Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[EK][60] Yalahar Mistrock North Cyclops
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<Mana-Potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 160</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Mana-Potion>
<Great-Health-Potion>
<HealRange>0 to 500</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Strong Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Great-Health-Potion>
<Intense-Recovery>
<HealRange>500 to 700</HealRange>
<ManaRange>40 to 100 %</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Intense-Recovery>
<wound-cleansing>
<HealRange>400 to 825</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</wound-cleansing>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>yes</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>yes</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<exori>
<Script>if ((paround(9, true) == 0) and (maround(1, "cyclops", "cyclops smith", "cyclops drone") >= 3)) then
cast("exori")
wait(1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</exori>
<pzcheck>
<Script>if pzone == true then
setsettings("Settings\\CaveBot\\Settings\\WalkThroughPlayers", "yes")
elseif pzone == false then
setsettings("Settings\\CaveBot\\Settings\\WalkThroughPlayers", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</pzcheck>
</List>
<Setup>-- Setup
-----------BPS-----------
mainBP = "red backpack"
lootBP = "camouflage backpack"
goldBP = "orange backpack"
----------DEPOT----------
dpbp = "brocade backpack" -- Will deposit loots (you need to put for example 1 camouflage backpack filled with 19 brocade backpacks inside depot)
----------Checks----------
mpbuy = 250 -- Quantity of mana to buy
mpleave = 60 -- Quantity of mana to go deposit
hpbuy = 45 -- Quantity of health potion to buy
hpleave = 20 -- Quantity of health potion to go deposit
capleave = 75 -- Cap to go deposit</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<w000>Action 32632 31438 6 if not islocation(4) then;gotolabel("OPEN");return;end</w000>
<hurup>Stand 32630 31433 6</hurup>
<w001>Action 32630 31433 6 turn('n') wait(500,600) cast('exani hur up')</w001>
<w002>Stand 32631 31425 5</w002>
<w003>Stand 32630 31419 5</w003>
<w004>Action 32630 31419 5 turn('w') wait(500,600) cast('exani hur up')</w004>
<w005>Stand 32629 31410 4</w005>
<w006>Stand 32628 31410 4</w006>
<w007>Action 32628 31410 4 turn('w') wait(500,600) cast('exani hur up')</w007>
<w008>Stand 32626 31411 3</w008>
<w149>Action 32626 31411 3 if not islocation(4) then;gotolabel("hurup");return;end</w149>
<START>Stand 32622 31423 3</START>
<w009>Stand 32624 31413 3</w009>
<w010>Stand 32612 31411 3</w010>
<w011>Stand 32605 31418 3</w011>
<w012>Stand 32599 31423 3</w012>
<down>Stand 32592 31427 3</down>
<w014>Walk 32591 31427 3</w014>
<w013>Stand 32588 31431 4</w013>
<w150>Action 32588 31431 4 if not islocation(4) then;gotolabel("down");return;end</w150>
<w015>Stand 32584 31436 4</w015>
<w016>Stand 32572 31440 4</w016>
<w017>Stand 32571 31455 4</w017>
<w018>Stand 32565 31444 4</w018>
<w019>Stand 32574 31439 4</w019>
<w020>Stand 32585 31439 4</w020>
<w021>Stand 32585 31427 4</w021>
<up2>Stand 32590 31427 4</up2>
<w023>Walk 32591 31427 4</w023>
<w022>Stand 32594 31426 3</w022>
<w151>Action 32594 31426 3 if not islocation(4) then;gotolabel("up2");return;end</w151>
<w024>Stand 32597 31424 3</w024>
<w025>Stand 32604 31419 3</w025>
<w026>Stand 32614 31411 3</w026>
<w027>Stand 32624 31411 3</w027>
<w028>Stand 32616 31398 3</w028>
<down1>Stand 32626 31400 3</down1>
<w030>Walk 32626 31399 3</w030>
<w029>Stand 32626 31397 4</w029>
<w155>Action 32626 31397 4 if not islocation(4) then;gotolabel("down1");return;end</w155>
<w031>Stand 32622 31392 4</w031>
<w032>Stand 32602 31394 4</w032>
<w033>Stand 32602 31405 4</w033>
<w034>Stand 32610 31417 4</w034>
<w035>Stand 32597 31417 4</w035>
<w036>Stand 32592 31406 4</w036>
<down2>Stand 32586 31397 4</down2>
<w038>Walk 32586 31396 4</w038>
<w037>Stand 32586 31393 5</w037>
<w157>Action 32586 31393 5 if not islocation(4) then;gotolabel("down2");return;end</w157>
<w039>Stand 32581 31389 5</w039>
<w040>Stand 32591 31393 5</w040>
<w041>Stand 32591 31401 5</w041>
<w042>Stand 32587 31408 5</w042>
<w043>Stand 32603 31408 5</w043>
<w044>Stand 32614 31403 5</w044>
<w045>Stand 32624 31399 5</w045>
<w046>Stand 32604 31407 5</w046>
<w047>Stand 32584 31407 5</w047>
<w048>Stand 32584 31428 5</w048>
<w049>Stand 32601 31435 5</w049>
<w050>Stand 32616 31436 5</w050>
<w051>Stand 32620 31418 5</w051>
<w052>Stand 32597 31422 5</w052>
<w053>Stand 32620 31421 5</w053>
<w054>Stand 32617 31435 5</w054>
<w055>Stand 32603 31436 5</w055>
<w056>Stand 32594 31435 5</w056>
<w057>Stand 32607 31450 5</w057>
<w058>Stand 32589 31435 5</w058>
<w059>Stand 32581 31420 5</w059>
<w060>Stand 32587 31406 5</w060>
<w061>Stand 32592 31393 5</w061>
<goup>Stand 32586 31395 5</goup>
<w063>Walk 32586 31396 5</w063>
<w062>Stand 32586 31398 4</w062>
<w173>Action 32586 31398 4 if not islocation(4) then;gotolabel("goup");return;end</w173>
<w181>Action 32586 31398 4 wait(500);if (itemcount("mana potion") <= mpleave) or (itemcount("strong health potion") <= hpleave) or (cap < capleave) then;gotolabel('leave')else;dropflask();gotolabel('goto');end</w181>
<goto>Stand 32586 31409 4</goto>
<w065>Stand 32575 31424 4</w065>
<w066>Stand 32566 31421 4</w066>
<w067>Stand 32559 31421 4</w067>
<w068>Stand 32552 31428 4</w068>
<w069>Stand 32550 31442 4</w069>
<w070>Stand 32540 31457 4</w070>
<w071>Stand 32532 31470 4</w071>
<w072>Stand 32543 31450 4</w072>
<w073>Stand 32552 31434 4</w073>
<w074>Stand 32561 31417 4</w074>
<w075>Stand 32579 31411 4</w075>
<w076>Stand 32594 31407 4</w076>
<goup1>Stand 32590 31411 4</goup1>
<w078>Walk 32590 31412 4</w078>
<w064>Stand 32590 31413 3</w064>
<w077>Action 32590 31413 3 if not islocation(4) then;gotolabel("goup1");return;end</w077>
<w079>Stand 32582 31420 3</w079>
<w080>Stand 32579 31435 3</w080>
<w081>Stand 32566 31428 3</w081>
<w082>Stand 32563 31428 3</w082>
<w083>Stand 32563 31427 3</w083>
<w084>Stand 32557 31427 3</w084>
<w085>Stand 32557 31438 3</w085>
<w086>Stand 32557 31454 3</w086>
<w087>Stand 32550 31465 3</w087>
<w088>Stand 32556 31451 3</w088>
<w089>Stand 32557 31427 3</w089>
<w090>Stand 32564 31427 3</w090>
<w091>Stand 32564 31428 3</w091>
<w092>Stand 32567 31432 3</w092>
<w093>Stand 32582 31432 3</w093>
<w094>Stand 32582 31416 3</w094>
<godown>Stand 32590 31413 3</godown>
<w096>Walk 32590 31412 3</w096>
<w095>Stand 32590 31410 4</w095>
<w097>Action 32590 31410 4 if not islocation(4) then;gotolabel("godown");return;end</w097>
<leave>Stand 32596 31399 4</leave>
<op>Stand 32619 31393 4</op>
<goup2>Stand 32626 31398 4</goup2>
<w100>Walk 32626 31399 4</w100>
<w098>Stand 32626 31400 3</w098>
<w099>Action 32626 31400 3 if not islocation(4) then;gotolabel("goup2");return;end</w099>
<w101>Stand 32625 31404 3</w101>
<w102>Action 32625 31411 3 wait(500);if (itemcount("mana potion") <= mpleave) or (itemcount("strong health potion") <= hpleave) or (cap < capleave) then;gotolabel('DEPOT')else;dropflask();gotolabel('START');end</w102>
<DEPOT>Stand 32627 31411 3</DEPOT>
<w104>Action 32627 31411 3 turn('e') wait(500,600) cast('exani hur down')</w104>
<w105>Stand 32629 31420 4</w105>
<w106>Action 32629 31420 4 turn('e') wait(500,600) cast('exani hur down')</w106>
<w107>Stand 32631 31432 5</w107>
<w108>Action 32631 31432 5 turn('s') wait(500,600) cast('exani hur down')</w108>
<w109>Stand 32631 31434 6</w109>
<w182>Action 32631 31434 6 if not islocation(4) then;gotolabel("DEPOT");return;end</w182>
<godown1>Stand 32632 31437 6</godown1>
<w110>Walk 32633 31437 6</w110>
<w183>Stand 32636 31437 7</w183>
<w184>Action 32636 31437 7 if not islocation(4) then;gotolabel("godown1");return;end</w184>
<w111>Stand 32638 31438 7</w111>
<w112>Action 32638 31438 7 reachcreature('Maris') ;wait(500,1000);say("hi");wait(1500,2000);npcsay("yalahar");wait(1000,1300);npcsay("yes");wait(1000,1300)</w112>
<w185>Stand 32649 31292 6</w185>
<w186>Action 32649 31292 6 if not islocation(4) then;gotolabel("maris1");return;end</w186>
<w113>Stand 32655 31292 6</w113>
<godown2>Stand 32658 31290 6</godown2>
<w115>Walk 32658 31289 6</w115>
<w114>Stand 32658 31287 7</w114>
<w179>Action 32658 31287 7 if not islocation(4) then;gotolabel("godown2");return;end</w179>
<w116>Stand 32676 31284 7</w116>
<w117>Stand 32697 31281 7</w117>
<w118>Stand 32708 31293 7</w118>
<w119>Stand 32726 31287 7</w119>
<w120>Stand 32740 31265 7</w120>
<kup>Stand 32749 31260 7</kup>
<w122>Walk 32749 31259 7</w122>
<w123>Stand 32749 31256 6</w123>
<w124>Walk 32750 31256 6</w124>
<w125>Stand 32760 31251 5</w125>
<w126>Walk 32761 31251 5</w126>
<w127>Walk 32763 31251 6</w127>
<w121>Stand 32765 31251 7</w121>
<w187>Action 32765 31251 7 if not islocation(4) then;gotolabel("kup");return;end</w187>
<w128>Stand 32770 31251 7</w128>
<w129>Stand 32775 31247 7</w129>
<w130>Stand 32782 31247 7</w130>
<w131>Stand 32783 31245 7</w131>
<Deposit>Action 32783 31245 7 reachgrounditem("depot");wait(1000);openitem("depot");wait(1000);openitem(3502, "locker");wait(1500);openitem(dpbp, "depot chest");wait(1000);depotdeposit(dpbp, "cyclops toe", "cyclops trophy", "spiked squelcher", "club ring");wait(200,300)</Deposit>
<OPEN>Stand 32787 31247 7</OPEN>
<w134>Stand 32798 31247 7</w134>
<w135>Stand 32805 31253 7</w135>
<w136>Stand 32818 31254 7</w136>
<w137>Stand 32819 31249 7</w137>
<Bank>Action 32819 31249 7 local mps = positive(mpbuy - itemcount("mana potion")) * 50;local hps = positive(hpbuy - itemcount("strong health potion")) * 100;local Total = mps + hps + 100;;wait(500,1000);say("hi");wait(1500,2000);npcsay("deposit all");wait(1000,1300);npcsay("yes");wait(1000,1300);npcsay("balance");wait(2000);npcsay("withdraw "..Total);wait(1000,1300);npcsay("yes");wait(1000,1300)</Bank>
<w139>Stand 32818 31243 7</w139>
<w140>Stand 32816 31234 7</w140>
<w141>Stand 32796 31234 7</w141>
<w142>Stand 32790 31233 7</w142>
<pots>Stand 32790 31238 7</pots>
<w144>Walk 32790 31239 7</w144>
<w145>Stand 32789 31238 6</w145>
<w146>Walk 32789 31239 6</w146>
<w147>Stand 32788 31238 5</w147>
<w132>Action 32789 31238 5 if not islocation(4) then;gotolabel("pots");return;end</w132>
<Pots>Action 32788 31238 5 wait(1000);say("hi") ;wait(1000,2000);npcsay("vial") ;wait(500,800);npcsay("yes") ;wait(100,300);npcsay("trade") ;wait(1000,1500);buyitemsupto("strong health potion",hpbuy, itemcount(236));wait(1500);buyitemsupto("strong health potion",hpbuy, itemcount(236));wait(1500);buyitemsupto("mana potion",mpbuy, itemcount(268));wait(1500);buyitemsupto("mana potion",mpbuy, itemcount(268));wait(2000);npcsay("bye");wait(1000)</Pots>
<bps>Action 32788 31238 5 closewindows();wait(500,1000);openitem(mainBP, "back");wait(500,1000);resizewindows();wait(500,1000);openitem(lootBP, mainBP, true);wait(500,1000);resizewindows();wait(500,1000);openitem(goldBP, mainBP, true);wait(500,1000);resizewindows()</bps>
<check>Action 32788 31238 5 if windowcount() < 3 then; gotolabel("bps");end</check>
<downpots>Stand 32788 31239 5</downpots>
<w152>Walk 32789 31239 5</w152>
<w153>Stand 32790 31240 6</w153>
<w154>Walk 32790 31239 6</w154>
<donepots>Stand 32789 31232 7</donepots>
<w133>Action 32789 31232 7 if not islocation(4) then;gotolabel("downpots");return;end</w133>
<w156>Stand 32773 31232 7</w156>
<stairsto>Stand 32773 31247 7</stairsto>
<w158>Stand 32764 31251 7</w158>
<w159>Walk 32763 31251 7</w159>
<w160>Walk 32761 31251 6</w160>
<w161>Stand 32751 31254 5</w161>
<w162>Walk 32750 31254 5</w162>
<w163>Walk 32748 31254 6</w163>
<w164>Stand 32740 31266 7</w164>
<w103>Action 32740 31266 7 if not islocation(4) then;gotolabel("stairsto");return;end</w103>
<w165>Stand 32731 31284 7</w165>
<w166>Stand 32725 31291 7</w166>
<w167>Stand 32707 31292 7</w167>
<w168>Stand 32705 31281 7</w168>
<w169>Stand 32692 31281 7</w169>
<w170>Stand 32688 31285 7</w170>
<w171>Stand 32668 31285 7</w171>
<w172>Stand 32660 31287 7</w172>
<up>Stand 32659 31288 7</up>
<w174>Walk 32658 31288 7</w174>
<w175>Stand 32658 31290 6</w175>
<w176>Stand 32654 31292 6</w176>
<w177>Stand 32648 31293 6</w177>
<w138>Action 32648 31293 6 if not islocation(4) then;gotolabel("up");return;end</w138>
<w178>Action 32648 31293 6 reachcreature('Maris') ;wait(500,1000);say("hi");wait(1500,2000);npcsay("mistrock");wait(1000,1300);npcsay("yes");wait(1000,1300)</w178>
<kup1>Stand 32634 31438 7</kup1>
<w180>Walk 32633 31438 7</w180>
<w143>Stand 32632 31438 6</w143>
<w148>Action 32632 31438 6 if not islocation(4) then;gotolabel("kup1");return;end</w148>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723;3023</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<gold-coin>
<Id>3031</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<halberd>
<Id>3269</Id>
<Destination>ground</Destination>
<AlarmOn>No Alarm</AlarmOn>
</halberd>
<cyclops-toe>
<Id>9657</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</cyclops-toe>
<battle-shield>
<Id>3413</Id>
<Destination>ground</Destination>
<AlarmOn>No Alarm</AlarmOn>
</battle-shield>
<battle-axe>
<Id>3266</Id>
<Destination>ground</Destination>
<AlarmOn>No Alarm</AlarmOn>
</battle-axe>
<club-ring>
<Id>3093</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</club-ring>
<cyclops-trophy>
<Id>7398</Id>
<Destination>0</Destination>
<AlarmOn>No Alarm</AlarmOn>
</cyclops-trophy>
<strong-health-potion>
<Id>236</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</strong-health-potion>
<double-axe>
<Id>3275</Id>
<Destination>ground</Destination>
<AlarmOn>No Alarm</AlarmOn>
</double-axe>
<spiked-squelcher>
<Id>7452</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spiked-squelcher>
<battle-hammer>
<Id>3305</Id>
<Destination>ground</Destination>
<AlarmOn>No Alarm</AlarmOn>
</battle-hammer>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>300</OpenBodyTime>
<Range>25</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<cyclops>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</cyclops>
<cyclops-drone>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Whirlwind Throw</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</cyclops-drone>
<cyclops-smith>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Circle</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Whirlwind Throw</Spell0>
<Spell1>Brutal Strike</Spell1>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</cyclops-smith>
<bandit>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</bandit>
<amazon>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</amazon>
<smuggler>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</smuggler>
<goblin>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</goblin>
<crazed-beggar>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</crazed-beggar>
<cat>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</cat>
<gang-member>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</gang-member>
<dwarc-fleshhunter>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</dwarc-fleshhunter>
<nomad>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</nomad>
<dworc-venomsniper>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</dworc-venomsniper>
<swamp-troll>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</swamp-troll>
<wild-warrior>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</wild-warrior>
<troll-champion>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</troll-champion>
<troll>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</troll>
<valkyrie>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</valkyrie>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>no</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>