Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[EK][80] Ab'Dendriel Orc Fortress
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
<GMOnScreen>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<Disconnect>no</Disconnect>
</GMOnScreen>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
<SafeBank>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</SafeBank>
<HealCreature>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
</HealCreature>
<YourAttack>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
<SafeList>null</SafeList>
</YourAttack>
<Unjust>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Unjust>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Stamina>
<Value>841</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Stamina>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<exura-ico>
<HealRange>30 to 85 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>500 to 500</SpamRate>
<Enabled>yes</Enabled>
</exura-ico>
<great-health-potion>
<HealRange>0 to 30 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Great Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>25 to 35</SpamRate>
<Enabled>yes</Enabled>
</great-health-potion>
<mana-potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 35 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>yes</CheckItem>
<SpamRate>500 to 500</SpamRate>
<Enabled>yes</Enabled>
</mana-potion>
<mana-training>
<HealRange>0 to 100 %</HealRange>
<ManaRange>98 to 100 %</ManaRange>
<HealMethod>Wound Cleansing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>500 to 500</SpamRate>
<Enabled>yes</Enabled>
</mana-training>
<utura>
<HealRange>35 to 95 %</HealRange>
<ManaRange>100 to all</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>no</Enabled>
</utura>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<moneycheck>
<Script>local npcname = 'Finarfin' -- Change NpcName
local index = 0
local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not enough gold on your account.') then
setcavebot('off')
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</moneycheck>
<mount>
<Script>--[ Use Mount ]--
if usemount then
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "yes")
else setsettings("Settings\\CaveBot\\Settings\\AutoMount", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</mount>
<drop-vials>
<Script>local backpackName = MainBP
local amountToDrop = itemcount(283)+itemcount(284)+itemcount(285)
local capToDrop = 5000
--DO NOT EDIT BELOW!
if (itemcount(283)+itemcount(284)+itemcount(285)) >= math.random(3, 100) and cap <= capToDrop and maround(4) == 0 and lootbodies == false then
pausewalking(3000)
for i = 283,285 do
if itemcount(i) > 0 then
moveitems(i, backpackName, 'ground', amountToDrop)
end
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</drop-vials>
<AntiFurniureTrap>
<Script>weapontouse = weapontouse or 3308 -- machete
local blockwalkids = {2025, 2029, 2030, 2043, 2044, 2045, 2046, 2047, 2048, 2059, 2060, 2061, 2445, 2446, 2447, 2448, 2449, 2450, 2451, 2452, 2453, 2454, 2465, 2466, 2467, 2468, 2524, 2904, 2959, 2960, 2961, 2962, 2963, 2964, 2975, 2976, 2979, 2982, 2986, 2997, 2998, 2999, 3000, 3484, 3485, 3486, 3487, 3510, 3511, 3512, 3513, 5046, 5055, 5056, 6109, 6110, 6111, 6112, 6367, 6368, 6369, 6370, 7860, 7861, 7862, 7863, 9132, 9141, 10208, 10210, 10211, 10212, 10213, 10214, 10215}
for i=-7,7 do
for j=-5,5 do
local x,y,z = posx+i,posy+j,posz
if table.binaryfind(blockwalkids,toptileitem(x,y,z)) then
if tilereachable(x,y,z) then
pausewalking(10000)
local topid = toptileitem(x,y,z)
while tilereachable(x,y,z) and (math.abs(posx-x) > 1 or math.abs(posy-y) > 1) do
reachlocation(x,y,z)
wait(100,200)
updateworld()
end
while toptileitem(x,y,z) == topid and posz == z and (math.abs(posx-x) <= 1 and math.abs(posy-y) <= 1) do
useitemon(weapontouse,toptileitem(x,y,z),ground(x,y,z))
pausewalking(5000)
wait(400,500)
updateworld()
end
pausewalking(0)
end
end
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</AntiFurniureTrap>
</List>
<Setup>--##################################################################--
-- Script was creater by Ronnblad ##################################--
--##################################################################--
--Script Requierments --
-- Money on your balance.
-- CHARACTER REQ: --
-- A knight in level 80+ -- skills over 80/80 (if you want profit) --
-- A good wepon, and a good shield --
-- HOTKEYS --
-- HEALING: Exura Ico -- Great Health Potion -- Mana Potion --
-- ATTACK: ---------------------------
-- SUPPORT: --------------------------
-- TOOLS: Machete --
--##################################################################--
--Some Special Fetuers: --
usemount = false -- true/false use mount yes or no. --
--BP Setup: --
MainBP = "Brocade Backpack" --The Main BP.
LootBP = "Beach Backpack" -- Looting BP
StackBP = "Orange Backpack" -- Stack items BP
GoldBP = "Golden Backpack" -- gold BP
--DP Setup: --
MainDPBP = "Backpack" --Main backpack on DP.
StackableDPBP = "Red Backpack" --BP to deposit stackable loot on dp.
LootDPBP = "Green Backpack" --BP to deposit loot on dp.
-- Potions Setup:
MPname = "mana potion" -- Name of mana potion.
MPprice = 50 -- Price of manas to buy
MPtobuy = 200 -- How many manas buy?
MPtoLeave = 50 -- How many manas to back reffil?
HPname = "great health potion" -- Name of strong health potion.
HPprice = 190 -- Price of healths to buy
HPtobuy = 50 -- How many healths buy?
HPtoLeave = 25 -- How many healths to back reffil?
-- Hunt: --
Capleave = 300 -- How much cap to back reffil?</Setup>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<AbDendrielDepot>Stand 32682 31686 7</AbDendrielDepot>
<open_backpack>Action 32682 31686 7 closewindows();wait(4000, 5500);openitem(MainBP, 'back');wait(2000, 2500);resizewindows() ;;if windowcount() < 1 then;gotolabel("DepositItems");end;</open_backpack>
<w002>Stand 32682 31686 7</w002>
<w003>Walk 32682 31685 7</w003>
<w004>Stand 32682 31685 8</w004>
<w005>Stand 32684 31687 8</w005>
<bank>Action 32684 31687 8 local mps = positive(MPtobuy - itemcount(MPname)) * MPprice;local hps = positive(HPtobuy - itemcount(HPname)) * HPprice;local Total = mps + hps;;wait(500,1000);say("hi");wait(1500,2000);npcsay("deposit all");wait(1000,1300);npcsay("yes");wait(1000,1300);npcsay("balance");wait(2000);npcsay("withdraw "..Total);wait(1000,1300);npcsay("yes");wait(1000,1300)</bank>
<w007>Stand 32684 31687 8</w007>
<w008>Stand 32682 31685 8</w008>
<w009>Ladder 32682 31685 8</w009>
<w001>Stand 32682 31686 7</w001>
<w006>Stand 32682 31687 7</w006>
<w010>Ladder 32682 31687 7</w010>
<w011>Stand 32682 31688 6</w011>
<w012>Stand 32682 31684 6</w012>
<w013>Ladder 32682 31684 6</w013>
<w014>Stand 32682 31685 5</w014>
<w015>Stand 32682 31687 5</w015>
<w016>Ladder 32682 31687 5</w016>
<w017>Stand 32682 31688 4</w017>
<GoOpenLootBps>Stand 32681 31686 4</GoOpenLootBps>
<OpenLootBps>Action 32681 31686 4 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no");closewindows();wait(4000, 5500);openitem(MainBP, 'back');wait(2000, 2500);resizewindows() ;wait(2000, 2500);openitem(StackBP, MainBP, true);wait(2000, 2500);openitem(LootBP, MainBP, true);wait(2000, 2500);resizewindows();;if windowcount() < 3 then;gotolabel("GoOpenLootBps");end;</OpenLootBps>
<w021>Stand 32681 31686 4</w021>
<deposit>Action 32681 31686 4 function depositloot() --this function can be placed at the bottom of setup aswell.;depotdeposit(StackableDPBP,"orc leather", "orc tooth", "bear paw", "skull belt", "shamanic hood", "broken shamanic staff", "wolf tooth chain", "orcish gear", "broken helmet", "honeycomb", "brown mushroom");wait(2000, 2500);depotdeposit(LootDPBP,"wand of decay", "halberd", "plate armor", "cyclops trophy", "orc trophy", "warrior helmet", "crusader helmet", "stealth ring", "gold ring", "sword ring", "dragon hammer");wait(2000, 2500);openitem(LootBP,LootBP);end -- close function;;setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no");wait(3000, 5000);reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(2000, 2500);openitem(3502, "locker");wait(2000, 2500);openitem(MainDPBP, "depot chest");wait(2000, 2500);depositloot();wait(2000, 2500);depositloot();wait(2000, 2500);depositloot();wait(2000, 2500);setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes")</deposit>
<w019>Stand 32681 31686 4</w019>
<w020>Stand 32682 31688 4</w020>
<w022>Walk 32682 31687 4</w022>
<w023>Stand 32682 31687 5</w023>
<w024>Stand 32682 31685 5</w024>
<w025>Walk 32682 31684 5</w025>
<w026>Stand 32682 31684 6</w026>
<w027>Node 32681 31675 6</w027>
<w028>Node 32681 31664 6</w028>
<w029>Node 32670 31663 6</w029>
<TryBuyPots>Stand 32670 31659 6</TryBuyPots>
<CheckLocationForPot>Action 32670 31659 6 if not islocation() then gotolabel('TryBuyPots') end</CheckLocationForPot>
<supplise>Action 32670 31659 6 say("hi");wait(3000);npcsay("vials");wait(3000);npcsay("yes");wait(3000);npcsay("trade");wait(2500);buyitemsupto(MPname, MPtobuy);wait(2500);buyitemsupto(HPname, HPtobuy);wait(2500)</supplise>
<w032>Stand 32670 31659 6</w032>
<checksupplise>Action 32670 31659 6 if cap < Capleave or itemcount(MPname) < MPtoLeave or itemcount(HPname) < HPtoLeave then ; gotolabel('supplise') ;else ; gotolabel('RunToSpawn') ;end</checksupplise>
<RunToSpawn>Stand 32670 31659 6</RunToSpawn>
<w033>Node 32665 31664 6</w033>
<w034>Node 32656 31669 6</w034>
<w035>Stand 32656 31673 6</w035>
<w036>Walk 32656 31674 6</w036>
<w037>Node 32654 31686 7</w037>
<w038>Node 32647 31697 7</w038>
<w039>Node 32641 31702 7</w039>
<w040>Node 32641 31710 7</w040>
<w000>Stand 32641 31708 7</w000>
<CheckLocationTown>Action 32641 31708 7 if not islocation() then gotolabel('RunToSpawn') end</CheckLocationTown>
<OpenAgain>Stand 32641 31712 7</OpenAgain>
<fix_bps>Action 32641 31712 7 closewindows();wait(4000, 5500);openitem(MainBP, 'back');wait(2000, 2500);resizewindows() ;wait(2000, 2500);openitem(StackBP, MainBP, true);wait(2000, 2500);openitem(LootBP, MainBP, true);wait(2000, 2500);openitem(GoldBP, MainBP, true);wait(3000, 3500);resizewindows();;if windowcount() < 4 then;gotolabel("OpenAgain");end</fix_bps>
<LeaveTown>Stand 32641 31712 7</LeaveTown>
<w044>Stand 32641 31712 7</w044>
<w041>Node 32640 31724 7</w041>
<w042>Node 32640 31737 7</w042>
<w045>Node 32640 31745 7</w045>
<w046>Node 32640 31756 7</w046>
<w047>Node 32641 31766 7</w047>
<w048>Node 32641 31781 7</w048>
<w049>Node 32641 31792 7</w049>
<w050>Node 32642 31807 7</w050>
<w051>Node 32643 31818 7</w051>
<w052>Node 32651 31816 7</w052>
<w053>Node 32656 31807 7</w053>
<w054>Node 32663 31797 7</w054>
<w030>Stand 32670 31796 7</w030>
<LocationCheck3>Action 32670 31796 7 if not islocation() then gotolabel('LeaveTown') end</LocationCheck3>
<EnteringMountin>Stand 32670 31796 7</EnteringMountin>
<w056>Walk 32671 31796 7</w056>
<w057>Stand 32672 31796 6</w057>
<w055>Node 32671 31799 6</w055>
<w058>Node 32671 31803 6</w058>
<w059>Node 32678 31804 6</w059>
<w060>Stand 32682 31807 6</w060>
<w061>Walk 32683 31807 6</w061>
<w062>Stand 32684 31807 7</w062>
<LocationCheck>Action 32684 31807 7 if not islocation() then gotolabel('EnteringMountin') end</LocationCheck>
<SafeSpot4>Stand 32684 31807 7</SafeSpot4>
<w063>Node 32683 31817 7</w063>
<w065>Node 32675 31832 7</w065>
<w066>Node 32677 31842 7</w066>
<w067>Node 32689 31850 7</w067>
<w068>Node 32696 31859 7</w068>
<w069>Node 32695 31872 7</w069>
<w070>Node 32696 31884 7</w070>
<w071>Node 32708 31884 7</w071>
<w043>Stand 32704 31890 7</w043>
<LocationCheck4>Action 32704 31890 7 if not islocation() then gotolabel('SafeSpot4') end</LocationCheck4>
<SafeSpot5>Stand 32711 31868 7</SafeSpot5>
<w073>Node 32722 31865 7</w073>
<w074>Node 32735 31861 7</w074>
<w075>Node 32750 31860 7</w075>
<w076>Node 32764 31858 7</w076>
<w077>Node 32766 31844 7</w077>
<w078>Node 32771 31834 7</w078>
<w079>Node 32784 31827 7</w079>
<w080>Node 32793 31811 7</w080>
<w064>Stand 32793 31811 7</w064>
<LocationCheck5>Action 32793 31811 7 if not islocation() then gotolabel('SafeSpot5') end</LocationCheck5>
<SafeSpot6>Stand 32793 31811 7</SafeSpot6>
<w081>Node 32797 31796 7</w081>
<w082>Node 32809 31790 7</w082>
<w083>Node 32814 31788 7</w083>
<w084>Node 32819 31777 7</w084>
<w085>Node 32834 31767 7</w085>
<w086>Node 32855 31768 7</w086>
<w087>Stand 32873 31771 7</w087>
<LocationCheck6>Action 32873 31771 7 if not islocation() then gotolabel('SafeSpot6') end</LocationCheck6>
<SafeSpot7>Stand 32873 31771 7</SafeSpot7>
<w088>Walk 32874 31771 7</w088>
<w089>Stand 32875 31771 6</w089>
<w090>Node 32881 31772 6</w090>
<w091>Node 32889 31772 6</w091>
<w092>Stand 32894 31772 6</w092>
<w093>Walk 32895 31772 6</w093>
<w094>Stand 32896 31772 7</w094>
<EnableAntiFurniureTrap>Action 32950 32022 6 setsettings('Settings\\Actions\\List\\AntiFurniureTrap\\Enabled', 'yes')</EnableAntiFurniureTrap>
<w242>Stand 32896 31772 7</w242>
<LocationCheck7>Action 32896 31772 7 if not islocation() then gotolabel('SafeSpot7') end</LocationCheck7>
<w235>Stand 32896 31772 7</w235>
<hunt>Stand 32898 31772 7</hunt>
<w095>Node 32898 31776 7</w095>
<w096>Node 32895 31790 7</w096>
<w097>Node 32910 31792 7</w097>
<w098>Node 32919 31790 7</w098>
<w099>Node 32931 31786 7</w099>
<w100>Stand 32935 31794 7</w100>
<w101>Walk 32936 31794 7</w101>
<w102>Stand 32936 31793 6</w102>
<w103>Node 32940 31793 6</w103>
<w104>Stand 32947 31796 6</w104>
<w018>Action 32947 31796 6 wait(500)</w018>
<w105>Walk 32948 31796 6</w105>
<w106>Stand 32948 31797 7</w106>
<w107>Node 32951 31795 7</w107>
<w108>Node 32973 31792 7</w108>
<w109>Node 32977 31784 7</w109>
<w110>Stand 32980 31782 7</w110>
<w111>Walk 32980 31781 7</w111>
<w112>Stand 32980 31782 8</w112>
<w113>Action 32980 31782 8 wait(2500)</w113>
<w114>Stand 32980 31782 8</w114>
<w115>Walk 32980 31781 8</w115>
<w116>Stand 32980 31780 7</w116>
<w117>Node 32977 31781 7</w117>
<w118>Node 32972 31762 7</w118>
<w119>Node 32974 31751 7</w119>
<w120>Node 32979 31754 7</w120>
<w121>Node 32981 31749 7</w121>
<w122>Node 32977 31743 7</w122>
<w123>Node 32970 31735 7</w123>
<w124>Node 32962 31727 7</w124>
<w125>Node 32970 31721 7</w125>
<w126>Node 32978 31723 7</w126>
<w127>Node 32975 31730 7</w127>
<w128>Node 32967 31739 7</w128>
<w129>Node 32963 31739 7</w129>
<w130>Node 32959 31739 7</w130>
<w131>Stand 32956 31739 7</w131>
<w031>Action 32956 31739 7 wait(500)</w031>
<w132>Ladder 32956 31739 7</w132>
<w133>Stand 32956 31740 6</w133>
<w134>Node 32961 31739 6</w134>
<w135>Node 32971 31739 6</w135>
<w136>Node 32982 31743 6</w136>
<w137>Node 32972 31750 6</w137>
<w138>Node 32965 31751 6</w138>
<w139>Node 32961 31752 6</w139>
<w140>Node 32961 31756 6</w140>
<w141>Node 32959 31762 6</w141>
<w142>Node 32951 31763 6</w142>
<w143>Node 32940 31762 6</w143>
<w144>Node 32938 31774 6</w144>
<w145>Node 32925 31775 6</w145>
<w146>Stand 32923 31770 6</w146>
<w240>Action 32923 31770 6 wait(500)</w240>
<w147>Ladder 32923 31770 6</w147>
<w148>Stand 32923 31771 5</w148>
<w149>Node 32925 31772 5</w149>
<w150>Stand 32923 31771 5</w150>
<w243>Action 32923 31771 5 wait(500)</w243>
<w151>Walk 32923 31770 5</w151>
<w152>Stand 32923 31770 6</w152>
<w153>Node 32921 31779 6</w153>
<w154>Node 32918 31767 6</w154>
<w155>Node 32928 31758 6</w155>
<w156>Node 32931 31753 6</w156>
<w157>Node 32931 31753 6</w157>
<w158>Stand 32931 31750 6</w158>
<w244>Action 32931 31750 6 wait(500)</w244>
<w159>Walk 32931 31749 6</w159>
<w160>Stand 32931 31749 7</w160>
<w161>Stand 32931 31750 7</w161>
<w245>Action 32931 31750 7 wait(500)</w245>
<w162>Walk 32931 31751 7</w162>
<w163>Stand 32931 31751 8</w163>
<w164>Node 32925 31751 8</w164>
<w165>Node 32912 31751 8</w165>
<w166>Node 32898 31751 8</w166>
<w167>Node 32891 31751 8</w167>
<w168>Node 32891 31760 8</w168>
<w169>Stand 32889 31770 8</w169>
<w246>Action 32889 31770 8 wait(500)</w246>
<w170>Ladder 32889 31770 8</w170>
<w171>Stand 32889 31771 7</w171>
<w172>Stand 32899 31772 7</w172>
<CheckSupplise>Action 32899 31772 7 if cap < Capleave or itemcount(MPname) < MPtoLeave or itemcount(HPname) < HPtoLeave or stamina < (15 * 60) then ; gotolabel('refill') ;else ; gotolabel('hunt') ;end</CheckSupplise>
<refill>Stand 32899 31772 7</refill>
<DisableAntiFurniureTrap>Action 32950 32022 6 setsettings('Settings\\Actions\\List\\AntiFurniureTrap\\Enabled', 'no')</DisableAntiFurniureTrap>
<w174>Stand 32896 31772 7</w174>
<w247>Action 32896 31772 7 wait(500)</w247>
<w173>Walk 32895 31772 7</w173>
<w175>Stand 32894 31772 6</w175>
<CheckLocationBack>Action 32894 31772 6 if not islocation() then gotolabel('hunt') end</CheckLocationBack>
<w176>Node 32889 31772 6</w176>
<w177>Node 32881 31772 6</w177>
<w178>Stand 32875 31772 6</w178>
<w179>Walk 32874 31772 6</w179>
<w180>Stand 32873 31772 7</w180>
<LocationCheck8>Action 32873 31772 7 if not islocation() then gotolabel('refill') end</LocationCheck8>
<SafeSpot8>Stand 32873 31772 7</SafeSpot8>
<w181>Node 32863 31770 7</w181>
<w182>Node 32853 31766 7</w182>
<w183>Node 32843 31766 7</w183>
<w184>Node 32830 31768 7</w184>
<w185>Node 32819 31774 7</w185>
<w186>Node 32816 31785 7</w186>
<w187>Node 32807 31791 7</w187>
<w188>Node 32796 31796 7</w188>
<w189>Node 32793 31807 7</w189>
<w190>Node 32793 31819 7</w190>
<w191>Node 32787 31825 7</w191>
<w192>Node 32772 31834 7</w192>
<w072>Stand 32772 31834 7</w072>
<LocationCheck9>Action 32772 31834 7 if not islocation() then gotolabel('SafeSpot8') end</LocationCheck9>
<SafeSpot9>Stand 32772 31834 7</SafeSpot9>
<w193>Node 32767 31843 7</w193>
<w194>Node 32764 31854 7</w194>
<w195>Node 32760 31866 7</w195>
<w196>Node 32743 31870 7</w196>
<w197>Node 32726 31870 7</w197>
<w198>Node 32707 31874 7</w198>
<w199>Node 32702 31890 7</w199>
<w200>Node 32696 31884 7</w200>
<w201>Node 32695 31869 7</w201>
<w202>Node 32695 31867 7</w202>
<w203>Node 32694 31862 7</w203>
<w236>Stand 32694 31862 7</w236>
<LocationCheck10>Action 32694 31862 7 if not islocation() then gotolabel('SafeSpot9') end</LocationCheck10>
<w238>Stand 32694 31862 7</w238>
<w204>Node 32689 31847 7</w204>
<w205>Node 32677 31841 7</w205>
<w206>Node 32675 31831 7</w206>
<w207>Node 32676 31820 7</w207>
<w208>Node 32680 31814 7</w208>
<EnteringMountin2>Stand 32683 31808 7</EnteringMountin2>
<w210>Walk 32683 31807 7</w210>
<w211>Stand 32682 31807 6</w211>
<w209>Node 32679 31805 6</w209>
<w212>Node 32671 31803 6</w212>
<w213>Node 32671 31799 6</w213>
<w214>Stand 32672 31796 6</w214>
<w215>Walk 32671 31796 6</w215>
<w216>Stand 32670 31796 7</w216>
<LocationCheck2>Action 32670 31796 7 if not islocation() then gotolabel('EnteringMountin2') end</LocationCheck2>
<SafeSpot11>Stand 32670 31796 7</SafeSpot11>
<w217>Node 32661 31799 7</w217>
<w218>Node 32654 31809 7</w218>
<w219>Node 32650 31816 7</w219>
<w220>Node 32642 31809 7</w220>
<w221>Node 32642 31800 7</w221>
<w222>Node 32641 31792 7</w222>
<w223>Node 32641 31783 7</w223>
<w224>Node 32641 31774 7</w224>
<w225>Node 32640 31764 7</w225>
<w226>Node 32640 31753 7</w226>
<w237>Stand 32640 31753 7</w237>
<LocationCheck11>Action 32640 31753 7 if not islocation() then gotolabel('SafeSpot11') end</LocationCheck11>
<SafeSpot12>Stand 32640 31753 7</SafeSpot12>
<w227>Node 32640 31742 7</w227>
<w228>Node 32640 31730 7</w228>
<w229>Node 32640 31718 7</w229>
<w230>Node 32641 31710 7</w230>
<w231>Node 32649 31702 7</w231>
<w232>Node 32665 31701 7</w232>
<w233>Node 32673 31694 7</w233>
<w234>Node 32681 31691 7</w234>
<w239>Stand 32681 31691 7</w239>
<LocationCheck12>Action 32681 31691 7 if not islocation() then gotolabel('SafeSpot12') end</LocationCheck12>
<w241>Stand 32681 31691 7</w241>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<orc-leather>
<Id>11479</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</orc-leather>
<orc-tooth>
<Id>10196</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</orc-tooth>
<bear-paw>
<Id>5896</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bear-paw>
<skull-belt>
<Id>11480</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</skull-belt>
<wand-of-decay>
<Id>3072</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</wand-of-decay>
<shamanic-hood>
<Id>11478</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</shamanic-hood>
<broken-shamanic-staff>
<Id>11452</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</broken-shamanic-staff>
<halberd>
<Id>3269</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</halberd>
<plate-armor>
<Id>3357</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</plate-armor>
<cyclops-trophy>
<Id>7398</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</cyclops-trophy>
<orc-trophy>
<Id>7395</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</orc-trophy>
<wolf-tooth-chain>
<Id>3012</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</wolf-tooth-chain>
<orcish-gear>
<Id>11477</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</orcish-gear>
<warrior-helmet>
<Id>3369</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</warrior-helmet>
<crusader-helmet>
<Id>3391</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</crusader-helmet>
<dragon-hammer>
<Id>3322</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</dragon-hammer>
<Gold-ring>
<Id>3063</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-ring>
<stealth-ring>
<Id>3049</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</stealth-ring>
<sword-ring>
<Id>3091</Id>
<Destination>2</Destination>
<AlarmOn>No Alarm</AlarmOn>
</sword-ring>
<gold-coin>
<Id>3031</Id>
<Destination>3</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<broken-helmet>
<Id>11453</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</broken-helmet>
<ham>
<Id>3582</Id>
<Destination>eat</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ham>
<meat>
<Id>3577</Id>
<Destination>eat</Destination>
<AlarmOn>No Alarm</AlarmOn>
</meat>
<brown-mushroom>
<Id>3725</Id>
<Destination>0</Destination>
<AlarmOn>No Alarm</AlarmOn>
</brown-mushroom>
<honeycomb>
<Id>5902</Id>
<Destination>1</Destination>
<AlarmOn>No Alarm</AlarmOn>
</honeycomb>
<Old-and-Used-Backpack>
<Id>3244</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Old-and-Used-Backpack>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>300</OpenBodyTime>
<Range>25</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<orc>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</orc>
<bear>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</bear>
<wolf>
<Categories>-</Categories>
<Danger>1</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</wolf>
<orc-shaman>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</orc-shaman>
<orc-leader>
<Categories>-</Categories>
<Danger>5</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</orc-leader>
<orc-berserker>
<Categories>-</Categories>
<Danger>7</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</orc-berserker>
<orc-spearman>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</orc-spearman>
<cyclops>
<Categories>-</Categories>
<Danger>1</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</cyclops>
<snake>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</snake>
<orc-warlord>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</orc-warlord>
<orc-warrior>
<Categories>-</Categories>
<Danger>1</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</orc-warrior>
</Monsters>
<Settings>
<ListOrder>5</ListOrder>
<Health>8</Health>
<Proximity>3</Proximity>
<Danger>9</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>no</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>-- [ Orc Fortress by Ronnblad ] --
-- [ Settings ] --
local RaphaelLibrary = false
-- [ Botting Status by PV! ] --
local showBotting = true
-- [ Position ] --
local showPosition = false
-- [ Kills to Level UP ] --
local showKillToUp = false
local monsterswillkill = {}
local monstersexp = {}
-- [ Supplies Counter ] --
local showSupplies = false
local item1 = {name = "Strong Mana Potion", buy = 1200, min = 100}
local item2 = {name = "Crystalline Arrow", buy = 1400, min = 100}
local item3 = {name = "Assassin Star", buy = 50, min = 0}
local items = {item1, item2, item3}
-- [[ Supplies Wasted ]]
local showSuppliesWasted = true
local suppliesitems = {'Strong Health Potion','Mana Potion'}
local suppsvalue = {100,50}
-- [[ Items looted ]]
local showLoots = true
local lootitems = {'gold coin','orc leather','orc tooth','bear paw','skull belt','wand of decay','shamanic hood','broken shamanic staff','halberd','plate armor','cyclops trophy','wolf tooth chain','orcish gear','warrior helmet','crusader helmet','dragon hammer','gold ring','stealth ring','sword ring','broken helmet','honeycomb'}
local lootsvalue = {1,30,150,100,80,1000,45,35,400,400,500,100,85,5000,6000,2000,8000,1,1,20,100}
local myname = true -- DO NOT DISABLE, make your char stop healing :P
-- [ ENGINE ] --
-- do not change it below
local fontsize = 10
local fontspacing = fontsize+2
local cont = 0
local x = 5
local y = 0
local z = 0
local totals = 0
local totall = 0
local total = 0
local sub = 17
local function captalizeAll(first, rest)
return first:upper()..rest:lower()
end
if clientwin.x ~= nil or clientwin.y ~= nil then
setposition(clientwin.x+13, clientwin.y+45)
else
setposition(5, 45)
end
setfontstyle("Tahoma", fontsize, "white")
-- [[ Botting ]]
if showBotting then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Botting ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
addtext('Exp Per Hour', x, y)
addtext('- ' .. exphour, 120, y)
y = y + 15
addtext('Exp Left', x, y)
addtext('- ' .. exptolevel(), 120, y)
y = y + 15
addtext('Exp Gained', x, y)
addtext('- ' .. expgained, 120, y)
y = y + 15
addtext('Time To Next Level', x, y)
addtext('- ' .. timetolevel, 120, y)
y = y + 15
addtext('Stamina', x, y)
addtext('- ', 120, y)
if stamina >= 2400 then
setfontcolor("green")
else if stamina < 2400 and (stamina > 840) then
setfontcolor("orange")
else if stamina <= 840 then
setfontcolor("red")
end
end
end
if RaphaelLibrary then
addtext(time(stamina), 130, y)
else
addtext(stamina, 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Time Played', x, y)
addtext('- ' .. timehunt, 120, y)
y = y + 15
addtext('Cavebot', x, y)
addtext('- ', 120, y)
if cavebot then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('- ', 120, y)
addtext('Targeting', x, y)
if targeting then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Looting', x, y)
addtext('- ', 120, y)
if looting then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Walk Through', x, y)
addtext('- ', 120, y)
if getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'yes' then
setfontcolor("green")
addtext('ON', 130, y)
elseif getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'no' then
setfontcolor("red")
addtext('OFF', 130, y)
else
setfontcolor("yellow")
addtext('???', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Balance', x, y)
addtext('- ', 120, y)
if balance == -1 then
addtext('?', 130, y)
else
addtext(balance, 130, y)
end
y = y + 10
end
-- [[ Position ]]
if showPosition then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Position ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
addtext("Position X ", x, y)
addtext("- "..posx, 120, y)
y = y + 15
addtext("Position Y ", x, y)
addtext("- "..posy, 120, y)
y = y + 15
addtext("Position Z ", x, y)
addtext("- "..posz, 120, y)
y = y + 15
addtext("Cursor ID", x, y)
addtext('- '..cursorinfo().id, 120, y)
y = y + 10
end
-- [[ Kills to Level UP ]]
if showKillToUp then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Kills to Level UP ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
for i, j in pairs(monsterswillkill) do
addtext(j, x, y)
addtext(math.floor(exptolevel()/monstersexp[i]), 130, y)
y = y + 15
end
end
-- [[ Supplies ]]
if showSupplies then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Supplies ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
for i, j in pairs(items) do
if itemid(items[i].name) == ammo then
cont = itemcount(items[i].name) + ammoamount
elseif itemid(items[i].name) == weapon then
cont = itemcount(items[i].name) + weaponamount
else
cont = itemcount(items[i].name)
end
addtext(items[i].name, x, y)
addtext('-', 120, y)
if cont <= items[i].min then
setfontcolor("red")
elseif cont <= (items[i].buy/2) then
setfontcolor("yellow")
elseif cont < items[i].buy then
setfontcolor("white")
else
setfontcolor("green")
end
if itemid(items[i].name) == ammo then
addtext(cont, 130, y)
elseif itemid(items[i].name) == weapon then
addtext(cont, 130, y)
else
addtext(cont, 130, y)
end
setfontcolor("white")
y = y + 15
end
y = y - 5
end
-- [[ Supplies Wasted ]]
if showSuppliesWasted then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
setfontcolor("yellow")
addtext(' [ Supplies wasted ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
local supps = getitems(unpack(suppliesitems))
local qtds = supps.count-1
for i=0,qtds do
if string.len(supps[i].name) > 17 then
addtext(string.sub((supps[i].name), 1, sub).."...", x, y)
else
addtext(supps[i].name, x, y)
end
addtext("- "..supps[i].usage.." ("..(math.floor(supps[i].usage*suppsvalue[i+1] / 100)/10).."k)", 120, y)
totals = totals + supps[i].usage*suppsvalue[i+1]
y = y + 15
end
addtext("Total", x, y)
addtext("-", 120, y)
addtext(totals.." GPs", 130, y)
y = y + 10
end
-- [[ Loots ]]
if showLoots then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Items looted ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
local loots = getitems(unpack(lootitems))
local qtdl = loots.count-1
for i=0,qtdl do
if loots[i].loot > 0 then
lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll)
if string.len(loots[i].name) > 17 then
addtext(string.sub(lootname, 1, sub).."..", x, y)
else
addtext(lootname, x, y)
end
addtext("- "..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", 120, y)
totall = totall + loots[i].loot*lootsvalue[i+1]
y = y + 15
end
end
addtext("Total", x, y)
addtext("-", 120, y)
addtext(totall.." GPs", 130, y)
y = y + 10
end
if showSuppliesWasted and showLoots then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
total = totall - totals
if totall-totals > 0 then
setfontcolor("green")
addtext("PROFIT:", x, y)
else
setfontcolor("red")
addtext("WASTE:", x, y)
end
setfontcolor("white")
addtext(total.." GPs ("..(math.floor((total/(tosec(timehunt)/3600))/100)/10).."k/h)", x + 50, y)
y = y + 10
end
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
if myname then
setfontcolor("yellow")
y = y + 10
addtext(' [ Orc Fortress by Ronnblad ]', 5, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>