Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[RP][70] Liberty Bay Bonebeast Island
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<exura>
<HealRange>62 to 87 %</HealRange>
<ManaRange>25 to all %</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura>
<exura-san>
<HealRange>23 to 60 %</HealRange>
<ManaRange>160 to all</ManaRange>
<HealMethod>Divine Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-san>
<exura-gran-san>
<HealRange>0 to 21 %</HealRange>
<ManaRange>210 to all</ManaRange>
<HealMethod>Salvation</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-gran-san>
<strong-mana-potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 70 %</ManaRange>
<HealMethod>Strong Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>yes</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</strong-mana-potion>
<utura>
<HealRange>0 to 90 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</utura>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<Seller>
<Script>if Seller == true then
setsettings("Settings\\Looting\\List\\Plate armor\\Destination", "01")
setsettings("Settings\\Looting\\List\\Halberd\\Destination", "01")
setsettings("Settings\\Looting\\List\\two handed sword\\Destination", "01")
else
setsettings("Settings\\Looting\\List\\Plate armor\\Destination", "Ground")
setsettings("Settings\\Looting\\List\\Halberd\\Destination", "Ground")
setsettings("Settings\\Looting\\List\\two handed sword\\Destination", "ground")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Seller>
<Drop-vails>
<Script>local amountToDrop = 50 if (itemcount(283)+itemcount(284)+itemcount(285)) >= amountToDrop and maround(4) == 0 and cap <= 150 then pausewalking(3000) wait(3000) dropitems(283) wait(500, 700) dropitems(284) wait(500, 700) dropitems(285) wait(500, 700) end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Drop-vails>
</List>
<Setup>Seller = true --If you wanna loot Plate armor/Halberd and sell it after hunt is finish.
-- Backpack Settings --
MainBP = "dragon Backpack"
LootBP = "blue Backpack"
GoldBP = "minotaur Backpack"
MainDPBP = "fur Backpack"
lootbpdp = "fur Backpack"
stackbpdp = "yellow backpack"
-- Potions Settings --
MPtype = "Strong mana potion"
MPmax = 300
MPmin = 15
MPprice = 80
-- Distance Settings --
SpearType = "Royal spear"
SpearMax = 40
SpearMin = 9
SpearPrice = 15</Setup>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<w000>Action 32694 31228 7 if posz == 7 then; gotolabel("StartHunt");else; gotolabel("Depot");end</w000>
<StartHunt>Stand 32694 31228 7</StartHunt>
<BpsHunt>Action 32694 31228 7 closewindows() ;wait(500,1000) ;openitem(MainBP, "back") ;wait(500,1000);resizewindows() ;wait(500,1000);openitem(LootBP, MainBP, true) ;wait(500,1000) ;openitem(GoldBP, MainBP, true) ;resizewindows()</BpsHunt>
<w002>Action 32694 31228 7 if windowcount() < 3 then ;gotolabel("BpsHunt");end</w002>
<Ladder1>Stand 32694 31228 7</Ladder1>
<w004>Stand 32694 31229 7</w004>
<w005>Action 32694 31230 8 if not islocation(20) then;gotolabel("Ladder1");end</w005>
<Start>Stand 32697 31231 8</Start>
<w006>Lure 32697 31231 8</w006>
<w007>Node 32671 31230 8</w007>
<Ladder2>Stand 32668 31230 8</Ladder2>
<w008>Stand 32667 31230 8</w008>
<w009>Action 32668 31230 9 if not islocation(20) then;gotolabel("Ladder2");end</w009>
<w010>Stand 32669 31230 9</w010>
<w011>Lure 32669 31230 9</w011>
<w012>Node 32693 31230 9</w012>
<Ladder3>Stand 32696 31230 9</Ladder3>
<w013>Stand 32697 31230 9</w013>
<w014>Action 32697 31231 10 if not islocation(20) then;gotolabel("Ladder3");end</w014>
<w015>Node 32693 31220 10</w015>
<w016>Node 32676 31221 10</w016>
<w017>Node 32676 31237 10</w017>
<w018>Node 32691 31241 10</w018>
<Ladder4>Stand 32675 31239 10</Ladder4>
<w019>Stand 32674 31239 10</w019>
<w020>Action 32674 31240 11 if not islocation(20) then;gotolabel("Ladder4");end</w020>
<w021>Node 32685 31241 11</w021>
<w022>Node 32695 31235 11</w022>
<w023>Node 32689 31220 11</w023>
<w024>Node 32675 31232 11</w024>
<w025>Node 32694 31230 11</w025>
<Ladder5>Stand 32696 31230 11</Ladder5>
<w026>Stand 32697 31230 11</w026>
<w027>Action 32697 31231 12 if not islocation(20) then;gotolabel("Ladder5");end</w027>
<w028>Stand 32695 31233 12</w028>
<w029>Lure 32695 31233 12</w029>
<w030>Node 32688 31242 12</w030>
<w031>Node 32677 31230 12</w031>
<w032>Node 32685 31228 12</w032>
<w033>Node 32685 31221 12</w033>
<w034>Node 32694 31230 12</w034>
<Ladder6>Stand 32697 31231 12</Ladder6>
<w036>Stand 32697 31230 12</w036>
<w037>Action 32697 31229 11 if not islocation(20) then;gotolabel("Ladder6");end</w037>
<w035>Node 32693 31240 11</w035>
<w038>Node 32677 31220 11</w038>
<w039>Node 32676 31239 11</w039>
<Ladder7>Stand 32674 31240 11</Ladder7>
<w040>Stand 32674 31239 11</w040>
<w041>Action 32674 31238 10 if not islocation(20) then;gotolabel("Ladder7");end</w041>
<w042>Node 32679 31220 10</w042>
<w043>Node 32694 31224 10</w043>
<w044>Node 32689 31242 10</w044>
<Ladder8>Stand 32697 31231 10</Ladder8>
<w045>Stand 32697 31230 10</w045>
<w046>Action 32697 31229 9 if not islocation(20) then;gotolabel("Ladder8");end</w046>
<w047>Node 32669 31230 9</w047>
<Ladder9>Stand 32668 31230 9</Ladder9>
<w048>Stand 32667 31230 9</w048>
<w049>Action 32666 31230 8 if not islocation(20) then;gotolabel("Ladder9");end</w049>
<w050>Node 32679 31230 8</w050>
<w051>Stand 32696 31231 8</w051>
<w052>Action 32696 31231 8 if (itemcount(MPtype) > (MPmin)) or weaponamount > SpearMin or (cap > CapToLeave) then;gotolabel("Start");else;gotolabel("Leave");end</w052>
<Leave>Stand 32694 31230 8</Leave>
<w053>Stand 32694 31229 8</w053>
<w054>Action 32694 31228 7 if not islocation(20) then;gotolabel("Leave");end</w054>
<w055>Node 32684 31231 7</w055>
<w056>Node 32660 31231 7</w056>
<Ladder10>Stand 32660 31231 7</Ladder10>
<w057>Stand 32659 31231 7</w057>
<w058>Action 32658 31231 6 if not islocation(20) then;gotolabel("Ladder10");end</w058>
<w059>Node 32658 31239 6</w059>
<w060>Node 32677 31240 6</w060>
<Ladder11>Stand 32677 31241 6</Ladder11>
<w061>Stand 32677 31242 6</w061>
<w062>Action 32677 31243 7 if not islocation(1) then;gotolabel("Ladder11");end</w062>
<w063>Node 32684 31252 7</w063>
<w064>Node 32706 31230 7</w064>
<w065>Node 32706 31212 7</w065>
<w066>Node 32721 31201 7</w066>
<Ladder12>Stand 32724 31201 7</Ladder12>
<w068>Stand 32725 31201 7</w068>
<w069>Stand 32727 31201 6</w069>
<w070>Action 32728 31201 5 if not islocation(1) then;gotolabel("Ladder12");end</w070>
<Gate1>Stand 32729 31200 5</Gate1>
<w067>Use 32729 31199 5</w067>
<w071>Action 32734 31201 5 if not islocation(1) then;gotolabel("Gate1");end</w071>
<Ladder13>Stand 32735 31201 5</Ladder13>
<w072>Stand 32736 31201 5</w072>
<w073>Stand 32738 31201 6</w073>
<w074>Action 32739 31201 7 if not islocation(1) then;gotolabel("Ladder13");end</w074>
<w075>Node 32743 31205 7</w075>
<w076>Node 32762 31243 7</w076>
<Ladder14>Stand 32786 31247 7</Ladder14>
<w077>Stand 32786 31248 7</w077>
<w078>Action 32786 31247 6 if not islocation(1) then;gotolabel("Ladder14");end</w078>
<Depot>Stand 32781 31247 6</Depot>
<DpBps>Action 32781 31247 6 closewindows() ;wait(500,1000) ;openitem(MainBP, "back") ;wait(500,1000);resizewindows() ;wait(500,1000);openitem(LootBP, MainBP, true) ;wait(500,1000) ;resizewindows()</DpBps>
<w081>Action 32781 31247 6 if windowcount() < 2 then ;gotolabel("DpBps");end</w081>
<w082>Action 32781 31247 6 reachgrounditem("depot") ;wait(1000,2000) ;openitem("depot") ;wait(700,900) ;openitem(3502, "locker") ;wait(700,900) ;openitem(MainDPBP, "depot chest") ;wait(1500,2000) ;depotdeposit(stackbpdp, "mutated rat tail", "green mushroom", "bat wing", "black pearl", "mutated bat ear", "small amethyst", "striped fur", "strong health potion", "sabretooth", "broken gladiator shield");wait(500,1000);depotdeposit(lootbpdp, "plate armor", "halberd", "stealth ring", "spellbook of enlightenment", "tower shield", "obcidian lance", "black shield", "batwing hat", "mercenary sword", "life ring", "glorious axe", "guardian shield", "angelic axe", "crusader helmet", "knight axe", "flask of warrior's sweat");if itemcount("brown mushroom") < 14 then;openitem(foodbp, MainDPBP);wait(700,900);moveitems("brown mushroom", foodbp, MainBP, 25);wait(1000,1200);end</w082>
<w083>Action 32781 31247 6</w083>
<w084>Node 32793 31247 6</w084>
<Ladder15>Stand 32796 31246 6</Ladder15>
<w085>Stand 32797 31246 6</w085>
<w086>Action 32798 31246 7 if not islocation(1) then;gotolabel("Ladder15");end</w086>
<w087>Node 32802 31240 7</w087>
<w088>Node 32831 31233 7</w088>
<w089>Stand 32831 31239 7</w089>
<w090>Action 32831 31239 7 if Seller == true then ;gotolabel("Sell");else;gotolabel("NoSell");end</w090>
<Sell>Stand 32824 31239 7</Sell>
<w091>Action 32824 31239 7 reachcreature("Morpel");;say("Hi");;opentrade();wait(1200,1700);sellitems("plate armor", 100) ;wait(400,600);sellitems("halberd", 100) ;wait(400,600);sellitems("two handed sword", 100) ;wait(400,600);npcsay("Bye");</w091>
<NoSell>Stand 32832 31244 7</NoSell>
<w092>Stand 32824 31249 7</w092>
<BankBps>Action 32824 31249 7 closewindows() ;wait(500,1000) ;openitem(MainBP, "back") ;wait(500,1000);resizewindows()</BankBps>
<w094>Action 32824 31249 7 if windowcount() < 1 then ;gotolabel("BankBps");end</w094>
<w095>Action 32824 31249 7 local SpearMoney = positive(SpearMax - weaponamount) * SpearPrice;local ManaMoney = positive(MPmax - itemcount(MPtype)) * MPprice;local travel = 0;local All = SpearMoney + ManaMoney + travel;;depositall();npcsay("withdraw "..All) ;wait(1000,1300);npcsay("yes") ;wait(300,500);npcsay("balance")</w095>
<w096>Node 32832 31248 7</w096>
<w097>Node 32822 31232 7</w097>
<w098>Node 32790 31237 7</w098>
<Ladder16>Stand 32790 31238 7</Ladder16>
<w099>Stand 32790 31239 7</w099>
<w100>Stand 32789 31239 6</w100>
<w101>Action 32789 31238 5 if not islocation(1) then;gotolabel("Ladder16");end</w101>
<w102>Action 32789 31238 5 opentrade();wait(1200,1700);sellflasks();wait(1000,1600);npcsay("trade");wait(1000);if itemcount(MPtype) < MPmax then;buyitemsupto(MPtype, MPmax);wait(1000);end</w102>
<w103>Action 32789 31238 5</w103>
<w104>Action 32789 31238 5</w104>
<Ladder17>Stand 32790 31238 5</Ladder17>
<w105>Stand 32790 31239 5</w105>
<w106>Stand 32789 31239 4</w106>
<w107>Action 32789 31238 3 if not islocation(1) then;gotolabel("Ladder17");end</w107>
<Spear>Action 32789 31238 3 reachcreature("Robert");;local SpearToBuy = SpearMax - weaponamount;;opentrade();buyitemsupto(SpearType, SpearToBuy) wait(1000);npcsay("bye") wait(600);;</Spear>
<w109>Action 32789 31238 3 if weaponamount < SpearMax then ;gotolabel("Spear");end</w109>
<w110>Action 32789 31238 3</w110>
<Ladder18>Stand 32789 31238 3</Ladder18>
<w111>Stand 32789 31239 3</w111>
<w112>Stand 32790 31239 4</w112>
<w113>Stand 32789 31239 5</w113>
<w114>Stand 32790 31239 6</w114>
<w115>Action 32790 31240 7 if not islocation(1) then;gotolabel("Ladder18");end</w115>
<w116>Stand 32789 31232 7</w116>
<w117>Action 32789 31232 7 if weaponamount < SpearMax or itemcount(MPtype) < MPmax then;gotolabel("NoSell");else;gotolabel("Tohunt");end</w117>
<ToHunt>Stand 32772 31232 7</ToHunt>
<w118>Node 32767 31241 7</w118>
<w119>Node 32753 31234 7</w119>
<w120>Node 32743 31201 7</w120>
<Ladder19>Stand 32739 31201 7</Ladder19>
<w121>Stand 32738 31201 7</w121>
<w122>Stand 32736 31201 6</w122>
<w123>Action 32735 31201 5 if not islocation(1) then;gotolabel("Ladder19");end</w123>
<Gate2>Stand 32734 31200 5</Gate2>
<w124>Use 32734 31199 5</w124>
<w125>Action 32729 31201 5 if not islocation(1) then;gotolabel("Gate2");end</w125>
<Ladder20>Stand 32728 31201 5</Ladder20>
<w126>Stand 32727 31201 5</w126>
<w127>Stand 32725 31201 6</w127>
<w128>Action 32724 31201 7 if not islocation(1) then;gotolabel("Ladder20");end</w128>
<w129>Node 32716 31201 7</w129>
<w130>Node 32709 31223 7</w130>
<w131>Node 32700 31242 7</w131>
<w132>Node 32676 31253 7</w132>
<Ladder21>Stand 32676 31243 7</Ladder21>
<w133>Stand 32676 31242 7</w133>
<w134>Action 32676 31241 6 if not islocation(1) then;gotolabel("Ladder21");end</w134>
<w135>Node 32667 31243 6</w135>
<w136>Node 32656 31231 6</w136>
<Ladder22>Stand 32658 31231 6</Ladder22>
<w137>Stand 32659 31231 6</w137>
<w138>Action 32660 31231 7 if not islocation(1) then;gotolabel("Ladder22");end</w138>
<w139>Node 32672 31231 7</w139>
<w140>Node 32689 31231 7</w140>
<w141>Node 32694 31226 7</w141>
<w142>Stand 32694 31228 7</w142>
<w143>Action 32694 31228 7 gotolabel("StartHunt");end</w143>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>if cavebot enabled</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Plate-armor>
<Id>3357</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Plate-armor>
<Halberd>
<Id>3269</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Halberd>
<Mutated-rat-tail>
<Id>9668</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Mutated-rat-tail>
<green-mushroom>
<Id>3732</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</green-mushroom>
<stealth-ring>
<Id>3049</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</stealth-ring>
<spellbook-of-enlightenment>
<Id>8072</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spellbook-of-enlightenment>
<tower-shield>
<Id>3428</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</tower-shield>
<obsidian-lance>
<Id>3313</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</obsidian-lance>
<bat-wing>
<Id>5894</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bat-wing>
<black-pearl>
<Id>3027</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</black-pearl>
<mutated-bat-ear>
<Id>9662</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mutated-bat-ear>
<small-amethyst>
<Id>3033</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-amethyst>
<black-shield>
<Id>3429</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</black-shield>
<batwing-hat>
<Id>9103</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</batwing-hat>
<mercenary-sword>
<Id>7386</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mercenary-sword>
<striped-fur>
<Id>10293</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</striped-fur>
<life-ring>
<Id>3052</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</life-ring>
<strong-health-potion>
<Id>236</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</strong-health-potion>
<sabretooth>
<Id>10311</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</sabretooth>
<glorious-axe>
<Id>7454</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</glorious-axe>
<guardian-shield>
<Id>3415</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</guardian-shield>
<angelic-axe>
<Id>7436</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</angelic-axe>
<broken-gladiator-shield>
<Id>9656</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</broken-gladiator-shield>
<crusader-helmet>
<Id>3391</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</crusader-helmet>
<knight-axe>
<Id>3318</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</knight-axe>
<flask-of-warriors-sweat>
<Id>5885</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</flask-of-warriors-sweat>
<gold-coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<two-handed-sword>
<Id>3265</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</two-handed-sword>
</List>
<Condition>Targeting corpses</Condition>
<Style>After all dead</Style>
<Range>50</Range>
<EatFood>yes</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<Mutated-rat>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>Wave</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mutated-rat>
<Mutated-bat>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>25 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
<Setting1>
<Count>Any</Count>
<HpRange>0 to 25 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mutated-bat>
<Mutated-tiger>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>25 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
<Setting1>
<Count>Any</Count>
<HpRange>0 to 25 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mutated-tiger>
<Undead-gladiator>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Undead-gladiator>
<All>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</All>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>no</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>