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-Tibia 7.60 [7.6] Nimfa i Dwarf outfit na sta?e

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Thorge D

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1. Autor: Kiro
2. Link do oryginalnego tematu:
3. Opis: Ka?da posta? z sex = 3 b?dzie mia?a outfit dwarfa, z sex = 4 nimfy.
Kod pod Yurots ale na innych powinien te? dzia?a?.

4. Kod:

creature.h znajdujemy:
[CPP]enum playerLooks
{[/CPP]
a w tym to:
[CPP]PLAYER_FEMALE_7=0x8E,[/CPP]
i pod tym dodajemy:
[CPP]#ifdef __KIRO_NEW_OUTFITS__
PLAYER_DWARF=0xA0,
PLAYER_NIMFA=0x90,
#endif[/CPP]
Dalej player.h znajdujemy:
[CPP]enum playersex_t {[/CPP]
i pod tym dodajemy:
[CPP]#ifdef __KIRO_NEW_OUTFITS__
PLAYERSEX_DWARF = 3,
PLAYERSEX_NIMFA = 4,
#endif[/CPP]
Dalej protocol76.cpp znajdujemy taki kawa?ek:
[CPP]case PLAYERSEX_OLDMALE:
msg.AddByte(160);
msg.AddByte(160);
break;[/CPP]
po tym dodajemy:
[CPP]#ifdef __KIRO_NEW_OUTFITS__
case PLAYERSEX_DWARF:
msg.AddByte(PLAYER_DWARF);
msg.AddByte(PLAYER_DWARF);
break;

case PLAYERSEX_NIMFA:
msg.AddByte(PLAYER_NIMFA);
msg.AddByte(PLAYER_NIMFA);
break;
#endif[/CPP]
znajdujemy (je?li mamy Yurots, je?li nie to musicie si? pobawi? xD):
[CPP]temp <= PLAYER_FEMALE_7) ||
#endif //YUR_PREMIUM_PROMOTION[/CPP]
i pod tym dodajemy:
[CPP]#ifdef __KIRO_NEW_OUTFITS__
(player->getSex() == PLAYERSEX_DWARF && temp == PLAYER_DWARF) || (player->getSex() == PLAYERSEX_NIMFA && temp == PLAYER_NIMFA) ||
#endif[/CPP]
K, prawie done, teraz wchodzimy w opcje projektu (Alt+P), parametry, i w Kompilator C++ dodajemy na samym ko?cu takiego stwora:
Code:
-D__KIRO_NEW_OUTFITS__

Ok, teraz mo?na przebudowa? kod(ctrl+f11).
 
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