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- Marzec 9, 2013
- Posty
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[ALL] Ultimate Rookgaard
Kod:
- <Settings>
- <Alerts>
- <Player>
- <OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
- <Attacking>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
- <Message>
- <PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
- <Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>yes</Screenshot>
</Advanced>
- <Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
- <Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
- <StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
- <Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
- <Healer>
<Rules />
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
- <FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
- <Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
- <HotKeys>
- <List>
- <ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
- <PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled") local targeting = getsettings("Settings/Targeting/Enabled") if cavebot == 'no' or targeting == 'no' then setcavebot('on') settargeting('on') setlooting('on') else setcavebot('off') settargeting('off') setlooting('off') end wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
- <ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
- <ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
- <Actions>
- <List>
- <Targeting>
<Script>if cap <= 30 then settargeting('no') else settargeting('yes') end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Targeting>
- <Break-Furniture>
<Script>while (standtime > 60000) do antifurnituretrap() wait(5000) end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Break-Furniture>
- <Reconnect>
<Script>if (not connected) then while (not connected) do connect(characc, pass, name) wait(500,800) end end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Reconnect>
- <Weapon-Switcher>
<Script>local handn,hand = findweapon() local weapon = 'carlin sword' -- Enter the weapon ID or its name you want to use. local attackmode1 = 'offensive stand' -- Enter the attack mode you want to use while using weapon. local distweapon = 'spear' -- Enter the distance weapon ID or its name you want to use. local attackmode2 = 'offensive stand' -- Enter the attack mode you want to use while using distance weapon. local amounttotrain = 3 -- Enter the amount of distance weapons to equip the distweapon again. Default: 10 (10 small stones to start training) local safehp = 50 -- Enter the amount of HP (percentage amount) needed to use a distance weapon. local safemp = 20 -- Enter the amount of MP (absolute amount) needed to use a distance weapon. weapon = itemid(weapon) distweapon = itemid(distweapon) attackmode1 = attackmode1:token() attackmode2 = attackmode2:token() local curdistamount = itemcount(distweapon,'0-15') if (hand.id == 0 and curdistamount == 0) or hppc < safehp or mp < safemp then equipitem(weapon,handn) setattackmode(attackmode1[1],attackmode1[2]) wait(300,700) elseif (curdistamount > amounttotrain and (hand.id == weapon or hand.id == distweapon)) or (curdistamount > 0 and hand.id == 0) then equipitem(distweapon,handn) setattackmode(attackmode2[1],attackmode2[2]) wait(300,700) end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Weapon-Switcher>
- <KickedFromDungeon>
<Script>if knight and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_KNIGHT') end if paladin and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_PALADIN') end if sorcerer and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_SORC') end if druid and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_DRUID') end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</KickedFromDungeon>
- <Willie1>
<Script>go1 = true if cap <= 40 and go1 then go1 = false wait(500) gotolabel('WILLIE_1') end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Willie1>
- <Willie2>
<Script>go2 = true if cap <= 50 and go2 then go2 = false gotolabel('WILLIE_2') end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Willie2>
</List>
<Setup>-- Setup ------------------------------- --***************************-- -- Heardys Awesome Variables -- --***************************-- ------------------------------- --- Relog to next character --- [[Credits to Raphael]] relog = false -- if true then relog to the next account characc = 'account' -- your account number/name pass = 'yousuxballs' -- your password passwordcharList = {'Jim', 'Fred', 'Paul', 'Joe'} -- Characters namenick = name -- More Variables -- huntTo9 = true -- [[-- true if you want to hunt to level 9 --]] goToMain = false -- [[-- true if you want to go to main --]] getEQ = false -- [[-- true if you want to get the EQ and then go to main --]] huntBugs = true -- [[-- true if you want to hunt bugs at Al Dee --]] levelBugs = 6 -- [[-- put the level you want to hunt bugs at in Al Dee --]] -- Vocation -- knight = false paladin = false sorcerer = false druid = true -- [KNIGHT ONLY] Change one of these to true! axe = false sword = true club = false -- Don't remove the '' around your city! city = 'darashia'</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
- <CaveBot>
- <Waypoints>
<start>Walk 31976 32276 7</start>
<w002>Action 31985 32277 7 --showas Set EatFood [OFF];setsettings('Settings/Cavebot/Settings/EatFood','no');setsettings('Settings/Looting/EatFood', 'no')</w002>
<w003>Node 32015 32276 7</w003>
<w004>Stand 32024 32273 7</w004>
<w005>Stand 32028 32273 6</w005>
<w006>Action 32028 32273 6 --showas Santiago;reachcreature('Santiago');wait(1000,2000);say('hi');wait(2000,2400);npcsay('skip tutorial');wait(800,1200);npcsay('yes');wait(800,1200)</w006>
<w000>Action 32097 32219 7 --showas Location Check;if not islocation() then; gotolabel('w005');end</w000>
<w007>Action 32097 32219 7 --showas Tidy Up;closewindows();wait(500,800);openitem('bag','back');wait(800,1200);moveitems(2920, 'ammo' ,'ground', 100);wait(500,700);moveitems(armor, 'armor' ,'ground', 100);wait(500,700);useitemon('red apple');eatfood();wait(500,700)</w007>
<w008>Stand 32097 32214 7</w008>
<CHECK_1>Action 32097 32214 7 --showas Check for 87 GP;if itemcount('gold coin') >= 87; then gotolabel('EQ_1');end;;setsettings('Settings/Actions/List/Willie1', 'yes')</CHECK_1>
<HUNT_1>Node 32108 32218 7</HUNT_1>
<w011>Node 32109 32240 7</w011>
<w012>Node 32096 32241 7</w012>
<w013>Stand 32095 32235 7</w013>
<w014>Action 32096 32241 7 --showas Rat Checker;foreach creature c do; if c.posz ~= posz then; if c.name == 'Rat' then; gotolabel(wptid + 3); return; end; end;end</w014>
<MOUNTAIN>Stand 32093 32235 7</MOUNTAIN>
<w016>Node 32095 32228 6</w016>
<w017>Stand 32093 32235 6</w017>
<NEXT>Node 32106 32227 7</NEXT>
<w019>Stand 32082 32216 7</w019>
<w020>Action 32079 32216 7 --showas Gate Opener;useitem(2177, 32078, 32216, 7)</w020>
<w021>Node 32074 32216 7</w021>
<w022>Node 32070 32211 7</w022>
<w023>Stand 32074 32219 7</w023>
<w024>Action 32074 32219 7 --showas Gate Opener;useitem(2179, 32074, 32220, 7)</w024>
<w025>Node 32074 32230 7</w025>
<w026>Node 32059 32225 7</w026>
<w027>Node 32039 32242 7</w027>
<w028>Node 32083 32238 7</w028>
<w029>Action 32083 32238 7 --showas Cap Check;if cap < 40 then gotolabel('WILLIE_1'); else gotolabel('CHECK_2');end</w029>
<w030>Action 32083 32238 7 --showas Gold Coin Check;if itemcount('gold coin') >= 87; then gotolabel('EQ_1'); else gotolabel('HUNT_1');end</w030>
<WILLIE_1>Node 32095 32212 7</WILLIE_1>
<w032>Node 32086 32204 7</w032>
<w033>Node 32069 32197 7</w033>
<w034>Stand 32070 32203 7</w034>
<w035>Action 32070 32203 7 --showas WILLIE_1;reachcreature('Willie');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);sellitemsupto('ham', 100);wait(700,900);sellitemsupto('meat', 100);wait(700,900);go1 = true;;if itemcount('gold coin') >= 87; then gotolabel('EQ_1'); else gotolabel('HUNT_1');end</w035>
<EQ_1>Node 32070 32200 7</EQ_1>
<w037>Node 32094 32204 7</w037>
<w038>Stand 32107 32203 7</w038>
<BUYEQ_1>Action 32107 32203 7 --showas BUYEQ_1;reachcreature('Obi');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);buyitems('sabre', 1);wait(700,900);;moveitems('club','weapon','ground',1);wait(700,900);moveitems('sabre','bag','weapon',1);wait(700,900);;if not weapon.id == 'sabre';then gotolabel('w038');end</BUYEQ_1>
<w040>Stand 32110 32207 7</w040>
<w041>Stand 32107 32207 6</w041>
<BUYEQ_2>Action 32107 32207 6 --showas BUYEQ_2;reachcreature('Dixi');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);buyitems('leather legs', 1);wait(700,900);;if itemcount('leather legs') < 1;then gotolabel('BUYEQ_2');end</BUYEQ_2>
<LARM>Action 0 0 0 --showas Buy Armor;;buyitems('leather armor', 1);wait(700,900);;if itemcount('leather armor') < 1;then gotolabel('LARM');end</LARM>
<LHELM>Action 0 0 0 --showas Buy Helmet;;buyitems('leather helmet', 1);wait(700,900);;if itemcount('leather helmet') < 1;then gotolabel('LHELM');end</LHELM>
<WSHIELD>Action 0 0 0 --showas Buy Shield;;buyitems('wooden shield', 1);wait(700,900);;moveitems('jacket', 'armor', 'ground', 100);wait(700,900);moveitems('doublet', 'armor', 'ground', 100);wait(700,900);moveitems('leather armor', 'bag', 'armor', 100);wait(700,900);;if itemcount('wooden shield') < 1;then gotolabel('WSHIELD');end</WSHIELD>
<w046>Stand 32110 32207 6</w046>
<w047>Node 32103 32205 7</w047>
<w048>Action 32103 32205 7 --showas Gold Coin Check;if itemcount('gold coin') >= 60; then gotolabel('EQ_2'); else gotolabel('HUNT_2');end;;setsettings('Settings/Actions/List/Willie1', 'no');setsettings('Settings/Actions/List/Willie2', 'yes')</w048>
<w049>Action 32103 32204 7 --showas HUNT_2;gotolabel('HUNT_2')</w049>
<HUNT_2>Node 32108 32218 7</HUNT_2>
<w051>Node 32109 32240 7</w051>
<w052>Node 32096 32241 7</w052>
<w053>Stand 32095 32235 7</w053>
<w054>Action 32096 32241 7 --showas Rat Checker;foreach creature c do; if c.posz ~= $posz then; if c.name == 'Rat' then; gotolabel(wptid + 3); return; end; end;end</w054>
<MOUNTAIN_1>Stand 32093 32235 7</MOUNTAIN_1>
<w056>Node 32095 32228 6</w056>
<down1>Walk 32093 32235 6</down1>
<w058>Action 32094 32235 7 --showas Location Check;if not islocation(3) then gotolabel('down1');end</w058>
<NEXT_1>Node 32106 32227 7</NEXT_1>
<w060>Stand 32082 32216 7</w060>
<w061>Action 32079 32216 7 --showas Gate Opener;useitem(2177, 32078, 32216, 7)</w061>
<w062>Node 32074 32216 7</w062>
<w063>Node 32070 32211 7</w063>
<w064>Stand 32074 32219 7</w064>
<w065>Action 32074 32219 7 --showas Gate Opener;useitem(2179, 32074, 32220, 7)</w065>
<w066>Node 32074 32230 7</w066>
<w067>Node 32059 32225 7</w067>
<w068>Node 32039 32242 7</w068>
<w069>Node 32083 32238 7</w069>
<w070>Action 32083 32238 7 --showas Cap Check;if cap < 50 then gotolabel('WILLIE_2'); else gotolabel('CHECK_3'); end</w070>
<w071>Action 32083 32238 7 --showas Gold Coin Check;if itemcount('gold coin') >= 60; then gotolabel('EQ_2'); else gotolabel('HUNT_2'); end</w071>
<WILLIE_2>Node 32095 32212 7</WILLIE_2>
<w073>Node 32086 32204 7</w073>
<w074>Node 32069 32197 7</w074>
<w075>Stand 32070 32203 7</w075>
<w076>Action 32070 32203 7 --showas WILLIE_2;reachcreature('Willie');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);sellitemsupto('ham',100);wait(700,900);sellitemsupto('meat',100);wait(700,900);go2 = true;;if itemcount('gold coin') >= 60; then gotolabel('EQ_2'); else gotolabel('HUNT_2');end</w076>
<EQ_2>Stand 32061 32181 7</EQ_2>
<w078>Action 32061 32181 7 --showas BUYEQ_3;reachcreature('Al Dee');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);buyitems('backpack', 1);wait(700,900);buyitems('rope', 1);wait(700,900);;openitem('brown backpack', 'bag', true);wait(1000,2000);moveitems('rope','backpack', 1);wait(1000,2000);moveitems('gold coin','backpack', 100);wait(1000,2000);moveitems('bag','back','ground', 100);wait(1000,2000);moveitems('backpack', 'back', 100);wait(1000,2000);;if back ~= 'backpack' then; gotolabel('w079');else; moveitems('backpack', 'back');end</w078>
<w079>Action 32103 32204 7 --showas HUNT_3;gotolabel('HUNT_3')</w079>
<HUNT_3>Stand 32060 32174 7</HUNT_3>
<w081>Action 32060 32173 7 --showas Grate;;reachgrounditem(435);wait(200,300);useitem(435,32060,32173,7);;setsettings('Settings/Actions/List/Willie2', 'no')</w081>
<w082>Action 32059 32171 8 --showas Set EatFood [ON];setsettings('Settings/Cavebot/Settings/EatFood','yes');setsettings('Settings/Looting/EatFood', 'yes');;closewindows();while windowcount() < 1 do;openitem('backpack', 'back');resizewindows();end</w082>
<w083>Stand 32059 32171 8</w083>
<w084>Stand 32050 32159 9</w084>
<w085>Stand 32050 32155 10</w085>
<RATS_1>Node 32047 32149 11</RATS_1>
<w087>Node 32036 32149 11</w087>
<w088>Node 32019 32149 11</w088>
<w089>Node 32004 32138 11</w089>
<w090>Node 31995 32133 11</w090>
<w091>Node 31981 32146 11</w091>
<w092>Node 31986 32151 11</w092>
<BUGS_CHECK>Action 31986 32151 11 if huntBugs then; gotolabel('LEVEL_CHECK');else; gotolabel('RATS_2');end</BUGS_CHECK>
<LEVEL_CHECK>Action 31986 32151 11 --showas Level Check;if level >= levelBugs and hppc >= 70; then gotolabel('BUGS_1'); else gotolabel('RATS_2');end</LEVEL_CHECK>
<BUGS_1>Rope 31986 32152 11</BUGS_1>
<w095>Stand 31977 32154 10</w095>
<w096>Stand 31979 32153 11</w096>
<w097>Stand 31980 32141 12</w097>
<w098>Action 31983 32137 12 --showas Lure;setlurelocation(31983, 32137, 12)</w098>
<w099>Rope 31984 32136 13</w099>
<w100>Node 31984 32131 12</w100>
<w101>Stand 31984 32136 12</w101>
<w102>Rope 31980 32141 13</w102>
<w103>Rope 31979 32153 12</w103>
<w104>Rope 31977 32154 11</w104>
<w105>Stand 31986 32152 10</w105>
<RATS_2>Node 31986 32159 11</RATS_2>
<w107>Node 31991 32176 11</w107>
<w108>Node 32010 32174 11</w108>
<w109>Node 32035 32157 11</w109>
<w110>Action 32037 32156 11 --showas EXP Check;if exp >= 4200; then gotolabel('LEAVE_1'); else gotolabel('RATS_1'); end</w110>
<LEAVE_1>Ladder 32050 32155 11</LEAVE_1>
<w112>Ladder 32050 32159 10</w112>
<w113>Ladder 32059 32171 9</w113>
<w114>Ladder 32060 32173 8</w114>
<w115>Node 32061 32185 7</w115>
<w116>Node 32089 32192 7</w116>
<w117>Stand 32098 32190 7</w117>
<w118>Stand 32104 32191 6</w118>
<ORACLE_1>Action 32104 32191 6 --showas The Oracle;if not islocation(2) then gotolabel(wpt.id-2) end;;reachcreature('The Oracle');wait(1100,1300);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200)</ORACLE_1>
<w120>Action 32091 32027 7 --showas Vocation Checker;setsettings('Settings/Actions/List/EatFood', 'yes');if knight then; gotolabel('KNIGHT_1');elseif paladin then ; gotolabel('PALADIN_1');elseif druid then ; gotolabel('DRUID_1');elseif sorcerer then; gotolabel('SORCERER_1');end</w120>
<KNIGHT_1>Node 32091 32027 7</KNIGHT_1>
<w122>Node 32095 32004 7</w122>
<w123>Node 32095 31991 7</w123>
<DEPOSIT_KNIGHT>Action 32096 31991 7 --showas Deposit Gold;depositall();wait(300,500)</DEPOSIT_KNIGHT>
<w125>Node 32089 31991 7</w125>
<KNIGHTHOOD>Action 32089 31991 7 --showas Knighthood;reachcreature('Knight Hykrion');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('knighthood');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_KNIGHT');end</KNIGHTHOOD>
<w127>Stand 32095 31991 7</w127>
<w128>Action 32095 31991 7 --showas Buy Food;npcsay('hi');wait(700,900);npcsay('withdraw 100');wait(700,900);npcsay('yes');wait(700,900);npcsay('trade');wait(700,900);buyitemsupto('egg', 50)</w128>
<w129>Node 32087 31991 7</w129>
<w130>Stand 32086 31991 7</w130>
<w131>Node 32085 31989 8</w131>
<w132>Action 32085 31988 8 --showas Wait;wait(500,800)</w132>
<w133>Use 32085 31988 8</w133>
<HEALTH_POTION>Node 32076 31979 8</HEALTH_POTION>
<w135>Action 32076 31979 8 --showas Wait;wait(500,800)</w135>
<w136>Use 32076 31978 8</w136>
<LEGS>Node 32078 31977 8</LEGS>
<w138>Action 32078 31977 8 --showas Wait;wait(500,800)</w138>
<w139>Use 32078 31976 8</w139>
<ARMOR>Node 32079 31977 8</ARMOR>
<w141>Action 32079 31977 8 --showas Wait;wait(500,800)</w141>
<w142>Use 32079 31976 8</w142>
<AXE_1>Action 32085 31978 8 --showas Axe;if axe then gotolabel('AXE');end</AXE_1>
<SWORD_1>Action 32085 31978 8 --showas Sword;if sword then gotolabel('SWORD');end</SWORD_1>
<CLUB_1>Action 32085 31978 8 --showas Club;if club then gotolabel('CLUB');end</CLUB_1>
<AXE>Node 32084 31977 8</AXE>
<w147>Action 32084 31977 8 --showas Wait;wait(500,800)</w147>
<w148>Use 32084 31976 8</w148>
<w149>Action 32085 31977 8 --showas Shield;gotolabel('SHIELD')</w149>
<CLUB>Node 32085 31977 8</CLUB>
<w151>Action 32085 31977 8 --showas Wait;wait(500,800)</w151>
<w152>Use 32085 31976 8</w152>
<w153>Action 32085 31977 8 --showas Shield;gotolabel('SHIELD')</w153>
<SWORD>Node 32086 31977 8</SWORD>
<w155>Action 32086 31997 8 --showas Wait;wait(500,800)</w155>
<w156>Use 32086 31976 8</w156>
<w157>Action 32085 31977 8 --showas Shield;gotolabel('SHIELD')</w157>
<SHIELD>Node 32091 31977 8</SHIELD>
<w159>Action 32091 31977 8 --showas Wait;wait(500,800)</w159>
<w160>Use 32091 31976 8</w160>
<HELMET>Node 32092 31977 8</HELMET>
<w162>Action 32092 31977 8 --showas Wait;wait(500,800)</w162>
<w163>Use 32092 31976 8</w163>
<w164>Action 32092 31976 8 --showas Checker;if getEQ then gotolabel('BACK_KNIGHT'); else gotolabel('DOWN_KNIGHT');end</w164>
<w165>Node 32085 31985 8</w165>
<w166>Use 32085 31988 8</w166>
<w167>Stand 32086 31991 8</w167>
<w168>Action 32087 31991 7 --showas Boat;gotolabel('BOAT_KNIGHT')</w168>
<DOWN_KNIGHT>Node 32093 31979 8</DOWN_KNIGHT>
<w170>Stand 32093 31980 8</w170>
<w171>Action 32091 31977 8 --showas Tidy Equipment;moveitems('soldier helmet', 'head');wait(500,800);moveitems('brass armor', 'armor');wait(500,800);moveitems('brass legs', 'legs');wait(500,800);moveitems('steel shield', 'shield');wait(500,800);;if axe then; moveitems('steel axe', 'weapon');elseif sword then; moveitems('jagged sword', 'weapon');elseif club then; moveitems('daramanian mace', 'weapon');end;;moveitems('leather armor', 'ground');wait(500,800);moveitems('leather helmet', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground');wait(500,800)</w171>
<w172>Node 32088 31981 9</w172>
<w173>Node 32077 31980 9</w173>
<w174>Node 32072 31969 9</w174>
<HUNT_KNIGHT>Node 32073 31965 9</HUNT_KNIGHT>
<w176>Node 32072 31959 9</w176>
<w177>Node 32068 31966 9</w177>
<w178>Node 32056 31969 9</w178>
<w179>Node 32050 31966 9</w179>
<w180>Node 32047 31960 9</w180>
<w181>Node 32040 31949 9</w181>
<w182>Node 32048 31961 9</w182>
<w183>Node 32049 31969 9</w183>
<w184>Node 32049 31978 9</w184>
<w185>Node 32052 31981 9</w185>
<w186>Action 32052 31981 9 --showas Back to Hunt;gotolabel('HUNT_KNIGHT')</w186>
<BOAT_KNIGHT>Node 32096 32004 7</BOAT_KNIGHT>
<w188>Node 32095 31991 7</w188>
<w189>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w189>
<w190>Node 32098 31987 7</w190>
<w191>Stand 32098 31985 7</w191>
<w192>Node 32098 31972 6</w192>
<w193>Node 32098 31965 6</w193>
<w194>Action 32098 31965 6 --showas Leave Island of Destiny;if goToMain then ;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;if relog then ;while battlesigned do; wait(100);end;logout();wait(1000, 2000);connect(acc, pass, charList[table.find(charList, nick) + 1]);gotolabel('start');else closeclient();end;end</w194>
<PALADIN_1>Node 32091 32027 7</PALADIN_1>
<w196>Node 32094 32011 7</w196>
<w197>Node 32095 31991 7</w197>
<w198>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w198>
<w199>Node 32107 31992 7</w199>
<w200>Action 32108 31992 7 --showas Paladin;reachcreature('Paladin Narai');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('paladin');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_PALADIN');end</w200>
<w201>Node 32111 31991 7</w201>
<w202>Stand 32112 31991 7</w202>
<w203>Node 32112 31989 8</w203>
<w204>Use 32112 31988 8</w204>
<w205>Node 32106 31980 8</w205>
<w206>Node 32109 31979 8</w206>
<w207>Use 32109 31978 8</w207>
<w208>Node 32110 31977 8</w208>
<w209>Use 32110 31976 8</w209>
<w210>Use 32111 31977 8</w210>
<w211>Node 32112 31977 8</w211>
<w212>Use 32112 31976 8</w212>
<w213>Node 32112 31978 8</w213>
<w214>Use 32113 31978 8</w214>
<w215>Node 32115 31976 8</w215>
<w216>Use 32114 31976 8</w216>
<w217>Action 32112 31988 8 --showas Checker;if getEQ then gotolabel('BACK_PALADIN'); else gotolabel('DOWN_PALADIN');end</w217>
<w218>Use 32112 31988 8</w218>
<w219>Stand 32112 31991 8</w219>
<w220>Action 32111 31991 7 --showas Boat;gotolabel('BOAT_PALADIN')</w220>
<DOWN_PALADIN>Stand 32116 31977 8</DOWN_PALADIN>
<w222>Node 32111 31984 8</w222>
<w223>Action 32111 31984 8 --showas Tidy Equipment;moveitems(3571, "armor");wait(500,800);moveitems('ranger legs', 'legs');wait(500,800);moveitems('spear', 'weapon');wait(300,500);moveitems('leather armor', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground');wait(500,800);moveitems('bow', 'ground')</w223>
<w224>Node 32111 31986 8</w224>
<w225>Node 32112 31987 8</w225>
<w226>Use 32112 31988 8</w226>
<w227>Node 32111 31991 8</w227>
<w228>Stand 32112 31991 8</w228>
<w229>Node 32096 31991 7</w229>
<w230>Action 32096 31991 7 --showas Spears;npcsay('hi');wait(800,1200);npcsay('withdraw 210');wait(700,900);npcsay('yes');wait(800,1200);npcsay('trade');wait(700,900);;buyitems('plate shield', 1);wait(300,500);buyitems('scarf', 1);wait(300,500);buyitems('spear', 2);wait(300,500);moveitems('plate shield', 'shield');wait(300,500);moveitems('wooden shield', 'ground');wait(300,500);;depositall();wait(300,500)</w230>
<HUNT_PALADIN>Node 32102 31993 7</HUNT_PALADIN>
<w232>Node 32111 31991 7</w232>
<w233>Stand 32112 31991 7</w233>
<w234>Node 32112 31989 8</w234>
<w235>Use 32112 31988 8</w235>
<w236>Node 32111 31984 8</w236>
<w237>Stand 32118 31977 9</w237>
<w238>Stand 32116 31976 10</w238>
<w239>Stand 32119 31978 11</w239>
<HUNT_PALADIN1>Node 32128 31981 11</HUNT_PALADIN1>
<w241>Action 32128 31980 11 --showas Set Targeting [ON];settargeting('on')</w241>
<w242>Node 32141 31975 11</w242>
<w243>Node 32149 31960 11</w243>
<w244>Node 32146 31947 11</w244>
<w245>Node 32133 31936 11</w245>
<w246>Node 32122 31934 11</w246>
<w247>Node 32107 31934 11</w247>
<w248>Node 32099 31940 11</w248>
<w249>Node 32098 31957 11</w249>
<w250>Node 32098 31978 11</w250>
<w251>Node 32114 31981 11</w251>
<w252>Action 32115 31980 11 --showas Checks;if itemcount('spear') > 2 then ; gotolabel('HUNT_PALADIN1');else ; gotolabel('REFILL') ; settargeting('off');end</w252>
<REFILL>Walk 32116 31976 11</REFILL>
<w254>Stand 32118 31977 10</w254>
<w255>Stand 32116 31977 9</w255>
<w256>Node 32111 31986 8</w256>
<w257>Use 32112 31988 8</w257>
<w258>Stand 32112 31991 8</w258>
<w259>Node 32096 31991 7</w259>
<w260>Action 32096 31991 7 --showas Refill Spears;npcsay('hi');wait(800,1200);npcsay('withdraw 500');wait(700,900);npcsay('yes');wait(800,1200);npcsay('trade');wait(700,900);buyitems('spear', 4);wait(300,500);depositall()</w260>
<w261>Action 32096 31991 7 --showas Go To Hunt;gotolabel('HUNT_PALADIN')</w261>
<BOAT_PALADIN>Node 32091 32022 7</BOAT_PALADIN>
<w263>Node 32094 32011 7</w263>
<w264>Node 32094 32001 7</w264>
<w265>Node 32094 31993 7</w265>
<w266>Node 32096 31991 7</w266>
<w267>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w267>
<w268>Stand 32098 31985 7</w268>
<w269>Node 32099 31976 6</w269>
<w270>Node 32099 31966 6</w270>
<w271>Action 32099 31966 5 --showas Leave Island of Destiny;;if goToMain then ;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;if relog then ;while battlesigned do; wait(100);end;logout();wait(1000, 2000);connect(acc, pass, charList[table.find(charList, nick) + 1]);gotolabel('start');else closeclient();end;end</w271>
<SORCERER_1>Node 32094 32012 7</SORCERER_1>
<w273>Stand 32096 31991 7</w273>
<w274>Action 32096 31991 7 --showas Deposit Gold;depositall()</w274>
<w275>Stand 32090 32002 7</w275>
<w276>Action 32089 32003 7 --showas Sorcerer;reachcreature('Sorcerer Estrella');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('sorcerer');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_SORC');end</w276>
<w277>Stand 32095 31991 7</w277>
<w278>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(700,900);npcsay('withdraw 75');wait(800,1200);npcsay('yes');wait(700,900);npcsay('trade');wait(800,1200);;buyitemsupto('meat', 15);wait(300,500)</w278>
<w279>Stand 32085 32000 7</w279>
<w280>Use 32085 32003 8</w280>
<w281>Stand 32085 32009 8</w281>
<WAND>Use 32085 32010 8</WAND>
<w283>Stand 32086 32010 8</w283>
<SPELLBOOK>Use 32086 32011 8</SPELLBOOK>
<w285>Stand 32086 32012 8</w285>
<HAT>Lure 32085 32012 8</HAT>
<w287>Stand 32084 32012 8</w287>
<ROBE>Use 32084 32011 8</ROBE>
<w289>Stand 32093 32010 8</w289>
<MANA>Use 32093 32009 8</MANA>
<w291>Action 32093 32009 8 --showas Checker;if getEQ then gotolabel('BACK_SORC'); else gotolabel('DOWN_SORC');end</w291>
<w292>Node 32085 32006 8</w292>
<w293>Use 32085 32003 8</w293>
<w294>Stand 32085 32000 8</w294>
<w295>Action 32086 32001 7 --showas Boat;gotolabel('BOAT_SORC')</w295>
<DOWN_SORC>Stand 32085 32017 8</DOWN_SORC>
<w297>Action 32083 32017 9 --showas Tidy Equipment;moveitems('mage hat', 'head');wait(500,800);moveitems(7991, "armor");wait(500,800);moveitems('spellbook', 'shield');wait(500,800);moveitems('wand of vortex', 'weapon');wait(300,500);moveitems('leather armor', 'ground');wait(500,800);moveitems('leather helmet', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground')</w297>
<HUNT_SORC>Node 32078 32017 9</HUNT_SORC>
<w299>Node 32070 32013 9</w299>
<w300>Node 32071 32025 9</w300>
<w301>Node 32064 32018 9</w301>
<w302>Node 32059 32009 9</w302>
<w303>Node 32048 32018 9</w303>
<w304>Stand 32047 32018 9</w304>
<w305>Node 32034 32030 10</w305>
<w306>Node 32016 32031 10</w306>
<w307>Node 32023 32010 10</w307>
<w308>Node 32033 32021 10</w308>
<w309>Walk 32047 32018 10</w309>
<w310>Action 32047 32016 9 --showas Back To Hunt;gotolabel('HUNT_SORC')</w310>
<BOAT_SORC>Node 32091 32024 7</BOAT_SORC>
<w312>Node 32092 32014 7</w312>
<w313>Stand 32096 31991 7</w313>
<w314>Action 32096 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w314>
<w315>Stand 32098 31985 7</w315>
<w316>Stand 32098 31966 6</w316>
<w317>Action 32098 31966 6 --showas Leave Island of Destiny;if goToMain then ;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;if relog then ;while battlesigned do; wait(100);end;logout();wait(1000, 2000);connect(acc, pass, charList[table.find(charList, nick) + 1]);gotolabel('start');else closeclient();end;end</w317>
<DRUID_1>Node 32091 32021 7</DRUID_1>
<w319>Node 32099 32005 7</w319>
<w320>Stand 32095 31991 7</w320>
<w321>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w321>
<w322>Stand 32107 32002 7</w322>
<w323>Action 32107 32002 7 --showas Druid;reachcreature('Druid Yandur');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('druid');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_DRUID');end</w323>
<w324>Stand 32112 32001 7</w324>
<w325>Stand 32111 32002 8</w325>
<w326>Use 32111 32003 8</w326>
<w327>Stand 32108 32008 8</w327>
<wROD>Use 32108 32009 8</wROD>
<w329>Stand 32115 32010 8</w329>
<SPELLBOOK>Use 32116 32010 8</SPELLBOOK>
<w331>Stand 32113 32011 8</w331>
<HAT>Use 32112 32011 8</HAT>
<w001>Node 32113 32012 8</w001>
<w333>Stand 32107 32011 8</w333>
<MANA>Use 32106 32011 8</MANA>
<w335>Stand 32108 32012 8</w335>
<ROBE277>Use 32108 32013 8</ROBE277>
<w337>Action 32108 32013 8 --showas Checker;if getEQ then gotolabel('BACK_DRUID'); else gotolabel('DOWN_DRUID');end</w337>
<w338>Node 32111 32006 8</w338>
<w339>Use 32112 32003 8</w339>
<w340>Stand 32112 32001 8</w340>
<w341>Action 32111 32001 7 --showas Boat;gotolabel('BOAT_DRUID')</w341>
<DOWN_DRUID>Stand 32107 32016 8</DOWN_DRUID>
<w343>Action 32107 32017 9 --showas Tidy Equipment;moveitems('mage hat', 'head');wait(500,800);moveitems(7991, "armor");wait(500,800);moveitems('spellbook', 'shield');wait(500,800);moveitems('snakebite rod', 'weapon');wait(300,500);moveitems('leather armor', 'ground');wait(500,800);moveitems('leather helmet', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground');;setsettings('Settings/Looting/List/Ham/Destination', '3');setsettings('Settings/Looting/List/Meat/Destination', '3')</w343>
<HUNT_DRUID>Node 32112 32024 9</HUNT_DRUID>
<w345>Node 32120 32028 9</w345>
<w346>Node 32128 32031 9</w346>
<w347>Node 32137 32030 9</w347>
<w348>Stand 32140 32025 9</w348>
<w349>Node 32142 32016 10</w349>
<w350>Node 32142 32008 10</w350>
<w351>Node 32150 32013 10</w351>
<w352>Node 32159 32013 10</w352>
<w353>Node 32167 32013 10</w353>
<w354>Node 32163 32014 10</w354>
<w355>Node 32162 32022 10</w355>
<w356>Node 32153 32026 10</w356>
<w357>Node 32157 32034 10</w357>
<w358>Node 32149 32026 10</w358>
<w359>Node 32141 32026 10</w359>
<w360>Rope 32140 32025 10</w360>
<w361>Node 32132 32031 9</w361>
<w362>Node 32132 32039 9</w362>
<w363>Stand 32134 32040 9</w363>
<w364>Node 32143 32038 10</w364>
<w365>Node 32148 32046 10</w365>
<w366>Node 32157 32046 10</w366>
<w367>Node 32166 32044 10</w367>
<w368>Node 32163 32054 10</w368>
<w369>Node 32154 32048 10</w369>
<w370>Node 32145 32053 10</w370>
<w371>Node 32147 32044 10</w371>
<w372>Node 32139 32038 10</w372>
<w373>Rope 32134 32040 10</w373>
<w374>Node 32126 32032 9</w374>
<w375>Node 32118 32037 9</w375>
<w376>Node 32119 32029 10</w376>
<w377>Node 32127 32021 10</w377>
<w378>Node 32120 32030 10</w378>
<w379>Node 32115 32039 10</w379>
<w380>Rope 32111 32044 10</w380>
<w381>Node 32115 32037 9</w381>
<w382>Action 32116 32034 9 --showas Back To Hunt;gotolabel('HUNT_DRUID')</w382>
<BOAT_DRUID>Node 32091 32023 7</BOAT_DRUID>
<w384>Stand 32096 31991 7</w384>
<w385>Action 32096 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w385>
<w386>Stand 32098 31985 7</w386>
<w387>Stand 32099 31964 6</w387>
<w388>Action 32099 31964 6 --showas Leave Island of Destiny;;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;setsettings('Settings/Looting/List/Ham/Destination', '0');setsettings('Settings/Looting/List/Meat/Destination', '0')</w388>
</Waypoints>
- <Pathfinding>
- <SpecialAreas>
- <PZ_SORC>
<Coordinates>32077 32017 9</Coordinates>
<Dimensions>3, 3</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</PZ_SORC>
- <PZ_DRUID>
<Coordinates>32104 32017 9</Coordinates>
<Dimensions>7, 2</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</PZ_DRUID>
- <PREM_BRIDGE>
<Coordinates>32060 32192 7</Coordinates>
<Dimensions>7, 2</Dimensions>
<ConsideredBy>All</ConsideredBy>
</PREM_BRIDGE>
</SpecialAreas>
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Arrows Keys</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
- <Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>if cavebot enabled</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>no</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723;3607</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
- <Looting>
- <List>
- <Gold-Coin>
<Id>3031</Id>
<Destination>0</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
- <Meat>
<Id>3577</Id>
<Destination>0</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Meat>
- <Ham>
<Id>3582</Id>
<Destination>0</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ham>
- <Wolf-Paw>
<Id>5897</Id>
<Destination>0</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Wolf-Paw>
- <Bear-Paw>
<Id>5896</Id>
<Destination>0</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Bear-Paw>
</List>
<Condition>All corpses</Condition>
<Style>After melee kill</Style>
<Range>10</Range>
<EatFood>no</EatFood>
<Enabled>yes</Enabled>
</Looting>
- <Targeting>
- <Monsters>
- <Bug>
<Categories>-</Categories>
<Danger>10</Danger>
- <ListSettings>
- <Setting0>
<Count>3+</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Lure</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bug>
- <Cave-Rat>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Cave-Rat>
- <Rat>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Rat>
- <Sheep>
<Categories>-</Categories>
<Danger>4</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Sheep>
- <Deer>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Deer>
- <Pig>
<Categories>-</Categories>
<Danger>3</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Pig>
- <Rabbit>
<Categories>-</Categories>
<Danger>5</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Rabbit>
- <Bug>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bug>
- <Cat>
<Categories>-</Categories>
<Danger>0</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Cat>
- <Troll>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Troll>
- <Wolf>
<Categories>-</Categories>
<Danger>0</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Wolf>
- <Rotworm>
<Categories>-</Categories>
<Danger>0</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Rotworm>
- <Dwarf>
<Categories>-</Categories>
<Danger>0</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dwarf>
- <Spider>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Spider>
- <Skeleton>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Skeleton>
- <Bat>
<Categories>-</Categories>
<Danger>1</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bat>
- <Skeleton-Warrior>
<Categories>-</Categories>
<Danger>8</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Skeleton-Warrior>
- <Bear>
<Categories>-</Categories>
<Danger>0</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>Chase/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bear>
- <Troll-Champion>
<Categories>-</Categories>
<Danger>5</Danger>
- <ListSettings>
- <Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>2000 to 3000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Troll-Champion>
</Monsters>
- <Settings>
<ListOrder>0</ListOrder>
<Health>100</Health>
<Proximity>75</Proximity>
<Danger>85</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
- <Hud>
- <List>
- <GeneralInfo>
<Script>------------------------------------------------------------- --------------------- Character Stats ----------------------- ------------------------------------------------------------- setfontcolor("green") addtext("Heardy's Rook HUD - Version 1.0", 10, 30) setfontcolor("white") addtext('___________________________', 5, 35) addtext('|', 3, 46) addtext('|', 3, 54) setfontcolor("red") addtext('Character Stats', 50, 50) setfontcolor("white") addtext('___________________________', 5, 55) addtext('|', 190, 46) addtext('|', 190, 54) setfontcolor("orange") addtext('Level', 10, 75) setfontcolor("white") addtext('- ' .. level, 85, 75) setfontcolor("orange") addtext('Experience', 10, 90) setfontcolor("white") addtext('- ' .. exp, 85, 90) setfontcolor("orange") addtext('Health', 10, 105) setfontcolor("white") addtext('- ' .. hp.. '/' .. maxhp.. ' (' .. hppc .. '%)', 85, 105) setfontcolor("orange") addtext('Mana', 10, 120) setfontcolor("white") addtext('- ' .. mp.. '/' .. maxmp.. ' (' .. mppc .. '%)', 85, 120) setfontcolor("orange") addtext('Magic Level', 10, 135) setfontcolor("white") addtext('- ' .. mlevel.. ' (' .. mlevelpc .. '%)', 85, 135) ------------------------------------------------------------- ----------------------- Botting Stats ----------------------- ------------------------------------------------------------- local cavebot = getsettings("Settings/CaveBot/Enabled") local targeting = getsettings("Settings/Targeting/Enabled") local looting = getsettings("Settings/Looting/Enabled") addtext('___________________________', 5, 140) addtext('|', 3, 151) addtext('|', 3, 159) setfontcolor("red") addtext('Botting Stats', 55, 155) setfontcolor("white") addtext('___________________________', 5, 160) addtext('|', 190, 151) addtext('|', 190, 159) setfontcolor("orange") addtext('Exp Per Hour', 10, 175) setfontcolor("white") addtext('- ' .. exphour, 130, 175) setfontcolor("orange") addtext('Exp Left', 10, 190) setfontcolor("white") addtext('- ' .. exptolevel(), 130, 190) setfontcolor("orange") addtext('Exp Gained', 10, 205) setfontcolor("white") addtext('- ' .. expgained, 130, 205) setfontcolor("orange") addtext('Time To Next Level', 10, 220) setfontcolor("white") addtext('- ' .. timetolevel, 130, 220) setfontcolor("orange") addtext('Time Played', 10, 235) setfontcolor("white") addtext('- ' .. timehunt, 130, 235) if cavebot == 'yes' then setfontcolor("orange") addtext('Cavebot', 10, 250) setfontcolor("green") addtext('- ' .. 'ON', 130, 250) else setfontcolor("orange") addtext('Cavebot', 10, 250) setfontcolor("red") addtext('- ' .. 'OFF', 130, 250) end if targeting == 'yes' then setfontcolor("orange") addtext('Targeting', 10, 265) setfontcolor("green") addtext('- ' .. 'ON', 130, 265) else setfontcolor("orange") addtext('Targeting', 10, 265) setfontcolor("red") addtext('- ' .. 'OFF', 130, 265) end if looting == 'yes' then setfontcolor("orange") addtext('Looting', 10, 280) setfontcolor("green") addtext('- ' .. 'ON', 130, 280) else setfontcolor("orange") addtext('Looting', 10, 280) setfontcolor("red") addtext('- ' .. 'OFF', 130, 280) end if stamina >= 2400 then setfontcolor("orange") addtext('Stamina', 10, 295) setfontcolor("green") addtext('- ' .. stamina, 130, 295) elseif stamina < 2400 and (stamina > 840) then setfontcolor("orange") addtext('Stamina', 10, 295) setfontcolor("orange") addtext('- ' .. stamina, 130, 295) elseif stamina <= 840 then setfontcolor("orange") addtext('Stamina', 10, 295) setfontcolor("red") addtext('- ' .. stamina, 130, 295) end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
- <Input>
- <Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
- <Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>