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ANIME [8.54][Bleach] Road to Shinigami - VI Edition

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The 6th edition of the Road to Shinigami server will be launched on December 17, 2021.
Our server is characterized by an interesting gameplay created by unique systems and refined mechanics.

Starting from the extensive PvE content that consists of exps, team hunts, bosses and quests to balanced PvP where everyone will have a great time at each level, because it was created by the best players.

The most important systems on our server are:



Weapon System:

Our initial weapons develop with us by hunting monsters, completing quests, and smelting items into special souls.

At a later stage, the weapon receives a special passive skill that depends on our character.

The whole process of improving our weapons is time-consuming, but it greatly strengthens our character.



Soul Level System:

After reaching level 801, our HP and MP statistics do not increase with the next levels, while each subsequent Soul Level hit gives us 1 talent point that we can give away as we like.

After getting 481 Soul Level, we have enough points to distribute all talent points, so after this level each new one gives us 0.03% resistance to monsters and players.





Talent System:

The talent points that we start earning when we hit Soul Level can be used to give away the following talents:

Stamina - Adds 2000 HP per point

Precision - Increases critical hit damage by 0.5% per point

Strength - Increases weapon damage by 0.5% per point

Focus - Increases skill damage by 0.5% per point

Control - Reduces the cooldown of skills by 0.5 skill control per point

Recovery - Increases the amount of Reiatsu Barrier and healing from Regeneration and Friend Regeneration

Dodge - Each point gives you a 0.25% chance of avoiding damage

Monster Hunter - Increases the amount of experience gained for monsters and the chances of spawning the elite



Boss System:

On the EQ server, we get mainly from bosses that we open with keys. From each boss we get a box from which we have a chance for items.

We have access to some bosses from a certain level and after completing the appropriate quests or sagas.

The keys with which we open the bosses are obtained from quests, daily tapes and elite mobs.



Crafting System:


The development of our character starts from a certain point by improving items through crafting. Each item has 3 to 5 levels of improvement.

We get items for improvement from monsters, bosses and dungeon.

Server information:
START 17.12.2021 - 18:00 CEST
Website -
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Discord -

 
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