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Druid [PACC] [70] Darashia Dragons and Dragon Lords

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Xinum

Never Give Up!
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[ED][70] Darashia Dragons and Dragon Lords

Code:
<Settings>
  <Alerts>
    <Player>
      <OnScreen>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </OnScreen>
      <Attacking>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </Attacking>
    </Player>
    <Creature />
    <Item>
      <Mana>
        <Id>237</Id>
        <Count>35</Count>
        <PlaySound>yes</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
      </Mana>
    </Item>
    <Message>
      <PrivateMessage>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </PrivateMessage>
      <Advanced>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Screenshot>no</Screenshot>
      </Advanced>
      <Raid>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Warnings>All</Warnings>
      </Raid>
    </Message>
    <Capacity>
      <Value>0</Value>
      <PlaySound>yes</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </Capacity>
    <StandTime>
      <Value>180000</Value>
      <PlaySound>yes</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </StandTime>
    <Disconnect>
      <PlaySound>yes</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
    </Disconnect>
    <Enabled>no</Enabled>
  </Alerts>
  <Healer>
    <Rules>
      <LightHealing>
        <HealRange>70 to 85 %</HealRange>
        <ManaRange>20 to all</ManaRange>
        <HealMethod>Light Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>600 to 800</SpamRate>
        <Enabled>yes</Enabled>
      </LightHealing>
      <IntenseHealing>
        <HealRange>40 to 70 %</HealRange>
        <ManaRange>70 to all</ManaRange>
        <HealMethod>Intense Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>400 to 600</SpamRate>
        <Enabled>yes</Enabled>
      </IntenseHealing>
      <UltimateHealing>
        <HealRange>0 to 40 %</HealRange>
        <ManaRange>160 to all</ManaRange>
        <HealMethod>Ultimate Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>no</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </UltimateHealing>
      <ManaPotion>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 65 %</ManaRange>
        <HealMethod>Strong Mana Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>yes</CheckItem>
        <SpamRate>600 to 800</SpamRate>
        <Enabled>yes</Enabled>
      </ManaPotion>
      <CureParalysis>
        <HealRange>85 to 100 %</HealRange>
        <ManaRange>20 to all</ManaRange>
        <HealMethod>Light Healing</HealMethod>
        <ExtraCondition>If paralyzed</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>600 to 800</SpamRate>
        <Enabled>yes</Enabled>
      </CureParalysis>
    </Rules>
    <PingCompensation>10</PingCompensation>
    <Enabled>yes</Enabled>
  </Healer>
  <FriendHealer>
    <Rules />
    <Enabled>no</Enabled>
  </FriendHealer>
  <Refiller>
    <Rules />
    <Enabled>yes</Enabled>
  </Refiller>
  <HotKeys>
    <List />
    <Condition>Client focus required</Condition>
    <Enabled>no</Enabled>
  </HotKeys>
  <Actions>
    <List>
      <LootDestinationChanger-DoNotEdit>
        <Script>setsettings("Settings\\Looting\\List\\gold coin\\Destination",goldBp)

setsettings("Settings\\Looting\\List\\red dragon scale\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\small diamond\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\small sapphire\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\red dragon leather\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\green dragon scale\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\green dragon leather\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragons tail\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\strong health potion\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\life crystal\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\health potion\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\green mushroom\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragon scale mail\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\royal helmet\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragon slayer\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragon lord trophy\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\tower shield\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragon shield\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\fire sword\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragonbone staff\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\wand of inferno\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragon hammer\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\serpent sword\\Destination",lootBp)</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </LootDestinationChanger-DoNotEdit>
      <SettingsChanger-DoNotEdit>
        <Script>setsettings("Settings\\Healer\\Rules\\ManaPotion\\HealMethod",nameMp)
setsettings("Settings\\Alerts\\Capacity\\Value",alertCap)

setsettings("Settings\\Alerts\\Item\\Mana\\Id",itemid(nameMp))
setsettings("Settings\\Alerts\\Item\\Mana\\Count",alertMp)



if useSoftboots then setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "yes") 
else setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "no") end

if pvpServer then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no") 
elseif not pvpServer and pzone then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no") 
else setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes") end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </SettingsChanger-DoNotEdit>
      <AoE-DoNotEdit>
        <Script>if pvpServer and maround(4, unpack(creaturesToHit)) >= aoeCount and paround(7) == 0 then useitemon(nameRune, posx, posy, posz)
elseif not pvpServer and maround(4, unpack(creaturesToHit)) >= aoeCount then useitemon(nameRune, posx, posy, posz) end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </AoE-DoNotEdit>
      <BootsChanger-DoNotEdit>
        <Script>local softBoots = "soft boots"

if mppc < minMana and pzone == false and boots ~= 3549 and itemcount(softBoots) > 0 then moveitems(softBoots, "all", "boots", 1)
elseif boots == itemid("worn soft boots") then moveitems(otherBoots, "all", "boots", 1)
elseif mppc > minMana and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1)
elseif pzone and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1)
elseif boots == 0 then moveitems(otherBoots, "all", "boots", 1) end</Script>
        <SpamRate>4000 to 6000</SpamRate>
        <Enabled>no</Enabled>
      </BootsChanger-DoNotEdit>
      <AntiStalker-DoNotEdit>
        <Script>local serverlog_lines = getnewmessages("Server Log") 
local serverlog_q = serverlog_lines.count - 1 

for i = 0, serverlog_q do 
    if (serverlog_lines[serverlog_q - i].text:find("due to an attack by a stalker.")) and paround(7) == 0 and maround(3,false,"Stalker") == 0 then 
        useitemon(nameRune, posx, posy, posz)
    end 
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </AntiStalker-DoNotEdit>
      <VialDropper>
        <Script>if cap < mincap and (itemcount(283)+itemcount(284)+itemcount(285)) > dropVials then dropflask() end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </VialDropper>
      <Skinner>
        <Script>if maround(7) == 0 then
skin(4,true)
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </Skinner>
    </List>
    <Setup>-- _____ _       _      _____            _   _               
--|  __ (_)     | |    |  __ \          | | | |              
--| |__) | _ __ | | __ | |__) |_ _ _ __ | |_| |__   ___ _ __ 
--|  ___/ | '_ \| |/ / |  ___/ _` | '_ \| __| '_ \ / _ \ '__|
--| |   | | | | |   <  | |  | (_| | | | | |_| | | |  __/ |   
--|_|   |_|_| |_|_|\_\ |_|   \__,_|_| |_|\__|_| |_|\___|_|   
--                                                           
--                                                          
--  _____           _       _       
-- / ____|         (_)     | |      
--| (___   ___ _ __ _ _ __ | |_ ___ 
-- \___ \ / __| '__| | '_ \| __/ __|
-- ____) | (__| |  | | |_) | |_\__ \
--|_____/ \___|_|  |_| .__/ \__|___/
--                   | |            
--                   |_|                    

-- Backpack Setup

mainBp = "Backpack Of Holding" -- Main Backpack
lootBp = "Blue Backpack" -- Loot Backpack
goldBp = "Golden Backpack" -- Gold Coin Backpack

stashBp = "Fur Backpack" -- Backpack inside depo containing backpacks to store loot
stackableBp = "Beach Backpack" -- Stackable Items Backpack
nonstackableBp = "Brocade Backpack" -- Non-Stackable Items Backpack

-- Supply Setup

nameMp = "Strong Mana Potion" -- Mana potion to use
maxMp = 250 -- Number of Mana potions to buy
minMp = 95 -- Number of Mana potions to stop hunting
priceMp = 80 -- Mana potions price

nameRune = 3161 -- Use hud to find the rune item ID (3191 = Great Fireball Rune)
maxRune = 100 -- Number of runes to buy up to.
minRune = 30 -- Minimum number of runes to have before leaving hunt
priceRune = 45 -- Rune Price

sdRune = 3155 -- Use hud to find the rune item ID (3191 = Great Fireball Rune)
maxsdRune = 100 -- Number of runes to buy up to.
minsdRune = 30 -- Minimum number of runes to have before leaving hunt
pricesdRune = 108 -- Rune Price

useSoftboots = false -- Will use and refill softboots if true (True or False)
otherBoots = "draken boots" -- What to wear instead of Soft Boots (Only matters if useSoftboots is true)
minMana = 85 -- Minimum mana to equip Soft Boots(Only matters if useSoftboots is true)

-- General Setup

dropVials = 30 -- Minimum number of vials to drop if you're cap is less than minCap+50 (Turn off the VialDropper action to disable)
minCap = 100 -- Minimum Capacity to have to stop hunting
extraGp = 1000 -- Extra gold to withdraw when resupplying (For travel, ect)
alertCap = 0 -- Alert on low Cap
alertMp = 35 -- Alert on Mana Potions

pvpServer = false -- Is this a PvP server? (true or false)


aoeCount = 3 -- Use AoE Rung on when there are this many monsters
creaturesToHit = {"Dragon Lord", "Dragon"} -- List the monsters to use AoE rune on

doDragons = true -- Hunt the Dragon Floor?
doDragonLords = true -- Hunt the Dragon Lord Floor?
doDragonLords2 = true -- Hunt the Dragon Lord Floor, figure of 8?
doDragonLordPit = false -- Hunt the Dragon Lord Pit? (Above must be true also)

nonStackable = {"dragon scale mail", "royal helmet", "dragon slayer", "dragon lord trophy", "tower shield", "dragon shield", "fire sword", "dragonbone staff", "wand of inferno", "dragon hammer", "serpent sword"}

Stackable = {"red dragon scale", "small diamond", "small sapphire", "red dragon leather", "green dragon scale", "green dragon leather", "dragons tail", "strong health potion", "life crystal", "health potion", "green mushroom"}</Setup>
    <Library>Standard</Library>
    <Enabled>yes</Enabled>
  </Actions>
  <CaveBot>
    <Waypoints>
      <Start>Action 32824 31249 7</Start>
      <GotoBank>Node 33214 32456 8</GotoBank>
      <gtb01>Stand 33214 32455 8</gtb01>
      <gtb02>Node 33222 32386 7</gtb02>
      <gtb03>Stand 33222 32387 7</gtb03>
      <WithdrawCash>Action 33222 32387 7 wait(700,1450);;if not islocation() then gotolabel("GotoBank") else;;closewindows();closewindows();while windowcount(mainBp) < 1 do;closewindows();wait(2000,3000);openitem(mainBp,"back",true);wait(700,1450);resizewindows();wait(700,1450);end;;npcsay("hi");wait(1300,1450);npcsay("deposit all");wait(300,450);npcsay("yes");wait(300,450);;if ((maxMp-itemcount(nameMp))*priceMp) > 0 then;npcsay("withdraw "..((maxMp-itemcount(nameMp))*priceMp));wait(300,450);npcsay("yes");wait(300,450);end;;if ((maxRune-itemcount(nameRune))*priceRune) > 0 then;npcsay("withdraw "..((maxRune-itemcount(nameRune))*priceRune));wait(300,450);npcsay("yes");wait(300,450);end;;if ((maxsdRune-itemcount(sdRune))*pricesdRune) > 0 then;npcsay("withdraw "..((maxsdRune-itemcount(sdRune))*pricesdRune));wait(300,450);npcsay("yes");wait(300,450);end;;if itemcount("Worn Soft Boots") > 0 and useSoftboots then;npcsay("withdraw "..(10000*itemcount("Worn Soft Boots")));wait(300,450);npcsay("yes");wait(300,450);end;;if extraGp > 0 then;npcsay("withdraw "..extraGp);wait(300,450);npcsay("yes");wait(300,450);end;;npcsay("balance");wait(1300,1650);npcsay("bye");wait(200,450);updateworld();;end</WithdrawCash>
      <RefillSoftboots>Action 32803 31255 7 if useSoftboots and itemcount("Worn Soft Boots") > 0 then gotolabel("GotoVenore") else gotolabel("EndRefillSoftboots") end</RefillSoftboots>
      <GotoVenore>Node 33289 32470 7</GotoVenore>
      <rfsb01>Ladder 33293 32473 7</rfsb01>
      <rfsb02>Node 33290 32481 6</rfsb02>
      <rfsb03>Stand 33290 32481 6</rfsb03>
      <rfsb04>Action 33290 32481 6 if islocation(3) then;reachcreature("Petros");wait(700,1350);npcsay("hi");wait(300,450);npcsay("venore");wait(300,450);npcsay("yes");wait(1300,1450);end;;</rfsb04>
      <rfsb05>Node 32953 32108 6</rfsb05>
      <rfsb06>Stand 32953 32108 6</rfsb06>
      <rfsb07>Action 32953 32108 6 if not islocation() then gotolabel("GotoVenore") else;while itemcount("Worn Soft Boots") > 0 do;npcsay("Hi");wait(300,450);npcsay("Soft Boots");wait(300,450);npcsay("Yes");wait(300,450);end end</rfsb07>
      <GotoDarashia>Node 32955 32026 6</GotoDarashia>
      <rfsb08>Stand 32955 32022 6</rfsb08>
      <rfsb09>Action 32955 32022 6 if islocation(3) then ;reachcreature("Captain Fearless");wait(700,1350);npcsay("hi");wait(300,450);npcsay("Ankrahmun");wait(300,450);npcsay("yes");wait(1300,1450);end;</rfsb09>
      <rfsb10>Node 33091 32883 6</rfsb10>
      <rfsb11>Stand 33091 32883 6</rfsb11>
      <rfsb12>Action 33091 32883 6 if islocation(3) then ;reachcreature("Captain Sinbeard");wait(700,1350);npcsay("hi");wait(300,450);npcsay("Darashia");wait(300,450);npcsay("yes");wait(1300,1450);end</rfsb12>
      <rfsb13>Node 33290 32474 6</rfsb13>
      <rfsb14>Stand 33293 32473 6</rfsb14>
      <rfsb15>Node 33219 32457 7</rfsb15>
      <rfsb16>Stand 33219 32457 7</rfsb16>
      <rfsb17>Action 33219 32457 7 if not islocation(3) then gotolabel("GotoDarashia") end</rfsb17>
      <EndRefillSoftboots>Action 32803 31255 7</EndRefillSoftboots>
      <PotionShop>Node 33217 32403 7</PotionShop>
      <ps01>Stand 33217 32403 7</ps01>
      <BuyPotions>Action 33217 32403 7 if not islocation() then gotolabel("PotionShop") else;;npcsay("hi");wait(300,450);npcsay("trade");wait(900,1350);;while (itemcount(285)+itemcount(284)+itemcount(283)) > 1 do;npcsay("vials");wait(300,450);npcsay("yes");wait(300,450);end;;buyitemsupto(nameMp,maxMp,itemcount(nameMp));wait(900,1350);buyitemsupto(nameRune,maxRune,itemcount(nameRune));wait(900,1350);buyitemsupto(sdRune,maxsdRune,itemcount(sdRune));wait(900,1350);end</BuyPotions>
      <SupplyCheck0>Action 32789 31238 5 if (itemcount(nameMp) < minMp or cap < minCap) then gotolabel("GotoBank") end</SupplyCheck0>
      <w000>Node 33226 32378 7</w000>
      <BackpackSetup>Action 32789 31235 7 while windowcount() < 3 do;closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);openitem(goldBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end;</BackpackSetup>
      <ReachHunt>Action 33176 32525 7</ReachHunt>
      <rh001>Node 33265 32280 7</rh001>
      <rh002>Stand 33265 32279 7</rh002>
      <rh003>Use 33265 32278 7</rh003>
      <rh004>Node 33265 32277 7</rh004>
      <rh005>Stand 33265 32276 7</rh005>
      <rh006>Node 33264 32275 8</rh006>
      <rh007>Stand 33263 32275 8</rh007>
      <rh008>Node 33260 32275 9</rh008>
      <rh009>Stand 33259 32275 9</rh009>
      <rh010>Node 33257 32276 10</rh010>
      <rh011>Stand 33257 32276 10</rh011>
      <CheckReachHunt>Action 33257 32276 10 if not islocation(4) then gotolabel("ReachHunt") end</CheckReachHunt>
      <StartHunt>Action 32704 31097 7</StartHunt>
      <StartDragons>Action 33257 32276 10 if not doDragons then gotolabel("EndDragons") end</StartDragons>
      <sdf012>Node 33245 32290 10</sdf012>
      <sdf013>Node 33216 32287 10</sdf013>
      <sdf015>Node 33228 32265 10</sdf015>
      <sdf016>Node 33215 32277 10</sdf016>
      <sdf017>Node 33204 32249 10</sdf017>
      <sdf018>Node 33225 32243 10</sdf018>
      <sdf019>Node 33212 32241 10</sdf019>
      <sdf020>Node 33223 32218 10</sdf020>
      <sdf021>Node 33224 32204 10</sdf021>
      <sdf022>Node 33229 32219 10</sdf022>
      <sdf023>Node 33246 32241 10</sdf023>
      <sdf024>Node 33258 32234 10</sdf024>
      <sdf025>Node 33247 32246 10</sdf025>
      <sdf026>Node 33248 32280 10</sdf026>
      <sdf104>Stand 33241 32280 12</sdf104>
      <sdf105>Stand 33241 32280 12</sdf105>
      <EndDragons>Action 33257 32276 10</EndDragons>
      <SupplyCheck3>Action 33257 32276 10 if (itemcount(nameMp) < minMp or cap < minCap) or itemcount(nameRune) < minRune or itemcount(sdRune) < minsdRune then gotolabel("LeaveHunt") end</SupplyCheck3>
      <StartDragonLords>Action 33257 32276 10 if not doDragonLords then gotolabel("EndDragonLords") end</StartDragonLords>
      <sdlf109>Node 33264 32300 11</sdlf109>
      <sdlf110>Stand 33264 32301 11</sdlf110>
      <sdlf027>Node 33263 32299 10</sdlf027>
      <sdlf028>Stand 33264 32301 10</sdlf028>
      <sdlf044>Node 33261 32301 11</sdlf044>
      <sdlf046>Node 33254 32309 11</sdlf046>
      <sdlf047>Node 33242 32308 11</sdlf047>
      <sdlf048>Node 33232 32308 11</sdlf048>
      <sdlf049>Node 33223 32308 11</sdlf049>
      <sdlf050>Node 33213 32305 11</sdlf050>
      <sdlf051>Node 33199 32294 11</sdlf051>
      <sdlf052>Node 33197 32287 11</sdlf052>
      <sdlf053>Node 33196 32275 11</sdlf053>
      <sdlf054>Node 33200 32256 11</sdlf054>
      <sdlf055>Node 33210 32249 11</sdlf055>
      <sdlf056>Node 33215 32239 11</sdlf056>
      <sdlf057>Node 33225 32234 11</sdlf057>
      <sdlf058>Node 33237 32233 11</sdlf058>
      <sdlf059>Node 33249 32239 11</sdlf059>
      <sdlf060>Node 33268 32251 11</sdlf060>
      <sdlf061>Node 33267 32260 11</sdlf061>
      <sdlf062>Node 33267 32276 11</sdlf062>
      <sdlf063>Node 33268 32285 11</sdlf063>
      <sdlf064>Node 33266 32297 11</sdlf064>
      <sdlf102>Stand 33241 32280 12</sdlf102>
      <sdlf103>Stand 33241 32280 12</sdlf103>
      <EndDragonLords>Action 33257 32276 10</EndDragonLords>
      <SupplyCheck2>Action 33266 32297 11 if (itemcount(nameMp) < minMp or cap < minCap) or itemcount(nameRune) < minRune or itemcount(sdRune) < minsdRune then gotolabel("LeaveHunt") end</SupplyCheck2>
      <StartDragonLords2>Action 33266 32297 11 if not doDragonLords2 then gotolabel("EndDragonLords2") end</StartDragonLords2>
      <sdlf2107>Node 33263 32300 10</sdlf2107>
      <sdlf2108>Stand 33264 32301 10</sdlf2108>
      <sdlf2014>Node 33260 32302 11</sdlf2014>
      <sdlf2065>Node 33252 32309 11</sdlf2065>
      <sdlf2066>Node 33240 32308 11</sdlf2066>
      <sdlf2067>Node 33231 32308 11</sdlf2067>
      <sdlf2068>Node 33218 32307 11</sdlf2068>
      <sdlf2069>Node 33205 32302 11</sdlf2069>
      <sdlf2070>Node 33220 32286 11</sdlf2070>
      <sdlf2071>Node 33234 32286 11</sdlf2071>
      <sdlf2072>Node 33242 32286 11</sdlf2072>
      <sdlf2073>Node 33243 32278 11</sdlf2073>
      <sdlf2074>Node 33243 32269 11</sdlf2074>
      <sdlf2075>Node 33260 32262 11</sdlf2075>
      <sdlf2081>Node 33267 32252 11</sdlf2081>
      <sdlf2082>Node 33254 32239 11</sdlf2082>
      <sdlf2083>Node 33241 32235 11</sdlf2083>
      <sdlf2084>Node 33224 32235 11</sdlf2084>
      <sdlf2085>Node 33211 32245 11</sdlf2085>
      <sdlf2086>Node 33221 32262 11</sdlf2086>
      <sdlf2087>Node 33226 32267 11</sdlf2087>
      <sdlf2088>Node 33237 32269 11</sdlf2088>
      <DoDragonLordPit>Action 33237 32269 11 if not doDragonLordPit then gotolabel("SkipDragonLordPit") end;</DoDragonLordPit>
      <sdlf2089>Node 33235 32269 11</sdlf2089>
      <sdlf2090>Stand 33235 32270 11</sdlf2090>
      <sdlf2095>Node 33234 32278 12</sdlf2095>
      <sdlf2096>Node 33234 32271 12</sdlf2096>
      <sdlf2097>Stand 33234 32270 12</sdlf2097>
      <SkipDragonLordPit>Action 33237 32269 11</SkipDragonLordPit>
      <sdlf2091>Node 33243 32274 11</sdlf2091>
      <sdlf2092>Node 33244 32287 11</sdlf2092>
      <sdlf2093>Node 33256 32298 11</sdlf2093>
      <sdlf2094>Node 33262 32301 11</sdlf2094>
      <sdlf2100>Stand 33241 32280 12</sdlf2100>
      <sdlf2101>Stand 33241 32280 12</sdlf2101>
      <EndDragonLords2>Action 33266 32297 11</EndDragonLords2>
      <SupplyCheck1>Action 32820 31116 7 if (itemcount(nameMp) < minMp or cap < minCap) or itemcount(nameRune) < minRune or itemcount(sdRune) < minsdRune then gotolabel("LeaveHunt") end</SupplyCheck1>
      <HuntEnd>Action 32411 32976 9 gotolabel("StartHunt")</HuntEnd>
      <LeaveHunt>Action 32707 31103 7</LeaveHunt>
      <lh098>Stand 33241 32280 12</lh098>
      <lh099>Stand 33241 32280 12</lh099>
      <lh029>Node 33265 32301 11</lh029>
      <lh030>Stand 33264 32301 11</lh030>
      <lh031>Node 33257 32277 10</lh031>
      <lh032>Stand 33259 32275 10</lh032>
      <lh033>Node 33261 32275 9</lh033>
      <lh034>Stand 33263 32275 9</lh034>
      <lh035>Node 33265 32275 8</lh035>
      <lh036>Stand 33265 32276 8</lh036>
      <lh037>Node 33265 32277 7</lh037>
      <lh038>Stand 33265 32277 7</lh038>
      <lh039>Use 33265 32278 7</lh039>
      <lh040>Node 33265 32280 7</lh040>
      <lh041>Stand 33265 32280 7</lh041>
      <lh042>Node 33226 32376 7</lh042>
      <lh043>Stand 33226 32376 7</lh043>
      <CheckLeaveHunt>Action 33226 32376 7 if not islocation(4) then gotolabel("LeaveHunt") end</CheckLeaveHunt>
      <GotoDepo>Node 33216 32447 7</GotoDepo>
      <w076>Node 33214 32454 7</w076>
      <w077>Stand 33214 32455 7</w077>
      <w078>Node 33214 32460 8</w078>
      <godp01>Action 33214 32460 8 if not islocation(7) then gotolabel("GotoDepo") end</godp01>
      <godp02>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no")</godp02>
      <godp03>Action 32792 31247 6 while windowcount("Depot Chest") == 0 do;reachgrounditem("depot");wait(900,1350);openitem("depot");wait(900,1350);openitem("Depot Chest","Locker",false);wait(900,1350);end;openitem(stashBp, "depot chest");;;;</godp03>
      <w079>Action 33217 32456 8 lastonto = 0;local sitems = {unpack(Stackable)};local _nexti = true;for i,j in pairs(sitems) do;   _nexti = true;   while itemcount(sitems[i], lootBp) > 0 and _nexti do;      _nexti = moveitemsonto(sitems[i], lootBp, stackableBp, 100, lastonto);      wait(400,500);   end;end;;;</w079>
      <w080>Action 33217 32456 8 lastonto = 0;local sitems = {unpack(nonStackable)};local _nexti = true;for i,j in pairs(sitems) do;   _nexti = true;   while itemcount(sitems[i], lootBp) > 0 and _nexti do;      _nexti = moveitemsonto(sitems[i], lootBp, nonstackableBp, 100, lastonto);      wait(400,500);   end;end</w080>
      <godp04>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes")</godp04>
      <End>Action 32799 31246 7 gotolabel("Start")</End>
    </Waypoints>
    <Pathfinding>
      <SpecialAreas>
        <DragonFloorNorthCave>
          <Coordinates>33223 32214 10</Coordinates>
          <Dimensions>4 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </DragonFloorNorthCave>
        <DragonLordPitNorthEntrance>
          <Coordinates>33233 32270 11</Coordinates>
          <Dimensions>4 1</Dimensions>
          <ConsideredBy>All</ConsideredBy>
        </DragonLordPitNorthEntrance>
        <DragonLordPitWestEntrance>
          <Coordinates>33226 32275 11</Coordinates>
          <Dimensions>1 5</Dimensions>
          <ConsideredBy>All</ConsideredBy>
        </DragonLordPitWestEntrance>
        <DragonLordPitSouthEntrance>
          <Coordinates>33231 32284 11</Coordinates>
          <Dimensions>4 1</Dimensions>
          <ConsideredBy>All</ConsideredBy>
        </DragonLordPitSouthEntrance>
        <DragonLordPitEastEntrance>
          <Coordinates>33241 32279 11</Coordinates>
          <Dimensions>4 1</Dimensions>
          <ConsideredBy>None</ConsideredBy>
        </DragonLordPitEastEntrance>
        <StartDragonLordHuntBounderies>
          <Coordinates>33257 32297 11</Coordinates>
          <Dimensions>4 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </StartDragonLordHuntBounderies>
        <NewArea1>
          <Coordinates>33258 32307 11</Coordinates>
          <Dimensions>1 6</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea1>
        <NewArea2>
          <Coordinates>33239 32307 11</Coordinates>
          <Dimensions>3 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea2>
        <NewArea3>
          <Coordinates>33223 32306 11</Coordinates>
          <Dimensions>4 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea3>
        <NewArea4>
          <Coordinates>33212 32304 11</Coordinates>
          <Dimensions>3 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea4>
        <NewArea5>
          <Coordinates>33207 32294 11</Coordinates>
          <Dimensions>3 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea5>
        <NewArea6>
          <Coordinates>33208 32298 11</Coordinates>
          <Dimensions>1 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea6>
        <NewArea7>
          <Coordinates>33197 32294 11</Coordinates>
          <Dimensions>1 6</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea7>
        <NewArea8>
          <Coordinates>33194 32271 11</Coordinates>
          <Dimensions>1 3</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea8>
        <NewArea9>
          <Coordinates>33203 32251 11</Coordinates>
          <Dimensions>5 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea9>
        <NewArea10>
          <Coordinates>33211 32250 11</Coordinates>
          <Dimensions>3 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea10>
        <NewArea11>
          <Coordinates>33213 32248 11</Coordinates>
          <Dimensions>2 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea11>
        <NewArea12>
          <Coordinates>33214 32238 11</Coordinates>
          <Dimensions>6 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea12>
        <NewArea13>
          <Coordinates>33233 32232 11</Coordinates>
          <Dimensions>2 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea13>
        <NewArea14>
          <Coordinates>33248 32237 11</Coordinates>
          <Dimensions>5 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea14>
        <NewArea15>
          <Coordinates>33261 32243 11</Coordinates>
          <Dimensions>2 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea15>
        <NewArea16>
          <Coordinates>33263 32241 11</Coordinates>
          <Dimensions>2 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea16>
        <NewArea17>
          <Coordinates>33263 32259 11</Coordinates>
          <Dimensions>8 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea17>
        <NewArea18>
          <Coordinates>33267 32254 11</Coordinates>
          <Dimensions>1 5</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea18>
        <NewArea19>
          <Coordinates>33267 32272 11</Coordinates>
          <Dimensions>5 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </NewArea19>
        <EndDragonLordHuntBounderies>
          <Coordinates>33267 32289 11</Coordinates>
          <Dimensions>5 1</Dimensions>
          <ConsideredBy>Target</ConsideredBy>
        </EndDragonLordHuntBounderies>
      </SpecialAreas>
      <WalkThroughPlayers>no</WalkThroughPlayers>
      <WalkingMethod>Map Clicks</WalkingMethod>
      <MapWalkDistance>20 to 50</MapWalkDistance>
      <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
    </Pathfinding>
    <Settings>
      <Rope>3003</Rope>
      <Shovel>3457</Shovel>
      <Pick>3456</Pick>
      <Machete>3308</Machete>
      <NodeRange>1</NodeRange>
      <Priority>Target and Looting</Priority>
      <OpenNextBp>yes</OpenNextBp>
      <AutoMount>no</AutoMount>
      <Anti-idle>no</Anti-idle>
      <EatFood>yes</EatFood>
      <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723;3588;3595;3607;3584</FoodToEat>
      <PauseOnDeath>yes</PauseOnDeath>
    </Settings>
    <Enabled>no</Enabled>
  </CaveBot>
  <Looting>
    <List>
      <red-dragon-scale>
        <Id>5882</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </red-dragon-scale>
      <small-diamond>
        <Id>3028</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </small-diamond>
      <small-sapphire>
        <Id>3029</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </small-sapphire>
      <red-dragon-leather>
        <Id>5948</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </red-dragon-leather>
      <green-dragon-scale>
        <Id>5920</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </green-dragon-scale>
      <green-dragon-leather>
        <Id>5877</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </green-dragon-leather>
      <dragons-tail>
        <Id>11457</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </dragons-tail>
      <strong-health-potion>
        <Id>236</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </strong-health-potion>
      <life-crystal>
        <Id>3061</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </life-crystal>
      <health-potion>
        <Id>266</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </health-potion>
      <gold-coin>
        <Id>3031</Id>
        <Destination>Golden Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </gold-coin>
      <green-mushroom>
        <Id>3732</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </green-mushroom>
      <royal-spear>
        <Id>7378</Id>
        <Destination>ground</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </royal-spear>
      <power-bolt>
        <Id>3450</Id>
        <Destination>ground</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </power-bolt>
      <dragon-scale-mail>
        <Id>3386</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </dragon-scale-mail>
      <royal-helmet>
        <Id>3392</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </royal-helmet>
      <dragon-slayer>
        <Id>7402</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </dragon-slayer>
      <dragon-lord-trophy>
        <Id>7399</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </dragon-lord-trophy>
      <tower-shield>
        <Id>3428</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </tower-shield>
      <dragon-shield>
        <Id>3416</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </dragon-shield>
      <fire-sword>
        <Id>3280</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </fire-sword>
      <dragonbone-staff>
        <Id>7430</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </dragonbone-staff>
      <wand-of-inferno>
        <Id>3071</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </wand-of-inferno>
      <dragon-hammer>
        <Id>3322</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </dragon-hammer>
      <serpent-sword>
        <Id>3297</Id>
        <Destination>Blue Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </serpent-sword>
    </List>
    <Condition>Corpses with listed items</Condition>
    <Style>After melee kill</Style>
    <Range>10</Range>
    <EatFood>yes</EatFood>
    <Enabled>yes</Enabled>
  </Looting>
  <Targeting>
    <Monsters>
      <Dragon-Lord>
        <Categories>-</Categories>
        <Danger>7</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>Wave</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Ultimate Ice Strike</Spell0>
              <Spell1>Ice Strike</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Defensive</AttackMode>
          </Setting0>
          <Setting1>
            <Count>2+</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>Wave</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Sudden Death Rune</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Defensive</AttackMode>
          </Setting1>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Dragon-Lord>
      <Dragon>
        <Categories>-</Categories>
        <Danger>5</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Strong Ice Strike</Spell0>
              <Spell1>Ice Strike</Spell1>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Defensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Dragon>
      <Dragon-Hatchling>
        <Categories>-</Categories>
        <Danger>3</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>2</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Ice Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Stand/Defensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Dragon-Hatchling>
      <All>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Energy Strike</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </All>
    </Monsters>
    <Settings>
      <ListOrder>6</ListOrder>
      <Health>8</Health>
      <Proximity>9</Proximity>
      <Danger>7</Danger>
      <PlayerOnScreenSecurity>Do nothing</PlayerOnScreenSecurity>
      <CooldownControl>yes</CooldownControl>
      <CheckItem>yes</CheckItem>
      <MustBeReachable>yes</MustBeReachable>
      <MustBeShootable>no</MustBeShootable>
    </Settings>
    <Enabled>yes</Enabled>
  </Targeting>
  <Hud>
    <List>
      <BasicInfoHud>
        <Script>setfontcolor("pink")
setfontstyle("Comic Sans MS", 13, "pink")
addtext("Pink Panther's basic HUD ", 20, 40)

addtext("Level: ", 20, 70)
addtext("Exp per hour: ", 20, 90)
addtext("Exp gained: ", 20, 110)
addtext("Exp to Level: ", 20, 130)
addtext("Time to Level: ", 20, 150)
addtext("Stamina: ", 20, 170)
addtext("Balance: ", 20, 190)

addtext("Pos X: ", 20, 230)
addtext("Pos Y: ", 20, 250)
addtext("Pos Z: ", 20, 270)
addtext("Mouse Item ID: ", 20, 290)



setfontcolor("white")
addtext(level, 155, 70)
addtext(exphour, 155, 90)
addtext(expgained, 155, 110)
addtext(exptolevel(), 155, 130)
if (exptolevel()/exphour) < 1 then addtext("Less than 1 Hour", 155, 150) else addtext("About "..math.ceil(exptolevel()/exphour).. " Hours", 155, 150) end
addtext(math.floor(stamina/60).." Hours", 155, 170)
addtext(balance, 155, 190)

addtext(posx, 155, 230)
addtext(posy, 155, 250)
addtext(posz, 155, 270)
addtext(cursorinfo().id, 155, 290)</Script>
        <RefreshRate>1000</RefreshRate>
        <Enabled>yes</Enabled>
      </BasicInfoHud>
      <LootCounter>
        <Script>-- [ General Info HUD by ToadZ v0.4 ] --   http://www.tibiaibot.com/forum/showthread.php?8212-General-Info-HUD-by-ToadZ


local lootitems = 
local lootsvalue = 
local showLoots = true 
local y = 400 
local x = 5 
local totall = 0 
local total = 0 
local loots = getitems(unpack(lootitems))  
local qtdl = loots.count-1  
local function captalizeAll(first, rest) 
  return first:upper()..rest:lower() 
end 

if showLoots then  
setfontcolor("white") 
addtext('-----------------------------------------', 0, y) 
setfontcolor("yellow")  
y = y + 10  
addtext('         [ Items looted ]', 15, y) 
y = y + 10  
setfontcolor("white")  
addtext('-----------------------------------------', 0, y) 
y = y + 10  
for i=0,qtdl do  
if loots[i].loot > 0 then  
lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll)  
if string.len(loots[i].name) > 17 then  
addtext(string.sub(lootname, 1, sub).."..", x, y)  
else 
addtext(lootname, x, y) 
end  
addtext("- "..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", 150, y) totall = totall + loots[i].loot*lootsvalue[i+1] y = y + 15 end end  
y = y + 10  
addtext("Total", x, y)  
addtext("-", 120, y)  
addtext(totall.." GPs", 130, y)  
y = y + 10 end</Script>
        <RefreshRate>1000</RefreshRate>
        <Enabled>no</Enabled>
      </LootCounter>
    </List>
    <Show>If focused</Show>
    <Enabled>yes</Enabled>
  </Hud>
  <Input>
    <Keyboard>
      <Mode>Simulate</Mode>
      <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
      <TypingStyle>Keyboard keys</TypingStyle>
      <PressWaitTime>45 to 65</PressWaitTime>
    </Keyboard>
    <Mouse>
      <Mode>Simulate</Mode>
      <Scroll>Use mouse wheel</Scroll>
      <MoveSpeed>Instantaneous</MoveSpeed>
      <ClickWaitTime>30 to 50</ClickWaitTime>
    </Mouse>
    <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
    <Enabled>yes</Enabled>
  </Input>
</Settings>
 
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