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TRUE = 1
FALSE = 0
LUA_ERROR = -1
LUA_NO_ERROR = 0
NORTH = 0
EAST = 1
SOUTH = 2
WEST = 3
SOUTHWEST = 4
SOUTHEAST = 5
NORTHWEST = 6
NORTHEAST = 7
COMBAT_FORMULA_UNDEFINED = 0
COMBAT_FORMULA_LEVELMAGIC = 1
COMBAT_FORMULA_SKILL = 2
COMBAT_FORMULA_VALUE = 3
CONDITION_PARAM_OWNER = 1
CONDITION_PARAM_TICKS = 2
CONDITION_PARAM_OUTFIT = 3
CONDITION_PARAM_HEALTHGAIN = 4
CONDITION_PARAM_HEALTHTICKS = 5
CONDITION_PARAM_MANAGAIN = 6
CONDITION_PARAM_MANATICKS = 7
CONDITION_PARAM_DELAYED = 8
CONDITION_PARAM_SPEED = 9
CONDITION_PARAM_LIGHT_LEVEL = 10
CONDITION_PARAM_LIGHT_COLOR = 11
CONDITION_PARAM_SOULGAIN = 12
CONDITION_PARAM_SOULTICKS = 13
CONDITION_PARAM_MINVALUE = 14
CONDITION_PARAM_MAXVALUE = 15
CONDITION_PARAM_STARTVALUE = 16
CONDITION_PARAM_TICKINTERVAL = 17
CONDITION_PARAM_FORCEUPDATE = 18
CONDITION_PARAM_SKILL_MELEE = 19
CONDITION_PARAM_SKILL_FIST = 20
CONDITION_PARAM_SKILL_CLUB = 21
CONDITION_PARAM_SKILL_SWORD = 22
CONDITION_PARAM_SKILL_AXE = 23
CONDITION_PARAM_SKILL_DISTANCE = 24
CONDITION_PARAM_SKILL_SHIELD = 25
CONDITION_PARAM_SKILL_FISHING = 26
CONDITION_PARAM_STAT_MAXHITPOINTS = 27
CONDITION_PARAM_STAT_MAXMANAPOINTS = 28
CONDITION_PARAM_STAT_SOULPOINTS = 29
CONDITION_PARAM_STAT_MAGICPOINTS = 30
CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = 31
CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = 32
CONDITION_PARAM_STAT_SOULPOINTSPERCENT = 33
CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = 34
COMBAT_PARAM_TYPE = 1
COMBAT_PARAM_EFFECT = 2
COMBAT_PARAM_DISTANCEEFFECT = 3
COMBAT_PARAM_BLOCKSHIELD = 4
COMBAT_PARAM_BLOCKARMOR = 5
COMBAT_PARAM_TARGETCASTERORTOPMOST = 6
COMBAT_PARAM_CREATEITEM = 7
COMBAT_PARAM_AGGRESSIVE = 8
COMBAT_PARAM_DISPEL = 9
CALLBACK_PARAM_LEVELMAGICVALUE = 1
CALLBACK_PARAM_SKILLVALUE = 2
CALLBACK_PARAM_TARGETTILE = 3
CALLBACK_PARAM_TARGETCREATURE = 4
COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_POISONDAMAGE = 4
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
COMBAT_DROWNDAMAGE = 256
COMBAT_ICEDAMAGE = 512
COMBAT_HOLYDAMAGE = 1024
COMBAT_DEATHDAMAGE = 2048
CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_LIFEDRAIN = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUSTED = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_DROWN = 32768
CONDITION_MUTED = 65536
CONDITION_ATTRIBUTES = 131072
CONDITION_FREEZING = 262144
CONDITION_DAZZLED = 524288
CONDITION_CURSED = 1048576
PLAYERLOSS_EXPERIENCE = 0
PLAYERLOSS_MANA = 1
PLAYERLOSS_SKILL = 2
CONST_SLOT_HEAD = 1
CONST_SLOT_NECKLACE = 2
CONST_SLOT_BACKPACK = 3
CONST_SLOT_ARMOR = 4
CONST_SLOT_RIGHT = 5
CONST_SLOT_LEFT = 6
CONST_SLOT_LEGS = 7
CONST_SLOT_FEET = 8
CONST_SLOT_RING = 9
CONST_SLOT_AMMO = 10
CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_ENERGYAREA = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_BLUE = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_NONE = 255
CONST_ANI_SPEAR = 0
CONST_ANI_BOLT = 1
CONST_ANI_ARROW = 2
CONST_ANI_FIRE = 3
CONST_ANI_ENERGY = 4
CONST_ANI_POISONARROW = 5
CONST_ANI_BURSTARROW = 6
CONST_ANI_THROWINGSTAR = 7
CONST_ANI_THROWINGKNIFE = 8
CONST_ANI_SMALLSTONE = 9
CONST_ANI_SUDDENDEATH = 10
CONST_ANI_LARGEROCK = 11
CONST_ANI_SNOWBALL = 12
CONST_ANI_POWERBOLT = 13
CONST_ANI_POISON = 14
CONST_ANI_INFERNALBOLT = 15
CONST_ANI_HUNTINGSPEAR = 16
CONST_ANI_ENCHANTEDSPEAR = 17
CONST_ANI_ASSASSINSTAR = 18
CONST_ANI_GREENSTAR = 19
CONST_ANI_ROYALSPEAR = 20
CONST_ANI_SNIPERARROW = 21
CONST_ANI_ONYXARROW = 22
CONST_ANI_PIERCINGBOLT = 23
CONST_ANI_WHIRLWINDSWORD = 24
CONST_ANI_WHIRLWINDAXE = 25
CONST_ANI_WHIRLWINDCLUB = 26
CONST_ANI_ETHEREALSPEAR = 27
CONST_ANI_ICE = 28
CONST_ANI_EARTH = 29
CONST_ANI_HOLY = 30
CONST_ANI_DEATH = 31
CONST_ANI_FLASHARROW = 32
CONST_ANI_FLAMMINGARROW = 33
CONST_ANI_SHIVERARROW = 34
CONST_ANI_ENERGYBALL = 35
CONST_ANI_SMALLICE = 36
CONST_ANI_SMALLHOLY = 37
CONST_ANI_SMALLEARTH = 38
CONST_ANI_EARTHARROW = 39
CONST_ANI_EXPLOSION = 40
CONST_ANI_CAKE = 41
CONST_ANI_WEAPONTYPE = 254
CONST_ANI_NONE = 255
TALKTYPE_SAY = 1
TALKTYPE_WHISPER = 2
TALKTYPE_YELL = 3
TALKTYPE_PRIVATE = 4
TALKTYPE_CHANNEL_Y = 5
TALKTYPE_BROADCAST = 9
TALKTYPE_CHANNEL_R1 = 10
TALKTYPE_PRIVATE_RED = 11
TALKTYPE_CHANNEL_O = 12
TALKTYPE_CHANNEL_R2 = 14
TALKTYPE_ORANGE_1 = 16
TALKTYPE_ORANGE_2 = 17
MESSAGE_STATUS_WARNING = 18
MESSAGE_EVENT_ADVANCE = 19
MESSAGE_EVENT_DEFAULT = 20
MESSAGE_STATUS_DEFAULT = 21
MESSAGE_INFO_DESCR = 22
MESSAGE_STATUS_SMALL = 23
MESSAGE_STATUS_CONSOLE_BLUE = 24
MESSAGE_STATUS_CONSOLE_RED = 25
TEXTCOLOR_BLUE = 5
TEXTCOLOR_LIGHTBLUE = 35
TEXTCOLOR_LIGHTGREEN = 30
TEXTCOLOR_PURPLE = 83
TEXTCOLOR_LIGHTGREY = 129
TEXTCOLOR_DARKRED = 144
TEXTCOLOR_RED = 180
TEXTCOLOR_ORANGE = 198
TEXTCOLOR_YELLOW = 210
TEXTCOLOR_WHITE_EXP = 215
TEXTCOLOR_NONE = 255
RETURNVALUE_NOERROR = 1
RETURNVALUE_NOTPOSSIBLE = 2
RETURNVALUE_NOTENOUGHROOM = 3
RETURNVALUE_PLAYERISPZLOCKED = 4
RETURNVALUE_PLAYERISNOTINVITED = 5
RETURNVALUE_CANNOTTHROW = 6
RETURNVALUE_THEREISNOWAY = 7
RETURNVALUE_DESTINATIONOUTOFREACH = 8
RETURNVALUE_CREATUREBLOCK = 9
RETURNVALUE_NOTMOVEABLE = 10
RETURNVALUE_DROPTWOHANDEDITEM = 11
RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12
RETURNVALUE_CANONLYUSEONEWEAPON = 13
RETURNVALUE_NEEDEXCHANGE = 14
RETURNVALUE_CANNOTBEDRESSED = 15
RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17
RETURNVALUE_TOOFARAWAY = 18
RETURNVALUE_FIRSTGODOWNSTAIRS = 19
RETURNVALUE_FIRSTGOUPSTAIRS = 20
RETURNVALUE_CONTAINERNOTENOUGHROOM = 21
RETURNVALUE_NOTENOUGHCAPACITY = 22
RETURNVALUE_CANNOTPICKUP = 23
RETURNVALUE_THISISIMPOSSIBLE = 24
RETURNVALUE_DEPOTISFULL = 25
RETURNVALUE_CREATUREDOESNOTEXIST = 26
RETURNVALUE_CANNOTUSETHISOBJECT = 27
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29
RETURNVALUE_YOUAREALREADYTRADING = 30
RETURNVALUE_THISPLAYERISALREADYTRADING = 31
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32
RETURNVALUE_DIRECTPLAYERSHOOT = 33
RETURNVALUE_NOTENOUGHLEVEL = 34
RETURNVALUE_NOTENOUGHMAGICLEVEL = 35
RETURNVALUE_NOTENOUGHMANA = 36
RETURNVALUE_NOTENOUGHSOUL = 37
RETURNVALUE_YOUAREEXHAUSTED = 38
RETURNVALUE_PLAYERISNOTREACHABLE = 39
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45
RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46
RETURNVALUE_CREATUREISNOTREACHABLE = 47
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48
RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52
ITEM_GOLD_COIN = 2148
ITEM_PLATINUM_COIN = 2152
ITEM_CRYSTAL_COIN = 2160
function doPlayerGiveItem(cid, itemid, count, charges)
local hasCharges = (isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE)
if(hasCharges and charges == nil) then
charges = 1
end
while count > 0 do
local tempcount = 1
if(hasCharges) then
tempcount = charges
end
if(isItemStackable(itemid) == TRUE) then
tempcount = math.min (100, count)
end
local ret = doPlayerAddItem(cid, itemid, tempcount)
if(ret == LUA_ERROR) then
ret = doCreateItem(itemid, tempcount, getPlayerPosition(cid))
end
if(ret ~= LUA_ERROR) then
if(hasCharges) then
count = count-1
else
count = count-tempcount
end
else
return LUA_ERROR
end
end
return LUA_NO_ERROR
end
function doPlayerTakeItem(cid, itemid, count)
if(getPlayerItemCount(cid,itemid) >= count) then
while count > 0 do
local tempcount = 0
if(isItemStackable(itemid) == TRUE) then
tempcount = math.min (100, count)
else
tempcount = 1
end
local ret = doPlayerRemoveItem(cid, itemid, tempcount)
if(ret ~= LUA_ERROR) then
count = count-tempcount
else
return LUA_ERROR
end
end
if(count == 0) then
return LUA_NO_ERROR
end
else
return LUA_ERROR
end
end
function doPlayerAddMoney(cid, amount)
local crystals = math.floor(amount/10000)
amount = amount - crystals*10000
local platinum = math.floor(amount/100)
amount = amount - platinum*100
local gold = amount
local ret = 0
if(crystals > 0) then
ret = doPlayerGiveItem(cid, ITEM_CRYSTAL_COIN, crystals)
if(ret ~= LUA_NO_ERROR) then
return LUA_ERROR
end
end
if(platinum > 0) then
ret = doPlayerGiveItem(cid, ITEM_PLATINUM_COIN, platinum)
if(ret ~= LUA_NO_ERROR) then
return LUA_ERROR
end
end
if(gold > 0) then
ret = doPlayerGiveItem(cid, ITEM_GOLD_COIN, gold)
if(ret ~= LUA_NO_ERROR) then
return LUA_ERROR
end
end
return LUA_NO_ERROR
end
function doPlayerBuyItem(cid, itemid, count, cost, charges)
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
return doPlayerGiveItem(cid, itemid, count, charges)
else
return LUA_ERROR
end
end
function doPlayerSellItem(cid, itemid, count, cost)
if(doPlayerTakeItem(cid, itemid, count) == LUA_NO_ERROR) then
if(doPlayerAddMoney(cid, cost) ~= LUA_NO_ERROR) then
error('Could not add money to ' .. getPlayerName(cid) .. '(' .. cost .. 'gp)')
end
return LUA_NO_ERROR
else
return LUA_ERROR
end
end
DIRECTION_NORTH = 0
DIRECTION_EAST = 1
DIRECTION_SOUTH = 2
DIRECTION_WEST = 3
DIRECTION_SOUTHWEST = 4
DIRECTION_SOUTHEAST = 5
DIRECTION_NORTHWEST = 6
DIRECTION_NORTHEAST = 7
DOORSTATE_OPEN = 1
DOORSTATE_CLOSED = 2
DoorHandler = {
doors = {
north = {
{ 1212, 1214 },
{ 1213, 1214 },
{ 1221, 1222 },
{ 1225, 1226 },
{ 1229, 1230 },
{ 1234, 1236 },
{ 1235, 1236 },
{ 1239, 1240 },
{ 1243, 1244 },
{ 1247, 1248 },
{ 1252, 1254 },
{ 1253, 1254 },
{ 1257, 1258 },
{ 1261, 1262 },
{ 3535, 3537 },
{ 3536, 3537 },
{ 3538, 3539 },
{ 3540, 3541 },
{ 3542, 3543 },
{ 5084, 5085 },
{ 5098, 5100 },
{ 5099, 5100 },
{ 5101, 5102 },
{ 5103, 5104 },
{ 5116, 5118 },
{ 5117, 5118 },
{ 5119, 5120 },
{ 5121, 5122 },
{ 5123, 5124 },
{ 5134, 5136 },
{ 5135, 5136 },
{ 5137, 5139 },
{ 5138, 5139 },
{ 5278, 5280 },
{ 5279, 5280 },
{ 5286, 5287 },
{ 5290, 5291 },
{ 5294, 5295 },
{ 5517, 5518 },
{ 5748, 5749 },
{ 6253, 6254 }
},
west = {
{ 1209, 1211 },
{ 1210, 1211 },
{ 1219, 1220 },
{ 1223, 1224 },
{ 1227, 1228 },
{ 1231, 1233 },
{ 1232, 1233 },
{ 1237, 1238 },
{ 1241, 1242 },
{ 1245, 1246 },
{ 1249, 1251 },
{ 1250, 1251 },
{ 1255, 1256 },
{ 1259, 1260 },
{ 3544, 3546 },
{ 3545, 3546 },
{ 3547, 3548 },
{ 3549, 3550 },
{ 3551, 3552 },
{ 5082, 5083 },
{ 5107, 5109 },
{ 5108, 5109 },
{ 5110, 5111 },
{ 5112, 5113 },
{ 5114, 5115 },
{ 5125, 5127 },
{ 5126, 5127 },
{ 5128, 5129 },
{ 5130, 5131 },
{ 5132, 5133 },
{ 5140, 5142 },
{ 5141, 5142 },
{ 5143, 5145 },
{ 5144, 5145 },
{ 5281, 5283 },
{ 5282, 5283 },
{ 5284, 5285 },
{ 5288, 5289 },
{ 5292, 5293 },
{ 5515, 5516 },
{ 5748, 5749 },
{ 6250, 6251 },
{ 6255, 6256 },
{ 6263, 6264 }
}
}
}
function DoorHandler:new(o)
o = o or {} -- create object if user does not provide one
setmetatable(o, self)
self.__index = self
return o
end
function DoorHandler:searchArray(arr, itemid)
local ret = nil
local i = 1
while true do
if(arr[i] == nil) then
break
end
local tmp = arr[i]
if(tmp[1] == itemid or tmp[2] == itemid) then
ret = tmp
break
end
i = i+1
end
return ret
end
function DoorHandler:getDoor(item)
local retDoor = {
dir = 0,
id = itemid,
toid = 0,
state = 0,
minlvl = 0,
keyid = 0
}
local ret = self:searchArray(self.doors.north, item.itemid)
if(ret == nil) then
ret = self:searchArray(self.doors.west, item.itemid)
if(ret ~= nil) then
retDoor.dir = DIRECTION_WEST
end
else
retDoor.dir = DIRECTION_NORTH
end
if(ret == nil) then
return nil
end
if(ret[1] == item.itemid) then
retDoor.state = DOORSTATE_CLOSED
retDoor.toid = ret[2]
else
retDoor.state = DOORSTATE_OPEN
retDoor.toid = ret[1]
end
if(item.actionid >= 1000 and item.actionid < 2000) then
retDoor.minlvl = item.actionid-1000
elseif(item.actionid > 0) then
retDoor.keyid = item.actionid
end
return retDoor
end
function DoorHandler:getCreatureFromPos(pos)
local ret = 0
local tmp = { x=pos.x, y=pos.y, z=pos.z, stackpos=253}
local creature = getThingfromPos(tmp)
if(creature ~= nil and creature ~= 0 and creature.itemid > 0) then
ret = creature.uid
end
return ret
end
function DoorHandler:movePlayerTo(cid, toPos)
local p = getPlayerPosition(cid)
local dist = math.max(math.abs(p.x-toPos.x), math.abs(p.y-toPos.y))
if(dist > 1 or p.z ~= toPos.z) then
local ret = doTeleportThing(cid, toPos)
return (ret == LUA_NO_ERROR)
end
if(dist <= 0) then
return true
end
local dir = -1
if(p.y < toPos.y) then --SouthXXX
if(p.x < toPos.x) then -- SouthEast
dir = DIRECTION_SOUTHEAST
elseif(p.x > toPos.x) then -- SouthWest
dir = DIRECTION_SOUTHWEST
else --South
dir = DIRECTION_SOUTH
end
elseif(p.y > toPos.y) then --NorthXXX
if(p.x < toPos.x) then -- NorthEast
dir = DIRECTION_NORTHEAST
elseif(p.x > toPos.x) then -- NorthWest
dir = DIRECTION_NORTHWEST
else --North
dir = DIRECTION_NORTH
end
else -- West/East
if(p.x < toPos.x) then -- East
dir = DIRECTION_EAST
elseif(p.x > toPos.x) then -- West
dir = DIRECTION_WEST
else --None
dir = -1
end
end
if(dir == -1) then
return false
end
local ret = doMoveCreature(cid, dir)
return (ret == RETURNVALUE_NOERROR)
end
function DoorHandler:moveCreatures(thisDoor, doorpos)
local lastcid = 0
local cid = self:getCreatureFromPos(doorpos)
while (cid ~= 0 and cid ~= lastcid) do
lastcid = cid
if(thisDoor.dir == DIRECTION_NORTH) then
local ret = doMoveCreature(cid, DIRECTION_SOUTH)
if(ret ~= RETURNVALUE_NOERROR) then
ret = doMoveCreature(cid, DIRECTION_NORTH)
if(ret ~= RETURNVALUE_NOERROR) then
local destPos = { x = doorpos.x, y = doorpos.y+1, z = doorpos.z }
ret = doTeleportThing(cid, destPos)
if(ret ~= LUA_NO_ERROR) then
destPos = { x = doorpos.x, y = doorpos.y-1, z = doorpos.z }
doTeleportThing(cid, destPos)
end
end
end
elseif(thisDoor.dir == DIRECTION_WEST) then
local ret = doMoveCreature(cid, DIRECTION_EAST)
if(ret ~= RETURNVALUE_NOERROR) then
ret = doMoveCreature(cid, DIRECTION_WEST)
if(ret ~= RETURNVALUE_NOERROR) then
local destPos = { x = doorpos.x+1, y = doorpos.y, z = doorpos.z }
ret = doTeleportThing(cid, destPos)
if(ret ~= LUA_NO_ERROR) then
destPos = { x = doorpos.x-1, y = doorpos.y, z = doorpos.z }
doTeleportThing(cid, destPos)
end
end
end
end
cid = self:getCreatureFromPos(doorpos)
end
end
function DoorHandler:useDoor(item, pos, userid, key, playerGenerated)
local thisDoor = self:getDoor(item)
if(thisDoor == nil) then
return 0
end
if(key ~= nil and key.actionid ~= thisDoor.keyid) then
doPlayerSendTextMessage(userid,22,"Klucz nie pasuje.")
return 1
end
if(thisDoor.keyid > 0 and key == nil) then
doPlayerSendTextMessage(userid,22,"Drzwi sa zamkniete.")
return 1
end
if(thisDoor.state == DOORSTATE_OPEN and thisDoor.minlvl == 0) then
self:moveCreatures(thisDoor, pos)
doTransformItem(item.uid, thisDoor.toid)
elseif(thisDoor.state == DOORSTATE_CLOSED) then
if(thisDoor.minlvl > 0) then
local lvl = getPlayerLevel(userid)
if(lvl < thisDoor.minlvl) then
doPlayerSendTextMessage(userid,22,"Potrzebujesz " .. thisDoor.minlvl .. " poziomu, aby przejsc przez te drzwi.")
return 1
else
doTransformItem(item.uid, thisDoor.toid)
self:movePlayerTo(userid, pos)
end
else
doTransformItem(item.uid, thisDoor.toid)
end
elseif(thisDoor.state == DOORSTATE_OPEN and thisDoor.minlvl > 0 and not playerGenerated) then
doTransformItem(item.uid, thisDoor.toid)
end
return 1
end
if(doorHandler == nil) then
doorHandler = DoorHandler:new(nil)
end
function isPlayerOnPos(pos)
local pos2 = pos
pos2.stackpos = 253
local thing = getThingfromPos(pos2)
if(thing ~= nil and thing.itemid > 0) then
if(isPlayer(thing.uid)) then
return true
end
end
return false
end
function comparePos(pos1, pos2)
return (pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z)
end
function isWall(id)
local walls = {1025, 1032, 1028, 1030, 1035, 1027, 1219, 4645, 4647, 4646, 4644}
if isInArray(walls, id) == 1 then
return 1
else
return 0
end
end
function onAdvance(cid, oldlevel, newlevel)
if newlevel == 100 then
local ppos = getPlayerPosition(cid)
local positions = {
{x=ppos.x-3, y=ppos.y-1, z=ppos.z},
{x=ppos.x-1, y=ppos.y-1, z=ppos.z},
{x=ppos.x, y=ppos.y-1, z=ppos.z},
{x=ppos.x+1, y=ppos.y-1, z=ppos.z},
{x=ppos.x+3, y=ppos.y-1, z=ppos.z},
{x=ppos.x+4, y=ppos.y-1, z=ppos.z},
{x=ppos.x+5, y=ppos.y-1, z=ppos.z},
{x=ppos.x-3, y=ppos.y, z=ppos.z},
{x=ppos.x-1, y=ppos.y, z=ppos.z},
{x=ppos.x+1, y=ppos.y, z=ppos.z},
{x=ppos.x+3, y=ppos.y, z=ppos.z},
{x=ppos.x+5, y=ppos.y, z=ppos.z},
{x=ppos.x-3, y=ppos.y+1, z=ppos.z},
{x=ppos.x-1, y=ppos.y+1, z=ppos.z},
{x=ppos.x, y=ppos.y+1, z=ppos.z},
{x=ppos.x+1, y=ppos.y+1, z=ppos.z},
{x=ppos.x+3, y=ppos.y+1, z=ppos.z},
{x=ppos.x+4, y=ppos.y+1, z=ppos.z},
{x=ppos.x+5, y=ppos.y+1, z=ppos.z},
}
local effect = math.random(CONST_ME_FIREWORK_YELLOW,CONST_ME_FIREWORK_BLUE)
for i = 1, table.getn(positions) do
doSendMagicEffect(positions[i],effect)
end
end
end