What's new
  • logo_cipsoft
    Latest servers:
    New servers will open on: 19th Feb 2025:
    Noctalia (Open PvP) Ignitera (Open PvP) us_logo Xybra (Open PvP)

Movements Hunting Arena System

Status
Not open for further replies.

BuRcZyK

Senior User
Joined
Sep 2, 2010
Messages
834
Reaction score
34
Witam, znalaz?em skrypt na hunting areny wszystko w jednym z otlandu

  • Autor: hugq
Skrypt jest bardzo prosty do konfiguracji i chyba ka?dy sam ogarnie.
Chyba ka?dy wie po co ten skrypt.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="HuntArea System" version="Tested only on 0.4" author="Hugq" contact="hugq16@gmail.com" enabled="yes">
<config name="HuntAreaFunctions"><![CDATA[
config = {
	-- Teleport AID = v[1], v[2], v[3], v[4], v[5], v[6], v[7] ;]
	[10001] = {{x = 1018, y = 1020, z = 7}, {x = 1019, y = 1018, z = 7}, {x = 1019, y = 1023, z = 7}, 10, 8, 2, 2},
	[10002] = {{x = 1026, y = 1020, z = 7}, {x = 1027, y = 1018, z = 7}, {x = 1027, y = 1023, z = 7}, 10, 8, 2, 2}
}
monsters = {
	-- Tile AID = b[1], b[2] ;]
	[10201] = {"Dragon Lord", {x = 1021, y = 1020, z = 7}},
	[10202] = {"Frost Dragon", {x = 1029, y = 1020, z = 7}}
}
function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers, showSummons)
	local creaturesList = {}
	for x = -radiusx, radiusx do
		for y = -radiusy, radiusy do
			if not (x == 0 and y == 0) then
				local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
				if (creature.type == 1 and showPlayers) or (creature.type == 2 and showMonsters and (not showSummons or (showSummons and getCreatureMaster(creature.uid) == (creature.uid)))) then
					table.insert(creaturesList, creature.uid)
				end
			end
		end
	end
	local creature = getTopCreature(position)
	if (creature.type == 1 and showPlayers) or (creature.type == 2 and showMonsters and (not showSummons or (showSummons and getCreatureMaster(creature.uid) == (creature.uid)))) then
		if not(table.find(creaturesList, creature.uid)) then
			table.insert(creaturesList, creature.uid)
		end
	end
		return creaturesList
end
]]></config>
<movevent type="StepIn" actionid="10001-10002" event="script"><![CDATA[
	domodlib('HuntAreaFunctions')
function onStepIn(cid, item, position, fromPosition)
local v = config[item.actionid]
function kickEvent(cid, item, position, fromPosition)
	if (getCreaturesInRange(v[2], v[6], v[7], FALSE, TRUE) ~= 0 and getCreatureStorage(cid, 654321) > 0) then
			doTeleportThing(cid, v[3])
				doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
			doCreatureSetStorage(cid, 654321, -1)
		doCreatureSay(cid, "You have been kicked out from hunting room.", TALKTYPE_ORANGE_1, false, cid, getThingPos(cid))
	end
end
	if getPlayerLevel(cid) >= v[5] then
		if(getPlayerItemCount(cid, 2157) > 0) then
		local players = getCreaturesInRange(v[2], v[6], v[7], FALSE, TRUE)
			if #players == 0 then
			local creatures = getCreaturesInRange(v[2], v[6], v[7], TRUE, FALSE)
				for i = 1, #creatures do
					doRemoveCreature(creatures[i])
				end
				doSendMagicEffect(position, CONST_ME_TELEPORT)
				doTeleportThing(cid, v[1])
				doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
				doPlayerRemoveItem(cid, 2157, 1)
				doCreatureSay(cid, "Now you have " .. v[4] .. " minutes for hunting monsters, else you will be kicked out.", TALKTYPE_ORANGE_1, false, cid, getThingPos(cid))
				pauseKick = addEvent(kickEvent, v[4] * 60 * 1000, cid)
				doCreatureSetStorage(cid, 654321, 1)
				return TRUE
			else
				doCreatureSay(cid, "There is someone else in the room.", TALKTYPE_ORANGE_1, false, cid, fromPosition)
			end
		else
			doCreatureSay(cid, "You don't have enought golden nugget.", TALKTYPE_ORANGE_1, false, cid, fromPosition)
		end
		else
			doCreatureSay(cid, "You must be at least level " .. v[5] .. " or higher to enter.", TALKTYPE_ORANGE_1, false, cid, fromPosition)
	end
	doTeleportThing(cid, fromPosition)
	doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	return TRUE
end
]]></movevent>
<movevent type="StepIn" actionid="10101-10102" event="script"><![CDATA[
	domodlib('HuntAreaFunctions')
function onStepIn(cid, item, position, fromPosition)
	if isPlayer(cid) then
		doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
			doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
				doSendMagicEffect(fromPosition, CONST_ME_TELEPORT)
			doCreatureSetStorage(cid, 654321, -1)
		stopEvent(pauseKick)
	end
end]]></movevent>
<movevent type="StepIn" actionid="10201-10202" event="script"><![CDATA[
	domodlib('HuntAreaFunctions')
function onStepIn(cid, item, position, fromPosition)
	local b = monsters[item.actionid]
	if(isPlayer(cid) and exhaustion.check(cid, item.actionid)) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You should wait " .. exhaustion.get(cid, item.actionid) .. " seconds.")
	elseif (isPlayer(cid)) then
		exhaustion.set(cid, item.actionid, 10)
			doSummonCreature(b[1], b[2])
		doSendMagicEffect(b[2], CONST_ME_TELEPORT)
	end
end]]></movevent>
</mod>
2eczzu9.jpg

 

szyszek05

Active User
Joined
Apr 7, 2008
Messages
145
Reaction score
1
Odp: Hunting Arena System

Mam problem, poniewaz gdy wchodze na ta specjalna podloge, to respi sie zawsze 1 monster. Jak to naprawic ?
 

BuRcZyK

Senior User
Joined
Sep 2, 2010
Messages
834
Reaction score
34
Odp: Hunting Arena System

Yyy zawsze ma sie jeden spawnowac.
 

szyszek05

Active User
Joined
Apr 7, 2008
Messages
145
Reaction score
1
Odp: Hunting Arena System

To co musze zmienic, zeby respilo sie ich 5 ?
 

szyszek05

Active User
Joined
Apr 7, 2008
Messages
145
Reaction score
1
Odp: Hunting Arena System

Dobra sam juz sobie poradzilem :)
Dodalem pare linijek:
<movevent type="StepIn" actionid="10201-10202" event="script"><![CDATA[
domodlib('HuntAreaFunctions')
function onStepIn(cid, item, position, fromPosition)
local b = monsters[item.actionid]
if(isPlayer(cid) and exhaustion.check(cid, item.actionid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You should wait " .. exhaustion.get(cid, item.actionid) .. " seconds.")
elseif (isPlayer(cid)) then
exhaustion.set(cid, item.actionid, 10)
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSummonCreature(b[1], b[2])
doSendMagicEffect(b[2], CONST_ME_TELEPORT)
end
end]]></movevent>
 

hugo999

User
Joined
Jan 16, 2009
Messages
29
Reaction score
2
Odp: Hunting Arena System

;o widz?, ?e moje skrypty s? wsz?dzie, nie d?ugo b?dzie v2. :)
 

klon52

Advanced User
Joined
May 20, 2008
Messages
495
Reaction score
50
Odp: Hunting Arena System

Radzi? bym wam zmieni? ten MOD na normalne skrypty gdy? mod jest w tfs jeszcze ma?o dopracowane i ?atwo crashowa? serwery przez nie.
 
Status
Not open for further replies.
Top