Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[EK][70] Edron Dragons
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item>
<mana-potion>
<Id>268</Id>
<Count>20</Count>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</mana-potion>
</Item>
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>10</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>90000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<exura-ico>
<HealRange>0 to 60 %</HealRange>
<ManaRange>50 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-ico>
<mana-potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 120</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</mana-potion>
<hp>
<HealRange>0 to 30 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Small Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</hp>
<full>
<HealRange>0 to 100 %</HealRange>
<ManaRange>98 to 100 %</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</full>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>no</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>yes</Enabled>
</FriendHealer>
<Refiller>
<Rules>
<soft>
<HealRange>85 to 100 %</HealRange>
<ManaRange>0 to 80 %</ManaRange>
<ItemRefiller>6529</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</soft>
<boh>
<HealRange>85 to 100 %</HealRange>
<ManaRange>90 to 100 %</ManaRange>
<ItemRefiller>3079</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</boh>
</Rules>
<Enabled>yes</Enabled>
</Refiller>
<HotKeys>
<List>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>27</MainKey>
<ComboKey>Shift</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
</List>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<Health-Points-Check>
<Script>if hppc < 25 then
playsound("alert.wav")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Health-Points-Check>
<pzzone>
<Script>if pzone == true then
setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","yes")
else
setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</pzzone>
<Anti-Stuck>
<Script>if ((standtime >= 90000) and (toptileitem(posx, posy, posz) == 2121))
then
local randomMove = math.random(1, 4)
if (randomMove == 1)
then
move("n")
wait(1000)
elseif (randomMove == 2)
then
move("e")
wait(1000)
elseif (randomMove == 3)
then
move("s")
wait(1000)
elseif (randomMove == 4)
then
move("w")
wait(1000)
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Anti-Stuck>
<Auto-Haste>
<Script>if (hasted == false) and (pzone == false) then
cast('utani hur')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Auto-Haste>
<Safe-Bank>
<Script>for i=0,getmessages("NPCs").count-1
do
if getmessages("NPCs")[getmessages("NPCs").count-1 ].text:find("There is not enough gold on your account.")
then
setcavebot("off")
settargeting("off")
setsettings("Settings\\Alerts\\Disconnect\\PlaySound", "no")
setsettings("Settings\\Actions\\List\\Auto Reconnect\\Enabled", "no")
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Safe-Bank>
<Drop-Vials>
<Script>--Minimum count of vials to check:
local countDropVial = 40
if ((maround(7) == 0) and ((itemcount(285) + itemcount(284) + itemcount(283)) >= countDropVial))
then
dropitems(285)
wait(700, 900)
dropitems(284)
wait(700, 900)
dropitems(283)
wait(700, 900)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Drop-Vials>
</List>
<Setup>-- Backpack Setup
MainBackpackName = ("Blue Backpack") -- Main Backpack Name:
LootBackpackName = ("Brocade Backpack") -- Loot Backpack Name:
GoldBackpackName = ("Expedition Backpack") -- Gold Backpack Name:
-- Supplies Setup
ManaPotionName = ("mana potion")
AmountOfManaPotion = 300
ManaPotionID = 268
HealthPotionName = ("strong health potion")
AmountOfHealthPotion = 15
HealthPotionID = 236
-- Leave Setup
HealthPotionsToLeave = 5
ManaPotionsToLeave = 35
CapToLeave = 30
-- Bank Setup
HealthPotionCost = 100
ManaPotionCost = 50
ExtraMoney = 0
-- Depot Setup
Depot_Main_Backpack_Name = ("Pirate Backpack")
Depot_Stackacble_Items_Backpack = ("Red Backpack")
Depot_Non_Stackable_Items_Backpack = ("Purple Backpack")
stackable_Items_To_Deposit = {"Small Sapphire", "Dragon's Tail", "Green Dragon Leather", "Green Dragon Scale", "Small Diamond", "Life Crystal", "green dragon scale", "red dragon scale"}
Non_Stackable_Items_To_Deposit = {"Dragon Shield", "Wand of Inferno", "Dragon Hammer", "Serpent Sword", "Dragonbone Staff", "royal helmet", "dragon scale mail", "fire sword", "tower shield"}
-- Other Optional Settings
AutoHaste = true
-- Waypoint Setup
HuntEastHole = ("yes") --Choose To Hunt The East Hole
HuntNorthHole = ("yes") --Choose To Hunt The North Hole
HuntWestHole = ("yes") --Choose To Hunt The West Hole
HuntDragonLord = ("yes") --Choose To Hunt The Single Dragon Lord
HuntWestStairs = ("yes") --Choose To Hunt The West Stairs At Entrence</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Start>Node 33098 31700 7</Start>
<w001>Stand 33099 31699 7</w001>
<w002>Node 33098 31690 8</w002>
<w003>Stand 33089 31673 8</w003>
<w004>Rope 33091 31666 9</w004>
<w005>Node 33089 31658 8</w005>
<w006>Node 33095 31652 8</w006>
<Check_If_Hunt_East_Hole>Action 33101 31648 8 if (HuntEastHole == ("yes"));then; gotolabel("Down_East_Hole");elseif ; (HuntEastHole == ("no"));then; gotolabel("Continue_Floor_Hunt");end</Check_If_Hunt_East_Hole>
<Down_East_Hole>Stand 33102 31648 8</Down_East_Hole>
<w008>Node 33104 31642 9</w008>
<w009>Rope 33102 31648 9</w009>
<Continue_Floor_Hunt>Node 33081 31646 8</Continue_Floor_Hunt>
<w011>Node 33077 31637 8</w011>
<Check_If_Hunt_North_Hole>Action 33077 31635 8 if (HuntNorthHole == ("yes"));then; gotolabel("Down_North_Hole");elseif ; (HuntNorthHole == ("no"));then; gotolabel("Continue_Floor_Hunt_2");end</Check_If_Hunt_North_Hole>
<Down_North_Hole>Stand 33077 31634 8</Down_North_Hole>
<w012>Rope 33077 31634 9</w012>
<Continue_Floor_Hunt_2>Node 33082 31646 8</Continue_Floor_Hunt_2>
<w015>Node 33060 31656 8</w015>
<Check_If_Hunt_West_Hole>Action 33053 31650 8 if (HuntWestHole == ("yes"));then; gotolabel("Down_West_Hole");elseif ; (HuntWestHole == ("no"));then; gotolabel("Continue_Floor_Hunt_3");end</Check_If_Hunt_West_Hole>
<Down_West_Hole>Stand 33053 31649 8</Down_West_Hole>
<w016>Rope 33053 31649 9</w016>
<Continue_Floor_Hunt_3>Node 33063 31657 8</Continue_Floor_Hunt_3>
<w018>Node 33077 31654 8</w018>
<Check_if_Hunt_Dragon_Lord>Action 33084 31655 8 if (HuntDragonLord == ("yes"));then; gotolabel("Down_DL_Stairs");elseif ; (HuntDragonLord == ("no"));then; gotolabel("Continue_Floor_Hunt_4");end</Check_if_Hunt_Dragon_Lord>
<Down_DL_Stairs>Stand 33084 31654 8</Down_DL_Stairs>
<w038>Node 33084 31651 9</w038>
<w039>Stand 33084 31654 9</w039>
<Continue_Floor_Hunt_4>Stand 33091 31666 8</Continue_Floor_Hunt_4>
<w021>Node 33090 31663 8</w021>
<w023>Rope 33089 31673 9</w023>
<w024>Node 33091 31682 8</w024>
<w025>Node 33099 31688 8</w025>
<w026>Stand 33099 31699 8</w026>
<Check_If_Hunt_Entrence_West_Stairs_Spawn>Action 33098 31700 7 if (HuntWestStairs == ("yes"));then; gotolabel("Up_West_Stairs");elseif ; (HuntWestStairs == ("no"));then; gotolabel("Check_Supplies");end</Check_If_Hunt_Entrence_West_Stairs_Spawn>
<Up_West_Stairs>Stand 33096 31700 7</Up_West_Stairs>
<w007>Node 33090 31702 6</w007>
<w010>Node 33099 31697 6</w010>
<w013>Stand 33096 31700 6</w013>
<Check_Supplies>Action 33097 31700 7 if ((countitem(ManaPotionName) <= ManaPotionsToLeave) or (cap <= CapToLeave)) ;then; gotolabel("Leave");else; gotolabel("Start");end</Check_Supplies>
<w000>Stand 33120 31700 7</w000>
<w014>Stand 33179 31710 7</w014>
<w017>Stand 33215 31756 7</w017>
<w019>Stand 33216 31756 7</w019>
<w020>Stand 33241 31767 6</w020>
<Check_Location_1>Action 33242 31767 7 if not islocation();then; gotolabel("Leave");end</Check_Location_1>
<w022>Stand 33244 31802 7</w022>
<w027>Stand 33235 31836 7</w027>
<w028>Stand 33206 31843 7</w028>
<In_Depot>Stand 33171 31813 7</In_Depot>
<Check_Depot>Action 33171 31813 7 if not islocation();then; gotolabel("Leave");end</Check_Depot>
<Backpack_Opener>Action 33171 31813 7 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no");closewindows();wait(2000);openitem(MainBackpackName, "back");wait(1500, 2000);resizewindows();wait(1500, 2000);openitem(LootBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();;wait(1500, 2000);resizewindows();wait(1000)</Backpack_Opener>
<Bank>Stand 33173 31803 7</Bank>
<Check_Bank>Action 33173 31803 7 if not islocation();then; gotolabel("Bank");end</Check_Bank>
<Withdraw_Money>Action 33173 31803 7 local AmountOfManaPotion = (AmountOfManaPotion);local ManaPotionName = (ManaPotionName);local ManaPotionCost = (ManaPotionCost);local AmountOfHealthPotion = (AmountOfHealthPotion);local HealthPotionName = (HealthPotionName);local HealthPotionCost = (HealthPotionCost);local AmountOfWornSoftBoots = ("worn soft boots");local RepairSoftBootsCost = 1;local CountWornSoftBoots = itemcount(AmountOfWornSoftBoots);local CountManaPotions = itemcount(ManaPotionName);local CountHealthPotions = itemcount(HealthPotionName);;;local TotalAmountOfMoneyToWithdraw = positive((AmountOfManaPotion-CountManaPotions)*ManaPotionCost) + positive((AmountOfHealthPotion-CountHealthPotions)*HealthPotionCost) + positive(CountWornSoftBoots*RepairSoftBootsCost) + (ExtraMoney);;say("hi");wait(1500,2500);npcsay("deposit all");wait(200,300);npcsay("yes");wait(200,300);;if (TotalAmountOfMoneyToWithdraw > 0) ;then; npcsay("withdraw "..TotalAmountOfMoneyToWithdraw); wait(200,300); npcsay("yes"); wait(200,300);end</Withdraw_Money>
<Down_Depot>Stand 33168 31812 7</Down_Depot>
<Check_Depot>Action 33168 31813 8 if not islocation();then; gotolabel("Down_Depot");end</Check_Depot>
<w029>Node 33168 31804 8</w029>
<Deposit_Loot>Action 33168 31805 8 reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(700,900);;while (windowcount("Depot Chest") == 0);do; openitem(3502, "locker"); wait(700,900);end;;wait(1500, 2000);;while (windowcount(Depot_Main_Backpack_Name) == 0);do; openitem(Depot_Main_Backpack_Name, "Depot Chest"); wait(700,900);end;;wait(1500, 2000);;;lastonto = 0;local itemsStacks = stackable_Items_To_Deposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do; _nexti = true; while itemcount(itemsStacks[i]) > 0 and _nexti ; do; _nexti = moveitemsonto(itemsStacks[i], "all", Depot_Stackacble_Items_Backpack, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = Non_Stackable_Items_To_Deposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do; _nextii = true; while itemcount(itemsNonStacks[i]) > 0 and _nextii ; do; _nextii = moveitemsonto(itemsNonStacks[i], "all", Depot_Non_Stackable_Items_Backpack, 100, lastonto); wait(400,500); end;end</Deposit_Loot>
<Leave_Depot>Stand 33168 31812 8</Leave_Depot>
<Check_Leave_Depot>Action 33168 31810 7 if not islocation();then; gotolabel("Leave Depot");end</Check_Leave_Depot>
<Go_To_Mana_Shop>Stand 33196 31837 7</Go_To_Mana_Shop>
<w031>Node 33242 31841 7</w031>
<w032>Stand 33247 31841 7</w032>
<Up_Mana_Shop_Stairs>Stand 33255 31838 6</Up_Mana_Shop_Stairs>
<Check_Mana_Shop>Action 33255 31839 7 if not islocation();then; gotolabel("Go_To_Mana_Shop");end</Check_Mana_Shop>
<Buy_Potions>Action 33255 31839 7 say("hi");wait(2000);while ((itemcount(285) + itemcount(284) + itemcount(283)) >= 10) ;do; npcsay("flask"); wait(1000, 1200); npcsay("no"); wait(1000, 1200); npcsay("yes"); wait(1000, 1200);end;wait(1000, 1200);npcsay("trade");wait(1000, 1200);buyitemsupto(ManaPotionName, AmountOfManaPotion);wait(1000, 1200);wait(1000, 1200);npcsay("trade");wait(1000, 1200);buyitemsupto(HealthPotionName, AmountOfHealthPotion);wait(1000, 1200)</Buy_Potions>
<Move_Potions>Action 33255 31839 7 wait(1000);setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");wait(1000)</Move_Potions>
<Leave_Mana_Shop>Stand 33255 31838 7</Leave_Mana_Shop>
<w030>Stand 33247 31841 6</w030>
<Check_If_Out_Of_Mana_Shop>Action 33247 31842 7 if not islocation();then; gotolabel("Leave_Mana_Shop");end</Check_If_Out_Of_Mana_Shop>
<Check_Mana_Potions_Before_Hunt>Action 33247 31841 7 if (itemcount(ManaPotionName) < AmountOfManaPotion);then; gotolabel("Bank");end</Check_Mana_Potions_Before_Hunt>
<Final_Backpack_Opener>Action 33247 31841 7 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");closewindows();wait(2000);openitem(MainBackpackName, "back");wait(1500, 2000);resizewindows();wait(1500, 2000);openitem(LootBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();openitem(GoldBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();;wait(1500, 2000);resizewindows();wait(1000)</Final_Backpack_Opener>
<Check_Backpacks>Action 33247 31841 7 if (windowcount() < (3));then ; gotolabel("Final_Backpack_Opener") ;end</Check_Backpacks>
<Back_To_Hunt>Node 33237 31830 7</Back_To_Hunt>
<w033>Node 33244 31796 7</w033>
<w034>Stand 33241 31767 7</w034>
<w035>Stand 33216 31757 6</w035>
<w036>Stand 33178 31709 7</w036>
<w037>Stand 33103 31705 7</w037>
<Check_If_Back_In_Spawn>Action 33103 31705 7 if not islocation();then; gotolabel("Back_To_Hunt");end</Check_If_Back_In_Spawn>
<End>Action 33103 31705 7 gotolabel("Start")</End>
</Waypoints>
<Pathfinding>
<SpecialAreas>
<Dragon-Lord-Stairs>
<Coordinates>33083 31653 8</Coordinates>
<Dimensions>3 3</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</Dragon-Lord-Stairs>
</SpecialAreas>
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>2</NodeRange>
<Priority>Target and Looting</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>yes</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Dragon-Hammer>
<Id>3322</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragon-Hammer>
<Dragon-Shield>
<Id>3416</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragon-Shield>
<Wand-of-Inferno>
<Id>3071</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Wand-of-Inferno>
<Dragonbone-Staff>
<Id>7430</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragonbone-Staff>
<Serpent-Sword>
<Id>3297</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Serpent-Sword>
<Life-Crystal>
<Id>3061</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Life-Crystal>
<Small-Diamond>
<Id>3028</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Diamond>
<Green-Dragon-Scale>
<Id>5920</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Green-Dragon-Scale>
<Green-Dragon-Leather>
<Id>5877</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Green-Dragon-Leather>
<Dragons-Tail>
<Id>11457</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragons-Tail>
<Small-Sapphire>
<Id>3029</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Sapphire>
<Gold-Coin>
<Id>3031</Id>
<Destination>Expedition Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
<Dragon-Scale-Mail>
<Id>3386</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragon-Scale-Mail>
<Royal-Helmet>
<Id>3392</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Royal-Helmet>
<Dragon-Slayer>
<Id>7402</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dragon-Slayer>
<Red-Dragon-Scale>
<Id>5882</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Red-Dragon-Scale>
<Red-Dragon-Leather>
<Id>5948</Id>
<Destination>Brocade Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Red-Dragon-Leather>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>300</OpenBodyTime>
<Range>100</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<Dragon>
<Categories>-</Categories>
<Danger>5</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Approach</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
<Setting1>
<Count>2</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Approach</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
<Spell1>Whirlwind Throw</Spell1>
<Spell2>Berserk</Spell2>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting1>
<Setting2>
<Count>2+</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Approach</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
<Spell1>Whirlwind Throw</Spell1>
<Spell2>Berserk</Spell2>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting2>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dragon>
<Dragon-Hatchling>
<Categories>-</Categories>
<Danger>1</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Approach</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dragon-Hatchling>
<Dragon-Lord>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Approach</Stance>
<Avoid>Wave</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Brutal Strike</Spell0>
<Spell1>Whirlwind Throw</Spell1>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dragon-Lord>
</Monsters>
<Settings>
<ListOrder>8</ListOrder>
<Health>9</Health>
<Proximity>5</Proximity>
<Danger>3</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<Hud0>
<Script>-- [[ INIT START ]] --
--
-- 88
-- "" ,d
-- 88
-- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
-- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
-- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
-- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
-- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
--
-- Monitor My Hunting!
--
-- Version: 1.0
-- Created: 7.09.2012
-- Last update: 18.09.2012
--
MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
SCRIPT_NAME = "Monitor My Hunting",
SCRIPT_VERSION = "1.0",
CLEARED_STATS = false,
INITIALIZED = false,
}
MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
MONITOR_MY_HUNTING.ITEMS_LIST = {
{NAME = "gold coin", VALUE = 1},
{NAME = "rope belt", VALUE = 66},
{NAME = "cultish robe", VALUE = 150},
{NAME = "cultish symbol", VALUE = 500},
{NAME = "cultish mask", VALUE = 280},
{NAME = "broken key ring", VALUE = 8000},
{NAME = "small saphire", VALUE = 250},
{NAME = "small ruby", VALUE = 250},
{NAME = "small emerald", VALUE = 250},
{NAME = "small diamond", VALUE = 300},
{NAME = "strong mana potion", VALUE = 80},
{NAME = "dwarven ring", VALUE = 500},
{NAME = "life ring", VALUE = 500},
{NAME = "terra rod", VALUE = 2000},
{NAME = "time ring", VALUE = 500},
{NAME = "Broadsword", VALUE = 500},
{NAME = "Dragon's Tail", VALUE = 100},
{NAME = "Green Dragon Leather", VALUE = 100},
{NAME = "green Dragon Scale", VALUE = 100},
{NAME = "serpent Sword", VALUE = 900},
{NAME = "Small Diamond", VALUE = 300},
{NAME = "Strong Health Potion", VALUE = 500},
{NAME = "wand of inferno", VALUE = 3000},
{NAME = "Dragon Hammer", VALUE = 2000},
{NAME = "Wand of Inferno", VALUE = 3000},
{NAME = "Life Crystal", VALUE = 1000},
{NAME = "Dragonbone Staff", VALUE = 3000 },
{NAME = "Dragon Shield", VALUE = 4000},
{NAME = "royal helmet", VALUE = 30000},
{NAME = "Dragon scale mail", VALUE = 40000},
{NAME = "Dragon Slayer", VALUE = 15000},
{NAME = "fire sword", VALUE = 4000},
{NAME = "tower Shield", VALUE = 8000},
}
MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
MONITOR_MY_HUNTING.SUPPLIES_LIST = {
{NAME = "mana potion", PRICE = 50},
{NAME = "great health potion", PRICE = 190},
{NAME = "ultimate health potion", PRICE = 310},
}
-- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
BLACK = rgbcolor(1, 1, 1),
ORANGE = rgbcolor(255, 165, 0),
BLUE = rgbcolor(30, 144, 255),
CORNSILK = rgbcolor(205, 200, 177),
WHITE = rgbcolor(255, 255, 255),
GREEN = rgbcolor(107, 142, 35),
RED = rgbcolor(178, 34, 34),
}
local function CreateMessageObject(MESSAGE_DATA)
if (type(MESSAGE_DATA) ~= "userdata") then
return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
else
return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
end
end
local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
setfontcolor(FONT_COLOR)
addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
end
-- [[ INIT END ]] --
if (not Stats.Update()) then
local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
if (#LOOT_INFO.NAME > 0) then
Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
else
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
end
end
end
end
end
end
local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
Stats.Clear(CLEAR_STATS_ALL)
Stats.Update()
MONITOR_MY_HUNTING.CLEARED_STATS = true
end
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
end
for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
end
MONITOR_MY_HUNTING.INITIALIZED = true
end
setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)
local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</Hud0>
</List>
<Show>If Focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>