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if(game->creatureSaySpell(player, text))
type = SPEAK_SAY;
#ifdef _NG_BBK_SPAMSPELL__
bool Spells = false;
if(game->creatureSaySpell(player, text))
{
Spells = true;
}
if (player && Spells)
{
if(text == player->msgB)
{
return;
}
}
if(game->creatureSaySpell(player, text))
{
Spells = true;
type = SPEAK_MONSTER1;
player->msgB = text;
}
#else
if(game->creatureSaySpell(player, text))
type = SPEAK_SAY;
#endif //_NG_BBK_SPAMSPELL__
#ifdef _NG_BBK_SPAMSPELL__
msgB = "";
#endif //_NG_BBK_SPAMSPELL__
#ifdef _NG_BBK_SPAMSPELL__
std::string msgB;
#endif //_NG_BBK_SPAMSPELL__