Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 64
Skrypt
Code:
<Settings>
<RP_Deep_Mines_Negative_3_By_Noxuos_Pompey />
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>Armara;Merciless Soulstriker</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item>
</Item>
<Message>
<PrivateMessage>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>80</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>90000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<Exura>
<HealRange>81 to 98 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Exura>
<Exura-Gran>
<HealRange>65 to 80 %</HealRange>
<ManaRange>70 to all</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Exura-Gran>
<Exura-Gran-San>
<HealRange>0 to 64 %</HealRange>
<ManaRange>210 to all</ManaRange>
<HealMethod>Salvation</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>no</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Exura-Gran-San>
<Paralyze>
<HealRange>93 to 100 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>no</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Paralyze>
<Strong-Mana-Potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 88 %</ManaRange>
<HealMethod>Strong Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>400 to 600</SpamRate>
<Enabled>yes</Enabled>
</Strong-Mana-Potion>
<Utura-Gran>
<HealRange>30 to 98 %</HealRange>
<ManaRange>165 to all</ManaRange>
<HealMethod>Intense Recovery</HealMethod>
<ExtraCondition>If not strengthened</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Utura-Gran>
<High-Paralyze>
<HealRange>0 to 69 %</HealRange>
<ManaRange>0 to all</ManaRange>
<HealMethod>Salvation</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>no</Enabled>
</High-Paralyze>
<Mid-Paralyze>
<HealRange>70 to 92 %</HealRange>
<ManaRange>70 to all</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>no</Enabled>
</Mid-Paralyze>
<Low-Paralyze>
<HealRange>93 to 100 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Low-Paralyze>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules>
<Life-Ring>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<ItemRefiller>3052</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>If no ring</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>no</Enabled>
</Life-Ring>
<Assassin-Star>
<HealRange>0 to all</HealRange>
<ManaRange>0 to all</ManaRange>
<ItemRefiller>7368</ItemRefiller>
<AmmoCount>1 to 8</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Assassin-Star>
<Assassin-Star-2>
<HealRange>0 to all</HealRange>
<ManaRange>0 to all</ManaRange>
<ItemRefiller>7368</ItemRefiller>
<AmmoCount>0 to 99</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Assassin-Star-2>
</Rules>
<Enabled>yes</Enabled>
</Refiller>
<HotKeys>
<List>
<Skin>
<Script>if maround(6) == 0 then
stake(5, true) end</Script>
<MainKey>51</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</Skin>
</List>
<Enabled>no</Enabled>
</HotKeys>
<Actions>
<List>
<Health-Potins-Alert>
<Script>if hppc < 20 then
playsound("alert.wav")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Health-Potins-Alert>
<Auto-Anti-Mas-Res>
<Script>if (serverType == ("PvP"))
then
for i=1,2
do
if getmessages("Local Chat")[getmessages("Local Chat").count-1].text:find("exura gran mas res")
then
flashclient()
playsound("alert.wav")
wait(1500)
playsound("alert.wav")
wait(1500)
playsound("alert.wav")
wait(1500)
end
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Anti-Mas-Res>
<Auto-Anti-Red-Skull>
<Script>for i=0,getmessages("Server Log") .count-1
do
if getmessages("Server Log")[getmessages("Server Log") .count-1 ].text:find("Warning! The murder of .+ was not justified.")
then
setcavebot("off")
settargeting("off")
setsettings("Settings\\Alerts\\Disconnect\\PlaySound", "no")
setsettings("Settings\\Actions\\List\\Auto Reconnect\\Enabled", "no")
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Anti-Red-Skull>
<Safe-Bank>
<Script>for i=0,getmessages("NPCs").count-1
do
if getmessages("NPCs")[getmessages("NPCs").count-1 ].text:find("There is not enough gold on your account.")
then
setcavebot("off")
settargeting("off")
setsettings("Settings\\Alerts\\Disconnect\\PlaySound", "no")
setsettings("Settings\\Actions\\List\\Auto Reconnect\\Enabled", "no")
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Safe-Bank>
<Auto-Soft-Boot-Changer>
<Script>local iBoots = { soft = "soft boots", normal = "boots of haste"}
local ManaToSoft = 97 --%
if mppc <= ManaToSoft and pzone == false and boots ~= 3549 and itemcount(iBoots.soft) >= 1 then
setlooting("no")
pausewalking(1500)
moveitems(iBoots.soft, "all", "boots", 1) wait(800)
pausewalking(0)
setlooting("yes")
elseif mppc > ManaToSoft and boots ~= itemid(iBoots.normal) then
setlooting("no")
pausewalking(1500)
moveitems(iBoots.normal, "all", "boots", 1) wait(800)
pausewalking(0)
setlooting("yes")
elseif pzone == true and boots ~= itemid(iBoots.normal) then
pausewalking(1500)
moveitems(iBoots.normal, "all", "boots", 1) wait(800)
pausewalking(0)
elseif boots == itemid("worn soft boots") then
setlooting("no")
pausewalking(1500)
moveitems(iBoots.normal, "all", "boots", 1) wait(800)
pausewalking(0)
setlooting("yes")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Soft-Boot-Changer>
<Auto-Drop-Vials>
<Script>--Minimum count of vials to check:
local countDropVial = 40
if ((maround(7) == 0) and ((itemcount(285) + itemcount(284) + itemcount(283)) >= countDropVial))
then
dropitems(285)
wait(700, 900)
dropitems(284)
wait(700, 900)
dropitems(283)
wait(700, 900)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Drop-Vials>
<Auto-Mount>
<Script>if (UseAutoMount == ("yes"))
then
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "yes")
wait(10000)
elseif (UseAutoMount == ("no"))
then
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "no")
wait(10000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Mount>
<PZ-Zone-Walk-Through-Players>
<Script>if pzone == true then
setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","yes")
else
setsettings("Settings\\Cavebot\\Pathfinding\\WalkThroughPlayers","no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</PZ-Zone-Walk-Through-Players>
<SafeMasSan>
<Script>if paround(10, true) == 0
then if maround(4, 'Demon', 'Nightmare', 'Plaguesmith', 'Destroyer', 'Behemoth', 'Lost Soul', 'Crystal Spider') >=5
and (standtime > 6000)
then
for i=1,3
do cast("exevo mas san")
wait (100,200)
end
wait(40000,42000)
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</SafeMasSan>
<Safe-San-Activator>
<Script>if (UseSafeMasSan == ("yes"))
then
setsettings("Settings\\Actions\\List\\SafeMasSan\\Enabled", "yes")
elseif (UseSafeMasSan == ("no"))
then
setsettings("Settings\\Actions\\List\\SafeMasSan\\Enabled", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Safe-San-Activator>
<Auto-Loot-Destination>
<Script>-- Main Backpack Name:
setsettings("Settings\\Looting\\List\\None\\Destination", MainBackpackName)
-- Loot Backpack Name:
setsettings("Settings\\Looting\\List\\Mastermind Shield\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Magic Plate Armor\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Demonrage Sword\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Demon Trophy\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Might Ring\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Golden Legs\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Demon Shield\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Ice Rapier\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Fire Axe\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Giant Sword\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Orb\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Ring of Healing\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Platinum Amulet\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Gold Ring\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Magma Boots\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Magma Legs\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Magma Amulet\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Fire Sword\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Wand of Inferno\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Talon\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Ultimate Health Potion\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Demon Horn\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Fire Mushroom\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Great Mana Potion\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Small Emerald\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Small Ruby\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Platinum Coin\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Talon\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Ultimate Health Potion\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Demon Horn\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Fire Mushroom\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Assassin Star\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Great Mana Potion\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Stealth Ring\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Small Amethyst\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\War Hammer\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Soul Orb\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Piece of Royal Steel\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Piece of Hell Steel\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Piece of Draconian Steel\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Steel Boots\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Hammer of Wrath\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Emerald Bangle\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Knight Legs\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\War Axe\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Mysterious Voodoo Skull\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Boots of Haste\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Skeleton Decoration\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Demonic Essence\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Essence of a Bad Dream\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Death Ring\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Scythe Leg\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Skull Helmet\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Dreaded Cleaver\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Chaos Mace\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Mind Stone\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Scythe Leg\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Small Amethyst\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Behemoth Claw\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Titan Axe\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Behemoth Trophy\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Perfect Behemoth Fang\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Strong Health Potion\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Strong Mana Potion\\Destination", SupplyBackpackName)
setsettings("Settings\\Looting\\List\\Battle Stone\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Sapphire Hammer\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Shard\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Time Ring\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Glacier Mask\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Jewelled Backpack\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Knight Armor\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Concentrated Demonic Blood\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Battle Stone\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Spider Silk\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Assassin Star\\Destination", SupplyBackpackName)
setsettings("Settings\\Looting\\List\\Unholy Bone\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\White Pearl\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Black Pearl\\Destination", LootBackpackName)
setsettings("Settings\\Looting\\List\\Rusty Armor\\Destination", LootBackpackName)
-- Gold Backpack Name
setsettings("Settings\\Looting\\List\\Gold Coin\\Destination", GoldBackpackName)</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Loot-Destination>
<Alert-If-6-Monsters-On-Screen>
<Script>if (maround(10, 'Demon', 'Nightmare', 'Plaguesmith', 'Destroyer', 'Behemoth', 'Lost Soul', 'Crystal Spider') >= 6)
then
playsound("alert.wav")
flashclient()
focusclient()
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Alert-If-6-Monsters-On-Screen>
<Auto-Haste-With-Without-Monsters>
<Script>if ((pzone == false) and (hasted == false) and (standtime < 3000))
then
if (HasteWithMonster == ("yes"))
then
if (maround(7) >= 1)
then
cast("Utani Hur")
wait(1800)
end
elseif (HasteWithNoMonster == ("yes") and (maround(7) == 0))
then
cast("utani hur")
wait(1800)
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Haste-With-Without-Monsters>
<Auto-Skin-and-Stake>
<Script>--Use stake:
local UseStake = ("yes")
--Use skin:
local UseSkin = ("yes")
if (UseStakeandSkin == ("yes"))
then
if (maround(10) == 0)
then
if (UseStake == ("yes"))
then
stake(4, true)
wait(2000)
end
if (UseSkin == ("yes"))
then
skin(4, true)
wait(2000)
end
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Skin-and-Stake>
<Divine-Missle>
<Script>local monsters = {'Demon', 'Nightmare', 'Plaguesmith', 'Destroyer', 'Behemoth', 'Lost Soul', 'Crystal Spider'}
if
(target.name == unpack(monsters))
and
(mp >= 20)
and
(target.dist <= 5)
and
target.isshootable
then
cast('Exori San')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Divine-Missle>
<Etheral-Spear>
<Script>local monsters = {'Demon', 'Nightmare', 'Plaguesmith', 'Destroyer', 'Behemoth', 'Lost Soul', 'Crystal Spider'}
if
(target.name == unpack(monsters))
and
(mp >= 20)
and
(target.dist <= 5)
and
target.isshootable
then
cast('Exori Con')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Etheral-Spear>
<HUD-Activator>
<Script>if (StatsandLootCounterLeft == ("yes"))
then
setsettings("Settings\\Hud\\List\\Advance Small HUD By Pompey\\Enabled", "yes")
setsettings("Settings\\Hud\\List\\Advance Loot Counter Left\\Enabled", "yes")
setsettings("Settings\\Hud\\List\\Advance Big HUD By Pompey\\Enabled", "no")
setsettings("Settings\\Hud\\List\\Advance Loot Counter Right\\Enabled", "no")
elseif (StatsandLootCounterLeft == ("no"))
then
setsettings("Settings\\Hud\\List\\Advance Small HUD By Pompey\\Enabled", "no")
setsettings("Settings\\Hud\\List\\Advance Loot Counter Left\\Enabled", "no")
setsettings("Settings\\Hud\\List\\Advance Big HUD By Pompey\\Enabled", "yes")
setsettings("Settings\\Hud\\List\\Advance Loot Counter Right\\Enabled", "yes")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</HUD-Activator>
<Advance-Mana-Drinker>
<Script>local monsters = {'Demon', 'Nightmare', 'Plaguesmith', 'Destroyer', 'Behemoth', 'Lost Soul', 'Crystal Spider'}
if maround(7, unpack(monsters)) >= 1 then
setsettings("Settings\\Healer\\Rules\\Strong Mana Potion\\ManaRange","0 to 55 %")
else
setsettings("Settings\\Healer\\Rules\\Strong Mana Potion\\ManaRange","0 to 88 %")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Advance-Mana-Drinker>
<Advance-Mana-Drinker-Activator>
<Script>if (UseAdvanceManaDrinker == ("yes"))
then
setsettings("Settings\\Actions\\List\\Advance Mana Drinker\\Enabled","yes")
elseif
(UseAdvanceManaDrinker == ("no"))
then
setsettings("Settings\\Actions\\List\\Advance Mana Drinker\\Enabled","no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Advance-Mana-Drinker-Activator>
<Auto-Haste-While-Depositing-Only>
<Script>if (hasted == false) and (pzone == false) then
cast('utani hur')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Auto-Haste-While-Depositing-Only>
<Force-Backpacks>
<Script>if posz == 1 and maround(5) == 0 and hppc >= 70 and windowcount() < 4 then
settargeting("off")
setcavebot("off")
closewindows()
wait(500,800)
openitem(MainBackpackName,"back",true)
wait(500,600)
resizewindow(MainBackpackName,1)
wait(500,800)
openitem(SupplyBackpackName,MainBackpackName,true)
wait(500,600)
resizewindow(SupplyBackpackName,1)
openitem(LootBackpackName,MainBackpackName,true)
wait(500,600)
resizewindow(LootBackpackName,1)
wait(500,800)
openitem(GoldBackpackName,MainBackpackName,true)
wait(500,600)
resizewindow(GoldBackpackName,1)
wait(500)
settargeting("on")
setcavebot("on")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Force-Backpacks>
<Auto-Recconect>
<Script>-- Type In Your Accoutn Name:
AccountName = ("12345")
-- Type in Your Password:
Password = ("ABCDEF")
-- Type In Your Character Name:
NameOfCharacter = ("Character Name")
if (connected == false)
then
connect(AccountName, Password, NameOfCharacter)
wait(600, 1800)
pausewalking(10000)
setcavebot("yes")
wait(300)
settargeting("yes")
wait(300)
setlooting("yes")
wait(1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Auto-Recconect>
<Auto-Use-Concentrated-Potion>
<Script>if ((maround(7) == 0) and (lootbodies == false))
then
while (itemcount("Concentrated Demonic Blood", LootBackpackName) >= 1)
do
pausewalking(2000)
useitem("Concentrated Demonic Blood", LootBackpackName)
wait(500)
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Use-Concentrated-Potion>
<Rust-Remover>
<Script>local ItemToCheck = {'chain armor', 'scale armor', 'brass armor', 'plate armor', 'plate legs', 'brass legs'}
local RustyArmorID = {8895, 8896, 8898, 8899}
if UseRustyRemover then
if maround(5) == 0 then
for i,j in ipairs(RustyArmorID) do
if itemcount(j) > 0 and itemcount("flask of rust remover") > 0 then
useitemon("flask of rust remover",j,MainBackpackName)
wait(2000)
end
end
for _, v in ipairs(ItemToCheck) do
if itemcount(v) > 0 then
moveitems(v, LootBackpackName, 'ground', 1)
wait(1000, 2000)
break
end
end
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Rust-Remover>
<Auto-Assassin-Star-Refiller>
<Script>--Ammo Name:
local AmmoToEquip = (AssassinStar)
--Amount Of Assassin Star To Refill:
local StarAmountToRefill = 99
if (weaponamount <= StarAmountToRefill)
then
moveitems(AmmoToEquip, "all", "weapon", 1)
wait(1000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Auto-Assassin-Star-Refiller>
<Advance-Assassin-Star-Refiller>
<Script>local monsters = {'Demon', 'Nightmare', 'Plaguesmith', 'Destroyer', 'Behemoth', 'Lost Soul', 'Crystal Spider'}
if maround(7, unpack(monsters)) >= 1 then
setsettings("Settings\\Refiller\\Rules\\Assassin Star 2\\Enabled","no")
setsettings("Settings\\Actions\\List\\Auto Assassin Star Refiller\\Enabled","no")
else
setsettings("Settings\\Refiller\\Rules\\Assassin Star 2\\Enabled","yes")
setsettings("Settings\\Actions\\List\\Auto Assassin Star Refiller\\Enabled","yes")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Advance-Assassin-Star-Refiller>
</List>
<Setup>--[[ Right-Click Here To Open The Script Setup.
_ _______ _______ _______
( ( /|( ___ )|\ /||\ /|( ___ )( ____ \
| \ ( || ( ) |( \ / )| ) ( || ( ) || ( \/
| \ | || | | | \ (_) / | | | || | | || (_____
| (\ \) || | | | ) _ ( | | | || | | |(_____ )
| | \ || | | | / ( ) \ | | | || | | | ) |
| ) \ || (___) |( / \ )| (___) || (___) |/\____) |
|/ )_)(_______)|/ \|(_______)(_______)\_______)
_______ _______ _______ _________ _______ _________ _______
( ____ \( ____ \( ____ )\__ __/( ____ )\__ __/( ____ \
| ( \/| ( \/| ( )| ) ( | ( )| ) ( | ( \/
| (_____ | | | (____)| | | | (____)| | | | (_____
(_____ )| | | __) | | | _____) | | (_____ )
) || | | (\ ( | | | ( | | ) |
/\____) || (____/\| ) \ \_____) (___| ) | | /\____) |
\_______)(_______/|/ \__/\_______/|/ )_( \_______)
____________________________________________________________________
Advanced Script Setup for iBot Scripts Made By: Noxuos Scripting Team
____________________________________________________________________
~~GO TO THE BOTTUM OF THE SETUP FOR MORE INFOMATION~~
~~For More Professionally Made Scripts, Visit:http://www.tibiaibot.com/forum/showthread.php?4281-Noxuos-Scripts&p=24379&viewfull=1#post24379 ~~
_______________________________________________
_ - ▄ ▄ ▄ █ cυѕтoмιzaвle ѕeттιngѕ █ ▄ ▄ ▄ - _
_______________________________________________
]]--
--> ▌│█║▌║▌║ Backpack Setup ║▌║▌║█│▌
MainBackpackName = ("Backpack Of Holding") -- Main Backpack Name:
SupplyBackpackName = ("Green Backpack") --Supply Backpack Name:
LootBackpackName = ("Blue Backpack") -- Loot Backpack Name:
GoldBackpackName = ("Golden Backpack") -- Gold Backpack Name:
--> ▌│█║▌║▌║ Supplies Setup ║▌║▌║█│▌
ManaPotionName = ("strong mana potion") -- Mana Potion Name:
AmountOfManaPotion = 700 -- Amount Of Mana Potions To Hunt With:
ManaPotionID = 237--I.D. Of Mana Potion To Use(Strong Mana Potion) -------------------------------------------------------------------
AssassinStar = ("assassin star") -- Ammo Name:
AmountOfAssassinStar = 700 -- Amount Of Assassin Star To Hunt With
AssassinStarID = 7368 -- I.D. Of Assassin Star
--> ▌│█║▌║▌║ Re-Supply Setup ║▌║▌║█│▌
ManaPotionsToLeave = 100 -- Amount Of Mana Potions To Leave:
AssassinStarToLeave = 150 -- Amount Of Assassin Stars To Leave:
CapToLeave = 30 -- Capacity To Leave (Cap):
--> ▌│█║▌║▌║ Bank Setup ║▌║▌║█│▌
ManaPotionCost = 80 -- Mana Potion Cost:
AssassinStarCost = 100 -- Assassin Star Cost:
RepairSoftBootsCost = 10000 -- Reapir Soft Boots Cost:
ExtraMoney = 2200 -- Extra Money For Travel And Others:
--> ▌│█║▌║▌║ Depot Setup ║▌║▌║█│▌
-- Main Backpack Name For Depot With Other Backpack's In It:
Depot_Main_Backpack_Name = ("Backpack")
-- Backpack Name For Taking Assassin Stars From:
Depot_AStar_Backpack_Name = ("Green Backpack")
-- Backpack Name For Stackable Items:
Depot_Stackacble_Items_Backpack = ("Camouflage Backpack")
-- Backpack Bame For Non-Stackable Items:
Depot_Non_Stackable_Items_Backpack = ("Red Backpack")
--Name of stackable items to deposit:
stackable_Items_To_Deposit = {"Small Amethyst", "Great Health Potion", "Soul Orb", "Piece of Royal Steel", "Piece of Hell Steel", "Piece of Draconian Steel", "Demonic Essence", "Essence of a Bad Dream", "Scythe Leg", "Mind Stone", "Demon Horn", "Talon", "Great Mana Potion", "Ultimate Health Potion", "Small Emerald", "Fire Mushroom", "Behemoth Claw", "Strong Health Potion", "Perfect Behemoth Fang", "Unholy Bone", "White Pearl", "Black Pearl", "Shard", "Battle Stone", "Spider Silk"}
--Name of non-stackable items to deposit:
Non_Stackable_Items_To_Deposit = {"War Hammer", "Steel Boots", "Hammer of Wrath", "Emerald Bangle", "Knight Legs", "War Axe", "Mysterious Voodoo Skull", "Boots of Haste", "Skeleton Decoration", "Death Ring", "Skull Helmet", "Dreaded Cleaver", "Chaos Mace", "Giant Sword", "Magic Plate Armor", "Demonrage Sword", "Demon Trophy", "Mastermind Shield", "Might Ring", "Golden Legs", "Ring of Healing", "Demon Shield", "Ice Rapier", "Gold Ring", "Fire Axe", "Platinum Amulet", "Stealth Ring", "Orb", "Behemoth Trophy", "Titan Axe", "Amulet of Loss", "Tower Shield", "Skull Staff", "Stone Skin Amulet", "Ruby Necklace", "Time Ring", "Knight Armor", "Glacier Mask", "Sapphire Hammer"}
--Name of stackable items to deposit:
starstackable_Items_To_Deposit = {"Assassin Star"}
--> ▌│█║▌║▌║ Other Optional Settings ║▌║▌║█│▌
AmountOfWornSoftBoots = 1 -- Amount Of Worn Soft Boots To Repair
UseAdvanceManaDrinker = ("yes")--Choose To Use Advance Mana Drinker
UseStakeandSkin = ("yes") --Choose To Stake Or Skin
UseSafeMasSan = ("yes") --Choose To Use Safe Mas San IF Trapped
UseAutoMount = ("yes") -- Choose To Use Automatic Mount
HasteWithMonster = ("no") -- Haste While Monsters Are Around
HasteWithNoMonster = ("yes") -- Haste While No Monsters Are Around
Server = ("PvP") -- Choose Which Server You Are On NoN-Pvp or Pvp
UseRustyRemover = ("yes") --Choose To Use Rust Removers
TankCrystalSpider = ("yes") --Recommended they do almost no damage
StatsandLootCounterLeft = ("no") -- Choose to have your Info and Loot Counter HUD On The Left
--> ▌│█║▌║▌║ Tool's To Use ║▌║▌║█│▌
ToolToShovel = ("sneaky stabber of eliteness") --Place The Name Of The Shovel Or Tool To Use
ToolToRope = ("sneaky stabber of eliteness") --Place The Name Of The Rope Or Tool To Use
--> ▌│█║▌║▌║ Waypoint Setup ║▌║▌║█│▌
HuntEastSpawn = ("no") --Choose To Hunt The East Side Of The Cave
--[[
_____________________________________________________________
_ - ▄ ▄ ▄ █ Don't Edit Anything Below This Point █ ▄ ▄ ▄ - _
_____________________________________________________________
]]--
--[[
▌│█║▌║▌║ Importaηт ║▌║▌║█│▌
Before You Run This Script Read The Backpack/Depot Setup As Well As Settings.
scriptVersion = ("1.0") Script version:
__________________________________________________________________
~~ Visit: http://www.tibiaibot.com/forum/showthread.php?4281-Noxuos-Scripts&p=24379&viewfull=1#post24379 For More Scripts~~
__________________________________________________________________
]]--</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Noxuos_Scripts_Read_This>Action 33170 31814 7 --Script Professionally Made By: Noxuos Scripts(PY).;;--For More Professional Scripts Go To http://www.tibiaibot.com/forum/showthread.php?4281-Noxuos-Scripts;;--Look And Read Our Entire Setup And Instructions Before Botting.</Noxuos_Scripts_Read_This>
<Check_Tool_Or_Rope_Shovel>Action 33163 31813 10 setsettings("Settings\\Cavebot\\Settings\\Rope", itemid(ToolToRope));setsettings("Settings\\Cavebot\\Settings\\Shovel", itemid(ToolToShovel))</Check_Tool_Or_Rope_Shovel>
<w148>Action 32154 31126 10 setsettings("Settings\\Targeting\\Monsters\\Nightmare\\OnlyIfTrapped","yes")</w148>
<w160>Action 32147 31142 12 if (TankCrystalSpider == ("yes"));then;setsettings("Settings\\Targeting\\Monsters\\Crystal Spider\\ListSettings\\Setting0\\Stance","No movement");elseif ;setsettings("Settings\\Targeting\\Monsters\\Crystal Spider\\ListSettings\\Setting0\\Stance","Keep Away");end</w160>
<w149>Action 32154 31126 10 setsettings("Settings\\Targeting\\Monsters\\Lost Soul\\OnlyIfTrapped","yes")</w149>
<Start_Script>Action 33170 31814 7 gotolabel("In_Depot")</Start_Script>
<Start>Node 32150 31142 12</Start>
<w002>Node 32160 31166 12</w002>
<w004>Node 32203 31166 12</w004>
<w003>Node 32184 31165 12</w003>
<w000>Node 32148 31165 12</w000>
<w001>Node 32149 31179 12</w001>
<w005>Node 32215 31213 12</w005>
<w006>Node 32215 31177 12</w006>
<w007>Node 32243 31165 12</w007>
<w008>Node 32241 31181 12</w008>
<w009>Node 32241 31209 12</w009>
<w010>Node 32243 31165 12</w010>
<Check_Supplies_1>Action 32300 31134 7 if ((countitem(ManaPotionName) <= ManaPotionsToLeave) or (countitem(AssassinStar) <= AssassinStarToLeave) or (cap <= CapToLeave)) ;then; gotolabel("Leave");end</Check_Supplies_1>
<w011>Node 32215 31164 12</w011>
<w012>Node 32214 31137 12</w012>
<w013>Node 32215 31110 12</w013>
<w014>Node 32228 31105 12</w014>
<w015>Node 32254 31105 12</w015>
<w016>Node 32227 31090 12</w016>
<w017>Node 32203 31105 12</w017>
<w018>Node 32182 31105 12</w018>
<w020>Node 32182 31068 12</w020>
<Check_Supplies_2>Action 32300 31134 7 if ((countitem(ManaPotionName) <= ManaPotionsToLeave) or (countitem(AssassinStar) <= AssassinStarToLeave) or (cap <= CapToLeave)) ;then; gotolabel("Leave");end</Check_Supplies_2>
<w019>Node 32183 31123 12</w019>
<w021>Node 32166 31079 12</w021>
<w022>Node 32181 31165 12</w022>
<w023>Node 32149 31179 12</w023>
<w024>Node 32149 31151 12</w024>
<Check_Supplies_6>Action 32171 31167 12 if ((countitem(ManaPotionName) <= ManaPotionsToLeave) or (countitem(AssassinStar) <= AssassinStarToLeave) or (cap <= CapToLeave)) ;then; gotolabel("Leave");end</Check_Supplies_6>
<Go_Left_Side_Of_Cave>Node 32149 31116 12</Go_Left_Side_Of_Cave>
<w026>Node 32137 31137 12</w026>
<w027>Node 32121 31147 12</w027>
<w028>Node 32103 31136 12</w028>
<w029>Node 32117 31111 12</w029>
<w030>Node 32104 31102 12</w030>
<w031>Node 32092 31092 12</w031>
<Check_Supplies_3>Action 32300 31134 7 if ((countitem(ManaPotionName) <= ManaPotionsToLeave) or (countitem(AssassinStar) <= AssassinStarToLeave) or (cap <= CapToLeave)) ;then; gotolabel("Leave");end</Check_Supplies_3>
<w032>Node 32110 31079 12</w032>
<w033>Node 32103 31054 12</w033>
<w034>Node 32086 31067 12</w034>
<w035>Node 32052 31066 12</w035>
<w036>Node 32104 31069 12</w036>
<w037>Node 32104 31131 12</w037>
<w038>Node 32047 31137 12</w038>
<w039>Node 32076 31117 12</w039>
<Check_Supplies_4>Action 32300 31134 7 if ((countitem(ManaPotionName) <= ManaPotionsToLeave) or (countitem(AssassinStar) <= AssassinStarToLeave) or (cap <= CapToLeave)) ;then; gotolabel("Leave");end</Check_Supplies_4>
<w040>Node 32067 31105 12</w040>
<w041>Node 32076 31076 12</w041>
<w042>Node 32103 31165 12</w042>
<w043>Node 32080 31167 12</w043>
<w044>Node 32052 31167 12</w044>
<w045>Node 32084 31165 12</w045>
<w046>Node 32112 31167 12</w046>
<w047>Node 32149 31160 12</w047>
<Check_Supplies_5>Action 32147 31140 12 if ((countitem(ManaPotionName) <= ManaPotionsToLeave) or (countitem(AssassinStar) <= AssassinStarToLeave) or (cap <= CapToLeave)) ;then; gotolabel("Leave");end</Check_Supplies_5>
<Check_If_Hunt_East_Side>Action 32147 31140 12 if (HuntEastSpawn == ("yes"));then; gotolabel("Start");elseif ; (HuntEastSpawn == ("no"));then; gotolabel("Go_Left_Side_Of_Cave");end</Check_If_Hunt_East_Side>
<Leave>Stand 32146 31142 12</Leave>
<Turn_Off_Player_On_Screen_Alarm>Action 32300 31134 7 setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound", "no");wait(1000)</Turn_Off_Player_On_Screen_Alarm>
<Turn_Looting_Off>Action 32300 31134 7 setsettings("Settings\\Looting\\Enabled", "no");wait(1000)</Turn_Looting_Off>
<w078>Action 32300 31134 7 setsettings("Settings\\Targeting\\Monsters\\Nightmare\\OnlyIfTrapped","yes")</w078>
<w150>Action 32154 31126 10 setsettings("Settings\\Targeting\\Monsters\\Lost Soul\\OnlyIfTrapped","yes")</w150>
<w048>Node 32153 31131 11</w048>
<Portal_1_To_Leave>Stand 32157 31126 11</Portal_1_To_Leave>
<w049>Stand 32156 31126 10</w049>
<w050>Action 32156 31126 10 if (toptileitem(32156, 31125, 10) == 2773);then;gotolabel("Use_Lever");else;gotolabel("Portal_2_To_Leave");end</w050>
<Use_Lever>Use 32156 31125 10</Use_Lever>
<Portal_2_To_Leave>Stand 32157 31126 10</Portal_2_To_Leave>
<w051>Stand 32145 31122 9</w051>
<w052>Stand 32145 31119 8</w052>
<w053>Stand 32146 31114 7</w053>
<w054>Node 32135 31100 6</w054>
<w055>Stand 32134 31096 6</w055>
<w056>Use 32134 31095 6</w056>
<w057>Stand 32128 31087 6</w057>
<w058>Node 32120 31113 7</w058>
<w059>Stand 32124 31139 7</w059>
<w060>Node 32127 31161 6</w060>
<w061>Node 32113 31179 6</w061>
<w062>Node 32097 31150 6</w062>
<w063>Stand 32087 31120 6</w063>
<w157>Action 32087 31119 5 if not islocation(1);then; gotolabel("Portal_2_To_Leave");end</w157>
<To_Exani_Hur_Down_2>Node 32086 31137 5</To_Exani_Hur_Down_2>
<w065>Stand 32094 31157 5</w065>
<w066>Node 32111 31165 4</w066>
<w067>Stand 32117 31149 4</w067>
<w068>Node 32121 31165 3</w068>
<w069>Stand 32148 31180 3</w069>
<To_Exani_Hur_Down>Node 32170 31142 2</To_Exani_Hur_Down>
<w071>Node 32152 31102 2</w071>
<w072>Node 32135 31103 2</w072>
<w073>Stand 32141 31085 2</w073>
<First_Exani_Hur_Down_To_Depot>Action 32141 31085 2 if islocation() ;then;levitate('e', 'down');else;gotolabel("To_Exani_Hur_Down_2");wait(1500);end</First_Exani_Hur_Down_To_Depot>
<w070>Stand 32144 31083 3</w070>
<Second_Exani_Hur_Down_To_Depot>Action 32144 31083 3 levitate('e', 'down')</Second_Exani_Hur_Down_To_Depot>
<Third_Exani_Hur_Down_To_Depot>Action 32145 31083 4 levitate('e', 'down')</Third_Exani_Hur_Down_To_Depot>
<w074>Node 32158 31080 5</w074>
<w075>Node 32223 31083 5</w075>
<w076>Stand 32248 31106 5</w076>
<w077>Stand 32245 31112 6</w077>
<In_Depot>Stand 32255 31141 7</In_Depot>
<Check_Depot>Action 32255 31141 7 if not islocation();then; gotolabel("To_Exani_Hur_Down");end</Check_Depot>
<Dont_Open_Next_Backpack>Action 32257 31143 7 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","no")</Dont_Open_Next_Backpack>
<Open_Backpacks_1>Action 32257 31143 7 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no");closewindows();wait(2000);openitem(MainBackpackName, "back");wait(1500, 2000);resizewindows();wait(1500, 2000);openitem(SupplyBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();wait(1500, 2000);openitem(LootBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();;wait(1500, 2000);resizewindows();wait(1000)</Open_Backpacks_1>
<Check_Backpacks_1>Action 32257 31143 7 if (windowcount() < (3));then ; gotolabel("Dont_Open_Next_Backpack") ;end</Check_Backpacks_1>
<w158>Action 32160 32556 6 local ExtraItems = ("Demon Dust", "Crown Armor", "Perfect Behemoth Trophy");;while ((itemcount(ExtraItems, MainBackpackName) > 1));do ; moveitems(ExtraItems, MainBackpackName, LootBackpackName, 100);end</w158>
<w159>Action 32160 32556 6 local ExtraItems = ("Strong Mana Potion",);;while ((itemcount(ExtraItems, LootBackpackName) > 1));do ; moveitems(ExtraItems, LootBackpackName, SupplyBackpackName, 100);end</w159>
<Deposit_Loot>Action 32257 31143 7 reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(700,900);;while (windowcount("Depot Chest") == 0);do; openitem(3502, "locker"); wait(700,900);end;;wait(1500, 2000);;while (windowcount(Depot_Main_Backpack_Name) == 0);do; openitem(Depot_Main_Backpack_Name, "Depot Chest"); wait(700,900);end;;wait(1500, 2000);;;lastonto = 0;local itemsStacks = stackable_Items_To_Deposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do; _nexti = true; while itemcount(itemsStacks[i]) > 0 and _nexti ; do; _nexti = moveitemsonto(itemsStacks[i], "all", Depot_Stackacble_Items_Backpack, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = Non_Stackable_Items_To_Deposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do; _nextii = true; while itemcount(itemsNonStacks[i]) > 0 and _nextii ; do; _nextii = moveitemsonto(itemsNonStacks[i], "all", Depot_Non_Stackable_Items_Backpack, 100, lastonto); wait(400,500); end;end</Deposit_Loot>
<Go_Withdraw_Money>Stand 32300 31134 7</Go_Withdraw_Money>
<Withdraw_Money>Action 32300 31134 7 local AmountOfManaPotion = (AmountOfManaPotion);local ManaPotionName = (ManaPotionName);local ManaPotionCost = (ManaPotionCost);local AmountOfPrismaticBolt = (AmountOfPrismaticBolt);local AssassinStar = (AssassinStar);local AssassinStarCost = (AssassinStarCost);local AmountOfWornSoftBoots = ("worn soft boots");local RepairSoftBootsCost = 10000;local CountWornSoftBoots = itemcount(AmountOfWornSoftBoots);local CountManaPotions = itemcount(ManaPotionName);local CountAssassinStar = itemcount(AssassinStar);;;local TotalAmountOfMoneyToWithdraw = positive((AmountOfManaPotion-CountManaPotions)*ManaPotionCost) + positive((AmountOfAssassinStar-CountAssassinStar)*AssassinStarCost) + positive(CountWornSoftBoots*RepairSoftBootsCost) + (ExtraMoney);;say("hi");wait(1500,2500);npcsay("deposit all");wait(200,300);npcsay("yes");wait(200,300);;if (TotalAmountOfMoneyToWithdraw > 0) ;then; npcsay("withdraw "..TotalAmountOfMoneyToWithdraw); wait(200,300); npcsay("yes"); wait(200,300); npcsay("balance"); wait(200,300);end</Withdraw_Money>
<Check_Bank>Action 32300 31134 7 if not islocation();then; gotolabel("Go_Withdraw_Money");end</Check_Bank>
<w082>Stand 32308 31132 7</w082>
<Buy_And_Move_Potions>Action 32075 32535 8 local AmountOfPotions = (AmountOfManaPotion - itemcount(ManaPotionName));opentrade();wait(200,300);while AmountOfPotions > 0 do; buyitems(ManaPotionName, AmountOfPotions); wait(400,600); moveitems(ManaPotionName, MainBackpackName, SupplyBackpackName, 100); wait(200,400); if (SupplyBackpackName2 == ("yes")) then moveitems(ManaPotionName, MainBackpackName, SupplyBackpackName2, 100) end; wait(200,400);AmountOfPotions= AmountOfPotions-100;end</Buy_And_Move_Potions>
<Check_If_Need_Assassin_Stars>Action 32075 32353 8 if (itemcount(AssassinStar) > AmountOfAssassinStar) ;then; gotolabel("Go_To_Goroma");else; gotolabel("In_Depot_2");end</Check_If_Need_Assassin_Stars>
<Go_To_Goroma>Node 32316 31119 7</Go_To_Goroma>
<w079>Stand 32341 31112 7</w079>
<w080>Ladder 32341 31112 7</w080>
<w081>Stand 32344 31108 6</w081>
<Check_Svargrond_Boat_1>Action 32344 31108 6 if not islocation();then; gotolabel("Go_To_Goroma");end</Check_Svargrond_Boat_1>
<Go_To_Venore_1>Action 32344 31108 6 reachcreature("Captain Breezelda");wait(2000);say("hi");wait(2000);npcsay("venore");wait(1000);npcsay("yes");wait(1000)</Go_To_Venore_1>
<Go_To_Liberty_Bay_1>Action 32954 32023 6 reachcreature("Captain Fearless");wait(2000);say("hi");wait(2000);npcsay("liberty bay");wait(1000);npcsay("yes");wait(1000)</Go_To_Liberty_Bay_1>
<w083>Stand 32285 32890 6</w083>
<Go_To_Goroma>Action 32285 32890 6 reachcreature("Jack Fate");wait(2000);say("hi");wait(2000);npcsay("goroma");wait(1000);npcsay("yes");wait(1000)</Go_To_Goroma>
<Check_Goroma_Boat>Action 32161 32558 6 if not islocation();then; gotolabel("Go_To_Goroma");end</Check_Goroma_Boat>
<Go_To_Fire_Field>Stand 32159 32555 6</Go_To_Fire_Field>
<w085>Node 32136 32567 7</w085>
<w086>Stand 32097 32576 7</w086>
<w110>Stand 32090 32576 8</w110>
<w112>Stand 32091 32576 8</w112>
<w087>Rope 32086 32577 8</w087>
<w111>Action 32086 32578 7 if not islocation();then; gotolabel("Go_To_Fire_Field");end</w111>
<First_Fire_Field>Stand 32083 32589 7</First_Fire_Field>
<Check_If_On_Fire>Action 32084 32589 7 if (toptileitem(32083, 32589, 7) == 2123);then ; gotolabel("Go_Buy_Assassin_Stars");end</Check_If_On_Fire>
<Second_Fire_Field>Stand 32098 32610 7</Second_Fire_Field>
<Go_Buy_Assassin_Stars>Node 32083 32582 7</Go_Buy_Assassin_Stars>
<w090>Node 32075 32552 7</w090>
<w088>Stand 32075 32541 7</w088>
<Use_Assassin_Door_To_Buy>Use 32075 32540 7</Use_Assassin_Door_To_Buy>
<w092>Stand 32075 32538 7</w092>
<w093>Stand 32076 32535 8</w093>
<Check_If_At_Stars_Buyer>Action 32076 32535 9 if not islocation();then; gotolabel("Go_Buy_Assassin_Stars");end</Check_If_At_Stars_Buyer>
<Buy_And_Move_Assassin_Stars>Action 32075 32535 8 local AmountOfStars = (AmountOfAssassinStar - itemcount(AssassinStar));opentrade();wait(200,300);while AmountOfStars > 0 do; buyitems(AssassinStar, AmountOfStars); wait(400,600); moveitems(AssassinStar, MainBackpackName, SupplyBackpackName, 100); wait(200,400); if (SupplyBackpackName2 == ("yes")) then moveitems(AssassinStar, MainBackpackName, SupplyBackpackName2, 100) end; wait(200,400);AmountOfStars= AmountOfStars-100;end</Buy_And_Move_Assassin_Stars>
<Leave_Assassin_Star_Shop>Ladder 32076 32535 9</Leave_Assassin_Star_Shop>
<w094>Ladder 32075 32538 8</w094>
<Use_Assassin_Door_To_Leave>Use 32075 32540 7</Use_Assassin_Door_To_Leave>
<w096>Node 32074 32564 7</w096>
<w097>Stand 32086 32577 7</w097>
<Check_If_Out_Of_Assassin_Star_Shop>Action 32086 32577 8 if not islocation();then; gotolabel("Leave_Assassin_Star_Shop");end</Check_If_Out_Of_Assassin_Star_Shop>
<w084>Stand 32091 32577 8</w084>
<w089>Rope 32097 32576 8</w089>
<w113>Action 32097 32577 7 if not islocation();then; gotolabel("Leave_Assassin_Star_Shop");end</w113>
<w091>Node 32123 32559 7</w091>
<w095>Node 32146 32557 7</w095>
<w064>Action 32097 32576 8 if posz == 8;then;gotolabel("Leave_Assassin_Star_Shop");end</w064>
<On_Goroma_Boat>Stand 32159 32555 7</On_Goroma_Boat>
<w098>Stand 32161 32556 6</w098>
<Go_To_Liberty_Bay_2>Action 32161 32556 6 reachcreature("Jack Fate");wait(2000);say("hi");wait(2000);npcsay("liberty bay");wait(1000);npcsay("yes");wait(1000)</Go_To_Liberty_Bay_2>
<w099>Stand 32286 32890 6</w099>
<Go_To_Venore_2>Action 32286 32890 6 reachcreature("Jack Fate");wait(2000);say("hi");wait(2000);npcsay("venore");wait(1000);npcsay("yes");wait(1000)</Go_To_Venore_2>
<Check_To_Repair_Soft_Boots>Action 32954 32023 6 --Worn Soft Boots Name:;local Worn_Soft_Boots = ("worn soft boots");;if (itemcount(Worn_Soft_Boots) >= AmountOfWornSoftBoots) ;then; gotolabel("Go_Repair_Softs");elseif (itemcount(Worn_Soft_Boots) < AmountOfWornSoftBoots);then; gotolabel("Go_To_Svargrond_2");end</Check_To_Repair_Soft_Boots>
<Go_Repair_Softs>Node 32953 32053 6</Go_Repair_Softs>
<w102>Node 32952 32096 6</w102>
<w101>Stand 32953 32108 6</w101>
<Check_Repair_Shop>Action 32953 32108 6 if not islocation();then; gotolabel("Go_To_Aldo");end</Check_Repair_Shop>
<Repair_Soft_Boots>Action 32953 32108 6 say("hi");wait(2000);npcsay("repair");wait(1000);npcsay("yes");wait(1000)</Repair_Soft_Boots>
<Check_For_More_Soft_Boots_To_Repair>Action 32953 32108 6 --Worn Soft Boots Name:;local Worn_Soft_Boots = ("worn soft boots");;if (itemcount(Worn_Soft_Boots) >= AmountOfWornSoftBoots) ;then; gotolabel("Repair_Soft_Boots");elseif (itemcount(Worn_Soft_Boots) < AmountOfWornSoftBoots);then; gotolabel("Back_To_Venore_Boat");end</Check_For_More_Soft_Boots_To_Repair>
<Back_To_Venore_Boat>Node 32954 32094 6</Back_To_Venore_Boat>
<w103>Node 32953 32051 6</w103>
<Go_To_Svargrond_2>Stand 32954 32022 6</Go_To_Svargrond_2>
<Travel_To_Svargrond>Action 32954 32022 6 reachcreature("Captain Fearless");wait(2000);say("hi");wait(2000);npcsay("svargrond");wait(1000);npcsay("yes");wait(1000)</Travel_To_Svargrond>
<Check_If_Back_On_Svargrond_Boat>Action 32341 31108 6 if not islocation();then; gotolabel("Go_To_Svargrond_2");end</Check_If_Back_On_Svargrond_Boat>
<w100>Stand 32341 31112 6</w100>
<In_Depot_2>Node 32324 31117 7</In_Depot_2>
<w105>Node 32295 31131 7</w105>
<Final_Backpack_Opener>Action 32256 31141 7 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");closewindows();wait(2000);openitem(MainBackpackName, "back");wait(1500, 2000);resizewindows();wait(1500, 2000);openitem(SupplyBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();wait(1500, 2000);openitem(LootBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();openitem(GoldBackpackName, MainBackpackName, true);wait(1500, 2000);resizewindows();;wait(1500, 2000);resizewindows();wait(1000)</Final_Backpack_Opener>
<Check_Backpacks_2>Action 32256 31141 7 if (windowcount() < (4));then ; gotolabel("Final_Backpack_Opener") ;end</Check_Backpacks_2>
<w106>Node 32241 31134 7</w106>
<w107>Node 32241 31118 7</w107>
<w108>Stand 32245 31112 7</w108>
<w109>Stand 32246 31106 6</w109>
<w114>Node 32234 31087 5</w114>
<w115>Node 32198 31082 5</w115>
<w116>Node 32150 31080 5</w116>
<w117>Stand 32146 31083 5</w117>
<First_Exani_Hur_Up>Action 32146 31083 5 if islocation() ;then;levitate('w', 'up');else;gotolabel("To_Exani_Hur_Down");end</First_Exani_Hur_Up>
<Second_Exani_Hur_Up>Action 32145 31081 4 levitate('w', 'up')</Second_Exani_Hur_Up>
<w118>Stand 32142 31085 3</w118>
<Third_Exani_Hur_Up>Action 32142 31085 3 levitate('w', 'up')</Third_Exani_Hur_Up>
<w119>Node 32169 31117 2</w119>
<w120>Node 32169 31143 2</w120>
<w121>Node 32154 31173 2</w121>
<w122>Stand 32148 31180 2</w122>
<w123>Action 32149 31180 3 if not islocation();then; gotolabel("Third_Exani_Hur_Up");end</w123>
<Down_To_Spawn>Node 32132 31168 3</Down_To_Spawn>
<w125>Node 32117 31158 3</w125>
<w126>Stand 32117 31149 3</w126>
<w127>Node 32110 31165 4</w127>
<w128>Node 32101 31158 4</w128>
<w129>Stand 32094 31157 4</w129>
<w130>Node 32088 31134 5</w130>
<w131>Stand 32087 31120 5</w131>
<w132>Node 32092 31138 6</w132>
<w133>Node 32106 31159 6</w133>
<w134>Node 32111 31180 6</w134>
<w135>Node 32129 31168 6</w135>
<w136>Stand 32124 31139 6</w136>
<w137>Action 32124 31138 7 if not islocation();then; gotolabel("Down_To_Spawn");end</w137>
<w025>Node 32120 31125 7</w025>
<w138>Node 32123 31097 7</w138>
<w139>Stand 32128 31087 7</w139>
<Almost_To_Spawn>Stand 32134 31094 6</Almost_To_Spawn>
<w140>Use 32134 31095 6</w140>
<w141>Node 32140 31108 6</w141>
<w142>Stand 32146 31114 6</w142>
<w143>Stand 32145 31119 7</w143>
<w144>Stand 32145 31122 8</w144>
<w145>Stand 32157 31125 9</w145>
<w146>Action 32157 31125 9 if not islocation(1);then; gotolabel("Almost_To_Spawn");end</w146>
<First_Portal_Back_To_Spawn>Stand 32157 31126 9</First_Portal_Back_To_Spawn>
<w124>Stand 32157 31125 10</w124>
<w147>Action 32157 31125 10 if (toptileitem(32156, 31125, 10) == 2772);then;gotolabel("Use_Lever_2");else;gotolabel("Portal_2_To_Spawn");end</w147>
<Use_Lever_2>Use 32156 31125 10</Use_Lever_2>
<Portal_2_To_Spawn>Stand 32157 31126 10</Portal_2_To_Spawn>
<w151>Node 32152 31131 11</w151>
<w152>Stand 32145 31142 11</w152>
<Turn_Looting_On>Action 32145 31142 11 setsettings("Settings\\Looting\\Enabled", "yes");wait(1000)</Turn_Looting_On>
<Turn_Player_On_Screen_On>Action 32145 31142 11 setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound", "yes");wait(1000)</Turn_Player_On_Screen_On>
<Turn_On_Open_Next_Backpack>Action 32187 31121 12 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","yes")</Turn_On_Open_Next_Backpack>
<w153>Stand 32146 31142 11</w153>
<w156>Action 32147 31142 12 if not islocation(1);then; gotolabel("First_Portal_Back_To_Spawn");end</w156>
<w154>Action 32145 31142 11 setsettings("Settings\\Targeting\\Monsters\\Nightmare\\OnlyIfTrapped","no")</w154>
<w155>Action 32145 31142 11 setsettings("Settings\\Targeting\\Monsters\\Lost Soul\\OnlyIfTrapped","no")</w155>
<End>Action 32153 31142 12 gotolabel("Go_Left_Side_Of_Cave")</End>
</Waypoints>
<Pathfinding>
<SpecialAreas>
<NewArea0>
<Coordinates>32144 31136 12</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea0>
<NewArea1>
<Coordinates>32146 31132 12</Coordinates>
<Dimensions>8 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea1>
<NewArea2>
<Coordinates>32147 31148 12</Coordinates>
<Dimensions>7 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea2>
<NewArea3>
<Coordinates>32145 31160 12</Coordinates>
<Dimensions>10 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea3>
<NewArea4>
<Coordinates>32154 31164 12</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea4>
<NewArea5>
<Coordinates>32144 31163 12</Coordinates>
<Dimensions>1 8</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea5>
<NewArea6>
<Coordinates>32147 31170 12</Coordinates>
<Dimensions>7 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea6>
<NewArea7>
<Coordinates>32160 31164 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea7>
<Stairs-To-Quest-Floor>
<Coordinates>32122 31108 12</Coordinates>
<Dimensions>2 3</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</Stairs-To-Quest-Floor>
<NewArea8>
<Coordinates>32107 31115 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea8>
<Danger-1>
<Coordinates>32101 31111 12</Coordinates>
<Dimensions>1 3</Dimensions>
<ConsideredBy>All</ConsideredBy>
</Danger-1>
<NewArea9>
<Coordinates>32101 31100 12</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea9>
<NewArea10>
<Coordinates>32103 31093 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea10>
<NewArea11>
<Coordinates>32103 31063 12</Coordinates>
<Dimensions>1 4</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea11>
<NewArea12>
<Coordinates>32096 31065 12</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea12>
<NewArea13>
<Coordinates>32102 31073 12</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea13>
<NewArea14>
<Coordinates>32109 31077 12</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea14>
<NewArea15>
<Coordinates>32068 31064 12</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea15>
<Danger-2>
<Coordinates>32091 31069 12</Coordinates>
<Dimensions>3 1</Dimensions>
<ConsideredBy>All</ConsideredBy>
</Danger-2>
<Danger-3>
<Coordinates>32106 31065 12</Coordinates>
<Dimensions>1 1</Dimensions>
<ConsideredBy>All</ConsideredBy>
</Danger-3>
<NewArea16>
<Coordinates>32097 31088 12</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea16>
<NewArea17>
<Coordinates>32101 31088 12</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea17>
<NewArea18>
<Coordinates>32112 31113 12</Coordinates>
<Dimensions>1 10</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea18>
<NewArea19>
<Coordinates>32101 31128 12</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea19>
<NewArea20>
<Coordinates>32096 31136 12</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea20>
<NewArea21>
<Coordinates>32102 31141 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea21>
<NewArea22>
<Coordinates>32081 31136 12</Coordinates>
<Dimensions>1 4</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea22>
<NewArea23>
<Coordinates>32074 31132 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea23>
<NewArea24>
<Coordinates>32059 31136 12</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea24>
<NewArea25>
<Coordinates>32053 31136 12</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea25>
<NewArea26>
<Coordinates>32073 31115 12</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea26>
<NewArea27>
<Coordinates>32074 31112 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea27>
<NewArea28>
<Coordinates>32074 31078 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea28>
<NewArea29>
<Coordinates>32102 31155 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea29>
<NewArea30>
<Coordinates>32096 31163 12</Coordinates>
<Dimensions>1 8</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea30>
<NewArea31>
<Coordinates>32111 31164 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea31>
<NewArea32>
<Coordinates>32068 31164 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea32>
<NewArea33>
<Coordinates>32122 31173 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea33>
<NewArea34>
<Coordinates>32139 31164 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea34>
<NewArea35>
<Coordinates>32126 31163 12</Coordinates>
<Dimensions>1 8</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea35>
<NewArea36>
<Coordinates>32145 31159 12</Coordinates>
<Dimensions>8 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea36>
<NewArea37>
<Coordinates>32156 31164 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea37>
<NewArea38>
<Coordinates>32181 31072 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea38>
<NewArea39>
<Coordinates>32176 31078 12</Coordinates>
<Dimensions>1 4</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea39>
<Danger-4>
<Coordinates>32166 31082 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</Danger-4>
<NewArea40>
<Coordinates>32181 31100 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea40>
<NewArea41>
<Coordinates>32188 31104 12</Coordinates>
<Dimensions>1 3</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea41>
<NewArea42>
<Coordinates>32213 31096 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea42>
<NewArea43>
<Coordinates>32250 31104 12</Coordinates>
<Dimensions>1 4</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea43>
<NewArea44>
<Coordinates>32213 31111 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea44>
<NewArea45>
<Coordinates>32214 31116 12</Coordinates>
<Dimensions>3 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea45>
<NewArea46>
<Coordinates>32212 31138 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea46>
<NewArea47>
<Coordinates>32223 31164 12</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea47>
<NewArea48>
<Coordinates>32236 31164 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea48>
<NewArea49>
<Coordinates>32240 31175 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea49>
<Stairs-Entrence>
<Coordinates>32147 31141 12</Coordinates>
<Dimensions>1 2</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</Stairs-Entrence>
<Danger-5>
<Coordinates>32145 31184 12</Coordinates>
<Dimensions>2 1</Dimensions>
<ConsideredBy>All</ConsideredBy>
</Danger-5>
<Danger-6>
<Coordinates>32150 31188 12</Coordinates>
<Dimensions>1 2</Dimensions>
<ConsideredBy>All</ConsideredBy>
</Danger-6>
<Danger-7>
<Coordinates>32176 31164 12</Coordinates>
<Dimensions>1 7</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</Danger-7>
<Danger-8>
<Coordinates>32199 31164 12</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</Danger-8>
<NewArea50>
<Coordinates>32213 31180 12</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea50>
<NewArea51>
<Coordinates>32212 31199 12</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea51>
<NewArea52>
<Coordinates>32240 31182 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea52>
<Danger-9>
<Coordinates>32233 31190 12</Coordinates>
<Dimensions>1 5</Dimensions>
<ConsideredBy>All</ConsideredBy>
</Danger-9>
<NewArea53>
<Coordinates>32213 31152 12</Coordinates>
<Dimensions>4 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea53>
<NewArea54>
<Coordinates>32210 31104 12</Coordinates>
<Dimensions>1 6</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea54>
<NewArea55>
<Coordinates>32181 31133 12</Coordinates>
<Dimensions>5 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea55>
<NewArea56>
<Coordinates>32181 31157 12</Coordinates>
<Dimensions>6 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea56>
<NewArea57>
<Coordinates>32148 31109 12</Coordinates>
<Dimensions>1 1</Dimensions>
<ConsideredBy>All</ConsideredBy>
</NewArea57>
<NewArea58>
<Coordinates>32100 31111 12</Coordinates>
<Dimensions>8 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea58>
<NewArea59>
<Coordinates>32213 31158 12</Coordinates>
<Dimensions>8 1</Dimensions>
<ConsideredBy>Target</ConsideredBy>
</NewArea59>
</SpecialAreas>
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>9594</Rope>
<Shovel>9594</Shovel>
<Pick>9596</Pick>
<Machete>3308</Machete>
<NodeRange>2</NodeRange>
<OpenNextBp>no</OpenNextBp>
<AutoMount>yes</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Gold-Coin>
<Id>3031</Id>
<Destination>Golden Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
<Platinum-Coin>
<Id>3035</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Platinum-Coin>
<Small-Amethyst>
<Id>3033</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Amethyst>
<War-Hammer>
<Id>3279</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</War-Hammer>
<Soul-Orb>
<Id>5944</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Soul-Orb>
<Great-Health-Potion>
<Id>239</Id>
<Destination>Jewelled Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Great-Health-Potion>
<Piece-of-Royal-Steel>
<Id>5887</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Piece-of-Royal-Steel>
<Piece-of-Hell-Steel>
<Id>5888</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Piece-of-Hell-Steel>
<Piece-of-Draconian-Steel>
<Id>5889</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Piece-of-Draconian-Steel>
<Steel-Boots>
<Id>3554</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Steel-Boots>
<Hammer-of-Wrath>
<Id>3332</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Hammer-of-Wrath>
<Emerald-Bangle>
<Id>3010</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Emerald-Bangle>
<Knight-Legs>
<Id>3371</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Knight-Legs>
<War-Axe>
<Id>3342</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</War-Axe>
<Mysterious-Voodoo-Skull>
<Id>5668</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Mysterious-Voodoo-Skull>
<Boots-of-Haste>
<Id>3079</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Boots-of-Haste>
<Skeleton-Decoration>
<Id>6525</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Skeleton-Decoration>
<Demonic-Essence>
<Id>6499</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Demonic-Essence>
<Essence-of-a-Bad-Dream>
<Id>10306</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Essence-of-a-Bad-Dream>
<Death-Ring>
<Id>6299</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Death-Ring>
<Scythe-Leg>
<Id>10312</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Scythe-Leg>
<Skull-Helmet>
<Id>5741</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Skull-Helmet>
<Dreaded-Cleaver>
<Id>7419</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Dreaded-Cleaver>
<Chaos-Mace>
<Id>7427</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Chaos-Mace>
<Giant-Sword>
<Id>3281</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Giant-Sword>
<Mind-Stone>
<Id>3062</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Mind-Stone>
<Magic-Plate-Armor>
<Id>3366</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Magic-Plate-Armor>
<Demonrage-Sword>
<Id>7382</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Demonrage-Sword>
<Demon-Trophy>
<Id>7393</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Demon-Trophy>
<Mastermind-Shield>
<Id>3414</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Mastermind-Shield>
<Might-Ring>
<Id>3048</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Might-Ring>
<Golden-Legs>
<Id>3364</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Golden-Legs>
<Demon-Horn>
<Id>5954</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Demon-Horn>
<Ring-of-Healing>
<Id>3098</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ring-of-Healing>
<Demon-Shield>
<Id>3420</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Demon-Shield>
<Ice-Rapier>
<Id>3284</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ice-Rapier>
<Gold-Ring>
<Id>3063</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Ring>
<Fire-Axe>
<Id>3320</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Fire-Axe>
<Platinum-Amulet>
<Id>3055</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Platinum-Amulet>
<Stealth-Ring>
<Id>3049</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Stealth-Ring>
<Assassin-Star>
<Id>7368</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Assassin-Star>
<Great-Mana-Potion>
<Id>238</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Great-Mana-Potion>
<Orb>
<Id>3060</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Orb>
<Talon>
<Id>3034</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Talon>
<Ultimate-Health-Potion>
<Id>7643</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ultimate-Health-Potion>
<Small-Emerald>
<Id>3032</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-Emerald>
<Fire-Mushroom>
<Id>3731</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Fire-Mushroom>
<Behemoth-Claw>
<Id>5930</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Behemoth-Claw>
<Titan-Axe>
<Id>7413</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Titan-Axe>
<Behemoth-Trophy>
<Id>7396</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Behemoth-Trophy>
<Perfect-Behemoth-Fang>
<Id>5893</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Perfect-Behemoth-Fang>
<Strong-Health-Potion>
<Id>236</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Strong-Health-Potion>
<Strong-Mana-Potion>
<Id>237</Id>
<Destination>Green Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Strong-Mana-Potion>
<Amulet-of-Loss>
<Id>3057</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Amulet-of-Loss>
<Tower-Shield>
<Id>3428</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Tower-Shield>
<Unholy-Bone>
<Id>10316</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Unholy-Bone>
<Skull-Staff>
<Id>3324</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Skull-Staff>
<Stone-Skin-Amulet>
<Id>3081</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Stone-Skin-Amulet>
<Ruby-Necklace>
<Id>3016</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Ruby-Necklace>
<White-Pearl>
<Id>3026</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</White-Pearl>
<Black-Pearl>
<Id>3027</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Black-Pearl>
<Time-Ring>
<Id>3053</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Time-Ring>
<Shard>
<Id>7290</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Shard>
<Knight-Armor>
<Id>3370</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Knight-Armor>
<Glacier-Mask>
<Id>829</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Glacier-Mask>
<Jewelled-Backpack>
<Id>5801</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Jewelled-Backpack>
<Sapphire-Hammer>
<Id>7437</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Sapphire-Hammer>
<Concentrated-Demonic-Blood>
<Id>6558</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Concentrated-Demonic-Blood>
<Battle-Stone>
<Id>11447</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Battle-Stone>
<Spider-Silk>
<Id>5879</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Spider-Silk>
<Rusty-Armor>
<Id>8894</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Rusty-Armor>
<Rusty-Armor>
<Id>8896</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Rusty-Armor>
<Rusty-Armor>
<Id>8895</Id>
<Destination>All</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Rusty-Armor>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After all dead</Style>
<Range>30</Range>
<EatFood>yes</EatFood>
<Enabled>no</Enabled>
</Looting>
<Targeting>
<Monsters>
<Demon>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>Beam</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Demon>
<Nightmare>
<Categories>-</Categories>
<Danger>7</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>18 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
<Setting1>
<Count>Any</Count>
<HpRange>0 to 18 %</HpRange>
<Stance>Approach</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Nightmare>
<Plaguesmith>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>10 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
<Setting1>
<Count>Any</Count>
<HpRange>0 to 10 %</HpRange>
<Stance>Approach</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Plaguesmith>
<Destroyer>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Destroyer>
<Behemoth>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Behemoth>
<Lost-Soul>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>18 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
<Setting1>
<Count>Any</Count>
<HpRange>0 to 18 %</HpRange>
<Stance>Approach</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Lost-Soul>
<Crystal-Spider>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>4</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Crystal-Spider>
<Winter-Wolf>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Winter-Wolf>
<Penguin>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Penguin>
<Mammoth>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Mammoth>
<Ice-Goldem>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Ice-Goldem>
<Frost-Troll>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Frost-Troll>
<Polar-Bear>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Polar-Bear>
<Novice-Of-The-Cult>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Novice-Of-The-Cult>
<Stone-Golem>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Stone-Golem>
<Gargoyle>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Gargoyle>
<Acolyte-Of-The-Cult>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Acolyte-Of-The-Cult>
</Monsters>
<Settings>
<ListOrder>0</ListOrder>
<Health>7</Health>
<Proximity>5</Proximity>
<Danger>4</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>no</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<RecentLoot>
<Script>-- you can add more items here
local warnitems = {'Small Amethyst', 'War Hammer', 'Soul Orb', 'Piece of Royal Steel', 'Piece of Hell Steel', 'Piece of Draconian Steel', 'Steel Boots', 'Hammer of Wrath', 'Emerald Bangle', 'Knigt Legs', 'War Axe', 'Mysterious Voodoo Skull', 'Boots of Haste', 'Skeleton Decoration', 'Demonic Essence', 'Essence of a Bad Dream', 'Death Ring', 'Scythe Leg', 'Skull Helmet', 'Dreaded Cleaver', 'Chaos Mace', 'Giant Sword', 'Mind Stone', 'Magic Plate Armor', 'Demonrage Sword', 'Demon Trophy', 'Mastermind Shield', 'Might Ring', 'Golden Legs', 'Demon Horn', 'Ring of Healing', 'Demon Shield', 'Gold Ring', 'Ice Rapier', 'Fire Axe', 'Platinum Amulet', 'Stealth Ring', 'Orb', 'Talon', 'Fire Mushroom', 'Small Emerald', 'Rusty Armor', 'Behemoth Claw', 'Titan Axe', 'Behemoth Trophy', 'Perfect Behemoth Fang', 'Amulet of Loss', 'Tower Shield', 'Skull Staff', 'Stone Skin Amulet', 'Unholy Bone', 'Ruby Necklace', 'Battle Stone', 'Spider Silk', 'Sapphire Hammer', 'Jewelled Backpack', 'Glacier Mask', 'White Pearl', 'Knight Armor', 'Shard', 'Time Ring', 'Black Pearl'}
-- max lines to display at once
local maxindex = 6
-- spacing between lines
local spacing = 15
local index = 0
local msgs = getmessages("Server Log")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd-i].type == 19 and msgs[qtd-i].text:find('Loot of ') then
local colorm = false
local l = 0
for l=1, table.getn(warnitems) do
if msgs[qtd-i].text:find(warnitems[l]) then
colorm = true
break
end
end
if colorm then
setfontcolor('red')
else
setfontcolor('white')
end
addtext(msgs[qtd-i].text, worldwin.left+5,worldwin.bottom-(maxindex*spacing)+20+(index*spacing))
index=index+1
if index == maxindex then
break
end
end
end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</RecentLoot>
<Advance-Small-HUD-By-Pompey>
<Script>setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("cyan")
addtext(" Noxuos Scripts",18,17)
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,24)
setfontstyle("co^mic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••Character Stats:••••••", 17,36)
setfontcolor("lime")
addtext("• Cursor ID:", 15,50)
setfontcolor("white")
addtext(''..cursorinfo().id, 160, 50)
setfontcolor("lime")
addtext("• Level:", 15,65)
setfontcolor("white")
addtext(level, 160,65)
setfontcolor("lime")
addtext("• Magic Level:", 15,80)
setfontcolor("white")
addtext(' ' .. mlevel.. ' (' .. mlevelpc .. '%)', 155, 80)
setfontcolor("lime")
addtext("• Stamina:", 15,95)
if stamina >= 2400 then
setfontcolor("lime")
else if stamina < 2400 and (stamina > 840) then
setfontcolor("orange")
else if stamina <= 840 then
setfontcolor("red")
end
end
end
addtext(stamina, 160,95)
setfontcolor("lime")
addtext("• Total Exp:", 15,110)
setfontcolor("white")
addtext(exp, 160,110)
setfontcolor("lime")
addtext("• PZ Walk Through:", 15,125)
addtext('', 160, 123)
if getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'yes' then
setfontcolor("lime")
addtext('ON', 160, 125)
elseif getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'no' then
setfontcolor("red")
addtext('OFF', 160, 125)
else
setfontcolor("yellow")
addtext('???', 160, 125)
end
setfontcolor("lime")
addtext("• Balance:", 15,140)
setfontcolor("white")
if balance == -1 then
addtext('?', 160, 140)
else
addtext(balance, 160, 140)
end
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,158)
setfontstyle("comic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••••Botting Stats:•••••••", 21,178)
local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
local looting = getsettings("Settings/Looting/Enabled")
setfontcolor("lime")
addtext("• Exp Per Hour:", 15,193)
setfontcolor("white")
addtext(exphour, 160,193)
setfontcolor("lime")
addtext("• Exp Gained:", 15,208)
setfontcolor("white")
addtext(expgained, 160,208)
setfontcolor("lime")
addtext("• Time To Level:", 15,223)
setfontcolor("white")
addtext('' .. timetolevel, 160,223)
setfontcolor("lime")
addtext("• Time online:", 15,238)
setfontcolor("white")
addtext(timehunt, 160,238)
setfontcolor("lime")
addtext("• Exp To Level:", 15,253)
setfontcolor("white")
addtext(exptolevel(), 160,253)
if cavebot == 'yes' then
setfontcolor("lime")
addtext('• Cavebot', 15, 268)
setfontcolor("lime")
addtext('' .. 'ON', 160, 268)
else
setfontcolor("lime")
addtext('• Cavebot', 15, 268)
setfontcolor("red")
addtext('' .. 'OFF', 160, 268)
end
if targeting == 'yes' then
setfontcolor("lime")
addtext('• Targeting', 15, 283)
setfontcolor("lime")
addtext('' .. 'ON', 160, 283)
else
setfontcolor("lime")
addtext('• Targeting', 15, 283)
setfontcolor("red")
addtext('' .. 'OFF', 160, 283)
end
if looting == 'yes' then
setfontcolor("lime")
addtext('• Looting', 15, 298)
setfontcolor("lime")
addtext('' .. 'ON', 160, 298)
else
setfontcolor("lime")
addtext('• Looting', 15, 298)
setfontcolor("red")
addtext('' .. 'OFF', 160, 298)
end
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,318)
setfontstyle("comic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••••••Supplies:••••••••••", 21,338)
setfontcolor("lime")
addtext("• Great Mana Potions:", 15,353)
setfontcolor("white")
addtext(itemcount("great mana potion"), 200,353)
setfontcolor("lime")
addtext("• Strong Mana Potions:", 15,368)
setfontcolor("white")
addtext(itemcount("strong mana potion"), 200,368)
setfontcolor("lime")
addtext("• Sudden Death Runes:", 15,383)
setfontcolor("white")
addtext(itemcount("sudden death rune"), 200,383)
setfontcolor("lime")
addtext("• Avalanche Runes:", 15,398)
setfontcolor("white")
addtext(itemcount("avalanche runes"), 200,398)
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,418)
setfontstyle("comic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••••Other Info:••••••••", 27,438)
setfontcolor("lime")
addtext("• Protection Zone:", 15,453)
addtext('', 160, 463)
if getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'yes' then
setfontcolor("lime")
addtext('YES', 160, 453)
elseif getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'no' then
setfontcolor("red")
addtext('NO', 160, 453)
else
setfontcolor("yellow")
addtext('???', 160, 453)
end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>no</Enabled>
</Advance-Small-HUD-By-Pompey>
<Advance-Big-HUD-By-Pompey>
<Script>setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("cyan")
addtext(" Noxuos Scripts",18,32)
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,45)
setfontstyle("co^mic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••Character Stats:••••••", 17,65)
setfontcolor("lime")
addtext("• Name:", 15,80)
setfontcolor("white")
addtext(name, 160,80)
setfontcolor("lime")
addtext("• Level:", 15,95)
setfontcolor("white")
addtext(level, 160,95)
setfontcolor("lime")
addtext("• Magic Level:", 15,110)
setfontcolor("white")
addtext(' ' .. mlevel.. ' (' .. mlevelpc .. '%)', 155, 110)
setfontcolor("lime")
addtext("• Mana Points:", 15,125)
setfontcolor("white")
addtext(' ' .. mp.. '/' .. maxmp.. ' (' .. mppc .. '%)', 155, 125)
setfontcolor("lime")
addtext("• Cap:", 15,140)
setfontcolor("white")
addtext(cap, 160,140)
setfontcolor("lime")
addtext("• Total Exp:", 15,155)
setfontcolor("white")
addtext(exp, 160,155)
setfontcolor("lime")
addtext("• X Coordinates:", 15,170)
setfontcolor("white")
addtext(posx, 160,170)
setfontcolor("lime")
addtext("• Y Coordinates:", 15,185)
setfontcolor("white")
addtext(posy, 160,185)
setfontcolor("lime")
addtext("• Z Coordinates:", 15,200)
setfontcolor("white")
addtext(posz, 160,200)
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,215)
setfontstyle("comic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••••Botting Stats:•••••••", 21,235)
local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
local looting = getsettings("Settings/Looting/Enabled")
setfontcolor("lime")
addtext("• Exp Per Hour:", 15,250)
setfontcolor("white")
addtext(exphour, 160,250)
setfontcolor("lime")
addtext("• Exp Gained:", 15,265)
setfontcolor("white")
addtext(expgained, 160,265)
setfontcolor("lime")
addtext("• Time To Level:", 15,280)
setfontcolor("white")
addtext(timetolevel, 160,280)
setfontcolor("lime")
addtext("• Time online:", 15,295)
setfontcolor("white")
addtext(timehunt, 160,295)
setfontcolor("lime")
addtext("• Exp To Level:", 15,310)
setfontcolor("white")
addtext(exptolevel(), 160,310)
if cavebot == 'yes' then
setfontcolor("lime")
addtext('• Cavebot', 15, 325)
setfontcolor("lime")
addtext('' .. 'ON', 160, 325)
else
setfontcolor("lime")
addtext('• Cavebot', 15, 325)
setfontcolor("red")
addtext('' .. 'OFF', 160, 325)
end
if targeting == 'yes' then
setfontcolor("lime")
addtext('• Targeting', 15, 340)
setfontcolor("lime")
addtext('' .. 'ON', 160, 340)
else
setfontcolor("lime")
addtext('• Targeting', 15, 340)
setfontcolor("red")
addtext('' .. 'OFF', 160, 340)
end
if looting == 'yes' then
setfontcolor("lime")
addtext('• Looting', 15, 355)
setfontcolor("lime")
addtext('' .. 'ON', 160, 355)
else
setfontcolor("lime")
addtext('• Looting', 15, 355)
setfontcolor("red")
addtext('' .. 'OFF', 160, 355)
end
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,375)
setfontstyle("comic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••••••Supplies:••••••••••", 21,395)
setfontcolor("lime")
addtext("• Prismatic Bolts:", 15,410)
setfontcolor("white")
addtext(itemcount("prismatic bolt"), 200,410)
setfontcolor("lime")
addtext("• Crystalline Arrow:", 15,425)
setfontcolor("white")
addtext(itemcount("crystalline arrow"), 200,425)
setfontcolor("lime")
addtext("• Assassin Star:", 15,440)
setfontcolor("white")
addtext(itemcount("assassin star"), 200,440)
setfontcolor("lime")
addtext("• Strong Mana Potion:", 15,455)
setfontcolor("white")
addtext(itemcount("strong mana potion"), 200,455)
setfontcolor("lime")
addtext("• Great Spirit Potion:", 15,470)
setfontcolor("white")
addtext(itemcount("great spirit potion"), 200,470)
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,490)
setfontstyle("comic sans ms", 11, 0xFF0000)
setfontcolor("orange")
addtext("••••••••Other Info:••••••••", 27,510)
setfontcolor("lime")
addtext("• Protection Zone:", 15,530)
addtext('', 160, 530)
if getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'yes' then
setfontcolor("lime")
addtext('YES', 160, 530)
elseif getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'no' then
setfontcolor("red")
addtext('NO', 160, 530)
else
setfontcolor("yellow")
addtext('???', 160, 530)
end
setfontcolor("lime")
addtext("• PZ Walk Through:", 15,545)
addtext('', 160, 545)
if getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'yes' then
setfontcolor("lime")
addtext('ON', 160, 545)
elseif getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers") == 'no' then
setfontcolor("red")
addtext('OFF', 160, 545)
else
setfontcolor("yellow")
addtext('???', 160, 545)
end
setfontcolor("lime")
addtext("• Balance:", 15,560)
setfontcolor("white")
if balance == -1 then
addtext('?', 160, 560)
else
addtext(balance, 160, 560)
end
setfontcolor("lime")
addtext("• Cursor ID:", 15,575)
setfontcolor("white")
addtext(''..cursorinfo().id, 160, 575)
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("lime")
addtext("]|{•----------» «----------•}|[",5,595)
setfontstyle("comic sans ms", 13, 0xFF0000)
setfontcolor("cyan")
addtext(" Noxuos Scripting Team",2,615)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</Advance-Big-HUD-By-Pompey>
<Advance-Loot-Counter-Left>
<Script>-- [ Supplies Wasted ] --
local showSuppliesWasted = true
local suppliesitems = {'strong mana potion'}
local suppsvalue = {80}
-- [ Items looted ] --
local showLoots = true
local lootitems = {"Gold Coin", "Platinum Coin", "Small Amethyst", "War Hammer", "Soul Orb", "Piece of Royal Steel", "Piece of Hell Steel", "Steel Boots", "Piece of Draconian Steel", "Hammer of Wrath", "Skeleton Decoration", "Boots of Haste", "Mysterious Voodoo Skull", "War Axe", "Knight Legs", "Emerald Bangle", "Demonic Essence", "Essence of a Bad Dream", "Death Ring", "Scythe Leg", "Skull Helmet", "Giant Sword", "Chaos Mace", "Dreaded Cleaver", "Mind Stone", "Magic Plate Armor", "Mastermind Shield", "Demonrage Sword", "Demon Trophy", "Golden Legs", "Demon Horn", "Demon Shield", "Ice Rapier", "Gold Ring", "Fire Axe", "Platinum Amulet", "Titan Axe", "Small Emerald", "Talon", "Orb", "Fire Mushroom", "Behemoth Claw", "Perfect Behemoth Fang", "Behemoth Trophy", "Tower Shield", "Amulet of Loss", "Unholy Bone", "Skull Staff", "Ruby Necklace", "White Pearl", "Black Pearl", "Shard", "Knight Armor", "Glacier Mask", "Sapphire Hammer", "Battle Stone", "Spider Silk", "Great Health Potion", "Might Ring", "Ring of Healing", "Stealth Ring", "Great Mana Potion", "Assassin Star", "Ultimate Health Potion", "Strong Mana Potion", "Strong Health Potion", "Stone Skin Amulet", "Time Ring", "Jewelled Backpack"}
local lootsvalue = {1, 100, 200, 1000, 25, 10000, 500, 30000, 3000, 30000, 1000, 30000, 4000, 12000, 5000, 500, 1000, 360, 1000, 450, 40000, 17000, 9000, 12000, 170, 90000, 50000, 36000, 40000, 30000, 1000, 30000, 1000, 8000, 8000, 2500, 4000, 250, 320, 720, 200, 2000, 1000, 20000, 8000, 45000, 480, 6000, 2000, 160, 160, 2000, 5000, 2500, 7000, 290, 4000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
local myname = true
-- [ ENGINE ] --
local fontsize = 10
local fontspacing = fontsize+2
local cont = 0
local w = 0
local x = 0
local y = 450
local z = 185
local totals = 0
local totall = 0
local total = 0
local sub = 17
local function captalizeAll(first, rest)
return first:upper()..rest:lower()
end
if clientwin.x ~= nil or clientwin.y ~= nil then
setposition(clientwin.x+13, clientwin.y+30)
else
setposition(5, 20)
end
if showSuppliesWasted
then
setfontcolor("red")
addtext('____________________________________', w, y-2)
y = y + 10
setfontcolor("lime")
addtext(' |Supplies Wasted| ', x+45, y)
y = y + 10
setfontcolor("red")
addtext('____________________________________', w, y-6)
y = y + 10
setfontcolor("lime")
local supps = getitems(unpack(suppliesitems))
local qtds = supps.count-1 for i=0,qtds do if string.len(supps[i].name) > 17
then
addtext(string.sub((supps[i].name), 1, sub).."n", x, y-2)
else
addtext(supps[i].name, x, y)
end
addtext(""..supps[i].usage.." ("..(math.floor(supps[i].usage*suppsvalue[i+1] / 100)/10).."k)", z, y) totals = totals + supps[i].usage*suppsvalue[i+1]
y = y + 15
end
y = y + 10
addtext("Total", x, y)
addtext("", z, y)
addtext(totals.." GPs", z, y)
y = y + 10
end if showLoots then
setfontcolor("red")
addtext('____________________________________', w, y-2)
setfontcolor("lime")
y = y + 10
addtext(' |Items Looted| ', x+45, y)
y = y + 10
setfontcolor("red")
addtext('____________________________________', w, y-5)
y = y + 10
setfontcolor("lime")
local loots = getitems(unpack(lootitems))
local qtdl = loots.count-1 for i=0,qtdl do if loots[i].loot > 0
then
lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll)
if string.len(loots[i].name) > 17
then
addtext(string.sub(lootname, 1, sub).."..", w, y)
else
addtext(lootname, x, y)
end
addtext(""..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", z, y)
totall = totall + loots[i].loot*lootsvalue[i+1]
y = y + 15
end
end
y = y + 10
addtext("Total", x, y)
addtext("", z, y)
addtext(totall.." GPs", z, y)
y = y + 10
end
if showSuppliesWasted and showLoots
then
setfontcolor("red")
addtext('____________________________________', w, y-4)
y = y + 10
total = totall - totals
if totall-totals > 0
then
setfontcolor("lime")
addtext("PROFIT:", x, y)
else
setfontcolor("red")
addtext("WASTE:", x, y)
end
setfontcolor("white")
addtext(total.." GPs", x+50, y)
y = y + 10
end
setfontcolor("red")
addtext('____________________________________', w, y-5)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>no</Enabled>
</Advance-Loot-Counter-Left>
<Advance-Loot-Counter-Right>
<Script>-- [ Supplies Wasted ] --
local showSuppliesWasted = true
local suppliesitems = {'strong mana potion'}
local suppsvalue = {80}
-- [ Items looted ] --
local showLoots = true
local lootitems = { "Gold Coin", "Platinum Coin", "Small Amethyst", "War Hammer", "Soul Orb", "Piece of Royal Steel", "Piece of Hell Steel", "Steel Boots", "Piece of Draconian Steel", "Hammer of Wrath", "Skeleton Decoration", "Boots of Haste", "Mysterious Voodoo Skull", "War Axe", "Knight Legs", "Emerald Bangle", "Demon Legs", "Demonic Essence", "Essence of a Bad Dream", "Death Ring", "Scythe Leg", "Skull Helmet", "Giant Sword", "Chaos Mace", "Dreaded Cleaver", "Mind Stone", "Magic Plate Armor", "Mastermind Shield", "Demonrage Sword", "Demon Trophy", "Golden Legs", "Demon Horn", "Demon Shield", "Ice Rapier", "Gold Ring", "Fire Axe", "Platinum Amulet", "Titan Axe", "Small Emerald", "Talon", "Orb", "Fire Mushroom", "Behemoth Claw", "Perfect Behemoth Fang", "Behemoth Trophy", "Tower Shield", "Amulet of Loss", "Unholy Bone", "Skull Staff", "Ruby Necklace", "White Pearl", "Black Pearl", "Shard", "Knight Armor", "Glacier Mask", "Sapphire Hammer", "Battle Stone", "Spider Silk", "Great Health Potion", "Might Ring", "Ring of Healing", "Stealth Ring", "Great Mana Potion", "Assassin Star", "Ultimate Health Potion", "Strong Mana Potion", "Strong Health Potion", "Stone Skin Amulet", "Time Ring", "Jewelled Backpack"}
local lootsvalue = {1, 100, 200, 1000, 25, 10000, 500, 30000, 3000, 30000, 1000, 30000, 4000, 12000, 5000, 500, 1000, 360, 1000, 450, 40000, 17000, 9000, 12000, 170, 90000, 50000, 36000, 40000, 30000, 1000, 30000, 1000, 8000, 8000, 2500, 4000, 250, 320, 720, 200, 2000, 1000, 20000, 8000, 45000, 480, 6000, 2000, 160, 160, 2000, 5000, 2500, 7000, 290, 4000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
local myname = true
-- [ ENGINE ] --
local fontsize = 10
local fontspacing = fontsize+2
local cont = 0
local w = 1465
local x = 1475
local y = 345
local z = 1655
local totals = 0
local totall = 0
local total = 0
local sub = 17
local function captalizeAll(first, rest)
return first:upper()..rest:lower()
end
if clientwin.x ~= nil or clientwin.y ~= nil then
setposition(clientwin.x+13, clientwin.y+30)
else
setposition(5, 20)
end
if showSuppliesWasted
then
setfontcolor("red")
addtext('____________________________________', w, y-2)
y = y + 10
setfontcolor("lime")
addtext(' |Supplies Wasted| ', 1515, y)
y = y + 10
setfontcolor("red")
addtext('____________________________________', w, y-6)
y = y + 10
setfontcolor("lime")
local supps = getitems(unpack(suppliesitems))
local qtds = supps.count-1 for i=0,qtds do if string.len(supps[i].name) > 17
then
addtext(string.sub((supps[i].name), 1, sub).."n", x, y-2)
else
addtext(supps[i].name, x, y)
end
addtext(""..supps[i].usage.." ("..(math.floor(supps[i].usage*suppsvalue[i+1] / 100)/10).."k)", z, y) totals = totals + supps[i].usage*suppsvalue[i+1]
y = y + 15
end
y = y + 10
addtext("Total", x, y)
addtext("", z, y)
addtext(totals.." GPs", z, y)
y = y + 10
end if showLoots then
setfontcolor("red")
addtext('____________________________________', w, y-2)
setfontcolor("lime")
y = y + 10
addtext(' |Items Looted| ', 1515, y)
y = y + 10
setfontcolor("red")
addtext('____________________________________', w, y-5)
y = y + 10
setfontcolor("lime")
local loots = getitems(unpack(lootitems))
local qtdl = loots.count-1 for i=0,qtdl do if loots[i].loot > 0
then
lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll)
if string.len(loots[i].name) > 17
then
addtext(string.sub(lootname, 1, sub).."..", w, y)
else
addtext(lootname, x, y)
end
addtext(""..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", z, y)
totall = totall + loots[i].loot*lootsvalue[i+1]
y = y + 15
end
end
y = y + 10
addtext("Total", x, y)
addtext("", z, y)
addtext(totall.." GPs", z, y)
y = y + 10
end
if showSuppliesWasted and showLoots
then
setfontcolor("red")
addtext('____________________________________', w, y-4)
y = y + 10
total = totall - totals
if totall-totals > 0
then
setfontcolor("lime")
addtext("PROFIT:", x, y)
else
setfontcolor("red")
addtext("WASTE:", x, y)
end
setfontcolor("white")
addtext(total.." GPs", x+50, y)
y = y + 10
end
setfontcolor("red")
addtext('____________________________________', w, y-5)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</Advance-Loot-Counter-Right>
</List>
<Show>If Focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
<RP_Deep_Mines_Negative_3_By_Noxuos_Pompey />
</Settings>