What's new
  • logo_cipsoft
    Latest servers:
    New servers will open on: 19th Feb 2025:
    Noctalia (Open PvP) Ignitera (Open PvP) us_logo Xybra (Open PvP)

exevo/exori mas sorcerer/druid/pall/knight

Status
Not open for further replies.
Joined
Jun 23, 2009
Messages
14
Reaction score
2
Siema :cool:
Napisa?em 4 czary i postanowi?em ?e je tu wstawi? ;p
Wszystkie wal? z tak? sam? moc? aby ?aden nie by? lepszy od innego.
Paladin
ok wi?c zr?b nowy plik w ...\data\spells\scripts\attack i nazwij go pall.lua
dodaj do niego kod:
Code:
local atk1 = createCombatObject()
local atk2 = createCombatObject()
local atk3 = createCombatObject()
local atk4 = createCombatObject()
local atk5 = createCombatObject()
local atk6 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 33)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.0, -280, -3.2, -280)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 33)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -280, -3.2, -280)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 49)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 33)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -280, -3.2, -280)
local combat4 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 33)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -280, -3.2, -280)
local combat5 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 45)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 33)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -280, -3.2, -280)
local combat6 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 33)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -280, -3.2, -280)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(atk1, area1)
setCombatArea(atk2, area2)
setCombatArea(atk3, area3)
setCombatArea(atk4, area4)
setCombatArea(atk5, area5)
setCombatArea(atk6, area6)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
setCombatCallback(atk1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(atk2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(atk3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(atk4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(atk5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(atk6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
local function onCastSpell1(parameters)
doCombat(parameters.cid, atk1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, atk2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, atk3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, atk4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, atk5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, atk6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 350, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 450, parameters)
addEvent(onCastSpell6, 500, parameters)
end
Teraz wejd? w spells.xml i dodaj:
Code:
		<instant name="[COLOR="Red"]ultimate max pall[/COLOR]" words="[COLOR="Blue"]exevo mas pall[/COLOR]" lvl="35" mana="115" prem="0" needweapon="1" exhaustion="1000" needlearn="0" script="attack/pall.lua">
		<vocation name="[COLOR="Lime"]Super Paladin[/COLOR]" />
	</instant>
Nazwa czaru
Jak ma si? to wypowiada?
Profesja kt?ra mo?e tego u?y?
tak samo ni?ej ustawiajcie.
screen:
16616103.png

knight
zr?b nowy plik w scripts/attack nazwij go knight.lua i dodaj kod:
Code:
local atk1 = createCombatObject()
local atk2 = createCombatObject()
local atk3 = createCombatObject()
local atk4 = createCombatObject()
local atk5 = createCombatObject()
local atk6 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.5, -420, -4.8, -420)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -4.5, -420, -4.8, -420)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 49)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -4.5, -420, -4.8, -420)
local combat4 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC,-4.5, -420, -4.8, -420)
local combat5 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 45)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -4.5, -420, -4.8, -420)
local combat6 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -4.5, -420, -4.8, -420)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(atk1, area1)
setCombatArea(atk2, area2)
setCombatArea(atk3, area3)
setCombatArea(atk4, area4)
setCombatArea(atk5, area5)
setCombatArea(atk6, area6)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
setCombatCallback(atk1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(atk2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(atk3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(atk4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(atk5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(atk6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
local function onCastSpell1(parameters)
doCombat(parameters.cid, atk1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, atk2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, atk3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, atk4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, atk5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, atk6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 350, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 450, parameters)
addEvent(onCastSpell6, 500, parameters)
end
spells.xml dodaj
Code:
		<instant name="exori max" words="exori mas knight" lvl="35" mana="115" prem="0" needweapon="1" exhaustion="2000" needlearn="0" script="attack/knight.lua">
		<vocation name="Super Knight" />
	</instant>
screen:
98576727.png
 
Joined
Jun 23, 2009
Messages
14
Reaction score
2
Odp: exevo/exori mas sorcerer/druid/pall/knight

sorcerer
scripts/attack nowy plik sork.lua
kod:
Code:
local atk1 = createCombatObject()
local atk2 = createCombatObject()
local atk3 = createCombatObject()
local atk4 = createCombatObject()
local atk5 = createCombatObject()
local atk6 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 49)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat4 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat5 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 45)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat6 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(atk1, area1)
setCombatArea(atk2, area2)
setCombatArea(atk3, area3)
setCombatArea(atk4, area4)
setCombatArea(atk5, area5)
setCombatArea(atk6, area6)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
setCombatCallback(atk1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(atk2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(atk3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(atk4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(atk5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(atk6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
local function onCastSpell1(parameters)
doCombat(parameters.cid, atk1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, atk2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, atk3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, atk4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, atk5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, atk6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 350, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 450, parameters)
addEvent(onCastSpell6, 500, parameters)
end
spells.xml
kod:
Code:
		<instant name="ultimate max sork" words="exevo mas sorcerer" lvl="35" mana="115" prem="0" needweapon="1" exhaustion="2000" needlearn="0" script="attack/sork.lua">
		<vocation name="Super Sorcerer" />
	</instant>
screen:
39221922.png

Druid
scripts/attack nowy plik drut.lua
kod:
Code:
local atk1 = createCombatObject()
local atk2 = createCombatObject()
local atk3 = createCombatObject()
local atk4 = createCombatObject()
local atk5 = createCombatObject()
local atk6 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 49)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat4 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat5 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 45)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat6 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(atk1, area1)
setCombatArea(atk2, area2)
setCombatArea(atk3, area3)
setCombatArea(atk4, area4)
setCombatArea(atk5, area5)
setCombatArea(atk6, area6)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
setCombatCallback(atk1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(atk2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(atk3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(atk4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(atk5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(atk6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
local function onCastSpell1(parameters)
doCombat(parameters.cid, atk1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, atk2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, atk3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, atk4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, atk5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, atk6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 350, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 450, parameters)
addEvent(onCastSpell6, 500, parameters)
end
spells.xml
kod:
Code:
		<instant name="ultimate max druid" words="exevo mas druid" lvl="35" mana="115" prem="0" needweapon="1" exhaustion="2000" needlearn="0" script="attack/drut.lua">
		<vocation name="Super Druid" />
	</instant>
screen:
20170920.png

Koniec ;D
jak by by?y jakie? b??dy to pisa? bo wkleja?em na szybko.
 

Cwaniaq03

Active User
Joined
Sep 23, 2008
Messages
84
Reaction score
0
Odp: exevo/exori mas sorcerer/druid/pall/knight

hmmm. Dmg zrobi?e? zale?ny od mlvl, wi?c druid z 80 mlvl b?dzie wali? o wiele mocniej ni? knight z 10 mlvl. Czar ?adny, 8/10, ale to 4 takie same czary z innymi efektami, wi?c 8/10:4=2/10. Wi?c: 4 czary oceniam na 2/10, ale 1 czar na 8/10
 
Joined
Jun 23, 2009
Messages
14
Reaction score
2
Odp: exevo/exori mas sorcerer/druid/pall/knight

dobra przerobi?em dmg u knighta i palla teraz chyba lepiej ;d
potem jeszcze przerobie czary zeby nie walily tylko z psyhical:)
 

animkarka

Active User
Joined
Jan 27, 2009
Messages
63
Reaction score
1
Odp: exevo/exori mas sorcerer/druid/pall/knight

Tymi czarami mozna spamowac -.- Dnoo ;/
 
Joined
Jun 23, 2009
Messages
14
Reaction score
2
Odp: exevo/exori mas sorcerer/druid/pall/knight

Omg... zn?w pisz? to samo ;d
ZAPEWNE JESTE? NA POSTACI GM/ST/GOD I TE POSTACIE NIE MAJ? EXHAUSTED... Wejd? na normalnego chara i zobacz czy mo?na spamowa?
poza tym look:
Code:
exhaustion="2000"
 

rudy008

User
Joined
May 2, 2009
Messages
44
Reaction score
0
Odp: exevo/exori mas sorcerer/druid/pall/knight

czary dobre ale widz? b??dy graficzne, dlaczego dla ka?dej profesji s? efekty ?wi?to?ci?
zmie? tak ?eby np. sorc mia? efekt ognia a druid lodu a dla knighta co? wymy?l poza tym te spelle s? skopiowane z siebie z tego co widzia?em tylko zmieniono profesje, kt?ra mo?e u?ywa? i efekt lec?cych broni :)
 

Gotenks

User
Joined
Feb 7, 2009
Messages
33
Reaction score
0
Odp: exevo/exori mas sorcerer/druid/pall/knight

Dlaczego jak zmenie exhased na 5k to i tak mozna spamic?
 

Micki

Advanced User
Joined
May 2, 2009
Messages
373
Reaction score
23
Odp: exevo/exori mas sorcerer/druid/pall/knight

Wbij na playera?
 

Gotenks

User
Joined
Feb 7, 2009
Messages
33
Reaction score
0
Odp: exevo/exori mas sorcerer/druid/pall/knight

w?a?nie playerzy moga a exhaustion 5k
 

Nicam

User
Joined
Feb 5, 2010
Messages
31
Reaction score
4
Odp: exevo/exori mas sorcerer/druid/pall/knight

Yyy.. Zrobi?e? 1 czar i w 3 innych tylko efekty zmieni?e?. Po 2 tymi spellami mo?na spami? na normalnym charze (nie dopisa?e? "return true" przed "end"). I po 3 wed?ug mnie za du?o atk na 1 kratk? (np. stoi kto? ko?o ciebie i jak 1 walniesz to gracz dostaje 3 razy z 1 spella). W tym wszystkim podoba mi si? tylko ten dla sorca. Za ch?ci 6/10.
 

GM Devil

Advanced User
Joined
Sep 4, 2009
Messages
206
Reaction score
10
Odp: exevo/exori mas sorcerer/druid/pall/knight

?adnie ?adnie ale jak zrobi? ?eby nie mo?na by?o spamowa??
Za odp reput

Czary s? ?adne i ka?dy ma w sobie co? innego (efekty)
Podoba mi si? to

:>
:>
:>
 

edhea

Active User
Joined
Aug 30, 2009
Messages
89
Reaction score
1
Odp: exevo/exori mas sorcerer/druid/pall/knight

To jest super 9/10.
 

kojot6

User
Joined
Oct 3, 2009
Messages
27
Reaction score
0
Odp: exevo/exori mas sorcerer/druid/pall/knight

Mam takie pytanie jak zmieni? ?eby bez broni w reku mo?na by?o u?ywa? tego czaru????
Bo u mnie druid czy sorcerer nie mo?e u?ywa? tego czaru z r??d?k?, tylko gdy we?mie jak?? inna bro?. Bardzo prosz? o pomoc
 

rege stail

Senior User
Joined
Dec 8, 2008
Messages
683
Reaction score
32
Odp: exevo/exori mas sorcerer/druid/pall/knight

Mam pytanie wszystko fajnie dziala ale jak zrobic exhaustion;(
Wszyscy mog? la? nawet jak wstawi? turne ... ;/
Help My

Notka moderatorska:
Nie u?ywamy czerwonego koloru
 
Last edited by a moderator:

kojot6

User
Joined
Oct 3, 2009
Messages
27
Reaction score
0
Odp: exevo/exori mas sorcerer/druid/pall/knight

Sformu?uj inaczej swoje pytanie to mo?e kto? pomo?e jak na razie nikt nie wie o co chodzi.
Napisz dok?adnie co si? dzieje.
 

Sunarios

User
Joined
Jan 4, 2010
Messages
31
Reaction score
2
Odp: exevo/exori mas sorcerer/druid/pall/knight

mAM PROBLEM BO:

*dLA SORKA I DRUTA POTRZEBA JAKIEGO? MIECZA albo co? w tym stylu nie mo?e by? rod albo wand bo wtedy nie wali z czaru OMG!
*Sork i Drut mo?e spamowa? nawet jak sie exhaust zmieni na 999999!

Prosz? o pomoc!
 

kojot6

User
Joined
Oct 3, 2009
Messages
27
Reaction score
0
Odp: exevo/exori mas sorcerer/druid/pall/knight

Co do pierwszego wejd? w spell.xml znajd? czary dla dla tych profesji tam b?dziesz mia? taki fragment needweapon="1" <--- tu zmie? na 0 teraz b?dzie mo?na u?ywa? czaru bez potrzeby broni. Co do 2 sprawd? czy masz w config.lua
alternativeExhaust = 1000 ;-- dodatkowe op??nienie u?ycia [jak gdzie? nie b?dzie zadeklarowana warto??, serwer u?yje tej]
oldConditionAccuracy = "no" ;-- zabezpieczenie przed spell-spamem [yes/no] Mo?esz jeszcze tutaj zmieni? na yes i wtedy nie b?dzie mo?na robi? spell spamu. Mam nadzieje ?e pomog?em
 

Basta4

Active User
Joined
Dec 18, 2009
Messages
92
Reaction score
2
Odp: exevo/exori mas sorcerer/druid/pall/knight

Mam pytanie. Czy b?dzie to dzia?a? pod protok?? 8.10??? :>
Spr?bowa? nie zaszkodzi w razie czego zrobi? kopie OTSa :p
 
Joined
Feb 26, 2010
Messages
45
Reaction score
0
Age
29
Odp: exevo/exori mas sorcerer/druid/pall/knight

czary s? bosskie:) 10/10 Pozdrawiam!
 
Status
Not open for further replies.
Top