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Spells Aura

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Borczi

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Feb 9, 2013
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Aura. Jest to czar, kt?ry pod?wietla ekran. Po prostu daje ?wiat?o. Gdy wpisuje "aura" ?wiat?o si? pojawia, ale ja chce zrobi? tak, ?e jak wpisze kolejny raz "aura" to, ?eby "jasno?? wraca?a to swojego pierwotnego stanu"-czyli, ?eby ?wiat?o powsta?e, zgas?o.
W tej chwili to wygl?da tak:
[LUA]local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 8)
setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR, 215)
setConditionParam(condition, CONDITION_PARAM_TICKS, (11 * 60 + 35) * 1000)
setCombatCondition(combat, condition)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end[/LUA]
 
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