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Knight [PACC] [55/65 LVL][Liberty Bay] Culty

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Not open for further replies.
Joined
Jul 7, 2010
Messages
2,061
Reaction score
191
Age
28
Profesja: Knight
Poziom: 55+ przed pianinem / 65+ za pianinem
Typ: PACC

Informacje dodatkowe:
-Bota startujemy przed / za pianinem w zale?no?ci od wybranego skryptu

Skrypt przed Pianinem:
PHP:
<Settings>
  <Owner-And-Script-Information>
    <Script-Maker> Acid Alchamy </Script-Maker>
    <Owner-Information>
      <Search>"Acid Alchamy" on iBot Forums!</Search>
      <Profile>
        <Script>((Right Click This))
My iBot Important Threads

  -My iBot Profile
  http://www.tibiaibot.com/forum/member.php?37935-AcidAlchamy

  -My iBot Free Scripts
--Had to shorten link due to "Star" Charachters in link :)
  http://bit.ly/N7oMKe


  -My iBot Update Thread
  http://www.tibiaibot.com/forum/showthread.php?7858-Acid-Alchamy</Script>
      </Profile>
      <Scripts-By-Acid-Alchamy>
        <Script>((Right Click This))
		To Check Out My Constantly Updating Scripts
		Go here ::::    http://bit.ly/N7oMKe
        </Script>
      </Scripts-By-Acid-Alchamy>
    </Owner-Information>
    <Script-Information>
      <Script-Name> Liberty Bay - Cults NOT Passed Piano </Script-Name>
      <Script-Purpose> Knight Leveling Script</Script-Purpose>
    </Script-Information>
  </Owner-And-Script-Information>
  <Credits-To>
    <Utility-Scripter> Soder on iBot </Utility-Scripter>
  </Credits-To>
  <Acid-Alchamy-Production />
  <Alerts>
    <Player>
      <OnScreen>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </OnScreen>
      <Attacking>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </Attacking>
    </Player>
    <Creature />
    <Item />
    <Message>
      <PrivateMessage>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </PrivateMessage>
      <Advanced>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Screenshot>no</Screenshot>
      </Advanced>
      <Raid>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Warnings>All</Warnings>
      </Raid>
    </Message>
    <Capacity>
      <Value>100</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </Capacity>
    <StandTime>
      <Value>30000</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </StandTime>
    <Disconnect>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
    </Disconnect>
    <Enabled>no</Enabled>
  </Alerts>
  <Healer>
    <Rules>
      <Healing-Spell>
        <HealRange>0 to 80 %</HealRange>
        <ManaRange>25 to all</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Healing-Spell>
      <Health-Potion>
        <HealRange>0 to 60 %</HealRange>
        <ManaRange>0 to all %</ManaRange>
        <HealMethod>Strong Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Health-Potion>
      <Mana-Potion>
        <HealRange>0 to all %</HealRange>
        <ManaRange>0 to 70 %</ManaRange>
        <HealMethod>Mana Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Mana-Potion>
      <Anti-Paralize>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>40 to all</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>If paralyzed</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Anti-Paralize>
      <Recovery>
        <HealRange>0 to 90 %</HealRange>
        <ManaRange>200 to all</ManaRange>
        <HealMethod>Recovery</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Recovery>
      <First-Mana-Burner>
        <HealRange>0 to 95 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <HealMethod>Recovery</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </First-Mana-Burner>
      <Second-Mana-Burner>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <HealMethod>Haste</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Second-Mana-Burner>
    </Rules>
    <PingCompensation>10</PingCompensation>
    <Enabled>no</Enabled>
  </Healer>
  <FriendHealer>
    <Rules />
    <Enabled>no</Enabled>
  </FriendHealer>
  <Refiller>
    <Rules>
      <Soft-Boots>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 99 %</ManaRange>
        <ItemRefiller>6529</ItemRefiller>
        <AmmoCount>0 to 0</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>500 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Soft-Boots>
      <BoH>
        <HealRange>100 to 100 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <ItemRefiller>3079</ItemRefiller>
        <AmmoCount>0 to 0</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>500 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </BoH>
      <Draken-Boots>
        <HealRange>100 to 100 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <ItemRefiller>4033</ItemRefiller>
        <AmmoCount>0 to 0</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>500 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Draken-Boots>
      <Onyx-Arrow>
        <HealRange>0 to all</HealRange>
        <ManaRange>0 to all</ManaRange>
        <ItemRefiller>7365</ItemRefiller>
        <AmmoCount>10 to 100</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>50 to 100</SpamRate>
        <Enabled>yes</Enabled>
      </Onyx-Arrow>
    </Rules>
    <Enabled>no</Enabled>
  </Refiller>
  <HotKeys>
    <List>
      <ShowBot>
        <Script>showbot()</Script>
        <MainKey>66</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowBot>
      <PauseBot>
        <Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")

if cavebot == 'no' or targeting == 'no' then
   setcavebot('on')
   settargeting('on')
   setlooting('on')
else
   setcavebot('off')
   settargeting('off')
   setlooting('off')
end
wait(500)</Script>
        <MainKey>19</MainKey>
        <ComboKey>None</ComboKey>
        <Enabled>yes</Enabled>
      </PauseBot>
      <ShowClient>
        <Script>focusclient()</Script>
        <MainKey>84</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowClient>
      <ShowSettings>
        <Script>showsettings()</Script>
        <MainKey>83</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowSettings>
    </List>
    <Condition>Client focus required</Condition>
    <Enabled>no</Enabled>
  </HotKeys>
  <Actions>
    <List>
      <Drop-Flasks>
        <Script>if itemcount(285) > 10 then dropitems(285) end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Drop-Flasks>
      <Backpack-Opener>
        <Script>if windowcount() < 3 then
pausewalking(1500)
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","no")
closewindows()
wait(500, 1000)
openitem(MainBP, 'back')
wait(500, 1000)
openitem(LootBP, MainBP, true)
wait(500, 1000)
resizewindows()
openitem(GoldBP, MainBP, true)
wait(500, 1000)
resizewindows()
resizewindows()
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Backpack-Opener>
      <Draken-Boots>
        <Script>if boots == itemid("worn soft boots") then
moveitems("draken boots", "all", "boots", 1)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Draken-Boots>
      <Boots-of-Haste>
        <Script>if boots == itemid("worn soft boots") then
moveitems("boots of haste", "all", "boots", 1)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Boots-of-Haste>
      <Steel-Boots>
        <Script>if boots == itemid("worn soft boots") then
moveitems("guardian boots", "all", "boots", 1)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Steel-Boots>
      <You-Might-Be-Stuck>
        <Script>if standtime > 80000 then
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </You-Might-Be-Stuck>
      <Anti-KS>
        <Script>if paround() >= 1
then setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","yes") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","yes") else
setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","no") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","no")
end</Script>
        <SpamRate>100 to 200</SpamRate>
        <Enabled>yes</Enabled>
      </Anti-KS>
      <Pick-Up-Gold>
        <Script>pickupitems("gold coin")
pickupitems("c" , "gold coin")
pickupitems("n" , "gold coin")
pickupitems("ne" , "gold coin")
pickupitems("nw" , "gold coin")
pickupitems("e" , "gold coin")
pickupitems("w" , "gold coin")
pickupitems("s" , "gold coin")
pickupitems("se" , "gold coin")
pickupitems("sw" , "gold coin")
</Script>
        <SpamRate>80 to 100</SpamRate>
        <Enabled>yes</Enabled>
      </Pick-Up-Gold>
      <Move-Gold-To-GoldBP>
        <Script>moveitems("Gold Coin", GoldBP)</Script>
        <SpamRate>80 to 100</SpamRate>
        <Enabled>yes</Enabled>
      </Move-Gold-To-GoldBP>
    </List>
    <Setup>--Acid Alchamy's Setup--

-- General Settings
Mount = true -- Change it to false if you don't have a mount
AntiParalize = true -- Will heal with "Exura Ico" when Paralized

-- Fill in your information and I will
-- Set the settings for you :)
ManaPotionType = "Mana Potion" --Mana Potion to use
HealthPotionType = "Strong Health Potion" --Health Potion to use
HealingSpellType = "Wound Cleansing" --Your healing spell
FirstManaBurnerSpell = "Recovery" --Mana Burner Spell
SecondManaBurnerSpell = "Haste" --Second Mana Burner Spell
RecoveryType = "Recovery" --What Recovery do you want to use.

-- Backpacks on Player
MainBP = "backpack of holding" -- Main backpack.
LootBP = "red backpack" -- lLoot backpack to put rares etc.
GoldBP = "yellow backpack" -- BP to put gold.

-- Backpacks in Depot
MainDPBP = "Backpack" -- Main backpack in depot.
StackableDPBP = "Purple backpack" -- Bp to deposit stackable items on dp.
LootDPBP = "Camouflage backpack" -- Bp to deposit loot at depot

-- Potions Setup:
MPname = "mana potion" -- Name of mana potion you use.
MPprice = 50 -- Price of mana potion to buy
MPtobuy = 150 -- How many mana potions to buy?
MPtoleave = 75 -- This many potions will make charachter refill Pots.
HPname = "strong health potion" -- Name of health potion you use.
HPprice = 100 -- Price of health potion
HPtobuy = 40 -- How many health potions yo buy?
HPtoleave = 20 -- This many potions will make charachter refill Pots.
minpots = 190 --Minimum pots to start hunt

-- Hunt:
minCap = 30 -- How much cap to back reffil?</Setup>
    <Library>Standard</Library>
    <Enabled>no</Enabled>
  </Actions>
  <CaveBot>
    <Waypoints>
      <Backpacks>Action 32332 32835 7 closewindows();wait(10000,10000)</Backpacks>
      <CheckBps>Action 32332 32835 7 if windowcount() < 3 then;gotolabel("Backpacks") end</CheckBps>
      <Adjustments>Action 32332 32835 7 --Part 1;----------;------------;--------------;-----------------;setsettings("Settings\\Healer\\Rules\\Mana Potion\\HealMethod", ManaPotionType);setsettings("Settings\\Healer\\Rules\\Health Potion\\HealMethod", HealthPotionType);setsettings("Settings\\Healer\\Rules\\Recovery\\HealMethod", RecoveryType);setsettings("Settings\\Healer\\Rules\\First Mana Burner\\HealMethod", FirstManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Second Mana Burner\\HealMethod", SecondManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Healing Spell\\HealMethod", HealingSpellType);wait(1000,1000)</Adjustments>
      <Adjustmentss>Action 32332 32835 7 --Part 2;----------;------------;--------------;-----------------;if Mount then;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'yes');else  ;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'no') ;end;wait(200,500);if AntiParalize then;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "yes");else;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "no");end;wait(200,500)</Adjustmentss>
      <LetsBegin>Node 32326 32835 7</LetsBegin>
      <StaminaCheck>Action 32338 32836 7 if stamina <= 900;then wait(60000,80000);logout();message('Under 15:00 Hours of Stamina');else return;end</StaminaCheck>
      <DepositGold>Stand 32333 32836 7</DepositGold>
      <ByBanker>Stand 32338 32836 7</ByBanker>
      <BankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("ByBanker");end</BankerXYZ>
      <BankingGold>Action 32338 32836 7 say("hi");wait(1200,1600);npcsay("deposite all");wait(1000,1200);npcsay("yes");wait(1000,1200);npcsay("balance")</BankingGold>
      <NoMoreGold>Action 32338 32836 7 if itemcount(3031) > 0;then gotolabel("ByBanker");else return;end</NoMoreGold>
      <CheckingSoftBoots>Action 32338 32836 7 if itemcount('worn soft boots') >= 1 then;gotolabel("RepairSoftBoots");else gotolabel("CheckingPots");end</CheckingSoftBoots>
      <RepairSoftBoots>Action 32338 32836 7 local softboots = itemcount('worn soft boots') * 11000;local Total = softboots;if Total > 0 then ;   npcsay("Hi");   wait(200,300);   npcsay("withdraw "..Total) ;   wait(200,300) ;   npcsay("yes") ;   wait(200,300) ;   npcsay("balance") ;   wait(200,300) ;end</RepairSoftBoots>
      <CrystalCheck>Action 32338 32836 7 if itemcount('crystal coin') < 1;then gotolabel("RepairSoftBoots");else return;end</CrystalCheck>
      <ToVenore>Stand 32336 32836 7</ToVenore>
      <OutOfDepot>Stand 32326 32836 7</OutOfDepot>
      <OutOfDepotXYZ>Action 32326 32836 7 if not islocation();then gotolabel("ToVenore");end</OutOfDepotXYZ>
      <w000>Stand 32311 32841 7</w000>
      <LadderUnderDock>Stand 32306 32868 7</LadderUnderDock>
      <LadderUnderDockXYZ>Action 32306 32868 7 if not islocation();then gotolabel("ToVenore");end</LadderUnderDockXYZ>
      <UpToDock>Ladder 32306 32868 7</UpToDock>
      <OnDock>Stand 32306 32869 6</OnDock>
      <OnDockXYZ>Action 32306 32869 6 if not islocation();then gotolabel("LadderUnderDock");end</OnDockXYZ>
      <AlmostToLBBoat>Stand 32278 32874 6</AlmostToLBBoat>
      <OnLBBoat>Stand 32285 32892 6</OnLBBoat>
      <OnLBBoatXYZ>Action 32285 32892 6 if not islocation();then gotolabel("OnDock");end</OnLBBoatXYZ>
      <SailToVenore>Action 32285 32892 6 wait(1000,2000);reachcreature('Jack Fate');reachcreature('Jack Fate');wait(1000,2000);say("hi");reachcreature('Jack Fate');wait(1000,2000);npcsay("venore");reachcreature('Jack Fate');wait(1000,2000);npcsay("yes");wait(1000,2000)</SailToVenore>
      <VenoreCheck>Stand 32954 32023 6</VenoreCheck>
      <VenoreCheckXYZ>Action 32954 32023 6 if not islocation();then gotolabel("OnLBBoat");end</VenoreCheckXYZ>
      <UnderVenoreTemple>Stand 32955 32081 6</UnderVenoreTemple>
      <UnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation() ;then gotolabel("VenoreCheck");end</UnderVenoreTempleXYZ>
      <ByAldo>Stand 32953 32108 6</ByAldo>
      <ByAldoXYZ>Action 32953 32108 6 if not islocation();then gotolabel("UnderVenoerTemple");end</ByAldoXYZ>
      <RepairingBoots>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;reachcreature("Aldo");say('hi');wait(500,800);npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</RepairingBoots>
      <MoreSoftBootsRepairs>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</MoreSoftBootsRepairs>
      <MoreWornSoftBootsChecker>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;gotolabel("MoreSoftBootsRepairs");else;return;end</MoreWornSoftBootsChecker>
      <BackUnderVenoreTemple>Stand 32955 32081 6</BackUnderVenoreTemple>
      <BackUnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation();then gotolabel("ByAldo");end</BackUnderVenoreTempleXYZ>
      <OnVenoreBoat>Stand 32955 32023 6</OnVenoreBoat>
      <OnVenoreBoatXYZ>Action 32955 32023 6 if not islocation();then gotolabel("BackUnderVenoreTemple");end</OnVenoreBoatXYZ>
      <BackToLB>Action 32955 32023 6 wait(1000,2000);reachcreature('Captain Fearless');wait(1000,2000);say("Hi");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Liberty Bay");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Yes");wait(1000,2000)</BackToLB>
      <BackOnLBBoat>Stand 32283 32893 6</BackOnLBBoat>
      <BackOnLBBoatXYZ>Action 32283 32893 6 if not islocation();then gotolabel("OnVenoreBoat");end</BackOnLBBoatXYZ>
      <AlmostToTown>Stand 32278 32875 6</AlmostToTown>
      <DownFromDock>Stand 32305 32868 6</DownFromDock>
      <DownFromDockXYZ>Action 32305 32868 6 if not islocation();then gotolabel("AlmostToTown");end</DownFromDockXYZ>
      <BackUnderDock>Stand 32306 32868 6</BackUnderDock>
      <BackInLBTown>Stand 32306 32868 7</BackInLBTown>
      <BackInLBTownXYZ>Action 32306 32868 7 if not islocation();then gotolabel("DownFromTheDock");end</BackInLBTownXYZ>
      <AlmostBackInDepot>Stand 32311 32842 7</AlmostBackInDepot>
      <ReEnteringDepot>Stand 32326 32835 7</ReEnteringDepot>
      <ReEnteringDepotXYZ>Action 32326 32835 7 if not islocation();then gotolabel("ReEnteringDepot");end</ReEnteringDepotXYZ>
      <BackByBanker>Stand 32335 32836 7</BackByBanker>
      <BackInfrontOfBanker>Stand 32338 32836 7</BackInfrontOfBanker>
      <BackInfrontOfBankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("BackInfrontOfBanker");end</BackInfrontOfBankerXYZ>
      <CheckingPots>Stand 32338 32836 7</CheckingPots>
      <PotChecker>Action 32338 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CalculatePotWithdraw");else;gotolabel("StartHunting");end</PotChecker>
      <CalculatePotWithdraw>Action 32338 32836 7 local mana = positive(MPtobuy - itemcount(MPname)) * MPprice ;local Total = mana;;depositall() ;wait(500,900) ;say('hi') ;;if Total > 0 then ;   npcsay("withdraw "..Total) ;   wait(200,300) ;   npcsay("yes") ;   wait(200,300) ;end;;local health = positive(HPtobuy - itemcount(HPname)) * HPprice ;local Total = health;;if Total > 0 then ;   npcsay("withdraw "..Total) ;   wait(200,300) ;   npcsay("yes") ;   wait(200,300) ;   npcsay("balance") ;   wait(200,300) ;end</CalculatePotWithdraw>
      <CheckLootedItems>Action 32338 32836 7 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('DepositingLoot');else gotolabel("CheckingPotss");end</CheckLootedItems>
      <CheckingPotss>Action 32331 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</CheckingPotss>
      <DepositingLoot>Stand 32338 32836 7</DepositingLoot>
      <UpInDepot>Stand 32337 32838 7</UpInDepot>
      <UpInDepotXYZ>Action 32337 32838 7 if not islocation();then gotolabel("DepositingLoot");end</UpInDepotXYZ>
      <WentUpInDepot>Stand 32336 32838 7</WentUpInDepot>
      <SecondFloorDepot>Stand 32336 32837 6</SecondFloorDepot>
      <SecondFloorDepotXYZ>Action 32336 32837 6 if not islocation();then gotolabel("UpInDepot");end</SecondFloorDepotXYZ>
      <Randomazation>Stand 32334 32835 6</Randomazation>
      <RandomDepotBox>Action 32329 32835 6 local DepotBox = {'DepotBoxOne', 'DepotBoxTwo','DepotBoxThree','DepotBoxFour','DepotBoxFive','DepotBoxSix'};gotolabel(DepotBox[math.random(#DepotBox)])</RandomDepotBox>
      <DepotBoxOne>Stand 32329 32832 6</DepotBoxOne>
      <DepotBoxOneXYZ>Action 32329 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxOneXYZ>
      <DepotBoxTwo>Stand 32327 32838 6</DepotBoxTwo>
      <DepotBoxTwoXYZ>Action 32327 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxTwoXYZ>
      <DepotBoxThree>Stand 32327 32832 6</DepotBoxThree>
      <DepotBoxThreeXYZ>Action 32327 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxThreeXYZ>
      <DepotBoxFour>Stand 32329 32838 6</DepotBoxFour>
      <DepotBoxFourXYZ>Action 32329 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFourXYZ>
      <DepotBoxFive>Stand 32331 32832 6</DepotBoxFive>
      <DepotBoxFiveXYZ>Action 32331 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFiveXYZ>
      <DepotBoxSix>Stand 32331 32838 6</DepotBoxSix>
      <DepotBoxSixXYZ>Action 32331 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot")</DepotBoxSixXYZ>
      <LootIntoDepot>Action 32333 32835 6 openitem("depot");wait(1700,1900);openitem(3502, "locker");wait(1700,1900);openitem(MainDPBP, "depot chest");wait(1700,1900);depotdeposit(StackableDPBP,"small amethyst","small diamond",'Small Emerald','Tarantula Egg','Giant Eye','Elder Bonelord Tentacle','Rope Belt','Cultish Robe','Book of Prayers','Star Herb','Safety Pin','Blood Preservation','Cultish Symbol','Small Flask of Eyedrops','Bonelord Eye','Broken Key Ring');wait(700,1900);depotdeposit(LootDPBP,'Stuffed Toad','Vampire Shield','Ice Rapier','Bonelord Shield','Bag of Apple Slices','Boneloard Helmet','Amber Staff','Lunar Staff','Life Ring','Time Ring','Steel Helmet','Witch hat','Terra Rod','Dragon necklace','Hailstorm Rod','Red Robe','Emerald Bangle','Necrotic Rod','Jewelled Backpack','Pirate Voodoo Doll','Ankh','Music Sheet','broken key ring',6070,6089,6088,6087,'Life Crystal')</LootIntoDepot>
      <CloseWindows>Action 32333 32835 6 closewindows();wait(10000,10000)</CloseWindows>
      <DoubleCheckLoot>Action 32333 32835 6 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('LootIntoDepot');else gotolabel("DoneDepositingLoot");end</DoubleCheckLoot>
      <DoneDepositingLoot>Stand 32337 32835 6</DoneDepositingLoot>
      <DownFromSecondFloor>Stand 32343 32833 6</DownFromSecondFloor>
      <WentDownFromSecondFloor>Stand 32343 32832 6</WentDownFromSecondFloor>
      <DownOnTheFirstFloor>Stand 32344 32832 7</DownOnTheFirstFloor>
      <DownOnTheFirstFloorXYZ>Action 32344 32832 7 if not islocation();then gotolabel("DownFromSecondFloor");end</DownOnTheFirstFloorXYZ>
      <w001>Action 32293 32827 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</w001>
      <GoBuyThePots>Stand 32346 32832 7</GoBuyThePots>
      <FixedPosZOne>Stand 32343 32838 6</FixedPosZOne>
      <FixedPosZTwo>Stand 32343 32832 6</FixedPosZTwo>
      <BuyingSupplies>Stand 32345 32810 7</BuyingSupplies>
      <BuyingSuppliesXYZ>Action 32345 32810 7 if not islocation();then gotolabel("BuyingSupplies");end</BuyingSuppliesXYZ>
      <Purchasing>Action 32345 32810 7 minimizewindows('equip');minimizewindows('equip');reachcreature('Frederik');wait(200,250);sellflasks() ;wait(500,900) ;opentrade() ;wait(500, 1000);if countitem(MPname) < MPtobuy then ;buyitemsupto(MPname, MPtobuy);wait(500,1000) ;end;if countitem(HPname) < HPtobuy then ;buyitemsupto(HPname, HPtobuy);wait(15000,15000) ;end</Purchasing>
      <FixedPosZThree>Stand 32347 32809 6</FixedPosZThree>
      <LastSafeSupplyCheck>Action 32345 32810 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CheckingPots");else return;end</LastSafeSupplyCheck>
      <StartHunting>Stand 32353 32814 7</StartHunting>
      <GoingToCults>Stand 32346 32782 7</GoingToCults>
      <GoingToCultsXYZ>Action 32346 32782 7 if not islocation();then gotolabel("GoingToCults");end</GoingToCultsXYZ>
      <CultsShack>Stand 32359 32719 7</CultsShack>
      <CultsShackXYZ>Action 32359 32719 7 if not islocation();then gotolabel("CultsShack");end</CultsShackXYZ>
      <ShovelHole>Stand 32359 32721 7</ShovelHole>
      <Shoveling>Shovel 32360 32721 7</Shoveling>
      <openingthehole>Action 32360 32721 7 openhole(32360,32721,7)</openingthehole>
      <DownHole>Stand 32360 32721 7</DownHole>
      <InTheHole>Stand 32360 32721 8</InTheHole>
      <InTheHoleXYZ>Action 32360 32721 8 if not islocation();then gotolabel("ShovelHole") end</InTheHoleXYZ>
      <CultKilling>Node 32407 32713 8</CultKilling>
      <w002>Node 32382 32760 8</w002>
      <w003>Node 32414 32779 8</w003>
      <w004>Node 32397 32772 8</w004>
      <w005>Node 32414 32760 8</w005>
      <w006>Node 32442 32760 8</w006>
      <w007>Node 32426 32799 8</w007>
      <w008>Node 32437 32755 8</w008>
      <DownOneMoreFloor>Stand 32421 32740 8</DownOneMoreFloor>
      <DownOneMoreXYZ>Action 32421 32740 8 if not islocation();then gotolabel("DownOneMoreFloor") end</DownOneMoreXYZ>
      <GoingDownOneMoreCultFloor>Stand 32420 32740 8</GoingDownOneMoreCultFloor>
      <SecondCultFloor>Stand 32420 32740 9</SecondCultFloor>
      <SecondCultFloorXYZ>Action 32420 32740 9 if not islocation();then gotolabel("GoingDownMoreCultFloor") end</SecondCultFloorXYZ>
      <w009>Node 32413 32796 9</w009>
      <w010>Node 32418 32742 9</w010>
      <w011>Node 32391 32726 9</w011>
      <w012>Node 32372 32730 9</w012>
      <w013>Node 32405 32713 9</w013>
      <w014>Node 32380 32712 9</w014>
      <w015>Node 32385 32746 9</w015>
      <w016>Node 32383 32772 9</w016>
      <UnderRopeHole>Stand 32420 32740 9</UnderRopeHole>
      <UnderRopeHoleXYZ>Action 32420 32740 9 if not islocation();then gotolabel("UnderRopeHole");end</UnderRopeHoleXYZ>
      <Ropping>Rope 32420 32740 9</Ropping>
      <w035>Rope 32420 32740 9</w035>
      <AfterRoping>Stand 32420 32741 8</AfterRoping>
      <AfterRopingXYZ>Action 32420 32741 8 if not islocation();then gotolabel("UnderRopeHole") end</AfterRopingXYZ>
      <PrepForHuntingCheck>Stand 32427 32747 8</PrepForHuntingCheck>
      <HuntingCheckOne>Action 32427 32747 8 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHunting");else;gotolabel("ContinueHunting");end;</HuntingCheckOne>
      <ContinueHunting>Node 32429 32754 8</ContinueHunting>
      <w017>Node 32442 32786 8</w017>
      <UpperCultLevels>Stand 32429 32796 8</UpperCultLevels>
      <UpperCultLevelsXYZ>Action 32429 32796 8 if not islocation();then gotolabel("ContinueHunting") end</UpperCultLevelsXYZ>
      <w018>Ladder 32429 32796 8</w018>
      <FirstUpperCultLevel>Stand 32429 32797 7</FirstUpperCultLevel>
      <FirstUpperCultLevelXYZ>Action 32429 32797 7 if not islocation();then gotolabel("FirstUpperCultLevel") end</FirstUpperCultLevelXYZ>
      <w019>Stand 32431 32797 7</w019>
      <w020>Node 32416 32783 7</w020>
      <w021>Node 32437 32775 7</w021>
      <UnderSecondUpperCultLevel>Stand 32418 32758 7</UnderSecondUpperCultLevel>
      <UnderSecondUpperCultLevelXYZ>Action 32418 32758 7 if not islocation() then gotolabel("UnderSecondUpperCultLevel") end</UnderSecondUpperCultLevelXYZ>
      <w022>Ladder 32418 32758 7</w022>
      <UpOnSecondCultLevel>Stand 32418 32754 6</UpOnSecondCultLevel>
      <w037>Node 32430 32792 7</w037>
      <UpOnSecondCultLevelXYZ>Action 32418 32754 6 if not islocation();then gotolabel("w022") end</UpOnSecondCultLevelXYZ>
      <w023>Node 32399 32739 6</w023>
      <w024>Ladder 32418 32758 7</w024>
      <w025>Stand 32422 32756 6</w025>
      <w026>Node 32436 32770 6</w026>
      <w027>Node 32400 32769 6</w027>
      <w036>Node 32410 32781 6</w036>
      <DownFromSecondUpperCultLevel>Stand 32418 32759 6</DownFromSecondUpperCultLevel>
      <w028>Stand 32418 32758 6</w028>
      <w029>Stand 32418 32758 7</w029>
      <GoingDownFromUpperCultLevels>Action 32418 32758 7 if not islocation();then gotolabel("DownFromSecondUpperCultLevel") end</GoingDownFromUpperCultLevels>
      <w030>Node 32437 32780 7</w030>
      <ReadyToGoDownCultCaveAgain>Stand 32429 32795 7</ReadyToGoDownCultCaveAgain>
      <ReadyToGoDownCultCaveAgainXYZ>Action 32429 32795 7 if not islocation() then gotolabel("ReadyToGoDownCultCaveAgain") end</ReadyToGoDownCultCaveAgainXYZ>
      <w031>Stand 32429 32796 7</w031>
      <BackInCultCave>Stand 32433 32797 8</BackInCultCave>
      <BackInCultCaveXYZ>Action 32433 32797 8 if not islocation() then gotolabel("ReadyToGoDownCultCaveAgain") end</BackInCultCaveXYZ>
      <w032>Node 32441 32771 8</w032>
      <HuntingCheckTwo>Action 32441 32777 8 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHunting");else;gotolabel("CultKilling");end;;</HuntingCheckTwo>
      <LeavingHunting>Node 32420 32753 8</LeavingHunting>
      <w033>Node 32404 32749 8</w033>
      <w034>Node 32389 32727 8</w034>
      <RopingOutOfCave>Stand 32360 32721 8</RopingOutOfCave>
      <RopingOutOfCaveXYZ>Action 32360 32721 8 if not islocation() then gotolabel("LeavingHunting") end</RopingOutOfCaveXYZ>
      <RoppingOut>Rope 32360 32721 8</RoppingOut>
      <OutOfCultsCave>Stand 32360 32722 7</OutOfCultsCave>
      <OutOfCultsCaveXYZ>Action 32360 32722 7 if not islocation() then gotolabel("RoppingOut") end</OutOfCultsCaveXYZ>
      <LeavingCultsShack>Stand 32359 32719 7</LeavingCultsShack>
      <LeavingCultsShackXYZ>Action 32359 32719 7 if not islocation() then gotolabel("OutOfCultsCave") end</LeavingCultsShackXYZ>
      <HalfWayBackToTownFromHunting>Node 32363 32758 7</HalfWayBackToTownFromHunting>
      <BackToTheBeginning>Stand 32340 32798 7</BackToTheBeginning>
    </Waypoints>
    <Pathfinding>
      <SpecialAreas />
      <WalkThroughPlayers>yes</WalkThroughPlayers>
      <WalkingMethod>Map Clicks</WalkingMethod>
      <MapWalkDistance>20 to 50</MapWalkDistance>
      <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
    </Pathfinding>
    <Settings>
      <Rope>3003</Rope>
      <Shovel>3457</Shovel>
      <Pick>3456</Pick>
      <Machete>3308</Machete>
      <NodeRange>4</NodeRange>
      <Priority>Target and Looting</Priority>
      <OpenNextBp>yes</OpenNextBp>
      <AutoMount>yes</AutoMount>
      <Anti-idle>no</Anti-idle>
      <EatFood>yes</EatFood>
      <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
      <PauseOnDeath>yes</PauseOnDeath>
    </Settings>
    <Enabled>no</Enabled>
  </CaveBot>
  <Looting>
    <List>
      <Gold-Coin>
        <Id>3031</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Gold-Coin>
      <Small-Emerald>
        <Id>3032</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Emerald>
      <Stuffed-Toad>
        <Id>10294</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Stuffed-Toad>
      <item4>
        <Id>6070</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item4>
      <item3>
        <Id>6089</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item3>
      <item1>
        <Id>6088</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item1>
      <item2>
        <Id>6087</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item2>
      <Vampire-Shield>
        <Id>3434</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Vampire-Shield>
      <Ice-Rapier>
        <Id>3284</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Ice-Rapier>
      <Bonelord-Shield>
        <Id>3418</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bonelord-Shield>
      <Bag-of-Apple-Slices>
        <Id>12548</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bag-of-Apple-Slices>
      <Bonelord-Helmet>
        <Id>3408</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bonelord-Helmet>
      <Amber-Staff>
        <Id>7426</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Amber-Staff>
      <Broken-Key-Ring>
        <Id>11652</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Broken-Key-Ring>
      <Giant-Eye>
        <Id>10280</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Giant-Eye>
      <Lunar-Staff>
        <Id>7424</Id>
        <Destination>01</Destination>
        <AlarmOn>No alarm</AlarmOn>
      </Lunar-Staff>
      <Small-Amethyst>
        <Id>3033</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Amethyst>
      <Black-Pearl>
        <Id>3027</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Black-Pearl>
      <Small-Diamond>
        <Id>3028</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Diamond>
      <Tarantula-Egg>
        <Id>10281</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Tarantula-Egg>
      <Life-Ring>
        <Id>3052</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Life-Ring>
      <Time-Ring>
        <Id>3053</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Time-Ring>
      <Steel-Helmet>
        <Id>3351</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Steel-Helmet>
      <Witch-Hat>
        <Id>9653</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Witch-Hat>
      <Terra-Rod>
        <Id>3065</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Terra-Rod>
      <Small-Flask-of-Eyedrops>
        <Id>11512</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Flask-of-Eyedrops>
      <Bonelord-Eye>
        <Id>5898</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bonelord-Eye>
      <Life-Crystal>
        <Id>3061</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Life-Crystal>
      <Dragon-necklace>
        <Id>3019</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Dragon-necklace>
      <Cultish-Symbol>
        <Id>11455</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Cultish-Symbol>
      <Hailstorm-Rod>
        <Id>3067</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Hailstorm-Rod>
      <Red-Robe>
        <Id>3566</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Red-Robe>
      <Emerald-Bangle>
        <Id>3010</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Emerald-Bangle>
      <Blood-Preservation>
        <Id>11449</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Blood-Preservation>
      <Spike-Sword>
        <Id>3271</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Spike-Sword>
      <Safety-Pin>
        <Id>11493</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Safety-Pin>
      <Necrotic-Rod>
        <Id>3069</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Necrotic-Rod>
      <Jewelled-Backpack>
        <Id>5801</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Jewelled-Backpack>
      <Rope-Belt>
        <Id>11492</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Rope-Belt>
      <Cultish-Robe>
        <Id>9639</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Cultish-Robe>
      <Book-of-Prayers>
        <Id>9646</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Book-of-Prayers>
      <Star-Herb>
        <Id>3736</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Star-Herb>
      <Elder-Bonelord-Tentacle>
        <Id>10276</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Elder-Bonelord-Tentacle>
      <pirate-voodoo-doll>
        <Id>5810</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </pirate-voodoo-doll>
      <Ankh>
        <Id>3077</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Ankh>
      <Music-Sheet>
        <Id>6087</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Music-Sheet>
      <Item0>
        <Id>5810</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Item0>
    </List>
    <Condition>Corpses with listed items</Condition>
    <Style>After all dead</Style>
    <Range>40</Range>
    <EatFood>yes</EatFood>
    <Enabled>no</Enabled>
  </Looting>
  <Targeting>
    <Monsters>
      <Vampire>
        <Categories>-</Categories>
        <Danger>10</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Vampire>
      <Adept-of-the-Cult>
        <Categories>-</Categories>
        <Danger>9</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Adept-of-the-Cult>
      <Elder-Bonelord>
        <Categories>-</Categories>
        <Danger>8</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Elder-Bonelord>
      <Acolyte-of-the-cult>
        <Categories>-</Categories>
        <Danger>7</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Acolyte-of-the-cult>
      <Bonelord>
        <Categories>-</Categories>
        <Danger>6</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Bonelord>
      <Witch>
        <Categories>-</Categories>
        <Danger>8</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Witch>
      <Dark-Monk>
        <Categories>-</Categories>
        <Danger>5</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Dark-Monk>
      <Tarantula>
        <Categories>-</Categories>
        <Danger>6</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Tarantula>
      <Novice-of-the-Cult>
        <Categories>-</Categories>
        <Danger>6</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Novice-of-the-Cult>
      <Ghoul>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Ghoul>
      <Chicken>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>yes</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Chicken>
      <Skeleton>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>yes</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Skeleton>
    </Monsters>
    <Settings>
      <ListOrder>7</ListOrder>
      <Health>9</Health>
      <Proximity>9</Proximity>
      <Danger>9</Danger>
      <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
      <CooldownControl>yes</CooldownControl>
      <CheckItem>no</CheckItem>
      <MustBeReachable>no</MustBeReachable>
      <MustBeShootable>no</MustBeShootable>
    </Settings>
    <Enabled>no</Enabled>
  </Targeting>
  <Hud>
    <List>
      <GeneralInfo>
        <Script>setsize(100,100)
setfontcolor("white")

addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)

addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
        <RefreshRate>1000</RefreshRate>
        <Enabled>yes</Enabled>
      </GeneralInfo>
    </List>
    <Show>If focused</Show>
    <Enabled>no</Enabled>
  </Hud>
  <Input>
    <Keyboard>
      <Mode>Simulate</Mode>
      <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
      <TypingStyle>Keyboard keys</TypingStyle>
      <PressWaitTime>10 to 15</PressWaitTime>
    </Keyboard>
    <Mouse>
      <Mode>Simulate</Mode>
      <Scroll>Use mouse wheel</Scroll>
      <MoveSpeed>Instantaneous</MoveSpeed>
      <ClickWaitTime>10 to 15</ClickWaitTime>
    </Mouse>
    <OpenMenuPolicy>Confirm menu</OpenMenuPolicy>
    <Enabled>no</Enabled>
  </Input>
</Settings>

Skrypt za Pianinem:
PHP:
<Settings>
  <Owner-And-Script-Information>
    <Script-Maker> Acid Alchamy </Script-Maker>
    <Owner-Information>
      <Search>"Acid Alchamy" on iBot Forums!</Search>
      <Profile>
        <Script>((Right Click This))
My iBot Important Threads

  -My iBot Profile
  http://www.tibiaibot.com/forum/member.php?37935-AcidAlchamy

  -My iBot Free Scripts
--Had to shorten link due to "Star" Charachters in link :)
  http://bit.ly/N7oMKe


  -My iBot Update Thread
  http://www.tibiaibot.com/forum/showthread.php?7858-Acid-Alchamy</Script>
      </Profile>
      <Scripts-By-Acid-Alchamy>
        <Script>((Right Click This))
		To Check Out My Constantly Updating Scripts
		Go here ::::    http://bit.ly/N7oMKe
        </Script>
      </Scripts-By-Acid-Alchamy>
    </Owner-Information>
    <Script-Information>
      <Script-Name> Liberty Bay - Cults Passed Piano - for Knights by Acid Alchamy </Script-Name>
      <Script-Purpose>Knight Leveling Script</Script-Purpose>
      <Script-Exp>30-50kExp/Hr</Script-Exp>
    </Script-Information>
  </Owner-And-Script-Information>
  <Credits-To>
    <Utility-Scripter> Soder on iBot </Utility-Scripter>
  </Credits-To>
  <Acid-Alchamy-Production />
  <Alerts>
    <Player>
      <OnScreen>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </OnScreen>
      <Attacking>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </Attacking>
    </Player>
    <Creature />
    <Item />
    <Message>
      <PrivateMessage>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </PrivateMessage>
      <Advanced>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Screenshot>no</Screenshot>
      </Advanced>
      <Raid>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Warnings>All</Warnings>
      </Raid>
    </Message>
    <Capacity>
      <Value>100</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </Capacity>
    <StandTime>
      <Value>30000</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </StandTime>
    <Disconnect>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
    </Disconnect>
    <Enabled>no</Enabled>
  </Alerts>
  <Healer>
    <Rules>
      <Healing-Spell>
        <HealRange>0 to 80 %</HealRange>
        <ManaRange>25 to all</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Healing-Spell>
      <Health-Potion>
        <HealRange>0 to 60 %</HealRange>
        <ManaRange>0 to all %</ManaRange>
        <HealMethod>Strong Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Health-Potion>
      <Mana-Potion>
        <HealRange>0 to all %</HealRange>
        <ManaRange>0 to 70 %</ManaRange>
        <HealMethod>Mana Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Mana-Potion>
      <Anti-Paralize>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>40 to all</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>If paralyzed</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Anti-Paralize>
      <Recovery>
        <HealRange>0 to 90 %</HealRange>
        <ManaRange>200 to all</ManaRange>
        <HealMethod>Recovery</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Recovery>
      <First-Mana-Burner>
        <HealRange>0 to 95 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <HealMethod>Recovery</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </First-Mana-Burner>
      <Second-Mana-Burner>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <HealMethod>Haste</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Second-Mana-Burner>
      <Strong-Health-Potion>
        <HealRange>0 to 45 %</HealRange>
        <ManaRange>0 to all</ManaRange>
        <HealMethod>Strong Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Strong-Health-Potion>
    </Rules>
    <PingCompensation>10</PingCompensation>
    <Enabled>no</Enabled>
  </Healer>
  <FriendHealer>
    <Rules />
    <Enabled>no</Enabled>
  </FriendHealer>
  <Refiller>
    <Rules>
      <Soft-Boots>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 99 %</ManaRange>
        <ItemRefiller>6529</ItemRefiller>
        <AmmoCount>0 to 0</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>500 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Soft-Boots>
      <BoH>
        <HealRange>100 to 100 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <ItemRefiller>3079</ItemRefiller>
        <AmmoCount>0 to 0</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>500 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </BoH>
      <Draken-Boots>
        <HealRange>100 to 100 %</HealRange>
        <ManaRange>100 to 100 %</ManaRange>
        <ItemRefiller>4033</ItemRefiller>
        <AmmoCount>0 to 0</AmmoCount>
        <ExtraCondition>No condition</ExtraCondition>
        <SpamRate>500 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Draken-Boots>
    </Rules>
    <Enabled>no</Enabled>
  </Refiller>
  <HotKeys>
    <List>
      <ShowBot>
        <Script>showbot()</Script>
        <MainKey>66</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowBot>
      <PauseBot>
        <Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")

if cavebot == 'no' or targeting == 'no' then
   setcavebot('on')
   settargeting('on')
   setlooting('on')
else
   setcavebot('off')
   settargeting('off')
   setlooting('off')
end
wait(500)</Script>
        <MainKey>19</MainKey>
        <ComboKey>None</ComboKey>
        <Enabled>yes</Enabled>
      </PauseBot>
      <ShowClient>
        <Script>focusclient()</Script>
        <MainKey>84</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowClient>
      <ShowSettings>
        <Script>showsettings()</Script>
        <MainKey>83</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowSettings>
    </List>
    <Condition>Client focus required</Condition>
    <Enabled>no</Enabled>
  </HotKeys>
  <Actions>
    <List>
      <Drop-Flasks>
        <Script>if itemcount(285) > 10 then dropitems(285) end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Drop-Flasks>
      <Backpack-Opener>
        <Script>if windowcount() < 3 then
pausewalking(1500)
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","no")
closewindows()
wait(500, 1000)
openitem(MainBP, 'back')
wait(500, 1000)
openitem(LootBP, MainBP, true)
wait(500, 1000)
resizewindows()
openitem(GoldBP, MainBP, true)
wait(500, 1000)
resizewindows()
resizewindows()
resizewindows()
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
setsettings("Settings\\Cavebot\\Settings\\OpenNextBp","yes")
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Backpack-Opener>
      <Draken-Boots>
        <Script>if boots == itemid("worn soft boots") then
moveitems("draken boots", "all", "boots", 1)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Draken-Boots>
      <Boots-of-Haste>
        <Script>if boots == itemid("worn soft boots") then
moveitems("boots of haste", "all", "boots", 1)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Boots-of-Haste>
      <Steel-Boots>
        <Script>if boots == itemid("worn soft boots") then
moveitems("guardian boots", "all", "boots", 1)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Steel-Boots>
      <You-Might-Be-Stuck>
        <Script>if standtime > 80000 then
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
playsound('alert.wav')
wait(800,1000)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </You-Might-Be-Stuck>
      <Anti-KS>
        <Script>if paround() >= 1
then setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","yes") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","yes") else
setsettings("Settings\\Targeting\\Monsters\\wyrm\\MustAttackMe","no") setsettings("Settings\\Targeting\\Monsters\\energy elemental\\MustAttackMe","no")
end</Script>
        <SpamRate>100 to 200</SpamRate>
        <Enabled>yes</Enabled>
      </Anti-KS>
      <Pick-Up-Gold>
        <Script>pickupitems("gold coin")
pickupitems("c" , "gold coin")
pickupitems("n" , "gold coin")
pickupitems("ne" , "gold coin")
pickupitems("nw" , "gold coin")
pickupitems("e" , "gold coin")
pickupitems("w" , "gold coin")
pickupitems("s" , "gold coin")
pickupitems("se" , "gold coin")
pickupitems("sw" , "gold coin")
</Script>
        <SpamRate>80 to 100</SpamRate>
        <Enabled>yes</Enabled>
      </Pick-Up-Gold>
      <Move-Gold-To-GoldBP>
        <Script>moveitems("Gold Coin", GoldBP)</Script>
        <SpamRate>80 to 100</SpamRate>
        <Enabled>yes</Enabled>
      </Move-Gold-To-GoldBP>
      <Safe-Banking>
        <Script>-- NPC name
local npcname = 'Jefrey'

local index = 0
local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
   if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not enough gold on your account.') then
      setcavebot('off')
      wait(5000,10000)
      closetibia()
   end
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </Safe-Banking>
    </List>
    <Setup>--Acid Alchamy's Setup--

-- General Settings
OnlyFloorTen = true  --If you ONLY want to hunt 10th floor!
Mount = true -- Change it to false if you don't have a mount
AntiParalize = true -- Will heal with "Exura Ico" when Paralized
StrongHealthPotion = true -- Will use "Strong Health Potion" when needed

-- Fill in your information and I will
-- Set the settings for you :)
ManaPotionType = "Mana Potion" --Mana Potion to use
HealthPotionType = "Strong Health Potion" --Health Potion to use
HealingSpellType = "Wound Cleansing" --Your healing spell
FirstManaBurnerSpell = "Recovery" --Mana Burner Spell
SecondManaBurnerSpell = "Haste" --Second Mana Burner Spell
RecoveryType = "Recovery" --What Recovery do you want to use.

-- Backpacks on Player
MainBP = "backpack of holding" -- Main backpack.
LootBP = "red backpack" -- lLoot backpack to put rares etc.
GoldBP = "yellow backpack" -- BP to put gold.

-- Backpacks in Depot
MainDPBP = "Backpack" -- Main backpack in depot.
StackableDPBP = "Purple backpack" -- Bp to deposit stackable items on dp.
LootDPBP = "Camouflage backpack" -- Bp to deposit loot at depot

-- Potions Setup:
MPname = "mana potion" -- Name of mana potion you use.
MPprice = 50 -- Price of mana potion to buy
MPtobuy = 150 -- How many mana potions to buy?
MPtoleave = 75 -- This many potions will make character refill Pots.
HPname = "strong health potion" -- Name of health potion you use.
HPprice = 100 -- Price of health potion
HPtobuy = 40 -- How many health potions yo buy?
HPtoleave = 20 -- This many potions will make character refill Pots.
minpots = 190 --Minimum pots to start hunt

-- Hunt:
minCap = 30 -- How much cap to back reffil?</Setup>
    <Library>Standard</Library>
    <Enabled>no</Enabled>
  </Actions>
  <CaveBot>
    <Waypoints>
      <Backpacks>Action 32332 32835 7 closewindows();wait(10000,10000)</Backpacks>
      <CheckBps>Action 32332 32835 7 if windowcount() < 3 then;gotolabel("Backpacks") end</CheckBps>
      <Adjustments>Action 32332 32835 7 --Part 1;----------;------------;--------------;-----------------;setsettings("Settings\\Healer\\Rules\\Mana Potion\\HealMethod", ManaPotionType);setsettings("Settings\\Healer\\Rules\\Health Potion\\HealMethod", HealthPotionType);setsettings("Settings\\Healer\\Rules\\Recovery\\HealMethod", RecoveryType);setsettings("Settings\\Healer\\Rules\\First Mana Burner\\HealMethod", FirstManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Second Mana Burner\\HealMethod", SecondManaBurnerSpell);setsettings("Settings\\Healer\\Rules\\Healing Spell\\HealMethod", HealingSpellType);wait(1000,1000)</Adjustments>
      <Adjustmentss>Action 32332 32835 7 --Part 2;----------;------------;--------------;-----------------;if Mount then;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'yes');else  ;setsettings("Settings\\CaveBot\\Settings\\AutoMount",'no') ;end;wait(200,500);if AntiParalize then;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "yes");else;setsettings("Settings\\Healer\\Rules\\Anti Paralize\\Enabled", "no");end;wait(200,500);if StrongHealthPotion then;setsettings("Settings\\Healer\\Rules\\Strong Health Potion\\Enabled", "yes");else;setsettings("Settings\\Healer\\Rules\\Strong Health Potion\\Enabled", "no");end</Adjustmentss>
      <LetsBegin>Node 32326 32835 7</LetsBegin>
      <StaminaCheck>Action 32338 32836 7 if stamina <= 900;then wait(60000,80000);logout();message('Under 15:00 Hours of Stamina');else return;end</StaminaCheck>
      <DepositGold>Stand 32333 32836 7</DepositGold>
      <ByBanker>Stand 32338 32836 7</ByBanker>
      <BankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("ByBanker");end</BankerXYZ>
      <BankingGold>Action 32338 32836 7 say("hi");wait(1200,1600);npcsay("deposite all");wait(1000,1200);npcsay("yes");wait(1000,1200);npcsay("balance")</BankingGold>
      <NoMoreGold>Action 32338 32836 7 if itemcount(3031) > 0;then gotolabel("ByBanker");else return;end</NoMoreGold>
      <CheckingSoftBoots>Action 32338 32836 7 if itemcount('worn soft boots') >= 1 then;gotolabel("RepairSoftBoots");else gotolabel("CheckingPots");end</CheckingSoftBoots>
      <RepairSoftBoots>Action 32338 32836 7 local softboots = itemcount('worn soft boots') * 11000;local Total = softboots;if Total > 0 then ;   npcsay("Hi");   wait(200,300);   npcsay("withdraw "..Total) ;   wait(200,300) ;   npcsay("yes") ;   wait(200,300) ;   npcsay("balance") ;   wait(200,300) ;end</RepairSoftBoots>
      <CrystalCheck>Action 32338 32836 7 if itemcount('crystal coin') < 1;then gotolabel("RepairSoftBoots");else return;end</CrystalCheck>
      <ToVenore>Stand 32336 32836 7</ToVenore>
      <OutOfDepot>Stand 32326 32836 7</OutOfDepot>
      <OutOfDepotXYZ>Action 32326 32836 7 if not islocation();then gotolabel("ToVenore");end</OutOfDepotXYZ>
      <w000>Stand 32311 32841 7</w000>
      <LadderUnderDock>Stand 32306 32868 7</LadderUnderDock>
      <LadderUnderDockXYZ>Action 32306 32868 7 if not islocation();then gotolabel("ToVenore");end</LadderUnderDockXYZ>
      <UpToDock>Ladder 32306 32868 7</UpToDock>
      <OnDock>Stand 32306 32869 6</OnDock>
      <OnDockXYZ>Action 32306 32869 6 if not islocation();then gotolabel("LadderUnderDock");end</OnDockXYZ>
      <AlmostToLBBoat>Stand 32278 32874 6</AlmostToLBBoat>
      <OnLBBoat>Stand 32285 32892 6</OnLBBoat>
      <OnLBBoatXYZ>Action 32285 32892 6 if not islocation();then gotolabel("OnDock");end</OnLBBoatXYZ>
      <SailToVenore>Action 32285 32892 6 wait(1000,2000);reachcreature('Jack Fate');reachcreature('Jack Fate');wait(1000,2000);say("hi");reachcreature('Jack Fate');wait(1000,2000);npcsay("venore");reachcreature('Jack Fate');wait(1000,2000);npcsay("yes");wait(1000,2000)</SailToVenore>
      <VenoreCheck>Stand 32954 32023 6</VenoreCheck>
      <VenoreCheckXYZ>Action 32954 32023 6 if not islocation();then gotolabel("OnLBBoat");end</VenoreCheckXYZ>
      <UnderVenoreTemple>Stand 32955 32081 6</UnderVenoreTemple>
      <UnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation() ;then gotolabel("VenoreCheck");end</UnderVenoreTempleXYZ>
      <ByAldo>Stand 32953 32108 6</ByAldo>
      <ByAldoXYZ>Action 32953 32108 6 if not islocation();then gotolabel("UnderVenoerTemple");end</ByAldoXYZ>
      <RepairingBoots>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;reachcreature("Aldo");say('hi');wait(500,800);npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</RepairingBoots>
      <MoreSoftBootsRepairs>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end</MoreSoftBootsRepairs>
      <MoreWornSoftBootsChecker>Action 32953 32108 6 if itemcount('worn soft boots') >= 1 then;gotolabel("MoreSoftBootsRepairs");else;return;end</MoreWornSoftBootsChecker>
      <BackUnderVenoreTemple>Stand 32955 32081 6</BackUnderVenoreTemple>
      <BackUnderVenoreTempleXYZ>Action 32955 32081 6 if not islocation();then gotolabel("ByAldo");end</BackUnderVenoreTempleXYZ>
      <OnVenoreBoat>Stand 32955 32023 6</OnVenoreBoat>
      <OnVenoreBoatXYZ>Action 32955 32023 6 if not islocation();then gotolabel("BackUnderVenoreTemple");end</OnVenoreBoatXYZ>
      <BackToLB>Action 32955 32023 6 wait(1000,2000);reachcreature('Captain Fearless');wait(1000,2000);say("Hi");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Liberty Bay");reachcreature('Captain Fearless');wait(1000,2000);npcsay("Yes");wait(1000,2000)</BackToLB>
      <BackOnLBBoat>Stand 32283 32893 6</BackOnLBBoat>
      <BackOnLBBoatXYZ>Action 32283 32893 6 if not islocation();then gotolabel("OnVenoreBoat");end</BackOnLBBoatXYZ>
      <AlmostToTown>Stand 32278 32875 6</AlmostToTown>
      <DownFromDock>Stand 32305 32868 6</DownFromDock>
      <DownFromDockXYZ>Action 32305 32868 6 if not islocation();then gotolabel("AlmostToTown");end</DownFromDockXYZ>
      <BackUnderDock>Stand 32306 32868 6</BackUnderDock>
      <BackInLBTown>Stand 32306 32868 7</BackInLBTown>
      <BackInLBTownXYZ>Action 32306 32868 7 if not islocation();then gotolabel("DownFromTheDock");end</BackInLBTownXYZ>
      <AlmostBackInDepot>Stand 32311 32842 7</AlmostBackInDepot>
      <ReEnteringDepot>Stand 32326 32835 7</ReEnteringDepot>
      <ReEnteringDepotXYZ>Action 32326 32835 7 if not islocation();then gotolabel("ReEnteringDepot");end</ReEnteringDepotXYZ>
      <BackByBanker>Stand 32335 32836 7</BackByBanker>
      <BackInfrontOfBanker>Stand 32338 32836 7</BackInfrontOfBanker>
      <BackInfrontOfBankerXYZ>Action 32338 32836 7 if not islocation();then gotolabel("BackInfrontOfBanker");end</BackInfrontOfBankerXYZ>
      <CheckingPots>Stand 32338 32836 7</CheckingPots>
      <PotChecker>Action 32338 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CalculatePotWithdraw");else;gotolabel("CheckLootedItems");end</PotChecker>
      <CalculatePotWithdraw>Action 32338 32836 7 local mana = positive(MPtobuy - itemcount(MPname)) * MPprice ;local Total = mana;;depositall() ;wait(500,900) ;say('hi') ;;if Total > 0 then ;   npcsay("withdraw "..Total) ;   wait(200,300) ;   npcsay("yes") ;   wait(200,300) ;end;;local health = positive(HPtobuy - itemcount(HPname)) * HPprice ;local Total = health;;if Total > 0 then ;   npcsay("withdraw "..Total) ;   wait(200,300) ;   npcsay("yes") ;   wait(200,300) ;   npcsay("balance") ;   wait(200,300) ;end</CalculatePotWithdraw>
      <CheckLootedItems>Action 32338 32836 7 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('DepositingLoot');else gotolabel("CheckingPotss");end</CheckLootedItems>
      <CheckingPotss>Action 32331 32836 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</CheckingPotss>
      <DepositingLoot>Stand 32338 32836 7</DepositingLoot>
      <UpInDepot>Stand 32337 32838 7</UpInDepot>
      <UpInDepotXYZ>Action 32337 32838 7 if not islocation();then gotolabel("DepositingLoot");end</UpInDepotXYZ>
      <WentUpInDepot>Stand 32336 32838 7</WentUpInDepot>
      <SecondFloorDepot>Stand 32336 32837 6</SecondFloorDepot>
      <SecondFloorDepotXYZ>Action 32336 32837 6 if not islocation();then gotolabel("UpInDepot");end</SecondFloorDepotXYZ>
      <Randomazation>Stand 32334 32835 6</Randomazation>
      <RandomDepotBox>Action 32329 32835 6 local DepotBox = {'DepotBoxOne', 'DepotBoxTwo','DepotBoxThree','DepotBoxFour','DepotBoxFive','DepotBoxSix'};gotolabel(DepotBox[math.random(#DepotBox)])</RandomDepotBox>
      <DepotBoxOne>Stand 32329 32832 6</DepotBoxOne>
      <DepotBoxOneXYZ>Action 32329 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxOneXYZ>
      <DepotBoxTwo>Stand 32327 32838 6</DepotBoxTwo>
      <DepotBoxTwoXYZ>Action 32327 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxTwoXYZ>
      <DepotBoxThree>Stand 32327 32832 6</DepotBoxThree>
      <DepotBoxThreeXYZ>Action 32327 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxThreeXYZ>
      <DepotBoxFour>Stand 32329 32838 6</DepotBoxFour>
      <DepotBoxFourXYZ>Action 32329 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFourXYZ>
      <DepotBoxFive>Stand 32331 32832 6</DepotBoxFive>
      <DepotBoxFiveXYZ>Action 32331 32832 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot");end</DepotBoxFiveXYZ>
      <DepotBoxSix>Stand 32331 32838 6</DepotBoxSix>
      <DepotBoxSixXYZ>Action 32331 32838 6 if not islocation();then gotolabel("RandomDepotBox");else gotolabel("LootIntoDepot")</DepotBoxSixXYZ>
      <LootIntoDepot>Action 32333 32835 6 openitem("depot");wait(1700,1900);openitem(3502, "locker");wait(1700,1900);openitem(MainDPBP, "depot chest");wait(1700,1900);depotdeposit(StackableDPBP,"small amethyst","small diamond",'Small Emerald','Tarantula Egg','Giant Eye','Elder Bonelord Tentacle','Rope Belt','Cultish Robe','Book of Prayers','Star Herb','Safety Pin','Blood Preservation','Cultish Symbol','Small Flask of Eyedrops','Bonelord Eye','Broken Key Ring');wait(700,1900);depotdeposit(LootDPBP,'Stuffed Toad','Vampire Shield','Ice Rapier','Bonelord Shield','Bag of Apple Slices','Boneloard Helmet','Amber Staff','Lunar Staff','Life Ring','Time Ring','Steel Helmet','Witch hat','Terra Rod','Dragon necklace','Hailstorm Rod','Red Robe','Emerald Bangle','Necrotic Rod','Jewelled Backpack','Pirate Voodoo Doll','Ankh','Music Sheet','broken key ring',6070,6089,6088,6087,'Life Crystal')</LootIntoDepot>
      <CloseWindows>Action 32333 32835 6 closewindows();wait(10000,10000)</CloseWindows>
      <DoubleCheckLoot>Action 32333 32835 6 if itemcount('Small Emerald') >= 1 or;itemcount('Stuffed Toad') >= 1 or;itemcount('Vampire Shield') >= 1 or;itemcount('Ice Tapier') >= 1 or;itemcount('Bonelord Shield') >= 1 or;itemcount('Bag of Apple Slices') >= 1 or;itemcount('Boneloard Helmet') >= 1 or;itemcount('Amber Staff') >= 1 or;itemcount('Broken Key Ring') >= 1 or;itemcount('Lunar Staff') >= 1 or;itemcount('Small Amethyst') >= 1 or;itemcount('Small Diamond') >= 1 or;itemcount('Tarantula Egg') >= 1 or;itemcount('Life Ring') >= 1 or;itemcount('Life Crystal') >= 1 or;itemcount('Time Ring') >= 1 or;itemcount('Steel Helmet') >= 1 or;itemcount('Witch hat') >= 1 or;itemcount('Terra Rod') >= 1 or;itemcount('Small Flask of Eyedrops') >= 1 or;itemcount('Bonelord Eye') >= 1 or;itemcount('Dragon necklace') >= 1 or;itemcount('Cultish Symbol') >= 1 or;itemcount('Hailstorm Rod') >= 1 or;itemcount('Red Robe') >= 1 or;itemcount('Emerald Bangle') >= 1 or;itemcount('Blood Preservation') >= 1 or;itemcount('Safety Pin') >= 1 or;itemcount('Necrotic Rod') >= 1 or;itemcount('Jewelled Backpack') >= 1 or;itemcount('Rope Belt') >= 1 or;itemcount('Cultish Robe') >= 1 or;itemcount('Book of Prayers') >= 1 or;itemcount('Star Herb') >= 1 or;itemcount('Elder Bonelord Tentacle') >= 1 or;itemcount('Pirate Voodoo Doll') >= 1 or;itemcount('Ankh') >= 1 or;itemcount('Music Sheet') >= 1 or;itemcount('broken key ring') >= 1 or;itemcount('Giant Eye') >= 1 then ;gotolabel('LootIntoDepot');else gotolabel("DoneDepositingLoot");end</DoubleCheckLoot>
      <DoneDepositingLoot>Stand 32337 32835 6</DoneDepositingLoot>
      <DownFromSecondFloor>Stand 32343 32833 6</DownFromSecondFloor>
      <WentDownFromSecondFloor>Stand 32343 32832 6</WentDownFromSecondFloor>
      <DownOnTheFirstFloor>Stand 32344 32832 7</DownOnTheFirstFloor>
      <DownOnTheFirstFloorXYZ>Action 32344 32832 7 if not islocation();then gotolabel("DownFromSecondFloor");end</DownOnTheFirstFloorXYZ>
      <w001>Action 32293 32827 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("GoBuyThePots");else gotolabel("StartHunting");end</w001>
      <GoBuyThePots>Stand 32346 32832 7</GoBuyThePots>
      <FixedPosZOne>Stand 32343 32838 6</FixedPosZOne>
      <FixedPosZTwo>Stand 32343 32832 6</FixedPosZTwo>
      <BuyingSupplies>Stand 32345 32810 7</BuyingSupplies>
      <BuyingSuppliesXYZ>Action 32345 32810 7 if not islocation();then gotolabel("BuyingSupplies");end</BuyingSuppliesXYZ>
      <Purchasing>Action 32345 32810 7 minimizewindows('equip');minimizewindows('equip');reachcreature('Frederik');wait(200,250);sellflasks() ;wait(500,900) ;opentrade() ;wait(500, 1000);if countitem(MPname) < MPtobuy then ;buyitemsupto(MPname, MPtobuy);wait(500,1000) ;end;if countitem(HPname) < HPtobuy then ;buyitemsupto(HPname, HPtobuy);wait(15000,15000) ;end</Purchasing>
      <FixedPosZThree>Stand 32347 32809 6</FixedPosZThree>
      <LastSafeSupplyCheck>Action 32345 32810 7 if itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave then;gotolabel("CheckingPots");else return;end</LastSafeSupplyCheck>
      <StartHunting>Stand 32353 32814 7</StartHunting>
      <GoingToCults>Stand 32346 32782 7</GoingToCults>
      <GoingToCultsXYZ>Action 32346 32782 7 if not islocation();then gotolabel("GoingToCults");end</GoingToCultsXYZ>
      <CultsShack>Stand 32359 32719 7</CultsShack>
      <CultsShackXYZ>Action 32359 32719 7 if not islocation();then gotolabel("CultsShack");end</CultsShackXYZ>
      <ShovelHole>Stand 32359 32721 7</ShovelHole>
      <Shoveling>Shovel 32360 32721 7</Shoveling>
      <openingthehole>Action 32360 32721 7 openhole(32360,32721,7)</openingthehole>
      <DownHole>Stand 32360 32721 7</DownHole>
      <InTheHole>Stand 32360 32721 8</InTheHole>
      <InTheHoleXYZ>Action 32360 32721 8 if not islocation();then gotolabel("ShovelHole") end</InTheHoleXYZ>
      <CultKilling>Node 32407 32713 8</CultKilling>
      <w002>Node 32382 32760 8</w002>
      <w003>Node 32414 32779 8</w003>
      <w004>Node 32397 32772 8</w004>
      <w005>Node 32414 32760 8</w005>
      <w006>Node 32442 32760 8</w006>
      <w007>Node 32426 32799 8</w007>
      <w008>Node 32437 32755 8</w008>
      <DownOneMoreFloor>Stand 32421 32740 8</DownOneMoreFloor>
      <DownOneMoreXYZ>Action 32421 32740 8 if not islocation();then gotolabel("DownOneMoreFloor") end</DownOneMoreXYZ>
      <GoingDownOneMoreCultFloor>Stand 32420 32740 8</GoingDownOneMoreCultFloor>
      <SecondCultFloor>Stand 32420 32740 9</SecondCultFloor>
      <SecondCultFloorXYZ>Action 32420 32740 9 if not islocation();then gotolabel("GoingDownMoreCultFloor") end</SecondCultFloorXYZ>
      <w011>Node 32391 32726 9</w011>
      <w012>Node 32372 32730 9</w012>
      <w013>Node 32405 32713 9</w013>
      <w014>Node 32380 32712 9</w014>
      <w015>Node 32385 32746 9</w015>
      <w016>Node 32383 32772 9</w016>
      <w009>Node 32419 32743 9</w009>
      <HuntingCheckOne>Action 32427 32747 8 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckOne>
      <LootBPCheckOne>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromNine") else ;return end</LootBPCheckOne>
      <ContinueToPiano>Node 32420 32744 9</ContinueToPiano>
      <w010>Node 32415 32787 9</w010>
      <InfrontOfPiano>Stand 32407 32794 9</InfrontOfPiano>
      <InfrontOfPianoXYZ>Action 32407 32794 9 if not islocation();then gotolabel("InfrontOfPiano");end</InfrontOfPianoXYZ>
      <PassingOver>Use 32406 32794 9</PassingOver>
      <BehindThePiano>Stand 32402 32794 9</BehindThePiano>
      <BehindThePianoXYZ>Action 32402 32794 9 if not islocation();then gotolabel("InfrontOfPiano");end</BehindThePianoXYZ>
      <DownToNegativeCultFloors>Stand 32397 32792 9</DownToNegativeCultFloors>
      <DownToNegativeCultFloors>Action 32397 32792 9 if not islocation();then gotolabel("DownToNegativeCultFloors");end</DownToNegativeCultFloors>
      <GoingDownToNegativeCultFloors>Stand 32396 32792 9</GoingDownToNegativeCultFloors>
      <TenthFloor>Stand 32407 32793 10</TenthFloor>
      <MakeSureItsANegativeFloor>Action 32407 32793 10 if not islocation();then gotolabel("GoingDownToNegativeCultFloors");end</MakeSureItsANegativeFloor>
      <w018>Node 32402 32817 10</w018>
      <w019>Node 32424 32806 10</w019>
      <w020>Node 32398 32783 10</w020>
      <w021>Node 32396 32763 10</w021>
      <w022>Node 32369 32768 10</w022>
      <HuntingCheckTwo>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckTwo>
      <LootBPCheckTwo>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end;</LootBPCheckTwo>
      <w023>Node 32388 32743 10</w023>
      <w024>Node 32369 32749 10</w024>
      <w025>Node 32370 32733 10</w025>
      <w026>Node 32364 32745 10</w026>
      <w027>Node 32352 32753 10</w027>
      <w028>Node 32366 32746 10</w028>
      <HuntingCheckThree>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckThree>
      <LootBPCheckThree>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end;;</LootBPCheckThree>
      <w029>Node 32398 32766 10</w029>
      <w030>Node 32393 32796 10</w030>
      <w031>Stand 32396 32792 9</w031>
      <w032>Node 32379 32816 10</w032>
      <w035>Node 32371 32807 10</w035>
      <w036>Node 32349 32815 10</w036>
      <HuntingCheckFour>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckFour>
      <LootBPCheckFour>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end</LootBPCheckFour>
      <w037>Node 32349 32805 10</w037>
      <w038>Node 32324 32807 10</w038>
      <w039>Node 32331 32786 10</w039>
      <w040>Node 32320 32796 10</w040>
      <HuntingCheckFive>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckFive>
      <LootBPCheckFive>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end</LootBPCheckFive>
      <w041>Node 32330 32813 10</w041>
      <w042>Node 32361 32815 10</w042>
      <BeginningOfTenth>Node 32399 32795 10</BeginningOfTenth>
      <HuntingCheckSix>Action 32399 32795 10 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckSix>
      <LootBPCheckSix>Action 32399 32795 10 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromTen") else ;return end</LootBPCheckSix>
      <OnlyTenthFloor>Action 32399 32795 10 if OnlyFloorTen then gotolabel("TenthFloor");else return end</OnlyTenthFloor>
      <LeavingHuntingFromTen>Stand 32395 32792 10</LeavingHuntingFromTen>
      <BackToNinethXYZ>Action 32395 32792 10 if not islocation() then gotolabel("BeginningOfTenth") end</BackToNinethXYZ>
      <UpToNinth>Stand 32396 32792 10</UpToNinth>
      <NinethBehindPiano>Stand 32396 32791 9</NinethBehindPiano>
      <NinethBehindPianoXYZ>Action 32396 32791 9 if not islocation() then gotolabel("NinethBehindPiano") end</NinethBehindPianoXYZ>
      <w017>Stand 32397 32791 9</w017>
      <BehindPianoV2>Stand 32403 32794 9</BehindPianoV2>
      <BehindPianoV2XYZ>Action 32403 32794 9 if not islocation() then gotolabel("BehindPianoV2") end</BehindPianoV2XYZ>
      <CrossingBackOver>Stand 32404 32794 9</CrossingBackOver>
      <CrossedBackOver>Stand 32410 32794 9</CrossedBackOver>
      <CrossedBackOverXYZ>Action 32410 32794 9 if not islocation() then gotolabel("CrossedBackOver") end</CrossedBackOverXYZ>
      <HuntingCheckSeven>Action 32410 32794 9 if cap < minCap or itemcount(MPname) < MPtoleave or;itemcount(HPname) < HPtoleave or;stamina <= 840 or;itemcount('worn soft boots') >= 1 then;gotolabel("LeavingHuntingFromNine");else;return;end;</HuntingCheckSeven>
      <LootBPCheckSeven>Action 32410 32794 9 if getcontainer(LootBP).usedslots >= 15 ;then gotolabel("LeavingHuntingFromNine") else ;gotolabel("SecondCultFloor") end</LootBPCheckSeven>
      <LeavingHuntingFromNine>Stand 32420 32740 9</LeavingHuntingFromNine>
      <LeavingHuntingFromNineXYZCheck>Action 32420 32740 9 if not islocation();then gotolabel("LeavingHuntingFromNine");end</LeavingHuntingFromNineXYZCheck>
      <RoppedFromNineToEight>Rope 32420 32740 9</RoppedFromNineToEight>
      <RoppedFromNineToEightXYZ>Action 32420 32741 8 if not islocation();then gotolabel("LeavingHuntingFromNine");end</RoppedFromNineToEightXYZ>
      <LeavingHuntingFromNineV2>Node 32420 32753 8</LeavingHuntingFromNineV2>
      <w033>Node 32404 32749 8</w033>
      <w034>Node 32389 32727 8</w034>
      <RopingOutOfCave>Stand 32360 32721 8</RopingOutOfCave>
      <RopingOutOfCaveXYZ>Action 32360 32721 8 if not islocation() then gotolabel("LeavingHunting") end</RopingOutOfCaveXYZ>
      <RoppingOut>Rope 32360 32721 8</RoppingOut>
      <OutOfCultsCave>Stand 32360 32722 7</OutOfCultsCave>
      <OutOfCultsCaveXYZ>Action 32360 32722 7 if not islocation() then gotolabel("RoppingOut") end</OutOfCultsCaveXYZ>
      <LeavingCultsShack>Stand 32359 32719 7</LeavingCultsShack>
      <LeavingCultsShackXYZ>Action 32359 32719 7 if not islocation() then gotolabel("OutOfCultsCave") end</LeavingCultsShackXYZ>
      <HalfWayBackToTownFromHunting>Node 32363 32758 7</HalfWayBackToTownFromHunting>
      <BackToTheBeginning>Stand 32340 32798 7</BackToTheBeginning>
    </Waypoints>
    <Pathfinding>
      <SpecialAreas />
      <WalkThroughPlayers>yes</WalkThroughPlayers>
      <WalkingMethod>Map Clicks</WalkingMethod>
      <MapWalkDistance>20 to 50</MapWalkDistance>
      <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
    </Pathfinding>
    <Settings>
      <Rope>3003</Rope>
      <Shovel>3457</Shovel>
      <Pick>3456</Pick>
      <Machete>3308</Machete>
      <NodeRange>4</NodeRange>
      <Priority>Target and Looting</Priority>
      <OpenNextBp>yes</OpenNextBp>
      <AutoMount>yes</AutoMount>
      <Anti-idle>no</Anti-idle>
      <EatFood>yes</EatFood>
      <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
      <PauseOnDeath>yes</PauseOnDeath>
    </Settings>
    <Enabled>no</Enabled>
  </CaveBot>
  <Looting>
    <List>
      <Gold-Coin>
        <Id>3031</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Gold-Coin>
      <Small-Emerald>
        <Id>3032</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Emerald>
      <Stuffed-Toad>
        <Id>10294</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Stuffed-Toad>
      <item4>
        <Id>6070</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item4>
      <item3>
        <Id>6089</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item3>
      <item1>
        <Id>6088</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item1>
      <item2>
        <Id>6087</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </item2>
      <Vampire-Shield>
        <Id>3434</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Vampire-Shield>
      <Ice-Rapier>
        <Id>3284</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Ice-Rapier>
      <Bonelord-Shield>
        <Id>3418</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bonelord-Shield>
      <Bag-of-Apple-Slices>
        <Id>12548</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bag-of-Apple-Slices>
      <Bonelord-Helmet>
        <Id>3408</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bonelord-Helmet>
      <Amber-Staff>
        <Id>7426</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Amber-Staff>
      <Broken-Key-Ring>
        <Id>11652</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Broken-Key-Ring>
      <Giant-Eye>
        <Id>10280</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Giant-Eye>
      <Lunar-Staff>
        <Id>7424</Id>
        <Destination>01</Destination>
        <AlarmOn>No alarm</AlarmOn>
      </Lunar-Staff>
      <Small-Amethyst>
        <Id>3033</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Amethyst>
      <Black-Pearl>
        <Id>3027</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Black-Pearl>
      <Small-Diamond>
        <Id>3028</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Diamond>
      <Tarantula-Egg>
        <Id>10281</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Tarantula-Egg>
      <Life-Ring>
        <Id>3052</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Life-Ring>
      <Time-Ring>
        <Id>3053</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Time-Ring>
      <Steel-Helmet>
        <Id>3351</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Steel-Helmet>
      <Witch-Hat>
        <Id>9653</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Witch-Hat>
      <Terra-Rod>
        <Id>3065</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Terra-Rod>
      <Small-Flask-of-Eyedrops>
        <Id>11512</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-Flask-of-Eyedrops>
      <Bonelord-Eye>
        <Id>5898</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Bonelord-Eye>
      <Life-Crystal>
        <Id>3061</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Life-Crystal>
      <Dragon-necklace>
        <Id>3019</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Dragon-necklace>
      <Cultish-Symbol>
        <Id>11455</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Cultish-Symbol>
      <Hailstorm-Rod>
        <Id>3067</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Hailstorm-Rod>
      <Red-Robe>
        <Id>3566</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Red-Robe>
      <Emerald-Bangle>
        <Id>3010</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Emerald-Bangle>
      <Blood-Preservation>
        <Id>11449</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Blood-Preservation>
      <Spike-Sword>
        <Id>3271</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Spike-Sword>
      <Safety-Pin>
        <Id>11493</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Safety-Pin>
      <Necrotic-Rod>
        <Id>3069</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Necrotic-Rod>
      <Jewelled-Backpack>
        <Id>5801</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Jewelled-Backpack>
      <Rope-Belt>
        <Id>11492</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Rope-Belt>
      <Cultish-Robe>
        <Id>9639</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Cultish-Robe>
      <Book-of-Prayers>
        <Id>9646</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Book-of-Prayers>
      <Star-Herb>
        <Id>3736</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Star-Herb>
      <Elder-Bonelord-Tentacle>
        <Id>10276</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Elder-Bonelord-Tentacle>
      <pirate-voodoo-doll>
        <Id>5810</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </pirate-voodoo-doll>
      <Ankh>
        <Id>3077</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Ankh>
      <Music-Sheet>
        <Id>6087</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Music-Sheet>
      <Item0>
        <Id>5810</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Item0>
    </List>
    <Condition>Corpses with listed items</Condition>
    <Style>After all dead</Style>
    <Range>40</Range>
    <EatFood>yes</EatFood>
    <Enabled>no</Enabled>
  </Looting>
  <Targeting>
    <Monsters>
      <Vampire>
        <Categories>-</Categories>
        <Danger>10</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Vampire>
      <Adept-of-the-Cult>
        <Categories>-</Categories>
        <Danger>9</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Adept-of-the-Cult>
      <Elder-Bonelord>
        <Categories>-</Categories>
        <Danger>8</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Elder-Bonelord>
      <Acolyte-of-the-cult>
        <Categories>-</Categories>
        <Danger>7</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Brutal Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Acolyte-of-the-cult>
      <Bonelord>
        <Categories>-</Categories>
        <Danger>6</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Bonelord>
      <Witch>
        <Categories>-</Categories>
        <Danger>8</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Witch>
      <Dark-Monk>
        <Categories>-</Categories>
        <Danger>5</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Dark-Monk>
      <Tarantula>
        <Categories>-</Categories>
        <Danger>6</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Tarantula>
      <Novice-of-the-Cult>
        <Categories>-</Categories>
        <Danger>6</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Novice-of-the-Cult>
      <Ghoul>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Circle</Stance>
            <Avoid>Beam</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Ghoul>
      <Chicken>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>yes</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Chicken>
      <Skeleton>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>yes</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Skeleton>
    </Monsters>
    <Settings>
      <ListOrder>7</ListOrder>
      <Health>9</Health>
      <Proximity>9</Proximity>
      <Danger>9</Danger>
      <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
      <CooldownControl>yes</CooldownControl>
      <CheckItem>no</CheckItem>
      <MustBeReachable>no</MustBeReachable>
      <MustBeShootable>no</MustBeShootable>
    </Settings>
    <Enabled>no</Enabled>
  </Targeting>
  <Hud>
    <List>
      <GeneralInfo>
        <Script>setsize(100,100)
setfontcolor("white")

addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)

addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
        <RefreshRate>1000</RefreshRate>
        <Enabled>yes</Enabled>
      </GeneralInfo>
    </List>
    <Show>If focused</Show>
    <Enabled>no</Enabled>
  </Hud>
  <Input>
    <Keyboard>
      <Mode>Simulate</Mode>
      <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
      <TypingStyle>Keyboard keys</TypingStyle>
      <PressWaitTime>10 to 15</PressWaitTime>
    </Keyboard>
    <Mouse>
      <Mode>Simulate</Mode>
      <Scroll>Use mouse wheel</Scroll>
      <MoveSpeed>Instantaneous</MoveSpeed>
      <ClickWaitTime>10 to 15</ClickWaitTime>
    </Mouse>
    <OpenMenuPolicy>Confirm menu</OpenMenuPolicy>
    <Enabled>no</Enabled>
  </Input>
</Settings>
?r?d?o: Games-Bot.eu​
 
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