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Sorcerer [PACC] [Lvl 40] Hellheim

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Age
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PACC / [-]FACC[/-]

Miejsce:
Svargrond - Hellheim

Profesja :
-Master Sorcerer

Polecany poziom :
40

Skrypt :
[XML]<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
<GMOnScreen>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<Disconnect>no</Disconnect>
</GMOnScreen>
</Player>
<Creature />
<Item>
<mana-potion>
<Id>268</Id>
<Count>45</Count>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</mana-potion>
</Item>
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
<SafeBank>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</SafeBank>
<HealCreature>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
</HealCreature>
<YourAttack>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
<SafeList>null</SafeList>
</YourAttack>
<Unjust>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Unjust>
</Message>
<Capacity>
<Value>0</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>180000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Stamina>
<Value>841</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Stamina>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<LightHealing>
<HealRange>75 to 90 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>600 to 800</SpamRate>
<Enabled>yes</Enabled>
</LightHealing>
<IntenseHealing>
<HealRange>45 to 75 %</HealRange>
<ManaRange>70 to all</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>400 to 600</SpamRate>
<Enabled>yes</Enabled>
</IntenseHealing>
<UltimateHealing>
<HealRange>0 to 45 %</HealRange>
<ManaRange>160 to all</ManaRange>
<HealMethod>Ultimate Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>no</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</UltimateHealing>
<ManaPotion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 65 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>600 to 800</SpamRate>
<Enabled>yes</Enabled>
</ManaPotion>
<CureParalysis>
<HealRange>85 to 100 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</CureParalysis>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>yes</Enabled>
</Refiller>
<HotKeys>
<List />
<Condition>Client focus required</Condition>
<Enabled>no</Enabled>
</HotKeys>
<Actions>
<List>
<LootDestinationChanger-DoNotEdit>
<Script>setsettings("Settings\\Looting\\List\\mana potion\\Destination",mainBp)
setsettings("Settings\\Looting\\List\\health potion\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\strong mana potion\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\great health potion\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\great mana potion\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\ultimate health potion\\Destination",lootBp)

setsettings("Settings\\Looting\\List\\platinum coin\\Destination",mainBp)

if stopGold and cap < minCap+50 then
setsettings("Settings\\Looting\\List\\gold coin\\Destination", 99)
else
setsettings("Settings\\Looting\\List\\gold coin\\Destination",goldBp)
end


setsettings("Settings\\Looting\\List\\broken key ring\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\gold ingot\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\bonelord eye\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\demonic essence\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\hardened bone\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\yellow piece of cloth\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\unholy bone\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\piece of dead brain\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\giant eye\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\small diamond\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\black pearl\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\small sapphire\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\bony tail\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\white pearl\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\silver brooch\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\elder bonelord tentacle\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\assassin star\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\brown piece of cloth\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\small flask of eyedrops\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\gauze bandage\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\life crystal\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\demonic skeletal hand\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\ghoul snack\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\half-digested piece of meat\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\divine plate\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\bloody edge\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\flask of embalming fluid\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\rotten piece of cloth\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\pile of grave earth\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\green mushroom\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\mini mummy\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\amulet of loss\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\skull helmet\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\royal helmet\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\golden armor\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragon slayer\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\spellweavers robe\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\war axe\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\tower shield\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\haunted blade\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\bonelord helmet\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\skull staff\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\bonebeast trophy\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\blue gem\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\spiked squelcher\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\knight armor\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\titan axe\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\dragonbone staff\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\skeleton decoration\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\ruby necklace\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\terra rod\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\guardian shield\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\concentrated demonic blood\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\life ring\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\crystal ring\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\golden mug\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\stone skin amulet\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\black shield\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\spike sword\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\death ring\\Destination",lootBp)
setsettings("Settings\\Looting\\List\\bonelord shield\\Destination",lootBp)</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</LootDestinationChanger-DoNotEdit>
<SettingsChanger-DoNotEdit>
<Script>setsettings("Settings\\Healer\\Rules\\ManaPotion\\HealMethod",nameMp)

setsettings("Settings\\Alerts\\Capacity\\Value",alertCap)

if itemcount("hardened bone", mainBp) > 0 and maround() == 0 then
moveitems("hardened bone", mainBp, lootBp, 100)
end

if useSoftboots then setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "yes")
else setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "no") end

if pvpServer then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no")
elseif not pvpServer and pzone then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no")
else setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes") end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</SettingsChanger-DoNotEdit>
<AoE-DoNotEdit>
<Script>if pvpServer and maround(3, unpack(creaturesToHit)) >= aoeCount and paround(14, true) == 0 and itemcount(nameRune) > 0 then
setsettings("Settings\\Targeting\\Monsters\\Bonebeast\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Elder Bonelord\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Bonelord\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Demon Skeleton\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Crypt Shambler\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Mummy\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Ghoul\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
useitemon(nameRune, posx, posy, posz)
elseif not pvpServer and maround(3, unpack(creaturesToHit)) >= aoeCount and itemcount(nameRune) > 0 then
setsettings("Settings\\Targeting\\Monsters\\Bonebeast\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Elder Bonelord\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Bonelord\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Demon Skeleton\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Crypt Shambler\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Mummy\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
setsettings("Settings\\Targeting\\Monsters\\Ghoul\\ListSettings\\Setting0\\ListSpell\\Spell0", "No Action")
useitemon(nameRune, posx, posy, posz)
else
setsettings("Settings\\Targeting\\Monsters\\Bonebeast\\ListSettings\\Setting0\\ListSpell\\Spell0", "Flame Strike")
setsettings("Settings\\Targeting\\Monsters\\Elder Bonelord\\ListSettings\\Setting0\\ListSpell\\Spell0", "Flame Strike")
setsettings("Settings\\Targeting\\Monsters\\Bonelord\\ListSettings\\Setting0\\ListSpell\\Spell0", "Flame Strike")
setsettings("Settings\\Targeting\\Monsters\\Demon Skeleton\\ListSettings\\Setting0\\ListSpell\\Spell0", "Energy Strike")
setsettings("Settings\\Targeting\\Monsters\\Crypt Shambler\\ListSettings\\Setting0\\ListSpell\\Spell0", "Flame Strike")
setsettings("Settings\\Targeting\\Monsters\\Mummy\\ListSettings\\Setting0\\ListSpell\\Spell0", "Flame Strike")
setsettings("Settings\\Targeting\\Monsters\\Ghoul\\ListSettings\\Setting0\\ListSpell\\Spell0", "Flame Strike")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</AoE-DoNotEdit>
<BootsChanger-DoNotEdit>
<Script>local softBoots = "soft boots"

if mppc < minMana and pzone == false and boots ~= 3549 and itemcount(softBoots) > 0 then moveitems(softBoots, "all", "boots", 1)
elseif boots == itemid("worn soft boots") then moveitems(otherBoots, "all", "boots", 1)
elseif mppc > minMana and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1)
elseif pzone and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1)
elseif boots == 0 then moveitems(otherBoots, "all", "boots", 1) end</Script>
<SpamRate>4000 to 6000</SpamRate>
<Enabled>no</Enabled>
</BootsChanger-DoNotEdit>
<VialDropper>
<Script>if cap < minCap+50 and (itemcount(283)+itemcount(284)+itemcount(285)) > dropVials then dropflask() end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</VialDropper>
<Skinner>
<Script>if maround(7) == 0 then
skin(5, false)
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Skinner>
<Screenshot-on-death>
<Script>if hppc < 10 and connected then
screenshot(name.." "..string.gsub(date(), "/", "-").." "..string.gsub(time(), ":", "."))
end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Screenshot-on-death>
</List>
<Setup>-- _____ _ _ _____ _ _
--| __ (_) | | | __ \ | | | |
--| |__) | _ __ | | __ | |__) |_ _ _ __ | |_| |__ ___ _ __
--| ___/ | '_ \| |/ / | ___/ _` | '_ \| __| '_ \ / _ \ '__|
--| | | | | | | < | | | (_| | | | | |_| | | | __/ |
--|_| |_|_| |_|_|\_\ |_| \__,_|_| |_|\__|_| |_|\___|_|
--
--
-- _____ _ _
-- / ____| (_) | |
--| (___ ___ _ __ _ _ __ | |_ ___
-- \___ \ / __| '__| | '_ \| __/ __|
-- ____) | (__| | | | |_) | |_\__ \
--|_____/ \___|_| |_| .__/ \__|___/
-- | |
-- |_|

-- Backpack Setup

mainBp = "Backpack of Holding" -- Main Backpack
lootBp = "Blue Backpack" -- Loot Backpack
goldBp = "Golden Backpack" -- Gold Coin Backpack

stashBp = "Fur Backpack" -- Backpack inside depo containing backpacks to store loot
stackableBp = "Beach Backpack" -- Stackable Items Backpack
nonstackableBp = "Brocade Backpack" -- Non-Stackable Items Backpack

-- Supply Setup

nameMp = "Mana Potion" -- Mana potion to use
maxMp = 200 -- Number of Mana potions to buy
minMp = 75 -- Number of Mana potions to stop hunting
priceMp = 50 -- Mana potions price

useSoftboots = false -- Will use and refill softboots if true (True or False)
otherBoots = "Steel boots" -- What to wear instead of Soft Boots (Only matters if useSoftboots is true)
minMana = 85 -- Minimum mana to equip Soft Boots(Only matters if useSoftboots is true)

nameRune = "Avalanche Rune" -- Name of AOE Rune to buy
maxRune = 100 -- Ammount to buy
minRune = 25 -- Ammo to leave on
priceRune = 45 -- Ammo price

-- General Setup

dropVials = 30 -- Minimum number of vials to drop if you're cap is less than minCap+50 (Turn off the VialDropper action to disable)
extraGp = 1000 -- Extra gold to withdraw when resupplying (For travel, ect)
alertCap = 0 -- Alert on low Cap
stopGold = true -- Stop looting gold coins on minCap+50
minCap = 100 -- Minimum Capacity to have to stop hunting

pvpServer = false -- Is this a PvP server? (true or false)

aoeCount = 3 -- Use AOE Rune when there are this many monsters
creaturesToHit = {"Bonebeast", "Elder Bonelord", "Bonelord", "Demon Skeleton", "Crypt Shambler", "Mummy", "Ghoul", "Skeleton"} -- List the monsters to use rune on

minus1 = false -- Hunt -1?
minus2 = false -- Hunt -2?
minus3 = false -- Hunt -3?
minus4 = false -- Hunt -4?
minus5 = true -- Hunt -5?

nonStackable = {"broken key ring", "gold ingot", "bonelord eye", "demonic essence", "hardened bone", "yellow piece of cloth", "unholy bone", "piece of dead brain", "giant eye", "ultimate health potion", "small diamond", "black pearl", "small sapphire", "bony tail", "great health potion", "white pearl", "silver brooch", "elder bonelord tentacle", "great mana potion", "platinum coin", "assassin star", "brown piece of cloth", "small flask of eyedrops", "gauze bandage", "life crystal", "demonic skeletal hand", "strong mana potion", "ghoul snack", "half-digested piece of meat", "mana potion", "health potion", "flask of embalming fluid", "rotten piece of cloth", "pile of grave earth", "gold coin", "green mushroom"}

Stackable = {"bloody edge", "divine plate", "mini mummy", "amulet of loss", "skull helmet", "royal helmet", "golden armor", "dragon slayer", "spellweaver's robe", "war axe", "tower shield", "haunted blade", "bonelord helmet", "skull staff", "bonebeast trophy", "blue gem", "spiked squelcher", "knight armor", "titan axe", "dragonbone staff", "skeleton decoration", "terra rod", "guardian shield", "ruby necklace", "bonelord shield", "death ring", "spike sword", "black shield", "stone skin amulet", "golden mug", "crystal ring", "life ring", "concentrated demonic blood"}</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Start>Action 32824 31249 7</Start>
<GotoBank>Node 32300 31134 7</GotoBank>
<w162>Node 32235 31106 6</w162>
<w163>Stand 32235 31108 6</w163>
<w026>Stand 32273 31142 6</w026>
<w046>Stand 32300 31134 7</w046>
<WithdrawCash>Action 32300 31134 7 wait(700,1450);;if not islocation() then gotolabel("GotoBank") else;;closewindows();closewindows();closewindows();closewindows();while windowcount(mainBp) < 1 do;closewindows();wait(2000,3000);openitem(mainBp,"back",true);wait(700,1450);resizewindows();wait(700,1450);end;;npcsay("hi");wait(1300,1450);npcsay("deposit all");wait(300,450);npcsay("yes");wait(300,450);;if ((maxRune-itemcount(nameRune))*priceRune) > 0 then;npcsay("withdraw "..((maxRune-itemcount(nameRune))*priceRune));wait(300,450);npcsay("yes");wait(300,450);end;;if ((maxMp-itemcount(nameMp))*priceMp) > 0 then;npcsay("withdraw "..((maxMp-itemcount(nameMp))*priceMp));wait(300,450);npcsay("yes");wait(300,450);end;;if itemcount("Worn Soft Boots") > 0 and useSoftboots then;npcsay("withdraw "..(10000*itemcount("Worn Soft Boots")));wait(300,450);npcsay("yes");wait(300,450);end;;;;if extraGp > 0 then;npcsay("withdraw "..extraGp);wait(300,450);npcsay("yes");wait(300,450);end;;npcsay("balance");wait(1300,1650);npcsay("bye");wait(200,450);updateworld();;end</WithdrawCash>
<RefillSoftboots>Action 32803 31255 7 if useSoftboots and itemcount("Worn Soft Boots") > 0 then gotolabel("GotoVenore") else gotolabel("EndRefillSoftboots") end</RefillSoftboots>
<GotoVenore>Node 32339 31116 7</GotoVenore>
<w064>Ladder 32341 31112 7</w064>
<w065>Node 32344 31108 6</w065>
<w070>Action 32344 31108 6 if islocation(3) then;reachcreature("Captain Breezelda");wait(700,1350);npcsay("hi");wait(300,450);npcsay("venore");wait(300,450);npcsay("yes");wait(1300,1450);else gotolabel("GotoVenore") end;;</w070>
<w071>Action 32954 32024 6 if not islocation(7) then gotolabel("GotoVenore") end</w071>
<w072>Node 32953 32108 6</w072>
<w073>Stand 32953 32108 6</w073>
<w012>Action 32953 32108 6 if not islocation() then gotolabel(wpt.id-2) else;while itemcount("Worn Soft Boots") > 0 do;npcsay("Hi");wait(300,450);npcsay("Soft Boots");wait(300,450);npcsay("Yes");wait(300,450);end end</w012>
<GotoYalahar>Node 32955 32026 6</GotoYalahar>
<w076>Stand 32955 32022 6</w076>
<w077>Action 32955 32022 6 if islocation then ;reachcreature("Captain Fearless");wait(700,1350);npcsay("hi");wait(300,450);npcsay("Svargrond");wait(300,450);npcsay("yes");wait(1300,1450);end;</w077>
<w075>Node 32341 31108 6</w075>
<w001>Stand 32341 31108 6</w001>
<w006>Stand 32339 31108 7</w006>
<w078>Action 32341 31108 6 if not islocation(5) then gotolabel("GotoYalahar") end</w078>
<w079>Node 32341 31111 6</w079>
<w080>Stand 32341 31112 6</w080>
<w047>Node 32301 31129 7</w047>
<EndRefillSoftboots>Action 32803 31255 7</EndRefillSoftboots>
<PotionShop>Node 32307 31132 7</PotionShop>
<w002>Stand 32307 31132 7</w002>
<BuyPotions>Action 32307 31132 7 if not islocation() then gotolabel("PotionShop") else;;npcsay("hi");wait(300,450);npcsay("trade");wait(900,1350);;while (itemcount(285)+itemcount(284)+itemcount(283)) > 9 do;npcsay("vials");wait(300,450);npcsay("yes");wait(300,450);end;;buyitemsupto(nameMp,maxMp,itemcount(nameMp));wait(900,1350);buyitemsupto(nameRune,maxRune,itemcount(nameRune));wait(900,1350);;end</BuyPotions>
<SupplyCheck0z>Action 32789 31238 5 if (itemcount(nameMp) < minMp or cap < minCap) then gotolabel("GotoBank") end</SupplyCheck0z>
<w003>Node 32279 31142 7</w003>
<BackpackSetup>Action 32789 31235 7 ;;closewindows();closewindows();while windowcount() < 3 do;closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);openitem(goldBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end;;;</BackpackSetup>
<ReachHunt>Action 32241 31141 7</ReachHunt>
<BuddelTravel>Action 32256 31195 7</BuddelTravel>
<w020>Stand 32153 31376 7</w020>
<w021>Stand 32224 31381 7</w021>
<w022>Stand 32256 31197 7</w022>
<w023>Stand 32333 31227 7</w023>
<w019>Node 32462 31174 7</w019>
<w009>Stand 32462 31174 7</w009>
<w010>Action 32462 31174 7 if not islocation() then;reachcreature("Buddel");wait(1350,1650);npcsay("hi");wait(350,650);npcsay("go");wait(350,650);npcsay("helheim");wait(350,650);npcsay("yes");wait(350,650);else gotolabel("BuddelTravel");end</w010>
<w031>Node 32474 31188 7</w031>
<w028>Stand 32477 31188 7</w028>
<w029>Node 32481 31178 6</w029>
<w027>Node 32481 31179 7</w027>
<w030>Stand 32482 31178 6</w030>
<w156>Stand 32481 31178 7</w156>
<w032>Stand 32482 31179 8</w032>
<w017c>Action 32481 31178 7 if not islocation() then gotolabel("ReachHunt") end</w017c>
<HuntStart>Action 32704 31097 7</HuntStart>
<w033>Stand 32482 31179 7</w033>
<StartMinus1>Action 32498 31225 8 if not minus1 then gotolabel("StartMinus2") end</StartMinus1>
<SupplyCheck8>Action 32255 31198 7 if itemcount(nameMp) < minMp or cap < minCap then gotolabel("LeaveHunt") end;</SupplyCheck8>
<w149>Node 32477 31148 9</w149>
<w150>Stand 32477 31146 9</w150>
<w107>Node 32476 31229 12</w107>
<w108>Stand 32476 31231 12</w108>
<w119>Node 32494 31224 11</w119>
<w120>Stand 32496 31224 11</w120>
<w125>Node 32477 31214 10</w125>
<w126>Stand 32478 31213 10</w126>
<w137>Node 32502 31221 9</w137>
<w138>Stand 32504 31221 9</w138>
<w139>Node 32498 31224 8</w139>
<w140>Node 32457 31216 8</w140>
<w141>Node 32474 31194 8</w141>
<w142>Node 32459 31160 8</w142>
<w166>Node 32474 31193 8</w166>
<w143>Node 32503 31173 8</w143>
<w144>Node 32477 31149 8</w144>
<w146>Action 32477 31146 8 if minus2 == true and minus1 == true then gotolabel("StartMinus2b") else gotolabel("StartMinus2") end</w146>
<EndMinus1>Action 32498 31225 8</EndMinus1>
<StartMinus2>Action 32498 31225 8 if not minus2 then gotolabel("StartMinus3") end</StartMinus2>
<SupplyCheck7>Action 32255 31169 7 if itemcount(nameMp) < minMp or cap < minCap then gotolabel("LeaveHunt") end;</SupplyCheck7>
<w109>Node 32476 31229 12</w109>
<w110>Stand 32476 31231 12</w110>
<w121>Node 32494 31224 11</w121>
<w122>Stand 32496 31224 11</w122>
<w127>Node 32477 31214 10</w127>
<w128>Stand 32478 31213 10</w128>
<w034>Node 32504 31222 8</w034>
<w035>Stand 32504 31222 8</w035>
<w131>Node 32498 31192 9</w131>
<w132>Node 32463 31217 9</w132>
<w133>Node 32463 31193 9</w133>
<w134>Node 32481 31212 9</w134>
<EndMinus2>Action 32498 31225 8 gotolabel("StartMinus3")</EndMinus2>
<StartMinus2a>Action 32476 31212 10</StartMinus2a>
<SupplyCheck7as>Action 32255 31169 7 if itemcount(nameMp) < minMp or cap < minCap then gotolabel("LeaveHunt") end;</SupplyCheck7as>
<w167>Node 32477 31149 9</w167>
<w168>Stand 32477 31146 9</w168>
<w109as>Node 32476 31229 12</w109as>
<w110as>Stand 32476 31231 12</w110as>
<w121as>Node 32494 31224 11</w121as>
<w122as>Stand 32496 31224 11</w122as>
<w127as>Node 32477 31214 10</w127as>
<w128as>Stand 32478 31213 10</w128as>
<w034as>Node 32504 31222 8</w034as>
<w035as>Stand 32504 31221 8</w035as>
<w131as>Node 32498 31192 9</w131as>
<w132as>Node 32463 31217 9</w132as>
<w133as>Node 32463 31193 9</w133as>
<w134as>Node 32481 31212 9</w134as>
<EndMinus2a>Action 32476 31212 10 if not minus3 then gotolabel("StartMinus1") else gotolabel("SkipMinus2a") end</EndMinus2a>
<StartMinus2b>Action 32502 31156 10</StartMinus2b>
<w165>Node 32477 31149 8</w165>
<w145>Stand 32477 31146 8</w145>
<w157>Node 32502 31158 10</w157>
<w158>Stand 32502 31156 10</w158>
<w062>Node 32490 31144 9</w062>
<w063>Node 32475 31169 9</w063>
<w066>Node 32502 31154 9</w066>
<w169>Node 32479 31151 9</w169>
<EndMinus2b>Action 32502 31156 10 if not minus3 then gotolabel("StartMinus2a") else gotolabel("EndMinus3") end</EndMinus2b>
<StartMinus3>Action 32498 31225 8 if not minus3 then gotolabel("StartMinus4") end</StartMinus3>
<SupplyCheck6>Action 32250 31145 7 if itemcount(nameMp) < minMp or cap < minCap then gotolabel("LeaveHunt") end;</SupplyCheck6>
<w111>Node 32476 31229 12</w111>
<w112>Stand 32476 31231 12</w112>
<w123>Node 32494 31224 11</w123>
<w124>Stand 32496 31224 11</w124>
<w067>Node 32501 31156 9</w067>
<w068>Stand 32502 31156 9</w068>
<w036>Node 32504 31222 8</w036>
<w037>Stand 32504 31221 8</w037>
<w042>Node 32479 31213 9</w042>
<w043>Stand 32478 31213 9</w043>
<w045>Node 32492 31220 10</w045>
<w049>Node 32501 31204 10</w049>
<w159>Node 32474 31216 10</w159>
<DoMinus2a>Action 32474 31216 10 if minus2 == true then gotolabel("StartMinus2a") else gotolabel("SkipMinus2a") end</DoMinus2a>
<SkipMinus2a>Action 32474 31216 10</SkipMinus2a>
<w160>Stand 32478 31213 9</w160>
<w161>Stand 32478 31213 9</w161>
<w050>Node 32486 31193 10</w050>
<w051>Node 32496 31189 10</w051>
<w052>Node 32481 31175 10</w052>
<w053>Node 32480 31148 10</w053>
<w054>Node 32458 31144 10</w054>
<w055>Stand 32457 31144 10</w055>
<w056>Node 32457 31145 9</w056>
<w058>Stand 32457 31144 9</w058>
<w060>Node 32501 31160 10</w060>
<w061>Action 32502 31156 10 if minus2 then gotolabel("StartMinus2b") end</w061>
<EndMinus3>Action 32498 31225 8</EndMinus3>
<StartMinus4>Action 32498 31225 8 if not minus4 then gotolabel("StartMinus5") end</StartMinus4>
<SupplyCheck5>Action 32236 31115 7 if itemcount(nameMp) < minMp or cap < minCap then gotolabel("LeaveHunt") end;</SupplyCheck5>
<w113>Node 32476 31229 12</w113>
<w114>Stand 32476 31231 12</w114>
<w038>Node 32504 31222 8</w038>
<w039>Stand 32504 31221 8</w039>
<w069>Node 32479 31213 9</w069>
<w074>Stand 32478 31213 9</w074>
<w014ds>Node 32501 31156 9</w014ds>
<w044ds>Stand 32502 31156 9</w044ds>
<w081>Node 32495 31224 10</w081>
<w082>Stand 32496 31224 10</w082>
<w087>Node 32499 31223 11</w087>
<w088>Node 32499 31233 11</w088>
<w089>Node 32491 31232 11</w089>
<w090>Node 32478 31229 11</w090>
<EndMinus4>Action 32498 31225 8</EndMinus4>
<StartMinus5>Action 32498 31225 8 if not minus5 then gotolabel("StartMinus1")end</StartMinus5>
<SupplyCheck4>Action 32234 31109 7 if itemcount(nameMp) < minMp or cap < minCap then gotolabel("LeaveHunt") end;</SupplyCheck4>
<w040>Node 32504 31222 8</w040>
<w041>Stand 32504 31221 8</w041>
<w083>Node 32479 31213 9</w083>
<w084>Stand 32478 31213 9</w084>
<w171as>Node 32501 31156 9</w171as>
<w172as>Stand 32502 31156 9</w172as>
<w085>Node 32495 31224 10</w085>
<w086>Stand 32496 31224 10</w086>
<w091>Node 32477 31231 11</w091>
<w092>Stand 32476 31231 11</w092>
<w093>Node 32479 31223 12</w093>
<w094>Node 32479 31216 12</w094>
<w095>Node 32469 31209 12</w095>
<w096>Node 32460 31187 12</w096>
<w097>Node 32461 31163 12</w097>
<w013>Node 32451 31163 12</w013>
<w098>Node 32447 31173 12</w098>
<w099>Node 32497 31212 12</w099>
<w100>Node 32522 31186 12</w100>
<w101>Node 32508 31182 12</w101>
<w102>Node 32496 31181 12</w102>
<w103>Node 32507 31156 12</w103>
<w104>Node 32494 31144 12</w104>
<w105>Node 32495 31194 12</w105>
<w106>Node 32486 31221 12</w106>
<EndMinus5>Action 32498 31225 8</EndMinus5>
<SupplyCheck2>Action 32820 31116 7 if itemcount(nameMp) < minMp or cap < minCap then gotolabel("LeaveHunt") end</SupplyCheck2>
<HuntEnd>Action 32411 32976 9 gotolabel("HuntStart")</HuntEnd>
<LeaveHunt>Action 32707 31103 7</LeaveHunt>
<w115>Node 32476 31229 12</w115>
<w116>Stand 32476 31231 12</w116>
<w117>Node 32494 31224 11</w117>
<w118>Stand 32496 31224 11</w118>
<w129>Node 32477 31214 10</w129>
<w130>Stand 32478 31213 10</w130>
<w135>Node 32502 31221 9</w135>
<w136>Stand 32504 31221 9</w136>
<w147>Node 32477 31148 9</w147>
<w148>Stand 32477 31146 9</w148>
<w151>Node 32482 31181 8</w151>
<w153>Stand 32482 31179 8</w153>
<w164>Stand 32481 31179 7</w164>
<w154>Stand 32482 31178 7</w154>
<w152>Node 32478 31188 6</w152>
<w155>Stand 32477 31188 6</w155>
<BuddelTravel2>Action 32256 31195 7</BuddelTravel2>
<w020xc>Stand 32153 31376 7</w020xc>
<w021xc>Stand 32224 31381 7</w021xc>
<w022xc>Stand 32256 31197 7</w022xc>
<w023xc>Stand 32333 31227 7</w023xc>
<w019xc>Node 32462 31174 7</w019xc>
<w009xc>Stand 32462 31174 7</w009xc>
<w010xc>Action 32256 31197 7 if not islocation() then ;reachcreature("Buddel");wait(1350,1650);npcsay("hi");wait(350,650);npcsay("go");wait(350,650);npcsay("svargrond");wait(350,650);npcsay("yes");wait(350,650);else gotolabel("BuddelTravel2");end</w010xc>
<w024>Stand 32256 31197 7</w024>
<actionz123>Action 32256 31197 7 if not islocation() then gotolabel("LeaveHunt") end</actionz123>
<GotoDepo>Node 32253 31144 7</GotoDepo>
<w000>Stand 32253 31143 7</w000>
<w015>Stand 32254 31143 7</w015>
<w016>Node 32258 31141 6</w016>
<w017>Stand 32258 31141 6</w017>
<w057>Action 32258 31141 6 if not islocation() then gotolabel("GotoDepo") end</w057>
<naida001>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no")</naida001>
<DepoBackpackSetup>Action 32271 31138 7 closewindows();closewindows();wait(700,1450);while windowcount() < 2 do;closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end</DepoBackpackSetup>
<naida002>Action 32792 31247 6 while windowcount("Depot Chest") == 0 do;reachgrounditem("depot");wait(900,1350);openitem("depot");wait(900,1350);openitem("Depot Chest","Locker",false);wait(900,1350);end;openitem(stashBp, "depot chest");;</naida002>
<naida003>Action 32306 32865 7 lastonto = 0;local sitems = {unpack(Stackable)};local _nexti = true;for i,j in pairs(sitems) do; _nexti = true; while itemcount(sitems, lootBp) > 0 and _nexti do; _nexti = moveitemsonto(sitems, lootBp, stackableBp, 100, lastonto); wait(400,500); end;end;;;;;</naida003>
<naida004>Action 32306 32865 7 lastonto = 0;local sitems = {unpack(nonStackable)};local _nexti = true;for i,j in pairs(sitems) do; _nexti = true; while itemcount(sitems, lootBp) > 0 and _nexti do; _nexti = moveitemsonto(sitems, lootBp, nonstackableBp, 100, lastonto); wait(400,500); end;end</naida004>
<naida005>Action 32271 31138 7 if itemcount(lootBp, lootBp) > 0 then;openitem(lootBp, lootBp, false,0);wait(900,1350);gotolabel(wpt.id-2);end</naida005>
<naida006>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes")</naida006>
<LeaveDepo>Node 32274 31142 6</LeaveDepo>
<w018>Stand 32274 31143 6</w018>
<w025>Node 32276 31141 7</w025>
<w059>Action 32799 31246 7 if posz ~= 7 then gotolabel("LeaveDepo") end</w059>
<End>Action 32799 31246 7 gotolabel("Start")</End>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>1</NodeRange>
<Priority>Target and Looting</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723;3588;3595;3607;3584</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<bloody-edge>
<Id>7416</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bloody-edge>
<mini-mummy>
<Id>10290</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mini-mummy>
<divine-plate>
<Id>8057</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</divine-plate>
<amulet-of-loss>
<Id>3057</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</amulet-of-loss>
<skull-helmet>
<Id>5741</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</skull-helmet>
<royal-helmet>
<Id>3392</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</royal-helmet>
<golden-armor>
<Id>3360</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</golden-armor>
<dragon-slayer>
<Id>7402</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</dragon-slayer>
<spellweavers-robe>
<Id>10438</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spellweavers-robe>
<war-axe>
<Id>3342</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</war-axe>
<haunted-blade>
<Id>7407</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</haunted-blade>
<tower-shield>
<Id>3428</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</tower-shield>
<broken-key-ring>
<Id>11652</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</broken-key-ring>
<bonelord-helmet>
<Id>3408</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bonelord-helmet>
<skull-staff>
<Id>3324</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</skull-staff>
<bonebeast-trophy>
<Id>10244</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bonebeast-trophy>
<blue-gem>
<Id>3041</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</blue-gem>
<knight-armor>
<Id>3370</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</knight-armor>
<spiked-squelcher>
<Id>7452</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spiked-squelcher>
<gold-ingot>
<Id>9058</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-ingot>
<titan-axe>
<Id>7413</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</titan-axe>
<bonelord-eye>
<Id>5898</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bonelord-eye>
<dragonbone-staff>
<Id>7430</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</dragonbone-staff>
<skeleton-decoration>
<Id>6525</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</skeleton-decoration>
<guardian-shield>
<Id>3415</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</guardian-shield>
<terra-rod>
<Id>3065</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</terra-rod>
<ruby-necklace>
<Id>3016</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ruby-necklace>
<bonelord-shield>
<Id>3418</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bonelord-shield>
<death-ring>
<Id>6299</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</death-ring>
<spike-sword>
<Id>3271</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spike-sword>
<demonic-essence>
<Id>6499</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</demonic-essence>
<hardened-bone>
<Id>5925</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</hardened-bone>
<black-shield>
<Id>3429</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</black-shield>
<stone-skin-amulet>
<Id>3081</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</stone-skin-amulet>
<yellow-piece-of-cloth>
<Id>5914</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</yellow-piece-of-cloth>
<unholy-bone>
<Id>10316</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</unholy-bone>
<piece-of-dead-brain>
<Id>9663</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</piece-of-dead-brain>
<giant-eye>
<Id>10280</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</giant-eye>
<ultimate-health-potion>
<Id>7643</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ultimate-health-potion>
<small-diamond>
<Id>3028</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-diamond>
<black-pearl>
<Id>3027</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</black-pearl>
<golden-mug>
<Id>2903</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</golden-mug>
<crystal-ring>
<Id>3007</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</crystal-ring>
<small-sapphire>
<Id>3029</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-sapphire>
<bony-tail>
<Id>10277</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</bony-tail>
<great-health-potion>
<Id>239</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</great-health-potion>
<white-pearl>
<Id>3026</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</white-pearl>
<elder-bonelord-tentacle>
<Id>10276</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</elder-bonelord-tentacle>
<silver-brooch>
<Id>3017</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</silver-brooch>
<great-mana-potion>
<Id>238</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</great-mana-potion>
<brown-piece-of-cloth>
<Id>5913</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</brown-piece-of-cloth>
<platinum-coin>
<Id>3035</Id>
<Destination>Backpack of Holding</Destination>
<AlarmOn>No Alarm</AlarmOn>
</platinum-coin>
<assassin-star>
<Id>7368</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</assassin-star>
<small-flask-of-eyedrops>
<Id>11512</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-flask-of-eyedrops>
<gauze-bandage>
<Id>9649</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gauze-bandage>
<life-crystal>
<Id>3061</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</life-crystal>
<demonic-skeletal-hand>
<Id>9647</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</demonic-skeletal-hand>
<strong-mana-potion>
<Id>237</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</strong-mana-potion>
<ghoul-snack>
<Id>11467</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ghoul-snack>
<half-digested-piece-of-meat>
<Id>10283</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</half-digested-piece-of-meat>
<life-ring>
<Id>3052</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</life-ring>
<mana-potion>
<Id>268</Id>
<Destination>Backpack of Holding</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mana-potion>
<health-potion>
<Id>266</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</health-potion>
<flask-of-embalming-fluid>
<Id>11466</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</flask-of-embalming-fluid>
<rotten-piece-of-cloth>
<Id>10291</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</rotten-piece-of-cloth>
<pile-of-grave-earth>
<Id>11484</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</pile-of-grave-earth>
<gold-coin>
<Id>3031</Id>
<Destination>Golden Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<concentrated-demonic-blood>
<Id>6558</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</concentrated-demonic-blood>
<green-mushroom>
<Id>3732</Id>
<Destination>Blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</green-mushroom>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>15</OpenBodyTime>
<Range>10</Range>
<EatFood>no</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<Bonebeast>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bonebeast>
<Elder-Bonelord>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Elder-Bonelord>
<Bonelord>
<Categories>-</Categories>
<Danger>5</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bonelord>
<Demon-Skeleton>
<Categories>-</Categories>
<Danger>3</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Energy Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Demon-Skeleton>
<Crypt-Shambler>
<Categories>-</Categories>
<Danger>3</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Crypt-Shambler>
<Mummy>
<Categories>-</Categories>
<Danger>3</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mummy>
<Ghoul>
<Categories>-</Categories>
<Danger>1</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Ghoul>
<Skeleton>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>2</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Defensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Skeleton>
<All>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</All>
</Monsters>
<Settings>
<ListOrder>6</ListOrder>
<Health>9</Health>
<Proximity>7</Proximity>
<Danger>8</Danger>
<PlayerOnScreenSecurity>Do nothing</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>yes</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<BasicInfoHud>
<Script>setfontcolor("pink")
setfontstyle("Comic Sans MS", 13, "pink")
addtext("Pink Panther's basic HUD ", 20, 40)

addtext("Level: ", 20, 70)
addtext("Exp per hour: ", 20, 90)
addtext("Exp gained: ", 20, 110)
addtext("Exp to Level: ", 20, 130)
addtext("Time to Level: ", 20, 150)
addtext("Stamina: ", 20, 170)
addtext("Balance: ", 20, 190)

addtext("Pos X: ", 20, 230)
addtext("Pos Y: ", 20, 250)
addtext("Pos Z: ", 20, 270)
addtext("Mouse Item ID: ", 20, 290)



setfontcolor("white")
addtext(level, 155, 70)
addtext(exphour, 155, 90)
addtext(expgained, 155, 110)
addtext(exptolevel(), 155, 130)
if (exptolevel()/exphour) < 1 then addtext("Less than 1 Hour", 155, 150) else addtext("About "..math.ceil(exptolevel()/exphour).. " Hours", 155, 150) end
addtext(math.floor(stamina/60).." Hours", 155, 170)
addtext(balance, 155, 190)

addtext(posx, 155, 230)
addtext(posy, 155, 250)
addtext(posz, 155, 270)
addtext(cursorinfo().id, 155, 290)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</BasicInfoHud>
<LootCounter>
<Script>-- [ General Info HUD by ToadZ v0.4 ] --

local lootitems = {"broken key ring", "gold ingot", "bonelord eye", "demonic essence", "hardened bone", "yellow piece of cloth", "unholy bone", "piece of dead brain", "giant eye", "ultimate health potion", "small diamond", "black pearl", "small sapphire", "bony tail", "great health potion", "white pearl", "silver brooch", "elder bonelord tentacle", "great mana potion", "platinum coin", "assassin star", "brown piece of cloth", "small flask of eyedrops", "gauze bandage", "life crystal", "demonic skeletal hand", "strong mana potion", "ghoul snack", "half-digested piece of meat", "mana potion", "health potion", "flask of embalming fluid", "rotten piece of cloth", "pile of grave earth", "gold coin", "green mushroom" , "bloody edge", "divine plate", "mini mummy", "amulet of loss", "skull helmet", "royal helmet", "golden armor", "dragon slayer", "spellweaver's robe", "war axe", "tower shield", "haunted blade", "bonelord helmet", "skull staff", "bonebeast trophy", "blue gem", "spiked squelcher", "knight armor", "titan axe", "dragonbone staff", "skeleton decoration", "terra rod", "guardian shield", "ruby necklace", "bonelord shield", "death ring", "spike sword", "black shield", "stone skin amulet", "golden mug", "crystal ring", "life ring", "concentrated demonic blood"}


local lootsvalue = {8000, 5000, 4000, 1000, 1000, 500, 480, 420, 380, 310, 300, 280, 250, 210, 190, 160, 150, 150, 120, 100, 100, 100, 95, 90, 85, 80, 80, 60, 55, 50, 45, 30, 30, 25, 1, 100, 999999999, 99999999, 99999999, 45000, 40000, 30000, 20000, 15000, 12000, 9000, 8000, 8000, 7500, 6000, 6000, 5000, 5000, 5000, 4000, 3000, 3000, 2000, 2000, 2000, 1200, 1000, 1000, 800, 500, 250, 250, 50, 0}

local showLoots = true
local y = 400
local x = 5
local totall = 0
local total = 0
local loots = getitems(unpack(lootitems))
local qtdl = loots.count-1
local function captalizeAll(first, rest)
return first:upper()..rest:lower()
end

if showLoots then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Items looted ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
for i=0,qtdl do
if loots.loot > 0 then
lootname = loots.name:gsub("(%a)([%w_']*)", captalizeAll)
if string.len(loots.name) > 17 then
addtext(string.sub(lootname, 1, sub).."..", x, y)
else
addtext(lootname, x, y)
end
addtext("- "..loots.loot.." ("..(math.floor(loots.loot*lootsvalue[i+1] / 100)/10).."k)", 150, y) totall = totall + loots.loot*lootsvalue[i+1] y = y + 15 end end
y = y + 10
addtext("Total", x, y)
addtext("-", 120, y)
addtext(totall.." GPs", 130, y)
y = y + 10 end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</LootCounter>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>[/XML]
 
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