Witam, pr?buj? napisa? czar atakuj?cy kilka razy z rz?du. Narazie napisa?em co? takiego
Niestety, wszystkie animacje robi? si? w tym samym momencie. Pytanie brzmi, jak ustawi? je tak, ?eby ka?da uderza?a po kolei w kr?tkich odst?pach czasowych i zadawa?a osobny dmg (pierwsza arena1, potem arena2 itd)?
Code:
-- Created by Siguard --
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -9.9, -0, -9.3, -0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -9.9, -0, -9.3, -0)
local combat4 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -9.9, -0, -9.3, -0)
arr1 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 2, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
arr2 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 1, 3, 1, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
arr3 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 1, 0, 0, 0, 0,},
{0, 0, 0, 3, 0, 0, 0,},
{0, 0, 0, 0, 1, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
arr4 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 1, 0, 0, 0,},
{0, 0, 0, 3, 0, 0, 0,},
{0, 0, 0, 1, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }
addEvent(onCastSpell1, 8, parameters)
addEvent(onCastSpell2, 17, parameters)
addEvent(onCastSpell3, 35, parameters)
addEvent(onCastSpell4, 71, parameters)
return doCombat(cid, combat1, var)
end
Niestety, wszystkie animacje robi? si? w tym samym momencie. Pytanie brzmi, jak ustawi? je tak, ?eby ka?da uderza?a po kolei w kr?tkich odst?pach czasowych i zadawa?a osobny dmg (pierwsza arena1, potem arena2 itd)?