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Knight [FACC] [Ab'dendriel] Goblins Femour Hills [long][Depositer]

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Xinum

Never Give Up!
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[EK][Ab'dendriel] Goblins Femour Hills [long][Depositer]

Code:
<Settings>
  <Alerts>
    <Player>
      <OnScreen>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </OnScreen>
      <Attacking>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </Attacking>
    </Player>
    <Creature />
    <Item />
    <Message>
      <PrivateMessage>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </PrivateMessage>
      <Advanced>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Screenshot>no</Screenshot>
      </Advanced>
      <Raid>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Warnings>All</Warnings>
      </Raid>
    </Message>
    <Capacity>
      <Value>100</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </Capacity>
    <StandTime>
      <Value>30000</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </StandTime>
    <Disconnect>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
    </Disconnect>
    <Enabled>no</Enabled>
  </Alerts>
  <Healer>
    <Rules>
      <Train>
        <HealRange>70 to all %</HealRange>
        <ManaRange>96 to all %</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Train>
      <Exura-ico>
        <HealRange>50 to 70</HealRange>
        <ManaRange>40 to all</ManaRange>
        <HealMethod>Wound Cleansing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Exura-ico>
      <Hpp>
        <HealRange>0 to 45 %</HealRange>
        <ManaRange>0 to 0</ManaRange>
        <HealMethod>Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </Hpp>
    </Rules>
    <PingCompensation>10</PingCompensation>
    <Enabled>yes</Enabled>
  </Healer>
  <FriendHealer>
    <Rules />
    <Enabled>no</Enabled>
  </FriendHealer>
  <Refiller>
    <Rules />
    <Enabled>no</Enabled>
  </Refiller>
  <HotKeys>
    <List>
      <ShowBot>
        <Script>showbot()</Script>
        <MainKey>66</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowBot>
      <PauseBot>
        <Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")

if cavebot == 'no' or targeting == 'no' then
   setcavebot('on')
   settargeting('on')
   setlooting('on')
else
   setcavebot('off')
   settargeting('off')
   setlooting('off')
end
wait(500)</Script>
        <MainKey>19</MainKey>
        <ComboKey>None</ComboKey>
        <Enabled>yes</Enabled>
      </PauseBot>
      <ShowClient>
        <Script>focusclient()</Script>
        <MainKey>84</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowClient>
      <ShowSettings>
        <Script>showsettings()</Script>
        <MainKey>83</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowSettings>
    </List>
    <Condition>Client focus required</Condition>
    <Enabled>yes</Enabled>
  </HotKeys>
  <Actions>
    <List />
    <Setup>-- Setup:

-- Backpack Setup:
mainbp = "Backpack" -- Main BP.
potbp = "brown backpack" -- Bp to pots.
lootbp = "blue backpack" -- Loot BP
goldbp = "orange backpack" -- BP to gold.
munitionbp = "camouflage backpack" -- Arrow/Bolt BP  
maindpbp = "Fur Backpack" -- Main backpack on DP.
stackabledpbp = "Green Backpack" -- BP to deposit stackable loot on dp.
lootdpbp = "Red Backpack" -- BP to deposit loot on dp.

-- Potions Setup:
mananame = "mana potion" -- Name of mana potion.
manaprice = 50  -- Price of mana potion to buy.
manatobuy = 20 -- How many mana potions to buy?
manatoback = 10 -- How many potions to back reffil?
healthname = "health potion" -- Name of health potion.
healthprice = 50 -- Price of health potion to buy
healthtobuy = 20 -- How many potions buy?
healthtoback = 10 -- How many potions to back reffil?

-- Hunt:
captoback = 50 -- How much cap to back reffil?</Setup>
    <Library>Standard</Library>
    <Enabled>yes</Enabled>
  </Actions>
  <CaveBot>
    <Waypoints>
      <hunt>Stand 32614 31789 6</hunt>
      <w001>Stand 32613 31789 6</w001>
      <w002>Node 32596 31768 5</w002>
      <w003>Node 32573 31774 5</w003>
      <w004>Node 32552 31788 5</w004>
      <w005>Node 32543 31796 5</w005>
      <w006>Node 32571 31817 5</w006>
      <w007>Node 32581 31814 5</w007>
      <w008>Node 32604 31806 5</w008>
      <w009>Stand 32612 31789 5</w009>
      <w010>Stand 32613 31789 5</w010>
      <w011>Node 32605 31764 6</w011>
      <w012>Stand 32556 31772 7</w012>
      <w013>Node 32548 31777 6</w013>
      <w014>Node 32538 31796 6</w014>
      <w015>Stand 32534 31822 6</w015>
      <w016>Stand 32513 31839 6</w016>
      <w017>Stand 32512 31839 6</w017>
      <w018>Stand 32536 31816 7</w018>
      <w019>Node 32562 31819 7</w019>
      <w020>Stand 32575 31797 7</w020>
      <w021>Rope 32576 31797 7</w021>
      <w022>Rope 32576 31797 7</w022>
      <w023>Node 32565 31796 6</w023>
      <w024>Node 32563 31784 6</w024>
      <w025>Node 32580 31788 6</w025>
      <w026>Stand 32594 31792 6</w026>
      <w027>Stand 32595 31792 6</w027>
      <w028>Stand 32607 31778 7</w028>
      <w029>Stand 32608 31778 7</w029>
      <w030>Stand 32603 31782 8</w030>
      <w031>Stand 32602 31782 8</w031>
      <w032>Stand 32595 31760 9</w032>
      <w033>Stand 32601 31782 9</w033>
      <w034>Ladder 32602 31782 9</w034>
      <w035>Ladder 32602 31782 9</w035>
      <w036>Stand 32607 31778 8</w036>
      <w037>Rope 32608 31778 8</w037>
      <w038>Rope 32608 31778 8</w038>
      <w039>Stand 32594 31782 7</w039>
      <w040>Ladder 32593 31782 7</w040>
      <w041>Ladder 32593 31782 7</w041>
      <w042>Node 32563 31784 6</w042>
      <w043>Node 32564 31795 6</w043>
      <w044>Stand 32575 31797 6</w044>
      <w045>Stand 32576 31797 6</w045>
      <w046>Stand 32542 31817 7</w046>
      <w047>Stand 32511 31839 7</w047>
      <w048>Stand 32512 31839 7</w048>
      <w049>Node 32534 31856 6</w049>
      <w050>Node 32552 31856 6</w050>
      <w051>Node 32563 31839 6</w051>
      <w052>Stand 32548 31834 6</w052>
      <w053>Stand 32547 31834 6</w053>
      <w054>Node 32547 31852 5</w054>
      <w055>Stand 32546 31834 5</w055>
      <w056>Stand 32547 31834 5</w056>
      <w057>Stand 32564 31831 6</w057>
      <w058>Ladder 32564 31832 6</w058>
      <w059>Ladder 32564 31832 6</w059>
      <w060>Stand 32571 31840 5</w060>
      <w061>Stand 32572 31840 5</w061>
      <w062>Stand 32578 31844 4</w062>
      <w063>Rope 32578 31844 5</w063>
      <w064>Rope 32578 31844 5</w064>
      <w065>Stand 32573 31840 4</w065>
      <w066>Stand 32572 31840 4</w066>
      <w067>Node 32595 31835 5</w067>
      <w068>Node 32572 31833 5</w068>
      <w069>Stand 32565 31832 5</w069>
      <w070>Stand 32564 31832 5</w070>
      <w071>Node 32593 31823 6</w071>
      <w072>Stand 32600 31838 6</w072>
      <w073>Stand 32601 31838 6</w073>
      <w074>Node 32610 31821 7</w074>
      <w075>Node 32624 31797 7</w075>
      <w076>Stand 32623 31790 7</w076>
      <w077>Stand 32622 31790 7</w077>
      <w089>Action 32618 31791 6 if itemcount(healthname) > healthtoback and cap > captoback then;gotolabel('hunt');end</w089>
      <w000>Stand 32621 31790 6</w000>
      <w090>Stand 32622 31790 6</w090>
      <w091>Stand 32640 31751 7</w091>
      <w092>Stand 32652 31697 7</w092>
      <gotobank>Stand 32677 31694 7</gotobank>
      <w094>Stand 32682 31686 7</w094>
      <w095>Stand 32682 31685 7</w095>
      <depositer>Stand 32684 31687 8</depositer>
      <w097>Action 32684 31687 8 -- Bank Depositer;closewindows();wait(500, 1000);openitem(mainbp, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(potbp, mainbp, true);wait(500, 1000);resizewindows() ;;local health = positive(healthtobuy - itemcount(healthname)) * healthprice;local Total = health;;depositall();wait(500,900);say('hi');;if Total > 0 then;   npcsay("withdraw "..Total);   wait(200,300);   npcsay("yes");   wait(200,300);end</w097>
      <w098>Stand 32682 31687 8</w098>
      <w099>Action 32682 31687 8 closewindows();wait(500, 1000);openitem(mainbp, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(lootbp, mainbp, true);wait(500, 1000);resizewindows() ;reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(700,900);openitem(3502, "locker");wait(700,900);openitem(maindpbp, "depot chest");wait(700,900);depotdeposit(stackabledpbp,"Small stone","Lump of dirt","9054","9668");wait(700,900);depotdeposit(lootdpbp,"8072","3049","tower shield","halberd")</w099>
      <w093>Stand 32682 31686 8</w093>
      <w096>Ladder 32682 31685 8</w096>
      <w100>Ladder 32682 31685 8</w100>
      <w101>Stand 32672 31694 7</w101>
      <w102>Stand 32642 31734 7</w102>
      <w103>Stand 32629 31788 7</w103>
      <w104>Action 32629 31788 7 wait(1000);closewindows();wait(500, 1000) ;openitem("backpack", 'back') ;wait(500, 1000);openitem("orange backpack", "backpack", true) ;wait(500, 1000);resizewindows();</w104>
      <w105>Stand 32623 31790 7</w105>
      <w106>Stand 32622 31790 7</w106>
    </Waypoints>
    <Pathfinding>
      <SpecialAreas />
      <WalkThroughPlayers>no</WalkThroughPlayers>
      <WalkingMethod>Map Clicks</WalkingMethod>
      <MapWalkDistance>20 to 50</MapWalkDistance>
      <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
    </Pathfinding>
    <Settings>
      <Rope>3003</Rope>
      <Shovel>3457</Shovel>
      <Pick>3456</Pick>
      <Machete>3308</Machete>
      <NodeRange>4</NodeRange>
      <Priority>Target</Priority>
      <OpenNextBp>yes</OpenNextBp>
      <AutoMount>no</AutoMount>
      <Anti-idle>no</Anti-idle>
      <EatFood>yes</EatFood>
      <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
      <PauseOnDeath>yes</PauseOnDeath>
    </Settings>
    <Enabled>yes</Enabled>
  </CaveBot>
  <Looting>
    <List>
      <Small-stone>
        <Id>1781</Id>
        <Destination>Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Small-stone>
      <Gold-coin>
        <Id>3031</Id>
        <Destination>Orange Backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </Gold-coin>
    </List>
    <Condition>Targeting corpses</Condition>
    <Style>After melee kill</Style>
    <Range>10</Range>
    <EatFood>yes</EatFood>
    <Enabled>yes</Enabled>
  </Looting>
  <Targeting>
    <Monsters>
      <Goblin-Assassin>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Goblin-Assassin>
      <Goblin-Scavenger>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Goblin-Scavenger>
      <Goblin>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>Chase/Offensive</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Goblin>
      <Rotworm>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Rotworm>
      <Wolf>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Wolf>
      <Bat>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Bat>
      <Skeleton>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Skeleton>
      <Snake>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Snake>
      <spider>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </spider>
      <Cyclops>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Cyclops>
      <Bear>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Bear>
      <Starving-Wolf>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>No movement</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Starving-Wolf>
    </Monsters>
    <Settings>
      <ListOrder>7</ListOrder>
      <Health>9</Health>
      <Proximity>3</Proximity>
      <Danger>5</Danger>
      <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
      <CooldownControl>yes</CooldownControl>
      <CheckItem>no</CheckItem>
      <MustBeReachable>yes</MustBeReachable>
      <MustBeShootable>no</MustBeShootable>
    </Settings>
    <Enabled>yes</Enabled>
  </Targeting>
  <Hud>
    <List>
      <GeneralInfo>
        <Script>setsize(100,100)
setfontcolor("white")

addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)

addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
        <RefreshRate>1000</RefreshRate>
        <Enabled>yes</Enabled>
      </GeneralInfo>
    </List>
    <Show>If focused</Show>
    <Enabled>no</Enabled>
  </Hud>
  <Input>
    <Keyboard>
      <Mode>Simulate</Mode>
      <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
      <TypingStyle>Keyboard keys</TypingStyle>
      <PressWaitTime>45 to 65</PressWaitTime>
    </Keyboard>
    <Mouse>
      <Mode>Simulate</Mode>
      <Scroll>Use mouse wheel</Scroll>
      <MoveSpeed>Instantaneous</MoveSpeed>
      <ClickWaitTime>30 to 50</ClickWaitTime>
    </Mouse>
    <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
    <Enabled>yes</Enabled>
  </Input>
</Settings>
 
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