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Skrypty & Kody Czar atakuj?cy kilka razy

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Ibnel

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Witam, pr?buj? napisa? czar atakuj?cy kilka razy z rz?du. Narazie napisa?em co? takiego
Code:
-- Created by Siguard --
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)


local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -9.9, -0, -9.3, -0)


local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -9.9, -0, -9.3, -0)

local combat4 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -9.9, -0, -9.3, -0)

arr1 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 2, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
arr2 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 1, 3, 1, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
arr3 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 1, 0, 0, 0, 0,},
{0, 0, 0, 3, 0, 0, 0,},
{0, 0, 0, 0, 1, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};

arr4 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 1, 0, 0, 0,},
{0, 0, 0, 3, 0, 0, 0,},
{0, 0, 0, 1, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};




local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)


setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)


local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end


local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end


local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end


function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }
addEvent(onCastSpell1, 8, parameters)
addEvent(onCastSpell2, 17, parameters)
addEvent(onCastSpell3, 35, parameters)
addEvent(onCastSpell4, 71, parameters)
return doCombat(cid, combat1, var)
end

Niestety, wszystkie animacje robi? si? w tym samym momencie. Pytanie brzmi, jak ustawi? je tak, ?eby ka?da uderza?a po kolei w kr?tkich odst?pach czasowych i zadawa?a osobny dmg (pierwsza arena1, potem arena2 itd)?
 

Deejays

Advanced User
Joined
Feb 15, 2013
Messages
270
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Odp: Czar atakuj?cy kilka razy

Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 42)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 21)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7.4, 0, -7.4, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 21)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -7.4, 0, -7.4, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 42)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 21)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -7.4, 0, -7.4, 0)


local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end




function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }
addEvent(onCastSpell1, 0, parameters)    
addEvent(onCastSpell2, 300, parameters)       
addEvent(onCastSpell3, 600, parameters)       
 

end

spells.xml
Code:
<instant name="xxx" words="xxx lvl="150" maglv="80" mana="14500" exhaustion="1500" prem="0" needtarget="1" needlearn="0" blockwalls="0" aggressive="1" event="script" value="skrypt.lua">
 
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