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None Vocation[PACC] [ALL] Ultimate Rookgaard

Status
Zamknięty.

Faklop

Towarzysz Stalin
Dołączył
Marzec 9, 2013
Posty
170
Liczba reakcji
2
[ALL] Ultimate Rookgaard​



Kod:
- <Settings>
- <Alerts>
- <Player>
- <OnScreen>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </OnScreen>
- <Attacking>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </Attacking>
  </Player>
  <Creature /> 
  <Item /> 
- <Message>
- <PrivateMessage>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </PrivateMessage>
- <Advanced>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Screenshot>yes</Screenshot> 
  </Advanced>
- <Raid>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Warnings>All</Warnings> 
  </Raid>
  </Message>
- <Capacity>
  <Value>100</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </Capacity>
- <StandTime>
  <Value>30000</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </StandTime>
- <Disconnect>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  </Disconnect>
  <Enabled>yes</Enabled> 
  </Alerts>
- <Healer>
  <Rules /> 
  <PingCompensation>10</PingCompensation> 
  <Enabled>yes</Enabled> 
  </Healer>
- <FriendHealer>
  <Rules /> 
  <Enabled>no</Enabled> 
  </FriendHealer>
- <Refiller>
  <Rules /> 
  <Enabled>no</Enabled> 
  </Refiller>
- <HotKeys>
- <List>
- <ShowBot>
  <Script>showbot()</Script> 
  <MainKey>66</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowBot>
- <PauseBot>
  <Script>local cavebot = getsettings("Settings/CaveBot/Enabled") local targeting = getsettings("Settings/Targeting/Enabled") if cavebot == 'no' or targeting == 'no' then setcavebot('on') settargeting('on') setlooting('on') else setcavebot('off') settargeting('off') setlooting('off') end wait(500)</Script> 
  <MainKey>19</MainKey> 
  <ComboKey>None</ComboKey> 
  <Enabled>yes</Enabled> 
  </PauseBot>
- <ShowClient>
  <Script>focusclient()</Script> 
  <MainKey>84</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowClient>
- <ShowSettings>
  <Script>showsettings()</Script> 
  <MainKey>83</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowSettings>
  </List>
  <Condition>Client focus required</Condition> 
  <Enabled>yes</Enabled> 
  </HotKeys>
- <Actions>
- <List>
- <Targeting>
  <Script>if cap <= 30 then settargeting('no') else settargeting('yes') end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </Targeting>
- <Break-Furniture>
  <Script>while (standtime > 60000) do antifurnituretrap() wait(5000) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </Break-Furniture>
- <Reconnect>
  <Script>if (not connected) then while (not connected) do connect(characc, pass, name) wait(500,800) end end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </Reconnect>
- <Weapon-Switcher>
  <Script>local handn,hand = findweapon() local weapon = 'carlin sword' -- Enter the weapon ID or its name you want to use. local attackmode1 = 'offensive stand' -- Enter the attack mode you want to use while using weapon. local distweapon = 'spear' -- Enter the distance weapon ID or its name you want to use. local attackmode2 = 'offensive stand' -- Enter the attack mode you want to use while using distance weapon. local amounttotrain = 3 -- Enter the amount of distance weapons to equip the distweapon again. Default: 10 (10 small stones to start training) local safehp = 50 -- Enter the amount of HP (percentage amount) needed to use a distance weapon. local safemp = 20 -- Enter the amount of MP (absolute amount) needed to use a distance weapon. weapon = itemid(weapon) distweapon = itemid(distweapon) attackmode1 = attackmode1:token() attackmode2 = attackmode2:token() local curdistamount = itemcount(distweapon,'0-15') if (hand.id == 0 and curdistamount == 0) or hppc < safehp or mp < safemp then equipitem(weapon,handn) setattackmode(attackmode1[1],attackmode1[2]) wait(300,700) elseif (curdistamount > amounttotrain and (hand.id == weapon or hand.id == distweapon)) or (curdistamount > 0 and hand.id == 0) then equipitem(distweapon,handn) setattackmode(attackmode2[1],attackmode2[2]) wait(300,700) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </Weapon-Switcher>
- <KickedFromDungeon>
  <Script>if knight and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_KNIGHT') end if paladin and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_PALADIN') end if sorcerer and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_SORC') end if druid and standtime >= 3000 and posx == 32091 and posy == 32027 and posz == 7 then gotolabel('BOAT_DRUID') end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </KickedFromDungeon>
- <Willie1>
  <Script>go1 = true if cap <= 40 and go1 then go1 = false wait(500) gotolabel('WILLIE_1') end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </Willie1>
- <Willie2>
  <Script>go2 = true if cap <= 50 and go2 then go2 = false gotolabel('WILLIE_2') end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </Willie2>
  </List>
  <Setup>-- Setup ------------------------------- --***************************-- -- Heardys Awesome Variables -- --***************************-- ------------------------------- --- Relog to next character --- [[Credits to Raphael]] relog = false -- if true then relog to the next account characc = 'account' -- your account number/name pass = 'yousuxballs' -- your password passwordcharList = {'Jim', 'Fred', 'Paul', 'Joe'} -- Characters namenick = name -- More Variables -- huntTo9 = true -- [[-- true if you want to hunt to level 9 --]] goToMain = false -- [[-- true if you want to go to main --]] getEQ = false -- [[-- true if you want to get the EQ and then go to main --]] huntBugs = true -- [[-- true if you want to hunt bugs at Al Dee --]] levelBugs = 6 -- [[-- put the level you want to hunt bugs at in Al Dee --]] -- Vocation -- knight = false paladin = false sorcerer = false druid = true -- [KNIGHT ONLY] Change one of these to true! axe = false sword = true club = false -- Don't remove the '' around your city! city = 'darashia'</Setup> 
  <Library>Standard</Library> 
  <Enabled>yes</Enabled> 
  </Actions>
- <CaveBot>
- <Waypoints>
  <start>Walk 31976 32276 7</start> 
  <w002>Action 31985 32277 7 --showas Set EatFood [OFF];setsettings('Settings/Cavebot/Settings/EatFood','no');setsettings('Settings/Looting/EatFood', 'no')</w002> 
  <w003>Node 32015 32276 7</w003> 
  <w004>Stand 32024 32273 7</w004> 
  <w005>Stand 32028 32273 6</w005> 
  <w006>Action 32028 32273 6 --showas Santiago;reachcreature('Santiago');wait(1000,2000);say('hi');wait(2000,2400);npcsay('skip tutorial');wait(800,1200);npcsay('yes');wait(800,1200)</w006> 
  <w000>Action 32097 32219 7 --showas Location Check;if not islocation() then; gotolabel('w005');end</w000> 
  <w007>Action 32097 32219 7 --showas Tidy Up;closewindows();wait(500,800);openitem('bag','back');wait(800,1200);moveitems(2920, 'ammo' ,'ground', 100);wait(500,700);moveitems(armor, 'armor' ,'ground', 100);wait(500,700);useitemon('red apple');eatfood();wait(500,700)</w007> 
  <w008>Stand 32097 32214 7</w008> 
  <CHECK_1>Action 32097 32214 7 --showas Check for 87 GP;if itemcount('gold coin') >= 87; then gotolabel('EQ_1');end;;setsettings('Settings/Actions/List/Willie1', 'yes')</CHECK_1> 
  <HUNT_1>Node 32108 32218 7</HUNT_1> 
  <w011>Node 32109 32240 7</w011> 
  <w012>Node 32096 32241 7</w012> 
  <w013>Stand 32095 32235 7</w013> 
  <w014>Action 32096 32241 7 --showas Rat Checker;foreach creature c do; if c.posz ~= posz then; if c.name == 'Rat' then; gotolabel(wptid + 3); return; end; end;end</w014> 
  <MOUNTAIN>Stand 32093 32235 7</MOUNTAIN> 
  <w016>Node 32095 32228 6</w016> 
  <w017>Stand 32093 32235 6</w017> 
  <NEXT>Node 32106 32227 7</NEXT> 
  <w019>Stand 32082 32216 7</w019> 
  <w020>Action 32079 32216 7 --showas Gate Opener;useitem(2177, 32078, 32216, 7)</w020> 
  <w021>Node 32074 32216 7</w021> 
  <w022>Node 32070 32211 7</w022> 
  <w023>Stand 32074 32219 7</w023> 
  <w024>Action 32074 32219 7 --showas Gate Opener;useitem(2179, 32074, 32220, 7)</w024> 
  <w025>Node 32074 32230 7</w025> 
  <w026>Node 32059 32225 7</w026> 
  <w027>Node 32039 32242 7</w027> 
  <w028>Node 32083 32238 7</w028> 
  <w029>Action 32083 32238 7 --showas Cap Check;if cap < 40 then gotolabel('WILLIE_1'); else gotolabel('CHECK_2');end</w029> 
  <w030>Action 32083 32238 7 --showas Gold Coin Check;if itemcount('gold coin') >= 87; then gotolabel('EQ_1'); else gotolabel('HUNT_1');end</w030> 
  <WILLIE_1>Node 32095 32212 7</WILLIE_1> 
  <w032>Node 32086 32204 7</w032> 
  <w033>Node 32069 32197 7</w033> 
  <w034>Stand 32070 32203 7</w034> 
  <w035>Action 32070 32203 7 --showas WILLIE_1;reachcreature('Willie');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);sellitemsupto('ham', 100);wait(700,900);sellitemsupto('meat', 100);wait(700,900);go1 = true;;if itemcount('gold coin') >= 87; then gotolabel('EQ_1'); else gotolabel('HUNT_1');end</w035> 
  <EQ_1>Node 32070 32200 7</EQ_1> 
  <w037>Node 32094 32204 7</w037> 
  <w038>Stand 32107 32203 7</w038> 
  <BUYEQ_1>Action 32107 32203 7 --showas BUYEQ_1;reachcreature('Obi');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);buyitems('sabre', 1);wait(700,900);;moveitems('club','weapon','ground',1);wait(700,900);moveitems('sabre','bag','weapon',1);wait(700,900);;if not weapon.id == 'sabre';then gotolabel('w038');end</BUYEQ_1> 
  <w040>Stand 32110 32207 7</w040> 
  <w041>Stand 32107 32207 6</w041> 
  <BUYEQ_2>Action 32107 32207 6 --showas BUYEQ_2;reachcreature('Dixi');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);buyitems('leather legs', 1);wait(700,900);;if itemcount('leather legs') < 1;then gotolabel('BUYEQ_2');end</BUYEQ_2> 
  <LARM>Action 0 0 0 --showas Buy Armor;;buyitems('leather armor', 1);wait(700,900);;if itemcount('leather armor') < 1;then gotolabel('LARM');end</LARM> 
  <LHELM>Action 0 0 0 --showas Buy Helmet;;buyitems('leather helmet', 1);wait(700,900);;if itemcount('leather helmet') < 1;then gotolabel('LHELM');end</LHELM> 
  <WSHIELD>Action 0 0 0 --showas Buy Shield;;buyitems('wooden shield', 1);wait(700,900);;moveitems('jacket', 'armor', 'ground', 100);wait(700,900);moveitems('doublet', 'armor', 'ground', 100);wait(700,900);moveitems('leather armor', 'bag', 'armor', 100);wait(700,900);;if itemcount('wooden shield') < 1;then gotolabel('WSHIELD');end</WSHIELD> 
  <w046>Stand 32110 32207 6</w046> 
  <w047>Node 32103 32205 7</w047> 
  <w048>Action 32103 32205 7 --showas Gold Coin Check;if itemcount('gold coin') >= 60; then gotolabel('EQ_2'); else gotolabel('HUNT_2');end;;setsettings('Settings/Actions/List/Willie1', 'no');setsettings('Settings/Actions/List/Willie2', 'yes')</w048> 
  <w049>Action 32103 32204 7 --showas HUNT_2;gotolabel('HUNT_2')</w049> 
  <HUNT_2>Node 32108 32218 7</HUNT_2> 
  <w051>Node 32109 32240 7</w051> 
  <w052>Node 32096 32241 7</w052> 
  <w053>Stand 32095 32235 7</w053> 
  <w054>Action 32096 32241 7 --showas Rat Checker;foreach creature c do; if c.posz ~= $posz then; if c.name == 'Rat' then; gotolabel(wptid + 3); return; end; end;end</w054> 
  <MOUNTAIN_1>Stand 32093 32235 7</MOUNTAIN_1> 
  <w056>Node 32095 32228 6</w056> 
  <down1>Walk 32093 32235 6</down1> 
  <w058>Action 32094 32235 7 --showas Location Check;if not islocation(3) then gotolabel('down1');end</w058> 
  <NEXT_1>Node 32106 32227 7</NEXT_1> 
  <w060>Stand 32082 32216 7</w060> 
  <w061>Action 32079 32216 7 --showas Gate Opener;useitem(2177, 32078, 32216, 7)</w061> 
  <w062>Node 32074 32216 7</w062> 
  <w063>Node 32070 32211 7</w063> 
  <w064>Stand 32074 32219 7</w064> 
  <w065>Action 32074 32219 7 --showas Gate Opener;useitem(2179, 32074, 32220, 7)</w065> 
  <w066>Node 32074 32230 7</w066> 
  <w067>Node 32059 32225 7</w067> 
  <w068>Node 32039 32242 7</w068> 
  <w069>Node 32083 32238 7</w069> 
  <w070>Action 32083 32238 7 --showas Cap Check;if cap < 50 then gotolabel('WILLIE_2'); else gotolabel('CHECK_3'); end</w070> 
  <w071>Action 32083 32238 7 --showas Gold Coin Check;if itemcount('gold coin') >= 60; then gotolabel('EQ_2'); else gotolabel('HUNT_2'); end</w071> 
  <WILLIE_2>Node 32095 32212 7</WILLIE_2> 
  <w073>Node 32086 32204 7</w073> 
  <w074>Node 32069 32197 7</w074> 
  <w075>Stand 32070 32203 7</w075> 
  <w076>Action 32070 32203 7 --showas WILLIE_2;reachcreature('Willie');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);sellitemsupto('ham',100);wait(700,900);sellitemsupto('meat',100);wait(700,900);go2 = true;;if itemcount('gold coin') >= 60; then gotolabel('EQ_2'); else gotolabel('HUNT_2');end</w076> 
  <EQ_2>Stand 32061 32181 7</EQ_2> 
  <w078>Action 32061 32181 7 --showas BUYEQ_3;reachcreature('Al Dee');wait(1000,1200);npcsay('hi');wait(800,1200);npcsay('trade');wait(700,900);buyitems('backpack', 1);wait(700,900);buyitems('rope', 1);wait(700,900);;openitem('brown backpack', 'bag', true);wait(1000,2000);moveitems('rope','backpack', 1);wait(1000,2000);moveitems('gold coin','backpack', 100);wait(1000,2000);moveitems('bag','back','ground', 100);wait(1000,2000);moveitems('backpack', 'back', 100);wait(1000,2000);;if back ~= 'backpack' then; gotolabel('w079');else; moveitems('backpack', 'back');end</w078> 
  <w079>Action 32103 32204 7 --showas HUNT_3;gotolabel('HUNT_3')</w079> 
  <HUNT_3>Stand 32060 32174 7</HUNT_3> 
  <w081>Action 32060 32173 7 --showas Grate;;reachgrounditem(435);wait(200,300);useitem(435,32060,32173,7);;setsettings('Settings/Actions/List/Willie2', 'no')</w081> 
  <w082>Action 32059 32171 8 --showas Set EatFood [ON];setsettings('Settings/Cavebot/Settings/EatFood','yes');setsettings('Settings/Looting/EatFood', 'yes');;closewindows();while windowcount() < 1 do;openitem('backpack', 'back');resizewindows();end</w082> 
  <w083>Stand 32059 32171 8</w083> 
  <w084>Stand 32050 32159 9</w084> 
  <w085>Stand 32050 32155 10</w085> 
  <RATS_1>Node 32047 32149 11</RATS_1> 
  <w087>Node 32036 32149 11</w087> 
  <w088>Node 32019 32149 11</w088> 
  <w089>Node 32004 32138 11</w089> 
  <w090>Node 31995 32133 11</w090> 
  <w091>Node 31981 32146 11</w091> 
  <w092>Node 31986 32151 11</w092> 
  <BUGS_CHECK>Action 31986 32151 11 if huntBugs then; gotolabel('LEVEL_CHECK');else; gotolabel('RATS_2');end</BUGS_CHECK> 
  <LEVEL_CHECK>Action 31986 32151 11 --showas Level Check;if level >= levelBugs and hppc >= 70; then gotolabel('BUGS_1'); else gotolabel('RATS_2');end</LEVEL_CHECK> 
  <BUGS_1>Rope 31986 32152 11</BUGS_1> 
  <w095>Stand 31977 32154 10</w095> 
  <w096>Stand 31979 32153 11</w096> 
  <w097>Stand 31980 32141 12</w097> 
  <w098>Action 31983 32137 12 --showas Lure;setlurelocation(31983, 32137, 12)</w098> 
  <w099>Rope 31984 32136 13</w099> 
  <w100>Node 31984 32131 12</w100> 
  <w101>Stand 31984 32136 12</w101> 
  <w102>Rope 31980 32141 13</w102> 
  <w103>Rope 31979 32153 12</w103> 
  <w104>Rope 31977 32154 11</w104> 
  <w105>Stand 31986 32152 10</w105> 
  <RATS_2>Node 31986 32159 11</RATS_2> 
  <w107>Node 31991 32176 11</w107> 
  <w108>Node 32010 32174 11</w108> 
  <w109>Node 32035 32157 11</w109> 
  <w110>Action 32037 32156 11 --showas EXP Check;if exp >= 4200; then gotolabel('LEAVE_1'); else gotolabel('RATS_1'); end</w110> 
  <LEAVE_1>Ladder 32050 32155 11</LEAVE_1> 
  <w112>Ladder 32050 32159 10</w112> 
  <w113>Ladder 32059 32171 9</w113> 
  <w114>Ladder 32060 32173 8</w114> 
  <w115>Node 32061 32185 7</w115> 
  <w116>Node 32089 32192 7</w116> 
  <w117>Stand 32098 32190 7</w117> 
  <w118>Stand 32104 32191 6</w118> 
  <ORACLE_1>Action 32104 32191 6 --showas The Oracle;if not islocation(2) then gotolabel(wpt.id-2) end;;reachcreature('The Oracle');wait(1100,1300);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200)</ORACLE_1> 
  <w120>Action 32091 32027 7 --showas Vocation Checker;setsettings('Settings/Actions/List/EatFood', 'yes');if knight then; gotolabel('KNIGHT_1');elseif paladin then ; gotolabel('PALADIN_1');elseif druid then ; gotolabel('DRUID_1');elseif sorcerer then; gotolabel('SORCERER_1');end</w120> 
  <KNIGHT_1>Node 32091 32027 7</KNIGHT_1> 
  <w122>Node 32095 32004 7</w122> 
  <w123>Node 32095 31991 7</w123> 
  <DEPOSIT_KNIGHT>Action 32096 31991 7 --showas Deposit Gold;depositall();wait(300,500)</DEPOSIT_KNIGHT> 
  <w125>Node 32089 31991 7</w125> 
  <KNIGHTHOOD>Action 32089 31991 7 --showas Knighthood;reachcreature('Knight Hykrion');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('knighthood');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_KNIGHT');end</KNIGHTHOOD> 
  <w127>Stand 32095 31991 7</w127> 
  <w128>Action 32095 31991 7 --showas Buy Food;npcsay('hi');wait(700,900);npcsay('withdraw 100');wait(700,900);npcsay('yes');wait(700,900);npcsay('trade');wait(700,900);buyitemsupto('egg', 50)</w128> 
  <w129>Node 32087 31991 7</w129> 
  <w130>Stand 32086 31991 7</w130> 
  <w131>Node 32085 31989 8</w131> 
  <w132>Action 32085 31988 8 --showas Wait;wait(500,800)</w132> 
  <w133>Use 32085 31988 8</w133> 
  <HEALTH_POTION>Node 32076 31979 8</HEALTH_POTION> 
  <w135>Action 32076 31979 8 --showas Wait;wait(500,800)</w135> 
  <w136>Use 32076 31978 8</w136> 
  <LEGS>Node 32078 31977 8</LEGS> 
  <w138>Action 32078 31977 8 --showas Wait;wait(500,800)</w138> 
  <w139>Use 32078 31976 8</w139> 
  <ARMOR>Node 32079 31977 8</ARMOR> 
  <w141>Action 32079 31977 8 --showas Wait;wait(500,800)</w141> 
  <w142>Use 32079 31976 8</w142> 
  <AXE_1>Action 32085 31978 8 --showas Axe;if axe then gotolabel('AXE');end</AXE_1> 
  <SWORD_1>Action 32085 31978 8 --showas Sword;if sword then gotolabel('SWORD');end</SWORD_1> 
  <CLUB_1>Action 32085 31978 8 --showas Club;if club then gotolabel('CLUB');end</CLUB_1> 
  <AXE>Node 32084 31977 8</AXE> 
  <w147>Action 32084 31977 8 --showas Wait;wait(500,800)</w147> 
  <w148>Use 32084 31976 8</w148> 
  <w149>Action 32085 31977 8 --showas Shield;gotolabel('SHIELD')</w149> 
  <CLUB>Node 32085 31977 8</CLUB> 
  <w151>Action 32085 31977 8 --showas Wait;wait(500,800)</w151> 
  <w152>Use 32085 31976 8</w152> 
  <w153>Action 32085 31977 8 --showas Shield;gotolabel('SHIELD')</w153> 
  <SWORD>Node 32086 31977 8</SWORD> 
  <w155>Action 32086 31997 8 --showas Wait;wait(500,800)</w155> 
  <w156>Use 32086 31976 8</w156> 
  <w157>Action 32085 31977 8 --showas Shield;gotolabel('SHIELD')</w157> 
  <SHIELD>Node 32091 31977 8</SHIELD> 
  <w159>Action 32091 31977 8 --showas Wait;wait(500,800)</w159> 
  <w160>Use 32091 31976 8</w160> 
  <HELMET>Node 32092 31977 8</HELMET> 
  <w162>Action 32092 31977 8 --showas Wait;wait(500,800)</w162> 
  <w163>Use 32092 31976 8</w163> 
  <w164>Action 32092 31976 8 --showas Checker;if getEQ then gotolabel('BACK_KNIGHT'); else gotolabel('DOWN_KNIGHT');end</w164> 
  <w165>Node 32085 31985 8</w165> 
  <w166>Use 32085 31988 8</w166> 
  <w167>Stand 32086 31991 8</w167> 
  <w168>Action 32087 31991 7 --showas Boat;gotolabel('BOAT_KNIGHT')</w168> 
  <DOWN_KNIGHT>Node 32093 31979 8</DOWN_KNIGHT> 
  <w170>Stand 32093 31980 8</w170> 
  <w171>Action 32091 31977 8 --showas Tidy Equipment;moveitems('soldier helmet', 'head');wait(500,800);moveitems('brass armor', 'armor');wait(500,800);moveitems('brass legs', 'legs');wait(500,800);moveitems('steel shield', 'shield');wait(500,800);;if axe then; moveitems('steel axe', 'weapon');elseif sword then; moveitems('jagged sword', 'weapon');elseif club then; moveitems('daramanian mace', 'weapon');end;;moveitems('leather armor', 'ground');wait(500,800);moveitems('leather helmet', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground');wait(500,800)</w171> 
  <w172>Node 32088 31981 9</w172> 
  <w173>Node 32077 31980 9</w173> 
  <w174>Node 32072 31969 9</w174> 
  <HUNT_KNIGHT>Node 32073 31965 9</HUNT_KNIGHT> 
  <w176>Node 32072 31959 9</w176> 
  <w177>Node 32068 31966 9</w177> 
  <w178>Node 32056 31969 9</w178> 
  <w179>Node 32050 31966 9</w179> 
  <w180>Node 32047 31960 9</w180> 
  <w181>Node 32040 31949 9</w181> 
  <w182>Node 32048 31961 9</w182> 
  <w183>Node 32049 31969 9</w183> 
  <w184>Node 32049 31978 9</w184> 
  <w185>Node 32052 31981 9</w185> 
  <w186>Action 32052 31981 9 --showas Back to Hunt;gotolabel('HUNT_KNIGHT')</w186> 
  <BOAT_KNIGHT>Node 32096 32004 7</BOAT_KNIGHT> 
  <w188>Node 32095 31991 7</w188> 
  <w189>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w189> 
  <w190>Node 32098 31987 7</w190> 
  <w191>Stand 32098 31985 7</w191> 
  <w192>Node 32098 31972 6</w192> 
  <w193>Node 32098 31965 6</w193> 
  <w194>Action 32098 31965 6 --showas Leave Island of Destiny;if goToMain then ;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;if relog then ;while battlesigned do; wait(100);end;logout();wait(1000, 2000);connect(acc, pass, charList[table.find(charList, nick) + 1]);gotolabel('start');else closeclient();end;end</w194> 
  <PALADIN_1>Node 32091 32027 7</PALADIN_1> 
  <w196>Node 32094 32011 7</w196> 
  <w197>Node 32095 31991 7</w197> 
  <w198>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w198> 
  <w199>Node 32107 31992 7</w199> 
  <w200>Action 32108 31992 7 --showas Paladin;reachcreature('Paladin Narai');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('paladin');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_PALADIN');end</w200> 
  <w201>Node 32111 31991 7</w201> 
  <w202>Stand 32112 31991 7</w202> 
  <w203>Node 32112 31989 8</w203> 
  <w204>Use 32112 31988 8</w204> 
  <w205>Node 32106 31980 8</w205> 
  <w206>Node 32109 31979 8</w206> 
  <w207>Use 32109 31978 8</w207> 
  <w208>Node 32110 31977 8</w208> 
  <w209>Use 32110 31976 8</w209> 
  <w210>Use 32111 31977 8</w210> 
  <w211>Node 32112 31977 8</w211> 
  <w212>Use 32112 31976 8</w212> 
  <w213>Node 32112 31978 8</w213> 
  <w214>Use 32113 31978 8</w214> 
  <w215>Node 32115 31976 8</w215> 
  <w216>Use 32114 31976 8</w216> 
  <w217>Action 32112 31988 8 --showas Checker;if getEQ then gotolabel('BACK_PALADIN'); else gotolabel('DOWN_PALADIN');end</w217> 
  <w218>Use 32112 31988 8</w218> 
  <w219>Stand 32112 31991 8</w219> 
  <w220>Action 32111 31991 7 --showas Boat;gotolabel('BOAT_PALADIN')</w220> 
  <DOWN_PALADIN>Stand 32116 31977 8</DOWN_PALADIN> 
  <w222>Node 32111 31984 8</w222> 
  <w223>Action 32111 31984 8 --showas Tidy Equipment;moveitems(3571, "armor");wait(500,800);moveitems('ranger legs', 'legs');wait(500,800);moveitems('spear', 'weapon');wait(300,500);moveitems('leather armor', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground');wait(500,800);moveitems('bow', 'ground')</w223> 
  <w224>Node 32111 31986 8</w224> 
  <w225>Node 32112 31987 8</w225> 
  <w226>Use 32112 31988 8</w226> 
  <w227>Node 32111 31991 8</w227> 
  <w228>Stand 32112 31991 8</w228> 
  <w229>Node 32096 31991 7</w229> 
  <w230>Action 32096 31991 7 --showas Spears;npcsay('hi');wait(800,1200);npcsay('withdraw 210');wait(700,900);npcsay('yes');wait(800,1200);npcsay('trade');wait(700,900);;buyitems('plate shield', 1);wait(300,500);buyitems('scarf', 1);wait(300,500);buyitems('spear', 2);wait(300,500);moveitems('plate shield', 'shield');wait(300,500);moveitems('wooden shield', 'ground');wait(300,500);;depositall();wait(300,500)</w230> 
  <HUNT_PALADIN>Node 32102 31993 7</HUNT_PALADIN> 
  <w232>Node 32111 31991 7</w232> 
  <w233>Stand 32112 31991 7</w233> 
  <w234>Node 32112 31989 8</w234> 
  <w235>Use 32112 31988 8</w235> 
  <w236>Node 32111 31984 8</w236> 
  <w237>Stand 32118 31977 9</w237> 
  <w238>Stand 32116 31976 10</w238> 
  <w239>Stand 32119 31978 11</w239> 
  <HUNT_PALADIN1>Node 32128 31981 11</HUNT_PALADIN1> 
  <w241>Action 32128 31980 11 --showas Set Targeting [ON];settargeting('on')</w241> 
  <w242>Node 32141 31975 11</w242> 
  <w243>Node 32149 31960 11</w243> 
  <w244>Node 32146 31947 11</w244> 
  <w245>Node 32133 31936 11</w245> 
  <w246>Node 32122 31934 11</w246> 
  <w247>Node 32107 31934 11</w247> 
  <w248>Node 32099 31940 11</w248> 
  <w249>Node 32098 31957 11</w249> 
  <w250>Node 32098 31978 11</w250> 
  <w251>Node 32114 31981 11</w251> 
  <w252>Action 32115 31980 11 --showas Checks;if itemcount('spear') > 2 then ; gotolabel('HUNT_PALADIN1');else ; gotolabel('REFILL') ; settargeting('off');end</w252> 
  <REFILL>Walk 32116 31976 11</REFILL> 
  <w254>Stand 32118 31977 10</w254> 
  <w255>Stand 32116 31977 9</w255> 
  <w256>Node 32111 31986 8</w256> 
  <w257>Use 32112 31988 8</w257> 
  <w258>Stand 32112 31991 8</w258> 
  <w259>Node 32096 31991 7</w259> 
  <w260>Action 32096 31991 7 --showas Refill Spears;npcsay('hi');wait(800,1200);npcsay('withdraw 500');wait(700,900);npcsay('yes');wait(800,1200);npcsay('trade');wait(700,900);buyitems('spear', 4);wait(300,500);depositall()</w260> 
  <w261>Action 32096 31991 7 --showas Go To Hunt;gotolabel('HUNT_PALADIN')</w261> 
  <BOAT_PALADIN>Node 32091 32022 7</BOAT_PALADIN> 
  <w263>Node 32094 32011 7</w263> 
  <w264>Node 32094 32001 7</w264> 
  <w265>Node 32094 31993 7</w265> 
  <w266>Node 32096 31991 7</w266> 
  <w267>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w267> 
  <w268>Stand 32098 31985 7</w268> 
  <w269>Node 32099 31976 6</w269> 
  <w270>Node 32099 31966 6</w270> 
  <w271>Action 32099 31966 5 --showas Leave Island of Destiny;;if goToMain then ;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;if relog then ;while battlesigned do; wait(100);end;logout();wait(1000, 2000);connect(acc, pass, charList[table.find(charList, nick) + 1]);gotolabel('start');else closeclient();end;end</w271> 
  <SORCERER_1>Node 32094 32012 7</SORCERER_1> 
  <w273>Stand 32096 31991 7</w273> 
  <w274>Action 32096 31991 7 --showas Deposit Gold;depositall()</w274> 
  <w275>Stand 32090 32002 7</w275> 
  <w276>Action 32089 32003 7 --showas Sorcerer;reachcreature('Sorcerer Estrella');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('sorcerer');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_SORC');end</w276> 
  <w277>Stand 32095 31991 7</w277> 
  <w278>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(700,900);npcsay('withdraw 75');wait(800,1200);npcsay('yes');wait(700,900);npcsay('trade');wait(800,1200);;buyitemsupto('meat', 15);wait(300,500)</w278> 
  <w279>Stand 32085 32000 7</w279> 
  <w280>Use 32085 32003 8</w280> 
  <w281>Stand 32085 32009 8</w281> 
  <WAND>Use 32085 32010 8</WAND> 
  <w283>Stand 32086 32010 8</w283> 
  <SPELLBOOK>Use 32086 32011 8</SPELLBOOK> 
  <w285>Stand 32086 32012 8</w285> 
  <HAT>Lure 32085 32012 8</HAT> 
  <w287>Stand 32084 32012 8</w287> 
  <ROBE>Use 32084 32011 8</ROBE> 
  <w289>Stand 32093 32010 8</w289> 
  <MANA>Use 32093 32009 8</MANA> 
  <w291>Action 32093 32009 8 --showas Checker;if getEQ then gotolabel('BACK_SORC'); else gotolabel('DOWN_SORC');end</w291> 
  <w292>Node 32085 32006 8</w292> 
  <w293>Use 32085 32003 8</w293> 
  <w294>Stand 32085 32000 8</w294> 
  <w295>Action 32086 32001 7 --showas Boat;gotolabel('BOAT_SORC')</w295> 
  <DOWN_SORC>Stand 32085 32017 8</DOWN_SORC> 
  <w297>Action 32083 32017 9 --showas Tidy Equipment;moveitems('mage hat', 'head');wait(500,800);moveitems(7991, "armor");wait(500,800);moveitems('spellbook', 'shield');wait(500,800);moveitems('wand of vortex', 'weapon');wait(300,500);moveitems('leather armor', 'ground');wait(500,800);moveitems('leather helmet', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground')</w297> 
  <HUNT_SORC>Node 32078 32017 9</HUNT_SORC> 
  <w299>Node 32070 32013 9</w299> 
  <w300>Node 32071 32025 9</w300> 
  <w301>Node 32064 32018 9</w301> 
  <w302>Node 32059 32009 9</w302> 
  <w303>Node 32048 32018 9</w303> 
  <w304>Stand 32047 32018 9</w304> 
  <w305>Node 32034 32030 10</w305> 
  <w306>Node 32016 32031 10</w306> 
  <w307>Node 32023 32010 10</w307> 
  <w308>Node 32033 32021 10</w308> 
  <w309>Walk 32047 32018 10</w309> 
  <w310>Action 32047 32016 9 --showas Back To Hunt;gotolabel('HUNT_SORC')</w310> 
  <BOAT_SORC>Node 32091 32024 7</BOAT_SORC> 
  <w312>Node 32092 32014 7</w312> 
  <w313>Stand 32096 31991 7</w313> 
  <w314>Action 32096 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w314> 
  <w315>Stand 32098 31985 7</w315> 
  <w316>Stand 32098 31966 6</w316> 
  <w317>Action 32098 31966 6 --showas Leave Island of Destiny;if goToMain then ;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;if relog then ;while battlesigned do; wait(100);end;logout();wait(1000, 2000);connect(acc, pass, charList[table.find(charList, nick) + 1]);gotolabel('start');else closeclient();end;end</w317> 
  <DRUID_1>Node 32091 32021 7</DRUID_1> 
  <w319>Node 32099 32005 7</w319> 
  <w320>Stand 32095 31991 7</w320> 
  <w321>Action 32095 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w321> 
  <w322>Stand 32107 32002 7</w322> 
  <w323>Action 32107 32002 7 --showas Druid;reachcreature('Druid Yandur');wait(300,500);npcsay('hi');wait(700,900);npcsay('yes');wait(700,900);npcsay('druid');wait(700,900);npcsay('yes');wait(700,900);npcsay('yes');wait(300,500);wait(300,500);;if huntTo9 then gotolabel(wpt.id+1); else gotolabel('BOAT_DRUID');end</w323> 
  <w324>Stand 32112 32001 7</w324> 
  <w325>Stand 32111 32002 8</w325> 
  <w326>Use 32111 32003 8</w326> 
  <w327>Stand 32108 32008 8</w327> 
  <wROD>Use 32108 32009 8</wROD> 
  <w329>Stand 32115 32010 8</w329> 
  <SPELLBOOK>Use 32116 32010 8</SPELLBOOK> 
  <w331>Stand 32113 32011 8</w331> 
  <HAT>Use 32112 32011 8</HAT> 
  <w001>Node 32113 32012 8</w001> 
  <w333>Stand 32107 32011 8</w333> 
  <MANA>Use 32106 32011 8</MANA> 
  <w335>Stand 32108 32012 8</w335> 
  <ROBE277>Use 32108 32013 8</ROBE277> 
  <w337>Action 32108 32013 8 --showas Checker;if getEQ then gotolabel('BACK_DRUID'); else gotolabel('DOWN_DRUID');end</w337> 
  <w338>Node 32111 32006 8</w338> 
  <w339>Use 32112 32003 8</w339> 
  <w340>Stand 32112 32001 8</w340> 
  <w341>Action 32111 32001 7 --showas Boat;gotolabel('BOAT_DRUID')</w341> 
  <DOWN_DRUID>Stand 32107 32016 8</DOWN_DRUID> 
  <w343>Action 32107 32017 9 --showas Tidy Equipment;moveitems('mage hat', 'head');wait(500,800);moveitems(7991, "armor");wait(500,800);moveitems('spellbook', 'shield');wait(500,800);moveitems('snakebite rod', 'weapon');wait(300,500);moveitems('leather armor', 'ground');wait(500,800);moveitems('leather helmet', 'ground');wait(500,800);moveitems('sabre', 'ground');wait(500,800);moveitems('wooden shield', 'ground');;setsettings('Settings/Looting/List/Ham/Destination', '3');setsettings('Settings/Looting/List/Meat/Destination', '3')</w343> 
  <HUNT_DRUID>Node 32112 32024 9</HUNT_DRUID> 
  <w345>Node 32120 32028 9</w345> 
  <w346>Node 32128 32031 9</w346> 
  <w347>Node 32137 32030 9</w347> 
  <w348>Stand 32140 32025 9</w348> 
  <w349>Node 32142 32016 10</w349> 
  <w350>Node 32142 32008 10</w350> 
  <w351>Node 32150 32013 10</w351> 
  <w352>Node 32159 32013 10</w352> 
  <w353>Node 32167 32013 10</w353> 
  <w354>Node 32163 32014 10</w354> 
  <w355>Node 32162 32022 10</w355> 
  <w356>Node 32153 32026 10</w356> 
  <w357>Node 32157 32034 10</w357> 
  <w358>Node 32149 32026 10</w358> 
  <w359>Node 32141 32026 10</w359> 
  <w360>Rope 32140 32025 10</w360> 
  <w361>Node 32132 32031 9</w361> 
  <w362>Node 32132 32039 9</w362> 
  <w363>Stand 32134 32040 9</w363> 
  <w364>Node 32143 32038 10</w364> 
  <w365>Node 32148 32046 10</w365> 
  <w366>Node 32157 32046 10</w366> 
  <w367>Node 32166 32044 10</w367> 
  <w368>Node 32163 32054 10</w368> 
  <w369>Node 32154 32048 10</w369> 
  <w370>Node 32145 32053 10</w370> 
  <w371>Node 32147 32044 10</w371> 
  <w372>Node 32139 32038 10</w372> 
  <w373>Rope 32134 32040 10</w373> 
  <w374>Node 32126 32032 9</w374> 
  <w375>Node 32118 32037 9</w375> 
  <w376>Node 32119 32029 10</w376> 
  <w377>Node 32127 32021 10</w377> 
  <w378>Node 32120 32030 10</w378> 
  <w379>Node 32115 32039 10</w379> 
  <w380>Rope 32111 32044 10</w380> 
  <w381>Node 32115 32037 9</w381> 
  <w382>Action 32116 32034 9 --showas Back To Hunt;gotolabel('HUNT_DRUID')</w382> 
  <BOAT_DRUID>Node 32091 32023 7</BOAT_DRUID> 
  <w384>Stand 32096 31991 7</w384> 
  <w385>Action 32096 31991 7 --showas Deposit Gold;depositall();wait(300,500)</w385> 
  <w386>Stand 32098 31985 7</w386> 
  <w387>Stand 32099 31964 6</w387> 
  <w388>Action 32099 31964 6 --showas Leave Island of Destiny;;reachcreature('Captain Kurt');npcsay('hi');wait(800,1200);npcsay('yes');wait(700,900);npcsay('yes');wait(800,1200);npcsay('no');wait(700,900);npcsay(city);wait(800,1200);npcsay('yes');wait(700,900);;setsettings('Settings/Looting/List/Ham/Destination', '0');setsettings('Settings/Looting/List/Meat/Destination', '0')</w388> 
  </Waypoints>
- <Pathfinding>
- <SpecialAreas>
- <PZ_SORC>
  <Coordinates>32077 32017 9</Coordinates> 
  <Dimensions>3, 3</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </PZ_SORC>
- <PZ_DRUID>
  <Coordinates>32104 32017 9</Coordinates> 
  <Dimensions>7, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </PZ_DRUID>
- <PREM_BRIDGE>
  <Coordinates>32060 32192 7</Coordinates> 
  <Dimensions>7, 2</Dimensions> 
  <ConsideredBy>All</ConsideredBy> 
  </PREM_BRIDGE>
  </SpecialAreas>
  <WalkThroughPlayers>no</WalkThroughPlayers> 
  <WalkingMethod>Arrows Keys</WalkingMethod> 
  <MapWalkDistance>20 to 50</MapWalkDistance> 
  <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds> 
  </Pathfinding>
- <Settings>
  <Rope>3003</Rope> 
  <Shovel>3457</Shovel> 
  <Pick>3456</Pick> 
  <Machete>3308</Machete> 
  <NodeRange>4</NodeRange> 
  <Priority>Target</Priority> 
  <OpenNextBp>if cavebot enabled</OpenNextBp> 
  <AutoMount>no</AutoMount> 
  <Anti-idle>no</Anti-idle> 
  <EatFood>no</EatFood> 
  <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723;3607</FoodToEat> 
  <PauseOnDeath>yes</PauseOnDeath> 
  </Settings>
  <Enabled>no</Enabled> 
  </CaveBot>
- <Looting>
- <List>
- <Gold-Coin>
  <Id>3031</Id> 
  <Destination>0</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Gold-Coin>
- <Meat>
  <Id>3577</Id> 
  <Destination>0</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Meat>
- <Ham>
  <Id>3582</Id> 
  <Destination>0</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Ham>
- <Wolf-Paw>
  <Id>5897</Id> 
  <Destination>0</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Wolf-Paw>
- <Bear-Paw>
  <Id>5896</Id> 
  <Destination>0</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Bear-Paw>
  </List>
  <Condition>All corpses</Condition> 
  <Style>After melee kill</Style> 
  <Range>10</Range> 
  <EatFood>no</EatFood> 
  <Enabled>yes</Enabled> 
  </Looting>
- <Targeting>
- <Monsters>
- <Bug>
  <Categories>-</Categories> 
  <Danger>10</Danger> 
- <ListSettings>
- <Setting0>
  <Count>3+</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Lure</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Bug>
- <Cave-Rat>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Cave-Rat>
- <Rat>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Rat>
- <Sheep>
  <Categories>-</Categories> 
  <Danger>4</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Sheep>
- <Deer>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Deer>
- <Pig>
  <Categories>-</Categories> 
  <Danger>3</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Pig>
- <Rabbit>
  <Categories>-</Categories> 
  <Danger>5</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Rabbit>
- <Bug>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Bug>
- <Cat>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Cat>
- <Troll>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Keep Away</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Troll>
- <Wolf>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Defensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Wolf>
- <Rotworm>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Stand/Defensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Rotworm>
- <Dwarf>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Dwarf>
- <Spider>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Stand/Defensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Spider>
- <Skeleton>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Stand/Defensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Skeleton>
- <Bat>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Stand/Defensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Bat>
- <Skeleton-Warrior>
  <Categories>-</Categories> 
  <Danger>8</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Stand/Defensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Skeleton-Warrior>
- <Bear>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>Chase/Defensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Bear>
- <Troll-Champion>
  <Categories>-</Categories> 
  <Danger>5</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>2000 to 3000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Troll-Champion>
  </Monsters>
- <Settings>
  <ListOrder>0</ListOrder> 
  <Health>100</Health> 
  <Proximity>75</Proximity> 
  <Danger>85</Danger> 
  <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <MustBeReachable>yes</MustBeReachable> 
  <MustBeShootable>no</MustBeShootable> 
  </Settings>
  <Enabled>yes</Enabled> 
  </Targeting>
- <Hud>
- <List>
- <GeneralInfo>
  <Script>------------------------------------------------------------- --------------------- Character Stats ----------------------- ------------------------------------------------------------- setfontcolor("green") addtext("Heardy's Rook HUD - Version 1.0", 10, 30) setfontcolor("white") addtext('___________________________', 5, 35) addtext('|', 3, 46) addtext('|', 3, 54) setfontcolor("red") addtext('Character Stats', 50, 50) setfontcolor("white") addtext('___________________________', 5, 55) addtext('|', 190, 46) addtext('|', 190, 54) setfontcolor("orange") addtext('Level', 10, 75) setfontcolor("white") addtext('- ' .. level, 85, 75) setfontcolor("orange") addtext('Experience', 10, 90) setfontcolor("white") addtext('- ' .. exp, 85, 90) setfontcolor("orange") addtext('Health', 10, 105) setfontcolor("white") addtext('- ' .. hp.. '/' .. maxhp.. ' (' .. hppc .. '%)', 85, 105) setfontcolor("orange") addtext('Mana', 10, 120) setfontcolor("white") addtext('- ' .. mp.. '/' .. maxmp.. ' (' .. mppc .. '%)', 85, 120) setfontcolor("orange") addtext('Magic Level', 10, 135) setfontcolor("white") addtext('- ' .. mlevel.. ' (' .. mlevelpc .. '%)', 85, 135) ------------------------------------------------------------- ----------------------- Botting Stats ----------------------- ------------------------------------------------------------- local cavebot = getsettings("Settings/CaveBot/Enabled") local targeting = getsettings("Settings/Targeting/Enabled") local looting = getsettings("Settings/Looting/Enabled") addtext('___________________________', 5, 140) addtext('|', 3, 151) addtext('|', 3, 159) setfontcolor("red") addtext('Botting Stats', 55, 155) setfontcolor("white") addtext('___________________________', 5, 160) addtext('|', 190, 151) addtext('|', 190, 159) setfontcolor("orange") addtext('Exp Per Hour', 10, 175) setfontcolor("white") addtext('- ' .. exphour, 130, 175) setfontcolor("orange") addtext('Exp Left', 10, 190) setfontcolor("white") addtext('- ' .. exptolevel(), 130, 190) setfontcolor("orange") addtext('Exp Gained', 10, 205) setfontcolor("white") addtext('- ' .. expgained, 130, 205) setfontcolor("orange") addtext('Time To Next Level', 10, 220) setfontcolor("white") addtext('- ' .. timetolevel, 130, 220) setfontcolor("orange") addtext('Time Played', 10, 235) setfontcolor("white") addtext('- ' .. timehunt, 130, 235) if cavebot == 'yes' then setfontcolor("orange") addtext('Cavebot', 10, 250) setfontcolor("green") addtext('- ' .. 'ON', 130, 250) else setfontcolor("orange") addtext('Cavebot', 10, 250) setfontcolor("red") addtext('- ' .. 'OFF', 130, 250) end if targeting == 'yes' then setfontcolor("orange") addtext('Targeting', 10, 265) setfontcolor("green") addtext('- ' .. 'ON', 130, 265) else setfontcolor("orange") addtext('Targeting', 10, 265) setfontcolor("red") addtext('- ' .. 'OFF', 130, 265) end if looting == 'yes' then setfontcolor("orange") addtext('Looting', 10, 280) setfontcolor("green") addtext('- ' .. 'ON', 130, 280) else setfontcolor("orange") addtext('Looting', 10, 280) setfontcolor("red") addtext('- ' .. 'OFF', 130, 280) end if stamina >= 2400 then setfontcolor("orange") addtext('Stamina', 10, 295) setfontcolor("green") addtext('- ' .. stamina, 130, 295) elseif stamina < 2400 and (stamina > 840) then setfontcolor("orange") addtext('Stamina', 10, 295) setfontcolor("orange") addtext('- ' .. stamina, 130, 295) elseif stamina <= 840 then setfontcolor("orange") addtext('Stamina', 10, 295) setfontcolor("red") addtext('- ' .. stamina, 130, 295) end</Script> 
  <RefreshRate>1000</RefreshRate> 
  <Enabled>yes</Enabled> 
  </GeneralInfo>
  </List>
  <Show>If focused</Show> 
  <Enabled>yes</Enabled> 
  </Hud>
- <Input>
- <Keyboard>
  <Mode>Simulate</Mode> 
  <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift> 
  <TypingStyle>Keyboard keys</TypingStyle> 
  <PressWaitTime>45 to 65</PressWaitTime> 
  </Keyboard>
- <Mouse>
  <Mode>Simulate</Mode> 
  <Scroll>Use mouse wheel</Scroll> 
  <MoveSpeed>Instantaneous</MoveSpeed> 
  <ClickWaitTime>30 to 50</ClickWaitTime> 
  </Mouse>
  <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy> 
  <Enabled>yes</Enabled> 
  </Input>
  </Settings>
 
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