832 6</WentDownFromSecondFloor>
<DownOnTheFirstFloor>Stand 32344 32832 7</DownOnTheFirstFloor>
<DownOnTheFirstFloorXYZ>Action 32344 32832 7 if not islocation();then gotolabel("DownFromSecondFloor");end</DownOnTheFirstFloorXYZ>
<w001>Action 32293 32827 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</w001>
<GoBuyThePots>Stand 32346 32832 7</GoBuyThePots>
<FixedPosZOne>Stand 32343 32838 6</FixedPosZOne>
<FixedPosZTwo>Stand 32343 32832 6</FixedPosZTwo>
<BuyingSupplies>Stand 32345 32810 7</BuyingSupplies>
<BuyingSuppliesXYZ>Action 32345 32810 7 if not islocation();then gotolabel("BuyingSupplies");end</BuyingSuppliesXYZ>
<Purchasing>Action 32345 32810 7 minimizewindows('equip');minimizewindows('equip');reachcreature('Frederik');wait(200,250);sellflasks() ;wait(500,900) ;opentrade() ;wait(500, 1000);if countitem(MPname) < MPtobuy then ;buyitemsupto(MPname, MPtobuy);wait(500,1000) ;end;if countitem(HPname) < HPtobuy then ;buyitemsupto(HPname, HPtobuy);wait(15000,15000) ;end</Purchasing>
<FixedPosZThree>Stand 32347 32809 6</FixedPosZThree>
<LastSafeSupplyCheck>Action 32345 32810 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CheckingPots");else return;end</LastSafeSupplyCheck>
<StartHunting>Stand 32353 32814 7</StartHunting>
<GoingToCults>Stand 32346 32782 7</GoingToCults>
<GoingToCultsXYZ>Action 32346 32782 7 if not islocation();then gotolabel("GoingToCults");end</GoingToCultsXYZ>
<CultsShack>Stand 32359 32719 7</CultsShack>
<CultsShackXYZ>Action 32359 32719 7 if not islocation();then gotolabel("CultsShack");end</CultsShackXYZ>
<ShovelHole>Stand 32359 32721 7</ShovelHole>
<Shoveling>Shovel 32360 32721 7</Shoveling>
<openingthehole>Action 32360 32721 7 openhole(32360,32721,7)</openingthehole>
<DownHole>Stand 32360 32721 7</DownHole>
<InTheHole>Stand 32360 32721 8</InTheHole>
<InTheHoleXYZ>Action 32360 32721 8 if not islocation();then gotolabel("ShovelHole") end</InTheHoleXYZ>
<CultKilling>Node 32407 32713 8</CultKilling>
<w002>Node 32382 32760 8</w002>
<w003>Node 32414 32779 8</w003>
<w004>Node 32397 32772 8</w004>
<w005>Node 32414 32760 8</w005>
<w006>Node 32442 32760 8</w006>
<w007>Node 32426 32799 8</w007>
<w008>Node 32437 32755 8</w008>
<DownOneMoreFloor>Stand 32421 32740 8</DownOneMoreFloor>
<DownOneMoreXYZ>Action 32421 32740 8 if not islocation();then gotolabel("DownOneMoreFloor") end</DownOneMoreXYZ>
<GoingDownOneMoreCultFloor>Stand 32420 32740 8</GoingDownOneMoreCultFloor>
<SecondCultFloor>Stand 32420 32740 9</SecondCultFloor>
<SecondCultFloorXYZ>Action 32420 32740 9 if not islocation();then gotolabel("GoingDownMoreCultFloor") end</SecondCultFloorXYZ>
<w009>Node 32413 32796 9</w009>
<w010>Node 32418 32742 9</w010>
<w011>Node 32391 32726 9</w011>
<w012>Node 32372 32730 9</w012>
<w013>Node 32405 32713 9</w013>
<w014>Node 32380 32712 9</w014>
<w015>Node 32385 32746 9</w015>
<w016>Node 32383 32772 9</w016>
<UnderRopeHole>Stand 32420 32740 9</UnderRopeHole>
<UnderRopeHoleXYZ>Action 32420 32740 9 if not islocation();then gotolabel("UnderRopeHole");end</UnderRopeHoleXYZ>
<Ropping>Rope 32420 32740 9</Ropping>
<w035>Rope 32420 32740 9</w035>
<AfterRoping>Stand 32420 32741 8</AfterRoping>
<AfterRopingXYZ>Action 32420 32741 8 if not islocation();then gotolabel("UnderRopeHole") end</AfterRopingXYZ>
<PrepForHuntingCheck>Stand 32427 32747 8</PrepForHuntingCheck>
<HuntingCheckOne>Action 32427 32747 8 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHunting");else;gotolabel("ContinueHunting");end;</HuntingCheckOne>
<ContinueHunting>Node 32429 32754 8</ContinueHunting>
<w017>Node 32442 32786 8</w017>
<UpperCultLevels>Stand 32429 32796 8</UpperCultLevels>
<UpperCultLevelsXYZ>Action 32429 32796 8 if not islocation();then gotolabel("ContinueHunting") end</UpperCultLevelsXYZ>
<w018>Ladder 32429 32796 8</w018>
<FirstUpperCultLevel>Stand 32429 32797 7</FirstUpperCultLevel>
<FirstUpperCultLevelXYZ>Action 32429 32797 7 if not islocation();then gotolabel("FirstUpperCultLevel") end</FirstUpperCultLevelXYZ>
<w019>Stand 32431 32797 7</w019>
<w020>Node 32416 32783 7</w020>
<w021>Node 32437 32775 7</w021>
<UnderSecondUpperCultLevel>Stand 32418 32758 7</UnderSecondUpperCultLevel>
<UnderSecondUpperCultLevelXYZ>Action 32418 32758 7 if not islocation() then gotolabel("UnderSecondUpperCultLevel") end</UnderSecondUpperCultLevelXYZ>
<w022>Ladder 32418 32758 7</w022>
<UpOnSecondCultLevel>Stand 32418 32754 6</UpOnSecondCultLevel>
<w037>Node 32430 32792 7</w037>
<UpOnSecondCultLevelXYZ>Action 32418 32754 6 if not islocation();then gotolabel("w022") end</UpOnSecondCultLevelXYZ>
<w023>Node 32399 32739 6</w023>
<w024>Ladder 32418 32758 7</w024>
<w025>Stand 32422 32756 6</w025>
<w026>Node 32436 32770 6</w026>
<w027>Node 32400 32769 6</w027>
<w036>Node 32410 32781 6</w036>
<DownFromSecondUpperCultLevel>Stand 32418 32759 6</DownFromSecondUpperCultLevel>
<w028>Stand 32418 32758 6</w028>
<w029>Stand 32418 32758 7</w029>
<GoingDownFromUpperCultLevels>Action 32418 32758 7 if not islocation();then gotolabel("DownFromSecondUpperCultLevel") end</GoingDownFromUpperCultLevels>
<w030>Node 32437 32780 7</w030>
<ReadyToGoDownCultCaveAgain>Stand 32429 32795 7</ReadyToGoDownCultCaveAgain>
<ReadyToGoDownCultCaveAgainXYZ>Action 32429 32795 7 if not islocation() then gotolabel("ReadyToGoDownCultCaveAgain") end</ReadyToGoDownCultCaveAgainXYZ>
<w031>Stand 32429 32796 7</w031>
<BackInCultCave>Stand 32433 32797 8</BackInCultCave>
<BackInCultCaveXYZ>Action 32433 32797 8 if not islocation() then gotolabel("ReadyToGoDownCultCaveAgain") end</BackInCultCaveXYZ>
<w032>Node 32441 32771 8</w032>
<HuntingCheckTwo>Action 32441 32777 8 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHunting");else;gotolabel("CultKilling");end;;</HuntingCheckTwo>
<LeavingHunting>Node 32420 32753 8</LeavingHunting>
<w033>Node 32404 32749 8</w033>
<w034>Node 32389 32727 8</w034>
<RopingOutOfCave>Stand 32360 32721 8</RopingOutOfCave>
<RopingOutOfCaveXYZ>Action 32360 32721 8 if not islocation() then gotolabel("LeavingHunting") end</RopingOutOfCaveXYZ>
<RoppingOut>Rope 32360 32721 8</RoppingOut>
<OutOfCultsCave>Stand 32360 32722 7</OutOfCultsCave>
<OutOfCultsCaveXYZ>Action 32360 32722 7 if not islocation() then gotolabel("RoppingOut") end</OutOfCultsCaveXYZ>
<LeavingCultsShack>Stand 32359 32719 7</LeavingCultsShack>
<LeavingCultsShackXYZ>Action 32359 32719 7 if not islocation() then gotolabel("OutOfCultsCave") end</LeavingCultsShackXYZ>
<HalfWayBackToTownFromHunting>Node 32363 32758 7</HalfWayBackToTownFromHunting>
<BackToTheBeginning>Stand 32340 32798 7</BackToTheBeginning>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>yes</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target and Looting</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>yes</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Gold-Coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
<Small-Emerald>
<Id>3032</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Emerald>
<Stuffed-Toad>
<Id>10294</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Stuffed-Toad>
<item4>
<Id>6070</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item4>
<item3>
<Id>6089</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item3>
<item1>
<Id>6088</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item1>
<item2>
<Id>6087</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item2>
<Vampire-Shield>
<Id>3434</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Vampire-Shield>
<Ice-Rapier>
<Id>3284</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ice-Rapier>
<Bonelord-Shield>
<Id>3418</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bonelord-Shield>
<Bag-of-Apple-Slices>
<Id>12548</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bag-of-Apple-Slices>
<Bonelord-Helmet>
<Id>3408</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bonelord-Helmet>
<Amber-Staff>
<Id>7426</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Amber-Staff>
<Broken-Key-Ring>
<Id>11652</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Broken-Key-Ring>
<Giant-Eye>
<Id>10280</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Giant-Eye>
<Lunar-Staff>
<Id>7424</Id>
<Destination>01</Destination>
<AlarmOn>No alarm</AlarmOn>
</Lunar-Staff>
<Small-Amethyst>
<Id>3033</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Amethyst>
<Black-Pearl>
<Id>3027</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Black-Pearl>
<Small-Diamond>
<Id>3028</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Diamond>
<Tarantula-Egg>
<Id>10281</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Tarantula-Egg>
<Life-Ring>
<Id>3052</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Life-Ring>
<Time-Ring>
<Id>3053</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Time-Ring>
<Steel-Helmet>
<Id>3351</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Steel-Helmet>
<Witch-Hat>
<Id>9653</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Witch-Hat>
<Terra-Rod>
<Id>3065</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Terra-Rod>
<Small-Flask-of-Eyedrops>
<Id>11512</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Flask-of-Eyedrops>
<Bonelord-Eye>
<Id>5898</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bonelord-Eye>
<Life-Crystal>
<Id>3061</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Life-Crystal>
<Dragon-necklace>
<Id>3019</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragon-necklace>
<Cultish-Symbol>
<Id>11455</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Cultish-Symbol>
<Hailstorm-Rod>
<Id>3067</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Hailstorm-Rod>
<Red-Robe>
<Id>3566</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Red-Robe>
<Emerald-Bangle>
<Id>3010</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Emerald-Bangle>
<Blood-Preservation>
<Id>11449</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Blood-Preservation>
<Spike-Sword>
<Id>3271</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Spike-Sword>
<Safety-Pin>
<Id>11493</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Safety-Pin>
<Necrotic-Rod>
<Id>3069</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Necrotic-Rod>
<Jewelled-Backpack>
<Id>5801</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Jewelled-Backpack>
<Rope-Belt>
<Id>11492</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Rope-Belt>
<Cultish-Robe>
<Id>9639</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Cultish-Robe>
<Book-of-Prayers>
<Id>9646</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Book-of-Prayers>
<Star-Herb>
<Id>3736</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Star-Herb>
<Elder-Bonelord-Tentacle>
<Id>10276</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Elder-Bonelord-Tentacle>
<pirate-voodoo-doll>
<Id>5810</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</pirate-voodoo-doll>
<Ankh>
<Id>3077</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ankh>
<Music-Sheet>
<Id>6087</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Music-Sheet>
<Item0>
<Id>5810</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Item0>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After all dead</Style>
<Range>40</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<Vampire>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Vampire>
<Adept-of-the-Cult>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Adept-of-the-Cult>
<Elder-Bonelord>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Elder-Bonelord>
<Acolyte-of-the-cult>
<Categories>-</Categories>
<Danger>7</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Acolyte-of-the-cult>
<Bonelord>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bonelord>
<Witch>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Witch>
<Dark-Monk>
<Categories>-</Categories>
<Danger>5</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dark-Monk>
<Tarantula>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Tarantula>
<Novice-of-the-Cult>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Novice-of-the-Cult>
<Ghoul>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Ghoul>
<Chicken>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Chicken>
<Skeleton>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Skeleton>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>9</Proximity>
<Danger>9</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>no</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>no</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>no</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>10 to 15</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>10 to 15</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm menu</OpenMenuPolicy>
<Enabled>no</Enabled>
</Input>
</Settings>
Skrypt za Pianinem:
PHP:
<Settings>
<Owner-And-Script-Information>
<Script-Maker> Acid Alchamy </Script-Maker>
<Owner-Information>
<Search>"Acid Alchamy" on iBot Forums!</Search>
<Profile>
<Script>((Right Click This))
My iBot Important Threads
-My iBot Profile
http://www.tibiaibot.com/forum/member.php?37935-AcidAlchamy
-My iBot Free Scripts
--Had to shorten link due to "Star" Charachters in link :)
http://bit.ly/N7oMKe
-My iBot Update Thread
http://www.tibiaibot.com/forum/showthread.php?7858-Acid-Alchamy</Script>
</Profile>
<Scripts-By-Acid-Alchamy>
<Script>((Right Click This))
To Check Out My Constantly Updating Scripts
Go here :::: http://bit.ly/N7oMKe
</Script>
</Scripts-By-Acid-Alchamy>
</Owner-Information>
<Script-Information>
<Script-Name> Liberty Bay - Cults Passed Piano - for Knights by Acid Alchamy </Script-Name>
<Script-Purpose>Knight Leveling Script</Script-Purpose>
<Script-Exp>30-50kExp/Hr</Script-Exp>
</Script-Information>
</Owner-And-Script-Information>
<Credits-To>
<Utility-Scripter> Soder on iBot </Utility-Scripter>
</Credits-To>
<Acid-Alchamy-Production />
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<Healing-Spell>
<HealRange>0 to 80 %</HealRange>
<ManaRange>25 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Healing-Spell>
<Health-Potion>
<HealRange>0 to 60 %</HealRange>
<ManaRange>0 to all %</ManaRange>
<HealMethod>Strong Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Health-Potion>
<Mana-Potion>
<HealRange>0 to all %</HealRange>
<ManaRange>0 to 70 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Mana-Potion>
<Anti-Paralize>
<HealRange>0 to 100 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Anti-Paralize>
<Recovery>
<HealRange>0 to 90 %</HealRange>
<ManaRange>200 to all</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Recovery>
<First-Mana-Burner>
<HealRange>0 to 95 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</First-Mana-Burner>
<Second-Mana-Burner>
<HealRange>0 to 100 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<HealMethod>Haste</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Second-Mana-Burner>
<Strong-Health-Potion>
<HealRange>0 to 45 %</HealRange>
<ManaRange>0 to all</ManaRange>
<HealMethod>Strong Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Strong-Health-Potion>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>no</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules>
<Soft-Boots>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 99 %</ManaRange>
<ItemRefiller>6529</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Soft-Boots>
<BoH>
<HealRange>100 to 100 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<ItemRefiller>3079</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>no</Enabled>
</BoH>
<Draken-Boots>
<HealRange>100 to 100 %</HealRange>
<ManaRange>100 to 100 %</ManaRange>
<ItemRefiller>4033</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Draken-Boots>
</Rules>
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>no</Enabled>
</HotKeys>
<Actions>
<List>
<Drop-Flasks>
<Script>if itemcount(285) > 10 then dropitems(285) end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Drop-Flasks>
<Backpack-Opener>
<Script>if windowcount() < 3 then
pausewalking(1500)
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","no")
closewindows()
wait(500, 1000)
openitem(MainBP, 'back')
wait(500, 1000)
openitem(LootBP, MainBP, true)
wait(500, 1000)
resizewindows()
openitem(GoldBP, MainBP, true)
wait(500, 1000)
resizewindows()
resizewindows()
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Backpack-Opener>
<Draken-Boots>
<Script>if boots == itemid("worn soft boots") then
moveitems("draken boots", "all", "boots", 1)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Draken-Boots>
<Boots-of-Haste>
<Script>if boots == itemid("worn soft boots") then
moveitems("boots of haste", "all", "boots", 1)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Boots-of-Haste>
<Steel-Boots>
<Script>if boots == itemid("worn soft boots") then
moveitems("guardian boots", "all", "boots", 1)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Steel-Boots>
<You-Might-Be-Stuck>
<Script>if standtime > 80000 then
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</You-Might-Be-Stuck>
<Anti-KS>
<Script>if paround() >= 1
then setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","yes") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","yes") else
setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","no") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","no")
end</Script>
<SpamRate>100 to 200</SpamRate>
<Enabled>yes</Enabled>
</Anti-KS>
<Pick-Up-Gold>
<Script>pickupitems("gold coin")
pickupitems("c" , "gold coin")
pickupitems("n" , "gold coin")
pickupitems("ne" , "gold coin")
pickupitems("nw" , "gold coin")
pickupitems("e" , "gold coin")
pickupitems("w" , "gold coin")
pickupitems("s" , "gold coin")
pickupitems("se" , "gold coin")
pickupitems("sw" , "gold coin")
</Script>
<SpamRate>80 to 100</SpamRate>
<Enabled>yes</Enabled>
</Pick-Up-Gold>
<Move-Gold-To-GoldBP>
<Script>moveitems("Gold Coin", GoldBP)</Script>
<SpamRate>80 to 100</SpamRate>
<Enabled>yes</Enabled>
</Move-Gold-To-GoldBP>
<Safe-Banking>
<Script>-- NPC name
local npcname = 'Jefrey'
local index = 0
local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not enough gold on your account.') then
setcavebot('off')
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Safe-Banking>
</List>
<Setup>--Acid Alchamy's Setup--
-- General Settings
OnlyFloorTen = true --If you ONLY want to hunt 10th floor!
Mount = true -- Change it to false if you don't have a mount
AntiParalize = true -- Will heal with "Exura Ico" when Paralized
StrongHealthPotion = true -- Will use "Strong Health Potion" when needed
-- Fill in your information and I will
-- Set the settings for you :)
ManaPotionType = "Mana Potion" --Mana Potion to use
HealthPotionType = "Strong Health Potion" --Health Potion to use
HealingSpellType = "Wound Cleansing" --Your healing spell
FirstManaBurnerSpell = "Recovery" --Mana Burner Spell
SecondManaBurnerSpell = "Haste" --Second Mana Burner Spell
RecoveryType = "Recovery" --What Recovery do you want to use.
-- Backpacks on Player
MainBP = "backpack of holding" -- Main backpack.
LootBP = "red backpack" -- lLoot backpack to put rares etc.
GoldBP = "yellow backpack" -- BP to put gold.
-- Backpacks in Depot
MainDPBP = "Backpack" -- Main backpack in depot.
StackableDPBP = "Purple backpack" -- Bp to deposit stackable items on dp.
LootDPBP = "Camouflage backpack" -- Bp to deposit loot at depot
-- Potions Setup:
MPname = "mana potion" -- Name of mana potion you use.
MPprice = 50 -- Price of mana potion to buy
MPtobuy = 150 -- How many mana potions to buy?
MPtoleave = 75 -- This many potions will make character refill Pots.
HPname = "strong health potion" -- Name of health potion you use.
HPprice = 100 -- Price of health potion
HPtobuy = 40 -- How many health potions yo buy?
HPtoleave = 20 -- This many potions will make character refill Pots.
minpots = 190 --Minimum pots to start hunt
-- Hunt:
minCap = 30 -- How much cap to back reffil?</Setup>
<Library>Standard</Library>
<Enabled>no</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Backpacks>Action 32332 32835 7 closewindows();wait(10000,10000)</Backpacks>
<CheckBps>Action 32332 32835 7 if windowcount() < 3 then;gotolabel("Backpacks") end</CheckBps>
<Adjustments>Action 32332 32835 7 --Part 1;----------;------------;--------------;-----------------;setsettings("Settings\\Healer\\Rules\\Mana Potion\\HealMethod", ManaPotionType);setsettings("Settings\\Healer\\Rules\\Health Potion\\HealMethod", HealthPotionType);setsettings("Settings\\Healer\\Rules\\Recovery\\HealMethod", RecoveryType);setsettings("Settings\\Healer\\Rules\\First Mana Burner\\HealMethod", FirstManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Second Mana Burner\\HealMethod", SecondManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Healing Spell\\HealMethod", HealingSpellType);wait(1000,1000)</Adjustments>
<Adjustmentss>Action 32332 32835 7 --Part 2;----------;------------;--------------;-----------------;if Mount then;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'yes');else ;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'no') ;end;wait(200,500);if AntiParalize then;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "yes");else;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "no");end;wait(200,500);if StrongHealthPotion then;setsettings("Settings\\Healer\\Rules\\Strong Health Potion\\Enabled", "yes");else;setsettings("Settings\\Healer\\Rules\\Strong Health Potion\\Enabled", "no");end</Adjustmentss>
<LetsBegin>Node 32326 32835 7</LetsBegin>
<StaminaCheck>Action 32338 32836 7 if stamina <= 900;then wait(60000,80000);logout();message('Under 15:00 Hours of Stamina');else return;end</StaminaCheck>
<DepositGold>Stand 32333 32836 7</DepositGold>
<ByBanker>Stand 32338 32836 7</ByBanker>
<BankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("ByBanker");end</BankerXYZ>
<BankingGold>Action 32338 32836 7 say("hi");wait(1200,1600);npcsay("deposite all");wait(1000,1200);npcsay("yes");wait(1000,1200);npcsay("balance")</BankingGold>
<NoMoreGold>Action 32338 32836 7 if itemcount(3031) > 0;then gotolabel("ByBanker");else return;end</NoMoreGold>
<CheckingSoftBoots>Action 32338 32836 7 if itemcount('worn soft boots') >= 1 then;gotolabel("RepairSoftBoots");else gotolabel("CheckingPots");end</CheckingSoftBoots>
<RepairSoftBoots>Action 32338 32836 7 local softboots = itemcount('worn soft boots') * 11000;local Total = softboots;if Total > 0 then ; npcsay("Hi"); wait(200,300); npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ; npcsay("balance") ; wait(200,300) ;end</RepairSoftBoots>
<CrystalCheck>Action 32338 32836 7 if itemcount('crystal coin') < 1;then gotolabel("RepairSoftBoots");else return;end</CrystalCheck>
<ToVenore>Stand 32336 32836 7</ToVenore>
<OutOfDepot>Stand 32326 32836 7</OutOfDepot>
<OutOfDepotXYZ>Action 32326 32836 7 if not islocation();then gotolabel("ToVenore");end</OutOfDepotXYZ>
<w000>Stand 32311 32841 7</w000>
<LadderUnderDock>Stand 32306 32868 7</LadderUnderDock>
<LadderUnderDockXYZ>Action 32306 32868 7 if not islocation();then gotolabel("ToVenore");end</LadderUnderDockXYZ>
<UpToDock>Ladder 32306 32868 7</UpToDock>
<OnDock>Stand 32306 32869 6</OnDock>
<OnDockXYZ>Action 32306 32869 6 if not islocation();then gotolabel("LadderUnderDock");end</OnDockXYZ>
<AlmostToLBBoat>Stand 32278 32874 6</AlmostToLBBoat>
<OnLBBoat>Stand 32285 32892 6</OnLBBoat>
<OnLBBoatXYZ>Action 32285 32892 6 if not islocation();then gotolabel("OnDock");end</OnLBBoatXYZ>
<SailToVenore>Action 32285 32892 6 wait(1000,2000);reachcreature('Jack Fate');reachcreature('Jack Fate');wait(1000,2000);say("hi");reachcreature('Jack Fate');wait(1000,2000);npcsay("venore");reachcreature('Jack Fate');wait(1000,2000);npcsay("yes");wait(1000,2000)</SailToVenore>
<VenoreCheck>Stand 32954 32023 6</VenoreCheck>
<VenoreCheckXYZ>Action 32954 32023 6 if not islocation();then gotolabel("OnLBBoat");end</VenoreCheckXYZ>
<UnderVenoreTemple>Stand 32955 32081 6</UnderVenoreTemple>
<UnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation() ;then gotolabel("VenoreCheck");end</UnderVenoreTempleXYZ>
<ByAldo>Stand 32953 32108 6</ByAldo>
<ByAldoXYZ>Action 32953 32108 6 if not islocation();then gotolabel("UnderVenoerTemple");end</ByAldoXYZ>
<RepairingBoots>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;reachcreature("Aldo");say('hi');wait(500,800);npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</RepairingBoots>
<MoreSoftBootsRepairs>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</MoreSoftBootsRepairs>
<MoreWornSoftBootsChecker>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;gotolabel("MoreSoftBootsRepairs");else;return;end</MoreWornSoftBootsChecker>
<BackUnderVenoreTemple>Stand 32955 32081 6</BackUnderVenoreTemple>
<BackUnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation();then gotolabel("ByAldo");end</BackUnderVenoreTempleXYZ>
<OnVenoreBoat>Stand 32955 32023 6</OnVenoreBoat>
<OnVenoreBoatXYZ>Action 32955 32023 6 if not islocation();then gotolabel("BackUnderVenoreTemple");end</OnVenoreBoatXYZ>
<BackToLB>Action 32955 32023 6 wait(1000,2000);reachcreature('Captain Fearless');wait(1000,2000);say("Hi");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Liberty Bay");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Yes");wait(1000,2000)</BackToLB>
<BackOnLBBoat>Stand 32283 32893 6</BackOnLBBoat>
<BackOnLBBoatXYZ>Action 32283 32893 6 if not islocation();then gotolabel("OnVenoreBoat");end</BackOnLBBoatXYZ>
<AlmostToTown>Stand 32278 32875 6</AlmostToTown>
<DownFromDock>Stand 32305 32868 6</DownFromDock>
<DownFromDockXYZ>Action 32305 32868 6 if not islocation();then gotolabel("AlmostToTown");end</DownFromDockXYZ>
<BackUnderDock>Stand 32306 32868 6</BackUnderDock>
<BackInLBTown>Stand 32306 32868 7</BackInLBTown>
<BackInLBTownXYZ>Action 32306 32868 7 if not islocation();then gotolabel("DownFromTheDock");end</BackInLBTownXYZ>
<AlmostBackInDepot>Stand 32311 32842 7</AlmostBackInDepot>
<ReEnteringDepot>Stand 32326 32835 7</ReEnteringDepot>
<ReEnteringDepotXYZ>Action 32326 32835 7 if not islocation();then gotolabel("ReEnteringDepot");end</ReEnteringDepotXYZ>
<BackByBanker>Stand 32335 32836 7</BackByBanker>
<BackInfrontOfBanker>Stand 32338 32836 7</BackInfrontOfBanker>
<BackInfrontOfBankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("BackInfrontOfBanker");end</BackInfrontOfBankerXYZ>
<CheckingPots>Stand 32338 32836 7</CheckingPots>
<PotChecker>Action 32338 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CalculatePotWithdraw");else;gotolabel("CheckLootedItems");end</PotChecker>
<CalculatePotWithdraw>Action 32338 32836 7 local mana = positive(MPtobuy - itemcount(MPname)) * MPprice ;local Total = mana;;depositall() ;wait(500,900) ;say('hi') ;;if Total > 0 then ; npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ;end;;local health = positive(HPtobuy - itemcount(HPname)) * HPprice ;local Total = health;;if Total > 0 then ; npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300) ; npcsay("balance") ; wait(200,300) ;end</CalculatePotWithdraw>
<CheckLootedItems>Action 32338 32836 7 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('DepositingLoot');else gotolabel("CheckingPotss");end</CheckLootedItems>
<CheckingPotss>Action 32331 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</CheckingPotss>
<DepositingLoot>Stand 32338 32836 7</DepositingLoot>
<UpInDepot>Stand 32337 32838 7</UpInDepot>
<UpInDepotXYZ>Action 32337 32838 7 if not islocation();then gotolabel("DepositingLoot");end</UpInDepotXYZ>
<WentUpInDepot>Stand 32336 32838 7</WentUpInDepot>
<SecondFloorDepot>Stand 32336 32837 6</SecondFloorDepot>
<SecondFloorDepotXYZ>Action 32336 32837 6 if not islocation();then gotolabel("UpInDepot");end</SecondFloorDepotXYZ>
<Randomazation>Stand 32334 32835 6</Randomazation>
<RandomDepotBox>Action 32329 32835 6 local DepotBox = {'DepotBoxOne', 'DepotBoxTwo','DepotBoxThree','DepotBoxFour','DepotBoxFive','DepotBoxSix'};gotolabel(DepotBox[math.random(#DepotBox)])</RandomDepotBox>
<DepotBoxOne>Stand 32329 32832 6</DepotBoxOne>
<DepotBoxOneXYZ>Action 32329 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxOneXYZ>
<DepotBoxTwo>Stand 32327 32838 6</DepotBoxTwo>
<DepotBoxTwoXYZ>Action 32327 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxTwoXYZ>
<DepotBoxThree>Stand 32327 32832 6</DepotBoxThree>
<DepotBoxThreeXYZ>Action 32327 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxThreeXYZ>
<DepotBoxFour>Stand 32329 32838 6</DepotBoxFour>
<DepotBoxFourXYZ>Action 32329 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFourXYZ>
<DepotBoxFive>Stand 32331 32832 6</DepotBoxFive>
<DepotBoxFiveXYZ>Action 32331 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFiveXYZ>
<DepotBoxSix>Stand 32331 32838 6</DepotBoxSix>
<DepotBoxSixXYZ>Action 32331 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot")</DepotBoxSixXYZ>
<LootIntoDepot>Action 32333 32835 6 openitem("depot");wait(1700,1900);openitem(3502, "locker");wait(1700,1900);openitem(MainDPBP, "depot chest");wait(1700,1900);depotdeposit(StackableDPBP,"small amethyst","small diamond",'Small Emerald','Tarantula Egg','Giant Eye','Elder Bonelord Tentacle','Rope Belt','Cultish Robe','Book of Prayers','Star Herb','Safety Pin','Blood Preservation','Cultish Symbol','Small Flask of Eyedrops','Bonelord Eye','Broken Key Ring');wait(700,1900);depotdeposit(LootDPBP,'Stuffed Toad','Vampire Shield','Ice Rapier','Bonelord Shield','Bag of Apple Slices','Boneloard Helmet','Amber Staff','Lunar Staff','Life Ring','Time Ring','Steel Helmet','Witch hat','Terra Rod','Dragon necklace','Hailstorm Rod','Red Robe','Emerald Bangle','Necrotic Rod','Jewelled Backpack','Pirate Voodoo Doll','Ankh','Music Sheet','broken key ring',6070,6089,6088,6087,'Life Crystal')</LootIntoDepot>
<CloseWindows>Action 32333 32835 6 closewindows();wait(10000,10000)</CloseWindows>
<DoubleCheckLoot>Action 32333 32835 6 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('LootIntoDepot');else gotolabel("DoneDepositingLoot");end</DoubleCheckLoot>
<DoneDepositingLoot>Stand 32337 32835 6</DoneDepositingLoot>
<DownFromSecondFloor>Stand 32343 32833 6</DownFromSecondFloor>
<WentDownFromSecondFloor>Stand 32343 32832 6</WentDownFromSecondFloor>
<DownOnTheFirstFloor>Stand 32344 32832 7</DownOnTheFirstFloor>
<DownOnTheFirstFloorXYZ>Action 32344 32832 7 if not islocation();then gotolabel("DownFromSecondFloor");end</DownOnTheFirstFloorXYZ>
<w001>Action 32293 32827 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</w001>
<GoBuyThePots>Stand 32346 32832 7</GoBuyThePots>
<FixedPosZOne>Stand 32343 32838 6</FixedPosZOne>
<FixedPosZTwo>Stand 32343 32832 6</FixedPosZTwo>
<BuyingSupplies>Stand 32345 32810 7</BuyingSupplies>
<BuyingSuppliesXYZ>Action 32345 32810 7 if not islocation();then gotolabel("BuyingSupplies");end</BuyingSuppliesXYZ>
<Purchasing>Action 32345 32810 7 minimizewindows('equip');minimizewindows('equip');reachcreature('Frederik');wait(200,250);sellflasks() ;wait(500,900) ;opentrade() ;wait(500, 1000);if countitem(MPname) < MPtobuy then ;buyitemsupto(MPname, MPtobuy);wait(500,1000) ;end;if countitem(HPname) < HPtobuy then ;buyitemsupto(HPname, HPtobuy);wait(15000,15000) ;end</Purchasing>
<FixedPosZThree>Stand 32347 32809 6</FixedPosZThree>
<LastSafeSupplyCheck>Action 32345 32810 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CheckingPots");else return;end</LastSafeSupplyCheck>
<StartHunting>Stand 32353 32814 7</StartHunting>
<GoingToCults>Stand 32346 32782 7</GoingToCults>
<GoingToCultsXYZ>Action 32346 32782 7 if not islocation();then gotolabel("GoingToCults");end</GoingToCultsXYZ>
<CultsShack>Stand 32359 32719 7</CultsShack>
<CultsShackXYZ>Action 32359 32719 7 if not islocation();then gotolabel("CultsShack");end</CultsShackXYZ>
<ShovelHole>Stand 32359 32721 7</ShovelHole>
<Shoveling>Shovel 32360 32721 7</Shoveling>
<openingthehole>Action 32360 32721 7 openhole(32360,32721,7)</openingthehole>
<DownHole>Stand 32360 32721 7</DownHole>
<InTheHole>Stand 32360 32721 8</InTheHole>
<InTheHoleXYZ>Action 32360 32721 8 if not islocation();then gotolabel("ShovelHole") end</InTheHoleXYZ>
<CultKilling>Node 32407 32713 8</CultKilling>
<w002>Node 32382 32760 8</w002>
<w003>Node 32414 32779 8</w003>
<w004>Node 32397 32772 8</w004>
<w005>Node 32414 32760 8</w005>
<w006>Node 32442 32760 8</w006>
<w007>Node 32426 32799 8</w007>
<w008>Node 32437 32755 8</w008>
<DownOneMoreFloor>Stand 32421 32740 8</DownOneMoreFloor>
<DownOneMoreXYZ>Action 32421 32740 8 if not islocation();then gotolabel("DownOneMoreFloor") end</DownOneMoreXYZ>
<GoingDownOneMoreCultFloor>Stand 32420 32740 8</GoingDownOneMoreCultFloor>
<SecondCultFloor>Stand 32420 32740 9</SecondCultFloor>
<SecondCultFloorXYZ>Action 32420 32740 9 if not islocation();then gotolabel("GoingDownMoreCultFloor") end</SecondCultFloorXYZ>
<w011>Node 32391 32726 9</w011>
<w012>Node 32372 32730 9</w012>
<w013>Node 32405 32713 9</w013>
<w014>Node 32380 32712 9</w014>
<w015>Node 32385 32746 9</w015>
<w016>Node 32383 32772 9</w016>
<w009>Node 32419 32743 9</w009>
<HuntingCheckOne>Action 32427 32747 8 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckOne>
<LootBPCheckOne>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromNine") else ;return end</LootBPCheckOne>
<ContinueToPiano>Node 32420 32744 9</ContinueToPiano>
<w010>Node 32415 32787 9</w010>
<InfrontOfPiano>Stand 32407 32794 9</InfrontOfPiano>
<InfrontOfPianoXYZ>Action 32407 32794 9 if not islocation();then gotolabel("InfrontOfPiano");end</InfrontOfPianoXYZ>
<PassingOver>Use 32406 32794 9</PassingOver>
<BehindThePiano>Stand 32402 32794 9</BehindThePiano>
<BehindThePianoXYZ>Action 32402 32794 9 if not islocation();then gotolabel("InfrontOfPiano");end</BehindThePianoXYZ>
<DownToNegativeCultFloors>Stand 32397 32792 9</DownToNegativeCultFloors>
<DownToNegativeCultFloors>Action 32397 32792 9 if not islocation();then gotolabel("DownToNegativeCultFloors");end</DownToNegativeCultFloors>
<GoingDownToNegativeCultFloors>Stand 32396 32792 9</GoingDownToNegativeCultFloors>
<TenthFloor>Stand 32407 32793 10</TenthFloor>
<MakeSureItsANegativeFloor>Action 32407 32793 10 if not islocation();then gotolabel("GoingDownToNegativeCultFloors");end</MakeSureItsANegativeFloor>
<w018>Node 32402 32817 10</w018>
<w019>Node 32424 32806 10</w019>
<w020>Node 32398 32783 10</w020>
<w021>Node 32396 32763 10</w021>
<w022>Node 32369 32768 10</w022>
<HuntingCheckTwo>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckTwo>
<LootBPCheckTwo>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end;</LootBPCheckTwo>
<w023>Node 32388 32743 10</w023>
<w024>Node 32369 32749 10</w024>
<w025>Node 32370 32733 10</w025>
<w026>Node 32364 32745 10</w026>
<w027>Node 32352 32753 10</w027>
<w028>Node 32366 32746 10</w028>
<HuntingCheckThree>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckThree>
<LootBPCheckThree>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end;;</LootBPCheckThree>
<w029>Node 32398 32766 10</w029>
<w030>Node 32393 32796 10</w030>
<w031>Stand 32396 32792 9</w031>
<w032>Node 32379 32816 10</w032>
<w035>Node 32371 32807 10</w035>
<w036>Node 32349 32815 10</w036>
<HuntingCheckFour>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckFour>
<LootBPCheckFour>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end</LootBPCheckFour>
<w037>Node 32349 32805 10</w037>
<w038>Node 32324 32807 10</w038>
<w039>Node 32331 32786 10</w039>
<w040>Node 32320 32796 10</w040>
<HuntingCheckFive>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckFive>
<LootBPCheckFive>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end</LootBPCheckFive>
<w041>Node 32330 32813 10</w041>
<w042>Node 32361 32815 10</w042>
<BeginningOfTenth>Node 32399 32795 10</BeginningOfTenth>
<HuntingCheckSix>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckSix>
<LootBPCheckSix>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end</LootBPCheckSix>
<OnlyTenthFloor>Action 32399 32795 10 if OnlyFloorTen then gotolabel("TenthFloor");else return end</OnlyTenthFloor>
<LeavingHuntingFromTen>Stand 32395 32792 10</LeavingHuntingFromTen>
<BackToNinethXYZ>Action 32395 32792 10 if not islocation() then gotolabel("BeginningOfTenth") end</BackToNinethXYZ>
<UpToNinth>Stand 32396 32792 10</UpToNinth>
<NinethBehindPiano>Stand 32396 32791 9</NinethBehindPiano>
<NinethBehindPianoXYZ>Action 32396 32791 9 if not islocation() then gotolabel("NinethBehindPiano") end</NinethBehindPianoXYZ>
<w017>Stand 32397 32791 9</w017>
<BehindPianoV2>Stand 32403 32794 9</BehindPianoV2>
<BehindPianoV2XYZ>Action 32403 32794 9 if not islocation() then gotolabel("BehindPianoV2") end</BehindPianoV2XYZ>
<CrossingBackOver>Stand 32404 32794 9</CrossingBackOver>
<CrossedBackOver>Stand 32410 32794 9</CrossedBackOver>
<CrossedBackOverXYZ>Action 32410 32794 9 if not islocation() then gotolabel("CrossedBackOver") end</CrossedBackOverXYZ>
<HuntingCheckSeven>Action 32410 32794 9 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckSeven>
<LootBPCheckSeven>Action 32410 32794 9 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromNine") else ;gotolabel("SecondCultFloor") end</LootBPCheckSeven>
<LeavingHuntingFromNine>Stand 32420 32740 9</LeavingHuntingFromNine>
<LeavingHuntingFromNineXYZCheck>Action 32420 32740 9 if not islocation();then gotolabel("LeavingHuntingFromNine");end</LeavingHuntingFromNineXYZCheck>
<RoppedFromNineToEight>Rope 32420 32740 9</RoppedFromNineToEight>
<RoppedFromNineToEightXYZ>Action 32420 32741 8 if not islocation();then gotolabel("LeavingHuntingFromNine");end</RoppedFromNineToEightXYZ>
<LeavingHuntingFromNineV2>Node 32420 32753 8</LeavingHuntingFromNineV2>
<w033>Node 32404 32749 8</w033>
<w034>Node 32389 32727 8</w034>
<RopingOutOfCave>Stand 32360 32721 8</RopingOutOfCave>
<RopingOutOfCaveXYZ>Action 32360 32721 8 if not islocation() then gotolabel("LeavingHunting") end</RopingOutOfCaveXYZ>
<RoppingOut>Rope 32360 32721 8</RoppingOut>
<OutOfCultsCave>Stand 32360 32722 7</OutOfCultsCave>
<OutOfCultsCaveXYZ>Action 32360 32722 7 if not islocation() then gotolabel("RoppingOut") end</OutOfCultsCaveXYZ>
<LeavingCultsShack>Stand 32359 32719 7</LeavingCultsShack>
<LeavingCultsShackXYZ>Action 32359 32719 7 if not islocation() then gotolabel("OutOfCultsCave") end</LeavingCultsShackXYZ>
<HalfWayBackToTownFromHunting>Node 32363 32758 7</HalfWayBackToTownFromHunting>
<BackToTheBeginning>Stand 32340 32798 7</BackToTheBeginning>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>yes</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target and Looting</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>yes</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Gold-Coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
<Small-Emerald>
<Id>3032</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Emerald>
<Stuffed-Toad>
<Id>10294</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Stuffed-Toad>
<item4>
<Id>6070</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item4>
<item3>
<Id>6089</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item3>
<item1>
<Id>6088</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item1>
<item2>
<Id>6087</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</item2>
<Vampire-Shield>
<Id>3434</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Vampire-Shield>
<Ice-Rapier>
<Id>3284</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ice-Rapier>
<Bonelord-Shield>
<Id>3418</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bonelord-Shield>
<Bag-of-Apple-Slices>
<Id>12548</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bag-of-Apple-Slices>
<Bonelord-Helmet>
<Id>3408</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bonelord-Helmet>
<Amber-Staff>
<Id>7426</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Amber-Staff>
<Broken-Key-Ring>
<Id>11652</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Broken-Key-Ring>
<Giant-Eye>
<Id>10280</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Giant-Eye>
<Lunar-Staff>
<Id>7424</Id>
<Destination>01</Destination>
<AlarmOn>No alarm</AlarmOn>
</Lunar-Staff>
<Small-Amethyst>
<Id>3033</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Amethyst>
<Black-Pearl>
<Id>3027</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Black-Pearl>
<Small-Diamond>
<Id>3028</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Diamond>
<Tarantula-Egg>
<Id>10281</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Tarantula-Egg>
<Life-Ring>
<Id>3052</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Life-Ring>
<Time-Ring>
<Id>3053</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Time-Ring>
<Steel-Helmet>
<Id>3351</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Steel-Helmet>
<Witch-Hat>
<Id>9653</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Witch-Hat>
<Terra-Rod>
<Id>3065</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Terra-Rod>
<Small-Flask-of-Eyedrops>
<Id>11512</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Flask-of-Eyedrops>
<Bonelord-Eye>
<Id>5898</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bonelord-Eye>
<Life-Crystal>
<Id>3061</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Life-Crystal>
<Dragon-necklace>
<Id>3019</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragon-necklace>
<Cultish-Symbol>
<Id>11455</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Cultish-Symbol>
<Hailstorm-Rod>
<Id>3067</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Hailstorm-Rod>
<Red-Robe>
<Id>3566</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Red-Robe>
<Emerald-Bangle>
<Id>3010</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Emerald-Bangle>
<Blood-Preservation>
<Id>11449</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Blood-Preservation>
<Spike-Sword>
<Id>3271</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Spike-Sword>
<Safety-Pin>
<Id>11493</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Safety-Pin>
<Necrotic-Rod>
<Id>3069</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Necrotic-Rod>
<Jewelled-Backpack>
<Id>5801</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Jewelled-Backpack>
<Rope-Belt>
<Id>11492</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Rope-Belt>
<Cultish-Robe>
<Id>9639</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Cultish-Robe>
<Book-of-Prayers>
<Id>9646</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Book-of-Prayers>
<Star-Herb>
<Id>3736</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Star-Herb>
<Elder-Bonelord-Tentacle>
<Id>10276</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Elder-Bonelord-Tentacle>
<pirate-voodoo-doll>
<Id>5810</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</pirate-voodoo-doll>
<Ankh>
<Id>3077</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ankh>
<Music-Sheet>
<Id>6087</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Music-Sheet>
<Item0>
<Id>5810</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Item0>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After all dead</Style>
<Range>40</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<Vampire>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Vampire>
<Adept-of-the-Cult>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Adept-of-the-Cult>
<Elder-Bonelord>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Elder-Bonelord>
<Acolyte-of-the-cult>
<Categories>-</Categories>
<Danger>7</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Acolyte-of-the-cult>
<Bonelord>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bonelord>
<Witch>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Witch>
<Dark-Monk>
<Categories>-</Categories>
<Danger>5</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dark-Monk>
<Tarantula>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Tarantula>
<Novice-of-the-Cult>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Novice-of-the-Cult>
<Ghoul>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>Beam</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Ghoul>
<Chicken>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Chicken>
<Skeleton>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Skeleton>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>9</Proximity>
<Danger>9</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>no</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>no</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>no</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>10 to 15</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>10 to 15</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm menu</OpenMenuPolicy>
<Enabled>no</Enabled>
</Input>
</Settings>
?r?d?o: Games-Bot.eu